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<h3>Improvements</h3>
----
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:<br>
* Increased by planet-wide level upgrades by improvement categories, which require technological research.
* Adjacency bonuses from other improvements that neighbor the target improvement.
<h3>Districts</h3>
----
[[File:Districts.png|400px|thumb|right|Districts]]
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Costs'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
|-
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
|[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
| <span style="color: red;">-50</span> Manufacturing Cost (Base)
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 5)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 6)
| <span style="color: green;">+4%</span> Manufacturing
<span style="color: green;">+2%</span> Pollution
| <span style="color: green;">+2%</span> Manufacturing
| <span style="color: green;">+1</span> Manufacturing
|<u>Cannot be built:</u>Marshlands
Wetland
Barrier Reefs
Shallows
<u>Technology for Upgrade:</u>
Xeno Industrialization (Upgrade Level 1)
 
Xeno Manufacturing (Upgrade Level 2)
 
Orbital Mining (Upgrade Level 3)
 
Bioplastics (Upgrade Level 4)
 
Claytronics (Upgrade Level 5)
 
Singularity Power Plants (Upgrade Level 6)
|-
|[[File:District Population.png|left|48x48px|frameless]]Housing
| <span style="color: red;">-100</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 1)
 
<span style="color: red;">-200</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 2)
 
<span style="color: red;">-300</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 5)
| <span style="color: green;">+1</span> Population Cap
| <span style="color: green;">+0.1</span> Population Cap
| <span style="color: green;">+1</span> Population
<span style="color: green;">+1</span> Wealth
 
<span style="color: green;">+1</span> Influence
|<u>Technology Required:</u>Planetology
 
 
<u>Technology for Upgrade:</u>
 
Xeno Biology (Upgrade Level 1)
 
Extreme Colonization (Upgrade Level 2)
 
Exotic World Colonization (Upgrade Level 3)
 
Planetary Adaptation (Upgrade Level 4)
 
Environmental Engineering (Upgrade Level 5)
|-
|[[File:District Approval.png|left|48x48px|frameless]]Entertainment
| <span style="color: red;">-120</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+3%</span> Approval
<span style="color: green;">+1%</span> Crime
| <span style="color: green;">+2%</span> Approval
| <span style="color: green;">+1</span> Approval
<span style="color: green;">+1</span> Wealth
|<u>Technology for Upgrade:</u>
Hyperwave Radio (Upgrade Level 1)
 
Xeno Entertainment (Upgrade Level 2)
 
Cultural Outreach (Upgrade Level 3)
 
Stellar Emigration (Upgrade Level 4)
 
Cultural Affinity (Upgrade Level 5)
|-
|[[File:District Wealth.png|left|48x48px|frameless]]Financial
| <span style="color: red;">-75</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+5%</span> Gross Income
| <span style="color: green;">+3%</span> Gross Income
| <span style="color: green;">+1</span> Wealth
|<u>Cannot be built:</u>Marshlands
Mountains
Volcano
<u>Technology for Upgrade:</u>
Trade Networks (Upgrade Level 1)
 
Interstellar Trade (Upgrade Level 2)
 
Preferred Lending (Upgrade Level 3)
 
Open Trade Policy (Upgrade Level 4)
 
Galactic Trade (Upgrade Level 5)
|-
|[[File:District Food.png|left|48x48px|frameless]]Agricultural
| <span style="color: red;">-90</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+1</span> Food
<span style="color: green;">+10%</span> Food
| <span style="color: green;">+0.1</span> Food
<span style="color: green;">+8%</span> Food
| <span style="color: green;">+2</span> Food
|<u>Cannot be built:</u>Desert
Mountains
Volcanic Rifts
Lave Flow
Volcano
<u>Race Applicability:</u>All except Synthetic Life
 
<u>Technology for Upgrade:</u>
Xeno Biology (Upgrade Level 1)
 
Terraforming (Upgrade Level 2)
 
Xeno Agriculture (Upgrade Level 3)
 
Hydroponics (Upgrade Level 4)
 
Transgenic Manipulation (Upgrade Level 5)
|-
|[[File:District Research.png|left|48x48px|frameless]]Research
| <span style="color: red;">-75</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 5)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 6)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 7)
| <span style="color: green;">+4%</span> Research
| <span style="color: green;">+2%</span> Research
| <span style="color: green;">+1</span> Research
|<u>Technology for Upgrade:</u>
Research Districts (Upgrade Level 1)
 
Xeno Research (Upgrade Level 2)
 
