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| !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' |
| !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' |
| |-<span id="MasterTech_ModuleAssembly"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Starbase Modules''' | | |style="white-space:nowrap;"|<span id="MasterTech_PayloadMiniaturization">[[File:Icon_Missile.png|48px|frameless|left]] '''Payload Miniaturization'''</span> |
| <small>Critical </small>
| |
| |Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Asteroid Mining''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range'''
| |
| * <span style="color:Green">+1</span> Constructor
| |
| * <span style="color:Green">+1</span> Constructor
| |
| * Unlocks [[File:Modules.png|24px]] '''Produce Modules''' Improvement
| |
| * Unlocks [[File:Modules.png|24px]] '''Produce Modules''' Improvement
| |
| * Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Zero G Scaling''' Starbase Module
| |
| * Unlocks [[File:GC3_Mining_Icon.png|24px]] '''Techapod Mining Unit''' Starbase Module
| |
| |-<span id="MasterTech_Bioplastics"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Bioplastics'''
| |
| <small>Production </small>
| |
| |The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Fusion Power Plants''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Upgrade_Manufacturing.png|24px]] '''Upgrade Manufacturing''' Improvement
| |
| |-<span id="MasterTech_XenoResourceExtraction"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Xeno Resource Extraction'''
| |
| <small>Production </small>
| |
| |Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Xeno Resource Mining''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:ThuliumCatalystL3.png|24px]] '''Advanced Thulium Mine''' Improvement
| |
| * Unlocks [[File:CrystallizedEleriumL3.png|24px]] '''Advanced Elerium Mine''' Improvement
| |
| * Unlocks [[File:PrometheusStoneL3.png|24px]] '''Advanced Prometheus Mine''' Improvement
| |
| * Unlocks [[File:HeliosOreL3.png|24px]] '''Advanced Helios Mine''' Improvement
| |
| * Unlocks [[File:HyperSilicatesL3.png|24px]] '''Advanced Silicate Mine''' Improvement
| |
| * Unlocks [[File:XanthiumDepositL3.png|24px]] '''Advanced Xanthium Mine''' Improvement
| |
| * Unlocks [[File:HarmonyCrystalsL3.png|24px]] '''Advanced Harmony Crystal Mine''' Improvement
| |
| |-<span id="MasterTech_PayloadMiniaturization"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Payload Miniaturization'''
| |
| <small>Missile Weapon </small> | | <small>Missile Weapon </small> |
| |It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose. | | |Reduces the amount of space our missile weapon systems use. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Missile Warfare Doctrine''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_ImprovedMissileWarfareDoctrine|Missile Warfare Doctrine]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_DefensiveStudies"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''Defensive Studies''' | | |style="white-space:nowrap;"|<span id="MasterTech_DefensiveStudies">[[File:Icon_Defense.png|48px|frameless|left]] '''Defensive Studies'''</span> |
| <small>Defense Critical </small> | | <small>Defense Critical </small> |
| |Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces. | | |Allows us to begin building advanced systems into our most vulnerable targets. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Armed Shuttles''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_ArmedShuttles|Armed Shuttles]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | | * <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | | * <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * Unlocks [[File:TorianWellnessFalls.png|24px]] '''Barrier Reef''' Improvement | | * Unlocks [[File:TorianWellnessFalls.png|24px]] '''[[Improvements_GC4#BarrierReef|Barrier Reef]]''' Improvement |
| * Allows [[File:Policy_DefensiveMeasures.png|24px]] '''Defensive Measures''' Policy | | * Allows [[File:Policy_DefensiveMeasures.png|24px]] '''[[Policies#Policy_DefensiveMeasures|Defensive Measures]]''' Policy |
| * Allows [[File:Policy_PrototypeDefenses.png|24px]] '''Prototype Defenses''' Policy | | * Allows [[File:Policy_PrototypeDefenses.png|24px]] '''[[Policies#Policy_PrototypeDefenses|Prototype Defenses]]''' Policy |
| * Unlocks [[File:Shield_01.png|24px]] '''Deflectors''' Ship Component | | * Unlocks [[File:Shield_01.png|24px]] '''Deflectors''' Ship Component |
| * Unlocks [[File:Point_00.png|24px]] '''Point Defense''' Ship Component | | * Unlocks [[File:PointDefense.png|24px]] '''Point Defense''' Ship Component |
| * Unlocks [[File:Armor_01.png|24px]] '''Hull Plating''' Ship Component | | * Unlocks [[File:Armor_01.png|24px]] '''Hull Plating''' Ship Component |
| * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Starbase Defense System''' Starbase Module | | * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''[[Starbases_GC4#StarbaseDefenseSystem|Starbase Defense System]]''' Starbase Module |
| * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Advanced Defenses''' Starbase Module | | * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''[[Starbases_GC4#AdvancedStarbaseDefenseSystem|Advanced Defenses]]''' Starbase Module |
| |-<span id="MasterTech_ArmedShuttles_Yor"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Weaponized Probes''' | | |style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Yor">[[File:Icon_Weapons.png|48px|frameless|left]] '''Weaponized Probes'''</span> |
| <small>Critical Weapon </small> | | <small>Critical Weapon </small> |
| |Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre. | | |Augment exploration probes with weaponry. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech
| |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_Warfare|Warfare]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> Sniper | | * <span style="color:Green">+1</span> Sniper |
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| * <span style="color:Green">+1</span> Sniper | | * <span style="color:Green">+1</span> Sniper |
| * <span style="color:Green">+1</span> Sniper | | * <span style="color:Green">+1</span> Sniper |
| * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''Shipyard Stimulus''' Policy | | * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy |
| * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | | * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component |
| * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | | * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component |
| * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component | | * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component |
| * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | | * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component |
| * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Fighter''' Ship Category | | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Fighter''' Ship Category |
| * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Bomber''' Ship Category | | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category |
| |-<span id="MasterTech_AIGuidedPointDefense"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''AI Guided Point Defense''' | | |style="white-space:nowrap;"|<span id="MasterTech_PrecursorOrigins">[[File:Icon_Sensors.png|48px|frameless|left]] '''Precursor Origins'''</span> |
| <small>Defense </small>
| |
| |By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Point Defense Arrays''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion'''
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| * Unlocks [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Droid Sentry System''' Starbase Module
| |
| |-<span id="MasterTech_PrecursorOrigins"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Precursor Origins'''
| |
| <small>Non Military </small> | | <small>Non Military </small> |
| |The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future. | | |Investigation into ancient systems could unlock new ships for our Commanders. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Mithrilarian Epics''' Tech | | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_MithrilarianEpics|Mithrilarian Epics]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Allows '''Shard of the Mithrilar''' Event | | * Allows '''Shard of the Mithrilar''' Event |
| * Allows '''Throne of the Arnor''' Event | | * Allows '''Throne of the Arnor''' Event |
| |-<span id="MasterWeatherControlTech"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Weather Control''' | | |style="white-space:nowrap;"|<span id="MasterTech_StrongAI">[[File:Icon_Production.png|48px|frameless|left]] '''Strong AI'''</span> |
| |By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors. | | |Allows us to simulate our brightest minds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Geology''' Tech | | * Requires [[File:Icon_Research.png|24px|frameless]] '''[[#MasterTech_PostSentience|Post-Sentience]]''' Tech |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeatherControlCenter.png|24px]] '''Weather Control Center''' Improvement | | * Unlocks [[File:HyperionMatrix.png|24px]] '''[[Improvements_GC4#Bob|Bob]]''' Improvement |
| |-<span id="MasterTech_SpaceElevators"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Space Elevators''' | | |style="white-space:nowrap;"|<span id="MasterTech_Battleships">[[File:Icon_Starport.png|48px|frameless|left]] '''Battleship Doctrine'''</span> |
| <small>Production Critical </small> | | <small>Hulls Critical </small> |
| |The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space. | | |Allows us to design and build Battleship class starships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Xeno Industrialization''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_ExtremeMiniaturization|Extreme Miniaturization]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:ManufacturingCapital.png|24px]] '''Razar's Lift''' Improvement | | * Unlocks [[File:Survey_01.png|24px]] '''Battleship Module''' Ship Component |
| * Unlocks [[File:orbital_elevator.png|24px]] '''Space Elevator''' Improvement | | * Allows [[File:Preset_Class_Battleship.png|24px]] '''Battleship''' Ship Category |
| |-<span id="MasterTech_XenoIndustrialization"></span>
| | * Unlocks '''Large''' Ship Hulls |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Xeno Industrialization''' | | |style="white-space:nowrap;"|<span id="MasterTech_ShieldFrequencyModulation">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Frequency Modulation'''</span> |
| <small>Production Critical </small>
| | <small>Defense </small> |
| |Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
| | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Engineering''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Settlement.png|24px]] '''Supply Depot''' Improvement
| |
| * Unlocks [[File:Upgrade_Manufacturing.png|24px]] '''Upgrade Manufacturing''' Improvement
| |
| * Unlocks [[File:festimp_3.png|24px]] '''Work Instruction Chamber''' Improvement
| |
| * Unlocks [[File:gcimp_nv23_100_full.png|24px]] '''Mining Core''' Improvement
| |
| * Unlocks [[File:luximp3_full.png|24px]] '''Facet Conduits''' Improvement
| |
| |-<span id="MasterPrecursorMysteries"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|'''Precursor Mysteries'''
| |
| |We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
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| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Intersteller.png|24px|frameless]] '''Precursor Traditions''' Tech
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| * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Precursor_Field_01.png|24px]] '''Precursor Protection Field''' Ship Component
| |
| |-<span id="MasterTech_StrongAI"></span>
| |
| |-
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| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Strong AI'''
| |
| |The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Post-Sentience''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:HyperionMatrix.png|24px]] '''Bob''' Improvement
| |
| |-<span id="MasterTech_Battleships"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Battleship Doctrine'''
| |
| <small>Hulls Critical </small> | |
| |Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe. | |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Extreme Miniaturization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Survey_01.png|24px]] '''Battleship Module''' Ship Component
| |
| * Allows [[File:Battleship_Preset_Icon.png|24px]] '''Battleship''' Ship Category
| |
| * Unlocks '''Large''' Ship Hulls
| |
| |-<span id="MasterTech_ShieldFrequencyModulation"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Frequency Modulation'''
| |
| <small>Defense </small>
| |
| |Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
| |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Gravimetric Shields''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_GravimetricShields|Gravimetric Shields]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| |-<span id="MasterTech_ResequencerStations"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Resequencer Stations''' | | |style="white-space:nowrap;"|<span id="MasterTech_QuantumTorpedoSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Quantum Torpedo System'''</span> |
| |Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Biomass Resequencers''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:ResequencingStation.png|24px]] '''Resequencing Station''' Improvement
| |
| * Unlocks [[File:Biospheres.png|24px]] '''Ultra Terraformer''' Improvement
| |
| |-<span id="MasterTech_QuantumTorpedoSystem"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Quantum Torpedo System'''
| |
| <small>Missile Weapon </small> | | <small>Missile Weapon </small> |
| |The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place. | | |Makes the new Quantum Torpedo Missile system available for ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Advanced Missile Doctrine''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_AdvancedMissileDoctrine|Advanced Missile Doctrine]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_25X.png|24px]] '''Triton Torpedoes''' Ship Component | | * Unlocks [[File:WeaponModel_25X.png|24px]] '''Triton Torpedoes''' Ship Component |
| |-<span id="MasterTech_Killbots"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Killbots''' | | |style="white-space:nowrap;"|<span id="MasterTech_Killbots">[[File:Icon_Marines.png|48px|frameless|left]] '''Killbots'''</span> |
| <small>Invasion </small> | | <small>Invasion </small> |
| |While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them. | | |Improves our ability to invade worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Drone Soldiers''' Tech | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_DroneSoldiers|Drone Soldiers]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | | * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' |
| * Allows [[File:Policy_MandatoryService.png|24px]] '''Mandatory Service''' Policy | | * Allows [[File:Policy_MandatoryService.png|24px]] '''[[Policies#Policy_MandatoryService|Mandatory Service]]''' Policy |
| |-<span id="MasterTech_ShieldHarmonics"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Harmonics''' | | |style="white-space:nowrap;"|<span id="MasterTech_ShieldHarmonics">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Harmonics'''</span> |
| <small>Defense </small> | | <small>Defense </small> |
| |Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Invulnerability Shields''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_InvulnerabilityShields|Invulnerability Shields]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * Fleet Shield Tech | | * Fleet Shield Tech |
| |-<span id="MasterTech_CascadingDetonations"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Cascading Detonations''' | | |style="white-space:nowrap;"|<span id="MasterTech_CascadingDetonations">[[File:Icon_Missile.png|48px|frameless|left]] '''Cascading Detonations'''</span> |
| <small>Missile Weapon </small> | | <small>Missile Weapon </small> |
| |Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Nightmare Missile System''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_NightmareMissileSystem|Nightmare Missile System]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_MartialLawDoctrine"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Martial Law Doctrine''' | | |style="white-space:nowrap;"|<span id="MasterTech_MartialLawDoctrine">[[File:Icon_Marines.png|48px|frameless|left]] '''Martial Law Doctrine'''</span> |
| |There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are. | | |Unlocks new policies. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Secret Police''' Tech | | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_SecretPolice|Secret Police]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Allows [[File:Policy_FleetBuildUp.png|24px]] '''Fleet Build Up''' Policy | | * Allows [[File:Policy_FleetBuildUp.png|24px]] '''[[Policies#Policy_FleetBuildUp|Fleet Build Up]]''' Policy |
| |-<span id="MasterTech_InterstellarTourism"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Tourism''' | | |style="white-space:nowrap;"|<span id="MasterTech_BeamCapacitation">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Capacitation'''</span> |
| <small>Wealth </small> | | <small>Beam Weapon </small> |
| |Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind. | | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Ministry of Tourism''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_BeamWeaponAugmentation|Beam Weapon Augmentation]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:TouristHaven.png|24px]] '''Grand Casino''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| |-<span id="MasterTech_GalacticResupplyDoctrine"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]] '''Galactic Resupply Doctrine''' | | |style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponTheory">[[File:Icon_Beam.png|48px|frameless|left]] '''Directed Energy Weapons'''</span> |
| <small>Growth </small> | | <small>Beam Weapon </small> |
| |We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most. | | |Allows construction of basic energy beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Logistics.png|24px|frameless]] '''Intermittent Suspension''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_WeaponSystems|Weapon Systems]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+20</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | | * Unlocks [[File:WeaponModel_10X.png|24px]] '''Enhanced Particle Beam''' Ship Component |
| * <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]] '''Ship Range'''
| |
| |-<span id="MasterTech_BeamCapacitation"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Capacitation''' | | |style="white-space:nowrap;"|<span id="MasterTech_CentralAuthorityOffices">[[File:Icon_Marines.png|48px|frameless|left]] '''Central Authority Offices'''</span> |
| <small>Beam Weapon </small>
| | |Allows us to manage the transportation of goods to and from our worlds. |
| |Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Beam Weapon Augmentation''' Tech | | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_SystemsOfControl|Systems Of Control]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * <span style="color:Red">-.12</span> '''Supply Attrition''' |
| |-<span id="MasterTech_ResearchDistricts"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Research Districts''' | | |style="white-space:nowrap;"|<span id="MasterTech_Railguns">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Railguns'''</span> |
| <small>Tech Critical </small> | | <small>Kinetic Weapon </small> |
| |With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies. | | |Allows construction of basic Kinetic weapon. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Policies''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_WeaponSystems|Weapon Systems]]''' Tech |
| * Blocked by [[File:RaceTraitRadiated.png|24px]] '''Ammonia Based''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:TechnologicalCapital.png|24px]] '''Technological Capital''' Improvement | | * Unlocks [[File:WeaponModel_03.png|24px]] '''Railgun''' Ship Component |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| |
| * Unlocks [[File:orbital_researchlab.png|24px]] '''Orbital Research Lab''' Improvement
| |
| * Allows [[File:Policy_ResearchGrants.png|24px]] '''Research Grants''' Policy
| |
| |-<span id="MasterTech_PrecursorArcheology"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Precursor Archeology''' | | |style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponTargeting">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Targeting'''</span> |
| |The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets. | | <small>Kinetic Weapon </small> |
| | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Xeno Research''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_PulseCannons|Pulse Cannons]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:PrecursorNanitesL1.png|24px]] '''Orbital Precursor Nanites''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]] '''Ancient Studies Center''' Starbase Module | | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_WondersOfTheGalaxy"></span> | | * Unlocks [[File:WeaponModel_27X.png|24px]] '''Enhanced Pulse Cannon''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Wonders of the Galaxy''' | | |style="white-space:nowrap;"|<span id="MasterTech_TradePacts">[[File:Icon_Sensors.png|48px|frameless|left]] '''Trade Pacts'''</span> |
| <small>Wealth </small> | | <small>Non Military </small> |
| |We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another. | | |Increase our diplomatic capabilities. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Open Immigration''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_Espionage|Espionage]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:TouristDestination.png|24px]] '''Utopian Resort''' Improvement | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |-<span id="MasterXenoAnthropology"></span> | | * Allows [[File:Policy_ReducedRegulations.png|24px]] '''[[Policies#Policy_ReducedRegulations|Reduced Regulations]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Anthropology''' | | |style="white-space:nowrap;"|<span id="MasterTech_SystemsOfControl">[[File:Icon_Marines.png|48px|frameless|left]] '''Systems Of Control'''</span> |
| |By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way. | | <small>Invasion </small> |
| | |New tools will allow us to control our aspects of our civilization. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Precursor Archeology''' Tech | | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability |
| * Requires [[File:RaceTraitIntuitive.png|24px]] '''Intuitive''' Ability | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryMobilization|Planetary Mobilization]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:XenoAnthropology.png|24px]] '''Xeno Anthropology Center''' Improvement | | * <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]] '''Control''' |
| |-<span id="MasterTech_BeamWeaponTheory"></span> | | * Allows [[File:Policy_EmergencyCoaltion.png|24px]] '''[[Policies#Policy_EmergencyCoalition|Emergency Coalition]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Directed Energy Weapons''' | | |style="white-space:nowrap;"|<span id="MasterTech_PhasedEnergyMagnification">[[File:Icon_Beam.png|48px|frameless|left]] '''Phased Energy Magnification'''</span> |
| <small>Beam Weapon </small> | | <small>Beam Weapon </small> |
| |Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges. | | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Weapon Systems''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_PhasorBeams|Phasor Beams]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_10X.png|24px]] '''Enhanced Particle Beam''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| |-<span id="MasterTech_AntiMissileDroneSentries"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Anti-Missile Drone Sentries''' | | |style="white-space:nowrap;"|<span id="MasterTech_PulseCannons">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Pulse Cannons'''</span> |
| <small>Defense </small> | | <small>Kinetic Weapon </small> |
| |The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth. | | |Makes Pulse Cannon system available for ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''AI Guided Point Defense''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_KineticWeaponEnhancement|Kinetic Weapon Enhancement]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * Unlocks [[File:WeaponModel_27.png|24px]] '''Pulse Cannon''' Ship Component |
| * Unlocks [[File:Point_05.png|24px]] '''Drone Sentries''' Ship Component | | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#MountedPulseCannonModule|Pulse Cannon]]''' Starbase Module |
| |-<span id="MasterTech_CentralAuthorityOffices"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Central Authority Offices''' | | |style="white-space:nowrap;"|<span id="MasterTech_SecretPolice">[[File:Icon_Marines.png|48px|frameless|left]] '''Secret Police'''</span> |
| |We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it. | | |Our populace may hate these tactics, but criminals hate them even more. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Systems Of Control''' Tech | | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_CentralAuthorityOffices|Central Authority Offices]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Red">-.12</span> '''Supply Attrition''' | | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' |
| |-<span id="MasterTech_ExoticMineralMissions"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Exotic Mineral Missions''' | | |style="white-space:nowrap;"|<span id="MasterTech_UpgradedKinetic">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Serrated Munitions'''</span> |
| |No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources. | | <small>Kinetic Weapon </small> |
| | |Improves our kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Mining Missions''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_Railguns|Railguns]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Mission_Resources.png|24px]] '''Scavengers''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_Railguns"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Railguns''' | | |style="white-space:nowrap;"|<span id="MasterTech_InterstellarTrade">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Trade'''</span> |
| <small>Kinetic Weapon </small> | | <small>Wealth Trade </small> |
| |Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants. | | |Increase the reach of our trade networks. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Weapon Systems''' Tech | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_TradeNetworks|Trade Networks]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_03.png|24px]] '''Railgun''' Ship Component | | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| |-<span id="MasterTech_AeronMissileDefense"></span> | | * Unlocks [[File:spicemarket.png|24px]] '''[[Improvements_GC4#SpiceMarket|Spice Market]]''' Improvement |
| | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth2|Upgrade Markets]]''' Improvement |
| | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradePostModule|Trade Station]]''' Starbase Module |
| | * Unlocks [[File:Minister_Finance.png|24px]] '''[[Ministers#MinisterFinance|Minister of Finance]]''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Aeron Missile Defense''' | | |style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Enhancement'''</span> |
| <small>Defense </small> | | <small>Kinetic Weapon </small> |
| |The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy. | | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Phantom Target Enhancement''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_Railguns|Railguns]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * Unlocks [[File:Point_06.png|24px]] '''Arreon Missile Defense''' Ship Component | | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_PrecisionCountermeasures"></span>
| | * Unlocks [[File:WeaponModel_03X.png|24px]] '''Enhanced Railgun''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Precision Countermeasures''' | | |style="white-space:nowrap;"|<span id="MasterTech_Emissaries">[[File:Icon_Sensors.png|48px|frameless|left]] '''Emissaries'''</span> |
| <small>Defense </small> | | <small>Non Military Critical </small> |
| |Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible. | | |Improves our diplomatic capabilities and allows us to recruit more Commanders. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Aeron Missile Defense''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_HyperwaveRadio|Hyperwave Radio]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |-<span id="MasterTech_KineticWeaponTargeting"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Targeting''' | | |style="white-space:nowrap;"|<span id="MasterTech_DevastatorMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Phoenix Missile System'''</span> |
| <small>Kinetic Weapon </small> | | <small>Missile Weapon </small> |
| |Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Pulse Cannons''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_ImprovedMissileTargeting|Improved Missile Targeting]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * Unlocks [[File:WeaponModel_13X.png|24px]] '''Phoenix Missile''' Ship Component |
| * Unlocks [[File:WeaponModel_27X.png|24px]] '''Enhanced Pulse Cannon''' Ship Component | | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#HarpoonSavoModule|Harpoon Salvo]]''' Starbase Module |
| |-<span id="MasterTech_GodOfTheMachine"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''God of the Machine''' | | |style="white-space:nowrap;"|<span id="MasterTech_FinancialSectors">[[File:Icon_Economics.png|48px|frameless|left]] '''Financial Sectors'''</span> |
| <small>Tech Critical </small> | | <small>Non Military </small> |
| |Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs. | | |Improves the Income on your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetology''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarBanking|Interstellar Banking]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Grants the [[Broadcast Culture]] artifact.
