Improvements Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
| [[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
| <span style="color:Red;">-0</span> Manufacturing Cost
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research
| <span style="color:Green;">+1</span> Food Income
| Complete Current Research
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Tech Tree


<u>Unavailable for Race Trait:</u>
|
* Ravenous Ability
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event
* Spores Ability
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event
* Silicon Based Ability
* Granted from constructing the Precursor Archive Study improvement
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
| <span style="color:Red;">-0</span> Manufacturing Cost
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Tech Tree
 
<u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Ability


<u>Unavailable with Improvement:</u>
* Colony Capital  Civilization Capital
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
| <span style="color:Red;">-3</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Population Cap
|
|  
|  
| <u>Unavailable with flag Leaders Screen Unlocked</u>
* Granted from constructing the Nano Fabricator Study improvement
|-
|-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
| [[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production
|
| <span style="color:Green;">+500</span> Manufacturing Overflow
 
|  
|  
|
* Granted from constructing the Motivation Helix Study improvement
| <u>Technology Required:</u>
* Planetary Adaption
|-
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
| [[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
| <span style="color:Red;">-430</span> Manufacturing Cost
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+500</span> Influence Tally
<span style="color:Green;">+-0.05</span> Pollution
| <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Terraforming


<u>Unavailable for Race Trait:</u>
|
* Ammonia Based Ability
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event
* Granted from constructing the Echoing Heartstone Study improvement
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
| [[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
| <span style="color:Red;">-256</span> Manufacturing Cost
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming
| <span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+1</span> Fertility
<span style="color:Green;">+2</span> Sensor Range
Terraforms Tiles on Planet
<span style="color:Green;">+0.1</span> Crime
<span style="color:Green">+2</span> Usable Tiles
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Espionage


<u>Unavailable with Improvement:</u>
|
* Civilization Capital
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event
* Granted from constructing the Chimeric Biomass Study improvement
|-
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
| [[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
| <span style="color:Red;">-128</span> Manufacturing Cost
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| Fully Repairs Fleet
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Deep Core Mining


<u>Unavailable with Improvement:</u>
|
* Civilization Capital
* Granted from the [[GC4:The Derelict|The Derelict]] Event
* Granted from constructing the Mnemonic Nanites Study improvement
|-
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
| <span style="color:Red;">-628</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| Resets Fleet Moves
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Exotic World Colonization


<u>Unavailable for Race Trait:</u>
|
* Synthetic Life
* Granted from constructing the Boost Coil Study improvement
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
| <span style="color:Red;">-20</span> Manufacturing Cost
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Colonization Tech


<u>Unavailable for Race Trait:</u>
|
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Silicon Based Life
* Ravenous Ability
* Starfaring Ability
* Synthetic Life
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Ability
|-
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
| [[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
| <span style="color:Red;">-250</span> Manufacturing Cost
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Beam Attack
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Green;">+1</span> Missile Attack
| <span style="color:Green;">+0.25%</span> Research
<span style="color:Green;">+1</span> Kinetic Attack
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research


<u>Unavailable for Race Trait:</u>
|
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Ravenous Ability
|-
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
| [[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+10</span> Exp Points
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research


<u>Unavailable for Race Trait:</u>
|  
* Wealthy Ability
* Granted from constructing the Neural Hive Study improvement
* Slavers Ability
* Ammonia Based Ability
* Ravenous Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* A I Overseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Banking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Orbital Manufacturing
 
<u>Sponsoring Shipyard Required</u>
|-
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
| [[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
| <span style="color:Red;">-32</span> Manufacturing Cost
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+5</span> Shield Strength
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Armor Rating
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+5</span> Point Defense
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonial Policies


<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
* Silicon Based Life
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Ability
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Manufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
* Silicon Based Life
* Ravenous Ability
* Slavers Ability
* Starfaring Ability
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Ability
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Ability
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Fusion Power Plants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Singularity Power Plants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Manufacturing Capitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Space Elevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Research Districts
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Silicon Based Ability
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
|
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|  
|  
| <span style="color:Green;">+3</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Subspace Scanning
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
* Planetology
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Silicon Based Ability
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Biology
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
* Silicon Based Life
* Ravenous Ability
* Silicon Based Ability
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Medicine
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Artificial Wombs
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Life Extension
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
| [[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+10%</span> Hit Points Cap
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Cybernetics


<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Regenerative Gels
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event
|
| <u>Technology Required:</u>
* Xeno Biology
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Soil Enhancement
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
| <span style="color:Red;">-90</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Terraforming
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Soil Enhancement
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Resequencer Stations
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Resequencer Stations
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Planetary Enhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+10</span> Planetary Defenses Max H P
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Defense Dome
|-
|[[File:OrbitalDefensePlatform.png|alt=|left|48x48px|frameless]]Orbital Defense Platform
| <span style="color:Red;">-330</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Orbital Defence Platform
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Colonial Law And Policy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Assimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Domination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Race Trait Required:</u>
* Wealthy Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Financial Sectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Xeno Economics
|-
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
| [[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| Randomly Teleport Fleet
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Galactic Trade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Cultural Affinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Translator Tech


