GalCiv4:Crime: Difference between revisions

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# Planetary income is reduced by the crime rate, up to 100%.
# Planetary income is reduced by the crime rate, up to 100%.
# Decay rate from the colonies is increased as things "fall off the back of trucks".
# Decay rate (Supply Attrition) from the colonies is increased as things "fall off the back of trucks".
# Morale of the citizens is lowered by a function of the crime rate.
# Morale of the citizens is lowered by a function of the crime rate.
# Increases the chance that a new citizens will be a Criminal, adding even more crime.
# The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.


The [[GalCiv4:Xeloxi|Xeloxi]] are a criminal faction and are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.  
A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.  Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.


A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some [[Artifacts]] increase or decrease crime.
As a criminal faction the '''[[GalCiv4:Xeloxi|Xeloxi]]''' are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.
 
Crime at colonies propagates to the core world that they service.  Improvements etc. on the core world affect crime on the colonies.

Revision as of 17:27, 1 July 2024

Crime has the following downsides to a core world's system (the core world and its feeder colonies):

  1. Planetary income is reduced by the crime rate, up to 100%.
  2. Decay rate (Supply Attrition) from the colonies is increased as things "fall off the back of trucks".
  3. Morale of the citizens is lowered by a function of the crime rate.
  4. The chance that a new citizen will be a Criminal is increased, potentially adding even more crime.

A number of improvements reduce the crime rate: Prison, Orbital Prison, Surveillance Center, and others. The Minister of Justice position can be particularly effective. Some Artifacts increase or decrease crime. Crime at colonies propagates to the core world that they service. Improvements etc. on the core world affect crime on the colonies.

As a criminal faction the Xeloxi are immune to effects 3 and 4 but take care to keep down Crime due to the effects of 1 and 2.