GC4 Orbital Improvements Table: Difference between revisions
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<span style="color:Red;">-1</span> Helios Ore Cost | <span style="color:Red;">-1</span> Helios Ore Cost | ||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | <span style="color:Red;">-1</span> Xanthium Deposit Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+330</span> Manufacturing Cost | ||
<span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+5</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Helios Ore Cost | |||
<span style="color:Green;">+1</span> Xanthium Deposit Cost | |||
<span style="color:Green;">+3</span> Interceptor Fighters Cap | <span style="color:Green;">+3</span> Interceptor Fighters Cap | ||
| <span style="color:Green;">+1</span> Interceptor Fighters Cap | | <span style="color:Green;">+1</span> Interceptor Fighters Cap | ||
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<small>This satellite array reveals even distant objects.</small> | <small>This satellite array reveals even distant objects.</small> | ||
| <span style="color:Red;">-1</span> Thulium Cost | | <span style="color:Red;">-1</span> Thulium Cost | ||
| <span style="color:Green;">+8</span> Sensor Range | | <span style="color:Green;">+1</span> Thulium Cost | ||
<span style="color:Green;">+8</span> Sensor Range | |||
| | | | ||
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<small>Generates Influence for the planet.</small> | <small>Generates Influence for the planet.</small> | ||
| <span style="color:Red;">-1</span> Thulium Cost | | <span style="color:Red;">-1</span> Thulium Cost | ||
| <span style="color:Green;">+3</span> Influence Per Turn | | <span style="color:Green;">+1</span> Thulium Cost | ||
<span style="color:Green;">+3</span> Influence Per Turn | |||
| | | | ||
| | | | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
| | | | ||
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<span style="color:Red;">-2</span> Durantium Cost | <span style="color:Red;">-2</span> Durantium Cost | ||
| <span style="color:Green;">+50</span> Credits | | <span style="color:Green;">+50</span> Credits | ||
<span style="color:Green;">+2</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Minerals | <span style="color:Green;">+1</span> Minerals | ||
<span style="color:Green;">+1</span> Maintenance | <span style="color:Green;">+1</span> Maintenance | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+100</span> Credits | | <span style="color:Green;">+100</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Technology | <span style="color:Green;">+1</span> Technology | ||
| | | | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Fertility | <span style="color:Green;">+1</span> Fertility | ||
| | | | ||
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| <span style="color:Green;">+100</span> Credits | | <span style="color:Green;">+100</span> Credits | ||
<span style="color:Green;">+0.15%</span> Growth | <span style="color:Green;">+0.15%</span> Growth | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
| | | | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
<span style="color:Green;">+-0.2</span> Crime | <span style="color:Green;">+-0.2</span> Crime | ||
| | | | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+100</span> Credits | | <span style="color:Green;">+100</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
| | | | ||
| | | | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
<span style="color:Green;">+8</span> Sensor Range | <span style="color:Green;">+8</span> Sensor Range | ||
| | | | ||
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<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+100</span> Credits | | <span style="color:Green;">+100</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Planet Influence | <span style="color:Green;">+1</span> Planet Influence | ||
<span style="color:Green;">+0.2%</span> Influence Per Turn | <span style="color:Green;">+0.2%</span> Influence Per Turn | ||
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<small>A local trade center increases the value of goods on this world.</small> | <small>A local trade center increases the value of goods on this world.</small> | ||
| <span style="color:Red;">-1</span> Durantium Cost | | <span style="color:Red;">-1</span> Durantium Cost | ||
| <span style="color:Green;">+1</span> Wealth | | <span style="color:Green;">+1</span> Durantium Cost | ||
<span style="color:Green;">+1</span> Wealth | |||
| | | | ||
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<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+150</span> Credits | | <span style="color:Green;">+150</span> Credits | ||
<span style="color:Green;">+5</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Promethion Cost | |||
| | | | ||
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<span style="color:Red;">-3</span> Antimatter Cost | <span style="color:Red;">-3</span> Antimatter Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+3</span> Antimatter Cost | |||
| | | | ||
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<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+3</span> Promethion Cost | |||
| | | | ||
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<span style="color:Red;">-3</span> Durantium Cost | <span style="color:Red;">-3</span> Durantium Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+3</span> Durantium Cost | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | <span style="color:Green;">+0.1%</span> Hit Points Cap | ||
<span style="color:Green;">+1</span> Hit Points Cap | <span style="color:Green;">+1</span> Hit Points Cap | ||
