Improvements Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
| [[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
| <span style="color:Red;">-0</span> Manufacturing Cost
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research
| <span style="color:Green;">+1</span> Food Income
| Complete Current Research
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
| <span style="color:Red;">-0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
| <span style="color:Red;">-3</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Population Cap
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|
|-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
| <span style="color:Red;">-45</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
| <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_DeepCoreMining
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_AIOverseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_ColonialBureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarBanking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
Tech_OrbitalManufacturing
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_ColonialPolicies
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryMobilization
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoManufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_FusionPowerPlants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Tech_SingularityPowerPlants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Tech_ManufacturingCapitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
Tech_SpaceElevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_SubspaceScanning
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
Tech_Planetology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_XenoMedicine
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_ArtificialWombs
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_LifeExtension
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_Cybernetics
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_RegenerativeGels
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
| <span style="color:Red;">-60</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
| <span style="color:Red;">-60</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SoilEnhancement
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
| <span style="color:Red;">-90</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
| <span style="color:Red;">-120</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
| <span style="color:Red;">-120</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
| <span style="color:Red;">-150</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SoilEnhancement
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResequencerStations
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
| <span style="color:Red;">-250</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResequencerStations
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
| <span style="color:Red;">-120</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
PlanetaryEnhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryDefenseDome
|-
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform
| <span style="color:Red;">-330</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_OrbitalDefencePlatform
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryMobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_ColonialLawAndPolicy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_ColonialBureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Tech_Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_CulturalDomination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Technology Required:</u>


|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_FinancialSectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_XenoEconomics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_TradeNetworks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_GalacticTrade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
| <span style="color:Green;">+0.05%</span> Research
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event
| <span style="color:Green;">+5</span> Research
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event
| <u>Technology Required:</u>
* Granted from constructing the Precursor Archive Study improvement
 
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
| <span style="color:Red;">-600</span> Manufacturing Cost
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarTrade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarTourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_OpenImmigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_WondersOfTheGalaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_GalacticRecruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
BlackMarketTech
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Tech_XenoTheology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Tech_MithrilarianEpics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Tech_MascrinthusAndDraginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_CulturalInfluence
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_XenoReligions
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_DefensiveStudies
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_CulturalOutreach
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
TheCallingTech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
TheOrderTech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Technology Required:</u>
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from constructing the Nano Fabricator Study improvement
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
| [[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production
|  
| <span style="color:Green;">+500</span> Manufacturing Overflow
| <span style="color:Green;">+</span>  
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
| <span style="color:Red;">-30</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from constructing the Motivation Helix Study improvement
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
| [[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+500</span> Influence Tally
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>


|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Technology Required:</u>
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-2</span> Durantium Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
| <span style="color:Red;">-</span>
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event
| <u>Technology Required:</u>
* Granted from constructing the Echoing Heartstone Study improvement
 
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| [[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
| <span style="color:Red;">-800</span> Manufacturing Cost
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Fertility
<span style="color:Red;">-5</span> Precursor Nanites Cost
Terraforms Tiles on Planet
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green">+2</span> Usable Tiles
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_StrongAI
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
XenoAnthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
WeatherControlTech
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
WeatherControlZenithTech
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Tech_AntiMatterPowerPlants
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
| <span style="color:Red;">-250</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ModuleAssembly
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_NeuralMapping
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone
| <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event
| <span style="color:Red;">-</span>
* Granted from constructing the Chimeric Biomass Study improvement
| <u>Technology Required:</u>
Tech_Cloning
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_LandPreservation
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Tech_PostSentience
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
 
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
| [[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet
<span style="color:Red;">-1</span> Promethion Cost
| Fully Repairs Fleet
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>


|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_LeadershipRecruiting
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:The Derelict|The Derelict]] Event
| <span style="color:Red;">-</span>
* Granted from constructing the Mnemonic Nanites Study improvement
| <u>Technology Required:</u>
Tech_DroneProduction
|-
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
| <span style="color:Red;">-150</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves
|
| Resets Fleet Moves
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ModuleAssembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
| <span style="color:Red;">-250</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|  
|  
* Granted from constructing the Boost Coil Study improvement
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
| <span style="color:Red;">-300</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves
|
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-80</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>  
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_MiningMissions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
| <span style="color:Red;">-120</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ExoticMineralMissions
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalOutreachMissions
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|
|  
|  
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
| [[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Beam Attack
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+1</span> Missile Attack
<span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+1</span> Kinetic Attack
| <span style="color:Green;">+</span>  
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor
|
| <span style="color:Green;">+0.1</span> Thulium Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|
|  
|  
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
| [[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+10</span> Exp Points
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+</span>  
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>