<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
* Ravenous Ability
* Synthetic Life
* Wealthy Ability
* Genocidal Ability
* Silicon Based Ability
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Culture Required:</u>
* History
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Culture Required:</u>
* Labor Rights
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
| <span style="color:Green;">+0.05%</span> Research
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event
| <span style="color:Green;">+5</span> Research
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event
| <u>Culture Required:</u>
* Granted from constructing the Wormhole Generator Study improvement
* Innovation
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| [[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
| <span style="color:Red;">-600</span> Manufacturing Cost
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map
<span style="color:Red;">-5</span> Promethion Cost
| Reveal an Area of the Map
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
* Breakthrough
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Trade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Interstellar Tourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Open Immigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Wonders Of The Galaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Galactic Recruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Slavers Ability
 
<u>Unavailable with Improvement:</u>
* Prison Research Lab
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Slavers Ability
 
<u>Unavailable with Improvement:</u>
* Prison Labor Camp
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Unavailable</u>
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Black Market Tech
 
<u>Stat Required:</u>
* Crime >= 0.25
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.3
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Entertainment
 
<u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.5
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Cultural Assimilation
 
<u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.7
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Xeno Theology
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mithrilarian Epics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mascrinthus And Draginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Cultural Influence


<u>Unavailable</u>
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
|  
|  
| <span style="color:Green;">+2</span> All Improvements
* Granted from starting turn 1
| <u>Technology Required:</u>
* Granted from unlocking Culture Traits
* Xeno Religions
* Granted from constructing the Dimensional Mirror Study improvement
|-
* Granted from researching the Recursive Models tech
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Defensive Studies
 
<u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Cultural Outreach
 
<u>Race Trait Required:</u>
* Amphibious Ability
 
<u>Planet Trait Required:</u>
* Aquatic World
|-
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
| [[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
| <span style="color:Red;">-30</span> Manufacturing Cost
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Red;">-25%</span> Hit Points
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech


<u>Race Trait Required:</u>
* Devout Ability
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Calling Tech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Order Tech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Sacred World required</u>
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Monument Rosalind required</u>
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Unlock  Krynniac Altar required</u>
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Unlock  Baratak Grove required</u>
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Crucible Lab required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Unlock  Manti Pool required</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|  
|  
|  
* Granted from the [[GC4:The Dread Lord's Harbinger|The Dread Lord's Harbinger]] Event
| <u>Unlock  Scan Planet required</u>
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
 
* Granted from constructing the Betatron Collider Study improvement
<u>Unavailable with counter Scan Planet</u>
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
| <span style="color:Red;">-60</span> Manufacturing Cost
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship
|
| Spawns a Paladin
|
|  
| <u>Sacred World required</u>


<u>Unlock  Investigate Murder required</u>
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
| <span style="color:Red;">-30</span> Manufacturing Cost
|
|
|
| <u>Mystery required</u>
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Unlock Hall Of Unity required</u>
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unlock Astrolab Of The Arnor required</u>
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unlock Infinite Archive required</u>
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Unlock Grand Menagerie required</u>
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Unlock New Eden required</u>
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-2</span> Durantium Cost
|  
|  
|
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event
|
* Granted from constructing the Nanite Transmitter Study improvement
| <u>Citizen Race Required:</u>
* Yor
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Strong A I
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Xeno Anthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Tech
 
<u>Race Trait Required:</u>
* Vigilant Ability
 
<u>Unavailable with Improvement:</u>
* Weather Control Center  Weather Control Zenith
|-
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
| [[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
| <span style="color:Red;">-700</span> Manufacturing Cost
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster
<span style="color:Red;">-3</span> Helios Ore Cost
| Spawn a minor Space Monster
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Zenith Tech


<u>Race Trait Required:</u>
* Vigilant Ability
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
|
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Anti Matter Power Plants
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Module Assembly
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|  
|  
|  
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event
| <u>Unlock Heritage required</u>
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
|-
|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster
|
| Spawn a powerful Space Monster
|  
|  
| <u>Technology Required:</u>
* Neural Mapping


<u>Planet Improvement Required:</u>
* Technological Capital
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone
| <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from constructing the Penumbral Beacon Study improvement
* Cloning
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Land Preservation
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
| [[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
| <span style="color:Red;">-480</span> Manufacturing Cost
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Post Sentience