| | * Unlocks [[File:GalacticStockExchange.png|24px]] '''[[Improvements_GC4#GalacticStockExchange|Galactic Stock Exchange]]''' Improvement |
| * Unlocks [[File:OmegaResearchCenter.png|24px]] '''Kazar's Mainframe''' Improvement | | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#FranchiseCenter|Franchise Center]]''' Starbase Module |
| * Unlocks [[File:QuantumResearch.png|24px]] '''Planetary Mainframe''' Improvement
| |
| * Unlocks [[File:CampSlaveCamp.png|24px]] '''Prison Research Lab''' Improvement
| |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| |
| * Unlocks [[File:imp_radioactive_60.png|24px]] '''Knowledge Melding Hub''' Improvement | |
| * Allows [[File:Policy_GeniusGrants.png|24px]] '''Genius Grants''' Policy
| |
| * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Starbase Laboratory''' Starbase Module
| |
| * Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]] '''Scientist''' Citizen Specialization
| |
| |-<span id="MasterTech_TradePacts"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Trade Pacts''' | | |style="white-space:nowrap;"|<span id="MasterTech_ExoticArmorMaterials">[[File:Icon_Armor.png|48px|frameless|left]] '''Exotic Armor Materials'''</span> |
| <small>Non Military </small> | | <small>Defense </small> |
| |While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Espionage''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_AdaptiveArmorImprovements|Adaptive Armor Improvements]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Allows [[File:Policy_ReducedRegulations.png|24px]] '''Reduced Regulations''' Policy | | * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''[[Starbases_GC4#ZeroPointArmorModule|Zero Point Armor]]''' Starbase Module |
| |-<span id="MasterTech_SystemsOfControl"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Systems Of Control''' | | |style="white-space:nowrap;"|<span id="MasterTech_DomesticPolicyDoctrine">[[File:Icon_Planet.png|48px|frameless|left]] '''Domestic Policy Doctrine'''</span> |
| <small>Invasion </small> | | <small>Non Military </small> |
| |We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly. | | |Unlocks new policies. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Mobilization''' Tech | | * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability |
| * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability | | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_LeadershipRecruiting|Leadership Recruiting]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]] '''Control''' | | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| * Allows [[File:Policy_EmergencyCoaltion.png|24px]] '''Emergency Coalition''' Policy | | * Allows [[File:Policy_FreeHousing.png|24px]] '''[[Policies#Policy_FreeHousing|Free Housing]]''' Policy |
| |-<span id="MasterTech_PhasedEnergyMagnification"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Phased Energy Magnification''' | | |style="white-space:nowrap;"|<span id="MasterTech_Espionage">[[File:Icon_Sensors.png|48px|frameless|left]] '''Espionage'''</span> |
| <small>Beam Weapon </small> | | <small>Non Military </small> |
| |In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality. | | |Increase our diplomatic capabilities. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Phasor Beams''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_Diplomacy|Diplomacy]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * Unlocks [[File:CitadelofRepression.png|24px]] '''[[Improvements_GC4#TowerOfEndlessNight|Tower of Endless Night]]''' Improvement |
| |-<span id="MasterTech_PulseCannons"></span> | | * Unlocks [[File:CitadelofRepression.png|24px]] '''[[Improvements_GC4#ShadowTemple|Temple of Whispers]]''' Improvement |
| | * Allows [[File:Policy_ForeignDumping.png|24px]] '''[[Policies#Policy_ForeignDumping|Foreign Dumping]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Pulse Cannons''' | | |style="white-space:nowrap;"|<span id="MasterTech_DiamonicArmorComposite">[[File:Icon_Armor.png|48px|frameless|left]] '''Diamonic Armor Composite'''</span> |
| <small>Kinetic Weapon </small> | | <small>Defense </small> |
| |There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Kinetic Weapon Enhancement''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_ArmorMaterialScience|Armor Material Science]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_27.png|24px]] '''Pulse Cannon''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Pulse Cannon''' Starbase Module
| |
| |-<span id="MasterTech_SecretPolice"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Secret Police''' | | |style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileTargeting">[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Targeting'''</span> |
| |Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line. | | <small>Missile Weapon </small> |
| | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Central Authority Offices''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_AvengerMissileSystem|Avenger Missile System]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_IntermittentSuspension"></span>
| | * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| | * Unlocks [[File:WeaponModel_15X.png|24px]] '''Harpoon Missile''' Ship Component |
| | * Unlocks [[File:Armor_02.png|24px]] '''Predictive Targeting''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]] '''Intermittent Suspension''' | | |style="white-space:nowrap;"|<span id="MasterTech_UpgradedMissiles">[[File:Icon_Missile.png|48px|frameless|left]] '''Dual Stage Detonations'''</span> |
| <small>Growth </small> | | <small>Missile Weapon </small> |
| |A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range. | | |Improves our missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Logistics.png|24px|frameless]] '''Interstellar Resupply Doctrine''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_AvengerMissileSystem|Avenger Missile System]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+16</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_UpgradedKinetic"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Serrated Munitions''' | | |style="white-space:nowrap;"|<span id="MasterTech_CallOfUtopia">[[File:Icon_Sensors.png|48px|frameless|left]] '''Dream of Utopia'''</span> |
| <small>Kinetic Weapon </small> | | <small>Non Military </small> |
| |Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology. | | |Increases homeworld influence by a massive amount every month. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-3200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Railguns''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+10</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| |-<span id="MasterTech_AnomalyDetection_Extended"></span>
| | * <span style="color:Green">+3</span> '''Culture Points''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Greater Anomaly Detection''' | | |style="white-space:nowrap;"|<span id="MasterTech_SpaceLasers">[[File:Icon_Beam.png|48px|frameless|left]] '''Photonic Alignment'''</span> |
| |The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons. | | <small>Beam Weapon </small> |
| | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starbase.png|24px|frameless]] '''Starbase Com Stack''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_BeamWeaponTheory|Directed Energy Weapons]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Sensor_03.png|24px]] '''Titanic Eye Sensor''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| |-<span id="MasterTech_InterstellarTrade"></span>
| | * Unlocks [[File:WeaponModel_29.png|24px]] '''Neutrino Emitter''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Trade''' | | |style="white-space:nowrap;"|<span id="MasterTech_DreadlordWeapons">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Dreadlord Weapons'''</span> |
| <small>Wealth Trade </small> | | <small>Kinetic Weapon </small> |
| |Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition. | | |Dreadlord technology provides a powerful boost to our weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Trade Networks''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_ArmedShuttles|Armed Shuttles]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | | * <span style="color:Green">+30%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:spicemarket.png|24px]] '''Spice Market''' Improvement | | * <span style="color:Green">+30%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement
| | * <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trade Station''' Starbase Module | |
| * Unlocks [[File:Minister_Finance.png.png|24px]] '''Minister of Finance'''
| |
| |-<span id="MasterTech_StarbaseDefenseGrid"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Starbase Defense Grid''' | | |style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponMastery">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Mastery'''</span> |
| |A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people. | | <small>Kinetic Weapon </small> |
| | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Improved Life Support''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_QuantumPulseDriver|Quantum Pulse Driver]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Omega Starbase Defenses''' Starbase Module
| |
| * Unlocks [[File:GC3_SensorRange_Icon.png|24px]] '''Surveillance System''' Starbase Module
| |
| * Unlocks [[File:GC3_Starbase_Range_Icon.png|24px]] '''Exploration Support System''' Starbase Module
| |
| * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Fortification Module''' Starbase Module
| |
| * Unlocks [[File:GC3_Starbase_Military_Ring.png|24px]] '''Interstellar Defense Module''' Starbase Module
| |
| * Unlocks [[File:GC3_Starbase_Military_Ring.png|24px]] '''Zalon Defense System''' Starbase Module
| |
| |-<span id="MasterTech_KineticWeaponEnhancement"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Enhancement''' | | |style="white-space:nowrap;"|<span id="MasterTech_EnergyDeflectionTheory">[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Deflection Theory'''</span> |
| <small>Kinetic Weapon </small> | | <small>Defense </small> |
| |Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships. | | |Basic shields will allow our ships to absorb incoming damage. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Railguns''' Tech | | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTech_EvasiveTactics|Evasive Tactics]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * Unlocks [[File:Shield_01.png|24px]] '''Shield Generators''' Ship Component |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * Unlocks [[File:Shield_02.png|24px]] '''Advanced Shield Generators''' Ship Component |
| * Unlocks [[File:WeaponModel_03X.png|24px]] '''Enhanced Railgun''' Ship Component | | * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''[[Starbases_GC4#BarrierArrayModule|Barrier Array]]''' Starbase Module |
| |-<span id="MasterTech_Emissaries"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Emissaries''' | | |style="white-space:nowrap;"|<span id="MasterTech_TerrorStars">[[File:Icon_Starbase.png|48px|frameless|left]] '''Terror Stars'''</span> |
| <small>Non Military Critical </small> | | <small>Defense Critical </small> |
| |The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy. | | |Allows us to construct Terror Stars. Time for some cosmic horror. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * Unlocks [[File:GC4_TerrorStar_L1.png|24px]] '''[[Starbases_GC4#TerrorStarBaseModule|Terror Star Foundation]]''' Starbase Module |
| |-<span id="MasterTech_PrecursorEngineering"></span> | | * Unlocks [[File:GC4_TerrorStar_L2.png|24px]] '''[[Starbases_GC4#TerrorStarCommandModule|Terror Star Command]]''' Starbase Module |
| | * Unlocks [[File:GC4_TerrorStar_L3.png|24px]] '''[[Starbases_GC4#TerrorStarStorageModule|Terror Star Storage]]''' Starbase Module |
| | * Unlocks [[File:GC4_TerrorStar_L4.png|24px]] '''[[Starbases_GC4#TerrorStarPropulsionModule|Terror Star Propulsion]]''' Starbase Module |
| | * Unlocks [[File:GC4_TerrorStar_L5.png|24px]] '''[[Starbases_GC4#TerrorStarDeathBeamModule|Terror Star Death Beam]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Precursor Engineering''' | | |style="white-space:nowrap;"|<span id="MasterTech_OrbitalRepair">[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Repair'''</span> |
| |We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable. | | <small>Critical Hulls </small> |
| | |Unlocks Caretaker ships which can repair our fleets. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Precursor Studies''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_Battleships|Battleship Doctrine]]''' Tech |
| * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Tech Victory Points''' | | * <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' |
| * Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]] '''Precursor Engineering Center''' Starbase Module | | * Unlocks [[File:Repair_Bay_01.png|24px]] '''Repair Bay''' Ship Component |
| |-<span id="MasterTech_DevastatorMissileSystem"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Phoenix Missile System''' | | |style="white-space:nowrap;"|<span id="MasterTech_NullPointArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Null Point Armor'''</span> |
| <small>Missile Weapon </small> | | <small>Defense </small> |
| |The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Improved Missile Targeting''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_ExoticArmorMaterials|Exotic Armor Materials]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:WeaponModel_13X.png|24px]] '''Phoenix Missile''' Ship Component | | * Unlocks [[File:Armor_06.png|24px]] '''Zero Point Armor''' Ship Component |
| * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Harpoon Salvo''' Starbase Module
| |
| |-<span id="MasterTech_DeepFieldSensors"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Deep Field Sensors''' | | |style="white-space:nowrap;"|<span id="MasterTech_SharedIdeology">[[File:Icon_Sensors.png|48px|frameless|left]] '''Shared Ideology'''</span> |
| |Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before. | | <small>Non Military </small> |
| | |Make our civilization unique. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Survey Ships''' Tech | | * Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability |
| * Requires [[File:RaceTraitEngineers.png|24px]] '''Engineers''' Ability | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalAffinity|Cultural Affinity]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|24px]] '''Sensor Range''' | | * <span style="color:Green">+2</span> '''Culture Points''' |
| |-<span id="MasterTech_FinancialSectors"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Financial Sectors''' | | |style="white-space:nowrap;"|<span id="MasterTech_DisruptorBeams">[[File:Icon_Beam.png|48px|frameless|left]] '''Disruptor Beams'''</span> |
| <small>Non Military </small> | | <small>Beam Weapon </small> |
| |Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless. | | |Unlocks a new, more lethal, beam weapon component for our ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Banking''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_BeamCapacitation|Beam Capacitation]]''' Tech |
| * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Stock Exchange''' Improvement | | * Unlocks [[File:WeaponModel_06.png|24px]] '''Disruptor Bank''' Ship Component |
| * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Franchise Center''' Starbase Module | | * Unlocks [[File:WeaponModel_06X.png|24px]] '''Enhanced Disruptor Bank''' Ship Component |
| |-<span id="MasterTech_XenoMedicine"></span> | | * Unlocks [[File:WeaponModel_06XE.png|24px]] '''Experimental Disruptor Bank''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Xeno Medicine''' | | |style="white-space:nowrap;"|<span id="MasterTech_BeamIntegrityEnhancement">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Enhancement'''</span> |
| |There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles. | | <small>Beam Weapon </small> |
| | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Biology''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_HighEnergyTransfer|High Energy Transfer]]''' Tech |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:gcimp_nv23_56_full.png|24px]] '''Medical Center''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:Minister_Health.png.png|24px]] '''Minister of Health'''
| |
| |-<span id="MasterTech_XenoBiology"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Xeno Biology''' | | |style="white-space:nowrap;"|<span id="MasterTech_AdvancedMissileDoctrine">[[File:Icon_Missile.png|48px|frameless|left]] '''Advanced Missile Doctrine'''</span> |
| <small>Growth </small> | | <small>Missile Weapon </small> |
| |One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetology''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_AntimatterDetonation|Antimatter Detonation]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Allows '''Penultipox''' Event | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * Unlocks [[File:FertilityCenter.png|24px]] '''Colonial Clinic''' Improvement
| |
| * Unlocks [[File:SoilEnhancement.png|24px]] '''Planetary Conversion''' Improvement
| |
| * Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement
| |
| * Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement
| |
| |-<span id="MasterTech_ExoticArmorMaterials"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Exotic Armor Materials''' | | |style="white-space:nowrap;"|<span id="MasterTech_DroneSoldiers">[[File:Icon_Marines.png|48px|frameless|left]] '''Drone Soldiers'''</span> |
| <small>Defense </small> | | <small>Invasion </small> |
| |Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind. | | |Improves our ability to invade worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Adaptive Armor Improvements''' Tech | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_StellarMarines|Stellar Marines]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | | * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' |
| * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Zero Point Armor''' Starbase Module
| |
| |-<span id="MasterTech_PrecursorRelicProficiency"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Precursor Relic Proficiency''' | | |style="white-space:nowrap;"|<span id="MasterTech_PoliticalCapital">[[File:Icon_Civil.png|48px|frameless|left]] '''Political Capital'''</span> |
| |We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease. | | <small>Non Military Critical </small> |
| | |Provides us with a wealth of diplomatic capital to trade. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Xeno Computational Theory''' Tech | | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_ColonialBureaucracy|Colonial Bureaucracy]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Modifier Value''' | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |-<span id="MasterTech_MarketingMasters"></span>
| | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' |
| | * Unlocks [[File:commission.png|24px]] '''[[Improvements_GC4#Improvement_GalacticCommision|Galactic Commision]]''' Improvement |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Marketing Masters''' | | |style="white-space:nowrap;"|<span id="MasterTech_TheInvisibleHand">[[File:Icon_Economics.png|48px|frameless|left]] '''The Invisible Hand'''</span> |
| |Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures. | | <small>Non Military </small> |
| | |Improves the Income on your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Marketing''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarTrade|Interstellar Trade]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#StarbasePromenade|Starbase Promenade]]''' Starbase Module |
| |-<span id="MasterTech_Claytronics"></span> | | * Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Entrepreneur2|Entrepreneur]]''' Citizen Specialization |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Claytronics''' | | |style="white-space:nowrap;"|<span id="MasterTech_XenoTheology">[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Theology'''</span> |
| <small>Production </small> | | <small>Non Military </small> |
| |Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes. | | |Faith may help lead us into the next era. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Antimatter Power Plants''' Tech | | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_DivineEssence|Divine Essence]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Upgrade_Manufacturing.png|24px]] '''Upgrade Manufacturing''' Improvement | | * Unlocks [[File:DrathianTemple.png|24px]] '''[[Improvements_GC4#DrathianTemple|Drathian Temple]]''' Improvement |
| |-<span id="MasterTech_Megapolis"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Megapolis''' | | |style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles">[[File:Icon_Weapons.png|48px|frameless|left]] '''Armed Shuttles'''</span> |
| <small>Growth </small> | | <small>Critical Weapon </small> |
| |In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that. | | |Allows construction of armed spacecraft. Provides two free warships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Capital Refit''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_Warfare|Warfare]]''' Tech |
| | * Blocked by [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability |
| | * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]] '''Population Cap''' | | * <span style="color:Green">+1</span> Guardian |
| * Allows [[File:Policy_UrbanPlanning.png|24px]] '''Urban Planning''' Policy | | * <span style="color:Green">+1</span> Sniper |
| |-<span id="MasterTech_DomesticPolicyDoctrine"></span> | | * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy |
| | * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component |
| | * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component |
| | * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component |
| | * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component |
| | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Fighter''' Ship Category |
| | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Domestic Policy Doctrine''' | | |style="white-space:nowrap;"|<span id="MasterTech_XenoCommerce">[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Commerce'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up. | | |Improves the Income on your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Leadership Recruiting''' Tech | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech |
| * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | | * Allows '''Galactic Silk Road''' Event |
| * Allows [[File:Policy_FreeHousing.png|24px]] '''Free Housing''' Policy | | * Allows '''The Board (part 2)''' Event |
| |-<span id="MasterTech_Espionage"></span>
| | * Allows '''The Board (part 3)''' Event |
| | * Allows [[File:Policy_UnregulatedCorporations.png|24px]] '''[[Policies#Policy_UnregulatedCorporations|Unregulated Corporations]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Espionage''' | | |style="white-space:nowrap;"|<span id="MasterTech_DivineEssence">[[File:Icon_Sensors.png|48px|frameless|left]] '''Divine Essence'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage. | | |We can become one with the universe. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Diplomacy''' Tech | | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoReligions|Xeno Religions]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:CitadelofRepression.png|24px]] '''Tower of Endless Night''' Improvement
| |
| * Unlocks [[File:CitadelofRepression.png|24px]] '''Temple of Whispers''' Improvement
| |
| * Allows [[File:Policy_ForeignDumping.png|24px]] '''Foreign Dumping''' Policy
| |
| |-<span id="MasterTech_Cybernetics"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Cybernetics''' | | |style="white-space:nowrap;"|<span id="MasterTech_KineticAugmentation">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Augmentation'''</span> |
| |There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever. | | <small>Kinetic Weapon </small> |
| | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Life Extension''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_KineticDischargeMiniaturization|Kinetic Discharge Miniaturization]]''' Tech |
| * Requires [[File:RaceTraitCybernetic.png|24px]] '''Cybernetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:ReplicationCenter.png|24px]] '''Cybernetic Hospital''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_FleetResupplyDoctrine"></span>
| | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]] '''Fleet Resupply Doctrine''' | | |style="white-space:nowrap;"|<span id="MasterTech_QuantumPulseDriver">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Quantum Pulse Driver'''</span> |
| <small>Growth </small> | | <small>Kinetic Weapon </small> |
| |A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships. | | |Makes the Quantum Driver kinetic weapon system available for our ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starbase.png|24px|frameless]] '''Starbase Defense Grid''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_InertiaEnhancement|Inertia Enhancement]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | | * Unlocks [[File:WeaponModel_04.png|24px]] '''Quantum Driver''' Ship Component |
| * Unlocks [[File:Integrity_Cloud_01.png|24px]] '''Integrity Cloud''' Ship Component | | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#QuantumDriverArrayModule|Quantum Driver Array]]''' Starbase Module |
| |-<span id="MasterWeatherControlZenithTech"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Weather Control Zenith''' | | |style="white-space:nowrap;"|<span id="MasterDigitalExchange">[[File:Icon_Economics.png|48px|frameless|left]] '''Digital Exchange'''</span> |
| |We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world. | | <small>Trade Critical </small> |
| | |Increases the efficacy of trade between colonies and other species. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Weather Control''' Tech | | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeatherControlZenith.png|24px]] '''Weather Control Zenith''' Improvement | | * <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' |
| |-<span id="MasterTech_DiamonicArmorComposite"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Diamonic Armor Composite''' | | |style="white-space:nowrap;"|<span id="MasterTech_MissileWarfareMastery">[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Mastery'''</span> |
| <small>Defense </small> | | <small>Missile Weapon </small> |
| |Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Armor Material Science''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_QuantumTorpedoSystem|Quantum Torpedo System]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| |-<span id="MasterTech_TechnologicalAssimilation"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Technological Assimilation''' | | |style="white-space:nowrap;"|<span id="MasterTech_DiversityOfLife">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Synthesis'''</span> |
| <small>Tech Critical </small> | | <small>Non Military </small> |
| |The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us. We must adapt and make use of these. Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals. | | |Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Policies''' Tech | | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| * Requires [[File:RaceTraitRadiated.png|24px]] '''Ammonia Based''' Ability | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_HyperwaveRadio|Hyperwave Radio]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:imp_radioactive_45.png|24px]] '''Golgi''' Improvement | | * <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| |-<span id="MasterTech_ImprovedMissileTargeting"></span> | | * Grants the [[Broadcast Culture]] artifact. |
| | * Unlocks [[File:TorianResearchCommune.png|24px]] '''[[Improvements_GC4#VirtualWorld|Virtual World]]''' Improvement |