Quantum Computing (Upgrade Level 3)
 
Computing Substrates (Upgrade Level 4)
 
Neural Mapping (Upgrade Level 5)
 
Artificial Brain (Upgrade Level 6)
 
AI Overseer (Upgrade Level 7)
|-
|[[File:District Influence.png|left|48x48px|frameless]]Cultural
| <span style="color: red;">-100</span> Manufacturing Cost (Base)
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1)
 
<span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2)
 
<span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3)
 
<span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4)
 
<span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5)
| <span style="color: green;">+3%</span> Influence
| <span style="color: green;">+5%</span> Influence
| <span style="color: green;">+2</span> Influence
<span style="color: green;">+1</span> Approval
 
<span style="color: green;">+1</span> Wealth
|<u>Technology Required:</u>Universal Translator
 
 
<u>Technology for Upgrade:</u>
 
Diplomacy (Upgrade Level 1)
 
Cultural Influence (Upgrade Level 2)
 
Stellar Emigration (Upgrade Level 3)
 
Cultural Assimilation (Upgrade Level 4)
 
Cultural Affinity (Upgrade Level 5)
|}
 
<h3>Orbital Improvements</h3>
----
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
<H3>Improvements</H3>
----
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.{| class="wikitable sortable"
|+
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
| [[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
! <span style="color:Red;">-0</span> Manufacturing Cost
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research
! <span style="color:Green;">+1</span> Food Income
| Complete Current Research
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Population Cap
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
! <span style="color:Red;">-0</span> Manufacturing Cost
! <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
! <span style="color:Red;">-3</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Population Cap
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
! <span style="color:Red;">-45</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
! <span style="color:Red;">-430</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
! <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
! <span style="color:Red;">-256</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
! <span style="color:Red;">-128</span> Manufacturing Cost
! <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_DeepCoreMining
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
! <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
! <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
! <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
! <span style="color:Red;">-20</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
! <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
! <span style="color:Green;">+0.25%</span> Research
! <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
! <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
! <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
! <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
! <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_AIOverseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
! <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
! <span style="color:Red;">-680</span> Manufacturing Cost
! <span style="color:Green;">+3</span> Control Per Turn
! <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_ColonialBureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+8</span> Colony Gross Income
! <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarBanking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
! <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
! <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
Tech_OrbitalManufacturing
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
! <span style="color:Red;">-32</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
! <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_ColonialPolicies
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
! <span style="color:Red;">-250</span> Manufacturing Cost
! <span style="color:Green;">+0.25%</span> Military
! <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryMobilization
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
! <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
! <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
! <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoManufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
! <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
! <span style="color:Red;">-32</span> Manufacturing Cost
! <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
! <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
! <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_FusionPowerPlants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
! <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
! <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Tech_SingularityPowerPlants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
! <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
! <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Tech_ManufacturingCapitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
! <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
! <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
Tech_SpaceElevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
! <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
! <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
! <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
! <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
! <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-300</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
! <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
! <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_SubspaceScanning
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
! <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
! <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
! <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
Tech_Planetology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
! <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
! <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
! <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
! <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_XenoMedicine
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
! <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
! <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_ArtificialWombs
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
! <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
! <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_LifeExtension
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
! <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_Cybernetics
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
! <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_RegenerativeGels
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
! <span style="color:Red;">-60</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
! <span style="color:Red;">-60</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SoilEnhancement
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
! <span style="color:Red;">-90</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
! <span style="color:Red;">-120</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
! <span style="color:Red;">-120</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
! <span style="color:Red;">-150</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SoilEnhancement
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResequencerStations
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
! <span style="color:Red;">-250</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResequencerStations
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
! <span style="color:Red;">-120</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
PlanetaryEnhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
! <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses Max H P
! <span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryDefenseDome
|-
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform
! <span style="color:Red;">-330</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Interceptor Fighters Cap
! <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_OrbitalDefencePlatform
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
! <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryMobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
! <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
! <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_ColonialLawAndPolicy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
! <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
! <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_ColonialBureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
! <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
! <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Tech_Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
! <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
! <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
! <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
! <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_CulturalDomination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
! <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
! <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
! <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event
* Granted from constructing the Precursor Archive Study improvement
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
! <span style="color:Red;">-500</span> Manufacturing Cost
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+100</span> Manufacturing Overflow
! <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
! <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_FinancialSectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
! <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
! <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
! <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_XenoEconomics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+0.1%</span> Colony Gross Income
! <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_TradeNetworks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
! <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! <span style="color:Green;">+0.25%</span> Trade Route Value Raw
! <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_GalacticTrade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
! <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
! <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+0.05</span> Tourism
! <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
! <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
! <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>


