Crime: Difference between revisions

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(Noted that improvements and artifacts affect crime)
 
(Fix Xeloxi link)
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# Increases the chance that a new citizens will be a Criminal, adding even more crime.
# Increases the chance that a new citizens will be a Criminal, adding even more crime.


The [[Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.  
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.  


A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.

Revision as of 19:33, 23 June 2024

Crime has the following downsides to a core world's system (the core world and its feeder colonies):

  1. Planetary income is reduced by the crime rate, up to 100%.
  2. Decay rate from the colonies is increased as things "fall off the back of trucks".
  3. Morale of the citizens is lowered by the crime rate.
  4. Increases the chance that a new citizens will be a Criminal, adding even more crime.

The Xeloxi are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.

A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some Artifacts increase or decrease crime.