Traits

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Racial traits are innate properties of a race or faction - one that even the most refined of cultural abilities can't remove.

List

Group Icon Modifiers
Productive
Modifies how quickly improvements are built on your planets
Productive (+2)
+25% Manufacturing
Productive (+1)
+15% Manufacturing
Default Unproductive (-1)
-15% Manufacturing
Unproductive (-2)
-25% Manufacturing
Clever
Modifies how quickly research is done
Clever (+2)
+20% Research
Clever (+1)
+10% Research
Default Foolish (-1)
-10% Research
Foolish (-2)
-20% Research
Influential
Modifies how quickly borders are expanded
Influential (+2)
+25% Influence
Influential (+1)
+15% Influence
Default Forgettable (-1)
-15% Influence
Forgettable (-2)
-25% Influence
Economical
Modifies how quickly credits are gained
Economical (+2)
+20% Gross Income
Economical (+1)
+10% Gross Income
Default Wasteful (-1)
-10% Gross Income
Wasteful (-2)
-20% Gross Income
Content
Modifies your Empires Goods and Services
Content (+2)
+2 Morale
Content (+1)
+1 Morale
Default Discontent (-1)
-1 Morale
Discontent (-2)
-2 Morale
Fertile
Modifies how quickly your planets population grows
Fertile (+2)
+25% Growth
Fertile (+1)
+10% Growth
Default Infertile (-1)
-15% Growth
Infertile (-2)
-25% Growth
Handy
Modifies all types of maintenance substantially
Handy (+2)
-20% Ship & Colony Maintenance
Handy (+1)
-10% Ship & Colony Maintenance
Default Klutzy (-1)
+10% Ship & Colony Maintenance
Klutzy (-2)
+20% Ship & Colony Maintenance
Dense
Modifies the amount of Mass your ships can carry
Dense (+2)
+25% Mass Cap
Dense (+1)
+15% Mass Cap
Default Bulky (-1)
-15% Mass Cap
Bulky (-2)
-25% Mass Cap
Militant
Modifies the rate Shipyards produce ships
Militant (+2)
+20% Military
Militant (+1)
+10% Military
Default Passive (-1)
-10% Military
Passive (-2)
-20% Military
Popular
Modifies the amount of credits made from Tourism
Popular (+2)
+25% Tourism
Popular (+1)
+15% Tourism
Default Unpopular (-1)
-15% Tourism
Unpopular (-2)
-25% Tourism
Traders
Modifies the amount of credits earned from Trade Routes
Traders (+2)
+25% Trade Route Value
Traders (+1)
+15% Trade Route Value
Default Poor Traders (-1)
-15% Trade Route Value
Poor Traders (-2)
-25% Trade Route Value
Farmers
Modifies the amount of people your planets can support
Farmers (+2)
+25% Food
Farmers (+1)
+15% Food
Default Poor Farmers (-1)
-15% Food
Poor Farmers (-2)
-25% Food
Brutal
Modifies the success of Planetary Invasions
Brutal (+2)
+25% Soldiering
Brutal (+1)
+15% Soldiering
Default Gentle (-1)
-15% Soldiering
Gentle (-2)
-25% Soldiering
Courageous
Modifies the ability to resist Planetary Invasions
Courageous (+2)
+25% Resistance
Courageous (+1)
+15% Resistance
Default Craven (-1)
-15% Resistance
Craven (-2)
-25% Resistance
Tough
Modifies the durability of your ships
Tough (+2)
+20% HitPoints
Tough (+1)
+10% HitPoints
Default Fragile (-1)
-10% HitPoints
Fragile (-2)
-20% HitPoints
SharpEyed
Modifies the Accuracy of your ships when attacking
Accurate (+2)
+25% Accuracy
Accurate (+1)
+15% Accuracy
Default Inaccurate (-1)
-15% Accuracy
Inaccurate (-2)
-25% Accuracy
Agile
Makes all Ships harder to hit in combat
Agile (+2)
+25% Jamming
Agile (+1)
+15% Jamming
Default Clumsy (-1)
-15% Jamming
Clumsy (-2)
-25% Jamming
Resilient
Modifies how quickly your ships are repaired after battle
Resilient (+2)
+25% Strategic Repair
Resilient (+1)
+15% Strategic Repair
Default Brittle (-1)
-15% Strategic Repair
Brittle (-2)
-25% Strategic Repair
Adventuresome
Modifies the Range of all your Ships
Adventuresome (+2)
+25% Ship Range
Adventuresome (+1)
+15% Ship Range
Default Unadventurous (-1)
-15% Ship Range
Unadventurous (-2)
-25% Ship Range
Likeable group
Modifies other players attitude toward you
Likeable (+2)
+2 Diplomacy
Likeable (+1)
+1 Diplomacy
Default Unlikeable (-1)
-1 Diplomacy
Unlikeable (-2)
-2 Diplomacy
Observant group
Modifies the visible range around your ships
Observant (+2)
+2 Sensor Range
Observant (+1)
+1 Sensor Range
Default
Fast group
Modifies how far your ships can travel each turn
Fast (+2)
+2 Moves
Fast (+1)
+1 Moves
Default
Organized group
Modifies how many ships you can have in a fleet
Organized (+2)
+10 Logistics
Organized (+1)
+5 Logistics
Default
Unlimited Range
Not available to player, pirates and monsters only.
Unlimited Range Default
Pirate Gold
Not available to player, pirates and monsters only.
Pirate Gold
+10bc per turn
Default
Pirate Smarts
Not available to player, pirates and monsters only.
Pirate Smarts
+5 Research per turn
Default
Pirate Building
Not available to player, pirates and monsters only.
Pirate Building
+5 Military Manufacturing to Shipyards
Default