|
* Granted from constructing the Nano Fabricator Study improvement
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
| [[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
! <span style="color:Red;">-100</span> Manufacturing Cost
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+500</span> Manufacturing Overflow
! <span style="color:Green;">+.15%</span> Max Manufacturing
! <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from constructing the Motivation Helix Study improvement
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
| [[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
! <span style="color:Red;">-500</span> Manufacturing Cost
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+500</span> Influence Tally
! <span style="color:Green;">+0.15%</span> Colony Gross Income
! <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event
* Granted from constructing the Echoing Heartstone Study improvement
|-
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| [[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
! <span style="color:Red;">-200</span> Manufacturing Cost
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming
<span style="color:Red;">-1</span> Elerium Cost
| <span style="color:Green;">+1</span> Fertility
! ! <span style="color:Green;">+0.05%</span> Research
Terraforms Tiles on Planet
| <span style="color:Green;">+5</span> Research
<span style="color:Green">+2</span> Usable Tiles
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event
* Granted from constructing the Chimeric Biomass Study improvement
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| [[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
! <span style="color:Red;">-600</span> Manufacturing Cost
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet
<span style="color:Red;">-5</span> Promethion Cost
| Fully Repairs Fleet
! <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Derelict|The Derelict]] Event
* Granted from constructing the Mnemonic Nanites Study improvement
|-
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
! <span style="color:Red;">-675</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves
<span style="color:Red;">-3</span> Ultra Spice Cost
| Resets Fleet Moves
! <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
! <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarTrade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
! <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
! <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarTourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
! <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
! <span style="color:Green;">+0.1</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_OpenImmigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
! <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
! <span style="color:Green;">+0.1</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_WondersOfTheGalaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
! <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! <span style="color:Green;">+0.1</span> Tourism
! <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_GalacticRecruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
! <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from constructing the Boost Coil Study improvement
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
! <span style="color:Red;">-180</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves
! <span style="color:Green;">+%</span> Research
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Green;">+-0.05</span> Crime
! <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
! <span style="color:Red;">-150</span> Manufacturing Cost
! <span style="color:Green;">+0.3</span> Resistance Bonus
! <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>


|
|-
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
| [[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
! <span style="color:Red;">-150</span> Manufacturing Cost
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Beam Attack
! <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+1</span> Missile Attack
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+1</span> Kinetic Attack
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
! <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
BlackMarketTech
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
! <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+0.3%</span> Colony Gross Income
! <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
|-
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
| [[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
! <span style="color:Red;">-225</span> Manufacturing Cost
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+10</span> Exp Points
! <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
! <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+0.3</span> Resistance Bonus
! <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
! <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Tech_XenoTheology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
! <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Tech_MithrilarianEpics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
! <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Tech_MascrinthusAndDraginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
! <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
! <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_CulturalInfluence
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
! <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_XenoReligions
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
! <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
! <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
! <span style="color:Red;">-75</span> Manufacturing Cost
! <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
! <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>


|
* Granted from constructing the Neural Hive Study improvement
|-
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
| [[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
! <span style="color:Red;">-100</span> Manufacturing Cost
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense
! <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+5</span> Shield Strength
<span style="color:Green;">+8</span> Planetary Defenses Max H P
<span style="color:Green;">+5</span> Armor Rating
! <span style="color:Green;">+1</span> Influence Per Turn
<span style="color:Green;">+5</span> Point Defense
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_DefensiveStudies
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
! <span style="color:Red;">-250</span> Manufacturing Cost
! <span style="color:Green;">+0.3</span> Tourism
! <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_CulturalOutreach
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
! <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
! <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
! <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
TheCallingTech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
! <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
TheOrderTech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
! <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
! <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
! <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
| [[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
! <span style="color:Red;">-300</span> Manufacturing Cost
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points
<span style="color:Red;">-3</span> Elerium Cost
| <span style="color:Green;">+10%</span> Hit Points Cap
<span style="color:Red;">-1</span> Harmony Crystals Cost
! <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
! <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
| [[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet
<span style="color:Red;">-1</span> Helios Ore Cost
| Randomly Teleport Fleet
! <span style="color:Green;">+1</span> Influence Per Turn
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event
* Granted from constructing the Wormhole Generator Study improvement
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
| [[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| Reveal an Area of the Map
! <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
! <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>


