GalCiv4:Technology Table: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PayloadMiniaturization">[[File:Icon_Missile.png|48px|frameless|left]] '''Payload Miniaturization'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Payload Miniaturization''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Reduces the amount of space our missile weapon systems use. | |Reduces the amount of space our missile weapon systems use. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DefensiveStudies">[[File:Icon_Defense.png|48px|frameless|left]] '''Defensive Studies'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''Defensive Studies''' | |||
<small>Defense Critical </small> | <small>Defense Critical </small> | ||
|Allows us to begin building advanced systems into our most vulnerable targets. | |Allows us to begin building advanced systems into our most vulnerable targets. | ||
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* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
* Unlocks [[File:TorianWellnessFalls.png|24px]] '''Barrier Reef''' Improvement | * Unlocks [[File:TorianWellnessFalls.png|24px]] '''[[Improvements_GC4#BarrierReef|Barrier Reef]]''' Improvement | ||
* Allows [[File:Policy_DefensiveMeasures.png|24px]] '''Defensive Measures''' Policy | * Allows [[File:Policy_DefensiveMeasures.png|24px]] '''[[Policies#Policy_DefensiveMeasures|Defensive Measures]]''' Policy | ||
* Allows [[File:Policy_PrototypeDefenses.png|24px]] '''Prototype Defenses''' Policy | * Allows [[File:Policy_PrototypeDefenses.png|24px]] '''[[Policies#Policy_PrototypeDefenses|Prototype Defenses]]''' Policy | ||
* Unlocks [[File:Shield_01.png|24px]] '''Deflectors''' Ship Component | * Unlocks [[File:Shield_01.png|24px]] '''Deflectors''' Ship Component | ||
* Unlocks [[File:PointDefense.png|24px]] '''Point Defense''' Ship Component | * Unlocks [[File:PointDefense.png|24px]] '''Point Defense''' Ship Component | ||
* Unlocks [[File:Armor_01.png|24px]] '''Hull Plating''' Ship Component | * Unlocks [[File:Armor_01.png|24px]] '''Hull Plating''' Ship Component | ||
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Starbase Defense System''' Starbase Module | * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''[[Starbases_GC4#StarbaseDefenseSystem|Starbase Defense System]]''' Starbase Module | ||
* Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''Advanced Defenses''' Starbase Module | * Unlocks [[File:GC3_Starbase_Defense_System.png|24px]] '''[[Starbases_GC4#AdvancedStarbaseDefenseSystem|Advanced Defenses]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Weaponized Probes''' | |style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Yor">[[File:Icon_Weapons.png|48px|frameless|left]] '''Weaponized Probes'''</span> | ||
<small>Critical Weapon </small> | <small>Critical Weapon </small> | ||
|Augment exploration probes with weaponry. | |Augment exploration probes with weaponry. | ||
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* <span style="color:Green">+1</span> Sniper | * <span style="color:Green">+1</span> Sniper | ||
* <span style="color:Green">+1</span> Sniper | * <span style="color:Green">+1</span> Sniper | ||
* Allows [[File:Policy_MilitaryStimulus.png|24px]] '''Shipyard Stimulus''' Policy | * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy | ||
* Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | ||
* Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | ||
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* Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PrecursorOrigins">[[File:Icon_Sensors.png|48px|frameless|left]] '''Precursor Origins'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Precursor Origins''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Investigation into ancient systems could unlock new ships for our Commanders. | |Investigation into ancient systems could unlock new ships for our Commanders. | ||
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* Allows '''Throne of the Arnor''' Event | * Allows '''Throne of the Arnor''' Event | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_StrongAI">[[File:Icon_Production.png|48px|frameless|left]] '''Strong AI'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]] '''Strong AI''' | |||
|Allows us to simulate our brightest minds. | |Allows us to simulate our brightest minds. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
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* Requires [[File:Icon_Research.png|24px|frameless]] '''[[#MasterTech_PostSentience|Post-Sentience]]''' Tech | * Requires [[File:Icon_Research.png|24px|frameless]] '''[[#MasterTech_PostSentience|Post-Sentience]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:HyperionMatrix.png|24px]] '''Bob''' Improvement | * Unlocks [[File:HyperionMatrix.png|24px]] '''[[Improvements_GC4#Bob|Bob]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Battleship Doctrine''' | |style="white-space:nowrap;"|<span id="MasterTech_Battleships">[[File:Icon_Starport.png|48px|frameless|left]] '''Battleship Doctrine'''</span> | ||
<small>Hulls Critical </small> | <small>Hulls Critical </small> | ||
|Allows us to design and build Battleship class starships. | |Allows us to design and build Battleship class starships. | ||
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* Unlocks '''Large''' Ship Hulls | * Unlocks '''Large''' Ship Hulls | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ShieldFrequencyModulation">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Frequency Modulation'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Frequency Modulation''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_QuantumTorpedoSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Quantum Torpedo System'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Quantum Torpedo System''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Makes the new Quantum Torpedo Missile system available for ship designs. | |Makes the new Quantum Torpedo Missile system available for ship designs. | ||
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* Unlocks [[File:WeaponModel_25X.png|24px]] '''Triton Torpedoes''' Ship Component | * Unlocks [[File:WeaponModel_25X.png|24px]] '''Triton Torpedoes''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Killbots">[[File:Icon_Marines.png|48px|frameless|left]] '''Killbots'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Killbots''' | |||
<small>Invasion </small> | <small>Invasion </small> | ||
|Improves our ability to invade worlds. | |Improves our ability to invade worlds. | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | ||
* Allows [[File:Policy_MandatoryService.png|24px]] '''Mandatory Service''' Policy | * Allows [[File:Policy_MandatoryService.png|24px]] '''[[Policies#Policy_MandatoryService|Mandatory Service]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Harmonics''' | |style="white-space:nowrap;"|<span id="MasterTech_ShieldHarmonics">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Harmonics'''</span> | ||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
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* Fleet Shield Tech | * Fleet Shield Tech | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CascadingDetonations">[[File:Icon_Missile.png|48px|frameless|left]] '''Cascading Detonations'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Cascading Detonations''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_MartialLawDoctrine">[[File:Icon_Marines.png|48px|frameless|left]] '''Martial Law Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Martial Law Doctrine''' | |||
|Unlocks new policies. | |Unlocks new policies. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
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* Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_SecretPolice|Secret Police]]''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_SecretPolice|Secret Police]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Allows [[File:Policy_FleetBuildUp.png|24px]] '''Fleet Build Up''' Policy | * Allows [[File:Policy_FleetBuildUp.png|24px]] '''[[Policies#Policy_FleetBuildUp|Fleet Build Up]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_BeamCapacitation">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Capacitation'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Capacitation''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponTheory">[[File:Icon_Beam.png|48px|frameless|left]] '''Directed Energy Weapons'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Directed Energy Weapons''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Allows construction of basic energy beam weapons. | |Allows construction of basic energy beam weapons. | ||
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* Unlocks [[File:WeaponModel_10X.png|24px]] '''Enhanced Particle Beam''' Ship Component | * Unlocks [[File:WeaponModel_10X.png|24px]] '''Enhanced Particle Beam''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CentralAuthorityOffices">[[File:Icon_Marines.png|48px|frameless|left]] '''Central Authority Offices'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Central Authority Offices''' | |||
|Allows us to manage the transportation of goods to and from our worlds. | |Allows us to manage the transportation of goods to and from our worlds. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
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* <span style="color:Red">-.12</span> '''Supply Attrition''' | * <span style="color:Red">-.12</span> '''Supply Attrition''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Railguns">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Railguns'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Railguns''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Allows construction of basic Kinetic weapon. | |Allows construction of basic Kinetic weapon. | ||
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* Unlocks [[File:WeaponModel_03.png|24px]] '''Railgun''' Ship Component | * Unlocks [[File:WeaponModel_03.png|24px]] '''Railgun''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponTargeting">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Targeting'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Targeting''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
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* Unlocks [[File:WeaponModel_27X.png|24px]] '''Enhanced Pulse Cannon''' Ship Component | * Unlocks [[File:WeaponModel_27X.png|24px]] '''Enhanced Pulse Cannon''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_TradePacts">[[File:Icon_Sensors.png|48px|frameless|left]] '''Trade Pacts'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Trade Pacts''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Increase our diplomatic capabilities. | |Increase our diplomatic capabilities. | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* Allows [[File:Policy_ReducedRegulations.png|24px]] '''Reduced Regulations''' Policy | * Allows [[File:Policy_ReducedRegulations.png|24px]] '''[[Policies#Policy_ReducedRegulations|Reduced Regulations]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Systems Of Control''' | |style="white-space:nowrap;"|<span id="MasterTech_SystemsOfControl">[[File:Icon_Marines.png|48px|frameless|left]] '''Systems Of Control'''</span> | ||
<small>Invasion </small> | <small>Invasion </small> | ||
|New tools will allow us to control our aspects of our civilization. | |New tools will allow us to control our aspects of our civilization. | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]] '''Control''' | * <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]] '''Control''' | ||
* Allows [[File:Policy_EmergencyCoaltion.png|24px]] '''Emergency Coalition''' Policy | * Allows [[File:Policy_EmergencyCoaltion.png|24px]] '''[[Policies#Policy_EmergencyCoalition|Emergency Coalition]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Phased Energy Magnification''' | |style="white-space:nowrap;"|<span id="MasterTech_PhasedEnergyMagnification">[[File:Icon_Beam.png|48px|frameless|left]] '''Phased Energy Magnification'''</span> | ||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PulseCannons">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Pulse Cannons'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Pulse Cannons''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Makes Pulse Cannon system available for ship designs. | |Makes Pulse Cannon system available for ship designs. | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_27.png|24px]] '''Pulse Cannon''' Ship Component | * Unlocks [[File:WeaponModel_27.png|24px]] '''Pulse Cannon''' Ship Component | ||
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Pulse Cannon''' Starbase Module | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#MountedPulseCannonModule|Pulse Cannon]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Secret Police''' | |style="white-space:nowrap;"|<span id="MasterTech_SecretPolice">[[File:Icon_Marines.png|48px|frameless|left]] '''Secret Police'''</span> | ||
|Our populace may hate these tactics, but criminals hate them even more. | |Our populace may hate these tactics, but criminals hate them even more. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedKinetic">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Serrated Munitions'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Serrated Munitions''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Improves our kinetic weapons. | |Improves our kinetic weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarTrade">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Trade'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Trade''' | |||
<small>Wealth Trade </small> | <small>Wealth Trade </small> | ||
|Increase the reach of our trade networks. | |Increase the reach of our trade networks. | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
* Unlocks [[File:spicemarket.png|24px]] '''Spice Market''' Improvement | * Unlocks [[File:spicemarket.png|24px]] '''[[Improvements_GC4#SpiceMarket|Spice Market]]''' Improvement | ||
* Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth2|Upgrade Markets]]''' Improvement | ||
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trade Station''' Starbase Module | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradePostModule|Trade Station]]''' Starbase Module | ||
* Unlocks [[File:Minister_Finance.png|24px]] '''Minister of Finance''' | * Unlocks [[File:Minister_Finance.png|24px]] '''[[Ministers#MinisterFinance|Minister of Finance]]''' | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Enhancement''' | |style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Enhancement'''</span> | ||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
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* Unlocks [[File:WeaponModel_03X.png|24px]] '''Enhanced Railgun''' Ship Component | * Unlocks [[File:WeaponModel_03X.png|24px]] '''Enhanced Railgun''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Emissaries">[[File:Icon_Sensors.png|48px|frameless|left]] '''Emissaries'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Emissaries''' | |||
<small>Non Military Critical </small> | <small>Non Military Critical </small> | ||
|Improves our diplomatic capabilities and allows us to recruit more Commanders. | |Improves our diplomatic capabilities and allows us to recruit more Commanders. | ||
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DevastatorMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Phoenix Missile System'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Phoenix Missile System''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
* Unlocks [[File:WeaponModel_13X.png|24px]] '''Phoenix Missile''' Ship Component | * Unlocks [[File:WeaponModel_13X.png|24px]] '''Phoenix Missile''' Ship Component | ||
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Harpoon Salvo''' Starbase Module | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#HarpoonSavoModule|Harpoon Salvo]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_FinancialSectors">[[File:Icon_Economics.png|48px|frameless|left]] '''Financial Sectors'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Financial Sectors''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Improves the Income on your worlds. | |Improves the Income on your worlds. | ||
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* Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarBanking|Interstellar Banking]]''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarBanking|Interstellar Banking]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Stock Exchange''' Improvement | * Unlocks [[File:GalacticStockExchange.png|24px]] '''[[Improvements_GC4#GalacticStockExchange|Galactic Stock Exchange]]''' Improvement | ||