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<span style="color:Red;">-3</span> Hyper Silicates Cost | <span style="color:Red;">-3</span> Hyper Silicates Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+3</span> Hyper Silicates Cost | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | <span style="color:Green;">+0.1%</span> Hit Points Cap | ||
<span style="color:Green;">+1</span> Hit Points Cap | <span style="color:Green;">+1</span> Hit Points Cap | ||
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<span style="color:Red;">-3</span> Thulium Cost | <span style="color:Red;">-3</span> Thulium Cost | ||
| <span style="color:Green;">+250</span> Credits | | <span style="color:Green;">+250</span> Credits | ||
<span style="color:Green;">+3</span> Thulium Cost | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | <span style="color:Green;">+0.1%</span> Hit Points Cap | ||
<span style="color:Green;">+1</span> Hit Points Cap | <span style="color:Green;">+1</span> Hit Points Cap | ||
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<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
| <span style="color:Green;">+500</span> Credits | | <span style="color:Green;">+500</span> Credits | ||
<span style="color:Green;">+5</span> Thulium Cost | |||
<span style="color:Green;">+0.1%</span> Hit Points Cap | <span style="color:Green;">+0.1%</span> Hit Points Cap | ||
<span style="color:Green;">+1</span> Hit Points Cap | <span style="color:Green;">+1</span> Hit Points Cap | ||
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<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
| <span style="color:Green;">+100</span> Credits | | <span style="color:Green;">+100</span> Credits | ||
<span style="color:Green;">+1</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Thulium Cost | |||
<span style="color:Green;">+1</span> Promethion Cost | |||
<span style="color:Green;">+1</span> Control Per Turn | <span style="color:Green;">+1</span> Control Per Turn | ||
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<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
| <span style="color:Green;">+50</span> Credits | | <span style="color:Green;">+50</span> Credits | ||
<span style="color:Green;">+5</span> Durantium Cost | |||
<span style="color:Green;">+1</span> Fertility | <span style="color:Green;">+1</span> Fertility | ||
| | | |
Revision as of 21:59, 12 February 2024
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Orbital Defense Platform
Provides a defending force of assault fighters. |
-330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+330 Manufacturing Cost
+1 Maintenance +5 Durantium Cost +1 Helios Ore Cost +1 Xanthium Deposit Cost +3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
|
Orbital Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
+0.1 Thulium Income | Technology Required:
| |||
Orbital Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
+0.1 Elerium Income | Technology Required:
| |||
Orbital Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
+0.1 Promethion Income | Technology Required:
| |||
Orbital Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
+0.1 Helios Ore Income | Technology Required:
| |||
Orbital Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
+0.1 Hyper Silicates Income | Technology Required:
| |||
Orbital Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
+0.1 Xanthium Deposit Income | Technology Required:
| |||
Orbital Precursor Nanites
Tiny machines increase overall planetary production. |
+0.1 Precursor Nanites Income | Technology Required:
| |||
Orbital Harmony Crystal
These rare and beautiful Crystals resonate with a gentle hum. |
+0.1 Harmony Crystals Income | Technology Required:
| |||
Orbital Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
+0.1 Techapod Hive Income | Technology Required:
Race Trait Required:
| |||
Orbital Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
+0.1 Snuggler Colony Income | Technology Required:
Race Trait Required:
| |||
Orbital Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
+0.1 Ultra Spice Income | Technology Required:
Race Trait Required:
| |||
Orbital Pollen Collector
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
+0.1 Epimetheus Pollen Income | Technology Required:
Race Trait Required:
| |||
Orbital Artocarpus Collector
This fruit is delicious and increases the fertility of most species. |
+0.1 Artocarpus Viriles Income | Technology Required:
Race Trait Required:
| |||
Orbital Monsatium
These minerals boost the yield of farms when used as a fertilizer. |
+0.1 Monsatium Deposit Income | Technology Required:
| |||
Orbital Aurorus
These bioluminescent trees are one of the natural wonders of the galaxy. |
+0.1 Aurorus Arboretum Income | Technology Required:
Race Trait Required:
| |||
Precursor Elevator
Makes it easier to ship goods offworld. |
+-0.15 Colony Sponsor Decay Mod | Unlock Colony Upgrade Precursor Elevator required | |||
Orbital Factory
Increases Minerals produced by the colony. |
Unlock Colony Upgrade Orbital Factory required | ||||
Moisture Generator
By manufacturing water we can make the unusable lands of desert worlds arable. |
Unlock Colony Upgrade Moisture Generator required | ||||
Thermal Core
By heating up the local climate we can produce more arable land. |
Unlock Colony Upgrade Thermal Core required | ||||
Tidal Control
By controlling the tides of this world we can make life better for local colonists. |
+0.2 Approval | Unlock Colony Upgrade Tidal Control required | |||
Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals. |
+-0.1 Crime | Unlock Colony Upgrade Prison World required | |||
Thulium Moon
A Moon of precious Thulium is in orbit around this world. |