| | * Unlocks [[File:HoloTheater.png|24px]] '''[[Improvements_GC4#HoloTheater|Holo Theater]]''' Improvement |
| | * Unlocks [[File:EntertainmentNetwork.png|24px]] '''[[Improvements_GC4#PleasureDome|Pleasure Dome]]''' Improvement |
| | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval2|Upgrade Entertainment]]''' Improvement |
| | * Unlocks [[File:Icon_Broadcast.png|24px]] '''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement |
| | * Allows [[File:Policy_FreeMedia.png|24px]] '''[[Policies#Policy_FreeMedia|Free Media]]''' Policy |
| | * Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Entertainer|Entertainer]]''' Citizen Specialization |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Targeting''' | | |style="white-space:nowrap;"|<span id="MasterTech_PlanetaryDefenses">[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Defenses'''</span> |
| <small>Missile Weapon </small> | | <small>Invasion </small> |
| |The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems. | | |Improves our ability to defend our worlds against invasions. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Avenger Missile System''' Tech | | * Requires [[File:RaceTraitExperienced.png|24px]] '''Experienced''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * Unlocks [[File:WeaponModel_15X.png|24px]] '''Harpoon Missile''' Ship Component
| |
| * Unlocks [[File:Armor_02.png|24px]] '''Predictive Targeting''' Ship Component
| |
| |-<span id="MasterTech_UpgradedMissiles"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Dual Stage Detonations''' | | |style="white-space:nowrap;"|<span id="MasterTech_GalacticTrade">[[File:Icon_Economics.png|48px|frameless|left]] '''Galactic Trade'''</span> |
| <small>Missile Weapon </small> | | <small>Wealth Trade </small> |
| |Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology. | | |Increase the reach of our trade networks. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Avenger Missile System''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_OpenTradePolicy|Open Trade Policy]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| |-<span id="MasterTech_CallOfUtopia"></span> | | * Unlocks [[File:GalacticBazar.png|24px]] '''[[Improvements_GC4#GalacticBazar|Galactic Bazaar]]''' Improvement |
| | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth5|Upgrade Markets]]''' Improvement |
| | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradeCenterModule|Trade Center]]''' Starbase Module |
| | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradingMechaModule|Trading Mecca]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Dream of Utopia''' | | |style="white-space:nowrap;"|<span id="MasterTech_Carriers">[[File:Icon_Marines.png|48px|frameless|left]] '''Carriers'''</span> |
| <small>Non Military </small> | | <small>Carrier </small> |
| |Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light. | | |Allows construction of carrier modules. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-3200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_OrbitalDeploymentMastery|Orbital Deployment Mastery]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterTech_SpaceLasers"></span> | | * Unlocks [[File:Carrier_Module_01.png|24px]] '''Carrier Module''' Ship Component |
| | * Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]] '''[[Starbases_GC4#InterceptorModule|Interceptors]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Photonic Alignment''' | | |style="white-space:nowrap;"|<span id="MasterTech_UpgradedLasers">[[File:Icon_Beam.png|48px|frameless|left]] '''Spectrum Amplification'''</span> |
| <small>Beam Weapon </small> | | <small>Beam Weapon </small> |
| |Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output. | | |Improves our laser weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Directed Energy Weapons''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_BeamWeaponTheory|Directed Energy Weapons]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:WeaponModel_29.png|24px]] '''Neutrino Emitter''' Ship Component
| |
| |-<span id="MasterTech_DreadlordWeapons"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Dreadlord Weapons''' | | |style="white-space:nowrap;"|<span id="MasterTech_InterstellarBanking">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Banking'''</span> |
| <small>Kinetic Weapon </small> | | <small>Non Military </small> |
| |Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology. | | |Improves the Income on your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Armed Shuttles''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_TheInvisibleHand|The Invisible Hand]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+30%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * Unlocks [[File:Icon_003.png|24px]] '''[[Improvements_GC4#CentralBank|Central Bank]]''' Improvement |
| * <span style="color:Green">+30%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |-<span id="MasterPlanetaryEnhancement"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Colonization.png|48px|frameless|left]] '''Planetary Enhancement''' | | |style="white-space:nowrap;"|<span id="MasterTech_Warfare">[[File:Icon_Weapons.png|48px|frameless|left]] '''Warfare'''</span> |
| <small>Terraform </small> | | <small>Weapon </small> |
| |Allows for the enhancement of our Core Worlds. | | |Allows the construction of larger hull sizes. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetology''' Tech
| |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:TerraformingPlant.png|24px]] '''Engineered Landslide''' Improvement
| |
| |-<span id="MasterTech_KineticWeaponMastery"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Mastery''' | | |style="white-space:nowrap;"|<span id="MasterTech_ColonialGovernance">[[File:Icon_Planet.png|48px|frameless|left]] '''Colonial Governance'''</span> |
| <small>Kinetic Weapon </small> | | <small>Non Military </small> |
| |Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system. | | |Unlocks new policies. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Quantum Pulse Driver''' Tech | | * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability |
| | * Requires [[File:Icon_Planet.png|24px|frameless]] '''[[#MasterTech_DomesticPolicyDoctrine|Domestic Policy Doctrine]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| |-<span id="MasterTech_AntiMatterPowerPlants"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Antimatter Power Plants''' | | |style="white-space:nowrap;"|<span id="MasterTech_ShieldAugmentation">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Augmentation'''</span> |
| <small>Production </small> | | <small>Defense </small> |
| |Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Manufacturing Capitals''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_ShieldRegeneration|Shield Regeneration]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:AntimatterPowerPlant.png|24px]] '''Antimatter Power Plant''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| |-<span id="MasterTech_RareCrystalMissions"></span> | | * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''[[Starbases_GC4#ForceFieldProjectorModule|Force Field Projector]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Rare Crystal Missions''' | | |style="white-space:nowrap;"|<span id="MasterTech_NightmareMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Nightmare Missile System'''</span> |
| |An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things. | | <small>Missile Weapon </small> |
| | |Makes a very lethal new missile weapon system available for our ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Exotic Mineral Missions''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_MissileWarfareMastery|Missile Warfare Mastery]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Mission_HeliosOre.png|24px]] '''Ore Traders''' Improvement | | * Unlocks [[File:WeaponModel_11.png|24px]] '''Nightmare Torpedoes''' Ship Component |
| * Unlocks [[File:Mission_HarmonyCrystal.png|24px]] '''Gem Traders''' Improvement | | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#NightmareDeliverySystemModule|Nightmare Delivery System]]''' Starbase Module |
| * Unlocks [[File:Mission_HyperSilicates.png|24px]] '''Silicate Traders''' Improvement
| |
| |-<span id="MasterTech_EnergyDeflectionTheory"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Deflection Theory''' | | |style="white-space:nowrap;"|<span id="MasterTech_Eminence">[[File:Icon_Sensors.png|48px|frameless|left]] '''Eminence'''</span> |
| <small>Defense </small> | | <small>Non Military </small> |
| |Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields. | | |Increase our diplomatic capabilities. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Defense.png|24px|frameless]] '''Evasive Tactics''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_Alliances|Alliances]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Shield_01.png|24px]] '''Shield Generators''' Ship Component | | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| * Unlocks [[File:Shield_02.png|24px]] '''Advanced Shield Generators''' Ship Component | | * Unlocks [[File:DiplomaticMinistry.png|24px]] '''[[Improvements_GC4#DiplomaticMinistry|Diplomatic Embassy]]''' Improvement |
| * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Barrier Array''' Starbase Module
| |
| |-<span id="MasterTech_OrbitalMining"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Orbital Mining''' | | |style="white-space:nowrap;"|<span id="MasterTech_MissilePayloadOptimization">[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Payload Optimization'''</span> |
| <small>Production </small> | | <small>Missile Weapon </small> |
| |Having mastered the basics of manufacturing in alien environments, we can now increase the capacity. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starbase.png|24px|frameless]] '''Starbase Modules''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_DevastatorMissileSystem|Phoenix Missile System]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:ThuliumCatalystL1.png|24px]] '''Orbital Thulium Extractor''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * Unlocks [[File:CrystallizedEleriumL1.png|24px]] '''Orbital Elerium Extractor''' Improvement
| | * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * Unlocks [[File:PrometheusStoneL1.png|24px]] '''Orbital Prometheus Stone Extractor''' Improvement | | * Unlocks [[File:WeaponModel_14.png|24px]] '''Matadrox Missile''' Ship Component |
| * Unlocks [[File:HeliosOreL1.png|24px]] '''Orbital Helios Ore Extractor''' Improvement
| |
| * Unlocks [[File:HyperSilicatesL1.png|24px]] '''Orbital Silicate Extractor''' Improvement
| |
| * Unlocks [[File:XanthiumDepositL1.png|24px]] '''Orbital Xanthium Extractor''' Improvement | |
| * Unlocks [[File:HarmonyCrystalsL1.png|24px]] '''Orbital Harmony Crystal''' Improvement
| |
| * Unlocks [[File:Upgrade_Manufacturing.png|24px]] '''Upgrade Manufacturing''' Improvement
| |
| |-<span id="MasterTech_TerrorStars"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Terror Stars''' | | |style="white-space:nowrap;"|<span id="MasterTech_InvulnerabilityShields">[[File:Icon_Shields.png|48px|frameless|left]] '''Invulnerability Shields'''</span> |
| <small>Defense Critical </small> | | <small>Defense </small> |
| |A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Orbital Ship Assembly''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_ShieldFocusAdaption|Shield Focus Adaption]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:GC4_TerrorStar_L1.png|24px]] '''Terror Star Foundation''' Starbase Module | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * Unlocks [[File:GC4_TerrorStar_L2.png|24px]] '''Terror Star Command''' Starbase Module
| | * Unlocks [[File:Shield_06.png|24px]] '''Invulnerability Field''' Ship Component |
| * Unlocks [[File:GC4_TerrorStar_L3.png|24px]] '''Terror Star Storage''' Starbase Module
| |
| * Unlocks [[File:GC4_TerrorStar_L4.png|24px]] '''Terror Star Propulsion''' Starbase Module
| |
| * Unlocks [[File:GC4_TerrorStar_L5.png|24px]] '''Terror Star Death Beam''' Starbase Module | |
| |-<span id="MasterTech_OrbitalRepair"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Repair''' | | |style="white-space:nowrap;"|<span id="MasterTech_EnergyShields">[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Shields'''</span> |
| <small>Critical Hulls </small> | | <small>Defense </small> |
| |No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Battleship Doctrine''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_EnergyDissipationStrategies|Energy Dissipation Strategies]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * Unlocks [[File:Repair_Bay_01.png|24px]] '''Repair Bay''' Ship Component | | * Unlocks [[File:Shield_03.png|24px]] '''Barrier Fields''' Ship Component |
| |-<span id="MasterTech_NullPointArmor"></span> | | * Unlocks [[File:Shield_04.png|24px]] '''Advanced Barrier Fields''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Null Point Armor''' | | |style="white-space:nowrap;"|<span id="MasterTech_OrganicArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Organic Armor'''</span> |
| <small>Defense </small> | | <small>Defense </small> |
| |By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Exotic Armor Materials''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_ArmorDensityImprovements|Armor Density Improvements]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:Armor_06.png|24px]] '''Zero Point Armor''' Ship Component | | * Unlocks [[File:Armor_05.png|24px]] '''Kanvium Laminate''' Ship Component |
| |-<span id="MasterTech_ArtificalBrains"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Artificial Brains''' | | |style="white-space:nowrap;"|<span id="MasterTranslatorTech">[[File:Icon_Sensors.png|48px|frameless|left]] '''Universal Translator'''</span> |
| <small>Tech </small> | | <small>Universal Translator Critical </small> |
| |Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered. | | |Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Research Matrix''' Tech | | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterCommunicationsTech|Governance]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement | | * <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| |-<span id="MasterTech_SharedIdeology"></span>
| | * Research Translator |
| |-
| | * Allows '''You murdered a hatchery''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Shared Ideology'''
| | * Allows '''Using pods to enslave your own people''' Event |
| <small>Non Military </small>
| | * Allows '''Diplomatic Drug Catastrophe''' Event |
| |A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
| | * Allows '''Theft of the Cosmic Eye''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Massacre of the Larval Kin''' Event |
| <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Marsupial Enslavement''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Desecration Crystal Kin''' Event |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech
| | * Allows '''Deadly Appetite''' Event |
| * Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability | | * Allows '''Weakened the Fleshlings''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Our citizen was injured''' Event |
| |-<span id="MasterTech_DisruptorBeams"></span>
| | * Allows '''Underworld Gratitude''' Event |
| |-
| | * Allows '''Our citizen was harmed on your planet''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Disruptor Beams'''
| | * Allows '''Distinguished Visitor Injured''' Event |
| <small>Beam Weapon </small>
| | * Allows '''Artemis: A Business Boom''' Event |
| |Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
| | * Allows '''Your work on Artemis''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Path of Pacifism''' Event |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Legacy of Exploration''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Admiration for the Conqueror''' Event |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Beam Capacitation''' Tech | | * Allows '''Dismay at your blood lust desires''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''You are a rising crime lord''' Event |
| * Unlocks [[File:WeaponModel_06.png|24px]] '''Disruptor Bank''' Ship Component | | * Allows '''You're enslaving the natives''' Event |
| * Unlocks [[File:WeaponModel_06X.png|24px]] '''Enhanced Disruptor Bank''' Ship Component | | * Allows '''You are our kind of evil''' Event |
| * Unlocks [[File:WeaponModel_06XE.png|24px]] '''Experimental Disruptor Bank''' Ship Component | | * Allows '''Your support of the natives''' Event |
| |-<span id="MasterTech_BeamIntegrityEnhancement"></span>
| | * Allows '''A Questionable Pact''' Event |
| |-
| | * Allows '''Nebula Mining Proposition''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Enhancement'''
| | * Allows '''Relic Recovery Request''' Event |
| <small>Beam Weapon </small>
| | * Allows '''Proposition for Swift Passage''' Event |
| |Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
| | * Allows '''Subspace Wave Collaboration''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Proposed Ceasefire Agreement''' Event |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Proposed Ceasefire Agreement''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Ultimatum for Survival''' Event |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''High Energy Transfer''' Tech | | * Allows '''Divine Intervention Offer''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Request for Ceasefire''' Event |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * Allows '''Request for Ceasefire''' Event |
| |-<span id="MasterTech_AdvancedMissileDoctrine"></span>
| | * Allows '''Request for Ceasefire''' Event |
| |-
| | * Allows '''Request for Ceasefire''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Advanced Missile Doctrine'''
| | * Allows '''Request for Ceasefire''' Event |
| <small>Missile Weapon </small>
| | * Allows '''Request for Ceasefire''' Event |
| |Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
| | * Allows '''Request for Ceasefire''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Request for Ceasefire''' Event |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Request for Ceasefire''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Request for Ceasefire''' Event |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Antimatter Detonation''' Tech | | * Allows '''Request for Ceasefire''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Request for Ceasefire''' Event |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * Allows '''A Plea for Ceasefire''' Event |
| |-<span id="MasterTech_PrecursorRelicMastery"></span>
| | * Allows '''''' Event |
| |-
| | * Allows '''The Exile''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Precursor Relic Mastery'''
| | * Allows '''Technology Exchange''' Event |
| |We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
| | * Allows '''Space Creature Migration''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Alternate Energy Source''' Event |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Refugees of disaster''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Disputed Territory''' Event |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Precursor Relic Proficiency''' Tech
| | * Allows '''Damaged Trade Ship''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''The Dreadlord Artifact''' Event |
| * <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Modifier Value''' | | * Allows '''Failed Colonization Effort''' Event |
| |-<span id="MasterTech_DroneSoldiers"></span>
| | * Allows '''Enemy of the state''' Event |
| |-
| | * Allows '''Invasive Species''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Drone Soldiers'''
| | * Allows '''Cultural Invasion''' Event |
| <small>Invasion </small>
| | * Allows '''Cultural Exchange Festival''' Event |
| |Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
| | * Allows '''The Pilgrimage Proposal''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''The Ghastly Request''' Event |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''The Bloody Proposal''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Deepwater Festival''' Event |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Stellar Marines''' Tech | | * Allows '''Deep Water''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''The Way''' Event |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | | * Allows '''Dream Spies''' Event |
| |-<span id="MasterTech_PoliticalCapital"></span>
| | * Allows '''Weapons of War''' Event |
| |-
| | * Allows '''Special Offer''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Political Capital'''
| | * Allows '''Persuasion Workshop''' Event |
| <small>Non Military Critical </small>
| | * Allows '''Crystal Resonance''' Event |
| |It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
| | * Allows '''Refugees''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Borderworld Crime''' Event |
| <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Culture Wars''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Request for Support''' Event |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Colonial Bureaucracy''' Tech | | * Allows '''The Everwar''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Against the Tide''' Event |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * Allows '''Festron Survivors''' Event |
| * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | | * Allows '''Drengin Prison''' Event |
| * Unlocks [[File:commission.png|24px]] '''Galactic Commision''' Improvement | | * Allows '''Sleeper Ship''' Event |
| |-<span id="MasterTech_LifeExtension"></span>
| | * Allows '''Cryogenic Tank''' Event |
| |-
| | * Allows '''Choose a Side''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Life Extension'''
| | * Allows '''Scrap Dealer''' Event |
| |Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
| | * Allows '''Lost Torians''' Event |
| |style="min-width:125px; white-space:nowrap;"|
| | * Allows '''Krynn Missionaries''' Event |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Baratak Guardians''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Xeloxi Smugglers''' Event |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Genetic Architecture''' Tech | | * Allows '''Torian Scientists''' Event |
| * Requires [[File:RaceTraitCybernetic.png|24px]] '''Cybernetic''' Ability | | * Allows '''Manti Cluster''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Stolen Drive''' Event |
| * Unlocks [[File:XenoMedicalCenter.png|24px]] '''Longevity Center''' Improvement | | * Allows '''Fleeing Scientist''' Event |
| |-<span id="MasterTech_PointDefenseSystem"></span>
| | * Allows '''Ambassador's Ship''' Event |
| |-
| | * Allows '''Fragile Rift''' Event |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Point Defense System'''
| | * Allows '''Mimots Faux Pas''' Event |
| <small>Defense </small>
| | * Allows '''Market Collapse''' Event |
| |Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
| | * Allows '''Torian Terrorist''' Event |
| |style="min-width:125px; white-space:nowrap;"| | | * Allows '''Kurja Gladiator''' Event |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Allows '''Archive Location''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Investigation''' Event |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Anti-Missile Guidance System''' Tech
| | * Allows '''Meeting New Species''' Event |
| |style="white-space:nowrap;"|
| | * Allows '''Galactic Tourism Initiative''' Event |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion'''
| | * Unlocks [[File:BiosphereManipulator.png|24px]] '''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement |
| * Unlocks [[File:Point_03.png|24px]] '''ECM''' Ship Component | | * Unlocks [[File:District_Influence.png|24px]] '''[[Improvements_GC4#District_Influence|Cultural District]]''' Improvement |
| * Unlocks [[File:Point_04.png|24px]] '''Advanced ECM''' Ship Component | | * Unlocks [[File:festimp_25.png|24px]] '''[[Improvements_GC4#SocialBugs|Harmonious Antennae]]''' Improvement |
| |-<span id="MasterTech_TheInvisibleHand"></span> | | * Unlocks [[File:luximp4.png|24px]] '''[[Improvements_GC4#Improvement_PrismaticMatrix|Prismatic Learning Matrix]]''' Improvement |
| |-
| | * Allows [[File:Policy_EndlessFeast.png|24px]] '''[[Policies#Policy_SellSurplusFood|Export Food]]''' Policy |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''The Invisible Hand'''
| | * Unlocks [[File:Cargo_Pod_01.png|24px]] '''Cargo Module''' Ship Component |
| <small>Non Military </small> | | * Allows [[File:Preset_Class_Freighter.png|24px]] '''Freighter''' Ship Category |
| |For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit. | | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalAwarenessModule|Cultural Awareness Center]]''' Starbase Module |
| |style="min-width:125px; white-space:nowrap;"|
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_MediaAlliance|The Media Alliance]]''' Think Tank |
| <span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_BankingClan|Banking Clan]]''' Think Tank |
| |style="white-space:nowrap;"|
| | * Unlocks [[File:Minister_Finance.png|24px]] '''[[Ministers#MinisterTourism|Minister of Tourism]]''' |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Trade''' Tech
| | |- |
| * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability
| | |style="white-space:nowrap;"|<span id="MasterTech_InterstellarCurrency">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Currency'''</span> |
| |style="white-space:nowrap;"|
| | <small>Non Military </small> |
| * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Starbase Promenade''' Starbase Module
| | |Allows the construction of markets in Starbases. |
| * Unlocks [[File:Leader_Entrepreneur_Icon_Large.png.png|24px]] '''Entrepreneur''' Citizen Specialization
| | |style="min-width:125px; white-space:nowrap;"| |
| |-<span id="MasterTech_XenoTheology"></span>
| | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Theology'''
| |
| <small>Non Military </small>
| |
| |The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Divine Essence''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:DrathianTemple.png|24px]] '''Drathian Temple''' Improvement
| |
| |-<span id="MasterTech_ArmedShuttles"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Armed Shuttles'''
| |
| <small>Critical Weapon </small>
| |
| |Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
| |
| |style="min-width:125px; white-space:nowrap;"| | |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech
| |
| * Blocked by [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> Guardian
| | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#StarbaseMarket|Starbase Market]]''' Starbase Module |
| * <span style="color:Green">+1</span> Sniper
| | |- |
| * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''Shipyard Stimulus''' Policy
| | |style="white-space:nowrap;"|<span id="MasterTech_GravitonGuns">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Graviton Guns'''</span> |
| * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component
| | <small>Kinetic Weapon </small> |
| * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component
| | |Makes the Graviton kinetic weapon system available for ship designs. |
| * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component
| |
| * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component | |
| * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Fighter''' Ship Category
| |
| * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Bomber''' Ship Category
| |
| |-<span id="MasterTech_RecursiveModels"></span>
| |
| |- | |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Recursive Models''' | |
| <small>Tech </small> | |
| |The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Research Districts''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_ImprovedKineticWeaponDoctrine|Improved Kinetic Weapon Doctrine]]''' Tech |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Grants the [[Dimensional Mirror]] artifact.