<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
|  
|  
| <span style="color:Green;">+2</span> Military
* Granted from constructing the Bernal Sphere Study improvement
| <u>Warforged required</u>
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
| [[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.25</span> Approval
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Natural League required</u>
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
* Xeno Agriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Leadership Recruiting


<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Drone Production
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Module Assembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|  
|  
| <u>Unavailable</u>
* Granted from constructing the Empathy Engine Study improvement
|-
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
| [[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.1</span> Resistance Bonus
|
|
|
| <u>Unavailable for Race Trait:</u>
* Tutorial Starting Ships
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Unavailable for Race Trait:</u>
* Slavers Ability
* Tutorial Starting Ships
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-80</span> Manufacturing Cost
|
|
|
| <u>Race Trait Required:</u>
* Slavers Ability
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
* Mining Missions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Exotic Mineral Missions
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|
|
|
| <u>Technology Required:</u>
* Cultural Outreach Missions
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|
|
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Orbital Thulium Extractor
|
| <span style="color:Green;">+0.1</span> Thulium Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|
|
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Orbital Elerium Extractor
|
| <span style="color:Green;">+0.1</span> Elerium Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
|
| <span style="color:Green;">+3</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Orbital Prometheus Stone Extractor
|
| <span style="color:Green;">+0.1</span> Promethion Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|
|
|
| <span style="color:Green;">+2</span> Military
| <u>Unavailable</u>
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
|
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Orbital Helios Ore Extractor
|
| <span style="color:Green;">+0.1</span> Helios Ore Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|
|
|
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
|
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Orbital Silicate Extractor
|
| <span style="color:Green;">+0.1</span> Hyper Silicates Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|
| <span style="color:Green;">+1</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Xanthium Extractor
|
| <span style="color:Green;">+0.1</span> Xanthium Deposit Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|
|
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Studies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Mastery
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Orbital Precursor Nanites
|
| <span style="color:Green;">+0.1</span> Precursor Nanites Income
|
|
| <u>Technology Required:</u>
* Precursor Archeology
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|
|
|
| <span style="color:Green;">+2</span> Approval
| <u>Unavailable</u>
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
|
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Orbital Harmony Crystal
|
| <span style="color:Green;">+0.1</span> Harmony Crystals Income
|
|
| <u>Technology Required:</u>
* Orbital Mining
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|
| <span style="color:Green;">+1</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Orbital Techapod Hatchery
|
| <span style="color:Green;">+0.1</span> Techapod Hive Income
|
|
| <u>Technology Required:</u>
* Hydroponics


<u>Race Trait Required:</u>
* Farmer1
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|
|
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Unavailable</u>
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+2</span> Approval
* Granted from constructing the Precognition Sensor Study improvement
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Orbital Snuggler Shelter
| [[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
|  
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
| Convert a Dead World to a Class 5 Planet
|  
|
| <u>Technology Required:</u>
* Hydroponics


<u>Race Trait Required:</u>
* Farmer1
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|
|
|  
|  
| <span style="color:Green;">+2</span> Research
* Granted from the [[GC4:Arnor's Legacy|Arnor's Legacy]] Event
<span style="color:Green;">+1</span> Wealth
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event
| <u>Unavailable</u>
* Granted from starting turn 1
* Granted from unlocking Culture Traits
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
| [[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Orbital Spice Harvester
|
| <span style="color:Green;">+0.1</span> Ultra Spice Income
|
|
| <u>Technology Required:</u>
* Hydroponics


<u>Race Trait Required:</u>
* Farmer1
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|
|
|  
|  
| <span style="color:Green;">+2</span> Food
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event
<span style="color:Green;">+1</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Unavailable</u>
|-
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
| [[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
| <span style="color:Red;">-90</span> Manufacturing Cost
| Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-0.2</span> Approval
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.1</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Orbital Pollen Collector
|
| <span style="color:Green;">+0.1</span> Epimetheus Pollen Income
|
|
| <u>Technology Required:</u>
* Hydroponics


<u>Race Trait Required:</u>
* Farmer1
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|
| <span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
<span style="color:Green;">+2</span> Population
| <u>Unavailable</u>
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|  
|  
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Orbital Artocarpus Collector
| [[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
|  
| Capable of filtering an entire planet's atmosphere. -20% Pollution
| <span style="color:Green;">+0.1</span> Artocarpus Viriles Income
| <span style="color:Red;">-0.2</span> Pollution
|
|
| <u>Technology Required:</u>
* Hydroponics


<u>Race Trait Required:</u>
* Farmer1
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|
|
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Unavailable</u>
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
| [[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| Inspiring our scientists will result in an immediate +50 Research.
| <span style="color:Green;">+1</span> Maintenance
| +50 Research
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Orbital Monsatium
|
| <span style="color:Green;">+0.1</span> Monsatium Deposit Income
|
|
| <u>Technology Required:</u>
* Hydroponics
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
|
|
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Orbital Aurorus
|
| <span style="color:Green;">+0.1</span> Aurorus Arboretum Income
|
|
| <u>Technology Required:</u>
* Hydroponics