|
* Granted from starting turn 1
* Granted from unlocking Culture Traits
* Granted from constructing the Dimensional Mirror Study improvement
* Granted from researching the Recursive Models tech
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| [[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Red;">-25%</span> Hit Points
! <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
! <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Dread Lord's Harbinger|The Dread Lord's Harbinger]] Event
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
* Granted from constructing the Betatron Collider Study improvement
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship
! <span style="color:Green;">+0.1</span> Crime
| Spawns a Paladin
! <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event
* Granted from constructing the Nanite Transmitter Study improvement
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
| [[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| Spawn a minor Space Monster
! <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
! <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster
! ! <span style="color:Green;">+</span>
| Spawn a powerful Space Monster
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from constructing the Penumbral Beacon Study improvement
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
| [[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen
! ! <span style="color:Green;">+</span>  
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from constructing the Bernal Sphere Study improvement
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
| [[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
! <span style="color:Red;">-30</span> Manufacturing Cost
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months
! ! <span style="color:Green;">+</span>  
| <span style="color:Green;">+0.25</span> Approval
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from constructing the Empathy Engine Study improvement
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
| [[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
! <span style="color:Red;">-500</span> Manufacturing Cost
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Resistance Bonus
<span style="color:Red;">-3</span> Helios Ore Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
! <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>


|
* Granted from constructing the Precognition Sensor Study improvement
|-
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
| [[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
! <span style="color:Red;">-500</span> Manufacturing Cost
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet
<span style="color:Red;">-3</span> Helios Ore Cost
| Convert a Dead World to a Class 5 Planet
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
! <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Arnor's Legacy|Arnor's Legacy]] Event
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event
* Granted from starting turn 1
* Granted from unlocking Culture Traits
|-
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
| [[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
! <span style="color:Red;">-600</span> Manufacturing Cost
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1</span> Approval
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
! <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
| [[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
! <span style="color:Red;">-500</span> Manufacturing Cost
| Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime.
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Red;">-0.2</span> Approval
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Green;">+0.1</span> Crime
<span style="color:Red;">-3</span> Techapod Hive Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>


|
|-
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
| [[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
! <span style="color:Red;">-500</span> Manufacturing Cost
| Capable of filtering an entire planet's atmosphere. -20% Pollution
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
| <span style="color:Red;">-0.2</span> Pollution
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
! <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population
| [[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Inspiring our scientists will result in an immediate +50 Research.
<span style="color:Red;">-2</span> Durantium Cost
| +50 Research
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
! <span style="color:Red;">-800</span> Manufacturing Cost
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map
<span style="color:Red;">-5</span> Promethion Cost
| Reveal an Area of the Map
<span style="color:Red;">-5</span> Precursor Nanites Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
! <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_StrongAI
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
! <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
XenoAnthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
! <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
WeatherControlTech
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
! <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
! <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
WeatherControlZenithTech
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Tech_AntiMatterPowerPlants
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
! <span style="color:Red;">-250</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ModuleAssembly
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_NeuralMapping
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone
! <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Cloning
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
! <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
! <span style="color:Green;">+0.1</span> Tourism
! <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_LandPreservation
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
! <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
! <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
! <span style="color:Red;">-480</span> Manufacturing Cost
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
<span style="color:Red;">-3</span> Promethion Cost
| Spawns a pocket dimension to the [[Orb of Draginol]]
<span style="color:Red;">-3</span> Precursor Nanites Cost
! <span style="color:Green;">+3</span> Intelligence
! <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Tech_PostSentience
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
! <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>


