V1.9

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V 1.9 Update

Optimization

  • Memory: introduced new texture compression for planetary and ship textures to greatly reduce memory usage and dramatically improve startup times.
  • Removed legacy stopwatch code from the sound system
  • Moved old profiling junk
  • Reduced CPU usage of the particles and main graphics threads
  • Removed redundant debug output
  • Multithreaded the texture loading at the start of game to improve performance.

AI

  • AI builds scout ships later in the game to keep exploring very large galaxies
  • Dramatically reduced AI >normal economic bonuses (no longer needs them)
  • Re-designed the way the AI expands into the galaxy with colony ships so that its expansion no longer stalls on large maps
  • Dramatically reduced the amount of time an AI will interact with a player if they are not within ship range
  • AI doesn't try to bribe other players to go to war unless they and the other players have a decent military already
  • AI will no longer give tech gifts to players with a different ideology (i.e. no more Drengin giving you tech if you're a nice person)
  • AI now scales the number of similar ship projects based on number of colonies rather than a flat number
  • AI pumps up colony ship production priority if there are a lot of nice planets laying around
  • AI pumps out fewer Constructors in general
  • Re-designed the way the AI determines which planets should get a shipyard to be more (way more) intelligent
  • Updated AI's handling of adjacency bonuses to be more intelligent
  • AI values planet quality more when picking planets to colonize 
  • AI somewhat more heuristic on tech research
  • AI somewhat quicker to war
  • Auto Surveying Survey Ships will now survey extra anomalies if the ship has extra movement points.

Balance

  • Made low level factories cheaper, provide smaller bonuses.
  • Reduced the size of maps while keeping the same number of objects, effectively increasing the galactic density.
  • Increased the zoom distance. 
  • Lowered diplomacy bonus of the Diplomacy Techs.
  • Diplomacy tech effect to Diplomacy ability increased from 0.5 to 1
  • Influence MinToClaim increased from 0.33 to 8
  • Influence Radius root reduced from 3.25 (^0.325) to square root (^0.5)
  • Eliminated the Influence Bell Curve target divisor.
  • Influence fall off is increased from -0.3 to –10
  • Capital Influence per turn increased from 1.5 to 3
  • Colony Influence per turn reduced from 2 to 1
  • Removed the faction ability bonus from the Diplomatic Office
  • Removed all faction ability bonuses from starbase modules
  • AI is much MUCH smarter about detecting cultural flipping strategies
  • AI is much better about detecting fast alliance strategies
  • Colonies now instantly update when you rush build to show the effect of the new building.
  • Adjusted tech cost to increase per tech age
  • New capstone technologies that can be researched repeatedly for galaxy wide bonuses
  • Minor races will now establish trade routes.
  • Tweaked influence such that growth is now slower in general, but influence improvements and modules are now much more powerful.
  • Increased starbase spacing by to 3, from 2, until we get the new Administration cost stat implemented.
  • Adjusted intensity on several strategic map icons and the grid.
  • Starbase minimum distance reduced from 5 to 3 tiles.
  • AI tends to focus more on tech (generally) than previously.
  • AI will build survey ships late ingame.
  • AI provided with a much wider variety of ship designs to choose from with the various strategies.
  • AI weights units much more closely than previously in order to not make one virtually impossible to build.
  • Opposing culture diplomatic penalty reduced from 1.25 to 1.1 if AI is benevolent.
  • Opposing culture diplomatic penalty increased from 1.25 to 2 if AI is merciless.
  • Opposing culture diplomatic penalty increased from 1.25 to 2 if AI is cruel.
  • Close to victory diplomatic penalties increased from 1 to 5.
  • Ripe for conquest diplomacy penalty reduced from 0.75 to 0.1 if AI is benevolent.
  • Ripe for conquest diplomacy penalty increased from 0.75 to 1.25 if AI is aggressive.
  • Minimum planet class to be a manufacturing world reduced from 7 to 4.
  • Max number of colony ships the AI will construct at once increased from 2 to 3.
  • Max slider focus reduced from 95% to 75% (to deal with coercion penalty).
  • Coercion forgiveness eliminated (there is always some coercion if you move off from center).
  • Maximum coercion reduced from 50% to 35%.
  • Colony Capital production points reduced from 5 to 1.
  • CivilizationCapital production points reduced from 5 to 1.
  • Influence Radius root increased from 1.75 to 4 (i.e. influence ZOC will start out much much smaller now).
  • Tech inflation penalty significantly reduced.
  • Penalty for switching a constructor to a colony ship increased from 50% to 75% (yea, you know who you are).
  • Pirates moved further away from starting location.
  • Increased the variance for the various settings (minors, pirates, etc.).
  • Modified the governor script to provide a bit more flexibility based on planet bonuses when building improvements.
  • Colony capital maintenance eliminated.
  • Colony capital hub provides a 2 (was 1) level bonus to adjacent buildings if they are population or manufacturing or research.
  • Civ capital hub provides a 3 level bonus (was 1).
  • Reduced maint. slightly on research buildings.
  • Rare habitable planets decreased from 30% to 25%.
  • Nebula and black holes and anomalies made much less common on all settings.
  • Occasional planet frequency amount doubled from 1X to 2X.
  • Common stars modifier increased from 0.9 to 1.
  • Common planet frequency amount increased from 0.75X to 3X (this also fixes a bug where common was less than occasional).
  • Abundant stars increased from 1X to 1.5X.
  • Planet Frequency increased from 0.25X to 3.5X (also fixes bug).
  • Tiny map base objects increased from 32 to 120 (i.e. tiny maps will be a lot more filled).
  • Small map base object count increased from 64 to 150.
  • Medium map Base object count increased from 110 to 200.
  • Large map base object count increased from 155 to 300 (i.e. over twice as many stars/planets/etc. in a particular size).
  • Huge map base object count increased from 250 to 350.
  • INSANE map object count INCREASED from 1200 to 1400!
  • Sensor cost components reduced slightly.
  • Cargo module cost reduced from 27 to 10 (cheaper colony ships -- but remember, planets now rely more on population for their production).
  • Tiny hull cost reduced from 11 to 10.
  • Small hull cost reduced from 25 to 20.
  • Medium hull HP increased from 100 to 120.
  • Large hull cost increased from 128 to 300.
  • Large hull HP increased from 250 to 600.
  • Large hull storage increased from 100 to 120.
  • Large hull logistics cost increased from 7 to 10.
  • Huge hull cost increased from 432 to 500.
  • Huge hull HP increased from 500 to 800.
  • Huge hull storage increased from 250 to 300.
  • Huge hull logistics increased from 10 to 16.
  • Cargo hull cost reduced from 42 to 24.
  • Cargo hull HP reduced from 10 to 1.
  • Cargo hull logistics increased from 5 to 6.

