GC4 Executive Orders Table: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(7 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | ||
| <span style="color:Green;">+0.25</span> Tourism | | <span style="color:Green;">+0.25</span> Tourism | ||
| | | | ||
* <span style="color:Red">-10</span> Control | * <span style="color:Red">-10</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Xeno Entertainment | * Xeno Entertainment | ||
Line 20: | Line 21: | ||
| Searching for our most talented will provide 3 new leaders for recruitment. | | Searching for our most talented will provide 3 new leaders for recruitment. | ||
| <span style="color:Green">+3</span> Leaders for Recruitment | | <span style="color:Green">+3</span> Leaders for Recruitment | ||
| | | | ||
* <span style="color:Red">-20</span> Control | * <span style="color:Red">-20</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Leadership Recruiting | * Leadership Recruiting | ||
Line 31: | Line 33: | ||
<span style="color:Red;">-25%</span> Research | <span style="color:Red;">-25%</span> Research | ||
<span style="color:Red;">-0.03</span> Approval | <span style="color:Red;">-0.03</span> Approval | ||
| | | | ||
* <span style="color:Red">-10</span> Control | * <span style="color:Red">-10</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Planetary Defenses | * Planetary Defenses | ||
Line 41: | Line 44: | ||
| <span style="color:Red;">-0.1</span> Approval | | <span style="color:Red;">-0.1</span> Approval | ||
<span style="color:Green;">+100%</span> Military | <span style="color:Green;">+100%</span> Military | ||
| | | | ||
* <span style="color:Red">-100</span> Control | * <span style="color:Red">-100</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Orbital Mining | * Orbital Mining | ||
Line 51: | Line 55: | ||
| <span style="color:Green;">+0.03</span> Crime | | <span style="color:Green;">+0.03</span> Crime | ||
<span style="color:Green;">+600</span> Credits | <span style="color:Green;">+600</span> Credits | ||
| | | | ||
* <span style="color:Red">-10</span> Control | * <span style="color:Red">-10</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Political Capital | * Political Capital | ||
|- | |- | ||
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors''' | |[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors''' | ||
| Our governors will generously donate to our cause. But they won't like it. | | Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor | ||
| <span style="color:Red;">-12</span> Loyalty | | <span style="color:Red;">-12</span> Loyalty | ||
Provides 100 Credits per Governor | Provides 100 Credits per Governor | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Political Capital | * Political Capital | ||
Line 71: | Line 77: | ||
| <span style="color:Red;">-0.02</span> Approval | | <span style="color:Red;">-0.02</span> Approval | ||
Spawns a Colony Ship with Passenger | Spawns a Colony Ship with Passenger | ||
| | | | ||
* <span style="color:Red">-33</span> Control | * <span style="color:Red">-33</span> Control | ||
| | | | ||
| <u>Unavailable for Race Trait:</u> | | <u>Unavailable for Race Trait:</u> | ||
* Slavers Ability | * Slavers Ability | ||
Line 85: | Line 92: | ||
| Spawns a Colony Ship with Passenger | | Spawns a Colony Ship with Passenger | ||
Spawns a Constructor | Spawns a Constructor | ||
| | | | ||
* <span style="color:Red">-50</span> Control | * <span style="color:Red">-50</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Slavers Ability | * Slavers Ability | ||
Line 98: | Line 106: | ||
| <span style="color:Red;">-0.02</span> Approval | | <span style="color:Red;">-0.02</span> Approval | ||
Spawns a Constructor | Spawns a Constructor | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Crimelord Ability | * Crimelord Ability | ||
Line 107: | Line 116: | ||
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | ||
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player | | Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Telepathy Ability | * Telepathy Ability | ||
Line 116: | Line 126: | ||
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | ||
| Sends the [[GC4:Serenity|Serenity]] event to another target player | | Sends the [[GC4:Serenity|Serenity]] event to another target player | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Telepathy Ability | * Telepathy Ability | ||
Line 128: | Line 139: | ||
Spawns a Defender | Spawns a Defender | ||
Spawns a Defender | Spawns a Defender | ||
| | | | ||
* <span style="color:Red">-100</span> Control | * <span style="color:Red">-100</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Planetary Mobilization | * Planetary Mobilization | ||
|- | |- | ||
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization''' | |[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization''' | ||
| Shared sense of duty makes it easy to find volunteers willing to fight. | | Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport | ||
| Spawns a Transport | | Spawns a Transport | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Culture Required:</u> | | <u>Culture Required:</u> | ||
* Mass Mobilization | * Mass Mobilization | ||