|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor
|  
|  
| <span style="color:Green;">+0.1</span> Elerium Income
* Granted from constructing the Neural Hive Study improvement
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
| [[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
|  
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense
| <span style="color:Green;">+3</span> Colony Gross Income
| <span style="color:Green;">+5</span> Shield Strength
| <span style="color:Green;">+</span>  
<span style="color:Green;">+5</span> Armor Rating
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+5</span> Point Defense
| <u>Technology Required:</u>


|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor
|  
|  
| <span style="color:Green;">+0.1</span> Promethion Income
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
| [[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
|  
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points
|
| <span style="color:Green;">+10%</span> Hit Points Cap
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
 
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
| <span style="color:Green;">+</span>  
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>


|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor
|  
|  
| <span style="color:Green;">+0.1</span> Helios Ore Income
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
| [[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
|  
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet
|
| Randomly Teleport Fleet
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor
|
| <span style="color:Green;">+0.1</span> Hyper Silicates Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|  
|  
| <span style="color:Green;">+1</span> Max Manufacturing
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event
| <span style="color:Green;">+</span>
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event
| <span style="color:Green;">+2</span> Military
* Granted from constructing the Wormhole Generator Study improvement
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
 
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
| [[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
| <span style="color:Red;">-50</span> Manufacturing Cost
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map
| <span style="color:Green;">+1</span> Maintenance
| Reveal an Area of the Map
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor
|
| <span style="color:Green;">+0.1</span> Xanthium Deposit Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from starting turn 1
| <span style="color:Green;">+2</span> Manufacturing
* Granted from unlocking Culture Traits
| <u>Technology Required:</u>
* Granted from constructing the Dimensional Mirror Study improvement
 
* Granted from researching the Recursive Models tech
|-
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
| [[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-25%</span> Hit Points
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+</span>  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_ArtifactStudies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_ArtifactMastery
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites
|
| <span style="color:Green;">+0.1</span> Precursor Nanites Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PrecursorArcheology
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:The Dread Lord's Harbinger|The Dread Lord's Harbinger]] Event
| <span style="color:Green;">+2</span> Approval
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
| <u>Technology Required:</u>
* Granted from constructing the Betatron Collider Study improvement
 
|-
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship
| <span style="color:Green;">+1</span> Maintenance
| Spawns a Paladin
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>


|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal
|
| <span style="color:Green;">+0.1</span> Harmony Crystals Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|  
|  
| <span style="color:Green;">+1</span> Max Manufacturing
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event
| <span style="color:Green;">+</span>
* Granted from constructing the Nanite Transmitter Study improvement
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
 
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
| [[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster
| <span style="color:Green;">+0.1</span> Techapod Hive Income
| Spawn a minor Space Monster
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>


|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery
|
| <span style="color:Green;">+0.1</span> Techapod Hive Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event
| <span style="color:Green;">+2</span> Approval
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event
<span style="color:Green;">+1</span> Wealth
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
| <u>Technology Required:</u>
 
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
| Spawn a powerful Space Monster
<span style="color:Green;">+2</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter
|
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from constructing the Penumbral Beacon Study improvement
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
 
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
| [[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester
|  
|  
| <span style="color:Green;">+0.1</span> Ultra Spice Income
* Granted from constructing the Bernal Sphere Study improvement
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
| [[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
|  
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months
|
| <span style="color:Green;">+0.25</span> Approval
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>


|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector
|  
|  
| <span style="color:Green;">+0.1</span> Epimetheus Pollen Income
* Granted from constructing the Empathy Engine Study improvement
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
| [[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
|  
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance
| <span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1</span> Resistance Bonus
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
<span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
 
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+</span>  
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>


|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector
|
| <span style="color:Green;">+0.1</span> Artocarpus Viriles Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from constructing the Precognition Sensor Study improvement
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
 
|-
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
| [[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet
| <span style="color:Green;">+1</span> Maintenance
| Convert a Dead World to a Class 5 Planet
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>


|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium
|  
|  
| <span style="color:Green;">+0.1</span> Monsatium Deposit Income
* Granted from the [[GC4:Arnor's Legacy|Arnor's Legacy]] Event
| <span style="color:Green;">+</span>
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event
| <span style="color:Red;">-</span>
* Granted from starting turn 1
| <u>Technology Required:</u>
* Granted from unlocking Culture Traits
Tech_Hydroponics
|-
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
| [[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
|  
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
|
| <span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
 
