Improvements Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
| [[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
| <span style="color:Red;">-0</span> Manufacturing Cost
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research
| <span style="color:Green;">+1</span> Food Income
| Complete Current Research
<span style="color:Green;">+5</span> Maintenance
 
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
| <span style="color:Red;">-0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
TechTree
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
| <span style="color:Red;">-3</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Population Cap
|
|
|  
|  
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event
* Granted from constructing the Precursor Archive Study improvement
|-
|-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production
| <span style="color:Green;">+100</span> Manufacturing Overflow
 
|  
|  
|
* Granted from constructing the Nano Fabricator Study improvement
|
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
| <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_DeepCoreMining
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_AIOverseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_ColonialBureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarBanking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
Tech_OrbitalManufacturing
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_ColonialPolicies
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryMobilization
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoManufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_FusionPowerPlants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Tech_SingularityPowerPlants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Tech_ManufacturingCapitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
Tech_SpaceElevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
| [[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
| <span style="color:Red;">-600</span> Manufacturing Cost
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+500</span> Manufacturing Overflow
<span style="color:Red;">-3</span> Hyper Silicates Cost
 
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
|  
|  
| <u>Technology Required:</u>
* Granted from constructing the Motivation Helix Study improvement
Tech_XenoEntertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| [[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
| <span style="color:Red;">-320</span> Manufacturing Cost
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+500</span> Influence Tally
| <span style="color:Green;">+1</span> Maintenance
 
<span style="color:Green;">+0.1%</span> Research
|  
|  
| <span style="color:Green;">+3</span> Research
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
| <u>Technology Required:</u>
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event
Tech_SubspaceScanning
* Granted from constructing the Echoing Heartstone Study improvement
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
Tech_Planetology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_XenoMedicine
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_ArtificialWombs
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_LifeExtension
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
Tech_Cybernetics
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_RegenerativeGels
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
| [[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming
| <span style="color:Green;">+1</span> Fertility
Terraforms Tiles on Planet
<span style="color:Green">+2</span> Usable Tiles
 
|  
|  
|  
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event
|
* Granted from constructing the Chimeric Biomass Study improvement
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
| [[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet
|  
| Fully Repairs Fleet
|
 
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:The Derelict|The Derelict]] Event
Tech_SoilEnhancement
* Granted from constructing the Mnemonic Nanites Study improvement
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves
|  
| Resets Fleet Moves
|
 
|  
|  
| <u>Technology Required:</u>
* Granted from constructing the Boost Coil Study improvement
Tech_AdaptedCropEngineering
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves
| <span style="color:Green;">+1</span> Moves Cap
 
|  
|  
|
|
| <u>Technology Required:</u>
Tech_Terraforming
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
| [[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack
|
| <span style="color:Green;">+1</span> Beam Attack
|
<span style="color:Green;">+1</span> Missile Attack
<span style="color:Green;">+1</span> Kinetic Attack
 
|  
|  
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
| [[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
| <span style="color:Red;">-150</span> Manufacturing Cost
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points
|
| <span style="color:Green;">+10</span> Exp Points
|
 
|  
|  
| <u>Technology Required:</u>
* Granted from constructing the Neural Hive Study improvement
Tech_SoilEnhancement
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
| [[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense
|
| <span style="color:Green;">+5</span> Shield Strength
<span style="color:Green;">+5</span> Armor Rating
<span style="color:Green;">+5</span> Point Defense
 