+0.1 Thulium Income | Unlock Colony Upgrade Thulium Moon required | |||
Durantium Cloud
The atmosphere glimmers with precious Durantium. |
+0.1 Durantium Income | Unlock Colony Upgrade Durantium Cloud required | |||
Precursor Accelerator
The crystallized Promethion will improve the Moves of any ship built from this planet's shipyard. |
Unlock Colony Upgrade Accelerator required | ||||
Promethion Refinery
This ancient Promethion refinery is still in working order. |
+0.1 Promethion Income | Unlock Colony Upgrade Refinery required | |||
Precursor Archive
A vast collection of Precursor records. |
Unlock Colony Upgrade Research required | ||||
Precursor Treasury
A vast collection of Precursor treasures. |
Unlock Colony Upgrade Treasury required | ||||
Precursor Experiments
The experiments from this world provide valuable research, if the colonists can survive them. |
+-0.2 Approval | Unlock Colony Upgrade Experimental World required | |||
Sensor Array
This satellite array reveals even distant objects. |
-1 Thulium Cost | +1 Thulium Cost
+8 Sensor Range |
Unavailable | ||
Communications Array
Generates Influence for the planet. |
-1 Thulium Cost | +1 Thulium Cost
+3 Influence Per Turn |
Technology Required:
Unavailable | ||
Orb of Draginol
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it. |
Unavailable | ||||
Throne of the Arnor
An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it. |
+1000 Influence Per Turn
+3 Minerals |
Unavailable | |||
Defense Matrix
Provides orbital automated defense that improves the overall planetary defense. |
-250 Credits
-1 Durantium Cost |
+250 Credits
+1 Durantium Cost |
|||
Space Elevator
A space elevator dramatically improves the logistics cost of sending raw materials to orbit. |
-50 Credits
-2 Durantium Cost |
+50 Credits
+2 Durantium Cost +1 Minerals +1 Maintenance |
Technology Required:
| ||
Orbital Research Lab
There are fewer extraneous variables in the vacuum of space. |
-100 Credits
-1 Durantium Cost |
+100 Credits
+1 Durantium Cost +1 Technology |
Technology Required:
| ||
Recruiting Station
A space station dedicated to advertising this planet's fantastic qualities and opportunities. |
-100 Credits | +100 Credits
+20 Growth |
Core World Required
Unavailable for Race Trait:
| ||
Climate Control
Orbital satellites can manipulate the weather and improve the planet's fertility. |
-250 Credits
-1 Durantium Cost |
+250 Credits
+1 Durantium Cost +1 Fertility |
Unavailable for Race Trait:
| ||
Colonization Center
Increases the rate in which your population generates citizens. |
-100 Credits
-1 Durantium Cost |
+100 Credits
+0.15% Growth +1 Durantium Cost |
Core World Required
Unavailable for Race Trait:
| ||
Orbital Prison
By deploying a global prison system we have a place to send all our world's worst criminals. |
-250 Credits
-1 Durantium Cost |
+250 Credits
+1 Durantium Cost +-0.2 Crime |
Core World Required | ||
Atmospheric Cleanser
By cleaning up the atmosphere we can make life better for the planet's inhabitants. |
-100 Credits
-1 Durantium Cost |
+100 Credits
+1 Durantium Cost |
Core World Required
Unavailable for Race Trait:
| ||
Sensor Array
This satellite array reveals even distant objects. |
-250 Credits
-1 Durantium Cost |
+250 Credits
+1 Durantium Cost +8 Sensor Range |
|||
Planetary Beacon
Generates Influence for the planet. |
-100 Credits
-1 Durantium Cost |
+100 Credits
+1 Durantium Cost +1 Planet Influence +0.2% Influence Per Turn |
Technology Required:
Unavailable for Race Trait:
| ||
Orbital Market
A local trade center increases the value of goods on this world. |
-1 Durantium Cost | +1 Durantium Cost
+1 Wealth |
Unavailable for Race Trait:
| ||
Orbital Academy
A place for some of the best and brightest of this planet to study and prepare to be tomorrow's leaders. |
-150 Credits
-5 Durantium Cost -1 Promethion Cost |
+150 Credits
+5 Durantium Cost +1 Promethion Cost |
Core World Required | ||
Top Gun Academy
Fighter pilots with a need for speed gather here to hone their skill. |
-250 Credits
-3 Antimatter Cost |
+250 Credits
+3 Antimatter Cost |
|||
Officer Training School
A place for our best and brightest to train and be molded into officers. |
-250 Credits
-3 Promethion Cost |
+250 Credits
+3 Promethion Cost |
|||
Institution Of War
The minutia of every fleet battle in recorded history is studied in the halls of this space station. |
-250 Credits
-3 Durantium Cost |
+250 Credits
+3 Durantium Cost +0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
|||
Conquest Center
This spacestation serves as the strategic hub where our brightest strategists study the art of invasions. |
-250 Credits
-3 Hyper Silicates Cost |
+250 Credits
+3 Hyper Silicates Cost +0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
|||
Tactical College
This spacestation provides comprehensive training in strategies for space-based combat. |
-250 Credits
-3 Thulium Cost |
+250 Credits
+3 Thulium Cost +0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
|||
Tactical Instruction
Provides in-depth training on the tactics and strategies specific to commanding larger ship classes in space combat. |
-500 Credits
-5 Thulium Cost |
+500 Credits
+5 Thulium Cost +0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
Unavailable | ||
Logistics Array
This logistics array spacestation provides extensive training in state control and management of vast interstellar empires. |
-100 Credits
-1 Durantium Cost -1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Durantium Cost +1 Thulium Cost +1 Promethion Cost +1 Control Per Turn |
|||
Orbital Farm
|
-50 Credits
-5 Durantium Cost |
+50 Credits
+5 Durantium Cost +1 Fertility |
Technology Required:
|