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Franchise Center''' Starbase Module | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#FranchiseCenter|Franchise Center]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ExoticArmorMaterials">[[File:Icon_Armor.png|48px|frameless|left]] '''Exotic Armor Materials'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Exotic Armor Materials''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 396: | Line 338: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Zero Point Armor''' Starbase Module | * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''[[Starbases_GC4#ZeroPointArmorModule|Zero Point Armor]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DomesticPolicyDoctrine">[[File:Icon_Planet.png|48px|frameless|left]] '''Domestic Policy Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Domestic Policy Doctrine''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Unlocks new policies. | |Unlocks new policies. | ||
Line 410: | Line 350: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* Allows [[File:Policy_FreeHousing.png|24px]] '''Free Housing''' Policy | * Allows [[File:Policy_FreeHousing.png|24px]] '''[[Policies#Policy_FreeHousing|Free Housing]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Espionage">[[File:Icon_Sensors.png|48px|frameless|left]] '''Espionage'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Espionage''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Increase our diplomatic capabilities. | |Increase our diplomatic capabilities. | ||
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* Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_Diplomacy|Diplomacy]]''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_Diplomacy|Diplomacy]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:CitadelofRepression.png|24px]] '''Tower of Endless Night''' Improvement | * Unlocks [[File:CitadelofRepression.png|24px]] '''[[Improvements_GC4#TowerOfEndlessNight|Tower of Endless Night]]''' Improvement | ||
* Unlocks [[File:CitadelofRepression.png|24px]] '''Temple of Whispers''' Improvement | * Unlocks [[File:CitadelofRepression.png|24px]] '''[[Improvements_GC4#ShadowTemple|Temple of Whispers]]''' Improvement | ||
* Allows [[File:Policy_ForeignDumping.png|24px]] '''Foreign Dumping''' Policy | * Allows [[File:Policy_ForeignDumping.png|24px]] '''[[Policies#Policy_ForeignDumping|Foreign Dumping]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Diamonic Armor Composite''' | |style="white-space:nowrap;"|<span id="MasterTech_DiamonicArmorComposite">[[File:Icon_Armor.png|48px|frameless|left]] '''Diamonic Armor Composite'''</span> | ||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileTargeting">[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Targeting'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Targeting''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
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* Unlocks [[File:Armor_02.png|24px]] '''Predictive Targeting''' Ship Component | * Unlocks [[File:Armor_02.png|24px]] '''Predictive Targeting''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_UpgradedMissiles">[[File:Icon_Missile.png|48px|frameless|left]] '''Dual Stage Detonations'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Dual Stage Detonations''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Improves our missile weapons. | |Improves our missile weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CallOfUtopia">[[File:Icon_Sensors.png|48px|frameless|left]] '''Dream of Utopia'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Dream of Utopia''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Increases homeworld influence by a massive amount every month. | |Increases homeworld influence by a massive amount every month. | ||
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* <span style="color:Green">+3</span> '''Culture Points''' | * <span style="color:Green">+3</span> '''Culture Points''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_SpaceLasers">[[File:Icon_Beam.png|48px|frameless|left]] '''Photonic Alignment'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Photonic Alignment''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
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* Unlocks [[File:WeaponModel_29.png|24px]] '''Neutrino Emitter''' Ship Component | * Unlocks [[File:WeaponModel_29.png|24px]] '''Neutrino Emitter''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DreadlordWeapons">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Dreadlord Weapons'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Dreadlord Weapons''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Dreadlord technology provides a powerful boost to our weapons. | |Dreadlord technology provides a powerful boost to our weapons. | ||
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* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_KineticWeaponMastery">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Mastery'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Weapon Mastery''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_EnergyDeflectionTheory">[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Deflection Theory'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Deflection Theory''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Basic shields will allow our ships to absorb incoming damage. | |Basic shields will allow our ships to absorb incoming damage. | ||
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* Unlocks [[File:Shield_01.png|24px]] '''Shield Generators''' Ship Component | * Unlocks [[File:Shield_01.png|24px]] '''Shield Generators''' Ship Component | ||
* Unlocks [[File:Shield_02.png|24px]] '''Advanced Shield Generators''' Ship Component | * Unlocks [[File:Shield_02.png|24px]] '''Advanced Shield Generators''' Ship Component | ||
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Barrier Array''' Starbase Module | * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''[[Starbases_GC4#BarrierArrayModule|Barrier Array]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]] '''Terror Stars''' | |style="white-space:nowrap;"|<span id="MasterTech_TerrorStars">[[File:Icon_Starbase.png|48px|frameless|left]] '''Terror Stars'''</span> | ||
<small>Defense Critical </small> | <small>Defense Critical </small> | ||
|Allows us to construct Terror Stars. Time for some cosmic horror. | |Allows us to construct Terror Stars. Time for some cosmic horror. | ||
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* Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:GC4_TerrorStar_L1.png|24px]] '''Terror Star Foundation''' Starbase Module | * Unlocks [[File:GC4_TerrorStar_L1.png|24px]] '''[[Starbases_GC4#TerrorStarBaseModule|Terror Star Foundation]]''' Starbase Module | ||
* Unlocks [[File:GC4_TerrorStar_L2.png|24px]] '''Terror Star Command''' Starbase Module | * Unlocks [[File:GC4_TerrorStar_L2.png|24px]] '''[[Starbases_GC4#TerrorStarCommandModule|Terror Star Command]]''' Starbase Module | ||
* Unlocks [[File:GC4_TerrorStar_L3.png|24px]] '''Terror Star Storage''' Starbase Module | * Unlocks [[File:GC4_TerrorStar_L3.png|24px]] '''[[Starbases_GC4#TerrorStarStorageModule|Terror Star Storage]]''' Starbase Module | ||
* Unlocks [[File:GC4_TerrorStar_L4.png|24px]] '''Terror Star Propulsion''' Starbase Module | * Unlocks [[File:GC4_TerrorStar_L4.png|24px]] '''[[Starbases_GC4#TerrorStarPropulsionModule|Terror Star Propulsion]]''' Starbase Module | ||
* Unlocks [[File:GC4_TerrorStar_L5.png|24px]] '''Terror Star Death Beam''' Starbase Module | * Unlocks [[File:GC4_TerrorStar_L5.png|24px]] '''[[Starbases_GC4#TerrorStarDeathBeamModule|Terror Star Death Beam]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Repair''' | |style="white-space:nowrap;"|<span id="MasterTech_OrbitalRepair">[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Repair'''</span> | ||
<small>Critical Hulls </small> | <small>Critical Hulls </small> | ||
|Unlocks Caretaker ships which can repair our fleets. | |Unlocks Caretaker ships which can repair our fleets. | ||
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* Unlocks [[File:Repair_Bay_01.png|24px]] '''Repair Bay''' Ship Component | * Unlocks [[File:Repair_Bay_01.png|24px]] '''Repair Bay''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_NullPointArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Null Point Armor'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Null Point Armor''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
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* Unlocks [[File:Armor_06.png|24px]] '''Zero Point Armor''' Ship Component | * Unlocks [[File:Armor_06.png|24px]] '''Zero Point Armor''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_SharedIdeology">[[File:Icon_Sensors.png|48px|frameless|left]] '''Shared Ideology'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Shared Ideology''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Make our civilization unique. | |Make our civilization unique. | ||
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* <span style="color:Green">+2</span> '''Culture Points''' | * <span style="color:Green">+2</span> '''Culture Points''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DisruptorBeams">[[File:Icon_Beam.png|48px|frameless|left]] '''Disruptor Beams'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Disruptor Beams''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Unlocks a new, more lethal, beam weapon component for our ship designs. | |Unlocks a new, more lethal, beam weapon component for our ship designs. | ||
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* Unlocks [[File:WeaponModel_06XE.png|24px]] '''Experimental Disruptor Bank''' Ship Component | * Unlocks [[File:WeaponModel_06XE.png|24px]] '''Experimental Disruptor Bank''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_BeamIntegrityEnhancement">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Enhancement'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Enhancement''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_AdvancedMissileDoctrine">[[File:Icon_Missile.png|48px|frameless|left]] '''Advanced Missile Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Advanced Missile Doctrine''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DroneSoldiers">[[File:Icon_Marines.png|48px|frameless|left]] '''Drone Soldiers'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Drone Soldiers''' | |||
<small>Invasion </small> | <small>Invasion </small> | ||
|Improves our ability to invade worlds. | |Improves our ability to invade worlds. | ||
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* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PoliticalCapital">[[File:Icon_Civil.png|48px|frameless|left]] '''Political Capital'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Political Capital''' | |||
<small>Non Military Critical </small> | <small>Non Military Critical </small> | ||
|Provides us with a wealth of diplomatic capital to trade. | |Provides us with a wealth of diplomatic capital to trade. | ||
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | ||
* Unlocks [[File:commission.png|24px]] '''Galactic Commision''' Improvement | * Unlocks [[File:commission.png|24px]] '''[[Improvements_GC4#Improvement_GalacticCommision|Galactic Commision]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''The Invisible Hand''' | |style="white-space:nowrap;"|<span id="MasterTech_TheInvisibleHand">[[File:Icon_Economics.png|48px|frameless|left]] '''The Invisible Hand'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Improves the Income on your worlds. | |Improves the Income on your worlds. | ||
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* Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarTrade|Interstellar Trade]]''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarTrade|Interstellar Trade]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Starbase Promenade''' Starbase Module | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#StarbasePromenade|Starbase Promenade]]''' Starbase Module | ||
* Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]] '''Entrepreneur''' Citizen Specialization | * Unlocks [[File:Leader_Entrepreneur_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Entrepreneur2|Entrepreneur]]''' Citizen Specialization | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Theology''' | |style="white-space:nowrap;"|<span id="MasterTech_XenoTheology">[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Theology'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Faith may help lead us into the next era. | |Faith may help lead us into the next era. | ||
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* Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_DivineEssence|Divine Essence]]''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_DivineEssence|Divine Essence]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:DrathianTemple.png|24px]] '''Drathian Temple''' Improvement | * Unlocks [[File:DrathianTemple.png|24px]] '''[[Improvements_GC4#DrathianTemple|Drathian Temple]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Armed Shuttles''' | |style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles">[[File:Icon_Weapons.png|48px|frameless|left]] '''Armed Shuttles'''</span> | ||
<small>Critical Weapon </small> | <small>Critical Weapon </small> | ||
|Allows construction of armed spacecraft. Provides two free warships. | |Allows construction of armed spacecraft. Provides two free warships. | ||
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* <span style="color:Green">+1</span> Guardian | * <span style="color:Green">+1</span> Guardian | ||
* <span style="color:Green">+1</span> Sniper | * <span style="color:Green">+1</span> Sniper | ||
* Allows [[File:Policy_MilitaryStimulus.png|24px]] '''Shipyard Stimulus''' Policy | * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy | ||
* Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | ||
* Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | ||
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* Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_XenoCommerce">[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Commerce'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Commerce''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Improves the Income on your worlds. | |Improves the Income on your worlds. | ||
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* Allows '''The Board (part 2)''' Event | * Allows '''The Board (part 2)''' Event | ||
* Allows '''The Board (part 3)''' Event | * Allows '''The Board (part 3)''' Event | ||
* Allows [[File:Policy_UnregulatedCorporations.png|24px]] '''Unregulated Corporations''' Policy | * Allows [[File:Policy_UnregulatedCorporations.png|24px]] '''[[Policies#Policy_UnregulatedCorporations|Unregulated Corporations]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DivineEssence">[[File:Icon_Sensors.png|48px|frameless|left]] '''Divine Essence'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Divine Essence''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|We can become one with the universe. | |We can become one with the universe. | ||
Line 726: | Line 620: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_KineticAugmentation">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Augmentation'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Augmentation''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
Line 739: | Line 631: | ||
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_QuantumPulseDriver">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Quantum Pulse Driver'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Quantum Pulse Driver''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Makes the Quantum Driver kinetic weapon system available for our ship designs. | |Makes the Quantum Driver kinetic weapon system available for our ship designs. | ||
Line 750: | Line 640: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_04.png|24px]] '''Quantum Driver''' Ship Component | * Unlocks [[File:WeaponModel_04.png|24px]] '''Quantum Driver''' Ship Component | ||
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Quantum Driver Array''' Starbase Module | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#QuantumDriverArrayModule|Quantum Driver Array]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Digital Exchange''' | |style="white-space:nowrap;"|<span id="MasterDigitalExchange">[[File:Icon_Economics.png|48px|frameless|left]] '''Digital Exchange'''</span> | ||
<small>Trade Critical </small> | <small>Trade Critical </small> | ||
|Increases the efficacy of trade between colonies and other species. | |Increases the efficacy of trade between colonies and other species. | ||
Line 765: | Line 653: | ||