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
Tech_ResequencerStations
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
| [[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
| <span style="color:Red;">-250</span> Manufacturing Cost
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points
| <span style="color:Green;">+10%</span> Hit Points Cap
 
|  
|  
|  
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event
|
| <u>Technology Required:</u>
Tech_ResequencerStations
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
| [[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet
| Randomly Teleport Fleet
 
|  
|  
|
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event
|
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event
| <u>Technology Required:</u>
* Granted from constructing the Wormhole Generator Study improvement
PlanetaryEnhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryDefenseDome
|-
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform
| <span style="color:Red;">-330</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_OrbitalDefencePlatform
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_PlanetaryMobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_ColonialLawAndPolicy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_ColonialBureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Tech_Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_CulturalDomination
|-
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
| [[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
| <span style="color:Red;">-30</span> Manufacturing Cost
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map
<span style="color:Red;">-5</span> Promethion Cost
| Reveal an Area of the Map
| <span style="color:Green;">+0.1%</span> Colony Gross Income
 
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
|  
|  
* Granted from starting turn 1
* Granted from unlocking Culture Traits
* Granted from constructing the Dimensional Mirror Study improvement
* Granted from researching the Recursive Models tech
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
| [[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Red;">-25%</span> Hit Points
| <span style="color:Green;">+0.2%</span> Colony Gross Income
 
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_FinancialSectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_XenoEconomics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_TradeNetworks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_GalacticTrade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
|  
|  
* Granted from the [[GC4:The Dread Lord's Harbinger|The Dread Lord's Harbinger]] Event
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
* Granted from constructing the Betatron Collider Study improvement
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
| <span style="color:Red;">-100</span> Manufacturing Cost
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship
<span style="color:Red;">-1</span> Durantium Cost
| Spawns a Paladin
| <span style="color:Green;">+.15%</span> Max Manufacturing
 
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
|  
|  
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event
* Granted from constructing the Nanite Transmitter Study improvement
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
| [[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster
<span style="color:Red;">-1</span> Durantium Cost
| Spawn a minor Space Monster
| <span style="color:Green;">+0.15%</span> Colony Gross Income
 
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
|  
|  
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
|-
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster
<span style="color:Red;">-1</span> Elerium Cost
| Spawn a powerful Space Monster
|  
 
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+5</span> Research
|  
|  
* Granted from constructing the Penumbral Beacon Study improvement
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| [[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
| <span style="color:Red;">-600</span> Manufacturing Cost
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green;">+3</span> Mass Cap
 
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
|  
|  
* Granted from constructing the Bernal Sphere Study improvement
|-
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
| [[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
| <span style="color:Red;">-675</span> Manufacturing Cost
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.25</span> Approval
| <span style="color:Green;">+0.10</span> Tourism
 
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarTrade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_InterstellarTourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_OpenImmigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_WondersOfTheGalaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_GalacticRecruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
|  
|  
* Granted from constructing the Empathy Engine Study improvement
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| [[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
| <span style="color:Red;">-180</span> Manufacturing Cost
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance
| <span style="color:Green;">+%</span> Research
| <span style="color:Green;">+0.1</span> Resistance Bonus
<span style="color:Green;">+-0.05</span> Crime
 
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
|  
|  
* Granted from constructing the Precognition Sensor Study improvement
|-
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
| [[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
| <span style="color:Red;">-150</span> Manufacturing Cost
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet
<span style="color:Red;">-1</span> Durantium Cost
| Convert a Dead World to a Class 5 Planet
| <span style="color:Green;">+0.1</span> Crime
 
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
BlackMarketTech
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
|  
|  
* Granted from the [[GC4:Arnor's Legacy|Arnor's Legacy]] Event
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event
* Granted from starting turn 1
* Granted from unlocking Culture Traits
|-
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
| [[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
| <span style="color:Red;">-225</span> Manufacturing Cost
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
 
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
Tech_XenoTheology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Tech_MithrilarianEpics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
Tech_MascrinthusAndDraginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_CulturalInfluence
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
|  
|  
| <span style="color:Green;">+2</span> All Improvements
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
Tech_XenoReligions
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
| [[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
| <span style="color:Red;">-645</span> Manufacturing Cost
| Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime.
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Red;">-0.2</span> Approval
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+1</span> Diplomacy
 