| | * Unlocks [[File:WeaponModel_28.png|24px]] '''Graviton Gun''' Ship Component |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement | | * Unlocks [[File:WeaponModel_26.png|24px]] '''Graviton Vulcan Gun''' Ship Component |
| * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Zero G Experimentation''' Starbase Module | |
| |-<span id="MasterTech_ResearchDistrictsAmonia"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Research Districts''' | | |style="white-space:nowrap;"|<span id="MasterTech_StarshipRefits">[[File:Icon_Starport.png|48px|frameless|left]] '''Starship Refits'''</span> |
| <small>Tech Critical </small> | | <small>Hulls Critical </small> |
| |With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies. | | |Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-75</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Technological Assimilation''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech |
| * Requires [[File:RaceTraitRadiated.png|24px]] '''Ammonia Based''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:TechnologicalCapital.png|24px]] '''Technological Capital''' Improvement | | * <span style="color:Green">+25%</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| | * Ship Refitting Unlocked |
| * Unlocks [[File:orbital_researchlab.png|24px]] '''Orbital Research Lab''' Improvement
| |
| * Allows [[File:Policy_ResearchGrants.png|24px]] '''Research Grants''' Policy | |
| |-<span id="MasterInterstellarNavigation"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]] '''Interstellar Navigation''' | | |style="white-space:nowrap;"|<span id="MasterTech_PreferredLending">[[File:Icon_Economics.png|48px|frameless|left]] '''Preferred Lending'''</span> |
| <small>Growth </small> | | <small>Wealth Trade </small> |
| |Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills. | | |Increase the reach of our trade networks. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Artificial Gravity''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarBanking|Interstellar Banking]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:orbital_navcenter.png|24px]] '''Navigation Center''' Improvement | | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| |-<span id="MasterTech_QuantumStreamTunneling"></span> | | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth3|Upgrade Markets]]''' Improvement |
| | * Allows [[File:Policy_WealthTax.png|24px]] '''[[Policies#Policy_WealthTax|Wealth Tax]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Quantum Stream Tunneling''' | | |style="white-space:nowrap;"|<span id="MasterTech_Alliances">[[File:Icon_Sensors.png|48px|frameless|left]] '''Alliances'''</span> |
| |The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds. | | <small>Non Military </small> |
| | |Increase our diplomatic capabilities. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Subspace Projection''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_TradePacts|Trade Pacts]]''' Tech |
| * Requires [[File:RaceTraitEngineers.png|24px]] '''Engineers''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterIndustrialReplicationTech"></span>
| | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |- | | |- |
| |style="white-space:nowrap;"|'''Industrial Replication''' | | |style="white-space:nowrap;"|<span id="MasterTech_ExtremeMiniaturization">[[File:Icon_Starport.png|48px|frameless|left]] '''Extreme Miniaturization'''</span> |
| |This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have. | | <small>Hulls Critical </small> |
| | |Adds additional component slots on hulls based on its total mass. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Molecular Fabrication''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_FlexibleBulkheads|Flexible Bulkheads]]''' Tech |
| * Requires [[File:RaceTraitParanoid.png|24px]] '''Paranoid''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' |
| |-<span id="MasterTech_XenoCommerce"></span>
| | * <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Commerce''' | | |style="white-space:nowrap;"|<span id="MasterTech_BlackholeGun">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Blackhole Gun'''</span> |
| <small>Non Military </small> | | <small>Kinetic Weapon </small> |
| |Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it. | | |Makes the Singularity driver available for our ship designs. |
| | |style="min-width:125px; white-space:nowrap;"| |
| | <span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| | |style="white-space:nowrap;"| |
| | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_KineticWeaponMastery|Kinetic Weapon Mastery]]''' Tech |
| | |style="white-space:nowrap;"| |
| | * Unlocks [[File:WeaponModel_05.png|24px]] '''Singularity Driver''' Ship Component |
| | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#CintificalSingularityDiverModule|Singularity Drivers]]''' Starbase Module |
| | |- |
| | |style="white-space:nowrap;"|<span id="MasterTheCallingTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Calling'''</span> |
| | |Allows construction of the Krynniac Mission. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterThePathTech|The Path]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Allows '''Galactic Silk Road''' Event | | * Unlocks [[File:KrynniacMission.png|24px]] '''[[Improvements_GC4#KrynniacMission|Krynniac Mission]]''' Improvement |
| * Allows '''The Board (part 2)''' Event
| |
| * Allows '''The Board (part 3)''' Event
| |
| * Allows [[File:Policy_UnregulatedCorporations.png|24px]] '''Unregulated Corporations''' Policy
| |
| |-<span id="MasterTech_DivineEssence"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Divine Essence''' | | |style="white-space:nowrap;"|<span id="MasterTech_TradeNetworks">[[File:Icon_Economics.png|48px|frameless|left]] '''Trade Networks'''</span> |
| <small>Non Military </small> | | <small>Wealth Critical </small> |
| |So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were. | | |Begin building trade networks. Provides a free Freighter . |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Religions''' Tech | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_XenoHospitality|Xeno Hospitality]]''' Tech |
| | * Blocked by [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterTech_KineticAugmentation"></span> | | * <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| | * <span style="color:Green">+1</span> Freighter |
| | * Allows '''Trade Routes Available''' Event |
| | * Unlocks [[File:TradePost.png|24px]] '''[[Improvements_GC4#TradeNetwork|Trade Network]]''' Improvement |
| | * Unlocks [[File:GalacticStockExchange.png|24px]] '''[[Improvements_GC4#GalacticReserve|Galactic Currency Reserve]]''' Improvement |
| | * Allows [[File:Policy_FreeTrade.png|24px]] '''[[Policies#Policy_FreeTrade|Free Trade]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Augmentation''' | | |style="white-space:nowrap;"|<span id="MasterTech_KineticDischargeMiniaturization">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Discharge Miniaturization'''</span> |
| <small>Kinetic Weapon </small> | | <small>Kinetic Weapon </small> |
| |Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF). | | |Reduces the size of our kinetic weapon systems. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Kinetic Discharge Miniaturization''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_KineticWeaponTargeting|Kinetic Weapon Targeting]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_QuantumPulseDriver"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Quantum Pulse Driver''' | | |style="white-space:nowrap;"|<span id="MasterTech_SelfHealingArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Self-Healing Armor'''</span> |
| <small>Kinetic Weapon </small> | | <small>Defense </small> |
| |Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Inertia Enhancement''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_DiamonicArmorComposite|Diamonic Armor Composite]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_04.png|24px]] '''Quantum Driver''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Quantum Driver Array''' Starbase Module
| |
| |-<span id="MasterDigitalExchange"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Digital Exchange''' | | |style="white-space:nowrap;"|<span id="MasterTech_IndividualDivinity">[[File:Icon_Drives.png|48px|frameless|left]] '''Individual Divinity'''</span> |
| <small>Trade Critical </small>
| | |Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. |
| |Increases the efficacy of trade between colonies and other species. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' |
| |-<span id="MasterTech_BiomassResequencers"></span> | | * <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' |
| | * <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' |
| | * <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' |
| | * <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Biomass Resequencers''' | | |style="white-space:nowrap;"|<span id="MasterTech_InterstellarMarkets">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Markets'''</span> |
| |So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us. | | <small>Non Military </small> |
| | |Expansion of trade across to new civilizations. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Adapted Crop Engineering''' Tech | | * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarInvestments|Interstellar Investments]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Food_Stat_Icon.png|24px]] '''Food''' | | * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| |-<span id="MasterTech_EleriumExtraction"></span> | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Elerium Extraction''' | | |style="white-space:nowrap;"|<span id="MasterTech_EconomicSingularity">[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Singularity'''</span> |
| |Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need. | | |Improves the Income on your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-1050</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Lossless Mining''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_FinancialSectors|Financial Sectors]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mining''' | | * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' |
| * Unlocks [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Extractor''' Starbase Module
| |
| |-<span id="MasterTech_CulturalOutreachMissions"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Outreach Missions''' | | |style="white-space:nowrap;"|<span id="MasterTech_Negotiations">[[File:Icon_Sensors.png|48px|frameless|left]] '''Negotiation Algorithms'''</span> |
| |We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it. | | <small>Non Military </small> |
| | |Improves our communication skills with inferior beings. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Rare Crystal Missions''' Tech | | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoEntertainment|Xeno Entertainment]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Mission_Influence.png|24px]] '''Pilgrims''' Improvement | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |-<span id="MasterTech_MissileWarfareMastery"></span> | | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence1|Upgrade Culture]]''' Improvement |
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalExchangeModule|Cultural Exchange]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Mastery''' | | |style="white-space:nowrap;"|<span id="MasterTech_ColonialBureaucracy">[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Bureaucracy'''</span> |
| <small>Missile Weapon </small> | | <small>Non Military </small> |
| |We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose. | | |Allows us to begin building Bureaucratic Offices to manage our growing civilization. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Quantum Torpedo System''' Tech | | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_InterstellarCabinet|Interstellar Cabinet]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterTech_DiversityOfLife"></span>
| | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| | * Unlocks [[File:officeofcontrol.png|24px]] '''[[Improvements_GC4#BureaucraticOffices|Office of Control]]''' Improvement |
| | * Unlocks [[File:ChampionsTemple.png|24px]] '''[[Improvements_GC4#Prison|Prison]]''' Improvement |
| | * Allows [[File:Policy_PlanetaryStimulus.png|24px]] '''[[Policies#Policy_PlanetaryStimulus|Planetary Stimulus]]''' Policy |
| | * Allows [[File:Policy_SecurityLighting.png|24px]] '''[[Policies#Policy_SecurityLights|Security Lights]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Synthesis''' | | |style="white-space:nowrap;"|<span id="MasterTech_XenoEntertainment">[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Entertainment'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos. | | |Begin specializing Entertainers on our worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_HyperwaveRadio|Hyperwave Radio]]''' Tech |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | | * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | | * <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * Grants the [[Broadcast Culture]] artifact. | | * <span style="color:Green">+5</span> '''Culture Points''' |
| * Unlocks [[File:TorianResearchCommune.png|24px]] '''Virtual World''' Improvement | | * Unlocks [[File:TorianResearchCommune.png|24px]] '''[[Improvements_GC4#VirtualWorld|Virtual World]]''' Improvement |
| * Unlocks [[File:HoloTheater.png|24px]] '''Holo Theater''' Improvement | | * Unlocks [[File:HoloTheater.png|24px]] '''[[Improvements_GC4#HoloTheater|Holo Theater]]''' Improvement |
| * Unlocks [[File:EntertainmentNetwork.png|24px]] '''Pleasure Dome''' Improvement | | * Unlocks [[File:EntertainmentNetwork.png|24px]] '''[[Improvements_GC4#PleasureDome|Pleasure Dome]]''' Improvement |
| * Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval2|Upgrade Entertainment]]''' Improvement |
| * Unlocks [[File:Icon_Broadcast.png|24px]] '''Broadcast Culture''' Improvement | | * Unlocks [[File:Icon_Broadcast.png|24px]] '''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement |
| * Allows [[File:Policy_FreeMedia.png|24px]] '''Free Media''' Policy | | * Allows [[File:Policy_FreeMedia.png|24px]] '''[[Policies#Policy_FreeMedia|Free Media]]''' Policy |
| * Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]] '''Entertainer''' Citizen Specialization | | * Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Entertainer|Entertainer]]''' Citizen Specialization |
| |-<span id="MasterTech_XenoResourceMining"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Xeno Resource Mining''' | | |style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponAugmentation">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Augmentation'''</span> |
| <small>Production </small> | | <small>Beam Weapon </small> |
| |Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us. | | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starbase.png|24px|frameless]] '''Starbase Refinery''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_BeamWeaponMiniturization|Beam Weapon Miniaturization]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:ThuliumCatalystL2.png|24px]] '''Thulium Mine''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:CrystallizedEleriumL2.png|24px]] '''Crystallized Elerium Mine''' Improvement
| | * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:PrometheusStoneL2.png|24px]] '''Prometheus Stone Mine''' Improvement | | * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#DisruptorModule|Starbase Disruptor bank]]''' Starbase Module |
| * Unlocks [[File:HeliosOreL2.png|24px]] '''Helios Mine''' Improvement
| |
| * Unlocks [[File:HyperSilicatesL2.png|24px]] '''Silicate Mine''' Improvement | |
| * Unlocks [[File:XanthiumDepositL2.png|24px]] '''Xanthium Mine''' Improvement
| |
| * Unlocks [[File:HarmonyCrystalsL2.png|24px]] '''Harmony Crystal Mine''' Improvement
| |
| |-<span id="MasterTech_PlanetaryDefenses"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Defenses''' | | |style="white-space:nowrap;"|<span id="MasterTech_AntimatterDetonation">[[File:Icon_Missile.png|48px|frameless|left]] '''Antimatter Detonation'''</span> |
| <small>Invasion </small> | | <small>Missile Weapon </small> |
| |If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_PhotonicWarheadSystem|Photonic Warhead System]]''' Tech |
| * Requires [[File:RaceTraitExperienced.png|24px]] '''Experienced''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_GalacticTrade"></span> | | * Unlocks [[File:ColonyModel_01.png|24px]] '''Antimatter Bomb''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Galactic Trade''' | | |style="white-space:nowrap;"|<span id="MasterDefensiveTrance">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Trance'''</span> |
| <small>Wealth Trade </small>
| | |Greatly increase the abilities of our ships to withstand damage. |
| |We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Open Trade Policy''' Tech | | * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability |
| | * Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''[[#MasterDefensiveDiscipline|Defensive Discipline]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | | * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Beam Resistance''' |
| * Unlocks [[File:GalacticBazar.png|24px]] '''Galactic Bazaar''' Improvement | | * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Kinetic Resistance''' |
| * Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement
| | * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Missile Resistance''' |
| * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trade Center''' Starbase Module | |
| * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trading Mecca''' Starbase Module
| |
| |-<span id="MasterTech_Carriers"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Carriers''' | | |style="white-space:nowrap;"|<span id="MasterTech_TemperedArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Tempered Armor'''</span> |
| <small>Carrier </small> | | <small>Defense </small> |
| |Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Orbital Deployment Mastery''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_NullPointArmor|Null Point Armor]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Carrier_Module_01.png|24px]] '''Carrier Module''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]] '''Interceptors''' Starbase Module
| |
| |-<span id="MasterTech_WeakAI"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Artificial General Intelligence''' | | |style="white-space:nowrap;"|<span id="MasterTech_HyperwaveRadio">[[File:Icon_Sensors.png|48px|frameless|left]] '''Hyperwave Radio'''</span> |
| |True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability. | | <small>Non Military </small> |
| | |Allows instant communication across infinite distances, adds a Flagship to your fleet. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Computing Substrates''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| * Allows [[File:Policy_UnregulatedResearch.png|24px]] '''Unregulated Research''' Policy | | * <span style="color:Green">+1</span> Survey |
| |-<span id="MasterTech_Immortality"></span> | | * Allows '''Managing Your Government''' Event |
| | * Unlocks [[File:DiplomaticDistrict.png|24px]] '''[[Improvements_GC4#CoordinationBeacon|Coordination Beacon]]''' Improvement |
| | * Unlocks [[File:PrecursorResearchNode.png|24px]] '''[[Improvements_GC4#Wonder_BeaconOfBabylon|Beacon of Babylon]]''' Improvement |
| | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval1|Upgrade Entertainment]]''' Improvement |
| | * Unlocks [[File:orbital_beacon.png|24px]] '''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Immortality''' | | |style="white-space:nowrap;"|<span id="MasterTech_EvasiveTactics">[[File:Icon_Defense.png|48px|frameless|left]] '''Evasive Tactics'''</span> |
| |We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary. | | <small>Defense Critical </small> |
| | |Unlocks Weapon Jammers which can increase the evasion of our ships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Cybernetics''' Tech | | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTech_DefensiveStudies|Defensive Studies]]''' Tech |
| * Requires [[File:RaceTraitCybernetic.png|24px]] '''Cybernetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Growth_Stat_Icon.png|24px]] '''Growth''' | | * <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' |
| |-<span id="MasterTech_CollectorDrones"></span> | | * Unlocks [[File:Point_07.png|24px]] '''Weapon Jammer''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Collector Drones''' | | |style="white-space:nowrap;"|<span id="MasterTheOrderTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Order'''</span> |
| |Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity. | | |Allows construction of the Krynniac Order and Sanctuary. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Drone Production''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTheCallingTech|The Calling]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Raw_Production_Icon.png|24px]] '''Raw Production''' | | * Unlocks [[File:KrynniacOrder.png|24px]] '''[[Improvements_GC4#KrynniacOrder|Krynniac Order]]''' Improvement |
| |-<span id="MasterTech_UpgradedLasers"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Spectrum Amplification''' | | |style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileProduction">[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Production'''</span> |
| <small>Beam Weapon </small> | | <small>Missile Weapon </small> |
| |Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Directed Energy Weapons''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_AdaptiveMissileSystem|Adaptive Missile System]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_InterstellarBanking"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Banking''' | | |style="white-space:nowrap;"|<span id="MasterShadowTrade">[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Trade'''</span> |
| <small>Non Military </small>
| | |Increases the Income of trade routes, by allowing the trade of dubious goods. |
| |When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''The Invisible Hand''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterShadowEnforcers|Shadow Enforcers]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Icon_003.png|24px]] '''Central Bank''' Improvement | | * <span style="color:Green">+25%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Route Income''' |
| |-<span id="MasterTech_Warfare"></span>
| | * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Warfare''' | | |style="white-space:nowrap;"|<span id="MasterTech_GravimetricShields">[[File:Icon_Shields.png|48px|frameless|left]] '''Gravimetric Shields'''</span> |
| <small>Weapon </small> | | <small>Defense </small> |
| |Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Master Tech Tree''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_ShieldAugmentation|Shield Augmentation]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterTech_SubspaceStreaming"></span>
| | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| | * Unlocks [[File:Shield_05.png|24px]] '''Force Fields''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Subspace Streaming''' | | |style="white-space:nowrap;"|<span id="MasterCommunicationsTech">[[File:Icon_Civil.png|48px|frameless|left]] '''Governance'''</span> |
| <small>Critical </small> | | <small>Non Military </small> |
| |Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency. | | |Allows research of communications technologies. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Subspace Scanning''' Tech
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|24px]] '''Ship Range'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * Unlocks [[File:Sensor_02.png|24px]] '''Deep Space Sensor''' Ship Component
| |
| |-<span id="MasterTech_ColonialGovernance"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Colonial Governance''' | | |style="white-space:nowrap;"|<span id="MasterTech_ImprovedKineticWeaponDoctrine">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Improved Kinetic Weapon Doctrine'''</span> |
| <small>Non Military </small> | | <small>Kinetic Weapon </small> |
| |It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity. | | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Domestic Policy Doctrine''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_HyperFieldMassDrivers|Hyper Field Mass Drivers]]''' Tech |
| * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_PhantomTargetEnhancement"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Phantom Target Enhancement''' | | |style="white-space:nowrap;"|<span id="MasterTech_InertiaEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Inertia Enhancement'''</span> |
| <small>Defense </small> | | <small>Kinetic Weapon </small> |
| |Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve. | | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Anti-Missile Drone Sentries''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_ExoticMassWeaponry|Exotic Mass Weaponry]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * Unlocks [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Aereon Missile Defense''' Starbase Module
| |
| |-<span id="MasterTech_ExoticWorldColonization"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Exotic World Colonization''' | | |style="white-space:nowrap;"|'''Defensive Meditation''' |
| <small>Critical Terraform </small>
| | |Allows construction of the Champion's Temple. |
| |The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Terraforming''' Tech | | * Requires [[File:RaceTraitCertain.png|24px]] '''Certain''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:LosslessFarm.png|24px]] '''Infinite Garden''' Improvement | | * <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' |
| * Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement | | * <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defense''' |
| |-<span id="MasterTech_MolecularPrinters"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Molecular Printers''' | | |style="white-space:nowrap;"|<span id="MasterTech_ThermalBlooming">[[File:Icon_Beam.png|48px|frameless|left]] '''Thermal Blooming'''</span> |
| |Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization. | | <small>Beam Weapon </small> |
| | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Deep Core Mining''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_DoomRay|Doom Ray]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:MercModel_08.png|24px]] '''Leaching Field''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:MercModel_16.png|24px]] '''Point Disruption''' Ship Component
| |
| * Unlocks [[File:MercModel_17.png|24px]] '''Integrity Disruptor''' Ship Component
| |
| |-<span id="MasterLivingShipsTech"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|'''Living Ships''' | | |style="white-space:nowrap;"|<span id="MasterTech_CulturalConquest">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Conquest'''</span> |
| |We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions. | | <small>Non Military </small> |
| | |Greatly Increases the spread of our colonies' Influence. (Capstone) |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:|24px|frameless]] '''Precursor Mysteries''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalAffinity|Cultural Affinity]]''' Tech |
| * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Red">-100%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]] '''Maintenance'''
| | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * <span style="color:Green">+5</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]] '''Tactical Repair''' | |
| |-<span id="MasterStellarForgeTech"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]] '''Altar of the Forge''' | | |style="white-space:nowrap;"|<span id="MasterTech_FlexibleBulkheads">[[File:Icon_Starport.png|48px|frameless|left]] '''Flexible Bulkheads'''</span> |
| |By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious. | | <small>Hulls Critical </small> |
| | |Allows us to fit more components on ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Orbital Manufacturing''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_CruiserDoctrine|Battle Cruiser Doctrine]]''' Tech |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' |
| |-<span id="MasterTech_SoilEnhancement"></span>
| | * <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Soil Enhancement'''
| |
| <small>Terraform </small>
| |
| |With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Environmental Engineering''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:SoilEnhancement.png|24px]] '''Planetary Soil Upgrade''' Improvement
| |
| * Unlocks [[File:HabitatImprovementPlant.png|24px]] '''Habitat Improvement''' Improvement
| |
| |-<span id="MasterTech_ShieldAugmentation"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Augmentation''' | | |style="white-space:nowrap;"|<span id="MasterTech_ShieldRegeneration">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Regeneration'''</span> |
| <small>Defense </small> | | <small>Defense </small> |
| |Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Shield Regeneration''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_ShieldEnhancements|Shield Enhancements]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Force Field Projector''' Starbase Module
| |
| |-<span id="MasterTech_AmbientEnergy"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]] '''Ambient Energy''' | | |style="white-space:nowrap;"|<span id="MasterTech_Acquisition">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Acquisitions'''</span> |
| |By drawing on the energy of the universe, our citizens reduce their need for rest. | | |Increase starbase range, and Awards one free Frigate. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Reinforced Core''' Tech | | * Requires [[File:RaceTraitCartographer.png|24px]] '''Cartographer''' Ability |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_SpaceDoctrine|Space Doctrine]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range''' |
| |-<span id="MasterTech_XenoComputationalTheory"></span>