|- | |- | ||
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave''' | |[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave''' | ||
| Organize entire criminal networks with the pull of a few strings. | | Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months. | ||
| <span style="color:Green;">+200%</span> Crime | | <span style="color:Green;">+200%</span> Crime | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Culture Required:</u> | | <u>Culture Required:</u> | ||
* Criminal Ties | * Criminal Ties | ||
|- | |- | ||
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population''' | |[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population''' | ||
| Take advantage of an entire empire's labor force. | | Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months. | ||
| <span style="color:Green;">+200%</span> Max Manufacturing | | <span style="color:Green;">+200%</span> Max Manufacturing | ||
<span style="color:Green;">+200%</span> Research | <span style="color:Green;">+200%</span> Research | ||
Line 159: | Line 173: | ||
<span style="color:Green;">+200%</span> Influence Per Turn | <span style="color:Green;">+200%</span> Influence Per Turn | ||
<span style="color:Green;">+200%</span> Colony Gross Income | <span style="color:Green;">+200%</span> Colony Gross Income | ||
| | | | ||
* <span style="color:Red">-20</span> Control | * <span style="color:Red">-20</span> Control | ||
| | | | ||
| <u>Culture Required:</u> | | <u>Culture Required:</u> | ||
* Exploitation | * Exploitation | ||
Line 168: | Line 183: | ||
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | ||
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod | | <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Centralized Administration | * Centralized Administration | ||
Line 177: | Line 193: | ||
| Putting pressure on our scientists will result in an immediate +50 Research. | | Putting pressure on our scientists will result in an immediate +50 Research. | ||
| +50 Research | | +50 Research | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Xeno Research | * Xeno Research | ||
|- | |- | ||
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | |[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | ||
| Private corporations have advanced survey equipment which we can put to immediate use. | | Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
| | | | ||
* <span style="color:Red">-15</span> Control | * <span style="color:Red">-15</span> Control | ||
| | | | ||
| <u>Unavailable for Race Trait:</u> | | <u>Unavailable for Race Trait:</u> | ||
* Watcher Ability | * Watcher Ability | ||
Line 198: | Line 216: | ||
* Tutorial Tracker Ability | * Tutorial Tracker Ability | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | |[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | ||
Line 212: | Line 221: | ||
| <span style="color:Red;">-0.1</span> Approval | | <span style="color:Red;">-0.1</span> Approval | ||
<span style="color:Green;">+500</span> Credits | <span style="color:Green;">+500</span> Credits | ||
| | | | ||
* <span style="color:Red">-45</span> Control | * <span style="color:Red">-45</span> Control | ||
| | | | ||
| <u>Unavailable for Race Trait:</u> | | <u>Unavailable for Race Trait:</u> | ||
* Unrelenting Ability | * Unrelenting Ability | ||
Line 226: | Line 236: | ||
| <span style="color:Green;">+0.05</span> Pollution | | <span style="color:Green;">+0.05</span> Pollution | ||
<span style="color:Green;">+250</span> Credits | <span style="color:Green;">+250</span> Credits | ||
| | | | ||
* <span style="color:Red">-50</span> Control | * <span style="color:Red">-50</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Planetology | * Planetology | ||
Line 236: | Line 247: | ||
|- | |- | ||
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour''' | |[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour''' | ||
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months | ||
| <span style="color:Green">+1</span> Diplomacy for 30 Months | | <span style="color:Green">+1</span> Diplomacy for 30 Months | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Diplomacy | * Diplomacy | ||
Line 247: | Line 259: | ||
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | ||
| Spawns a Guardian | | Spawns a Guardian | ||
| | | | ||
* <span style="color:Red">-35</span> Control | * <span style="color:Red">-35</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Space Doctrine | * Space Doctrine | ||
Line 260: | Line 273: | ||
| Converts a foreign fleet to your own | | Converts a foreign fleet to your own | ||
-3 Diplomacy to foreign faction | -3 Diplomacy to foreign faction | ||
| | | | ||
* <span style="color:Red">-100</span> Control | * <span style="color:Red">-100</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Preferred Lending | * Preferred Lending | ||
Line 269: | Line 283: | ||
| Recruit a Pirate fleet. | | Recruit a Pirate fleet. | ||
| Converts a foreign fleet to your own | | Converts a foreign fleet to your own | ||
| | | | ||
* <span style="color:Red">-15</span> Control | * <span style="color:Red">-15</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Crimelord Ability | * Crimelord Ability | ||