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
|
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_DefensiveStudies
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_CulturalOutreach
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
TheCallingTech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
TheOrderTech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
ThePathTech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
|
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
|
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
|
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
|
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
|
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
| <span style="color:Red;">-30</span> Manufacturing Cost
|
|
|
|
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
|
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
|
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-2</span> Durantium Cost
|
|
|
|
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
Tech_StrongAI
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
XenoAnthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
WeatherControlTech
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
WeatherControlZenithTech
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
Tech_AntiMatterPowerPlants
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_ModuleAssembly
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_NeuralMapping
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone
| <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
|
|
|
| <u>Technology Required:</u>
Tech_Cloning
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_LandPreservation
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
Tech_PostSentience
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
|
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_LeadershipRecruiting
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_DroneProduction
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_ModuleAssembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
|
|
|
|
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-80</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Tech_MiningMissions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_ExoticMineralMissions
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_RareCrystalMissions
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|
|
|
| <u>Technology Required:</u>
Tech_CulturalOutreachMissions
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|
|
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor
|
| <span style="color:Green;">+0.1</span> Thulium Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|
|
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor
|
| <span style="color:Green;">+0.1</span> Elerium Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
|
| <span style="color:Green;">+3</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor
|
| <span style="color:Green;">+0.1</span> Promethion Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|
|
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor
|
| <span style="color:Green;">+0.1</span> Helios Ore Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|
|
|
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor
|
| <span style="color:Green;">+0.1</span> Hyper Silicates Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|
| <span style="color:Green;">+1</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor
|
| <span style="color:Green;">+0.1</span> Xanthium Deposit Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|
|
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_ArtifactStudies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_ArtifactMastery
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites
|
| <span style="color:Green;">+0.1</span> Precursor Nanites Income
|
|
| <u>Technology Required:</u>
Tech_PrecursorArcheology
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|
|
|
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
|
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Tech_XenoResourceMining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
Tech_XenoResourceExtraction
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal
|
| <span style="color:Green;">+0.1</span> Harmony Crystals Income
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|
| <span style="color:Green;">+1</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery
|
| <span style="color:Green;">+0.1</span> Techapod Hive Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|
|
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter
|
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|
|
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester
|
| <span style="color:Green;">+0.1</span> Ultra Spice Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|
|
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector
|
| <span style="color:Green;">+0.1</span> Epimetheus Pollen Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|
| <span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
<span style="color:Green;">+2</span> Population
|
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector
|
| <span style="color:Green;">+0.1</span> Artocarpus Viriles Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|
|
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_ExoticAgriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium
|
| <span style="color:Green;">+0.1</span> Monsatium Deposit Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
|
|
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
Tech_AdaptedCropEngineering
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus
|
| <span style="color:Green;">+0.1</span> Aurorus Arboretum Income
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
|
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_Planetology
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+2</span> Population
|
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoManufacturing
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_OrbitalMining
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_Bioplastics
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_Claytronics
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_SingularityPowerPlants
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Tech_ExtremeColonization
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Tech_ExoticWorldColonization
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Tech_PlanetaryAdaption
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
Tech_EnvironmentalEngineering
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_CulturalOutreach
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_StellarEmigration
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_EconomicDevelopment
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_InterstellarTrade
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_PreferredLending
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_OpenTradePolicy
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_GalacticTrade
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoBiology
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_Terraforming
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoAgriculture
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_Hydroponics
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_TransgenicManipulation
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_QuantumComputing
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_ComputingSubstrates
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_NeuralMapping
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_ArtificalBrains
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_AIOverseer
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_Diplomacy
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_CulturalInfluence
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_StellarEmigration
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_CulturalAssimilation
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
Tech_CulturalAffinity
|-
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator
|
| <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod
|
|
|
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory
|
|
|
|
|
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator
|
|
|
|
|
|-
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core
|
|
|
|
|
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control
|
| <span style="color:Green;">+0.2</span> Approval
|
|
|
|-
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison
|
| <span style="color:Green;">+-0.1</span> Crime
|
|
|
|-
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon
|
| <span style="color:Green;">+0.1</span> Thulium Income
|
|
|
|-
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud
|
| <span style="color:Green;">+0.1</span> Durantium Income
|
|
|
|-
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator
|
|
|
|
|
|-
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery
|
| <span style="color:Green;">+0.1</span> Promethion Income
|
|
|
|-
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive
|
|
|
|
|
|-
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury
|
|
|
|
|  
|  
|-
|-
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments
| [[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
|  
| Capable of filtering an entire planet's atmosphere. -20% Pollution
| <span style="color:Green;">+-0.2</span> Approval
| <span style="color:Red;">-0.2</span> Pollution
|
 