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>


|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus
|  
|  
| <span style="color:Green;">+0.1</span> Aurorus Arboretum Income
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
| [[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
|  
| Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime.
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Red;">-0.2</span> Approval
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Technology Required:</u>


|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_Planetology
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+2</span> Population
|
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoManufacturing
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-300</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Bioplastics
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-400</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Claytronics
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-500</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SingularityPowerPlants
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ExtremeColonization
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalOutreach
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| [[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
| <span style="color:Red;">-400</span> Manufacturing Cost
| Capable of filtering an entire planet's atmosphere. -20% Pollution
|
| <span style="color:Red;">-0.2</span> Pollution
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_StellarEmigration
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-500</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_EconomicDevelopment
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_InterstellarTrade
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-300</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_PreferredLending
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-400</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_OpenTradePolicy
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-500</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_GalacticTrade
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-150</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_QuantumComputing
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ComputingSubstrates
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-300</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_NeuralMapping
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-400</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ArtificalBrains
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-500</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_AIOverseer
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_Diplomacy
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalInfluence
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_StellarEmigration
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator
|
| <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod
| <span style="color:Green;">+</span>  
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator
| [[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
|  
| Inspiring our scientists will result in an immediate +50 Research.
|  
| +50 Research
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
|  
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map
| <span style="color:Green;">+0.2</span> Approval
| Reveal an Area of the Map
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison
|  
|  
| <span style="color:Green;">+-0.1</span> Crime
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
|  
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
| <span style="color:Green;">+0.1</span> Thulium Income
| Spawns a pocket dimension to the [[Orb of Draginol]]
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud
|
| <span style="color:Green;">+0.1</span> Durantium Income
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator
|  
|  
|
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery
| [[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
|  
| Allows target starship to be able to survey anomalies.
| <span style="color:Green;">+0.1</span> Promethion Income
| <span style="color:Green;">+1</span> Can Survey
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive
|  
|  
|  
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event
| <span style="color:Green;">+</span>
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury
| [[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
|
| Provides food for extended voyages, increasing the ship's range.
|  
| <span style="color:Green;">+5</span> Ship Range
| <span style="color:Green;">+</span>  
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments
|  
|  
| <span style="color:Green;">+-0.2</span> Approval
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array
| [[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
| <span style="color:Red;">-1</span> Thulium Cost
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
| <span style="color:Green;">+8</span> Sensor Range
| <span style="color:Red;">-0.05</span> Crime
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>  
| <u>Technology Required:</u>


|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SupplyDrones
|-
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol
|
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|-
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor
| [[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
|  
| We didn't steal this. We found it.
| <span style="color:Green;">+1000</span> Influence Per Turn
| <span style="color:Green;">+5</span> Point Defense
<span style="color:Green;">+3</span> Minerals
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
| <span style="color:Red;">-360</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
 
|-
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
| [[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
| <span style="color:Red;">-600</span> Manufacturing Cost
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+2</span> Beam Attack
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>


|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_PoliticalCapital
|-
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator
| [[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
| <span style="color:Red;">-2</span> Durantium Cost
| Enhances your ship's offensive capabilities by adding superior missile firepower.
| <span style="color:Green;">+50</span> Credits
| <span style="color:Green;">+3</span> Missile Attack
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_SpaceElevators
|-
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Technology
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station
|
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+20</span> Growth
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center
| [[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
| <span style="color:Red;">-1</span> Durantium Cost
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+2</span> Kinetic Attack
<span style="color:Green;">+0.15%</span> Growth
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
|-
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+8</span> Sensor Range
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|
|-
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+0.2%</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Wealth
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy
| [[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
| <span style="color:Red;">-5</span> Durantium Cost
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Tactical Speed
| <span style="color:Green;">+150</span> Credits
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy
| <span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School
| <span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War
| <span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.05%</span> Kinetic Attack
<span style="color:Green;">+0.05%</span> Beam Attack
<span style="color:Green;">+0.05%</span> Missile Attack
<span style="color:Green;">+0.05%</span> Armor Rating
<span style="color:Green;">+0.05%</span> Shield Strength
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center
| <span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.25%</span> Siege Ability
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College
| <span style="color:Red;">-3</span> Thulium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.05</span> Soldiering
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
 
|-
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction
| <span style="color:Red;">-5</span> Thulium Cost
| <span style="color:Green;">+500</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.25</span> Soldiering
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array
| <span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Thulium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
|
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
| <span style="color:Red;">-1500</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
InterstellarNavigation
|-
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
| [[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
| <span style="color:Red;">-620</span> Manufacturing Cost
| Increases the Hyperspace speed of a target ship.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+</span>
 