Improvements/Bugs Fixes

  • Stuck Turn fix involving battle system in multiplayer
  • Increase the opacity of the alpha on the un-owned grid
  • Escape key now prompts the user if they are designing a ship, instead of instantly leaving the view.
  • Added an option skip the upgrade notification on the starbases window.
  • Fix some bad prerequisites some hidden minor race tech tree.
  • Fix bad tech description for Technological Outreach tech, in the Torian Tech Tree.
  • Added check in Galactic Events that prevent random crashes with event that pops up twice. 
  • Fix bad prerequisite for Xeno Geology in the Arcean techtree.
  • Fix bad prerequisite for Drengin Manufacturing Stimulus.
  • Fixed a major late-game memory leak
  • Removed normal map corrections and Lean Maps from game as they didn't look good and were taking up too much space.
  • Fixed false positive on culture flipping penalty in diplomacy window
  • Fixed bad normal map for merc textures.
  • Fixed issue in Krynn tech tree causing the Coordination Temple to be hidden.
  • Fixed some issues that were causing some of the techs at end of the tree to have the wrong cost calculated.
  • Fix text wrapping on starbase window
  • Fix for capstone alerts showing up for non-local player and for tech victory alerts showing up for non-tech victory items
  • When vram is maxed out, the game will no longer generate a massive log file. 
  • Increased the halo size on non-colonized planets 
  • Added author fields for maps, factions and ships.
  • Starbases will now notify the you that they need to be upgraded after being initially built. 
  • Fixed double counting of trade routes for AI diplomacy purposes.
  • Fixed late game crashes related to textures on large maps.
  • Fixed an infrequent crash on loading large maps.
  • Fixed bug that could cause the AI to see tiles in the opposite map position of where they were exploring.
  • Fixed a bug that could cause the AI to reduce the priority weighting on colony ship production based on the # of targetable planets.
  • If a player faction is set to random in the prefs.inifile, the quick-start tooltip will no longer display an invalid faction.
  • Fixed an issue where if you changed the planetary spending wheel, the displayed. manufacturing time for improvements wasn't being updated at the same time.
  • Clicking available projects tabs no longer resets the improvement cursor.
  • Add ESC to close Ship Designer and Diplomacy screens.
  • Starbases no longer incorrectly show the upgrade option when none avail.
  • Fixed a crash related to the AI defying the UP.

Other Resources

V1.9 Forum Post