|
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array
| [[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
| <span style="color:Red;">-1</span> Thulium Cost
| Inspiring our scientists will result in an immediate +50 Research.
| <span style="color:Green;">+8</span> Sensor Range
| +50 Research
|
 
|
|  
|  
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event
|-
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
| <span style="color:Red;">-1</span> Thulium Cost
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map
| <span style="color:Green;">+3</span> Influence Per Turn
| Reveal an Area of the Map
|
 
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event
Tech_SupplyDrones
|-
|-
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
|  
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
|
| Spawns a pocket dimension to the [[Orb of Draginol]]
|
 
|
 
|  
|  
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event
|-
|-
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor
| [[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
|  
| Allows target starship to be able to survey anomalies.
| <span style="color:Green;">+1000</span> Influence Per Turn
| <span style="color:Green;">+1</span> Can Survey
<span style="color:Green;">+3</span> Minerals
 
|
|
|  
|  
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event
|-
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
| [[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
| <span style="color:Red;">-360</span> Manufacturing Cost
| Provides food for extended voyages, increasing the ship's range.
|
| <span style="color:Green;">+5</span> Ship Range
|  
 
| <span style="color:Green;">+3</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
| [[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Red;">-0.05</span> Crime
| <span style="color:Green;">+1</span> Research
 
| <span style="color:Green;">+3</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
| [[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
| <span style="color:Red;">-2400</span> Manufacturing Cost
| We didn't steal this. We found it.
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+5</span> Point Defense
| <span style="color:Green;">+0.05%</span> Research
 
| <span style="color:Green;">+3</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
| [[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
| <span style="color:Red;">-1200</span> Manufacturing Cost
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+2</span> Beam Attack
| <span style="color:Green;">+0.05%</span> Influence Per Turn
 
| <span style="color:Green;">+3</span> Influence
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
| [[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
| <span style="color:Red;">-600</span> Manufacturing Cost
| Enhances your ship's offensive capabilities by adding superior missile firepower.
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+3</span> Missile Attack
| <span style="color:Green;">+0.05%</span> Influence Per Turn
 
| <span style="color:Green;">+3</span> Influence
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
| [[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
| <span style="color:Red;">-800</span> Manufacturing Cost
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+2</span> Kinetic Attack
| <span style="color:Green;">+1</span> Culture Points Per Turn
 
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
Tech_PoliticalCapital
|-
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
|
|
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator
| [[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
| <span style="color:Red;">-2</span> Durantium Cost
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
| <span style="color:Green;">+50</span> Credits
| <span style="color:Green;">+1</span> Tactical Speed
<span style="color:Green;">+1</span> Minerals
 