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | * <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_MissileWarfareMastery">[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Mastery'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Mastery''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
Line 776: | Line 662: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DiversityOfLife">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Synthesis'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Synthesis''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. | |Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. | ||
Line 789: | Line 673: | ||
* <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* Grants the [[Broadcast Culture]] artifact. | * Grants the [[Broadcast Culture]] artifact. | ||
* Unlocks [[File:TorianResearchCommune.png|24px]] '''Virtual World''' Improvement | * Unlocks [[File:TorianResearchCommune.png|24px]] '''[[Improvements_GC4#VirtualWorld|Virtual World]]''' Improvement | ||
* Unlocks [[File:HoloTheater.png|24px]] '''Holo Theater''' Improvement | * Unlocks [[File:HoloTheater.png|24px]] '''[[Improvements_GC4#HoloTheater|Holo Theater]]''' Improvement | ||
* Unlocks [[File:EntertainmentNetwork.png|24px]] '''Pleasure Dome''' Improvement | * Unlocks [[File:EntertainmentNetwork.png|24px]] '''[[Improvements_GC4#PleasureDome|Pleasure Dome]]''' Improvement | ||
* Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval2|Upgrade Entertainment]]''' Improvement | ||
* Unlocks [[File:Icon_Broadcast.png|24px]] '''Broadcast Culture''' Improvement | * Unlocks [[File:Icon_Broadcast.png|24px]] '''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement | ||
* Allows [[File:Policy_FreeMedia.png|24px]] '''Free Media''' Policy | * Allows [[File:Policy_FreeMedia.png|24px]] '''[[Policies#Policy_FreeMedia|Free Media]]''' Policy | ||
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''Entertainer''' Citizen Specialization | * Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Entertainer|Entertainer]]''' Citizen Specialization | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryDefenses">[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Defenses'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Defenses''' | |||
<small>Invasion </small> | <small>Invasion </small> | ||
|Improves our ability to defend our worlds against invasions. | |Improves our ability to defend our worlds against invasions. | ||
Line 810: | Line 692: | ||
* <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | * <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_GalacticTrade">[[File:Icon_Economics.png|48px|frameless|left]] '''Galactic Trade'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Galactic Trade''' | |||
<small>Wealth Trade </small> | <small>Wealth Trade </small> | ||
|Increase the reach of our trade networks. | |Increase the reach of our trade networks. | ||
Line 822: | Line 702: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
* Unlocks [[File:GalacticBazar.png|24px]] '''Galactic Bazaar''' Improvement | * Unlocks [[File:GalacticBazar.png|24px]] '''[[Improvements_GC4#GalacticBazar|Galactic Bazaar]]''' Improvement | ||
* Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth5|Upgrade Markets]]''' Improvement | ||
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trade Center''' Starbase Module | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradeCenterModule|Trade Center]]''' Starbase Module | ||
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trading Mecca''' Starbase Module | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradingMechaModule|Trading Mecca]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Carriers">[[File:Icon_Marines.png|48px|frameless|left]] '''Carriers'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Carriers''' | |||
<small>Carrier </small> | <small>Carrier </small> | ||
|Allows construction of carrier modules. | |Allows construction of carrier modules. | ||
Line 838: | Line 716: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:Carrier_Module_01.png|24px]] '''Carrier Module''' Ship Component | * Unlocks [[File:Carrier_Module_01.png|24px]] '''Carrier Module''' Ship Component | ||
* Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]] '''Interceptors''' Starbase Module | * Unlocks [[File:GC3_Interceptor_Fighters_Icon.png|24px]] '''[[Starbases_GC4#InterceptorModule|Interceptors]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Spectrum Amplification''' | |style="white-space:nowrap;"|<span id="MasterTech_UpgradedLasers">[[File:Icon_Beam.png|48px|frameless|left]] '''Spectrum Amplification'''</span> | ||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Improves our laser weapons. | |Improves our laser weapons. | ||
Line 852: | Line 728: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarBanking">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Banking'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Banking''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Improves the Income on your worlds. | |Improves the Income on your worlds. | ||
Line 863: | Line 737: | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_TheInvisibleHand|The Invisible Hand]]''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_TheInvisibleHand|The Invisible Hand]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:Icon_003.png|24px]] '''Central Bank''' Improvement | * Unlocks [[File:Icon_003.png|24px]] '''[[Improvements_GC4#CentralBank|Central Bank]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Warfare''' | |style="white-space:nowrap;"|<span id="MasterTech_Warfare">[[File:Icon_Weapons.png|48px|frameless|left]] '''Warfare'''</span> | ||
<small>Weapon </small> | <small>Weapon </small> | ||
|Allows the construction of larger hull sizes. | |Allows the construction of larger hull sizes. | ||
Line 875: | Line 747: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ColonialGovernance">[[File:Icon_Planet.png|48px|frameless|left]] '''Colonial Governance'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]] '''Colonial Governance''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Unlocks new policies. | |Unlocks new policies. | ||
Line 888: | Line 758: | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ShieldAugmentation">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Augmentation'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Augmentation''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 899: | Line 767: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Force Field Projector''' Starbase Module | * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''[[Starbases_GC4#ForceFieldProjectorModule|Force Field Projector]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Nightmare Missile System''' | |style="white-space:nowrap;"|<span id="MasterTech_NightmareMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Nightmare Missile System'''</span> | ||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Makes a very lethal new missile weapon system available for our ship designs. | |Makes a very lethal new missile weapon system available for our ship designs. | ||
Line 912: | Line 778: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_11.png|24px]] '''Nightmare Torpedoes''' Ship Component | * Unlocks [[File:WeaponModel_11.png|24px]] '''Nightmare Torpedoes''' Ship Component | ||
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Nightmare Delivery System''' Starbase Module | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#NightmareDeliverySystemModule|Nightmare Delivery System]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Eminence">[[File:Icon_Sensors.png|48px|frameless|left]] '''Eminence'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Eminence''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Increase our diplomatic capabilities. | |Increase our diplomatic capabilities. | ||
Line 925: | Line 789: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* Unlocks [[File:DiplomaticMinistry.png|24px]] '''Diplomatic Embassy''' Improvement | * Unlocks [[File:DiplomaticMinistry.png|24px]] '''[[Improvements_GC4#DiplomaticMinistry|Diplomatic Embassy]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_MissilePayloadOptimization">[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Payload Optimization'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Payload Optimization''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
Line 941: | Line 803: | ||
* Unlocks [[File:WeaponModel_14.png|24px]] '''Matadrox Missile''' Ship Component | * Unlocks [[File:WeaponModel_14.png|24px]] '''Matadrox Missile''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InvulnerabilityShields">[[File:Icon_Shields.png|48px|frameless|left]] '''Invulnerability Shields'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Invulnerability Shields''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 954: | Line 814: | ||
* Unlocks [[File:Shield_06.png|24px]] '''Invulnerability Field''' Ship Component | * Unlocks [[File:Shield_06.png|24px]] '''Invulnerability Field''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_EnergyShields">[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Shields'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Shields''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 968: | Line 826: | ||
* Unlocks [[File:Shield_04.png|24px]] '''Advanced Barrier Fields''' Ship Component | * Unlocks [[File:Shield_04.png|24px]] '''Advanced Barrier Fields''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_OrganicArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Organic Armor'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Organic Armor''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 981: | Line 837: | ||
* Unlocks [[File:Armor_05.png|24px]] '''Kanvium Laminate''' Ship Component | * Unlocks [[File:Armor_05.png|24px]] '''Kanvium Laminate''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTranslatorTech">[[File:Icon_Sensors.png|48px|frameless|left]] '''Universal Translator'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Universal Translator''' | |||
<small>Universal Translator Critical </small> | <small>Universal Translator Critical </small> | ||
|Allows us to begin communicating with aliens, and use the Galactic Bazaar. | |Allows us to begin communicating with aliens, and use the Galactic Bazaar. | ||
Line 1,093: | Line 947: | ||
* Allows '''Meeting New Species''' Event | * Allows '''Meeting New Species''' Event | ||
* Allows '''Galactic Tourism Initiative''' Event | * Allows '''Galactic Tourism Initiative''' Event | ||
* Unlocks [[File:BiosphereManipulator.png|24px]] '''Heritage Center''' Improvement | * Unlocks [[File:BiosphereManipulator.png|24px]] '''[[Improvements_GC4#HeritageCenter|Heritage Center]]''' Improvement | ||
* Unlocks [[File:District_Influence.png|24px]] '''Cultural District''' Improvement | * Unlocks [[File:District_Influence.png|24px]] '''[[Improvements_GC4#District_Influence|Cultural District]]''' Improvement | ||
* Unlocks [[File:festimp_25.png|24px]] '''Harmonious Antennae''' Improvement | * Unlocks [[File:festimp_25.png|24px]] '''[[Improvements_GC4#SocialBugs|Harmonious Antennae]]''' Improvement | ||
* Unlocks [[File:luximp4.png|24px]] '''Prismatic Learning Matrix''' Improvement | * Unlocks [[File:luximp4.png|24px]] '''[[Improvements_GC4#Improvement_PrismaticMatrix|Prismatic Learning Matrix]]''' Improvement | ||
* Allows [[File:Policy_EndlessFeast.png|24px]] '''Export Food''' Policy | * Allows [[File:Policy_EndlessFeast.png|24px]] '''[[Policies#Policy_SellSurplusFood|Export Food]]''' Policy | ||
* Unlocks [[File:Cargo_Pod_01.png|24px]] '''Cargo Module''' Ship Component | * Unlocks [[File:Cargo_Pod_01.png|24px]] '''Cargo Module''' Ship Component | ||
* Allows [[File:Preset_Class_Freighter.png|24px]] '''Freighter''' Ship Category | * Allows [[File:Preset_Class_Freighter.png|24px]] '''Freighter''' Ship Category | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Awareness Center''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalAwarenessModule|Cultural Awareness Center]]''' Starbase Module | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''The Media Alliance''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_MediaAlliance|The Media Alliance]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Banking Clan''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_BankingClan|Banking Clan]]''' Think Tank | ||
* Unlocks [[File:Minister_Finance.png|24px]] '''Minister of Tourism''' | * Unlocks [[File:Minister_Finance.png|24px]] '''[[Ministers#MinisterTourism|Minister of Tourism]]''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarCurrency">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Currency'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Currency''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Allows the construction of markets in Starbases. | |Allows the construction of markets in Starbases. | ||
Line 1,114: | Line 966: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Starbase Market''' Starbase Module | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#StarbaseMarket|Starbase Market]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Graviton Guns''' | |style="white-space:nowrap;"|<span id="MasterTech_GravitonGuns">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Graviton Guns'''</span> | ||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Makes the Graviton kinetic weapon system available for ship designs. | |Makes the Graviton kinetic weapon system available for ship designs. | ||
Line 1,129: | Line 979: | ||
* Unlocks [[File:WeaponModel_26.png|24px]] '''Graviton Vulcan Gun''' Ship Component | * Unlocks [[File:WeaponModel_26.png|24px]] '''Graviton Vulcan Gun''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_StarshipRefits">[[File:Icon_Starport.png|48px|frameless|left]] '''Starship Refits'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Starship Refits''' | |||
<small>Hulls Critical </small> | <small>Hulls Critical </small> | ||
|Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. | |Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. | ||
Line 1,142: | Line 990: | ||
* Ship Refitting Unlocked | * Ship Refitting Unlocked | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PreferredLending">[[File:Icon_Economics.png|48px|frameless|left]] '''Preferred Lending'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Preferred Lending''' | |||
<small>Wealth Trade </small> | <small>Wealth Trade </small> | ||
|Increase the reach of our trade networks. | |Increase the reach of our trade networks. | ||
Line 1,154: | Line 1,000: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
* Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth3|Upgrade Markets]]''' Improvement | ||
* Allows [[File:Policy_WealthTax.png|24px]] '''Wealth Tax''' Policy | * Allows [[File:Policy_WealthTax.png|24px]] '''[[Policies#Policy_WealthTax|Wealth Tax]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Alliances''' | |style="white-space:nowrap;"|<span id="MasterTech_Alliances">[[File:Icon_Sensors.png|48px|frameless|left]] '''Alliances'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Increase our diplomatic capabilities. | |Increase our diplomatic capabilities. | ||
Line 1,169: | Line 1,013: | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ExtremeMiniaturization">[[File:Icon_Starport.png|48px|frameless|left]] '''Extreme Miniaturization'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Extreme Miniaturization''' | |||
<small>Hulls Critical </small> | <small>Hulls Critical </small> | ||
|Adds additional component slots on hulls based on its total mass. | |Adds additional component slots on hulls based on its total mass. | ||
Line 1,182: | Line 1,024: | ||
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | * <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_BlackholeGun">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Blackhole Gun'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Blackhole Gun''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Makes the Singularity driver available for our ship designs. | |Makes the Singularity driver available for our ship designs. | ||
Line 1,193: | Line 1,033: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_05.png|24px]] '''Singularity Driver''' Ship Component | * Unlocks [[File:WeaponModel_05.png|24px]] '''Singularity Driver''' Ship Component | ||
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Singularity Drivers''' Starbase Module | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#CintificalSingularityDiverModule|Singularity Drivers]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Calling''' | |style="white-space:nowrap;"|<span id="MasterTheCallingTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Calling'''</span> | ||
|Allows construction of the Krynniac Mission. | |Allows construction of the Krynniac Mission. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,206: | Line 1,044: | ||
* Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterThePathTech|The Path]]''' Tech | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterThePathTech|The Path]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:KrynniacMission.png|24px]] '''Krynniac Mission''' Improvement | * Unlocks [[File:KrynniacMission.png|24px]] '''[[Improvements_GC4#KrynniacMission|Krynniac Mission]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Trade Networks''' | |style="white-space:nowrap;"|<span id="MasterTech_TradeNetworks">[[File:Icon_Economics.png|48px|frameless|left]] '''Trade Networks'''</span> | ||
<small>Wealth Critical </small> | <small>Wealth Critical </small> | ||
|Begin building trade networks. Provides a free Freighter . | |Begin building trade networks. Provides a free Freighter . | ||
Line 1,222: | Line 1,058: | ||
* <span style="color:Green">+1</span> Freighter | * <span style="color:Green">+1</span> Freighter | ||
* Allows '''Trade Routes Available''' Event | * Allows '''Trade Routes Available''' Event | ||
* Unlocks [[File:TradePost.png|24px]] '''Trade Network''' Improvement | * Unlocks [[File:TradePost.png|24px]] '''[[Improvements_GC4#TradeNetwork|Trade Network]]''' Improvement | ||
* Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Currency Reserve''' Improvement | * Unlocks [[File:GalacticStockExchange.png|24px]] '''[[Improvements_GC4#GalacticReserve|Galactic Currency Reserve]]''' Improvement | ||
* Allows [[File:Policy_FreeTrade.png|24px]] '''Free Trade''' Policy | * Allows [[File:Policy_FreeTrade.png|24px]] '''[[Policies#Policy_FreeTrade|Free Trade]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_KineticDischargeMiniaturization">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Discharge Miniaturization'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Kinetic Discharge Miniaturization''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Reduces the size of our kinetic weapon systems. | |Reduces the size of our kinetic weapon systems. | ||
Line 1,239: | Line 1,073: | ||
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_SelfHealingArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Self-Healing Armor'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Self-Healing Armor''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 1,251: | Line 1,083: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_IndividualDivinity">[[File:Icon_Drives.png|48px|frameless|left]] '''Individual Divinity'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Individual Divinity''' | |||
|Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. | |Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,266: | Line 1,096: | ||
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | * <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarMarkets">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Markets'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Markets''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Expansion of trade across to new civilizations. | |Expansion of trade across to new civilizations. | ||
Line 1,281: | Line 1,109: | ||
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_EconomicSingularity">[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Singularity'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Singularity''' | |||
|Improves the Income on your worlds. | |Improves the Income on your worlds. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,293: | Line 1,119: | ||
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Negotiations">[[File:Icon_Sensors.png|48px|frameless|left]] '''Negotiation Algorithms'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Negotiation Algorithms''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Improves our communication skills with inferior beings. | |Improves our communication skills with inferior beings. | ||
Line 1,305: | Line 1,129: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence1|Upgrade Culture]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Exchange''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalExchangeModule|Cultural Exchange]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ColonialBureaucracy">[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Bureaucracy'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Bureaucracy''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Allows us to begin building Bureaucratic Offices to manage our growing civilization. | |Allows us to begin building Bureaucratic Offices to manage our growing civilization. | ||
Line 1,319: | Line 1,141: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* Unlocks [[File:officeofcontrol.png|24px]] '''Office of Control''' Improvement | * Unlocks [[File:officeofcontrol.png|24px]] '''[[Improvements_GC4#BureaucraticOffices|Office of Control]]''' Improvement | ||
* Unlocks [[File:ChampionsTemple.png|24px]] '''Prison''' Improvement | * Unlocks [[File:ChampionsTemple.png|24px]] '''[[Improvements_GC4#Prison|Prison]]''' Improvement | ||
* Allows [[File:Policy_PlanetaryStimulus.png|24px]] '''Planetary Stimulus''' Policy | * Allows [[File:Policy_PlanetaryStimulus.png|24px]] '''[[Policies#Policy_PlanetaryStimulus|Planetary Stimulus]]''' Policy | ||
* Allows [[File:Policy_SecurityLighting.png|24px]] '''Security Lights''' Policy | * Allows [[File:Policy_SecurityLighting.png|24px]] '''[[Policies#Policy_SecurityLights|Security Lights]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_XenoEntertainment">[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Entertainment'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Entertainment''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin specializing Entertainers on our worlds. | |Begin specializing Entertainers on our worlds. | ||
Line 1,337: | Line 1,157: | ||
* <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+5</span> '''Culture Points''' | * <span style="color:Green">+5</span> '''Culture Points''' | ||
* Unlocks [[File:TorianResearchCommune.png|24px]] '''Virtual World''' Improvement | * Unlocks [[File:TorianResearchCommune.png|24px]] '''[[Improvements_GC4#VirtualWorld|Virtual World]]''' Improvement | ||
* Unlocks [[File:HoloTheater.png|24px]] '''Holo Theater''' Improvement | * Unlocks [[File:HoloTheater.png|24px]] '''[[Improvements_GC4#HoloTheater|Holo Theater]]''' Improvement | ||
* Unlocks [[File:EntertainmentNetwork.png|24px]] '''Pleasure Dome''' Improvement | * Unlocks [[File:EntertainmentNetwork.png|24px]] '''[[Improvements_GC4#PleasureDome|Pleasure Dome]]''' Improvement | ||
* Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval2|Upgrade Entertainment]]''' Improvement | ||
* Unlocks [[File:Icon_Broadcast.png|24px]] '''Broadcast Culture''' Improvement | * Unlocks [[File:Icon_Broadcast.png|24px]] '''[[Improvements_GC4#ConstructBroadcastModule|Broadcast Culture]]''' Improvement | ||
* Allows [[File:Policy_FreeMedia.png|24px]] '''Free Media''' Policy | * Allows [[File:Policy_FreeMedia.png|24px]] '''[[Policies#Policy_FreeMedia|Free Media]]''' Policy | ||
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''Entertainer''' Citizen Specialization | * Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Entertainer|Entertainer]]''' Citizen Specialization | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponAugmentation">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Augmentation'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Augmentation''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
Line 1,357: | Line 1,175: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Starbase Disruptor bank''' Starbase Module | * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#DisruptorModule|Starbase Disruptor bank]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Antimatter Detonation''' | |style="white-space:nowrap;"|<span id="MasterTech_AntimatterDetonation">[[File:Icon_Missile.png|48px|frameless|left]] '''Antimatter Detonation'''</span> | ||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
Line 1,372: | Line 1,188: | ||
* Unlocks [[File:ColonyModel_01.png|24px]] '''Antimatter Bomb''' Ship Component | * Unlocks [[File:ColonyModel_01.png|24px]] '''Antimatter Bomb''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterDefensiveTrance">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Trance'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Trance''' | |||
|Greatly increase the abilities of our ships to withstand damage. | |Greatly increase the abilities of our ships to withstand damage. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,386: | Line 1,200: | ||
* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Missile Resistance''' | * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Missile Resistance''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_TemperedArmor">[[File:Icon_Armor.png|48px|frameless|left]] '''Tempered Armor'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Tempered Armor''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 1,398: | Line 1,210: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_HyperwaveRadio">[[File:Icon_Sensors.png|48px|frameless|left]] '''Hyperwave Radio'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Hyperwave Radio''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Allows instant communication across infinite distances, adds a Flagship to your fleet. | |Allows instant communication across infinite distances, adds a Flagship to your fleet. | ||
Line 1,411: | Line 1,221: | ||
* <span style="color:Green">+1</span> Survey | * <span style="color:Green">+1</span> Survey | ||
* Allows '''Managing Your Government''' Event | * Allows '''Managing Your Government''' Event | ||
* Unlocks [[File:DiplomaticDistrict.png|24px]] '''Coordination Beacon''' Improvement | * Unlocks [[File:DiplomaticDistrict.png|24px]] '''[[Improvements_GC4#CoordinationBeacon|Coordination Beacon]]''' Improvement | ||
* Unlocks [[File:PrecursorResearchNode.png|24px]] '''Beacon of Babylon''' Improvement | * Unlocks [[File:PrecursorResearchNode.png|24px]] '''[[Improvements_GC4#Wonder_BeaconOfBabylon|Beacon of Babylon]]''' Improvement | ||
* Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval1|Upgrade Entertainment]]''' Improvement | ||
* Unlocks [[File:orbital_beacon.png|24px]] '''Planetary Beacon''' Improvement | * Unlocks [[File:orbital_beacon.png|24px]] '''[[Improvements_GC4#Supernova_ColonyUpgrade_PlanetaryBeacon|Planetary Beacon]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''Evasive Tactics''' | |style="white-space:nowrap;"|<span id="MasterTech_EvasiveTactics">[[File:Icon_Defense.png|48px|frameless|left]] '''Evasive Tactics'''</span> | ||
<small>Defense Critical </small> | <small>Defense Critical </small> | ||
|Unlocks Weapon Jammers which can increase the evasion of our ships. | |Unlocks Weapon Jammers which can increase the evasion of our ships. | ||
Line 1,429: | Line 1,237: | ||
* Unlocks [[File:Point_07.png|24px]] '''Weapon Jammer''' Ship Component | * Unlocks [[File:Point_07.png|24px]] '''Weapon Jammer''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTheOrderTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Order'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Order''' | |||
|Allows construction of the Krynniac Order and Sanctuary. | |Allows construction of the Krynniac Order and Sanctuary. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,440: | Line 1,246: | ||
* Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTheCallingTech|The Calling]]''' Tech | * Requires [[File:Icon_Defense.png|24px|frameless]] '''[[#MasterTheCallingTech|The Calling]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:KrynniacOrder.png|24px]] '''Krynniac Order''' Improvement | * Unlocks [[File:KrynniacOrder.png|24px]] '''[[Improvements_GC4#KrynniacOrder|Krynniac Order]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Production''' | |style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileProduction">[[File:Icon_Missile.png|48px|frameless|left]] '''Improved Missile Production'''</span> | ||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
Line 1,454: | Line 1,258: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterShadowTrade">[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Trade'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Trade''' | |||
|Increases the Income of trade routes, by allowing the trade of dubious goods. | |Increases the Income of trade routes, by allowing the trade of dubious goods. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,467: | Line 1,269: | ||
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_GravimetricShields">[[File:Icon_Shields.png|48px|frameless|left]] '''Gravimetric Shields'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Gravimetric Shields''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 1,480: | Line 1,280: | ||
* Unlocks [[File:Shield_05.png|24px]] '''Force Fields''' Ship Component | * Unlocks [[File:Shield_05.png|24px]] '''Force Fields''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterCommunicationsTech">[[File:Icon_Civil.png|48px|frameless|left]] '''Governance'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Governance''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Allows research of communications technologies. | |Allows research of communications technologies. | ||
Line 1,490: | Line 1,288: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedKineticWeaponDoctrine">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Improved Kinetic Weapon Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Improved Kinetic Weapon Doctrine''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
Line 1,502: | Line 1,298: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InertiaEnhancement">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Inertia Enhancement'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Inertia Enhancement''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
Line 1,513: | Line 1,307: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|'''Defensive Meditation''' | |style="white-space:nowrap;"|'''Defensive Meditation''' | ||
Line 1,527: | Line 1,319: | ||
* <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defense''' | * <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defense''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ThermalBlooming">[[File:Icon_Beam.png|48px|frameless|left]] '''Thermal Blooming'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Thermal Blooming''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
Line 1,539: | Line 1,329: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CulturalConquest">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Conquest'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Conquest''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Greatly Increases the spread of our colonies' Influence. (Capstone) | |Greatly Increases the spread of our colonies' Influence. (Capstone) | ||
Line 1,551: | Line 1,339: | ||
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_FlexibleBulkheads">[[File:Icon_Starport.png|48px|frameless|left]] '''Flexible Bulkheads'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Flexible Bulkheads''' | |||
<small>Hulls Critical </small> | <small>Hulls Critical </small> | ||
|Allows us to fit more components on ship designs. | |Allows us to fit more components on ship designs. | ||
Line 1,564: | Line 1,350: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | * <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ShieldRegeneration">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Regeneration'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Regeneration''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 1,576: | Line 1,360: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Acquisition">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Acquisitions'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Acquisitions''' | |||
|Increase starbase range, and Awards one free Frigate. | |Increase starbase range, and Awards one free Frigate. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,589: | Line 1,371: | ||
* <span style="color:Green">+1</span> Frigate | * <span style="color:Green">+1</span> Frigate | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_HighEnergyTransfer">[[File:Icon_Beam.png|48px|frameless|left]] '''High Energy Transfer'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''High Energy Transfer''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
Line 1,601: | Line 1,381: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PhasorBeams">[[File:Icon_Beam.png|48px|frameless|left]] '''Phasor Beams'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Phasor Beams''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Makes Phasor based beam weapons available for our ship designs. | |Makes Phasor based beam weapons available for our ship designs. | ||
Line 1,613: | Line 1,391: | ||