|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
! <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event
|-
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
| [[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
! <span style="color:Red;">-67</span> Manufacturing Cost
| Allows target starship to be able to survey anomalies.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Can Survey
! <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
! <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_LeadershipRecruiting
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
! <span style="color:Red;">-250</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_DroneProduction
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
! <span style="color:Red;">-150</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ModuleAssembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
! <span style="color:Red;">-250</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event
|-
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
| [[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
! <span style="color:Red;">-200</span> Manufacturing Cost
| Provides food for extended voyages, increasing the ship's range.
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+5</span> Ship Range
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-80</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>  
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
| [[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Red;">-0.05</span> Crime
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_MiningMissions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
! <span style="color:Red;">-120</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ExoticMineralMissions
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
! <span style="color:Red;">-140</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
! <span style="color:Red;">-140</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
! <span style="color:Red;">-140</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
! <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalOutreachMissions
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
| [[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| We didn't steal this. We found it.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+5</span> Point Defense
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
| [[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Beam Attack
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor
! ! <span style="color:Green;">+0.1</span> Thulium Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
| [[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Enhances your ship's offensive capabilities by adding superior missile firepower.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Missile Attack
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
| [[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Kinetic Attack
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor
! ! <span style="color:Green;">+0.1</span> Elerium Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
! ! <span style="color:Green;">+3</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
| [[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Tactical Speed
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
| [[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Increases the Hyperspace speed of a target ship.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor
! ! <span style="color:Green;">+0.1</span> Promethion Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
| [[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-0.1</span> Pollution
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
| [[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Provides increased armor defense for a target ship.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Armor Rating
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor
! ! <span style="color:Green;">+0.1</span> Helios Ore Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
| [[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
! <span style="color:Red;">-50</span> Manufacturing Cost
| Amplifies a planet's Influence over surrounding systems.  
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+500</span> Influence
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
| [[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Planet Influence
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor
! ! <span style="color:Green;">+0.1</span> Hyper Silicates Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
! ! <span style="color:Green;">+1</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
| [[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
! <span style="color:Red;">-50</span> Manufacturing Cost
| Provides an additional layer of defense against invasions to a target planet.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+30</span> Planetary Defenses MaxHP
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
| [[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Promotes criminal activity on a target foreign world.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.10</span> Crime
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor
! ! <span style="color:Green;">+0.1</span> Xanthium Deposit Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
! ! ! <span style="color:Green;">+</span>  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
| [[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-250</span> Planetary DefensesHP
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
| [[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Drastically reduces the Influence of a target foreign planet.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-5</span> Influence Per Turn
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_ArtifactStudies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_ArtifactMastery
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites
! ! <span style="color:Green;">+0.1</span> Precursor Nanites Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>  
| <u>Technology Required:</u>
Tech_PrecursorArcheology
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
| [[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
! <span style="color:Red;">-60</span> Manufacturing Cost
| Dramatically reduces the fertility of a target foreign world in a month.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-10</span> Fertility
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
| [[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-2</span> Minerals
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal
! ! <span style="color:Green;">+0.1</span> Harmony Crystals Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
! ! <span style="color:Green;">+1</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
| [[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
! <span style="color:Red;">-90</span> Manufacturing Cost
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
! <span style="color:Green;">+0.1</span> Techapod Hive Income
| <span style="color:Green;">+2</span> Minerals
<span style="color:Green;">+2</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
| [[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
! <span style="color:Green;">+0.2</span> Techapod Hive Income
| <span style="color:Green;">+2</span> Technology
<span style="color:Green;">+2</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery
! ! <span style="color:Green;">+0.1</span> Techapod Hive Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Specter's Grasp|The Specter's Grasp]] Event
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
| [[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
! <span style="color:Red;">-90</span> Manufacturing Cost
| Summons a friendly Precursor constructed Yor advisor.
! <span style="color:Green;">+0.1</span> Snuggler Colony Income
| <span style="color:Green">+1</span> Yor Leader
<span style="color:Green;">+2</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
| [[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Adds a friendly Yor servant to a target core world.
! <span style="color:Green;">+0.25</span> Snuggler Colony Income
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+2</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter
! ! <span style="color:Green;">+0.1</span> Snuggler Colony Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
! <span style="color:Red;">-90</span> Manufacturing Cost
| Instantly constructs a small but lethal weapons drone.
! <span style="color:Green;">+1</span> Maintenance
| Spawns a Gunboat
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
| [[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
! <span style="color:Green;">+1</span> Maintenance
| Terraforms Tiles on Planet
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green">+3</span> Usable Tiles
<span style="color:Green;">+3</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester
! ! <span style="color:Green;">+0.1</span> Ultra Spice Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|
* Granted from researching the Planetary Substrates tech
|-
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
| [[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
! <span style="color:Red;">-90</span> Manufacturing Cost
| This module contains an optimized message certain to make others wish to assimilate to our culture.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+300</span> Influence Tally
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|
* Granted from constructing the Broadcast Culture improvement
* Granted from researching the God of the Machine tech
* Granted from researching the Cultural Synthesis tech
|-
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Gift of the Mithrilar.'''
! <span style="color:Red;">-120</span> Manufacturing Cost
| Will gradually increase the intelligence of citizens on target core world until they are genius level.
! <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+0.2</span> Resistance Bonus
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector
! ! <span style="color:Green;">+0.1</span> Epimetheus Pollen Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
! ! <span style="color:Green;">+0.3%</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
<span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
 