| | * <span style="color:Green">+1</span> Frigate |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Xeno Computational Theory''' | | |style="white-space:nowrap;"|<span id="MasterTech_HighEnergyTransfer">[[File:Icon_Beam.png|48px|frameless|left]] '''High Energy Transfer'''</span> |
| |Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness. | | <small>Beam Weapon </small> |
| | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Precursor Relic Analytics''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_DisruptorBeams|Disruptor Beams]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| |-<span id="MasterTech_AtmosphericScrubbers"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Atmospheric Scrubbers''' | | |style="white-space:nowrap;"|<span id="MasterTech_PhasorBeams">[[File:Icon_Beam.png|48px|frameless|left]] '''Phasor Beams'''</span> |
| <small>Growth </small> | | <small>Beam Weapon </small> |
| |There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on. | | |Makes Phasor based beam weapons available for our ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Conservation''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_BeamIntegrityEnhancement|Beam Weapon Enhancement]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]] '''Pollution''' | | * Unlocks [[File:WeaponModel_08.png|24px]] '''Phased Cannons''' Ship Component |
| |-<span id="MasterTech_NightmareMissileSystem"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Nightmare Missile System''' | | |style="white-space:nowrap;"|<span id="MasterTech_ImprovedArmorScience">[[File:Icon_Armor.png|48px|frameless|left]] '''Improved Armor Science'''</span> |
| <small>Missile Weapon </small> | | <small>Defense </small> |
| |The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Missile Warfare Mastery''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_ArmorDefenseTheory|Armor Defense Theory]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_11.png|24px]] '''Nightmare Torpedoes''' Ship Component | | * <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Nightmare Delivery System''' Starbase Module
| |
| |-<span id="MasterTech_Eminence"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Eminence''' | | |style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponMiniturization">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Miniaturization'''</span> |
| <small>Non Military </small> | | <small>Beam Weapon </small> |
| |We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis. | | |Reduces the size of our beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Alliances''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_ForgedBeamWeapons|Forged Beam Weapons]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:DiplomaticMinistry.png|24px]] '''Diplomatic Embassy''' Improvement | | * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| |-<span id="MasterTech_MissilePayloadOptimization"></span> | | * Unlocks [[File:WeaponModel_29XE.png|24px]] '''Experimental Plasma Pod''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Payload Optimization''' | | |style="white-space:nowrap;"|<span id="MasterTech_StellarResorts">[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Resorts'''</span> |
| <small>Missile Weapon </small> | | <small>Non Military </small> |
| |Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets. | | |Provide the most popular entertainment for your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Phoenix Missile System''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+3</span> '''Culture Points''' |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * Unlocks [[File:WeaponModel_14.png|24px]] '''Matadrox Missile''' Ship Component
| |
| |-<span id="MasterTech_InvulnerabilityShields"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Invulnerability Shields''' | | |style="white-space:nowrap;"|<span id="MasterTech_ArmorMaterialScience">[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Material Science'''</span> |
| <small>Defense </small> | | <small>Defense </small> |
| |The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Shield Focus Adaption''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_ImprovedArmorScience|Improved Armor Science]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Unlocks [[File:Shield_06.png|24px]] '''Invulnerability Field''' Ship Component | | * Unlocks [[File:Armor_03.png|24px]] '''Carbon Crystal Plating''' Ship Component |
| |-<span id="MasterTech_ExoticTourism"></span> | | * Unlocks [[File:Armor_04.png|24px]] '''Thulium Alloy Armor''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Exotic Tourism''' | | |style="white-space:nowrap;"|<span id="MasterTech_ExoticMassWeaponry">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Exotic Mass Weaponry'''</span> |
| <small>Wealth </small> | | <small>Kinetic Weapon </small> |
| |For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that. | | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-630</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Galactic Recruitment''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_GravitonGuns|Graviton Guns]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]] '''Tourism''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_DeepSpaceLabor"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Deep Space Labor Training''' | | |style="white-space:nowrap;"|'''Divine Fleets''' |
| <small>Critical </small>
| | |Allows for the construction of the Divine Temple Support Module. |
| |Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Engineering''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| * Requires [[File:RaceTraitSlavers.png|24px]] '''Slavers''' Ability | | * Requires '''[[#MasterJihadTech|Jihad]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> Asteroid
| | * Unlocks [[File:Devine_Temple_01.png|24px]] '''Divine Temple Module''' Ship Component |
| * <span style="color:Green">+1</span> Asteroid
| |
| * Unlocks [[File:Mining_Laser_01.png|24px]] '''Mining Laser''' Ship Component | |
| * Allows [[File:Miner_Preset_Icon.png|24px]] '''Miner''' Ship Category
| |
| |-<span id="MasterTech_EnergyShields"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Shields''' | | |style="white-space:nowrap;"|<span id="MasterTech_TechnologicalSingularity">[[File:Icon_Research.png|48px|frameless|left]] '''Technological Singularity'''</span> |
| <small>Defense </small> | | <small>Tech </small> |
| |While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned. | | |Results in a compounding increase to all our research every month on our capital world. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-1980</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Energy Dissipation Strategies''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | | * <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Unlocks [[File:Shield_03.png|24px]] '''Barrier Fields''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Unlocks [[File:Shield_04.png|24px]] '''Advanced Barrier Fields''' Ship Component
| |
| |-<span id="MasterTech_PrecursorRelicAnalytics"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Precursor Relic Analytics''' | | |style="white-space:nowrap;"|<span id="MasterThePathofShadows">[[File:Icon_Economics.png|48px|frameless|left]] '''The Path of Shadows'''</span> |
| |We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details. | | |Allows construction of the Shadow Temple. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Precursor Artifact Studies''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalInfluence|Cultural Influence]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Modifier Value''' | | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| |-<span id="MasterTech_OrganicArmor"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Organic Armor''' | | |style="white-space:nowrap;"|<span id="MasterTech_CruiserDoctrine">[[File:Icon_Starport.png|48px|frameless|left]] '''Battle Cruiser Doctrine'''</span> |
| <small>Defense </small> | | <small>Hulls Critical </small> |
| |Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties. | | |Allows us to build and design Cruiser class starships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Armor Density Improvements''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_StarshipRefits|Starship Refits]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | | * Unlocks [[File:Survey_01.png|24px]] '''Cruiser Module''' Ship Component |
| * Unlocks [[File:Armor_05.png|24px]] '''Kanvium Laminate''' Ship Component | | * Allows [[File:Preset_Class_Frigate.png|24px]] '''Cruiser''' Ship Category |
| |-<span id="MasterTech_InterstellarResupplyDoctrine"></span>
| | * Unlocks '''Medium''' Ship Hulls |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Logistics.png|48px|frameless|left]] '''Interstellar Resupply Doctrine''' | | |style="white-space:nowrap;"|<span id="MasterTech_CulturalOutreach">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Outreach'''</span> |
| <small>Growth </small> | | <small>Non Military </small> |
| |Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range. | | |Begin spreading our Influence throughout the galaxy. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Logistics.png|24px|frameless]] '''Fleet Resupply Doctrine''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalInfluence|Cultural Influence]]''' Tech |
| | * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | | * <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]] '''Ship Range''' | | * <span style="color:Green">+5</span> '''Culture Points''' |
| |-<span id="MasterTranslatorTech"></span> | | * Unlocks [[File:TorianCleansingTide.png|24px]] '''[[Improvements_GC4#ExoticHatchery|Exotic Hatchery]]''' Improvement |
| | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval3|Upgrade Entertainment]]''' Improvement |
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InformationHubModule|Information Hub]]''' Starbase Module |
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InterstellarExchangeModule|Interstellar Exchange]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Universal Translator''' | | |style="white-space:nowrap;"|<span id="MasterTech_SovereignImmunity">[[File:Icon_Civil.png|48px|frameless|left]] '''Sovereign Immunity'''</span> |
| <small>Universal Translator Critical </small> | | <small>Non Military </small> |
| |The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator. | | |Allows us to use our largest commander ships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| | |style="white-space:nowrap;"| |
| | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_ColonialLawAndPolicy|Colonial Law And Policy]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Governance''' Tech
| | |- |
| | |style="white-space:nowrap;"|<span id="MasterTech_SpaceWeapons">[[File:Icon_Weapons.png|48px|frameless|left]] '''Space Weapons'''</span> |
| | <small>Critical Weapon </small> |
| | |Provides access to some basic weapons for space combat. |
| | |style="min-width:125px; white-space:nowrap;"| |
| | <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_ArmedShuttles|Armed Shuttles]]''' Tech |
| * Research Translator
| | |style="white-space:nowrap;"| |
| * Allows '''You murdered a hatchery''' Event
| | * Unlocks [[File:WeaponModel_10.png|24px]] '''Particle Beam''' Ship Component |
| * Allows '''Using pods to enslave your own people''' Event | | * Unlocks [[File:WeaponModel_12X.png|24px]] '''Helios Rockets''' Ship Component |
| * Allows '''Diplomatic Drug Catastrophe''' Event | | * Unlocks [[File:WeaponModel_01.png|24px]] '''Gauss Cannon''' Ship Component |
| * Allows '''Theft of the Cosmic Eye''' Event | | |- |
| * Allows '''Massacre of the Larval Kin''' Event
| | |style="white-space:nowrap;"|<span id="MasterTech_AdaptiveArmorImprovements">[[File:Icon_Armor.png|48px|frameless|left]] '''Adaptive Armor Improvements'''</span> |
| * Allows '''Marsupial Enslavement''' Event
| | <small>Defense </small> |
| * Allows '''Desecration Crystal Kin''' Event
| | |Advancements in materials technology provides us with lighter and stronger Armor. |
| * Allows '''Deadly Appetite''' Event
| | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''Weakened the Fleshlings''' Event
| | <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''Our citizen was injured''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Underworld Gratitude''' Event
| | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_OrganicArmor|Organic Armor]]''' Tech |
| * Allows '''Our citizen was harmed on your planet''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Distinguished Visitor Injured''' Event | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Allows '''Artemis: A Business Boom''' Event | | |- |
| * Allows '''Your work on Artemis''' Event
| | |style="white-space:nowrap;"|<span id="MasterTech_LeadershipRecruiting">[[File:Icon_Civil.png|48px|frameless|left]] '''Leadership Recruiting'''</span> |
| * Allows '''Path of Pacifism''' Event
| | <small>Non Military Critical </small> |
| * Allows '''Legacy of Exploration''' Event
| | |Start putting your leaders to more effective use. |
| * Allows '''Admiration for the Conqueror''' Event
| | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''Dismay at your blood lust desires''' Event
| | <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''You are a rising crime lord''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''You're enslaving the natives''' Event
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_HyperwaveRadio|Hyperwave Radio]]''' Tech |
| * Allows '''You are our kind of evil''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Your support of the natives''' Event | | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| * Allows '''A Questionable Pact''' Event | | * Unlocks [[File:BankingSector.png|24px]] '''[[Improvements_GC4#GovernorsManor|Governor's Manor]]''' Improvement |
| * Allows '''Nebula Mining Proposition''' Event | | * Allows [[File:Policy_Bureaucracy.png|24px]] '''[[Policies#Policy_TaxExemptions|Tax Exemptions]]''' Policy |
| * Allows '''Relic Recovery Request''' Event
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_SpacingGuild|Spacing Guild]]''' Think Tank |
| * Allows '''Proposition for Swift Passage''' Event | | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_ConversionCore|Conversion Core]]''' Think Tank |
| * Allows '''Subspace Wave Collaboration''' Event
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_ProductionCore|Production Core]]''' Think Tank |
| * Allows '''Proposed Ceasefire Agreement''' Event | | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_EmpathySociety|Empathy Society]]''' Think Tank |
| * Allows '''Proposed Ceasefire Agreement''' Event
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_ScienceGuild|The Science Team]]''' Think Tank |
| * Allows '''Ultimatum for Survival''' Event | | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_CapitalistSociety|Freemarket Society]]''' Think Tank |
| * Allows '''Divine Intervention Offer''' Event
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_Thrive|Thrive]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_Ecologism|Ecologism]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_SlaversGuild|Slaver's Guild]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_SuperiorityLeague|Superiority League]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_Singularity|Singularity]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event
| | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_WarriorCaste|Warrior Caste]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]] '''[[Factions#Thinktank_NaturalLeague|Natural League]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event
| | * Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]] '''[[Factions#Thinktank_FreemindCenter|Freemind Center]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTankWarforgedIcon.png|24px]] '''[[Factions#Thinktank_Warforged|Warforged]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event
| | * Unlocks [[File:ThinkTankChildrenofthePrecursorsIcon.png|24px]] '''[[Factions#Thinktank_Precursors|Precursor Heirs]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTankShimmeringDepthsIcon.png|24px]] '''[[Factions#Thinktank_ShimmeringDepths|Shimmering Depths]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event
| | * Unlocks [[File:ThinkTankChurchoftheWayIcon.png|24px]] '''[[Factions#Thinktank_ChurchOfTheWay|Church of the Way]]''' Think Tank |
| * Allows '''Request for Ceasefire''' Event | | * Unlocks [[File:ThinkTanksCuttersGuildIcon.png|24px]] '''[[Factions#Thinktank_CuttersGuild|Cutter's Guild]]''' Think Tank |
| * Allows '''A Plea for Ceasefire''' Event
| | * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]] '''[[Factions#Thinktank_OrderOfInfection|Order of Infection]]''' Think Tank |
| * Allows '''''' Event | | * Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]] '''[[Factions#Thinktank_CollectiveConsciousness|Shared Mind]]''' Think Tank |
| * Allows '''The Exile''' Event
| | |- |
| * Allows '''Technology Exchange''' Event | | |style="white-space:nowrap;"|<span id="MasterTheWayTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Way'''</span> |
| * Allows '''Space Creature Migration''' Event | | |Allows construction of the Krynniac Oracle. |
| * Allows '''Alternate Energy Source''' Event
| | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''Refugees of disaster''' Event | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''Disputed Territory''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Damaged Trade Ship''' Event | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| * Allows '''The Dreadlord Artifact''' Event
| | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| * Allows '''Failed Colonization Effort''' Event | | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTheOrderTech|The Order]]''' Tech |
| * Allows '''Enemy of the state''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Invasive Species''' Event | | |- |
| * Allows '''Cultural Invasion''' Event | | |style="white-space:nowrap;"|<span id="MasterTech_ArmorDefenseTheory">[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Defense Theory'''</span> |
| * Allows '''Cultural Exchange Festival''' Event
| | <small>Defense </small> |
| * Allows '''The Pilgrimage Proposal''' Event | | |Advanced Armor helps mitigate damage from attacks. |
| * Allows '''The Ghastly Request''' Event
| | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''The Bloody Proposal''' Event | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''Deepwater Festival''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Deep Water''' Event | | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTech_EvasiveTactics|Evasive Tactics]]''' Tech |
| * Allows '''The Way''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Dream Spies''' Event | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| * Allows '''Weapons of War''' Event
| | * Unlocks [[File:Armor_02.png|24px]] '''Titanium Plating''' Ship Component |
| * Allows '''Special Offer''' Event
| | * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''[[Starbases_GC4#DurantiumCompositeModule|Durantium Composite]]''' Starbase Module |
| * Allows '''Persuasion Workshop''' Event
| | |- |
| * Allows '''Crystal Resonance''' Event
| | |style="white-space:nowrap;"|<span id="MasterTech_CulturalAssimilation">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Assimilation'''</span> |
| * Allows '''Refugees''' Event
| | <small>Non Military </small> |
| * Allows '''Borderworld Crime''' Event
| | |Begin spreading our Influence throughout the galaxy. |
| * Allows '''Culture Wars''' Event | | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''Request for Support''' Event | | <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''The Everwar''' Event | | |style="white-space:nowrap;"| |
| * Allows '''Against the Tide''' Event
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech |
| * Allows '''Festron Survivors''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Drengin Prison''' Event
| | * <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * Allows '''Sleeper Ship''' Event
| | * <span style="color:Green">+5</span> '''Culture Points''' |
| * Allows '''Cryogenic Tank''' Event
| | * Unlocks [[File:AssimilationFoundation.png|24px]] '''[[Improvements_GC4#AssimilationFoundation|Assimilation Foundation]]''' Improvement |
| * Allows '''Choose a Side''' Event
| | * Unlocks [[File:SlaveMill.png|24px]] '''[[Improvements_GC4#MercenaryCamp|Mercenary Camp]]''' Improvement |
| * Allows '''Scrap Dealer''' Event
| | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence4|Upgrade Culture]]''' Improvement |
| * Allows '''Lost Torians''' Event
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InterstellarMinistryModule|Interstellar Ministry]]''' Starbase Module |
| * Allows '''Krynn Missionaries''' Event
| | |- |
| * Allows '''Baratak Guardians''' Event | | |style="white-space:nowrap;"|<span id="MasterTech_AdvancedComposites">[[File:Icon_Marines.png|48px|frameless|left]] '''Advanced Composites'''</span> |
| * Allows '''Xeloxi Smugglers''' Event | | <small>Critical Hulls </small> |
| * Allows '''Torian Scientists''' Event | | |Increase the capabilities of our shipyards. |
| * Allows '''Manti Cluster''' Event | | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''Stolen Drive''' Event
| | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''Fleeing Scientist''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Ambassador's Ship''' Event
| | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalRepair|Orbital Repair]]''' Tech |
| * Allows '''Fragile Rift''' Event
| | |style="white-space:nowrap;"| |
| * Allows '''Mimots Faux Pas''' Event
| | * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| * Allows '''Market Collapse''' Event
| | |- |
| * Allows '''Torian Terrorist''' Event
| | |style="white-space:nowrap;"|<span id="MasterTech_InterstellarCabinet">[[File:Icon_Civil.png|48px|frameless|left]] '''Interstellar Cabinet'''</span> |
| * Allows '''Kurja Gladiator''' Event
| | <small>Non Military Critical </small> |
| * Allows '''Archive Location''' Event
| | |Makes available more Ministers. |
| * Allows '''Investigation''' Event
| | |style="min-width:125px; white-space:nowrap;"| |
| * Allows '''Meeting New Species''' Event | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Allows '''Galactic Tourism Initiative''' Event
| | |style="white-space:nowrap;"| |
| * Unlocks [[File:BiosphereManipulator.png|24px]] '''Heritage Center''' Improvement
| | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_LeadershipRecruiting|Leadership Recruiting]]''' Tech |
| * Unlocks [[File:District_Influence.png|24px]] '''Cultural District''' Improvement | | |style="white-space:nowrap;"| |
| * Unlocks [[File:festimp_25.png|24px]] '''Harmonious Antennae''' Improvement | | * Unlocks [[File:Minister_Crime.png|24px]] '''[[Ministers#MinisterCrime|Minister of Justice]]''' |
| * Unlocks [[File:luximp4.png|24px]] '''Prismatic Learning Matrix''' Improvement | | |- |
| * Allows [[File:Policy_EndlessFeast.png|24px]] '''Export Food''' Policy | | |style="white-space:nowrap;"|<span id="MasterTech_EnergyDissipationStrategies">[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Dissipation Strategies'''</span> |
| * Unlocks [[File:Cargo_Pod_01.png|24px]] '''Cargo Module''' Ship Component | | <small>Defense </small> |
| * Allows [[File:Freighter_Preset_Icon.png|24px]] '''Freighter''' Ship Category
| | |By deflecting the incoming energy, our Shields have less to resist. |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Awareness Center''' Starbase Module
| | |style="min-width:125px; white-space:nowrap;"| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''The Media Alliance''' Think Tank
| | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Banking Clan''' Think Tank
| | |style="white-space:nowrap;"| |
| * Unlocks [[File:Minister_Finance.png.png|24px]] '''Minister of Tourism'''
| | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_EnergyDeflectionTheory|Energy Deflection Theory]]''' Tech |
| |-<span id="MasterTech_ArtifactStudies"></span>
| | |style="white-space:nowrap;"| |
| | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| | |- |
| | |style="white-space:nowrap;"|<span id="MasterTech_ShieldEnhancements">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Enhancements'''</span> |
| | <small>Defense </small> |
| | |Advancements in energy technology provides us with stronger shields. |
| | |style="min-width:125px; white-space:nowrap;"| |
| | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| | |style="white-space:nowrap;"| |
| | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_EnergyShields|Energy Shields]]''' Tech |
| | |style="white-space:nowrap;"| |
| | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| | |- |
| | |style="white-space:nowrap;"|<span id="MasterTech_HyperFieldMassDrivers">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Hyper Field Mass Drivers'''</span> |
| | <small>Kinetic Weapon </small> |
| | |Increases the power of our Kinetic weapons. |
| | |style="min-width:125px; white-space:nowrap;"| |
| | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| | |style="white-space:nowrap;"| |
| | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_KineticAugmentation|Kinetic Augmentation]]''' Tech |
| | |style="white-space:nowrap;"| |
| | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Precursor Artifact Studies''' | | |style="white-space:nowrap;"|<span id="MasterTech_StellarEmigration">[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Emigration'''</span> |
| |We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth. | | <small>Non Military </small> |
| | |Begin spreading our Influence throughout the galaxy. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Precursor Studies''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalOutreach|Cultural Outreach]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:PrecursorNanitesL2.png|24px]] '''Precursor Nanites''' Improvement | | * <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]] '''Xeno Archeology Institute''' Starbase Module | | * <span style="color:Green">+5</span> '''Culture Points''' |
| |-<span id="MasterTech_ManufacturingCapitals"></span>
| | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval4|Upgrade Entertainment]]''' Improvement |
| | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence3|Upgrade Culture]]''' Improvement |
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InterstellarEmbassyModule|Interstellar Embassy]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Manufacturing Capitals''' | | |style="white-space:nowrap;"|'''Jihad''' |
| <small>Production </small>
| | |Allows Holy War to commence. |
| |In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Bioplastics''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:ManufacturingCapital2.png|24px]] '''Manufacturing Capital''' Improvement | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:Minister_Production.png.png|24px]] '''Minister of Production''' | | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |-<span id="MasterTech_InterstellarCurrency"></span>
| | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| | * <span style="color:Green">+1</span> Cruiser |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Currency''' | | |style="white-space:nowrap;"|<span id="MasterTech_XenoReligions">[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Religions'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in. | | |Faith may help lead us into the next era. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Starbase Market''' Starbase Module | | * Unlocks [[File:CoordinationTemple.png|24px]] '''[[Improvements_GC4#CoordinationTemple|Coordination Temple]]''' Improvement |
| |-<span id="MasterTech_GravitonGuns"></span> | | * Allows [[File:Policy_YouAreJustANumber.png|24px]] '''[[Policies#Policy_YouAreJustANumber|You Are Just A Number]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Graviton Guns''' | | |style="white-space:nowrap;"|<span id="MasterTech_ColonialLawAndPolicy">[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Law And Policy'''</span> |
| <small>Kinetic Weapon </small> | | <small>Non Military </small> |
| |Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside. | | |Reduces Crime across our civilization. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Improved Kinetic Weapon Doctrine''' Tech | | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_PoliticalCapital|Political Capital]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_28.png|24px]] '''Graviton Gun''' Ship Component | | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' |
| * Unlocks [[File:WeaponModel_26.png|24px]] '''Graviton Vulcan Gun''' Ship Component | | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| |-<span id="MasterTech_StarshipRefits"></span> | | * Unlocks [[File:Icon_002.png|24px]] '''[[Improvements_GC4#LegalOffices|Planetary Court]]''' Improvement |
| | * Allows [[File:Policy_PoliceState.png|24px]] '''[[Policies#Policy_PoliceState|Police State]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Starship Refits''' | | |style="white-space:nowrap;"|<span id="MasterTech_CulturalAffinity">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Affinity'''</span> |
| <small>Hulls Critical </small> | | <small>Non Military </small> |
| |When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology. | | |Begin spreading our Influence throughout the galaxy. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-75</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Orbital Ship Assembly''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalDomination|Cultural Domination]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+25%</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' | | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * Ship Refitting Unlocked | | * <span style="color:Green">+2</span> '''Culture Points''' |
| |-<span id="MasterTech_PreferredLending"></span>
| | * Unlocks [[File:EntertainmentCapital.png|24px]] '''[[Improvements_GC4#EntertainmentCapital|Entertainment Capital]]''' Improvement |
| | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval5|Upgrade Entertainment]]''' Improvement |
| | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence5|Upgrade Culture]]''' Improvement |