Line 278: | Line 293: | ||
| Recruit a Pirate world. | | Recruit a Pirate world. | ||
| Recruits target Pirate World | | Recruits target Pirate World | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Crimelord Ability | * Crimelord Ability | ||
Line 287: | Line 303: | ||
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | ||
| Reduces HP of Enemy Fleet by 25% | | Reduces HP of Enemy Fleet by 25% | ||
| | | | ||
* <span style="color:Red">-40</span> Control | * <span style="color:Red">-40</span> Control | ||
| | | | ||
| <u>Culture Required:</u> | | <u>Culture Required:</u> | ||
* Fatalism | * Fatalism | ||
Line 297: | Line 314: | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
Chance to steal tech if world is spotted | Chance to steal tech if world is spotted | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Watcher Ability | * Watcher Ability | ||
<u>Unavailable for Race Trait:</u> | <u>Unavailable for Race Trait:</u> | ||
* | * Clever 4 | ||
|- | |||
|[[File:EO_Watermark_PollutionBomb.png|alt=|left|48x48px|frameless]]'''Abhorent Infection''' | |||
| A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet. | |||
| <span style="color:Green;">+0.1</span> Pollution | |||
| | |||
* <span style="color:Red">-40</span> Control | |||
| | |||
| <u>Race Trait Required:</u> | |||
* Radiated Ability | |||
|- | |- | ||
|[[File: | |[[File:EO_Icon_37.png|alt=|left|48x48px|frameless]]'''Pillage the Weak''' | ||
| | | Send our Gatherers through the population to take what is needed for the empire from those too weak to resist. | ||
| | | <span style="color:Red;">-0.05</span> Approval | ||
<span style="color:Green;">+400</span> Credits | |||
| | |||
* <span style="color:Red">-25</span> Control | |||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* | * Unrelenting Ability | ||
|- | |- | ||
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor''' | |[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor''' | ||
Line 321: | Line 349: | ||
| <span style="color:Green;">+100</span> Manufacturing Overflow | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
<span style="color:Red;">-0.05</span> Approval | <span style="color:Red;">-0.05</span> Approval | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Slavers Ability | * Slavers Ability | ||
Line 330: | Line 359: | ||
| Trains thralls to increase target fleet experience. | | Trains thralls to increase target fleet experience. | ||
| +15 Experience | | +15 Experience | ||
| | | | ||
* <span style="color:Red">-25</span> Control | * <span style="color:Red">-25</span> Control | ||
* <span style="color:Red">-50</span> Credits | * <span style="color:Red">-50</span> Credits | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Asteroid Mining | * Asteroid Mining | ||
Line 343: | Line 373: | ||
| Without using Durantium we can recycle scraps to quickly produce more citizens. | | Without using Durantium we can recycle scraps to quickly produce more citizens. | ||
| <span style="color:Green">+1</span> Yor Citizen | | <span style="color:Green">+1</span> Yor Citizen | ||
| | | | ||
* <span style="color:Red">-25</span> Control | * <span style="color:Red">-25</span> Control | ||
* <span style="color:Red">-100</span> Credits | * <span style="color:Red">-100</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Synthetic Life | * Synthetic Life | ||
Line 353: | Line 384: | ||
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | ||
| <span style="color:Green;">+1</span> Moves Cap | | <span style="color:Green;">+1</span> Moves Cap | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
* <span style="color:Red">-25</span> Credits | * <span style="color:Red">-25</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Synthetic Life | * Synthetic Life | ||
Line 363: | Line 395: | ||
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | ||
| <span style="color:Green;">+100</span> Manufacturing Overflow | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
| | | | ||
* <span style="color:Red">-50</span> Control | * <span style="color:Red">-50</span> Control | ||
* <span style="color:Red">-25</span> Credits | * <span style="color:Red">-25</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Synthetic Life | * Synthetic Life | ||
Line 373: | Line 406: | ||
| Generate new capital through recapitalization with your reserve currency status. | | Generate new capital through recapitalization with your reserve currency status. | ||
| <span style="color:Green;">+300</span> Credits | | <span style="color:Green;">+300</span> Credits | ||
| | | | ||
* <span style="color:Red">-15</span> Control | * <span style="color:Red">-15</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Entrepreneurs Ability | * Entrepreneurs Ability | ||
Line 382: | Line 416: | ||
| Engage skilled miners to extract valuable resources efficiently and boost your productivity. | | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | ||
| Spawns a Mining Ship | | Spawns a Mining Ship | ||
| | | | ||
* <span style="color:Red">-25</span> Control | * <span style="color:Red">-25</span> Control | ||
* <span style="color:Red">-50</span> Credits | * <span style="color:Red">-50</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Entrepreneurs Ability | * Entrepreneurs Ability | ||
