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{{SectionTemplate
== Introduction to Space Combat in Galactic Civilizations IV ==
|h=h2
|title=Ship Types
|content=[[File:Fighters.png|500px]]<br>
Ship roles, or classes, define the ship’s behavior in battle. It determines the targeting priority and various stats. It also determines the starting location in each fleet’s deployment zone.


* Fighters – Defenders of the fleet. They are critical in intercepting enemy bombers without your capital ships taking too much damage.
In the strategic realm of ''Galactic Civilizations IV'', space combat is a critical aspect of interstellar domination. Understanding the distinct roles and capabilities of various ship classes is key to mastering the art of space warfare in this hard sci-fi universe.
* Bombers – Will rush past your fighters and frigates and attempt to destroy the capital ships.
 
* Frigates – Have high accuracy to negate the evasion of fighters and bombers. One of the first ship roles you may consider adding some defenses.
* '''Fighters and Bombers''': These agile and swift ships play a crucial role in fleet battles, with fighters specializing in targeting enemy bombers and other fighters, while bombers are equipped to take down large capital ships.
* Cruisers and Capitals – Will close to the maximum range to hit with all of their weapons. Cruisers are very versatile, having more mass than the smaller ships, but have a lower logistics cost than that of the other capital ships.
* '''Frigates''': These versatile vessels strike a balance between agility and firepower, adept at targeting a range of enemy ships and providing valuable support in larger fleet actions.
* Carrier FIghters – Created by Carrier modules. They are fighters. These are refreshed after every combat.
* '''Cruisers and Battleships''': As the backbone of any formidable fleet, these ships bring significant firepower to bear against enemy capital ships and structures, shaping the strategic direction of space battles.
* Support – Non-combat craft. These will not move forward until all combat craft on their side has been destroyed. Generally, they will not have any combat worthiness.
* '''Dreadnoughts''': The titans of space, dreadnoughts command the battlefield with unmatched firepower and defense, capable of turning the tide of any conflict with their mere presence.
* Starbase/Shipyard – Cannot move but can fire its weapons once ships get into it's range
* '''Support''': All other ship types fall into this category, such as Transports, Siege Frigates, and Colony Ships.
}}
 
 
{| class="wikitable"
! Class !! Capital Ship !! Combat Ability !! Targeting Priorities !! Logistics !! Tactical Speed
|-
| '''Fighter''' || ✗ || +50% Evasion || Bomber > Fighter > Capital Ship > Frigate > Cruiser > Support > Starbase or Shipyard || 1 || 300 km/s
|-
| '''Bomber''' || ✗ || +50% Evasion || Capital Ship > Cruiser > Frigate > Fighter > Bomber > Support > Starbase or Shipyard || 1 || 300 km/s
|-
| '''Frigate''' || ✗ || +50% Accuracy || Bomber > Fighter > Frigate > Cruiser > Capital Ship > Support > Starbase or Shipyard || 2 || 150 km/s
|-
| '''Cruiser''' || ✗ || None || Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard || 6 || 150 km/s
|-
| '''Battleship''' || ✓ || None || Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard || 12 || 131 km/s
|-
| '''Dreadnought''' || ✓ || None || Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard || 18 || 113 km/s
|}

Latest revision as of 00:48, 24 December 2023

Introduction to Space Combat in Galactic Civilizations IV

In the strategic realm of Galactic Civilizations IV, space combat is a critical aspect of interstellar domination. Understanding the distinct roles and capabilities of various ship classes is key to mastering the art of space warfare in this hard sci-fi universe.

  • Fighters and Bombers: These agile and swift ships play a crucial role in fleet battles, with fighters specializing in targeting enemy bombers and other fighters, while bombers are equipped to take down large capital ships.
  • Frigates: These versatile vessels strike a balance between agility and firepower, adept at targeting a range of enemy ships and providing valuable support in larger fleet actions.
  • Cruisers and Battleships: As the backbone of any formidable fleet, these ships bring significant firepower to bear against enemy capital ships and structures, shaping the strategic direction of space battles.
  • Dreadnoughts: The titans of space, dreadnoughts command the battlefield with unmatched firepower and defense, capable of turning the tide of any conflict with their mere presence.
  • Support: All other ship types fall into this category, such as Transports, Siege Frigates, and Colony Ships.


Class Capital Ship Combat Ability Targeting Priorities Logistics Tactical Speed
Fighter +50% Evasion Bomber > Fighter > Capital Ship > Frigate > Cruiser > Support > Starbase or Shipyard 1 300 km/s
Bomber +50% Evasion Capital Ship > Cruiser > Frigate > Fighter > Bomber > Support > Starbase or Shipyard 1 300 km/s
Frigate +50% Accuracy Bomber > Fighter > Frigate > Cruiser > Capital Ship > Support > Starbase or Shipyard 2 150 km/s
Cruiser None Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard 6 150 km/s
Battleship None Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard 12 131 km/s
Dreadnought None Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard 18 113 km/s