<span style="color:Green;">+1</span> Maintenance
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
Tech_SpaceElevators
|-
|-
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab
| [[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
| <span style="color:Red;">-1</span> Durantium Cost
| Increases the Hyperspace speed of a target ship.
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Technology
|
|
| <u>Technology Required:</u>
Tech_ResearchDistricts
|-
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station
|
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+20</span> Growth
|
|
|
|-
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Fertility
|
|
|
|-
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+0.15%</span> Growth
|
|
|
|-
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+-0.2</span> Crime
|
|
|
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
|
|
|
|-
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+8</span> Sensor Range
|
|
|
|-
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+0.2%</span> Influence Per Turn
|
|
| <u>Technology Required:</u>
Tech_HyperwaveRadio
|-
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Wealth
|
|
|
|-
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy
| <span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+150</span> Credits
|
|
|
|-
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy
| <span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School
| <span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War
| <span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.05%</span> Kinetic Attack
<span style="color:Green;">+0.05%</span> Beam Attack
<span style="color:Green;">+0.05%</span> Missile Attack
<span style="color:Green;">+0.05%</span> Armor Rating
<span style="color:Green;">+0.05%</span> Shield Strength
|
|
|
|-
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center
| <span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.25%</span> Siege Ability
|
|
|
|-
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College
| <span style="color:Red;">-3</span> Thulium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.05</span> Soldiering
|
|
|
|-
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction
| <span style="color:Red;">-5</span> Thulium Cost
| <span style="color:Green;">+500</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.25</span> Soldiering
|
|
|
|-
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array
| <span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Thulium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Control Per Turn
|
|
|
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
| <span style="color:Red;">-1500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
InterstellarNavigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|  
|  
| <span style="color:Green;">+1</span> All Improvements
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
Navagation Network
|-
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
| [[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
| <span style="color:Red;">-2120</span> Manufacturing Cost
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
|
| <span style="color:Red;">-0.1</span> Pollution
|
 
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
NavigationalExpertise
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
| [[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
|
| Provides increased armor defense for a target ship.
|
| <span style="color:Green;">+2</span> Armor Rating
|  
 
| <span style="color:Green;">+1</span> All Improvements
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| [[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| Amplifies a planet's Influence over surrounding systems.
|
| <span style="color:Green;">+500</span> Influence
|
 
|
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
| [[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Planet Influence
<span style="color:Green;">+0.25%</span> Research
 
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
Tech_XenoEntertainment
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
| [[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
| <span style="color:Red;">-300</span> Manufacturing Cost
| Provides an additional layer of defense against invasions to a target planet.
| <span style="color:Green;">+0.2</span> Influence Per Turn
| <span style="color:Green;">+30</span> Planetary Defenses MaxHP
<span style="color:Green;">+10</span> Colony Gross Income
 
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
Tech_TradeNetworks
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_TechnologicalAssimilation
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
| [[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| Promotes criminal activity on a target foreign world.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.10</span> Crime
<span style="color:Green;">+-0.05</span> Approval
 
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
Tech_XenoResearch
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_Hatcheries
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]]
| [[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
| <span style="color:Red;">-5</span> Durantium Cost
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
| <span style="color:Green;">+50</span> Credits
| <span style="color:Red;">-250</span> Planetary DefensesHP
<span style="color:Green;">+1</span> Fertility
 
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
Tech_XenoAgriculture
|-
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
| [[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
| <span style="color:Red;">-50</span> Manufacturing Cost
| Drastically reduces the Influence of a target foreign planet.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-5</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
 
| <span style="color:Green;">+2</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
| [[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
| <span style="color:Red;">-50</span> Manufacturing Cost
| Dramatically reduces the fertility of a target foreign world in a month.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-10</span> Fertility
| <span style="color:Green;">+0.03%</span> Max Manufacturing
 
| <span style="color:Green;">+1</span> Manufacturing
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
| [[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
|  
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
| <span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Red;">-2</span> Minerals
|
 
| <span style="color:Green;">+2</span> Wealth
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
| [[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Minerals
<span style="color:Green;">+0.50</span> Approval
 