Line 392: | Line 427: | ||
| Contract experienced merchants to man a ship to expand your trade routes. | | Contract experienced merchants to man a ship to expand your trade routes. | ||
| Spawns a Freighter | | Spawns a Freighter | ||
| | | | ||
* <span style="color:Red">-25</span> Control | * <span style="color:Red">-25</span> Control | ||
* <span style="color:Red">-50</span> Credits | * <span style="color:Red">-50</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Entrepreneurs Ability | * Entrepreneurs Ability | ||
Line 402: | Line 438: | ||
| Install shock troopers on target ship to assist in conquering worlds. | | Install shock troopers on target ship to assist in conquering worlds. | ||
| <span style="color:Green;">+5</span> Siege Ability | | <span style="color:Green;">+5</span> Siege Ability | ||
| | | | ||
* <span style="color:Red">-50</span> Control | * <span style="color:Red">-50</span> Control | ||
* <span style="color:Red">-100</span> Credits | * <span style="color:Red">-100</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Genocidal Ability | * Genocidal Ability | ||
Line 412: | Line 449: | ||
| Increases fertility of target colony. | | Increases fertility of target colony. | ||
| <span style="color:Green;">+1</span> Fertility | | <span style="color:Green;">+1</span> Fertility | ||
| | | | ||
* <span style="color:Red">-25</span> Control | * <span style="color:Red">-25</span> Control | ||
* <span style="color:Red">-50</span> Credits | * <span style="color:Red">-50</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Adaptable Ability | * Adaptable Ability | ||
Line 425: | Line 463: | ||
| Give a series of inspirational speeches to the target core world to increase their approval. | | Give a series of inspirational speeches to the target core world to increase their approval. | ||
| <span style="color:Green;">+0.2</span> Approval | | <span style="color:Green;">+0.2</span> Approval | ||
| | | | ||
* <span style="color:Red">-30</span> Control | * <span style="color:Red">-30</span> Control | ||
* <span style="color:Red">-50</span> Credits | * <span style="color:Red">-50</span> Credits | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Hopeful Ability | * Hopeful Ability | ||
|- | |- | ||
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis''' | |[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis''' | ||
| Induce Mitosis in an Irradiated Citizen on a target planet. | | Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen | ||
| <span style="color:Green">+1</span> Absolute Citizen | | <span style="color:Green">+1</span> Absolute Citizen | ||
| | | | ||
* <span style="color:Red">-25</span> Control | * <span style="color:Red">-25</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Radiated Ability | * Radiated Ability | ||
Line 447: | Line 487: | ||
<span style="color:Green;">+100%</span> Social | <span style="color:Green;">+100%</span> Social | ||
<span style="color:Green;">+0.25</span> Approval | <span style="color:Green;">+0.25</span> Approval | ||
| | | | ||
* <span style="color:Red">-75</span> Control | * <span style="color:Red">-75</span> Control | ||
| | | | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
* Hatcheries | * Hatcheries | ||
Line 459: | Line 500: | ||
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | ||
| <span style="color:Green;">+20</span> Sensor Range | | <span style="color:Green;">+20</span> Sensor Range | ||
| | | | ||
* <span style="color:Red">-100</span> Control | * <span style="color:Red">-100</span> Control | ||
| | | | ||
| <u>Race Trait Required:</u> | | <u>Race Trait Required:</u> | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |||
|[[File:EO_GOFaster.png|alt=|left|48x48px|frameless]]'''Emergency Speed''' | |||
| Orders fleet to go beyond their maximum rated speed. | |||
| <span style="color:Green;">+1</span> Moves Cap | |||
<span style="color:Red;">-10%</span> Hit Points Cap | |||
| | |||
* <span style="color:Red">-15</span> Control | |||
| | |||
| <u>Requires Tales of Centauron DLC</u> | |||
|- | |||
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Rush Starbase Modules''' | |||
| Use your vast power to impel private industry to deliver you some new modules for use at Starbases. | |||
| <span style="color:Green;">+5</span> Modules | |||
| | |||
* <span style="color:Red">-15</span> Control | |||
* <span style="color:Red">-250</span> Credits | |||
| | |||
| <u>Technology Required:</u> | |||
* Module Assembly | |||
<u>Requires Tales of Centauron DLC</u> | |||
|- | |- | ||
|} | |} |
Latest revision as of 21:43, 28 February 2024
Executive Order | Description | Effects | Cost | Cooldown | Requirements |
---|---|---|---|---|---|
Galactic Festival | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism |
|
Technology Required:
| |
Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment |
|
Technology Required:
| |
Martial Law | Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
-25% Research -0.03 Approval |
|
Technology Required:
| |
Forced Overtime | More work gets done at the targeted shipyard but your citizens won't be happy. | -0.1 Approval