* Unlocks [[File:WeaponModel_08.png|24px]] '''Phased Cannons''' Ship Component | * Unlocks [[File:WeaponModel_08.png|24px]] '''Phased Cannons''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedArmorScience">[[File:Icon_Armor.png|48px|frameless|left]] '''Improved Armor Science'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Improved Armor Science''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 1,625: | Line 1,401: | ||
* <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_BeamWeaponMiniturization">[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Miniaturization'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Beam Weapon Miniaturization''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Reduces the size of our beam weapons. | |Reduces the size of our beam weapons. | ||
Line 1,639: | Line 1,413: | ||
* Unlocks [[File:WeaponModel_29XE.png|24px]] '''Experimental Plasma Pod''' Ship Component | * Unlocks [[File:WeaponModel_29XE.png|24px]] '''Experimental Plasma Pod''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_StellarResorts">[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Resorts'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Resorts''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Provide the most popular entertainment for your worlds. | |Provide the most popular entertainment for your worlds. | ||
Line 1,652: | Line 1,424: | ||
* <span style="color:Green">+3</span> '''Culture Points''' | * <span style="color:Green">+3</span> '''Culture Points''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ArmorMaterialScience">[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Material Science'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Material Science''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 1,666: | Line 1,436: | ||
* Unlocks [[File:Armor_04.png|24px]] '''Thulium Alloy Armor''' Ship Component | * Unlocks [[File:Armor_04.png|24px]] '''Thulium Alloy Armor''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ExoticMassWeaponry">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Exotic Mass Weaponry'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Exotic Mass Weaponry''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
Line 1,677: | Line 1,445: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|'''Divine Fleets''' | |style="white-space:nowrap;"|'''Divine Fleets''' | ||
Line 1,690: | Line 1,456: | ||
* Unlocks [[File:Devine_Temple_01.png|24px]] '''Divine Temple Module''' Ship Component | * Unlocks [[File:Devine_Temple_01.png|24px]] '''Divine Temple Module''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_TechnologicalSingularity">[[File:Icon_Research.png|48px|frameless|left]] '''Technological Singularity'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Technological Singularity''' | |||
<small>Tech </small> | <small>Tech </small> | ||
|Results in a compounding increase to all our research every month on our capital world. | |Results in a compounding increase to all our research every month on our capital world. | ||
Line 1,703: | Line 1,467: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | * <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Research''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterThePathofShadows">[[File:Icon_Economics.png|48px|frameless|left]] '''The Path of Shadows'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''The Path of Shadows''' | |||
|Allows construction of the Shadow Temple. | |Allows construction of the Shadow Temple. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,715: | Line 1,477: | ||
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CruiserDoctrine">[[File:Icon_Starport.png|48px|frameless|left]] '''Battle Cruiser Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Battle Cruiser Doctrine''' | |||
<small>Hulls Critical </small> | <small>Hulls Critical </small> | ||
|Allows us to build and design Cruiser class starships. | |Allows us to build and design Cruiser class starships. | ||
Line 1,729: | Line 1,489: | ||
* Unlocks '''Medium''' Ship Hulls | * Unlocks '''Medium''' Ship Hulls | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CulturalOutreach">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Outreach'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Outreach''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin spreading our Influence throughout the galaxy. | |Begin spreading our Influence throughout the galaxy. | ||
Line 1,742: | Line 1,500: | ||
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+5</span> '''Culture Points''' | * <span style="color:Green">+5</span> '''Culture Points''' | ||
* Unlocks [[File:TorianCleansingTide.png|24px]] '''Exotic Hatchery''' Improvement | * Unlocks [[File:TorianCleansingTide.png|24px]] '''[[Improvements_GC4#ExoticHatchery|Exotic Hatchery]]''' Improvement | ||
* Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval3|Upgrade Entertainment]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Information Hub''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InformationHubModule|Information Hub]]''' Starbase Module | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Interstellar Exchange''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InterstellarExchangeModule|Interstellar Exchange]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Sovereign Immunity''' | |style="white-space:nowrap;"|<span id="MasterTech_SovereignImmunity">[[File:Icon_Civil.png|48px|frameless|left]] '''Sovereign Immunity'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Allows us to use our largest commander ships. | |Allows us to use our largest commander ships. | ||
Line 1,758: | Line 1,514: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_SpaceWeapons">[[File:Icon_Weapons.png|48px|frameless|left]] '''Space Weapons'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Space Weapons''' | |||
<small>Critical Weapon </small> | <small>Critical Weapon </small> | ||
|Provides access to some basic weapons for space combat. | |Provides access to some basic weapons for space combat. | ||
Line 1,772: | Line 1,526: | ||
* Unlocks [[File:WeaponModel_01.png|24px]] '''Gauss Cannon''' Ship Component | * Unlocks [[File:WeaponModel_01.png|24px]] '''Gauss Cannon''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_AdaptiveArmorImprovements">[[File:Icon_Armor.png|48px|frameless|left]] '''Adaptive Armor Improvements'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Adaptive Armor Improvements''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 1,784: | Line 1,536: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_LeadershipRecruiting">[[File:Icon_Civil.png|48px|frameless|left]] '''Leadership Recruiting'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Leadership Recruiting''' | |||
<small>Non Military Critical </small> | <small>Non Military Critical </small> | ||
|Start putting your leaders to more effective use. | |Start putting your leaders to more effective use. | ||
Line 1,795: | Line 1,545: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* Unlocks [[File:BankingSector.png|24px]] '''Governor's Manor''' Improvement | * Unlocks [[File:BankingSector.png|24px]] '''[[Improvements_GC4#GovernorsManor|Governor's Manor]]''' Improvement | ||
* Allows [[File:Policy_Bureaucracy.png|24px]] '''Tax Exemptions''' Policy | * Allows [[File:Policy_Bureaucracy.png|24px]] '''[[Policies#Policy_TaxExemptions|Tax Exemptions]]''' Policy | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Spacing Guild''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_SpacingGuild|Spacing Guild]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Conversion Core''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_ConversionCore|Conversion Core]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Production Core''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_ProductionCore|Production Core]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Empathy Society''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_EmpathySociety|Empathy Society]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''The Science Team''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_ScienceGuild|The Science Team]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Freemarket Society''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_CapitalistSociety|Freemarket Society]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Thrive''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_Thrive|Thrive]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Ecologism''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_Ecologism|Ecologism]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Slaver's Guild''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_SlaversGuild|Slaver's Guild]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Superiority League''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_SuperiorityLeague|Superiority League]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Singularity''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_Singularity|Singularity]]''' Think Tank | ||
* Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''Warrior Caste''' Think Tank | * Unlocks [[File:ThinkTankEndlessEmporiumIcon.png|24px]] '''[[Factions#Thinktank_WarriorCaste|Warrior Caste]]''' Think Tank | ||
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]] '''Natural League''' Think Tank | * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]] '''[[Factions#Thinktank_NaturalLeague|Natural League]]''' Think Tank | ||
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]] '''Freemind Center''' Think Tank | * Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]] '''[[Factions#Thinktank_FreemindCenter|Freemind Center]]''' Think Tank | ||
* Unlocks [[File:ThinkTankWarforgedIcon.png|24px]] '''Warforged''' Think Tank | * Unlocks [[File:ThinkTankWarforgedIcon.png|24px]] '''[[Factions#Thinktank_Warforged|Warforged]]''' Think Tank | ||
* Unlocks [[File:ThinkTankChildrenofthePrecursorsIcon.png|24px]] '''Precursor Heirs''' Think Tank | * Unlocks [[File:ThinkTankChildrenofthePrecursorsIcon.png|24px]] '''[[Factions#Thinktank_Precursors|Precursor Heirs]]''' Think Tank | ||
* Unlocks [[File:ThinkTankShimmeringDepthsIcon.png|24px]] '''Shimmering Depths''' Think Tank | * Unlocks [[File:ThinkTankShimmeringDepthsIcon.png|24px]] '''[[Factions#Thinktank_ShimmeringDepths|Shimmering Depths]]''' Think Tank | ||
* Unlocks [[File:ThinkTankChurchoftheWayIcon.png|24px]] '''Church of the Way''' Think Tank | * Unlocks [[File:ThinkTankChurchoftheWayIcon.png|24px]] '''[[Factions#Thinktank_ChurchOfTheWay|Church of the Way]]''' Think Tank | ||
* Unlocks [[File:ThinkTanksCuttersGuildIcon.png|24px]] '''Cutter's Guild''' Think Tank | * Unlocks [[File:ThinkTanksCuttersGuildIcon.png|24px]] '''[[Factions#Thinktank_CuttersGuild|Cutter's Guild]]''' Think Tank | ||
* Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]] '''Order of Infection''' Think Tank | * Unlocks [[File:ThinkTanksNaturalLeagueIcon.png|24px]] '''[[Factions#Thinktank_OrderOfInfection|Order of Infection]]''' Think Tank | ||
* Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]] '''Shared Mind''' Think Tank | * Unlocks [[File:ThinkTankFreemindCenterIcon.png|24px]] '''[[Factions#Thinktank_CollectiveConsciousness|Shared Mind]]''' Think Tank | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Way''' | |style="white-space:nowrap;"|<span id="MasterTheWayTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Way'''</span> | ||
|Allows construction of the Krynniac Oracle. | |Allows construction of the Krynniac Oracle. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 1,831: | Line 1,579: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ArmorDefenseTheory">[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Defense Theory'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Defense Theory''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advanced Armor helps mitigate damage from attacks. | |Advanced Armor helps mitigate damage from attacks. | ||
Line 1,843: | Line 1,589: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
* Unlocks [[File:Armor_02.png|24px]] '''Titanium Plating''' Ship Component | * Unlocks [[File:Armor_02.png|24px]] '''Titanium Plating''' Ship Component | ||
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Durantium Composite''' Starbase Module | * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''[[Starbases_GC4#DurantiumCompositeModule|Durantium Composite]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Assimilation''' | |style="white-space:nowrap;"|<span id="MasterTech_CulturalAssimilation">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Assimilation'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin spreading our Influence throughout the galaxy. | |Begin spreading our Influence throughout the galaxy. | ||
Line 1,857: | Line 1,601: | ||
* <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+5</span> '''Culture Points''' | * <span style="color:Green">+5</span> '''Culture Points''' | ||
* Unlocks [[File:AssimilationFoundation.png|24px]] '''Assimilation Foundation''' Improvement | * Unlocks [[File:AssimilationFoundation.png|24px]] '''[[Improvements_GC4#AssimilationFoundation|Assimilation Foundation]]''' Improvement | ||
* Unlocks [[File:SlaveMill.png|24px]] '''Mercenary Camp''' Improvement | * Unlocks [[File:SlaveMill.png|24px]] '''[[Improvements_GC4#MercenaryCamp|Mercenary Camp]]''' Improvement | ||
* Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence4|Upgrade Culture]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Interstellar Ministry''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InterstellarMinistryModule|Interstellar Ministry]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_AdvancedComposites">[[File:Icon_Marines.png|48px|frameless|left]] '''Advanced Composites'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Advanced Composites''' | |||
<small>Critical Hulls </small> | <small>Critical Hulls </small> | ||
|Increase the capabilities of our shipyards. | |Increase the capabilities of our shipyards. | ||
Line 1,874: | Line 1,616: | ||
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarCabinet">[[File:Icon_Civil.png|48px|frameless|left]] '''Interstellar Cabinet'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Interstellar Cabinet''' | |||
<small>Non Military Critical </small> | <small>Non Military Critical </small> | ||
|Makes available more Ministers. | |Makes available more Ministers. | ||
Line 1,884: | Line 1,624: | ||
* Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_LeadershipRecruiting|Leadership Recruiting]]''' Tech | * Requires [[File:Icon_Civil.png|24px|frameless]] '''[[#MasterTech_LeadershipRecruiting|Leadership Recruiting]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:Minister_Crime.png|24px]] '''Minister of Justice''' | * Unlocks [[File:Minister_Crime.png|24px]] '''[[Ministers#MinisterCrime|Minister of Justice]]''' | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Dissipation Strategies''' | |style="white-space:nowrap;"|<span id="MasterTech_EnergyDissipationStrategies">[[File:Icon_Shields.png|48px|frameless|left]] '''Energy Dissipation Strategies'''</span> | ||
<small>Defense </small> | <small>Defense </small> | ||
|By deflecting the incoming energy, our Shields have less to resist. | |By deflecting the incoming energy, our Shields have less to resist. | ||
Line 1,898: | Line 1,636: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ShieldEnhancements">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Enhancements'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Enhancements''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 1,910: | Line 1,646: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_HyperFieldMassDrivers">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Hyper Field Mass Drivers'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Hyper Field Mass Drivers''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
Line 1,923: | Line 1,657: | ||
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_StellarEmigration">[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Emigration'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Stellar Emigration''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin spreading our Influence throughout the galaxy. | |Begin spreading our Influence throughout the galaxy. | ||
Line 1,935: | Line 1,667: | ||
* <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+5</span> '''Culture Points''' | * <span style="color:Green">+5</span> '''Culture Points''' | ||
* Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval4|Upgrade Entertainment]]''' Improvement | ||
* Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence3|Upgrade Culture]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Interstellar Embassy''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#InterstellarEmbassyModule|Interstellar Embassy]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|'''Jihad''' | |style="white-space:nowrap;"|'''Jihad''' | ||