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#HiveMindCenter|Hive Mind]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Preferred Lending''' | | |style="white-space:nowrap;"|<span id="MasterTech_SpaceDoctrine">[[File:Icon_Starport.png|48px|frameless|left]] '''Space Doctrine'''</span> |
| <small>Wealth Trade </small> | | <small>Defense Critical </small> |
| |All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it. | | |Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Banking''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_ArmedShuttles|Armed Shuttles]]''' Tech |
| * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' |
| * Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement | | * Can Auto Fire Weapons |
| * Allows [[File:Policy_WealthTax.png|24px]] '''Wealth Tax''' Policy | | * Allows [[File:Policy_StarshipSpecifications.png|24px]] '''[[Policies#Policy_ShipSpecifications|Starship Specifications]]''' Policy |
| |-<span id="MasterTech_GeneticArchitecture"></span> | | * Unlocks [[File:Survey_01.png|24px]] '''Frigate Module''' Ship Component |
| | * Unlocks [[File:Survey_01.png|24px]] '''Siege Module''' Ship Component |
| | * Allows [[File:Preset_Class_Gunboat.png|24px]] '''Frigate''' Ship Category |
| | * Allows [[File:Preset_Class_Siege.png|24px]] '''Siege''' Ship Category |
| | * Unlocks '''Small''' Ship Hulls |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Genetic Architecture''' | | |style="white-space:nowrap;"|<span id="MasterTech_StellarMarines">[[File:Icon_Marines.png|48px|frameless|left]] '''Stellar Marines'''</span> |
| |A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us. | | <small>Invasion </small> |
| | |Improves our ability to invade worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Regenerative Gels''' Tech | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | | * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' |
| * <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills'''
| |
| * <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence'''
| |
| |-<span id="MasterTech_Alliances"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Alliances''' | | |style="white-space:nowrap;"|<span id="MasterTech_AdaptiveMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Adaptive Missile System'''</span> |
| <small>Non Military </small> | | <small>Missile Weapon </small> |
| |There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors. | | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Trade Pacts''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_PayloadMiniaturization|Payload Miniaturization]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTech_ExtremeMiniaturization"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Extreme Miniaturization''' | | |style="white-space:nowrap;"|<span id="MasterTech_ReallyLateStageCapitalism">[[File:Icon_Economics.png|48px|frameless|left]] '''Really Late Stage Capitalism'''</span> |
| <small>Hulls Critical </small> | | <small>Wealth Trade </small> |
| |This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships. | | |First step to ensuring our currency is the galactic reserve currency. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Flexible Bulkheads''' Tech | | * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability |
| | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterCommunicationsTech|Governance]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| * <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | | * <span style="color:Green">+1</span> Freighter |
| |-<span id="MasterTech_StarbaseComStack"></span> | | * Allows '''Trade Routes Available''' Event |
| | * Unlocks [[File:TradePost.png|24px]] '''[[Improvements_GC4#TradeNetwork|Trade Network]]''' Improvement |
| | * Unlocks [[File:GalacticStockExchange.png|24px]] '''[[Improvements_GC4#GalacticReserve|Galactic Currency Reserve]]''' Improvement |
| | * Allows [[File:Policy_FreeTrade.png|24px]] '''[[Policies#Policy_FreeTrade|Free Trade]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Starbase Com Stack''' | | |style="white-space:nowrap;"|<span id="MasterTech_CoordinatedTravel">[[File:Icon_Drives.png|48px|frameless|left]] '''Coordinated Travel'''</span> |
| |Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier. | | |Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Warp Theory''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:GC3_SensorRange_Icon.png|24px]] '''Sector Scanners''' Starbase Module | | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' |
| * Unlocks [[File:GC3_Starbase_Range_Icon.png|24px]] '''Support Field Stabilization''' Starbase Module | | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' |
| * Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Interstellar Collectors''' Starbase Module
| |
| |-<span id="MasterPrecursorTraditions"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]] '''Precursor Traditions''' | | |style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileWarfareDoctrine">[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Doctrine'''</span> |
| |As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions. | | <small>Missile Weapon </small> |
| | |Increases the power of our Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Orbital Manufacturing''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_MissilePayloadOptimization|Missile Payload Optimization]]''' Tech |
| * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]] '''Maintenance'''
| | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * <span style="color:Green">+10%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|24px]] '''Military''' | |
| |-<span id="MasterTech_BlackholeGun"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Blackhole Gun''' | | |style="white-space:nowrap;"|<span id="MasterTech_OrbitalShipAssembly">[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Ship Assembly'''</span> |
| <small>Kinetic Weapon </small> | | <small>Critical Hulls </small> |
| |The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way. | | |Allows for more effective starship construction. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Kinetic Weapon Mastery''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_SpaceDoctrine|Space Doctrine]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:WeaponModel_05.png|24px]] '''Singularity Driver''' Ship Component | | * <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' |
| * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Singularity Drivers''' Starbase Module
| |
| |-<span id="MasterTech_AntiMatterExtraction"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Antimatter Extraction''' | | |style="white-space:nowrap;"|<span id="MasterTech_DoomRay">[[File:Icon_Beam.png|48px|frameless|left]] '''Doom Ray'''</span> |
| |Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often. | | <small>Beam Weapon </small> |
| | |Makes the Doom Ray available. It is exactly what it sounds like. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Lossless Mining''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_PhasedEnergyMagnification|Phased Energy Magnification]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mining''' | | * Unlocks [[File:WeaponModel_30.png|24px]] '''Doom Ray''' Ship Component |
| * Unlocks [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Extractor''' Starbase Module | | * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#StationaryDoomRayModule|Stationary Doom Ray]]''' Starbase Module |
| |-<span id="MasterTech_SubspaceScanning"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Subspace Scanning''' | | |style="white-space:nowrap;"|<span id="MasterTech_PlasmaBeams">[[File:Icon_Beam.png|48px|frameless|left]] '''Plasma Beams'''</span> |
| <small>Critical </small> | | <small>Beam Weapon </small> |
| |A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required. | | |Unlocks Plasma based beam weapon components for our ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Engineering''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_SpaceLasers|Photonic Alignment]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|24px]] '''Ship Range'''
| | * Unlocks [[File:WeaponModel_06.png|24px]] '''Plasma Pod''' Ship Component |
| * <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]] '''Sensor Range'''
| | * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#PlasmaTurretModule|Starbase Plasma Turrets]]''' Starbase Module |
| * Unlocks [[File:eyes.png|24px]] '''Eyes of the Universe''' Improvement | |
| * Unlocks [[File:HyperWarp_01.png|24px]] '''Promethion Drive''' Ship Component | |
| * Unlocks [[File:Sensor_01.png|24px]] '''Subspace Sensor''' Ship Component
| |
| |-<span id="MasterTech_MiningMissions"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Mining Missions''' | | |style="white-space:nowrap;"|<span id="MasterTech_DreadnoughtDoctrine">[[File:Icon_Starport.png|48px|frameless|left]] '''Dreadnought Doctrine'''</span> |
| |The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that. | | <small>Hulls Critical </small> |
| | |Allows us to design and build Dreadnought class starships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Orbital Manufacturing''' Tech | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_AdvancedComposites|Advanced Composites]]''' Tech |
| * Requires [[File:RaceTraitPersuasive.png|24px]] '''Miners (+1)''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Mission_Production.png|24px]] '''Industrial Goods''' Improvement | | * Unlocks [[File:Survey_01.png|24px]] '''Dreadnought Module''' Ship Component |
| |-<span id="MasterTech_OrbitalResearchLabs"></span> | | * Allows [[File:Preset_Class_Dreadnought.png|24px]] '''Dreadnought''' Ship Category |
| | * Unlocks '''Huge''' Ship Hulls |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Orbital Research Labs''' | | |style="white-space:nowrap;"|<span id="MasterTech_ArmorDensityImprovements">[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Density Improvements'''</span> |
| <small>Tech </small> | | <small>Defense </small> |
| |Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts. | | |Advancements in materials technology provides us with lighter and stronger Armor. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Artificial General Intelligence''' Tech | | * Requires [[File:Icon_Armor.png|24px|frameless]] '''[[#MasterTech_SelfHealingArmor|Self-Healing Armor]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Orbital Research Center''' Starbase Module | | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' |
| |-<span id="MasterTech_PointDefenseArrays"></span>
| | * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''[[Starbases_GC4#KanviumLaminateModule|Kanvium Laminate]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Point Defense Arrays''' | | |style="white-space:nowrap;"|<span id="MasterTech_PredictiveProcessors">[[File:Icon_Research.png|48px|frameless|left]] '''Predictive Processors'''</span> |
| <small>Defense </small>
| | |Increases the Intelligence of our citizens. |
| |By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Countermeasure Efficiency''' Tech | | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| | * Requires [[File:Icon_Research.png|24px|frameless]] '''[[#MasterTech_PostSentience|Post-Sentience]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' |
| |-<span id="MasterTech_SingularityPowerPlants"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Singularity Power Plants''' | | |style="white-space:nowrap;"|<span id="MasterTech_MithrilarianEpics">[[File:Icon_Sensors.png|48px|frameless|left]] '''Mithrilarian Epics'''</span> |
| <small>Production </small> | | <small>Non Military </small> |
| |On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel. | | |Faith may help lead us into the next era. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Claytronics''' Tech | | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoTheology|Xeno Theology]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:singularityplant.png|24px]] '''Singularity Power Plant''' Improvement | | * Unlocks [[File:ShrineOfMithrillar.png|24px]] '''[[Improvements_GC4#ShrineoftheMithrilar|Shrine of the Mithrilar]]''' Improvement |
| * Unlocks [[File:Upgrade_Manufacturing.png|24px]] '''Upgrade Manufacturing''' Improvement
| |
| |-<span id="MasterTech_NanoRecyclers"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Nano Recyclers''' | | |style="white-space:nowrap;"|<span id="MasterTech_PhotonicWarheadSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Photonic Warhead System'''</span> |
| <small>Growth </small> | | <small>Missile Weapon </small> |
| |This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling. | | |Makes available the Photonic Missile system for our ship designs. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Land Preservation''' Tech | | * Requires [[File:Icon_Missile.png|24px|frameless]] '''[[#MasterTech_ImprovedMissileProduction|Improved Missile Production]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]] '''Pollution''' | | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| |-<span id="MasterTheCallingTech"></span> | | * Unlocks [[File:WeaponModel_15.png|24px]] '''Photonic Warhead''' Ship Component |
| | * Unlocks [[File:WeaponModel_14X.png|24px]] '''MeleraX Warhead''' Ship Component |
| | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#PhotonicTorpedoArrayModule|Photonic Torpedo Array]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Calling''' | | |style="white-space:nowrap;"|<span id="MasterTech_EconomicDevelopment">[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Development'''</span> |
| |Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way. | | <small>Non Military </small> |
| | |Provides economic growth for our civilization. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Defense.png|24px|frameless]] '''The Path''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_HyperwaveRadio|Hyperwave Radio]]''' Tech |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:KrynniacMission.png|24px]] '''Krynniac Mission''' Improvement | | * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' |
| |-<span id="MasterTech_TradeNetworks"></span> | | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth1|Upgrade Markets]]''' Improvement |
| | * Allows [[File:Policy_EconomicDevelopment.png|24px]] '''[[Policies#Policy_EconomicDevelopment|Economic Development]]''' Policy |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Trade Networks''' | | |style="white-space:nowrap;"|<span id="MasterTech_ShieldFocusAdaption">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Focus Adaption'''</span> |
| <small>Wealth Critical </small> | | <small>Defense </small> |
| |We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments. | | |Advancements in energy technology provides us with stronger shields. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Xeno Hospitality''' Tech | | * Requires [[File:Icon_Shields.png|24px|frameless]] '''[[#MasterTech_ShieldFrequencyModulation|Shield Frequency Modulation]]''' Tech |
| * Blocked by [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' |
| * <span style="color:Green">+1</span> Freighter
| | * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''[[Starbases_GC4#InvulnerabilitySphereModule|Invulnerability Sphere]]''' Starbase Module |
| * Allows '''Trade Routes Available''' Event
| |
| * Unlocks [[File:TradePost.png|24px]] '''Trade Network''' Improvement | |
| * Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Currency Reserve''' Improvement
| |
| * Allows [[File:Policy_FreeTrade.png|24px]] '''Free Trade''' Policy
| |
| |-<span id="MasterTech_KineticDischargeMiniaturization"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Discharge Miniaturization''' | | |style="white-space:nowrap;"|<span id="MasterTech_ForgedBeamWeapons">[[File:Icon_Beam.png|48px|frameless|left]] '''Forged Beam Weapons'''</span> |
| <small>Kinetic Weapon </small> | | <small>Beam Weapon </small> |
| |Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently. | | |Increases the power of our Beam weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Kinetic Weapon Targeting''' Tech | | * Requires [[File:Icon_Beam.png|24px|frameless]] '''[[#MasterTech_PlasmaBeams|Plasma Beams]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | | * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| |-<span id="MasterTech_SelfHealingArmor"></span> | | * Unlocks [[File:WeaponModel_29X.png|24px]] '''Enhanced Plasma Pod''' Ship Component |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Self-Healing Armor''' | | |style="white-space:nowrap;"|<span id="MasterMajestyTech">[[File:Icon_Sensors.png|48px|frameless|left]] '''Majesty'''</span> |
| <small>Defense </small> | | <small>Diplomacy </small> |
| |During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself. | | |Allows formation of assimilation treaties. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Diamonic Armor Composite''' Tech | | * Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalAffinity|Cultural Affinity]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| |-<span id="MasterTech_IndividualDivinity"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Individual Divinity''' | | |style="white-space:nowrap;"|<span id="MasterTech_InterstellarInvestments">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Investments'''</span> |
| |Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence. | | <small>Non Military </small> |
| | |Advancing galactic-scale investment strategies. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech | | * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarTrade|Interstellar Trade]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |-<span id="MasterTech_ShipUpgradeDrones"></span> | | * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Ship Upgrade Drones''' | | |style="white-space:nowrap;"|<span id="MasterSanctuaryTech">[[File:Icon_Sensors.png|48px|frameless|left]] '''Consensus Maker'''</span> |
| |Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology. | | <small>Diplomacy </small> |
| | |Our diplomatic skills will increase every month. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-1800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Construction Drones''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:MercModel_129.png|24px]] '''AI Controller''' Ship Component | | * <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| * Unlocks [[File:MercModel_121.png|24px]] '''Virtual Bridge''' Ship Component | | * <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| * Unlocks [[File:MercModel_157.png|24px]] '''Cantina''' Ship Component
| |
| |-<span id="MasterTech_NeuralMapping"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Neural Mapping''' | | |style="white-space:nowrap;"|<span id="MasterTech_PlanetaryInvasion">[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Invasion'''</span> |
| <small>Tech </small> | | <small>Invasion Critical </small> |
| |We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find. | | |Allows the construction of Invasion Transports which are vital for invading core worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Orbital Research Labs''' Tech | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryMobilization|Planetary Mobilization]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Unlocks [[File:Research_Build.png|24px]] '''Aid Research''' Improvement | | * Allows [[File:Policy_Conscription.png|24px]] '''[[Policies#Policy_Conscription|Conscription]]''' Policy |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement | | * Unlocks [[File:Transport_01.png|24px]] '''Transport Module''' Ship Component |
| |-<span id="MasterTech_InterstellarMarkets"></span> | | * Unlocks [[File:TerranModel_139.png|24px]] '''Spore Module''' Ship Component |
| | * Allows [[File:Preset_Class_Transport.png|24px]] '''Invader''' Ship Category |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Markets''' | | |style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Drengin">[[File:Icon_Weapons.png|48px|frameless|left]] '''Warships'''</span> |
| <small>Non Military </small> | | <small>Critical Weapon </small> |
| |As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples. | | |Provide a prototype Siege ship to conquer small enemy worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Investments''' Tech | | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability |
| * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_Warfare|Warfare]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | | * <span style="color:Green">+1</span> Siege |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * <span style="color:Green">+1</span> Sniper |
| * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | | * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy |
| |-<span id="MasterTech_AntiMissileClusters"></span> | | * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component |
| | * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component |
| | * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component |
| | * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component |
| | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Fighter''' Ship Category |
| | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Anti-Missile Clusters''' | | |style="white-space:nowrap;"|<span id="MasterTech_GloriousLegacy">[[File:Icon_Sensors.png|48px|frameless|left]] '''Glorious Legacy'''</span> |
| <small>Defense </small> | | <small>Non Military </small> |
| |By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel. | | |Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Point Defense System''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * <span style="color:Green">+2</span> '''Culture Points''' |
| |-<span id="MasterTech_EconomicSingularity"></span>
| | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Singularity''' | | |style="white-space:nowrap;"|<span id="MasterThePathTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Path'''</span> |
| |The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one. | | |Allows construction of the Krynniac Temple and Ministry. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-1050</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Financial Sectors''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoReligions|Xeno Religions]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | | * Unlocks [[File:KrynnConsulate.png|24px]] '''[[Improvements_GC4#KrynnConsulate|Krynn Consulate]]''' Improvement |
| |-<span id="MasterTech_XenoConservation"></span> | | * Unlocks [[File:KrynniacTemple.png|24px]] '''[[Improvements_GC4#KrynniacTemple|Krynniac Temple]]''' Improvement |
| | * Unlocks [[File:KrynniacMinistry.png|24px]] '''[[Improvements_GC4#KrynniacMinistry|Krynniac Ministry]]''' Improvement |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Xeno Conservation''' | | |style="white-space:nowrap;"|<span id="MasterTech_MassManipulation">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Mass Manipulation'''</span> |
| <small>Growth </small> | | <small>Kinetic Weapon </small> |
| |Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us. | | |Increases the power of our Kinetic weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Environmental Engineering''' Tech | | * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''[[#MasterTech_BlackholeGun|Blackhole Gun]]''' Tech |
| * Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]] '''Aquatic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterTech_Negotiations"></span>
| | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Negotiation Algorithms''' | | |style="white-space:nowrap;"|<span id="MasterTech_CulturalDomination">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Domination'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations. | | |Begin spreading our Influence throughout the galaxy. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Entertainment''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_CulturalAssimilation|Cultural Assimilation]]''' Tech |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | | * <span style="color:Green">+2</span> '''Culture Points''' |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Exchange''' Starbase Module | | * Unlocks [[File:CulturalBeacon.png|24px]] '''[[Improvements_GC4#CulturalBeacon|Cultural Beacon]]''' Improvement |
| |-<span id="MasterCoordinationTempleTech"></span> | | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#IndoctrinationCenter|Indoctrination Center]]''' Starbase Module |
| | * Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Celebrity|Celebrity]]''' Citizen Specialization |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]] '''Coordination Temple''' | | |style="white-space:nowrap;"|<span id="MasterTech_MascrinthusAndDraginol">[[File:Icon_Sensors.png|48px|frameless|left]] '''Mascrinthus and Draginol'''</span> |
| |The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path. | | <small>Non Military </small> |
| | |Faith may help lead us into the next era. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Conservation''' Tech | | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_MithrilarianEpics|Mithrilarian Epics]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| |-<span id="MasterTech_ColonialBureaucracy"></span> | | * Unlocks [[File:ShrineofTandis.png|24px]] '''[[Improvements_GC4#ShrineofTandis|Shrine of Tandis]]''' Improvement |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Bureaucracy''' | | |style="white-space:nowrap;"|<span id="MasterTech_WeaponSystems">[[File:Icon_Weapons.png|48px|frameless|left]] '''Weapon Systems'''</span> |
| <small>Non Military </small> | | <small>Critical Weapon </small> |
| |We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony. | | |Allows for better integration of our newly invented space weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Interstellar Cabinet''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_SpaceWeapons|Space Weapons]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | | * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' |
| * Unlocks [[File:officeofcontrol.png|24px]] '''Office of Control''' Improvement | | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' |
| * Unlocks [[File:ChampionsTemple.png|24px]] '''Prison''' Improvement | | * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' |
| * Allows [[File:Policy_PlanetaryStimulus.png|24px]] '''Planetary Stimulus''' Policy
| | * Unlocks [[File:component_targetingcomputer.png|24px]] '''Targeting Computer''' Ship Component |
| * Allows [[File:Policy_SecurityLighting.png|24px]] '''Security Lights''' Policy | |
| |-<span id="MasterTech_ReinforcedCore"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]] '''Reinforced Core''' | | |style="white-space:nowrap;"|<span id="MasterUnbrokenSpirt">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Unbroken Spirit'''</span> |
| |We have improved the design of our citizens. And we can upgrade our current citizens to the improved design. | | |Boost the Hitpoints of our ships. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Processor Upgrades''' Tech | | * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | | * <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| |-<span id="MasterTech_XenoEntertainment"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Entertainment''' | | |style="white-space:nowrap;"|<span id="MasterTech_XenoEconomics">[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Economics'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start. | | |Improves the Income on your worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_XenoCommerce|Xeno Commerce]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| | * Unlocks [[File:FinancialCapital.png|24px]] '''[[Improvements_GC4#FinancialCapital|Financial Capital]]''' Improvement |
| * Unlocks [[File:TorianResearchCommune.png|24px]] '''Virtual World''' Improvement | | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#OrbitalShoppingCenter|Orbital Shopping Center]]''' Starbase Module |
| * Unlocks [[File:HoloTheater.png|24px]] '''Holo Theater''' Improvement
| |
| * Unlocks [[File:EntertainmentNetwork.png|24px]] '''Pleasure Dome''' Improvement | |
| * Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement
| |
| * Unlocks [[File:Icon_Broadcast.png|24px]] '''Broadcast Culture''' Improvement
| |
| * Allows [[File:Policy_FreeMedia.png|24px]] '''Free Media''' Policy
| |
| * Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]] '''Entertainer''' Citizen Specialization
| |
| |-<span id="MasterMolecularFabricationTech"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]] '''Molecular Fabrication''' | | |style="white-space:nowrap;"|<span id="MasterTech_PlanetaryMobilization">[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Mobilization'''</span> |
| |Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food. | | <small>Defense Critical </small> |
| | |Allows us to put our citizens to greater use. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Policies''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech |
| * Requires [[File:RaceTraitParanoid.png|24px]] '''Paranoid''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+5%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | | * Unlocks [[File:PlamaFurnace.png|24px]] '''[[Improvements_GC4#StellarForge|Stellar Forge]]''' Improvement |
| |-<span id="MasterTech_PlanetarySubstrates"></span> | | * Unlocks [[File:Icon_005.png|24px]] '''[[Improvements_GC4#SurveillanceCenter|Surveillance Center]]''' Improvement |
| | * Unlocks [[File:Minister_Defense.png|24px]] '''[[Ministers#MinisterDefense|Minister of Defense]]''' |
| | * Unlocks [[File:Leader_General_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Soldier|Soldier]]''' Citizen Specialization |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Planetary Substrates''' | | |style="white-space:nowrap;"|<span id="MasterTech_AvengerMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Avenger Missile System'''</span> |
| <small>Growth Critical </small> | | <small>Missile Weapon </small> |
| |By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities. | | |Allows construction of basic Missile weapons. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Policies''' Tech | | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''[[#MasterTech_WeaponSystems|Weapon Systems]]''' Tech |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Grants the [[Modify Planet]] artifact.