+100% Military |
|
Technology Required:
| |
Illicit Deals | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits |
|
Technology Required:
| |
Extort Governors | Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor | -12 Loyalty
Provides 100 Credits per Governor |
|
Technology Required:
| |
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger |
|
Unavailable for Race Trait:
| |
Impress Citizens | Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor |
|
Race Trait Required:
Unavailable for Race Trait:
| |
Impress Constructors | We need a Constructor Ship and we need it now. | -0.02 Approval
Spawns a Constructor |
|
Race Trait Required:
| |
Pandemonium | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player |
|
Race Trait Required:
| |
Serenity | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player |
|
Race Trait Required:
| |
Draft Civilian Ships | Security is more important than private ownership. This will provide three free defenders. | -0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender |
|
Technology Required:
| |
Mass Mobilization | Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport | Spawns a Transport |
|
Culture Required:
| |
Crime Wave | Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months. | +200% Crime |
|
Culture Required:
| |
Exploit Population | Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months. | +200% Max Manufacturing
+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income |
|
Culture Required:
| |
Colonial Supplies | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | -0.15 Colony Sponsor Decay Mod |
|
Technology Required:
| |
Pressure Scientists | Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research |
|
Technology Required:
| |
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map | Reveal an Area of the Map |
|
Unavailable for Race Trait:
| |
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits |
|
Unavailable for Race Trait:
| |
Exploit Resources | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits |
|
Technology Required:
Race Trait Required:
| |
Goodwill Tour | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months | +1 Diplomacy for 30 Months |
|
Technology Required:
| |
Defense Sentinels | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian |
|
Technology Required:
Race Trait Required:
| |
Impress Foreign Fleet | Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction |
|
Technology Required:
| |
Enlist Pirate Fleet | Recruit a Pirate fleet. | Converts a foreign fleet to your own |
|
Race Trait Required:
| |
Enlist Pirate World | Recruit a Pirate world. | Recruits target Pirate World |
|
Race Trait Required:
| |
Death Commandos | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% |
|
Culture Required:
| |
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted |
|
Race Trait Required:
Unavailable for Race Trait:
| |
Abhorent Infection | A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet. | +0.1 Pollution |
|
Race Trait Required:
| |
Pillage the Weak | Send our Gatherers through the population to take what is needed for the empire from those too weak to resist. | -0.05 Approval
+400 Credits |
|
Race Trait Required:
| |
Forced Labor | The people are working hard. They could be working harder. | +100 Manufacturing Overflow
-0.05 Approval |
|
Race Trait Required:
| |
Thrall Training | Trains thralls to increase target fleet experience. | +15 Experience |
|
Technology Required:
Race Trait Required:
| |
Manufacture Population | Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen |
|
Race Trait Required:
| |
Upgrade Fleet Propulsion | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap |
|
Race Trait Required:
| |
Shipyard Production Boost | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow |
|
Race Trait Required:
| |
Recapitalize | Generate new capital through recapitalization with your reserve currency status. | +300 Credits |
|
Race Trait Required:
| |
Hire Miner | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship |
|
Race Trait Required:
| |
Hire Merchant Ship | Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter |
|
Race Trait Required:
| |
Add Shock Troopers | Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability |
|
Race Trait Required:
| |
Fertilize Planet | Increases fertility of target colony. | +1 Fertility |
|
Race Trait Required:
Unavailable for Race Trait:
| |
Give Hope | Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval |
|
Race Trait Required:
| |
Mitosis | Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen | +1 Absolute Citizen |
|
Race Trait Required:
| |
Swarm | For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval |
|
Technology Required:
Race Trait Required:
| |
Planetary Clairvoyance | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range |
|
Race Trait Required:
| |
Emergency Speed | Orders fleet to go beyond their maximum rated speed. | +1 Moves Cap
-10% Hit Points Cap |
|
Requires Tales of Centauron DLC | |
Rush Starbase Modules | Use your vast power to impel private industry to deliver you some new modules for use at Starbases. | +5 Modules |
|
Technology Required:
Requires Tales of Centauron DLC |