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
| [[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+2</span> Technology
<span style="color:Green;">+0.25%</span> Growth
 
|
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
|  
|  
* Granted from the [[GC4:The Specter's Grasp|The Specter's Grasp]] Event
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
| [[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Summons a friendly Precursor constructed Yor advisor.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green">+1</span> Yor Leader
<span style="color:Green;">+0.25%</span> Growth
 
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
| [[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Adds a friendly Yor servant to a target core world.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+</span> Control Per Turn
 
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Instantly constructs a small but lethal weapons drone.
| <span style="color:Green;">+1</span> Maintenance
| Spawns a Gunboat
| <span style="color:Green;">+0.01%</span> Research
 
| <span style="color:Green;">+1</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
| [[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
| <span style="color:Green;">+1</span> Maintenance
| Terraforms Tiles on Planet
| <span style="color:Green;">+0.01%</span> Research
<span style="color:Green">+3</span> Usable Tiles
| <span style="color:Green;">+4</span> Research
 
<span style="color:Green;">+-1</span> Manufacturing
|  
|  
* Granted from researching the Planetary Substrates tech
|-
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
| [[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
| <span style="color:Red;">-35</span> Manufacturing Cost
| This module contains an optimized message certain to make others wish to assimilate to our culture.
| <span style="color:Green;">+0.20%</span> Max Manufacturing
| <span style="color:Green;">+300</span> Influence Tally
<span style="color:Green;">+3</span> Maintenance
 
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
|  
|  
* Granted from constructing the Broadcast Culture improvement
* Granted from researching the God of the Machine tech
* Granted from researching the Cultural Synthesis tech
|-
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Gift of the Mithrilar.'''
| <span style="color:Red;">-40</span> Manufacturing Cost
| Will gradually increase the intelligence of citizens on target core world until they are genius level.
| <span style="color:Green;">+5</span> Max Manufacturing
| <span style="color:Green">+1</span> Yor Citizen
|
<span style="color:Green;">+1</span> Intelligence
| <span style="color:Green;">+1</span> Manufacturing
 
<span style="color:Green;">+1</span> Military
|
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|  
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
|
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
|
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
|
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
|
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
|
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+3</span> Influence Per Turn
|
| <span style="color:Green;">+1</span> Influence
|
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
|
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
| [[File:artifact_large_161.png|alt=|left|48x48px|frameless]]'''Magnify Influence.'''
| <span style="color:Red;">-40</span> Manufacturing Cost
| Multiplies the influence produced by target core world for a couple of years.
| <span style="color:Green;">+0.1</span> Research
| <span style="color:Green;">+300%</span> Influence Per Turn
<span style="color:Green;">+0.50%</span> Intelligence
 
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
|  
|  
|-
* Granted from the [[GC4:|GC4:]] Event
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|
| <span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
ColonizationTech
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
|
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
|
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
|
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|
| <span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+3</span> All Improvements
|
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_ColonialPolicies
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_XenoIndustrialization
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
Tech_ArtificialGravity
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
TranslatorTech
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|
| <span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
Tech_XenoHospitality
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
Tech_XenoHospitality


|-
|-
|}
|}

Latest revision as of 20:52, 28 February 2024

Artifact Description Effects Requirements
Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research Complete Current Research
Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production +100 Manufacturing Overflow
  • Granted from constructing the Nano Fabricator Study improvement
Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production +500 Manufacturing Overflow
  • Granted from constructing the Motivation Helix Study improvement
Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence +500 Influence Tally
Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming +1 Fertility

Terraforms Tiles on Planet +2 Usable Tiles

Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet Fully Repairs Fleet
  • Granted from the The Derelict Event
  • Granted from constructing the Mnemonic Nanites Study improvement
Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves Resets Fleet Moves
  • Granted from constructing the Boost Coil Study improvement
Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves +1 Moves Cap
Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack +1 Beam Attack

+1 Missile Attack +1 Kinetic Attack

Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points +10 Exp Points
  • Granted from constructing the Neural Hive Study improvement
Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense +5 Shield Strength