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Navagation Network
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
| <span style="color:Red;">-2120</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
NavigationalExpertise
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
| [[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
|  
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
| <span style="color:Red;">-0.1</span> Pollution
 
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
 
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| [[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| Provides increased armor defense for a target ship.
|  
| <span style="color:Green;">+2</span> Armor Rating
| <span style="color:Green;">+</span>  
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+</span>
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_TradeNetworks
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_TechnologicalAssimilation
|-
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
| [[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Amplifies a planet's Influence over surrounding systems.  
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Green;">+500</span> Influence
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
| [[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Planet Influence
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_Hatcheries
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]]
| [[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
| <span style="color:Red;">-5</span> Durantium Cost
| Provides an additional layer of defense against invasions to a target planet.
| <span style="color:Green;">+50</span> Credits
| <span style="color:Green;">+30</span> Planetary Defenses MaxHP
<span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+</span>
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
| [[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
| <span style="color:Red;">-50</span> Manufacturing Cost
| Promotes criminal activity on a target foreign world.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.10</span> Crime
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>


|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|  
|  
| <span style="color:Green;">+2</span> Max Manufacturing
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
 
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
| [[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-250</span> Planetary DefensesHP
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
| [[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Drastically reduces the Influence of a target foreign planet.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-5</span> Influence Per Turn
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
| [[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Dramatically reduces the fertility of a target foreign world in a month.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-10</span> Fertility
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
| [[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-2</span> Minerals
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
| [[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Minerals
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
| [[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Technology
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Technology Required:</u>


|
* Granted from the [[GC4:The Specter's Grasp|The Specter's Grasp]] Event
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
| [[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
| <span style="color:Red;">-35</span> Manufacturing Cost
| Summons a friendly Precursor constructed Yor advisor.
| <span style="color:Green;">+0.20%</span> Max Manufacturing
| <span style="color:Green">+1</span> Yor Leader
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+</span>
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
| [[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
| <span style="color:Red;">-40</span> Manufacturing Cost
| Adds a friendly Yor servant to a target core world.
| <span style="color:Green;">+5</span> Max Manufacturing
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
| <span style="color:Red;">-55</span> Manufacturing Cost
| Instantly constructs a small but lethal weapons drone.
| <span style="color:Green;">+2</span> Sensor Range
| Spawns a Gunboat
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
| <span style="color:Red;">-</span>
| <u>Technology Required:</u>


|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|  
|  
| <span style="color:Green;">+1</span> Max Manufacturing
* Granted from the [[GC4:|GC4:]] Event
<span style="color:Green;">+0.1</span> Durantium Income
| <span style="color:Green;">+</span>
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
 
|-
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
| [[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
|  
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
| <span style="color:Green;">+2</span> Research
| Terraforms Tiles on Planet
| <span style="color:Green;">+</span>
<span style="color:Green">+3</span> Usable Tiles
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>


|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|  
|  
| <span style="color:Green;">+0.10</span> Approval
* Granted from researching the Planetary Substrates tech
| <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
 
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
 
|-
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
| [[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
| <span style="color:Red;">-40</span> Manufacturing Cost
| This module contains an optimized message certain to make others wish to assimilate to our culture.
| <span style="color:Green;">+0.1</span> Research
| <span style="color:Green;">+300</span> Influence Tally
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>


|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|  
|  
| <span style="color:Green;">+1</span> Max Manufacturing
* Granted from constructing the Broadcast Culture improvement
<span style="color:Green;">+0.05</span> Pollution
* Granted from researching the God of the Machine tech
| <span style="color:Green;">+</span>
* Granted from researching the Cultural Synthesis tech
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
 
|-
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Gift of the Mithrilar.'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| Will gradually increase the intelligence of citizens on target core world until they are genius level.
| <span style="color:Green;">+3</span> Maintenance
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+-0.25</span> Pollution
<span style="color:Green;">+1</span> Intelligence
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
 
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>


|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|  
|  
| <span style="color:Green;">+1</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
 
|-
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
| [[File:artifact_large_161.png|alt=|left|48x48px|frameless]]'''Magnify Influence.'''
| <span style="color:Red;">-16</span> Manufacturing Cost
| Multiplies the influence produced by target core world for a couple of years.
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+300%</span> Influence Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>


|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_ColonialPolicies
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_ArtificialGravity
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|  
|  
| <span style="color:Green;">+0.15</span> Approval
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+</span>
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
 
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_XenoHospitality
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
Tech_XenoHospitality


|-
|-
|}
|}

Latest revision as of 20:52, 28 February 2024

Artifact Description Effects Requirements
Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research Complete Current Research
Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production +100 Manufacturing Overflow
  • Granted from constructing the Nano Fabricator Study improvement
Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production +500 Manufacturing Overflow
  • Granted from constructing the Motivation Helix Study improvement
Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence +500 Influence Tally
Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming +1 Fertility