| | * Unlocks [[File:WeaponModel_13.png|24px]] '''Avenger''' Ship Component |
| * Unlocks [[File:Icon_006.png|24px]] '''Kimberly's Refuge''' Improvement | |
| * Unlocks [[File:District_Population.png|24px]] '''Housing District''' Improvement
| |
| |-<span id="MasterTech_AsteroidFactories"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Asteroid Factories''' | | |style="white-space:nowrap;"|<span id="MasterTech_OpenTradePolicy">[[File:Icon_Economics.png|48px|frameless|left]] '''Open Trade Policy'''</span> |
| |A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale. | | <small>Wealth Trade </small> |
| | |Increase the reach of our trade networks. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Orbital Mining''' Tech | | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_PreferredLending|Preferred Lending]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.2</span> [[File:GC3_Raw_Production_Icon.png|24px]] '''Raw Production''' | | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' |
| * Unlocks [[File:GC3_Alert_Starbase_Icon.png|24px]] '''Mining Barracks''' Starbase Module | | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth4|Upgrade Markets]]''' Improvement |
| |-<span id="MasterTech_BeamWeaponAugmentation"></span>
| | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradingHubModule|Trading Hub]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Augmentation''' | | |style="white-space:nowrap;"|<span id="MasterTech_Redoubts">[[File:Icon_Marines.png|48px|frameless|left]] '''Redoubts'''</span> |
| <small>Beam Weapon </small> | | <small>Invasion </small> |
| |Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent. | | |Improves our ability to defend our worlds against invasions. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Beam Weapon Miniaturization''' Tech | | * Requires [[File:RaceTraitExperienced.png|24px]] '''Experienced''' Ability |
| | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryDefenses|Planetary Defenses]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | | * <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Starbase Disruptor bank''' Starbase Module
| |
| |-<span id="MasterTech_AntimatterDetonation"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Antimatter Detonation''' | | |style="white-space:nowrap;"|<span id="MasterDefensiveDiscipline">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Discipline'''</span> |
| <small>Missile Weapon </small>
| | |Makes our ships' crews more effective when in defensive maneuvers. |
| |By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Photonic Warhead System''' Tech | | * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability |
| | * Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''[[#MasterUnbrokenSpirt|Unbroken Spirit]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | | * <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' |
| * Unlocks [[File:ColonyModel_01.png|24px]] '''Antimatter Bomb''' Ship Component
| |
| |-<span id="MasterTech_CountermeasureEfficiency"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Countermeasure Efficiency''' | | |style="white-space:nowrap;"|<span id="MasterBlackMarketTech">[[File:Icon_Economics.png|48px|frameless|left]] '''Black Market'''</span> |
| <small>Defense </small>
| | |Lets us build a Black Market. |
| |If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Anti-Missile Clusters''' Tech | | * Requires [[File:RaceTraitWarProfiteers.png|24px]] '''War Profiteers''' Ability |
| | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * Unlocks [[File:BlackMarket.png|24px]] '''[[Improvements_GC4#BlackMarket|Black Market]]''' Improvement |
| |-<span id="MasterDefensiveTrance"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Trance''' | | |style="white-space:nowrap;"|<span id="MasterShadowEnforcers">[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Enforcers'''</span> |
| |Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering. | | |Allows construction of the Enforcement Temple. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''Defensive Discipline''' Tech | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterThePathofShadows|The Path of Shadows]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Beam Resistance'''
| |
| * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Kinetic Resistance'''
| |
| * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Missile Resistance'''
| |
| |-<span id="MasterTech_TemperedArmor"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Tempered Armor''' | | |style="white-space:nowrap;"|<span id="MasterTech_Diplomacy">[[File:Icon_Sensors.png|48px|frameless|left]] '''Diplomacy'''</span> |
| <small>Defense </small> | | <small>Non Military </small> |
| |It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels. | | |Increase our diplomatic capabilities. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Null Point Armor''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_Emissaries|Emissaries]]''' Tech |
| | * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' |
| |-<span id="MasterTech_HyperwaveRadio"></span> | | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence1|Upgrade Culture]]''' Improvement |
| | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalExchangeModule|Cultural Exchange]]''' Starbase Module |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Hyperwave Radio''' | | |style="white-space:nowrap;"|<span id="MasterTech_CulturalInfluence">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Influence'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance. | | |Begin spreading our Influence throughout the galaxy. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoEntertainment|Xeno Entertainment]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | | * <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| * <span style="color:Green">+1</span> Survey | | * <span style="color:Green">+5</span> '''Culture Points''' |
| * Allows '''Managing Your Government''' Event | | * Unlocks [[File:PrecursorSouvenirs.png|24px]] '''[[Improvements_GC4#PrecursorSouvenirs|Precursor Souvenir Shop]]''' Improvement |
| * Unlocks [[File:DiplomaticDistrict.png|24px]] '''Coordination Beacon''' Improvement | | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence2|Upgrade Culture]]''' Improvement |
| * Unlocks [[File:PrecursorResearchNode.png|24px]] '''Beacon of Babylon''' Improvement | | * Allows [[File:Policy_BanDissent.png|24px]] '''[[Policies#Policy_BanDissent|Ban Dissent]]''' Policy |
| * Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | | * Allows [[File:Policy_CulturalValues.png|24px]] '''[[Policies#Policy_CulturalValues|Cultural Values]]''' Policy |
| * Unlocks [[File:orbital_beacon.png|24px]] '''Planetary Beacon''' Improvement | | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalForumModule|Cultural Forum]]''' Starbase Module |
| |-<span id="MasterTech_EvasiveTactics"></span> | | * Unlocks [[File:Minister_Culture.png|24px]] '''[[Ministers#MinisterCulture|Minister of Culture]]''' |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''Evasive Tactics''' | | |style="white-space:nowrap;"|<span id="MasterTech_PostSentience">[[File:Icon_Research.png|48px|frameless|left]] '''Post-Sentience'''</span> |
| <small>Defense Critical </small> | | <small>Tech </small> |
| |This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on. | | |Allows our citizens to work as one. Each month their diligence increases significantly. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-1810</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Defense.png|24px|frameless]] '''Defensive Studies''' Tech | | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTranslatorTech|Universal Translator]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | | * <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' |
| * Unlocks [[File:Point_07.png|24px]] '''Weapon Jammer''' Ship Component | | * Unlocks [[File:TorianUniversity.png|24px]] '''[[Improvements_GC4#AugmentationCenter|Augmentation Center]]''' Improvement |
| |-<span id="MasterArceanHullRepairSystems"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]] '''Hull Repair Systems''' | | |style="white-space:nowrap;"|<span id="MasterKrynnConversionTech">[[File:Icon_Economics.png|48px|frameless|left]] '''Krynniac Conversion'''</span> |
| |The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements. | | |Increase tourism income and influence on all our worlds. |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Intersteller.png|24px|frameless]] '''Robust Hull Construction''' Tech
| |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points'''
| |
| |-<span id="MasterTech_StellarPropulsion"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]] '''Interstellar Propulsion'''
| |
| <small>Critical Hulls </small>
| |
| |We need to better understand what is involved in traveling through bent space in order to make the most of it. This technology will allow us to disseminate to our captains new ways of traveling faster.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Engineering''' Tech
| |
| * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * <span style="color:Green">+5</span> [[File:GC3_ShipRange_Icon.png|24px]] '''Ship Range'''
| |
| * Unlocks [[File:luximp_full.png|24px]] '''Harmonic Array''' Improvement
| |
| * Allows [[File:Policy_ExperimentalDrives.png|24px]] '''Experimental Drives''' Policy
| |
| |-<span id="MasterTheOrderTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Order'''
| |
| |The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Defense.png|24px|frameless]] '''The Calling''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:KrynniacOrder.png|24px]] '''Krynniac Order''' Improvement
| |
| |-<span id="MasterTech_ImprovedMissileProduction"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Production'''
| |
| <small>Missile Weapon </small>
| |
| |Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Adaptive Missile System''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |-<span id="MasterShadowTrade"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Trade'''
| |
| |The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Shadow Enforcers''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+25%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Route Income'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max'''
| |
| |-<span id="MasterTech_GravimetricShields"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Gravimetric Shields'''
| |
| <small>Defense </small>
| |
| |Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Shield Augmentation''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength'''
| |
| * Unlocks [[File:Shield_05.png|24px]] '''Force Fields''' Ship Component
| |
| |-<span id="MasterCommunicationsTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Governance'''
| |
| <small>Non Military </small>
| |
| |We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Master Tech Tree''' Tech
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_ImprovedKineticWeaponDoctrine"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Improved Kinetic Weapon Doctrine'''
| |
| <small>Kinetic Weapon </small>
| |
| |Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Hyper Field Mass Drivers''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |-<span id="MasterTech_AdaptedCropEngineering"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Adapted Crop Engineering'''
| |
| <small>Terraform </small>
| |
| |Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Transgenic Manipulation''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:SoilEnhancement.png|24px]] '''Soil Engineering''' Improvement
| |
| * Unlocks [[File:TechapodHiveL3.png|24px]] '''Advanced Techapod Hive Farm''' Improvement
| |
| * Unlocks [[File:SnugglerColonyL3.png|24px]] '''Advanced Snuggler Farm''' Improvement
| |
| * Unlocks [[File:UltraSpiceL3.png|24px]] '''Advanced Arnor Spice Farm''' Improvement
| |
| * Unlocks [[File:AurorusArboretumL3.png|24px]] '''Advanced Aurorus Arboretum Farm''' Improvement
| |
| |-<span id="MasterTech_LandPreservation"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Land Preservation'''
| |
| <small>Growth </small>
| |
| |As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Atmospheric Scrubbers''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:ResequencingStation.png|24px]] '''Wildland Refuge''' Improvement
| |
| |-<span id="MasterTech_InertiaEnhancement"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Inertia Enhancement'''
| |
| <small>Kinetic Weapon </small>
| |
| |A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Exotic Mass Weaponry''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |-<span id="MasterDefensiveMeditation"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|'''Defensive Meditation'''
| |
| |The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech
| |
| * Requires [[File:RaceTraitCertain.png|24px]] '''Certain''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering'''
| |
| * <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defense'''
| |
| |-<span id="MasterTech_PromethionExtraction"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Promethion Extraction'''
| |
| |The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Lossless Mining''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mining'''
| |
| * Unlocks [[File:GC3_Icon_Promethion_32.png|24px]] '''Promethion Extractor''' Starbase Module
| |
| |-<span id="MasterTech_ThermalBlooming"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Thermal Blooming'''
| |
| <small>Beam Weapon </small>
| |
| |Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Doom Ray''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |-<span id="MasterTech_CulturalConquest"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Conquest'''
| |
| <small>Non Military </small>
| |
| |It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| |-<span id="MasterTech_FlexibleBulkheads"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Flexible Bulkheads'''
| |
| <small>Hulls Critical </small>
| |
| |If we could move our bulkheads when needed, we could better maximize our space. With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Battle Cruiser Doctrine''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity'''
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity'''
| |
| |-<span id="MasterTech_ShieldRegeneration"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Regeneration'''
| |
| <small>Defense </small>
| |
| |The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Shield Enhancements''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength'''
| |
| |-<span id="MasterTech_AIOverseer"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''AI Overseer'''
| |
| <small>Tech </small>
| |
| |Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Artificial Brains''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:DarkEnergyLab.png|24px]] '''AI Overseer''' Improvement
| |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| |
| |-<span id="MasterTech_Acquisition"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Acquisitions'''
| |
| |Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Space Doctrine''' Tech
| |
| * Requires [[File:RaceTraitCartographer.png|24px]] '''Cartographer''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range'''
| |
| * <span style="color:Green">+1</span> Frigate
| |
| |-<span id="MasterTech_HighEnergyTransfer"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''High Energy Transfer'''
| |
| <small>Beam Weapon </small>
| |
| |Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Disruptor Beams''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| |-<span id="MasterTech_PhasorBeams"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Phasor Beams'''
| |
| <small>Beam Weapon </small>
| |
| |Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Beam Weapon Enhancement''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:WeaponModel_08.png|24px]] '''Phased Cannons''' Ship Component
| |
| |-<span id="MasterTech_ResearchMatrix"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Research Matrix'''
| |
| <small>Tech </small>
| |
| |By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Neural Mapping''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Allows '''Infinite Archive''' Event
| |
| * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Orbital Institute''' Starbase Module
| |
| * Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]] '''Quantum Physicist''' Citizen Specialization
| |
| |-<span id="MasterTech_PlanetaryOutposts"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Planetary Outposts'''
| |
| <small>Food </small>
| |
| |By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetary Adaption''' Tech
| |
| * Requires [[File:RaceTraitPersuasive.png|24px]] '''Urbanites (+1)''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Allows [[File:Policy_InfrastructureSupport.png|24px]] '''Infrastructure Support''' Policy
| |
| |-<span id="MasterTech_StarbaseRefinery"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Starbase Refinery'''
| |
| |The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Asteroid Factories''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Orbital Replicators''' Starbase Module
| |
| * Unlocks [[File:GC3_Mining_Icon.png|24px]] '''Mining Headquarters''' Starbase Module
| |
| |-<span id="MasterTech_ImprovedArmorScience"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Improved Armor Science'''
| |
| <small>Defense </small>
| |
| |By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Armor Defense Theory''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| |-<span id="MasterTech_BeamWeaponMiniturization"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Miniaturization'''
| |
| <small>Beam Weapon </small>
| |
| |Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Forged Beam Weapons''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * Unlocks [[File:WeaponModel_29XE.png|24px]] '''Experimental Plasma Pod''' Ship Component
| |
| |-<span id="MasterTech_AnomalyDetection"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Anomaly Detection'''
| |
| |The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Hyperdrive Optimization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * Unlocks [[File:GC3_SensorRange_Icon.png|24px]] '''Thulium Sensor Array''' Starbase Module
| |
| |-<span id="MasterTech_StellarResorts"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Resorts'''
| |
| <small>Non Military </small>
| |
| |By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech
| |
| * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_ArmorMaterialScience"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Material Science'''
| |
| <small>Defense </small>
| |
| |Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Improved Armor Science''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| * Unlocks [[File:Armor_03.png|24px]] '''Carbon Crystal Plating''' Ship Component
| |
| * Unlocks [[File:Armor_04.png|24px]] '''Thulium Alloy Armor''' Ship Component
| |
| |-<span id="MasterTech_ExoticMassWeaponry"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Exotic Mass Weaponry'''
| |
| <small>Kinetic Weapon </small>
| |
| |Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Graviton Guns''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |-<span id="MasterTech_DurantiumExtractors"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Durantium Extractors'''
| |
| |The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Lossless Mining''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mining'''
| |
| * Unlocks [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Extractor''' Starbase Module
| |
| |-<span id="MasterDevineFleets"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|'''Divine Fleets'''
| |
| |Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:|24px|frameless]] '''Jihad''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Devine_Temple_01.png|24px]] '''Divine Temple Module''' Ship Component
| |
| |-<span id="MasterTech_TechnologicalSingularity"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Technological Singularity'''
| |
| <small>Tech </small>
| |
| |Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-1980</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |-<span id="MasterTech_InterstellarCartography"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Interstellar Cartography'''
| |
| <small>Critical </small>
| |
| |As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Subspace Streaming''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * Unlocks [[File:GC3_SensorRange_Icon.png|24px]] '''Perimeter Scanners''' Starbase Module
| |
| |-<span id="MasterThePathofShadows"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''The Path of Shadows'''
| |
| |There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Influence''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| |-<span id="MasterTech_PrecursorStudies"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Precursor Studies'''
| |
| <small>Critical </small>
| |
| |Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Precursor Archeology''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]] '''Precursor Studies Center''' Starbase Module
| |
| |-<span id="MasterTech_SlipstreamDrive"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Slipstream Drive'''
| |
| |It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Greater Anomaly Detection''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * Unlocks [[File:StellerFolding_01.png|24px]] '''Slipstream Drive''' Ship Component
| |
| * Unlocks [[File:Accelerator_01.png|24px]] '''Slipstream Accelerator''' Ship Component
| |
| |-<span id="MasterTech_ThuliumExtraction"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Thulium Extraction'''
| |
| |Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Lossless Mining''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mining'''
| |
| * Unlocks [[File:GC3_Icon_Thulium_32.png|24px]] '''Thulium Extractor''' Starbase Module
| |
| |-<span id="MasterTech_CruiserDoctrine"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Battle Cruiser Doctrine'''
| |
| <small>Hulls Critical </small>
| |
| |Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Starship Refits''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Survey_01.png|24px]] '''Cruiser Module''' Ship Component
| |
| * Allows [[File:Cruiser_Preset_Icon.png|24px]] '''Cruiser''' Ship Category
| |
| * Unlocks '''Medium''' Ship Hulls
| |
| |-<span id="MasterTech_ArtifactMastery"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Precursor Artifact Mastery'''
| |
| |By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Precursor Relic Mastery''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:PrecursorNanitesL3.png|24px]] '''Precursor Nanites''' Improvement
| |
| |-<span id="MasterTech_CulturalOutreach"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Outreach'''
| |
| <small>Non Military </small>
| |
| |For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Influence''' Tech
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| * Unlocks [[File:TorianCleansingTide.png|24px]] '''Exotic Hatchery''' Improvement
| |
| * Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Information Hub''' Starbase Module
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Interstellar Exchange''' Starbase Module
| |
| |-<span id="MasterTech_SovereignImmunity"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Sovereign Immunity'''
| |
| <small>Non Military </small>
| |
| |With a strong enough leadership, some of our largest ships could be considered sovereign territory.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Colonial Law And Policy''' Tech
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_ProcessorUpgrades"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Processor Upgrades'''
| |
| |Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetology''' Tech
| |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence'''
| |
| |-<span id="MasterTech_SpaceWeapons"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Space Weapons'''
| |
| <small>Critical Weapon </small>
| |
| |In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Armed Shuttles''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:WeaponModel_10.png|24px]] '''Particle Beam''' Ship Component
| |
| * Unlocks [[File:WeaponModel_12X.png|24px]] '''Helios Rockets''' Ship Component
| |
| * Unlocks [[File:WeaponModel_01.png|24px]] '''Gauss Cannon''' Ship Component
| |
| |-<span id="MasterTech_MinistryOfCompliance"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Ministry of Compliance'''
| |
| <small>Non Military </small>
| |
| |Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Ministry of Truth''' Tech
| |
| * Blocked by [[File:RaceTraitDeceptive.png|24px]] '''Crime Lord''' Ability
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_AdaptiveArmorImprovements"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Adaptive Armor Improvements'''
| |
| <small>Defense </small>
| |
| |Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Organic Armor''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| |-<span id="MasterNavigationalExpertise"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|'''Navigational Expertise'''
| |
| <small>Growth </small>
| |
| |The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:|24px|frameless]] '''Navigation Network''' Tech
| |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:orbital_navguild.png|24px]] '''Galactic Navigator's Guild''' Improvement
| |
| |-<span id="MasterTech_LeadershipRecruiting"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Leadership Recruiting'''
| |
| <small>Non Military Critical </small>
| |
| |The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies'''
| |
| * Unlocks [[File:BankingSector.png|24px]] '''Governor's Manor''' Improvement
| |
| * Allows [[File:Policy_Bureaucracy.png|24px]] '''Tax Exemptions''' Policy
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Spacing Guild''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Conversion Core''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Production Core''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Empathy Society''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''The Science Team''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Freemarket Society''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Thrive''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Ecologism''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Slaver's Guild''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Superiority League''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Singularity''' Think Tank
| |
| * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png.png|24px]] '''Warrior Caste''' Think Tank
| |
| * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png.png|24px]] '''Natural League''' Think Tank
| |
| * Unlocks [[File:ThinkTankFreemindCenterIcon.png.png|24px]] '''Freemind Center''' Think Tank
| |
| * Unlocks [[File:ThinkTankWarforgedIcon.png.png|24px]] '''Warforged''' Think Tank
| |
| * Unlocks [[File:ThinkTankChildrenofthePrecursorsIcon.png.png|24px]] '''Precursor Heirs''' Think Tank
| |
| * Unlocks [[File:ThinkTankShimmeringDepthsIcon.png.png|24px]] '''Shimmering Depths''' Think Tank
| |
| * Unlocks [[File:ThinkTankChurchoftheWayIcon.png.png|24px]] '''Church of the Way''' Think Tank
| |
| * Unlocks [[File:ThinkTanksCuttersGuildIcon.png.png|24px]] '''Cutter's Guild''' Think Tank
| |
| * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png.png|24px]] '''Order of Infection''' Think Tank
| |
| * Unlocks [[File:ThinkTankFreemindCenterIcon.png.png|24px]] '''Shared Mind''' Think Tank
| |
| |-<span id="MasterRobustHullConstruction"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]] '''Robust Hull Construction'''
| |
| |Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Intersteller.png|24px|frameless]] '''Altar of the Forge''' Tech
| |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points'''
| |
| |-<span id="MasterTheWayTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Way'''
| |
| |At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Defense.png|24px|frameless]] '''The Order''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_ArmorDefenseTheory"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Defense Theory'''
| |
| <small>Defense </small>
| |
| |Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Defense.png|24px|frameless]] '''Evasive Tactics''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| * Unlocks [[File:Armor_02.png|24px]] '''Titanium Plating''' Ship Component
| |
| * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Durantium Composite''' Starbase Module
| |
| |-<span id="MasterTech_CulturalAssimilation"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Assimilation'''
| |
| <small>Non Military </small>
| |
| |By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| * Unlocks [[File:AssimilationFoundation.png|24px]] '''Assimilation Foundation''' Improvement
| |
| * Unlocks [[File:SlaveMill.png|24px]] '''Mercenary Camp''' Improvement
| |
| * Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Interstellar Ministry''' Starbase Module
| |
| |-<span id="MasterNavagation Network"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|'''Navigation Network'''
| |
| <small>Growth </small>
| |
| |Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Intersteller.png|24px|frameless]] '''Interstellar Navigation''' Tech
| |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Improvement_GalacticNavigationNetwork.png|24px]] '''Galactic Navigation Network''' Improvement
| |
| |-<span id="MasterTech_AdvancedComposites"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Advanced Composites'''
| |
| <small>Critical Hulls </small>
| |
| |This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Orbital Repair''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points'''
| |
| |-<span id="MasterTech_GalacticRecruitment"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Galactic Recruitment'''
| |
| <small>Wealth </small>
| |
| |We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Wonders of the Galaxy''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:RestaurantEternity.png|24px]] '''Restaurant of Eternity''' Improvement
| |
| |-<span id="MasterTech_InterstellarCabinet"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Interstellar Cabinet'''
| |
| <small>Non Military Critical </small>
| |
| |The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Leadership Recruiting''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Minister_Crime.png.png|24px]] '''Minister of Justice'''
| |
| |-<span id="MasterTech_EnergyDissipationStrategies"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Dissipation Strategies'''
| |
| <small>Defense </small>
| |
| |The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Energy Deflection Theory''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength'''
| |
| |-<span id="MasterTech_ComputingSubstrates"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Computing Substrates'''
| |
| <small>Tech </small>
| |
| |To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Quantum Computing''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| |
| |-<span id="MasterTech_XenoResearch"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Xeno Research'''
| |
| <small>Tech Critical </small>
| |
| |Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Research Districts''' Tech
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:OmegaResearchCenter.png|24px]] '''Kazar's Mainframe''' Improvement
| |
| * Unlocks [[File:QuantumResearch.png|24px]] '''Planetary Mainframe''' Improvement
| |
| * Unlocks [[File:CampSlaveCamp.png|24px]] '''Prison Research Lab''' Improvement
| |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| |
| * Unlocks [[File:imp_radioactive_60.png|24px]] '''Knowledge Melding Hub''' Improvement
| |
| * Allows [[File:Policy_GeniusGrants.png|24px]] '''Genius Grants''' Policy
| |
| * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Starbase Laboratory''' Starbase Module
| |
| * Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]] '''Scientist''' Citizen Specialization
| |
| |-<span id="MasterTech_DeepCoreMining"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Deep Core Mining'''
| |
| |Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Utility Clouds''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:GalacticNavigationNetwork.png|24px]] '''Worldheart Borehole''' Improvement
| |
| |-<span id="MasterTech_ShieldEnhancements"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Enhancements'''
| |
| <small>Defense </small>
| |
| |By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Energy Shields''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength'''
| |
| |-<span id="MasterTech_HyperFieldMassDrivers"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Hyper Field Mass Drivers'''
| |
| <small>Kinetic Weapon </small>
| |
| |We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Kinetic Augmentation''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |-<span id="MasterTech_StellarEmigration"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Emigration'''
| |
| <small>Non Military </small>
| |
| |We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Outreach''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| * Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement
| |
| * Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Interstellar Embassy''' Starbase Module
| |
| |-<span id="MasterJihadTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|'''Jihad'''
| |
| |The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * <span style="color:Green">+1</span> Cruiser
| |
| |-<span id="MasterTech_XenoReligions"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Religions'''
| |
| <small>Non Military </small>
| |
| |These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech
| |
| * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:CoordinationTemple.png|24px]] '''Coordination Temple''' Improvement
| |
| * Allows [[File:Policy_YouAreJustANumber.png|24px]] '''You Are Just A Number''' Policy
| |
| |-<span id="MasterTech_ColonialLawAndPolicy"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Law And Policy'''
| |
| <small>Non Military </small>
| |
| |For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Political Capital''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime'''
| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies'''
| |
| * Unlocks [[File:Icon_002.png|24px]] '''Planetary Court''' Improvement
| |
| * Allows [[File:Policy_PoliceState.png|24px]] '''Police State''' Policy
| |
| |-<span id="MasterTech_CulturalAffinity"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Affinity'''
| |
| <small>Non Military </small>
| |
| |A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Domination''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| * Unlocks [[File:EntertainmentCapital.png|24px]] '''Entertainment Capital''' Improvement
| |
| * Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement
| |
| * Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Hive Mind''' Starbase Module
| |
| |-<span id="MasterTech_SpaceDoctrine"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Space Doctrine'''
| |
| <small>Defense Critical </small>
| |
| |Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Armed Shuttles''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies'''
| |
| * Can Auto Fire Weapons
| |
| * Allows [[File:Policy_StarshipSpecifications.png|24px]] '''Starship Specifications''' Policy
| |
| * Unlocks [[File:Survey_01.png|24px]] '''Frigate Module''' Ship Component