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
 
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector
! ! <span style="color:Green;">+0.1</span> Artocarpus Viriles Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
 
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
 
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium
! ! <span style="color:Green;">+0.1</span> Monsatium Deposit Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
 
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
 
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
! <span style="color:Red;">-380</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus
! ! <span style="color:Green;">+0.1</span> Aurorus Arboretum Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
! ! <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
! <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Technology Required:</u>
 
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
! <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| |-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
! <span style="color:Red;">-100</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Population Cap
! <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_Planetology
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
! <span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| |-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
! <span style="color:Red;">-75</span> Manufacturing Cost
! <span style="color:Green;">+0.05%</span> Colony Gross Income
! <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| |-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
! <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+2</span> Population
| |-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
! <span style="color:Red;">-75</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
! <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| |-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
! <span style="color:Red;">-100</span> Manufacturing Cost
! <span style="color:Green;">+0.1%</span> Influence Per Turn
! <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
! <span style="color:Red;">-150</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
! <span style="color:Red;">-150</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoManufacturing
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Bioplastics
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
! <span style="color:Red;">-400</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Claytronics
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
! <span style="color:Red;">-500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SingularityPowerPlants
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
! <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
! <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ExtremeColonization
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
! <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
! <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
! <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalOutreach
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
! <span style="color:Red;">-400</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_StellarEmigration
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
! <span style="color:Red;">-500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_EconomicDevelopment
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_InterstellarTrade
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PreferredLending
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
! <span style="color:Red;">-400</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OpenTradePolicy
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
! <span style="color:Red;">-500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_GalacticTrade
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
! <span style="color:Red;">-400</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
! <span style="color:Red;">-500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-150</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_QuantumComputing
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ComputingSubstrates
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_NeuralMapping
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-400</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ArtificalBrains
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
! <span style="color:Red;">-500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_AIOverseer
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
! <span style="color:Red;">-100</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Diplomacy
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
! <span style="color:Red;">-200</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalInfluence
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_StellarEmigration
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
! <span style="color:Red;">-400</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
! <span style="color:Red;">-500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator
! ! <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control
! ! <span style="color:Green;">+0.2</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison
! ! <span style="color:Green;">+-0.1</span> Crime
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon
! ! <span style="color:Green;">+0.1</span> Thulium Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud
! ! <span style="color:Green;">+0.1</span> Durantium Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery
! ! <span style="color:Green;">+0.1</span> Promethion Income
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments
! ! <span style="color:Green;">+-0.2</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array
! <span style="color:Red;">-1</span> Thulium Cost
! <span style="color:Green;">+8</span> Sensor Range
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array
! <span style="color:Red;">-1</span> Thulium Cost
! <span style="color:Green;">+3</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SupplyDrones
|-
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol
! ! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor
! ! <span style="color:Green;">+1000</span> Influence Per Turn
<span style="color:Green;">+3</span> Minerals
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
! <span style="color:Red;">-360</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
! <span style="color:Red;">-500</span> Manufacturing Cost
! <span style="color:Green;">+0.1%</span> Technology
! <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
! <span style="color:Red;">-2400</span> Manufacturing Cost
! <span style="color:Green;">+0.50%</span> Research
! <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
! <span style="color:Red;">-1200</span> Manufacturing Cost
! <span style="color:Green;">+3</span> Diplomacy
! <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
 
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
! <span style="color:Red;">-600</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Culture Points Per Turn
! <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
 