+5 Armor Rating +5 Point Defense

  • Granted from the GC4: Event
Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points +10% Hit Points Cap
Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet Randomly Teleport Fleet
Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map Reveal an Area of the Map
  • Granted from starting turn 1
  • Granted from unlocking Culture Traits
  • Granted from constructing the Dimensional Mirror Study improvement
  • Granted from researching the Recursive Models tech
Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage -25% Hit Points
Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship Spawns a Paladin
Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster Spawn a minor Space Monster
Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster Spawn a powerful Space Monster
  • Granted from constructing the Penumbral Beacon Study improvement
Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen +1 Yor Citizen
  • Granted from constructing the Bernal Sphere Study improvement
Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months +0.25 Approval
  • Granted from constructing the Empathy Engine Study improvement
Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance +0.1 Resistance Bonus
  • Granted from constructing the Precognition Sensor Study improvement
Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet Convert a Dead World to a Class 5 Planet
Harmony Beacon
Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. +0.1 Approval
Chaos Beacon
Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. -0.2 Approval

+0.1 Crime

Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution -0.2 Pollution
  • Granted from the GC4: Event
Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research. +50 Research
Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map Reveal an Area of the Map
Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. Spawns a pocket dimension to the Orb of Draginol


Ancient Survey Module
Allows target starship to be able to survey anomalies. +1 Can Survey
Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range. +5 Ship Range
  • Granted from the GC4: Event
Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime. -0.05 Crime
  • Granted from the GC4: Event
Found Weapon Jammer
We didn't steal this. We found it. +5 Point Defense
  • Granted from the GC4: Event
Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. +2 Beam Attack
  • Granted from the GC4: Event
Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower. +3 Missile Attack
  • Granted from the GC4: Event
Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. +2 Kinetic Attack
  • Granted from the GC4: Event
Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. +1 Tactical Speed
  • Granted from the GC4: Event
Stardrive Module
Increases the Hyperspace speed of a target ship. +1 Moves Cap
  • Granted from the GC4: Event
Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. -0.1 Pollution
  • Granted from the GC4: Event
Armor Plate Module
Provides increased armor defense for a target ship. +2 Armor Rating
  • Granted from the GC4: Event
Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems. +500 Influence
  • Granted from the GC4: Event
Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. +3 Planet Influence
  • Granted from the GC4: Event
Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet. +30 Planetary Defenses MaxHP
  • Granted from the GC4: Event
Enemy Destabilizer Module
Promotes criminal activity on a target foreign world. +0.10 Crime
  • Granted from the GC4: Event
Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. -250 Planetary DefensesHP
  • Granted from the GC4: Event
Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet. -5 Influence Per Turn
  • Granted from the GC4: Event
Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month. -10 Fertility
  • Granted from the GC4: Event
Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value. -2 Minerals
  • Granted from the GC4: Event
Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours. +2 Minerals
  • Granted from the GC4: Event
Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. +2 Technology
Summon Leader Module
Summons a friendly Precursor constructed Yor advisor. +1 Yor Leader
  • Granted from the GC4: Event
Robotic Servants Module
Adds a friendly Yor servant to a target core world. +1 Yor Citizen
  • Granted from the GC4: Event
Robotic Star Drone
Instantly constructs a small but lethal weapons drone. Spawns a Gunboat
  • Granted from the GC4: Event
Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. Terraforms Tiles on Planet

+3 Usable Tiles

  • Granted from researching the Planetary Substrates tech
Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture. +300 Influence Tally
  • Granted from constructing the Broadcast Culture improvement
  • Granted from researching the God of the Machine tech
  • Granted from researching the Cultural Synthesis tech
Gift of the Mithrilar.
Will gradually increase the intelligence of citizens on target core world until they are genius level. +1 Yor Citizen

+1 Intelligence

  • Granted from the GC4: Event
Magnify Influence.
Multiplies the influence produced by target core world for a couple of years. +300% Influence Per Turn
  • Granted from the GC4: Event