V3.1: Difference between revisions
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= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 3.1 Update </h1> | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> AI Improvements </h2> | ||
*Synthetic races are better at killing you | *Synthetic races are better at killing you | ||
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*Crusade: AI better at gaining citizens at higher difficulty levels. | *Crusade: AI better at gaining citizens at higher difficulty levels. | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Balance </h2> | ||
*Fertile tiles are more common. | *Fertile tiles are more common. | ||
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*Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed." | *Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed." | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Interface </h2> | ||
*Custom Colors: Design your own color palettes for custom factions, ships, the UI and maps.. | *Custom Colors: Design your own color palettes for custom factions, ships, the UI and maps.. | ||
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*Crusade: Shows your leader instead of the news robot on the Citizen screen. | *Crusade: Shows your leader instead of the news robot on the Citizen screen. | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Bugs </h2> | ||
*Fixed a few MP crashes | *Fixed a few MP crashes | ||
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*Mercenaries: AI no longer tries to "mine" the Bazaar | *Mercenaries: AI no longer tries to "mine" the Bazaar | ||
= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1> | ||
[https://forums.galciv3.com/491932/ V3.1 Forum Post] | [https://forums.galciv3.com/491932/ V3.1 Forum Post] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 12:17, 27 July 2020
V 3.1 Update
AI Improvements
- Synthetic races are better at killing you
- Synthetic life forms will not longer try to build farms. Instead, they'll destroy the arable tiles to make room for something more useful to them.
- Crusade: AI better at gaining citizens at higher difficulty levels.
Balance
- Fertile tiles are more common.
- Crusade:
- Prolific ability population growth reduced from 0.2 to 0.1 (otherwise it was basically tripling initial population growth).
- Aururus Arberetum provides a % growth benefit instead of a flat so that a given player (such as an AI player) doesn't gain a disproportionate advantage from having one.
- Mercenaries: Avatar mercenary antimatter cost increased from 1 to 5.
- Intrigue: Changed the "Destroyed Planets" crisis outcomes to be only "mostly destroyed."
Interface
- Custom Colors: Design your own color palettes for custom factions, ships, the UI and maps..
- Population growth now shows 2 significant digits.
- Added a button on the title window to force sync the mods. Use this if you have subbed/unsubbed to ships or civs outside of the game and that content isn't showing up correctly.
- Crusade: Shows your leader instead of the news robot on the Citizen screen.
Bugs
- Fixed a few MP crashes
- Typo fixes: For extreme colonize, it is Barren, not Desert planet types.
- Base Game only: AI will not try to research Crusade specific techs.
- Mercenaries: AI no longer tries to "mine" the Bazaar