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
! <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
! <span style="color:Green;">+1</span> Culture Points Per Turn
! <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_PoliticalCapital
|-
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+250</span> Credits
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator
! <span style="color:Red;">-2</span> Durantium Cost
! <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SpaceElevators
|-
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Technology
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station
! ! <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+20</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Fertility
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+0.15%</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+-0.2</span> Crime
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+100</span> Credits
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+8</span> Sensor Range
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+0.2%</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market
! <span style="color:Red;">-1</span> Durantium Cost
! <span style="color:Green;">+1</span> Wealth
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy
! <span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+150</span> Credits
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy
| [[File:artifact_large_161.png|alt=|left|48x48px|frameless]]'''Magnify Influence.'''
! <span style="color:Red;">-3</span> Antimatter Cost
| Multiplies the influence produced by target core world for a couple of years.
! <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+300%</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|  
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School
* Granted from the [[GC4:|GC4:]] Event
! <span style="color:Red;">-3</span> Promethion Cost
! <span style="color:Green;">+250</span> Credits
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War
! <span style="color:Red;">-3</span> Durantium Cost
! <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.05%</span> Kinetic Attack
<span style="color:Green;">+0.05%</span> Beam Attack
<span style="color:Green;">+0.05%</span> Missile Attack
<span style="color:Green;">+0.05%</span> Armor Rating
<span style="color:Green;">+0.05%</span> Shield Strength
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center
! <span style="color:Red;">-3</span> Hyper Silicates Cost
! <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.25%</span> Siege Ability
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College
! <span style="color:Red;">-3</span> Thulium Cost
! <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.05</span> Soldiering
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction
! <span style="color:Red;">-5</span> Thulium Cost
! <span style="color:Green;">+500</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.25</span> Soldiering
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array
! <span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Thulium Cost
<span style="color:Red;">-1</span> Promethion Cost
! <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Control Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| |-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
! <span style="color:Red;">-1500</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
InterstellarNavigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
! <span style="color:Red;">-620</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Moves Cap
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Navagation Network
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
! <span style="color:Red;">-2120</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
NavigationalExpertise
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
! ! ! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
! <span style="color:Red;">-60</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
! <span style="color:Red;">-45</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
! <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
! <span style="color:Red;">-300</span> Manufacturing Cost
! ! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
! <span style="color:Red;">-300</span> Manufacturing Cost
! <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
! <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_TradeNetworks
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
! <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
! <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-15</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
! <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
! <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_TechnologicalAssimilation
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
! <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-90</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
! <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
! <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
! <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
! <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_Hatcheries
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
! <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
! <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]]
! <span style="color:Red;">-5</span> Durantium Cost
! <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+1</span> Fertility
! <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
! ! <span style="color:Green;">+2</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
! <span style="color:Red;">-45</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
! <span style="color:Red;">-45</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
! <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
! <span style="color:Red;">-35</span> Manufacturing Cost
! <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
! <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
! <span style="color:Red;">-40</span> Manufacturing Cost
! <span style="color:Green;">+5</span> Max Manufacturing
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
! <span style="color:Red;">-35</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
! <span style="color:Red;">-20</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
! <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
! <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
! <span style="color:Red;">-48</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+3</span> Sensor Range
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
! <span style="color:Red;">-55</span> Manufacturing Cost
! <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
! <span style="color:Green;">+3</span> Sensor Range
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
! ! <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
! <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
! ! <span style="color:Green;">+2</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
! ! <span style="color:Green;">+0.10</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
! ! <span style="color:Green;">+3</span> Influence Per Turn
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
! <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
! <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
! <span style="color:Red;">-30</span> Manufacturing Cost
! <span style="color:Green;">+0.5</span> Tourism
! <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
! <span style="color:Red;">-40</span> Manufacturing Cost
! <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
! <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
! <span style="color:Red;">-28</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
! <span style="color:Red;">-25</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
! ! <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
! <span style="color:Red;">-120</span> Manufacturing Cost
! <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
! <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
! <span style="color:Red;">-40</span> Manufacturing Cost
! <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
! <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
! <span style="color:Red;">-60</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
! <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
! <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
! ! <span style="color:Green;">+1</span> Research
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
! <span style="color:Red;">-16</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
! <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
! <span style="color:Red;">-60</span> Manufacturing Cost
! <span style="color:Green;">+0.1%</span> Max Manufacturing
! <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_ColonialPolicies
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
! <span style="color:Red;">-10</span> Manufacturing Cost
! <span style="color:Green;">+3</span> Population
! <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
! <span style="color:Red;">-50</span> Manufacturing Cost
! <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Research
! <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_ArtificialGravity
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
! <span style="color:Red;">-40</span> Manufacturing Cost
! <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
! <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
! ! <span style="color:Green;">+0.15</span> Approval
! <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
! <span style="color:Red;">-328</span> Manufacturing Cost
! <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
! <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_XenoHospitality
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
! <span style="color:Red;">-75</span> Manufacturing Cost
! <span style="color:Green;">+0.3</span> Tourism
! <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
Tech_XenoHospitality
|-
|-
|}
|}

Latest revision as of 20:52, 28 February 2024

Artifact Description Effects Requirements
Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research Complete Current Research
Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production +100 Manufacturing Overflow
  • Granted from constructing the Nano Fabricator Study improvement
Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production +500 Manufacturing Overflow
  • Granted from constructing the Motivation Helix Study improvement
Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence +500 Influence Tally
Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming +1 Fertility

