Citizens: Difference between revisions
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Citizens are a | Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 9: | Line 9: | ||
| Required ability / tech / ideology | | Required ability / tech / ideology | ||
| Promotions | | Promotions | ||
|- | |||
| Leader | |||
| colspan="5" | Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty. | |||
|- | |||
| [[File:Crusade Leader.png|border|100px|Crusade Administrator.png]] | |||
| N/A | |||
| 6% to any ability in Govern screen | |||
| Interstellar Governance | |||
| N/A | |||
|- | |||
| General | |||
| colspan="5" | Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%. | |||
|- | |||
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]] | |||
| N/A | |||
| | |||
5 legions | |||
Government: 3% to planetary resistance | |||
Colony: 30% + 1% per level to resistance | |||
| Xeno Combat Techniques | |||
| Supreme General | |||
|- | |||
| Supreme General | |||
| colspan="5" | One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions. | |||
|- | |||
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Helios Ore | |||
| | |||
5 legions | |||
Government: 3% to planetary resistance | |||
Colony: 30% + 1% per level to resistance | |||
| N/A | |||
| N/A | |||
|- | |- | ||
| Administrator | | Administrator | ||
| colspan="5" | | | colspan="5" | Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases. | ||
|- | |- | ||
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]] | | [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]] | ||
| N/A | | N/A | ||
| Gives | | Gives 5 administration points | ||
| N/A | | N/A | ||
| | | | ||
Line 21: | Line 61: | ||
Mobster | Mobster | ||
|- | |- | ||
| Minister | | Minister | ||
Line 31: | Line 70: | ||
1 Epimetheus Pollen | 1 Epimetheus Pollen | ||
| | | | ||
Gives 5 administration points | Gives 5 administration points | ||
Line 52: | Line 90: | ||
| Malevolent | | Malevolent | ||
| N/A | | N/A | ||
|- | |||
| Commander | |||
| colspan="5" | Commanders can be assigned to Starships, boosting ship stats as the Commander levels up. | |||
|- | |||
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]] | |||
| N/A | |||
| | |||
Government: 3% boost to ship hit points | |||
Ship: | |||
50% to hit points of ships in fleet | |||
100% to move points of ships in fleet | |||
25% to fleet logistics | |||
| War College | |||
| | |||
Admiral | |||
Exterminator | |||
Invader | |||
Navigator | |||
Privateer | |||
|- | |||
| Admiral | |||
| colspan="5" | After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus. | |||
|- | |||
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Xanthium Deposit | |||
|Ship: Flagship | |||
Increase fleet Attack and Defence by 25% | |||
Additional increase of 2% per Level | |||
| N/A | |||
| N/A | |||
|- | |||
| Exterminator | |||
| colspan="5" | A heartless genius, but aren't they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet. | |||
|- | |||
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Artocarpus Viriles | |||
|Ship: Exterminator (GC2 Terror Star) | |||
Slow moving with low weapons and no defense | |||
|Malevolant | |||
| N/A | |||
|- | |||
| Invader | |||
| colspan="5" | The survivor of countless battles, and an expert on all forms of combat, the Invader hasn't met an alien yet that he can't subdue. Upgrades to a powerful Transport for invasions. | |||
|- | |||
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Xanthium Deposit | |||
|Ship: Transport | |||
|Malevolant | |||
| N/A | |||
|- | |||
| Navigator | |||
| colspan="5" | No-one sees the folds of space better or can cut the corners of reality quite like a Navigator, a powerful long-range survey ship. | |||
|- | |||
| [[File:Promotion Navigator.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Precursor Nanite | |||
|Ship: Navigator | |||
Has huge range, high weapons and defence. | |||
Can Survey anomalies. | |||
| N/A | |||
| N/A | |||
|- | |||
| Privateer | |||
| colspan="5" | A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization. | |||
|- | |||
| [[File:Promotion Privateer.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Snuggler Colony | |||
|Ship: Best available ship, depends on Technology. | |||
| N/A | |||
| N/A | |||
|- | |||
| Spy | |||
| colspan="5" | Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds. | |||
|- | |||
| [[File:Crusade Spy.png|border|100px|Crusade Administrator.png]] | |||
| N/A | |||
| | |||
Government: 0.1 to security level | |||
Foreign colony: disables improvement | |||
| Espionage | |||
| Infiltrator | |||
|- | |||
| Infiltrator | |||
| colspan="5" | You could stare right at them and not know what they look like, the Infiltrator's only defining feature being their incredibly sticky fingers. | |||
|- | |||
| [[File:Promotion Infiltrator.png|border|100px|Crusade Administrator.png]] | |||
| | |||
10 Promethion | |||
1 Ultra Spice | |||
| | |||
Steals random tech | |||
Citizen Dies | |||
| N/A | |||
| N/A | |||
|- | |||
| Worker | |||
| colspan="5" | Workers can boost your Civilization's social construction by 3% or you can settle them on a colony and boost social production by 30% instead. | |||
|- | |||
| [[File:Crusade Worker.png|border|100px|Crusade Administrator.png]] | |||
| N/A | |||
| | |||
Government: 3% to social construction | |||
Colony: 30% + 1% per level to social construction | |||
| N/A | |||
| | |||
Crunch Time | |||
Recall | |||
Forced Labor | |||
Overtime | |||
|} | |} | ||
Latest revision as of 14:39, 15 February 2019
Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.
See also