Line 1,954: | Line 1,684: | ||
* <span style="color:Green">+1</span> Cruiser | * <span style="color:Green">+1</span> Cruiser | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_XenoReligions">[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Religions'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Xeno Religions''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Faith may help lead us into the next era. | |Faith may help lead us into the next era. | ||
Line 1,965: | Line 1,693: | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_StellarEmigration|Stellar Emigration]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:CoordinationTemple.png|24px]] '''Coordination Temple''' Improvement | * Unlocks [[File:CoordinationTemple.png|24px]] '''[[Improvements_GC4#CoordinationTemple|Coordination Temple]]''' Improvement | ||
* Allows [[File:Policy_YouAreJustANumber.png|24px]] '''You Are Just A Number''' Policy | * Allows [[File:Policy_YouAreJustANumber.png|24px]] '''[[Policies#Policy_YouAreJustANumber|You Are Just A Number]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Law And Policy''' | |style="white-space:nowrap;"|<span id="MasterTech_ColonialLawAndPolicy">[[File:Icon_Civil.png|48px|frameless|left]] '''Colonial Law And Policy'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Reduces Crime across our civilization. | |Reduces Crime across our civilization. | ||
Line 1,980: | Line 1,706: | ||
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | * <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* Unlocks [[File:Icon_002.png|24px]] '''Planetary Court''' Improvement | * Unlocks [[File:Icon_002.png|24px]] '''[[Improvements_GC4#LegalOffices|Planetary Court]]''' Improvement | ||
* Allows [[File:Policy_PoliceState.png|24px]] '''Police State''' Policy | * Allows [[File:Policy_PoliceState.png|24px]] '''[[Policies#Policy_PoliceState|Police State]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Affinity''' | |style="white-space:nowrap;"|<span id="MasterTech_CulturalAffinity">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Affinity'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin spreading our Influence throughout the galaxy. | |Begin spreading our Influence throughout the galaxy. | ||
Line 1,995: | Line 1,719: | ||
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+2</span> '''Culture Points''' | * <span style="color:Green">+2</span> '''Culture Points''' | ||
* Unlocks [[File:EntertainmentCapital.png|24px]] '''Entertainment Capital''' Improvement | * Unlocks [[File:EntertainmentCapital.png|24px]] '''[[Improvements_GC4#EntertainmentCapital|Entertainment Capital]]''' Improvement | ||
* Unlocks [[File:Upgrade_Approval.png|24px]] '''Upgrade Entertainment''' Improvement | * Unlocks [[File:Upgrade_Approval.png|24px]] '''[[Improvements_GC4#Project_UpgradeApproval5|Upgrade Entertainment]]''' Improvement | ||
* Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence5|Upgrade Culture]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Hive Mind''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#HiveMindCenter|Hive Mind]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Space Doctrine''' | |style="white-space:nowrap;"|<span id="MasterTech_SpaceDoctrine">[[File:Icon_Starport.png|48px|frameless|left]] '''Space Doctrine'''</span> | ||
<small>Defense Critical </small> | <small>Defense Critical </small> | ||
|Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. | |Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. | ||
Line 2,012: | Line 1,734: | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
* Can Auto Fire Weapons | * Can Auto Fire Weapons | ||
* Allows [[File:Policy_StarshipSpecifications.png|24px]] '''Starship Specifications''' Policy | * Allows [[File:Policy_StarshipSpecifications.png|24px]] '''[[Policies#Policy_ShipSpecifications|Starship Specifications]]''' Policy | ||
* Unlocks [[File:Survey_01.png|24px]] '''Frigate Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Frigate Module''' Ship Component | ||
* Unlocks [[File:Survey_01.png|24px]] '''Siege Module''' Ship Component | * Unlocks [[File:Survey_01.png|24px]] '''Siege Module''' Ship Component | ||
Line 2,019: | Line 1,741: | ||
* Unlocks '''Small''' Ship Hulls | * Unlocks '''Small''' Ship Hulls | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_StellarMarines">[[File:Icon_Marines.png|48px|frameless|left]] '''Stellar Marines'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Stellar Marines''' | |||
<small>Invasion </small> | <small>Invasion </small> | ||
|Improves our ability to invade worlds. | |Improves our ability to invade worlds. | ||
Line 2,031: | Line 1,751: | ||
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | * <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_AdaptiveMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Adaptive Missile System'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Adaptive Missile System''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
Line 2,043: | Line 1,761: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ReallyLateStageCapitalism">[[File:Icon_Economics.png|48px|frameless|left]] '''Really Late Stage Capitalism'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Really Late Stage Capitalism''' | |||
<small>Wealth Trade </small> | <small>Wealth Trade </small> | ||
|First step to ensuring our currency is the galactic reserve currency. | |First step to ensuring our currency is the galactic reserve currency. | ||
Line 2,057: | Line 1,773: | ||
* <span style="color:Green">+1</span> Freighter | * <span style="color:Green">+1</span> Freighter | ||
* Allows '''Trade Routes Available''' Event | * Allows '''Trade Routes Available''' Event | ||
* Unlocks [[File:TradePost.png|24px]] '''Trade Network''' Improvement | * Unlocks [[File:TradePost.png|24px]] '''[[Improvements_GC4#TradeNetwork|Trade Network]]''' Improvement | ||
* Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Currency Reserve''' Improvement | * Unlocks [[File:GalacticStockExchange.png|24px]] '''[[Improvements_GC4#GalacticReserve|Galactic Currency Reserve]]''' Improvement | ||
* Allows [[File:Policy_FreeTrade.png|24px]] '''Free Trade''' Policy | * Allows [[File:Policy_FreeTrade.png|24px]] '''[[Policies#Policy_FreeTrade|Free Trade]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]] '''Coordinated Travel''' | |style="white-space:nowrap;"|<span id="MasterTech_CoordinatedTravel">[[File:Icon_Drives.png|48px|frameless|left]] '''Coordinated Travel'''</span> | ||
|Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. | |Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,073: | Line 1,787: | ||
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' | * <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ImprovedMissileWarfareDoctrine">[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Missile Warfare Doctrine''' | |||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Increases the power of our Missile weapons. | |Increases the power of our Missile weapons. | ||
Line 2,085: | Line 1,797: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_OrbitalShipAssembly">[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Ship Assembly'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Orbital Ship Assembly''' | |||
<small>Critical Hulls </small> | <small>Critical Hulls </small> | ||
|Allows for more effective starship construction. | |Allows for more effective starship construction. | ||
Line 2,097: | Line 1,807: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | * <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]] '''Capacity''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DoomRay">[[File:Icon_Beam.png|48px|frameless|left]] '''Doom Ray'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Doom Ray''' | |||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Makes the Doom Ray available. It is exactly what it sounds like. | |Makes the Doom Ray available. It is exactly what it sounds like. | ||
Line 2,108: | Line 1,816: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_30.png|24px]] '''Doom Ray''' Ship Component | * Unlocks [[File:WeaponModel_30.png|24px]] '''Doom Ray''' Ship Component | ||
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Stationary Doom Ray''' Starbase Module | * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#StationaryDoomRayModule|Stationary Doom Ray]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Plasma Beams''' | |style="white-space:nowrap;"|<span id="MasterTech_PlasmaBeams">[[File:Icon_Beam.png|48px|frameless|left]] '''Plasma Beams'''</span> | ||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Unlocks Plasma based beam weapon components for our ship designs. | |Unlocks Plasma based beam weapon components for our ship designs. | ||
Line 2,121: | Line 1,827: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_06.png|24px]] '''Plasma Pod''' Ship Component | * Unlocks [[File:WeaponModel_06.png|24px]] '''Plasma Pod''' Ship Component | ||
* Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Starbase Plasma Turrets''' Starbase Module | * Unlocks [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#PlasmaTurretModule|Starbase Plasma Turrets]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_DreadnoughtDoctrine">[[File:Icon_Starport.png|48px|frameless|left]] '''Dreadnought Doctrine'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starport.png|48px|frameless|left]] '''Dreadnought Doctrine''' | |||
<small>Hulls Critical </small> | <small>Hulls Critical </small> | ||
|Allows us to design and build Dreadnought class starships. | |Allows us to design and build Dreadnought class starships. | ||
Line 2,137: | Line 1,841: | ||
* Unlocks '''Huge''' Ship Hulls | * Unlocks '''Huge''' Ship Hulls | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ArmorDensityImprovements">[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Density Improvements'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Armor.png|48px|frameless|left]] '''Armor Density Improvements''' | |||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in materials technology provides us with lighter and stronger Armor. | |Advancements in materials technology provides us with lighter and stronger Armor. | ||
Line 2,148: | Line 1,850: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | * <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
* Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Kanvium Laminate''' Starbase Module | * Unlocks [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''[[Starbases_GC4#KanviumLaminateModule|Kanvium Laminate]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PredictiveProcessors">[[File:Icon_Research.png|48px|frameless|left]] '''Predictive Processors'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Predictive Processors''' | |||
|Increases the Intelligence of our citizens. | |Increases the Intelligence of our citizens. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,162: | Line 1,862: | ||
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | * <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_MithrilarianEpics">[[File:Icon_Sensors.png|48px|frameless|left]] '''Mithrilarian Epics'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Mithrilarian Epics''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Faith may help lead us into the next era. | |Faith may help lead us into the next era. | ||
Line 2,173: | Line 1,871: | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoTheology|Xeno Theology]]''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoTheology|Xeno Theology]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:ShrineOfMithrillar.png|24px]] '''Shrine of the Mithrilar''' Improvement | * Unlocks [[File:ShrineOfMithrillar.png|24px]] '''[[Improvements_GC4#ShrineoftheMithrilar|Shrine of the Mithrilar]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Photonic Warhead System''' | |style="white-space:nowrap;"|<span id="MasterTech_PhotonicWarheadSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Photonic Warhead System'''</span> | ||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Makes available the Photonic Missile system for our ship designs. | |Makes available the Photonic Missile system for our ship designs. | ||
Line 2,188: | Line 1,884: | ||
* Unlocks [[File:WeaponModel_15.png|24px]] '''Photonic Warhead''' Ship Component | * Unlocks [[File:WeaponModel_15.png|24px]] '''Photonic Warhead''' Ship Component | ||
* Unlocks [[File:WeaponModel_14X.png|24px]] '''MeleraX Warhead''' Ship Component | * Unlocks [[File:WeaponModel_14X.png|24px]] '''MeleraX Warhead''' Ship Component | ||
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Photonic Torpedo Array''' Starbase Module | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''[[Starbases_GC4#PhotonicTorpedoArrayModule|Photonic Torpedo Array]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Development''' | |style="white-space:nowrap;"|<span id="MasterTech_EconomicDevelopment">[[File:Icon_Economics.png|48px|frameless|left]] '''Economic Development'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Provides economic growth for our civilization. | |Provides economic growth for our civilization. | ||
Line 2,201: | Line 1,895: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | * <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | ||
* Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth1|Upgrade Markets]]''' Improvement | ||
* Allows [[File:Policy_EconomicDevelopment.png|24px]] '''Economic Development''' Policy | * Allows [[File:Policy_EconomicDevelopment.png|24px]] '''[[Policies#Policy_EconomicDevelopment|Economic Development]]''' Policy | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Focus Adaption''' | |style="white-space:nowrap;"|<span id="MasterTech_ShieldFocusAdaption">[[File:Icon_Shields.png|48px|frameless|left]] '''Shield Focus Adaption'''</span> | ||
<small>Defense </small> | <small>Defense </small> | ||
|Advancements in energy technology provides us with stronger shields. | |Advancements in energy technology provides us with stronger shields. | ||
Line 2,215: | Line 1,907: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
* Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Invulnerability Sphere''' Starbase Module | * Unlocks [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''[[Starbases_GC4#InvulnerabilitySphereModule|Invulnerability Sphere]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Beam.png|48px|frameless|left]] '''Forged Beam Weapons''' | |style="white-space:nowrap;"|<span id="MasterTech_ForgedBeamWeapons">[[File:Icon_Beam.png|48px|frameless|left]] '''Forged Beam Weapons'''</span> | ||
<small>Beam Weapon </small> | <small>Beam Weapon </small> | ||
|Increases the power of our Beam weapons. | |Increases the power of our Beam weapons. | ||
Line 2,231: | Line 1,921: | ||
* Unlocks [[File:WeaponModel_29X.png|24px]] '''Enhanced Plasma Pod''' Ship Component | * Unlocks [[File:WeaponModel_29X.png|24px]] '''Enhanced Plasma Pod''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterMajestyTech">[[File:Icon_Sensors.png|48px|frameless|left]] '''Majesty'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Majesty''' | |||
<small>Diplomacy </small> | <small>Diplomacy </small> | ||
|Allows formation of assimilation treaties. | |Allows formation of assimilation treaties. | ||
Line 2,243: | Line 1,931: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_InterstellarInvestments">[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Investments'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Interstellar Investments''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Advancing galactic-scale investment strategies. | |Advancing galactic-scale investment strategies. | ||
Line 2,258: | Line 1,944: | ||
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterSanctuaryTech">[[File:Icon_Sensors.png|48px|frameless|left]] '''Consensus Maker'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Consensus Maker''' | |||
<small>Diplomacy </small> | <small>Diplomacy </small> | ||
|Our diplomatic skills will increase every month. | |Our diplomatic skills will increase every month. | ||
Line 2,271: | Line 1,955: | ||
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PlanetaryInvasion">[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Invasion'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Invasion''' | |||
<small>Invasion Critical </small> | <small>Invasion Critical </small> | ||
|Allows the construction of Invasion Transports which are vital for invading core worlds. | |Allows the construction of Invasion Transports which are vital for invading core worlds. | ||
Line 2,281: | Line 1,963: | ||
* Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryMobilization|Planetary Mobilization]]''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''[[#MasterTech_PlanetaryMobilization|Planetary Mobilization]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Allows [[File:Policy_Conscription.png|24px]] '''Conscription''' Policy | * Allows [[File:Policy_Conscription.png|24px]] '''[[Policies#Policy_Conscription|Conscription]]''' Policy | ||
* Unlocks [[File:Transport_01.png|24px]] '''Transport Module''' Ship Component | * Unlocks [[File:Transport_01.png|24px]] '''Transport Module''' Ship Component | ||
* Unlocks [[File:TerranModel_139.png|24px]] '''Spore Module''' Ship Component | * Unlocks [[File:TerranModel_139.png|24px]] '''Spore Module''' Ship Component | ||
* Allows [[File:Preset_Class_Transport.png|24px]] '''Invader''' Ship Category | * Allows [[File:Preset_Class_Transport.png|24px]] '''Invader''' Ship Category | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_ArmedShuttles_Drengin">[[File:Icon_Weapons.png|48px|frameless|left]] '''Warships'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Warships''' | |||
<small>Critical Weapon </small> | <small>Critical Weapon </small> | ||
|Provide a prototype Siege ship to conquer small enemy worlds. | |Provide a prototype Siege ship to conquer small enemy worlds. | ||
Line 2,299: | Line 1,979: | ||
* <span style="color:Green">+1</span> Siege | * <span style="color:Green">+1</span> Siege | ||
* <span style="color:Green">+1</span> Sniper | * <span style="color:Green">+1</span> Sniper | ||
* Allows [[File:Policy_MilitaryStimulus.png|24px]] '''Shipyard Stimulus''' Policy | * Allows [[File:Policy_MilitaryStimulus.png|24px]] '''[[Policies#Policy_MilitaryStimulus|Shipyard Stimulus]]''' Policy | ||
* Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | * Unlocks [[File:WeaponModel_07.png|24px]] '''Lasers''' Ship Component | ||
* Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | * Unlocks [[File:WeaponModel_12.png|24px]] '''Hypersonic Missile''' Ship Component | ||
Line 2,307: | Line 1,987: | ||
* Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | * Allows [[File:Preset_Class_Fighter.png|24px]] '''Bomber''' Ship Category | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_GloriousLegacy">[[File:Icon_Sensors.png|48px|frameless|left]] '''Glorious Legacy'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Glorious Legacy''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. | |Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. | ||
Line 2,320: | Line 1,998: | ||
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterThePathTech">[[File:Icon_Defense.png|48px|frameless|left]] '''The Path'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]] '''The Path''' | |||
|Allows construction of the Krynniac Temple and Ministry. | |Allows construction of the Krynniac Temple and Ministry. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,331: | Line 2,007: | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoReligions|Xeno Religions]]''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_XenoReligions|Xeno Religions]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:KrynnConsulate.png|24px]] '''Krynn Consulate''' Improvement | * Unlocks [[File:KrynnConsulate.png|24px]] '''[[Improvements_GC4#KrynnConsulate|Krynn Consulate]]''' Improvement | ||
* Unlocks [[File:KrynniacTemple.png|24px]] '''Krynniac Temple''' Improvement | * Unlocks [[File:KrynniacTemple.png|24px]] '''[[Improvements_GC4#KrynniacTemple|Krynniac Temple]]''' Improvement | ||
* Unlocks [[File:KrynniacMinistry.png|24px]] '''Krynniac Ministry''' Improvement | * Unlocks [[File:KrynniacMinistry.png|24px]] '''[[Improvements_GC4#KrynniacMinistry|Krynniac Ministry]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_MassManipulation">[[File:Icon_Kinetic.png|48px|frameless|left]] '''Mass Manipulation'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Kinetic.png|48px|frameless|left]] '''Mass Manipulation''' | |||
<small>Kinetic Weapon </small> | <small>Kinetic Weapon </small> | ||
|Increases the power of our Kinetic weapons. | |Increases the power of our Kinetic weapons. | ||
Line 2,347: | Line 2,021: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_CulturalDomination">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Domination'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Domination''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin spreading our Influence throughout the galaxy. | |Begin spreading our Influence throughout the galaxy. | ||
Line 2,359: | Line 2,031: | ||
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+2</span> '''Culture Points''' | * <span style="color:Green">+2</span> '''Culture Points''' | ||
* Unlocks [[File:CulturalBeacon.png|24px]] '''Cultural Beacon''' Improvement | * Unlocks [[File:CulturalBeacon.png|24px]] '''[[Improvements_GC4#CulturalBeacon|Cultural Beacon]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Indoctrination Center''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#IndoctrinationCenter|Indoctrination Center]]''' Starbase Module | ||
* Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''Celebrity''' Citizen Specialization | * Unlocks [[File:Leader_Celebrity_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Celebrity|Celebrity]]''' Citizen Specialization | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_MascrinthusAndDraginol">[[File:Icon_Sensors.png|48px|frameless|left]] '''Mascrinthus and Draginol'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Mascrinthus and Draginol''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Faith may help lead us into the next era. | |Faith may help lead us into the next era. | ||
Line 2,374: | Line 2,044: | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_MithrilarianEpics|Mithrilarian Epics]]''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''[[#MasterTech_MithrilarianEpics|Mithrilarian Epics]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:ShrineofTandis.png|24px]] '''Shrine of Tandis''' Improvement | * Unlocks [[File:ShrineofTandis.png|24px]] '''[[Improvements_GC4#ShrineofTandis|Shrine of Tandis]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Weapons.png|48px|frameless|left]] '''Weapon Systems''' | |style="white-space:nowrap;"|<span id="MasterTech_WeaponSystems">[[File:Icon_Weapons.png|48px|frameless|left]] '''Weapon Systems'''</span> | ||
<small>Critical Weapon </small> | <small>Critical Weapon </small> | ||
|Allows for better integration of our newly invented space weapons. | |Allows for better integration of our newly invented space weapons. | ||
Line 2,391: | Line 2,059: | ||
* Unlocks [[File:component_targetingcomputer.png|24px]] '''Targeting Computer''' Ship Component | * Unlocks [[File:component_targetingcomputer.png|24px]] '''Targeting Computer''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterUnbrokenSpirt">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Unbroken Spirit'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Unbroken Spirit''' | |||
|Boost the Hitpoints of our ships. | |Boost the Hitpoints of our ships. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,403: | Line 2,069: | ||
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | * <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_XenoEconomics">[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Economics'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Economics''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Improves the Income on your worlds. | |Improves the Income on your worlds. | ||
Line 2,414: | Line 2,078: | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_XenoCommerce|Xeno Commerce]]''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_XenoCommerce|Xeno Commerce]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:FinancialCapital.png|24px]] '''Financial Capital''' Improvement | * Unlocks [[File:FinancialCapital.png|24px]] '''[[Improvements_GC4#FinancialCapital|Financial Capital]]''' Improvement | ||
* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Orbital Shopping Center''' Starbase Module | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''[[Starbases_GC4#OrbitalShoppingCenter|Orbital Shopping Center]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Mobilization''' | |style="white-space:nowrap;"|<span id="MasterTech_PlanetaryMobilization">[[File:Icon_Marines.png|48px|frameless|left]] '''Planetary Mobilization'''</span> | ||
<small>Defense Critical </small> | <small>Defense Critical </small> | ||
|Allows us to put our citizens to greater use. | |Allows us to put our citizens to greater use. | ||
Line 2,427: | Line 2,089: | ||
* Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech | * Requires [[File:Icon_Starport.png|24px|frameless]] '''[[#MasterTech_OrbitalShipAssembly|Orbital Ship Assembly]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:PlamaFurnace.png|24px]] '''Stellar Forge''' Improvement | * Unlocks [[File:PlamaFurnace.png|24px]] '''[[Improvements_GC4#StellarForge|Stellar Forge]]''' Improvement | ||
* Unlocks [[File:Icon_005.png|24px]] '''Surveillance Center''' Improvement | * Unlocks [[File:Icon_005.png|24px]] '''[[Improvements_GC4#SurveillanceCenter|Surveillance Center]]''' Improvement | ||
* Unlocks [[File:Minister_Defense.png|24px]] '''Minister of Defense''' | * Unlocks [[File:Minister_Defense.png|24px]] '''[[Ministers#MinisterDefense|Minister of Defense]]''' | ||
* Unlocks [[File:Leader_General_Icon_Large.png|24px]] '''Soldier''' Citizen Specialization | * Unlocks [[File:Leader_General_Icon_Large.png|24px]] '''[[Citizen_Specialization#Unit_Soldier|Soldier]]''' Citizen Specialization | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Missile.png|48px|frameless|left]] '''Avenger Missile System''' | |style="white-space:nowrap;"|<span id="MasterTech_AvengerMissileSystem">[[File:Icon_Missile.png|48px|frameless|left]] '''Avenger Missile System'''</span> | ||
<small>Missile Weapon </small> | <small>Missile Weapon </small> | ||
|Allows construction of basic Missile weapons. | |Allows construction of basic Missile weapons. | ||
Line 2,444: | Line 2,104: | ||
* Unlocks [[File:WeaponModel_13.png|24px]] '''Avenger''' Ship Component | * Unlocks [[File:WeaponModel_13.png|24px]] '''Avenger''' Ship Component | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_OpenTradePolicy">[[File:Icon_Economics.png|48px|frameless|left]] '''Open Trade Policy'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Open Trade Policy''' | |||
<small>Wealth Trade </small> | <small>Wealth Trade </small> | ||
|Increase the reach of our trade networks. | |Increase the reach of our trade networks. | ||
Line 2,456: | Line 2,114: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
* Unlocks [[File:Upgrade_Wealth.png|24px]] '''Upgrade Markets''' Improvement | * Unlocks [[File:Upgrade_Wealth.png|24px]] '''[[Improvements_GC4#Project_UpgradeWealth4|Upgrade Markets]]''' Improvement | ||
* Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''Trading Hub''' Starbase Module | * Unlocks [[File:GC3_Trade_Route_Value_Icon.png|24px]] '''[[Starbases_GC4#TradingHubModule|Trading Hub]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Redoubts''' | |style="white-space:nowrap;"|<span id="MasterTech_Redoubts">[[File:Icon_Marines.png|48px|frameless|left]] '''Redoubts'''</span> | ||
<small>Invasion </small> | <small>Invasion </small> | ||
|Improves our ability to defend our worlds against invasions. | |Improves our ability to defend our worlds against invasions. | ||
Line 2,472: | Line 2,128: | ||
* <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | * <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterDefensiveDiscipline">[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Discipline'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]] '''Defensive Discipline''' | |||
|Makes our ships' crews more effective when in defensive maneuvers. | |Makes our ships' crews more effective when in defensive maneuvers. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,484: | Line 2,138: | ||
* <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | * <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterBlackMarketTech">[[File:Icon_Economics.png|48px|frameless|left]] '''Black Market'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Black Market''' | |||
|Lets us build a Black Market. | |Lets us build a Black Market. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,494: | Line 2,146: | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_InterstellarCurrency|Interstellar Currency]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:BlackMarket.png|24px]] '''Black Market''' Improvement | * Unlocks [[File:BlackMarket.png|24px]] '''[[Improvements_GC4#BlackMarket|Black Market]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterShadowEnforcers">[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Enforcers'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Shadow Enforcers''' | |||
|Allows construction of the Enforcement Temple. | |Allows construction of the Enforcement Temple. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,507: | Line 2,157: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_Diplomacy">[[File:Icon_Sensors.png|48px|frameless|left]] '''Diplomacy'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Diplomacy''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Increase our diplomatic capabilities. | |Increase our diplomatic capabilities. | ||
Line 2,519: | Line 2,167: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence1|Upgrade Culture]]''' Improvement | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Exchange''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalExchangeModule|Cultural Exchange]]''' Starbase Module | ||
|- | |- | ||
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Influence''' | |style="white-space:nowrap;"|<span id="MasterTech_CulturalInfluence">[[File:Icon_Sensors.png|48px|frameless|left]] '''Cultural Influence'''</span> | ||
<small>Non Military </small> | <small>Non Military </small> | ||
|Begin spreading our Influence throughout the galaxy. | |Begin spreading our Influence throughout the galaxy. | ||
Line 2,534: | Line 2,180: | ||
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
* <span style="color:Green">+5</span> '''Culture Points''' | * <span style="color:Green">+5</span> '''Culture Points''' | ||
* Unlocks [[File:PrecursorSouvenirs.png|24px]] '''Precursor Souvenir Shop''' Improvement | * Unlocks [[File:PrecursorSouvenirs.png|24px]] '''[[Improvements_GC4#PrecursorSouvenirs|Precursor Souvenir Shop]]''' Improvement | ||
* Unlocks [[File:Upgrade_Influence.png|24px]] '''Upgrade Culture''' Improvement | * Unlocks [[File:Upgrade_Influence.png|24px]] '''[[Improvements_GC4#Project_UpgradeInfluence2|Upgrade Culture]]''' Improvement | ||
* Allows [[File:Policy_BanDissent.png|24px]] '''Ban Dissent''' Policy | * Allows [[File:Policy_BanDissent.png|24px]] '''[[Policies#Policy_BanDissent|Ban Dissent]]''' Policy | ||
* Allows [[File:Policy_CulturalValues.png|24px]] '''Cultural Values''' Policy | * Allows [[File:Policy_CulturalValues.png|24px]] '''[[Policies#Policy_CulturalValues|Cultural Values]]''' Policy | ||
* Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''Cultural Forum''' Starbase Module | * Unlocks [[File:GC3_Influence_Priority_Icon.png|24px]] '''[[Starbases_GC4#CulturalForumModule|Cultural Forum]]''' Starbase Module | ||
* Unlocks [[File:Minister_Culture.png|24px]] '''Minister of Culture''' | * Unlocks [[File:Minister_Culture.png|24px]] '''[[Ministers#MinisterCulture|Minister of Culture]]''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_PostSentience">[[File:Icon_Research.png|48px|frameless|left]] '''Post-Sentience'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]] '''Post-Sentience''' | |||
<small>Tech </small> | <small>Tech </small> | ||
|Allows our citizens to work as one. Each month their diligence increases significantly. | |Allows our citizens to work as one. Each month their diligence increases significantly. | ||
Line 2,552: | Line 2,196: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | * <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | ||
* Unlocks [[File:TorianUniversity.png|24px]] '''Augmentation Center''' Improvement | * Unlocks [[File:TorianUniversity.png|24px]] '''[[Improvements_GC4#AugmentationCenter|Augmentation Center]]''' Improvement | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterKrynnConversionTech">[[File:Icon_Economics.png|48px|frameless|left]] '''Krynniac Conversion'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Krynniac Conversion''' | |||
|Increase tourism income and influence on all our worlds. | |Increase tourism income and influence on all our worlds. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,568: | Line 2,210: | ||
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_OrbitalDeploymentMastery">[[File:Icon_Marines.png|48px|frameless|left]] '''Orbital Deployment Mastery'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]] '''Orbital Deployment Mastery''' | |||
|Increase the capabilities of our shipyards. | |Increase the capabilities of our shipyards. | ||