Terraforms Tiles on Planet +2 Usable Tiles

Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet Fully Repairs Fleet
  • Granted from the The Derelict Event
  • Granted from constructing the Mnemonic Nanites Study improvement
Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves Resets Fleet Moves
  • Granted from constructing the Boost Coil Study improvement
Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves +1 Moves Cap
Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack +1 Beam Attack

+1 Missile Attack +1 Kinetic Attack

Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points +10 Exp Points
  • Granted from constructing the Neural Hive Study improvement
Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense +5 Shield Strength

+5 Armor Rating +5 Point Defense

  • Granted from the GC4: Event
Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points +10% Hit Points Cap
Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet Randomly Teleport Fleet
Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map Reveal an Area of the Map
  • Granted from starting turn 1
  • Granted from unlocking Culture Traits
  • Granted from constructing the Dimensional Mirror Study improvement
  • Granted from researching the Recursive Models tech
Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage -25% Hit Points
Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship Spawns a Paladin
Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster Spawn a minor Space Monster
Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster Spawn a powerful Space Monster
  • Granted from constructing the Penumbral Beacon Study improvement
Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen +1 Yor Citizen
  • Granted from constructing the Bernal Sphere Study improvement
Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months +0.25 Approval
  • Granted from constructing the Empathy Engine Study improvement
Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance +0.1 Resistance Bonus
  • Granted from constructing the Precognition Sensor Study improvement
Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet Convert a Dead World to a Class 5 Planet
Harmony Beacon
Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. +0.1 Approval
Chaos Beacon
Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. -0.2 Approval

+0.1 Crime

Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution -0.2 Pollution
  • Granted from the GC4: Event
Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research. +50 Research
Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map Reveal an Area of the Map
Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. Spawns a pocket dimension to the Orb of Draginol


Ancient Survey Module
Allows target starship to be able to survey anomalies. +1 Can Survey
Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range. +5 Ship Range
  • Granted from the GC4: Event
Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime. -0.05 Crime
  • Granted from the GC4: Event
Found Weapon Jammer
We didn't steal this. We found it. +5 Point Defense
  • Granted from the GC4: Event
Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. +2 Beam Attack
  • Granted from the GC4: Event
Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower. +3 Missile Attack
  • Granted from the GC4: Event
Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. +2 Kinetic Attack
  • Granted from the GC4: Event
Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. +1 Tactical Speed
  • Granted from the GC4: Event
Stardrive Module
Increases the Hyperspace speed of a target ship. +1 Moves Cap
  • Granted from the GC4: Event
Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. -0.1 Pollution
  • Granted from the GC4: Event
Armor Plate Module
Provides increased armor defense for a target ship. +2 Armor Rating
  • Granted from the GC4: Event
Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems. +500 Influence
  • Granted from the GC4: Event
Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. +3 Planet Influence
  • Granted from the GC4: Event
Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet. +30 Planetary Defenses MaxHP
  • Granted from the GC4: Event
Enemy Destabilizer Module
Promotes criminal activity on a target foreign world. +0.10 Crime
  • Granted from the GC4: Event
Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. -250 Planetary DefensesHP
  • Granted from the GC4: Event
Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet. -5 Influence Per Turn
  • Granted from the GC4: Event
Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month. -10 Fertility
  • Granted from the GC4: Event
Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value. -2 Minerals
  • Granted from the GC4: Event
Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours. +2 Minerals
  • Granted from the GC4: Event
Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. +2 Technology
Summon Leader Module
Summons a friendly Precursor constructed Yor advisor. +1 Yor Leader
  • Granted from the GC4: Event
Robotic Servants Module
Adds a friendly Yor servant to a target core world. +1 Yor Citizen
  • Granted from the GC4: Event
Robotic Star Drone
Instantly constructs a small but lethal weapons drone. Spawns a Gunboat
  • Granted from the GC4: Event
Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. Terraforms Tiles on Planet

+3 Usable Tiles

  • Granted from researching the Planetary Substrates tech
Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture. +300 Influence Tally
  • Granted from constructing the Broadcast Culture improvement
  • Granted from researching the God of the Machine tech
  • Granted from researching the Cultural Synthesis tech
Gift of the Mithrilar.
Will gradually increase the intelligence of citizens on target core world until they are genius level. +1 Yor Citizen

+1 Intelligence

  • Granted from the GC4: Event
Magnify Influence.
Multiplies the influence produced by target core world for a couple of years. +300% Influence Per Turn
  • Granted from the GC4: Event