Terraforms Tiles on Planet +2 Usable Tiles

Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet Fully Repairs Fleet
  • Granted from the The Derelict Event
  • Granted from constructing the Mnemonic Nanites Study improvement
Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves Resets Fleet Moves
  • Granted from constructing the Boost Coil Study improvement
Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves +1 Moves Cap
Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack +1 Beam Attack

+1 Missile Attack +1 Kinetic Attack

Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points +10 Exp Points
  • Granted from constructing the Neural Hive Study improvement
Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense +5 Shield Strength

+5 Armor Rating +5 Point Defense

  • Granted from the GC4: Event
Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points +10% Hit Points Cap
Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet Randomly Teleport Fleet
Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map Reveal an Area of the Map
  • Granted from starting turn 1
  • Granted from unlocking Culture Traits
  • Granted from constructing the Dimensional Mirror Study improvement
  • Granted from researching the Recursive Models tech
Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage -25% Hit Points
Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship Spawns a Paladin
Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster Spawn a minor Space Monster
Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster Spawn a powerful Space Monster
  • Granted from constructing the Penumbral Beacon Study improvement
Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen +1 Yor Citizen
  • Granted from constructing the Bernal Sphere Study improvement
Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months +0.25 Approval
  • Granted from constructing the Empathy Engine Study improvement
Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance +0.1 Resistance Bonus
  • Granted from constructing the Precognition Sensor Study improvement
Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet Convert a Dead World to a Class 5 Planet
Harmony Beacon
Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. +0.1 Approval
Chaos Beacon
Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. -0.2 Approval

+0.1 Crime

Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution -0.2 Pollution
  • Granted from the GC4: Event
Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research. +50 Research
Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map Reveal an Area of the Map
Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. Spawns a pocket dimension to the Orb of Draginol


Ancient Survey Module
Allows target starship to be able to survey anomalies. +1 Can Survey
Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range. +5 Ship Range
  • Granted from the GC4: Event
Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime. -0.05 Crime
  • Granted from the GC4: Event
Found Weapon Jammer
We didn't steal this. We found it. +5 Point Defense
  • Granted from the GC4: Event
Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. +2 Beam Attack
  • Granted from the GC4: Event
Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower. +3 Missile Attack
  • Granted from the GC4: Event
Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. +2 Kinetic Attack
  • Granted from the GC4: Event
Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. +1 Tactical Speed
  • Granted from the GC4: Event
Stardrive Module
Increases the Hyperspace speed of a target ship. +1 Moves Cap
  • Granted from the GC4: Event
Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. -0.1 Pollution
  • Granted from the GC4: Event
Armor Plate Module
Provides increased armor defense for a target ship. +2 Armor Rating
  • Granted from the GC4: Event
Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems. +500 Influence
  • Granted from the GC4: Event
Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. +3 Planet Influence
  • Granted from the GC4: Event
Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet. +30 Planetary Defenses MaxHP
  • Granted from the GC4: Event
Enemy Destabilizer Module
Promotes criminal activity on a target foreign world. +0.10 Crime
  • Granted from the GC4: Event
Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. -250 Planetary DefensesHP
  • Granted from the GC4: Event
Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet. -5 Influence Per Turn
  • Granted from the GC4: Event
Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month. -10 Fertility
  • Granted from the GC4: Event
Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value. -2 Minerals
  • Granted from the GC4: Event
Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours. +2 Minerals
  • Granted from the GC4: Event
Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. +2 Technology
Summon Leader Module
Summons a friendly Precursor constructed Yor advisor. +1 Yor Leader
  • Granted from the GC4: Event
Robotic Servants Module
Adds a friendly Yor servant to a target core world. +1 Yor Citizen
  • Granted from the GC4: Event
Robotic Star Drone
Instantly constructs a small but lethal weapons drone. Spawns a Gunboat
  • Granted from the GC4: Event
Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. Terraforms Tiles on Planet

+3 Usable Tiles

  • Granted from researching the Planetary Substrates tech
Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture. +300 Influence Tally
  • Granted from constructing the Broadcast Culture improvement
  • Granted from researching the God of the Machine tech
  • Granted from researching the Cultural Synthesis tech
Gift of the Mithrilar.
Will gradually increase the intelligence of citizens on target core world until they are genius level. +1 Yor Citizen

+1 Intelligence

  • Granted from the GC4: Event
Magnify Influence.
Multiplies the influence produced by target core world for a couple of years. +300% Influence Per Turn
  • Granted from the GC4: Event