| |
| * Unlocks [[File:Survey_01.png|24px]] '''Siege Module''' Ship Component
| |
| * Allows [[File:Frigate_Preset_Icon.png|24px]] '''Frigate''' Ship Category
| |
| * Allows [[File:Siege_Preset_Icon.png|24px]] '''Siege''' Ship Category
| |
| * Unlocks '''Small''' Ship Hulls
| |
| |-<span id="MasterTech_Hydroponics"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Hydroponics'''
| |
| <small>Growth </small>
| |
| |A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Soil Enhancement''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:TechapodHiveL1.png|24px]] '''Orbital Techapod Hatchery''' Improvement
| |
| * Unlocks [[File:SnugglerColonyL1.png|24px]] '''Orbital Snuggler Shelter''' Improvement
| |
| * Unlocks [[File:UltraSpiceL1.png|24px]] '''Orbital Spice Harvester''' Improvement
| |
| * Unlocks [[File:EpimetheusPollenL1.png|24px]] '''Orbital Pollen Collector''' Improvement
| |
| * Unlocks [[File:ArtocarpusVirilesL1.png|24px]] '''Orbital Artocarpus Collector''' Improvement
| |
| * Unlocks [[File:MonsatiumDepositL1.png|24px]] '''Orbital Monsatium''' Improvement
| |
| * Unlocks [[File:AurorusArboretumL1.png|24px]] '''Orbital Aurorus''' Improvement
| |
| * Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement
| |
| |-<span id="MasterTech_StellarMarines"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Stellar Marines'''
| |
| <small>Invasion </small>
| |
| |Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering'''
| |
| |-<span id="MasterTech_AdaptiveMissileSystem"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Adaptive Missile System'''
| |
| <small>Missile Weapon </small>
| |
| |The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Payload Miniaturization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |-<span id="MasterTech_ReallyLateStageCapitalism"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Really Late Stage Capitalism'''
| |
| <small>Wealth Trade </small>
| |
| |Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Civil.png|24px|frameless]] '''Governance''' Tech
| |
| * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max'''
| |
| * <span style="color:Green">+1</span> Freighter
| |
| * Allows '''Trade Routes Available''' Event
| |
| * Unlocks [[File:TradePost.png|24px]] '''Trade Network''' Improvement
| |
| * Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Currency Reserve''' Improvement
| |
| * Allows [[File:Policy_FreeTrade.png|24px]] '''Free Trade''' Policy
| |
| |-<span id="MasterTech_LosslessMining"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Lossless Mining'''
| |
| |Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Resource Extraction Doctrine''' Tech
| |
| * Requires [[File:RaceTraitEconomical.png|24px]] '''Resourceful''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mining'''
| |
| * <span style="color:Green">+0.1</span> [[File:GC3_Raw_Production_Icon.png|24px]] '''Raw Production'''
| |
| |-<span id="MasterTech_CoordinatedTravel"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Coordinated Travel'''
| |
| |With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| |-<span id="MasterTech_ExtremeColonization"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Extreme Colonization'''
| |
| <small>Critical Terraform </small>
| |
| |Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Agriculture''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement
| |
| |-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Doctrine'''
| |
| <small>Missile Weapon </small>
| |
| |There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Missile Payload Optimization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| |-<span id="MasterTech_OrbitalShipAssembly"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Ship Assembly'''
| |
| <small>Critical Hulls </small>
| |
| |Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Space Doctrine''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity'''
| |
| |-<span id="MasterTech_DoomRay"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Doom Ray'''
| |
| <small>Beam Weapon </small>
| |
| |A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Phased Energy Magnification''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:WeaponModel_30.png|24px]] '''Doom Ray''' Ship Component
| |
| * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Stationary Doom Ray''' Starbase Module
| |
| |-<span id="MasterTech_PlasmaBeams"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Plasma Beams'''
| |
| <small>Beam Weapon </small>
| |
| |A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Photonic Alignment''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:WeaponModel_06.png|24px]] '''Plasma Pod''' Ship Component
| |
| * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Starbase Plasma Turrets''' Starbase Module
| |
| |-<span id="MasterTech_Planetology"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Planetology'''
| |
| <small>Growth Critical </small>
| |
| |Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Policies''' Tech
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Icon_006.png|24px]] '''Kimberly's Refuge''' Improvement
| |
| * Unlocks [[File:District_Population.png|24px]] '''Housing District''' Improvement
| |
| |-<span id="MasterTech_ImprovedLifeSupport"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Improved Life Support'''
| |
| <small>Growth Critical </small>
| |
| |There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Orbital Manufacturing''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]] '''Ship Range'''
| |
| * <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics'''
| |
| * Unlocks [[File:Support_01.png|24px]] '''Life Support''' Ship Component
| |
| |-<span id="MasterTech_TransgenicManipulation"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Transgenic Manipulation'''
| |
| |We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Exotic Agriculture''' Tech
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:EpimetheusPollenL3.png|24px]] '''Advanced Epimetheus Farm''' Improvement
| |
| * Unlocks [[File:ArtocarpusVirilesL3.png|24px]] '''Advanced Artocarpus Farm''' Improvement
| |
| * Unlocks [[File:MonsatiumDepositL3.png|24px]] '''Advanced Monsatium Deposit Refinery''' Improvement
| |
| * Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement
| |
| |-<span id="MasterTech_DreadnoughtDoctrine"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Dreadnought Doctrine'''
| |
| <small>Hulls Critical </small>
| |
| |Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Advanced Composites''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Survey_01.png|24px]] '''Dreadnought Module''' Ship Component
| |
| * Allows [[File:Dreadnought_Preset_Icon.png|24px]] '''Dreadnought''' Ship Category
| |
| * Unlocks '''Huge''' Ship Hulls
| |
| |-<span id="MasterTech_EnvironmentalEngineering"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Environmental Engineering'''
| |
| <small>Critical </small>
| |
| |With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetary Adaption''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:TerraformingPlant.png|24px]] '''Terraforming Plant''' Improvement
| |
| * Unlocks [[File:TechapodHiveL2.png|24px]] '''Techapod Farm''' Improvement
| |
| * Unlocks [[File:SnugglerColonyL2.png|24px]] '''Snuggler Farm''' Improvement
| |
| * Unlocks [[File:UltraSpiceL2.png|24px]] '''Arnor Spice Farm''' Improvement
| |
| * Unlocks [[File:AurorusArboretumL2.png|24px]] '''Aurorus Arboretum Farm''' Improvement
| |
| * Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement
| |
| |-<span id="MasterTech_ArtificialWombs"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Artificial Wombs'''
| |
| |By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Genetic Architecture''' Tech
| |
| * Requires [[File:RaceTraitFertile.png|24px]] '''Fertile''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:ColonialHospital.png|24px]] '''Fertility Center''' Improvement
| |
| |-<span id="MasterTech_ArmorDensityImprovements"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Density Improvements'''
| |
| <small>Defense </small>
| |
| |To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Armor.png|24px|frameless]] '''Self-Healing Armor''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating'''
| |
| * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Kanvium Laminate''' Starbase Module
| |
| |-<span id="MasterTech_PredictiveProcessors"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Predictive Processors'''
| |
| |Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Post-Sentience''' Tech
| |
| * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence'''
| |
| |-<span id="MasterTech_Hatcheries"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Hatcheries'''
| |
| <small>Tech Critical </small>
| |
| |The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonial Policies''' Tech
| |
| * Requires [[File:RaceTraitRavenous.png|24px]] '''Ravenous''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:festimp_2.png|24px]] '''Hatchery''' Improvement
| |
| |-<span id="MasterTech_ExoticAgriculture"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Exotic Agriculture'''
| |
| <small>Growth </small>
| |
| |Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Hydroponics''' Tech
| |
| * Requires [[File:RaceTraitPersuasive.png|24px]] '''Farmers (+1)''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:EpimetheusPollenL2.png|24px]] '''Epimetheus Farm''' Improvement
| |
| * Unlocks [[File:ArtocarpusVirilesL2.png|24px]] '''Artocarpus Farm''' Improvement
| |
| * Unlocks [[File:MonsatiumDepositL2.png|24px]] '''Monsatium Deposit Refinery''' Improvement
| |
| * Unlocks [[File:Leader_Farmer_Icon_Large.png.png|24px]] '''Bioagriculturalist''' Citizen Specialization
| |
| |-<span id="MasterTech_MithrilarianEpics"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Mithrilarian Epics'''
| |
| <small>Non Military </small>
| |
| |Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Theology''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:ShrineOfMithrillar.png|24px]] '''Shrine of the Mithrilar''' Improvement
| |
| |-<span id="MasterTech_PhotonicWarheadSystem"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Photonic Warhead System'''
| |
| <small>Missile Weapon </small>
| |
| |Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Missile.png|24px|frameless]] '''Improved Missile Production''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * Unlocks [[File:WeaponModel_15.png|24px]] '''Photonic Warhead''' Ship Component
| |
| * Unlocks [[File:WeaponModel_14X.png|24px]] '''MeleraX Warhead''' Ship Component
| |
| * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Photonic Torpedo Array''' Starbase Module
| |
| |-<span id="MasterTech_OpenImmigration"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Open Immigration'''
| |
| <small>Wealth </small>
| |
| |If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Tourism''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:AmusementPark.png|24px]] '''Galactic Zoo''' Improvement
| |
| * Allows [[File:Policy_OpenImmigration.png|24px]] '''Open Immigration''' Policy
| |
| |-<span id="MasterTech_AsteroidMining"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Asteroid Mining'''
| |
| <small>Critical </small>
| |
| |Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starbase.png|24px|frameless]] '''Starbases''' Tech
| |
| * Blocked by [[File:RaceTraitSlavers.png|24px]] '''Slavers''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> Asteroid
| |
| * <span style="color:Green">+1</span> Asteroid
| |
| * Unlocks [[File:Mining_Laser_01.png|24px]] '''Mining Laser''' Ship Component
| |
| * Allows [[File:Miner_Preset_Icon.png|24px]] '''Miner''' Ship Category
| |
| |-<span id="MasterTech_WarpTheory"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Warp Theory'''
| |
| |Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Anomaly Detection''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * Unlocks [[File:Promethion_Drive_01.png|24px]] '''Warp Drive''' Ship Component
| |
| * Unlocks [[File:GC3_Move_Cost_Boost.png|24px]] '''Slipstream Generator''' Starbase Module
| |
| * Unlocks [[File:GC3_Move_Cost_Penalty .png|24px]] '''Gravity Field Generator''' Starbase Module
| |
| |-<span id="MasterFutureStudies"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Future Studies'''
| |
| |By studying what we know of the future, we are able to influence the fate of this dimension.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Universal Outreach''' Tech
| |
| * Requires [[File:RaceTraitIntuitive.png|24px]] '''Intuitive''' Ability
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_OrbitalManufacturing"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Orbital Manufacturing'''
| |
| <small>Critical </small>
| |
| |Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Artificial Gravity''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Icon_016.png|24px]] '''Starport''' Improvement
| |
| |-<span id="MasterTech_EconomicDevelopment"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Development'''
| |
| <small>Non Military </small>
| |
| |As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income'''
| |
| * Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement
| |
| * Allows [[File:Policy_EconomicDevelopment.png|24px]] '''Economic Development''' Policy
| |
| |-<span id="MasterTech_ShieldFocusAdaption"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Focus Adaption'''
| |
| <small>Defense </small>
| |
| |A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Shields.png|24px|frameless]] '''Shield Frequency Modulation''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength'''
| |
| * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Invulnerability Sphere''' Starbase Module
| |
| |-<span id="MasterTech_ForgedBeamWeapons"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Forged Beam Weapons'''
| |
| <small>Beam Weapon </small>
| |
| |We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Beam.png|24px|frameless]] '''Plasma Beams''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * Unlocks [[File:WeaponModel_29X.png|24px]] '''Enhanced Plasma Pod''' Ship Component
| |
| |-<span id="MasterTech_QuantumComputing"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Quantum Computing'''
| |
| <small>Tech </small>
| |
| |Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Research.png|24px|frameless]] '''Xeno Research''' Tech
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement
| |
| * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Zero G Experimentation''' Starbase Module
| |
| |-<span id="MasterTech_SubspaceProjection"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Subspace Projection'''
| |
| |One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Deep Field Sensors''' Tech
| |
| * Requires [[File:RaceTraitEngineers.png|24px]] '''Engineers''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:GC3_Move_Cost_Boost.png|24px]] '''Steller Wake Generator''' Starbase Module
| |
| * Unlocks [[File:GC3_Move_Cost_Penalty .png|24px]] '''Tractor Beam''' Starbase Module
| |
| |-<span id="MasterTech_AntiMissileGuidanceSystem"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Point_Defense.png|48px|frameless|left]] '''Anti-Missile Guidance System'''
| |
| <small>Defense </small>
| |
| |Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Point_Defense.png|24px|frameless]] '''Missile Countermeasures''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion'''
| |
| |-<span id="MasterTech_Terraforming"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Terraforming'''
| |
| <small>Growth </small>
| |
| |We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Extreme Colonization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:recycling.png|24px]] '''Planetary Recycling Center''' Improvement
| |
| * Unlocks [[File:TerraformingPlant.png|24px]] '''Terraforming Module''' Improvement
| |
| * Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement
| |
| |-<span id="MasterMajestyTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Majesty'''
| |
| <small>Diplomacy </small>
| |
| |The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech
| |
| * Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_PlanetaryAdaption"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Planetary Adaption'''
| |
| <small>Growth </small>
| |
| |We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Exotic World Colonization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:GC3_Mining.png|24px]] '''Strip Mine''' Improvement
| |
| * Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement
| |
| * Allows [[File:Policy_GeneticManipulation.png|24px]] '''Genetic Manipulation''' Policy
| |
| * Allows [[File:Policy_ProtectThePlanet.png|24px]] '''Protect the Planet''' Policy
| |
| |-<span id="MasterTech_FusionPowerPlants"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Fusion Power Plants'''
| |
| <small>Production </small>
| |
| |Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Xeno Manufacturing''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:festimp_78.png|24px]] '''Fusion Power Plant''' Improvement
| |
| |-<span id="MasterTech_Cloning"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Cloning'''
| |
| |It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Artificial Wombs''' Tech
| |
| * Requires [[File:RaceTraitFertile.png|24px]] '''Fertile''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Leader_Minister.png|24px]] '''Hatch Clone''' Improvement
| |
| |-<span id="MasterXenoGeology"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Xeno Geology'''
| |
| |Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Atmospheric Scrubbers''' Tech
| |
| * Requires [[File:RaceTraitVigilant.png|24px]] '''Vigilant''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]] '''Maintenance'''
| |
| |-<span id="MasterTech_InterstellarInvestments"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Investments'''
| |
| <small>Non Military </small>
| |
| |The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Trade''' Tech
| |
| * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus'''
| |
| * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max'''
| |
| * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital'''
| |
| |-<span id="MasterSanctuaryTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Consensus Maker'''
| |
| <small>Diplomacy </small>
| |
| |To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-1800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus'''
| |
| |-<span id="MasterTech_HyperdriveOptomization"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Hyperdrive Optimization'''
| |
| |It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starbase.png|24px|frameless]] '''Interstellar Cartography''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| |-<span id="MasterTech_PlanetaryInvasion"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Invasion'''
| |
| <small>Invasion Critical </small>
| |
| |Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Mobilization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Allows [[File:Policy_Conscription.png|24px]] '''Conscription''' Policy
| |
| * Unlocks [[File:Transport_01.png|24px]] '''Transport Module''' Ship Component
| |
| * Unlocks [[File:TerranModel_139.png|24px]] '''Spore Module''' Ship Component
| |
| * Allows [[File:Invader_Preset_Icon.png|24px]] '''Invader''' Ship Category
| |
| |-<span id="MasterTech_ArmedShuttles_Drengin"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Warships'''
| |
| <small>Critical Weapon </small>
| |
| |The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech
| |
| * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> Siege
| |
| * <span style="color:Green">+1</span> Sniper
| |
| * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''Shipyard Stimulus''' Policy
| |
| * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component
| |
| * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component
| |
| * Unlocks [[File:WeaponModel_02.png|24px]] '''Star Cannon''' Ship Component
| |
| * Unlocks [[File:Point_01.png|24px]] '''Chaff''' Ship Component
| |
| * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Fighter''' Ship Category
| |
| * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Bomber''' Ship Category
| |
| |-<span id="MasterTech_GloriousLegacy"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Glorious Legacy'''
| |
| <small>Non Military </small>
| |
| |Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar. These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterThePathTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Path'''
| |
| |The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Religions''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:KrynnConsulate.png|24px]] '''Krynn Consulate''' Improvement
| |
| * Unlocks [[File:KrynniacTemple.png|24px]] '''Krynniac Temple''' Improvement
| |
| * Unlocks [[File:KrynniacMinistry.png|24px]] '''Krynniac Ministry''' Improvement
| |
| |-<span id="MasterTech_MassManipulation"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Mass Manipulation'''
| |
| <small>Kinetic Weapon </small>
| |
| |A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Kinetic.png|24px|frameless]] '''Blackhole Gun''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| |-<span id="MasterTech_Starbases"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Starbases'''
| |
| <small>Critical </small>
| |
| |No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Engineering''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Allows '''Starbases Available''' Event
| |
| * Unlocks [[File:Constructor_01.png|24px]] '''Constructor Module''' Ship Component
| |
| * Unlocks [[File:Constructor_01.png|24px]] '''Efficient Constructor Module''' Ship Component
| |
| * Allows [[File:Constructor_Preset_Icon.png|24px]] '''Constructor''' Ship Category
| |
| * Unlocks [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Starbase Factory''' Starbase Module
| |
| * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png.png|24px]] '''Mining Guild''' Think Tank
| |
| |-<span id="MasterTech_CulturalDomination"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Domination'''
| |
| <small>Non Military </small>
| |
| |Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Assimilation''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| * Unlocks [[File:CulturalBeacon.png|24px]] '''Cultural Beacon''' Improvement
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Indoctrination Center''' Starbase Module
| |
| * Unlocks [[File:Leader_Celebrity_Icon_Large.png.png|24px]] '''Celebrity''' Citizen Specialization
| |
| |-<span id="MasterTech_MascrinthusAndDraginol"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Mascrinthus and Draginol'''
| |
| <small>Non Military </small>
| |
| |Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Mithrilarian Epics''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:ShrineofTandis.png|24px]] '''Shrine of Tandis''' Improvement
| |
| |-<span id="MasterTech_WeaponSystems"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Weapon Systems'''
| |
| <small>Critical Weapon </small>
| |
| |Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Space Weapons''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack'''
| |
| * <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack'''
| |
| * Unlocks [[File:Drone_Targeting_Module_01.png|24px]] '''Targeting Computer''' Ship Component
| |
| |-<span id="MasterTech_ColonialPolicies"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Colonial Policies'''
| |
| <small>Non Military </small>
| |
| |Unlocks the Civilization screen and allows us to assign policies.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Colonization''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies'''
| |
| * Policy Screen Unlocked
| |
| * Unlocks [[File:terranimp_24.png|24px]] '''Planetary Generator''' Improvement
| |
| * Unlocks [[File:Luximp_2_full.png|24px]] '''Crystallization Chambers''' Improvement
| |
| |-<span id="MasterUnbrokenSpirt"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Unbroken Spirit'''
| |
| |Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech
| |
| * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points'''
| |
| |-<span id="MasterTech_XenoEconomics"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Economics'''
| |
| <small>Non Military </small>
| |
| |A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Xeno Commerce''' Tech
| |
| * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:FinancialCapital.png|24px]] '''Financial Capital''' Improvement
| |
| * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Orbital Shopping Center''' Starbase Module
| |
| |-<span id="MasterTech_PlanetaryMobilization"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Mobilization'''
| |
| <small>Defense Critical </small>
| |
| |It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Orbital Ship Assembly''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:PlamaFurnace.png|24px]] '''Stellar Forge''' Improvement
| |
| * Unlocks [[File:Icon_005.png|24px]] '''Surveillance Center''' Improvement
| |
| * Unlocks [[File:Minister_Defense.png.png|24px]] '''Minister of Defense'''
| |
| * Unlocks [[File:Leader_General_Icon_Large.png.png|24px]] '''Soldier''' Citizen Specialization
| |
| |-<span id="MasterTech_XenoAgriculture"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Xeno Agriculture'''
| |
| <small>Growth </small>
| |
| |If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Biology''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:FoodDistribution.png|24px]] '''Irrigation Network''' Improvement
| |
| * Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement
| |
| * Unlocks [[File:Orbital_farm.png|24px]] '''Orbital Farm''' Improvement
| |
| |-<span id="MasterTech_ConstructionDrones"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Construction Drones'''
| |
| |Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Supply Drones''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:Drone_Carrier_Module_01.png|24px]] '''Repair Drone''' Ship Component
| |
| |-<span id="MasterTech_AvengerMissileSystem"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Avenger Missile System'''
| |
| <small>Missile Weapon </small>
| |
| |Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Weapon Systems''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:WeaponModel_13.png|24px]] '''Avenger''' Ship Component
| |
| |-<span id="MasterTech_ArtificialGravity"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]] '''Artificial Gravity'''
| |
| <small>Critical Hulls </small>
| |
| |Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Engineering.png|24px|frameless]] '''Engineering''' Tech
| |
| * Blocked by [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| * <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics'''
| |
| * Unlocks [[File:luximp_full.png|24px]] '''Harmonic Array''' Improvement
| |
| * Allows [[File:Policy_ExperimentalDrives.png|24px]] '''Experimental Drives''' Policy
| |
| |-<span id="MasterTech_OpenTradePolicy"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Open Trade Policy'''
| |
| <small>Wealth Trade </small>
| |
| |Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Preferred Lending''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max'''
| |
| * Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement
| |
| * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trading Hub''' Starbase Module
| |
| |-<span id="MasterTech_Redoubts"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Redoubts'''
| |
| <small>Invasion </small>
| |
| |While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Defenses''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses'''
| |
| |-<span id="MasterTech_UtilityClouds"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Utility Clouds'''
| |
| |A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Ship Upgrade Drones''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:MercModel_04.png|24px]] '''Field Generator''' Ship Component
| |
| * Unlocks [[File:MercModel_15.png|24px]] '''Missile Disruptor''' Ship Component
| |
| * Unlocks [[File:MercModel_18.png|24px]] '''Integrity Field''' Ship Component
| |
| |-<span id="MasterDefensiveDiscipline"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Discipline'''
| |
| |Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''Unbroken Spirit''' Tech
| |
| * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion'''
| |
| |-<span id="MasterBlackMarketTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Black Market'''
| |
| |Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech
| |
| * Requires [[File:RaceTraitWarProfiteers.png|24px]] '''War Profiteers''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:BlackMarket.png|24px]] '''Black Market''' Improvement
| |
| |-<span id="MasterShadowEnforcers"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Enforcers'''
| |
| |The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Economics.png|24px|frameless]] '''The Path of Shadows''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_DriveOptimization"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Drive System Optimization'''
| |
| |With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Drives.png|24px|frameless]] '''Slipstream Drive''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves'''
| |
| |-<span id="MasterTech_XenoManufacturing"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Xeno Manufacturing'''
| |
| <small>Production Critical </small>
| |
| |All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Space Elevators''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:StellarForge.png|24px]] '''Durantium Processor''' Improvement
| |
| * Unlocks [[File:Upgrade_Manufacturing.png|24px]] '''Upgrade Manufacturing''' Improvement
| |
| |-<span id="MasterTech_Diplomacy"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Diplomacy'''
| |
| <small>Non Military </small>
| |
| |We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Emissaries''' Tech
| |
| * Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus'''
| |
| * Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Exchange''' Starbase Module
| |
| |-<span id="MasterTech_CulturalInfluence"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Influence'''
| |
| <small>Non Military </small>
| |
| |Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Entertainment''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth'''
| |
| * Unlocks [[File:PrecursorSouvenirs.png|24px]] '''Precursor Souvenir Shop''' Improvement
| |
| * Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement
| |
| * Allows [[File:Policy_BanDissent.png|24px]] '''Ban Dissent''' Policy
| |
| * Allows [[File:Policy_CulturalValues.png|24px]] '''Cultural Values''' Policy
| |
| * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Forum''' Starbase Module
| |
| * Unlocks [[File:Minister_Culture.png.png|24px]] '''Minister of Culture'''
| |
| |-<span id="MasterTech_PostSentience"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Post-Sentience'''
| |
| <small>Tech </small>
| |
| |Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-1810</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Universal Translator''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:TorianUniversity.png|24px]] '''Augmentation Center''' Improvement
| |
| |-<span id="MasterKrynnConversionTech"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Krynniac Conversion'''
| |
| |Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Theology''' Tech
| |
| * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability |
| | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability |
| | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoTheology|Xeno Theology]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]] '''Tourism''' | | * <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]] '''Tourism''' |
| * <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | | * <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' |
| |-<span id="MasterTech_RegenerativeGels"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Regenerative Gels''' | | |style="white-space:nowrap;"|<span id="MasterTech_OrbitalDeploymentMastery">[[File:Icon_Marines.png|48px|frameless|left]] '''Orbital Deployment Mastery'''</span> |
| |On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
| | |Increase the capabilities of our shipyards. |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Xeno Medicine''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * Unlocks [[File:TorianLearningCenter.png|24px]] '''Organ Market''' Improvement
| |
| |-<span id="MasterTech_OrbitalDeploymentMastery"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Orbital Deployment Mastery'''
| |
| |For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it. | |
| |style="min-width:125px; white-space:nowrap;"| | | |style="min-width:125px; white-space:nowrap;"| |
| <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * Requires [[File:Icon_Starport.png|24px|frameless]] '''Dreadnought Doctrine''' Tech | | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_DreadnoughtDoctrine|Dreadnought Doctrine]]''' Tech |
| |style="white-space:nowrap;"| | | |style="white-space:nowrap;"| |
| * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | | * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' |
| |-<span id="MasterTech_ColonialCapitalRefit"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Colonial Capital Refit'''
| |
| <small>Growth </small>
| |
| |The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Planet.png|24px|frameless]] '''Planetary Outposts''' Tech
| |
| |style="white-space:nowrap;"|
| |
| |-<span id="MasterTech_ManufacturingStimulus"></span>
| |
| |-
| |
| |style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Manufacturing Stimulus'''
| |
| |Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
| |
| |style="min-width:125px; white-space:nowrap;"|
| |
| <span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research'''
| |
| |style="white-space:nowrap;"|
| |
| * Requires [[File:Icon_Production.png|24px|frameless]] '''Singularity Power Plants''' Tech
| |
| |style="white-space:nowrap;"|
| |
| * <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing'''
| |
| |-<span id="MasterTech_XenoHospitality"></span>
| |
| |- | | |- |
| |style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Hospitality''' | | |style="white-space:nowrap;"|<span id="MasterTech_XenoHospitality">[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Hospitality'''</span> |
| <small>Non Military </small> | | <small>Non Military </small> |
| |This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial. | | |Enhances inter-species understanding and trade efficiency. |
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| <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | | <span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' |
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| * Requires [[File:Icon_Economics.png|24px|frameless]] '''Economic Development''' Tech | | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_EconomicDevelopment|Economic Development]]''' Tech |
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| * Unlocks [[File:gcimp_nv23_236_full.png|24px]] '''Centauron Empoerium''' Improvement | | * Unlocks [[File:gcimp_nv23_236_full.png|24px]] '''[[Improvements_GC4#CentauronEmporium|Centauron Empoerium]]''' Improvement |
| * Unlocks [[File:gcimp_nv23_233_full.png|24px]] '''Xeno Welcome Hub''' Improvement | | * Unlocks [[File:gcimp_nv23_233_full.png|24px]] '''[[Improvements_GC4#VisitorCenter|Xeno Welcome Hub]]''' Improvement |
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| |} | | |} |