|style="min-width:125px; white-space:nowrap;"| | |style="min-width:125px; white-space:nowrap;"| | ||
Line 2,579: | Line 2,219: | ||
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
|- | |- | ||
|style="white-space:nowrap;"|<span id="MasterTech_XenoHospitality">[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Hospitality'''</span> | |||
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]] '''Xeno Hospitality''' | |||
<small>Non Military </small> | <small>Non Military </small> | ||
|Enhances inter-species understanding and trade efficiency. | |Enhances inter-species understanding and trade efficiency. | ||
Line 2,589: | Line 2,227: | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_EconomicDevelopment|Economic Development]]''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''[[#MasterTech_EconomicDevelopment|Economic Development]]''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:gcimp_nv23_236_full.png|24px]] '''Centauron Empoerium''' Improvement | * Unlocks [[File:gcimp_nv23_236_full.png|24px]] '''[[Improvements_GC4#CentauronEmporium|Centauron Empoerium]]''' Improvement | ||
* Unlocks [[File:gcimp_nv23_233_full.png|24px]] '''Xeno Welcome Hub''' Improvement | * Unlocks [[File:gcimp_nv23_233_full.png|24px]] '''[[Improvements_GC4#VisitorCenter|Xeno Welcome Hub]]''' Improvement | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:07, 19 March 2024
Name | Description | Cost | Requirements | Effects |
---|---|---|---|---|
Payload Miniaturization
Missile Weapon |
Reduces the amount of space our missile weapon systems use. |
|
||
Defensive Studies
Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
|
| |
Weaponized Probes
Critical Weapon |
Augment exploration probes with weaponry. |
|
| |
Precursor Origins
Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
|
| |
Strong AI | Allows us to simulate our brightest minds. |
|
| |
Battleship Doctrine
Hulls Critical |
Allows us to design and build Battleship class starships. |
|
||
Shield Frequency Modulation
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Quantum Torpedo System
Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. |
|
||
Killbots
Invasion |
Improves our ability to invade worlds. |
|
| |
Shield Harmonics
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Cascading Detonations
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Martial Law Doctrine | Unlocks new policies. |
|
| |
Beam Capacitation
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Directed Energy Weapons
Beam Weapon |
Allows construction of basic energy beam weapons. |
|
||
Central Authority Offices | Allows us to manage the transportation of goods to and from our worlds. |
|
| |
Railguns
Kinetic Weapon |
Allows construction of basic Kinetic weapon. |
|
||
Kinetic Weapon Targeting
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Trade Pacts
Non Military |
Increase our diplomatic capabilities. |
|
| |
Systems Of Control
Invasion |
New tools will allow us to control our aspects of our civilization. |
|
| |
Phased Energy Magnification
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Pulse Cannons
Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. |
|
| |
Secret Police | Our populace may hate these tactics, but criminals hate them even more. |
|
||
Serrated Munitions
Kinetic Weapon |
Improves our kinetic weapons. |
|
||
Interstellar Trade
Wealth Trade |
Increase the reach of our trade networks. |
|
| |
Kinetic Weapon Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Emissaries
Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. |
|
||
Phoenix Missile System
Missile Weapon |
Increases the power of our Missile weapons. |
|
| |
Financial Sectors
Non Military |
Improves the Income on your worlds. |
|
| |
Exotic Armor Materials
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
| |
Domestic Policy Doctrine
Non Military |
Unlocks new policies. |
|
| |
Espionage
Non Military |
Increase our diplomatic capabilities. |
|
| |
Diamonic Armor Composite
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Improved Missile Targeting
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Dual Stage Detonations
Missile Weapon |
Improves our missile weapons. |
|
||
Dream of Utopia
Non Military |
Increases homeworld influence by a massive amount every month. |
|
||
Photonic Alignment
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Dreadlord Weapons
Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. |
|
||
Kinetic Weapon Mastery
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Energy Deflection Theory
Defense |
Basic shields will allow our ships to absorb incoming damage. |
|
| |
Terror Stars
Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. |
|
| |
Orbital Repair
Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. |
|
||
Null Point Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Non Military |
Make our civilization unique. |
|
| |
Disruptor Beams
Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. |
|
||
Beam Weapon Enhancement
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Advanced Missile Doctrine
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Drone Soldiers
Invasion |
Improves our ability to invade worlds. |
|
||
Political Capital
Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. |
|
| |
The Invisible Hand
Non Military |
Improves the Income on your worlds. |
|
| |
Xeno Theology
Non Military |
Faith may help lead us into the next era. |
|
| |
Armed Shuttles
Critical Weapon |
Allows construction of armed spacecraft. Provides two free warships. |
|
| |
Xeno Commerce
Non Military |
Improves the Income on your worlds. |
|
| |
Divine Essence
Non Military |
We can become one with the universe. |
|
||
Kinetic Augmentation
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Quantum Pulse Driver
Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. |
|
| |
Digital Exchange
Trade Critical |
Increases the efficacy of trade between colonies and other species. |
|
||
Missile Warfare Mastery
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Cultural Synthesis
Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
|
| |
Planetary Defenses
Invasion |
Improves our ability to defend our worlds against invasions. |
|
||
Galactic Trade
Wealth Trade |
Increase the reach of our trade networks. |
|
| |
Carriers
Carrier |
Allows construction of carrier modules. |
|
| |
Spectrum Amplification
Beam Weapon |
Improves our laser weapons. |
|
||
Interstellar Banking
Non Military |
Improves the Income on your worlds. |
|
| |
Warfare
Weapon |
Allows the construction of larger hull sizes. | |||
Colonial Governance
Non Military |
Unlocks new policies. |
|
||
Shield Augmentation
Defense |
Advancements in energy technology provides us with stronger shields. |
|
| |
Nightmare Missile System
Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. |
|
| |
Eminence
Non Military |
Increase our diplomatic capabilities. |
|
| |
Missile Payload Optimization
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Invulnerability Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Energy Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Organic Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Universal Translator
Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
|
| |
Interstellar Currency
Non Military |
Allows the construction of markets in Starbases. |
| ||
Graviton Guns
Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. |
|
||
Starship Refits
Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. |
|
||
Preferred Lending
Wealth Trade |
Increase the reach of our trade networks. |
|
| |
Alliances
Non Military |
Increase our diplomatic capabilities. |
|
||
Extreme Miniaturization
Hulls Critical |
Adds additional component slots on hulls based on its total mass. |
|
||
Blackhole Gun
Kinetic Weapon |
Makes the Singularity driver available for our ship designs. |
|
| |
The Calling | Allows construction of the Krynniac Mission. |
|
| |
Trade Networks
Wealth Critical |
Begin building trade networks. Provides a free Freighter . |
|
| |
Kinetic Discharge Miniaturization
Kinetic Weapon |
Reduces the size of our kinetic weapon systems. |
|
||
Self-Healing Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Individual Divinity | Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. |
|
||
Interstellar Markets
Non Military |
Expansion of trade across to new civilizations. |
|
||
Economic Singularity | Improves the Income on your worlds. |
|
||
Negotiation Algorithms
Non Military |
Improves our communication skills with inferior beings. |
|
| |
Colonial Bureaucracy
Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. |
|
| |
Xeno Entertainment
Non Military |
Begin specializing Entertainers on our worlds. |
|
| |
Beam Weapon Augmentation
Beam Weapon |
Increases the power of our Beam weapons. |
|
| |
Antimatter Detonation
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Defensive Trance | Greatly increase the abilities of our ships to withstand damage. |
|
||
Tempered Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Hyperwave Radio
Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. |
|
| |
Evasive Tactics
Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. |
|
||
The Order | Allows construction of the Krynniac Order and Sanctuary. |
|
| |
Improved Missile Production
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Shadow Trade | Increases the Income of trade routes, by allowing the trade of dubious goods. |
|
||
Gravimetric Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Governance
Non Military |
Allows research of communications technologies. | |||
Improved Kinetic Weapon Doctrine
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Inertia Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Defensive Meditation | Allows construction of the Champion's Temple. |
|
||
Thermal Blooming
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Cultural Conquest
Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) |
|
||
Flexible Bulkheads
Hulls Critical |
Allows us to fit more components on ship designs. |
|
||
Shield Regeneration
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Acquisitions | Increase starbase range, and Awards one free Frigate. |
|
||
High Energy Transfer
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Phasor Beams
Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. |
|
||
Improved Armor Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Beam Weapon Miniaturization
Beam Weapon |
Reduces the size of our beam weapons. |
|
||
Stellar Resorts
Non Military |
Provide the most popular entertainment for your worlds. |
|
| |
Armor Material Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Exotic Mass Weaponry
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Divine Fleets | Allows for the construction of the Divine Temple Support Module. |
|
||
Technological Singularity
Tech |
Results in a compounding increase to all our research every month on our capital world. |
|
||
The Path of Shadows | Allows construction of the Shadow Temple. |
|
||
Battle Cruiser Doctrine
Hulls Critical |
Allows us to build and design Cruiser class starships. |
|
||
Cultural Outreach
Non Military |
Begin spreading our Influence throughout the galaxy. |
|
| |
Sovereign Immunity
Non Military |
Allows us to use our largest commander ships. |
|
||
Space Weapons
Critical Weapon |
Provides access to some basic weapons for space combat. |
|
||
Adaptive Armor Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
||
Leadership Recruiting
Non Military Critical |
Start putting your leaders to more effective use. |
|
| |
The Way | Allows construction of the Krynniac Oracle. |
|
||
Armor Defense Theory
Defense |
Advanced Armor helps mitigate damage from attacks. |
|
| |
Cultural Assimilation
Non Military |
Begin spreading our Influence throughout the galaxy. |
|
| |
Advanced Composites
Critical Hulls |
Increase the capabilities of our shipyards. |
|
||
Interstellar Cabinet
Non Military Critical |
Makes available more Ministers. |
|
| |
Energy Dissipation Strategies
Defense |
By deflecting the incoming energy, our Shields have less to resist. |
|
||
Shield Enhancements
Defense |
Advancements in energy technology provides us with stronger shields. |
|
||
Hyper Field Mass Drivers
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Stellar Emigration
Non Military |
Begin spreading our Influence throughout the galaxy. |
|
| |
Jihad | Allows Holy War to commence. |
|
||
Xeno Religions
Non Military |
Faith may help lead us into the next era. |
|
| |
Colonial Law And Policy
Non Military |
Reduces Crime across our civilization. |
|
| |
Cultural Affinity
Non Military |
Begin spreading our Influence throughout the galaxy. |
|
| |
Space Doctrine
Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
|
| |
Stellar Marines
Invasion |
Improves our ability to invade worlds. |
|
||
Adaptive Missile System
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Really Late Stage Capitalism
Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. |
|
| |
Coordinated Travel | Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. |
|
||
Missile Warfare Doctrine
Missile Weapon |
Increases the power of our Missile weapons. |
|
||
Orbital Ship Assembly
Critical Hulls |
Allows for more effective starship construction. |
|
||
Doom Ray
Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. |
|
| |
Plasma Beams
Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. |
|
| |
Dreadnought Doctrine
Hulls Critical |
Allows us to design and build Dreadnought class starships. |
|
||
Armor Density Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
|
| |
Predictive Processors | Increases the Intelligence of our citizens. |
|
||
Mithrilarian Epics
Non Military |
Faith may help lead us into the next era. |
|
| |
Photonic Warhead System
Missile Weapon |
Makes available the Photonic Missile system for our ship designs. |
|
| |
Economic Development
Non Military |
Provides economic growth for our civilization. |
|
| |
Shield Focus Adaption
Defense |
Advancements in energy technology provides us with stronger shields. |
|
| |
Forged Beam Weapons
Beam Weapon |
Increases the power of our Beam weapons. |
|
||
Majesty
Diplomacy |
Allows formation of assimilation treaties. |
|
||
Interstellar Investments
Non Military |
Advancing galactic-scale investment strategies. |
|
||
Consensus Maker
Diplomacy |
Our diplomatic skills will increase every month. |
|
||
Planetary Invasion
Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. |
|
| |
Warships
Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. |
|
| |
Glorious Legacy
Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. |
|
||
The Path | Allows construction of the Krynniac Temple and Ministry. |
|
| |
Mass Manipulation
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
|
||
Cultural Domination
Non Military |
Begin spreading our Influence throughout the galaxy. |
|
| |
Mascrinthus and Draginol
Non Military |
Faith may help lead us into the next era. |
|
| |
Weapon Systems
Critical Weapon |
Allows for better integration of our newly invented space weapons. |
|
||
Unbroken Spirit | Boost the Hitpoints of our ships. |
|
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Xeno Economics
Non Military |
Improves the Income on your worlds. |
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Planetary Mobilization
Defense Critical |
Allows us to put our citizens to greater use. |
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Avenger Missile System
Missile Weapon |
Allows construction of basic Missile weapons. |
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Open Trade Policy
Wealth Trade |
Increase the reach of our trade networks. |
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Redoubts
Invasion |
Improves our ability to defend our worlds against invasions. |
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Defensive Discipline | Makes our ships' crews more effective when in defensive maneuvers. |
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Black Market | Lets us build a Black Market. |
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Shadow Enforcers | Allows construction of the Enforcement Temple. |
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Diplomacy
Non Military |
Increase our diplomatic capabilities. |
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Cultural Influence
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Post-Sentience
Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. |
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Krynniac Conversion | Increase tourism income and influence on all our worlds. |
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Orbital Deployment Mastery | Increase the capabilities of our shipyards. |
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Xeno Hospitality
Non Military |
Enhances inter-species understanding and trade efficiency. |
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