Crime: Difference between revisions

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Crime has the following downsides to a core world's system (the core world and its feeder colonies):
#REDIRECT {{GalCiv4:Crime}}
 
# Planetary income is reduced by the crime rate, up to 100%.
# Decay rate from the colonies is increased as things "fall off the back of trucks".
# Morale of the citizens is lowered by the crime rate.
# Increases the chance that a new citizens will be a Criminal, adding even more crime.
 
The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.
 
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. Some [[Artifacts]] increase or decrease crime.

Revision as of 19:47, 23 June 2024

  1. REDIRECT == The Effects of Crime ==

Crime has the following downsides to a core world's system (the core world and its feeder colonies):

  1. Planetary income is reduced by the crime rate, up to 100%.
  2. Decay rate (Supply Attrition) from the colonies is increased as things "fall off the back of trucks".
  3. Morale of the citizens is lowered by a function of the crime rate.
  4. The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.

Dealing with Crime

A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some Artifacts increase or decrease crime. Crime at colonies propagates to the core world that they supply. Improvements etc. on the core world affect crime on the colonies.

Criminal Organizations

Criminal factions have chosen the Crime Lord ability.

As a criminal faction the Xeloxi are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.