<u>Race Trait Required:</u>
* Farmer1
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Unavailable</u>
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
|
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Planetology
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
|
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+2</span> Population
| <u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
|
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Translator Tech
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event
* Xeno Industrialization
 
<u>Unavailable with counter Upgrade Manufacturing0</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
| <span style="color:Red;">-150</span> Manufacturing Cost
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map
|  
| Reveal an Area of the Map
|
|
| <u>Technology Required:</u>
* Xeno Manufacturing


<u>Counter  Upgrade Manufacturing0 required</u>
<u>Unavailable with counter Upgrade Manufacturing1</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event
* Orbital Mining
 
<u>Counter  Upgrade Manufacturing1 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing2</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
| <span style="color:Red;">-300</span> Manufacturing Cost
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
|  
| Spawns a pocket dimension to the [[Orb of Draginol]]
|
|
| <u>Technology Required:</u>
* Bioplastics


<u>Counter  Upgrade Manufacturing2 required</u>


<u>Unavailable with counter Upgrade Manufacturing3</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event
* Claytronics
 
<u>Counter  Upgrade Manufacturing3 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing4</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| [[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| Allows target starship to be able to survey anomalies.
|
| <span style="color:Green;">+1</span> Can Survey
|
|
| <u>Technology Required:</u>
* Singularity Power Plants
 
<u>Counter  Upgrade Manufacturing4 required</u>


<u>Unavailable with counter Upgrade Manufacturing5</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|  
|  
|  
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event
| <u>Technology Required:</u>
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event
* Xeno Biology
 
<u>Unavailable with counter Upgrade Population1</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| [[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| Provides food for extended voyages, increasing the ship's range.
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+5</span> Ship Range
|
|
|
| <u>Technology Required:</u>
* Extreme Colonization
 
<u>Counter  Upgrade Population1 required</u>


<u>Unavailable with counter Upgrade Population2</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* Exotic World Colonization
 
<u>Counter  Upgrade Population2 required</u>
 
<u>Unavailable with counter Upgrade Population3</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| [[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
| <span style="color:Red;">-400</span> Manufacturing Cost
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Red;">-0.05</span> Crime
|
|
|
| <u>Technology Required:</u>
* Planetary Adaption


<u>Counter  Upgrade Population3 required</u>
<u>Unavailable with counter Upgrade Population4</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Environmental Engineering
 
<u>Counter  Upgrade Population4 required</u>
 
<u>Unavailable with counter Upgrade Population5</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| [[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
| <span style="color:Red;">-100</span> Manufacturing Cost
| We didn't steal this. We found it.
|
| <span style="color:Green;">+5</span> Point Defense
|
|
| <u>Technology Required:</u>
* Hyperwave Radio


<u>Unavailable with counter Upgrade Approval1</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Xeno Entertainment
 
<u>Counter  Upgrade Approval1 required</u>
 
<u>Unavailable with counter Upgrade Approval2</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| [[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
| <span style="color:Red;">-300</span> Manufacturing Cost
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
|
| <span style="color:Green;">+2</span> Beam Attack
|
|
| <u>Technology Required:</u>
* Cultural Outreach
 
<u>Counter  Upgrade Approval2 required</u>


<u>Unavailable with counter Upgrade Approval3</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Stellar Emigration
 
<u>Counter  Upgrade Approval3 required</u>
 
<u>Unavailable with counter Upgrade Approval4</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| [[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| Enhances your ship's offensive capabilities by adding superior missile firepower.
|
| <span style="color:Green;">+3</span> Missile Attack
|
|
| <u>Technology Required:</u>
* Cultural Affinity
 
<u>Counter  Upgrade Approval4 required</u>


<u>Unavailable with counter Upgrade Approval5</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* Economic Development
 
<u>Unavailable with counter Upgrade Wealth1</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| [[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
|
| <span style="color:Green;">+2</span> Kinetic Attack
|
|
| <u>Technology Required:</u>
* Interstellar Trade
 
<u>Counter  Upgrade Wealth1 required</u>


<u>Unavailable with counter Upgrade Wealth2</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* Preferred Lending
 
<u>Counter  Upgrade Wealth2 required</u>
 
<u>Unavailable with counter Upgrade Wealth3</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| [[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
| <span style="color:Red;">-400</span> Manufacturing Cost
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
|
| <span style="color:Green;">+1</span> Tactical Speed
|
|
| <u>Technology Required:</u>
* Open Trade Policy


<u>Counter  Upgrade Wealth3 required</u>
<u>Unavailable with counter Upgrade Wealth4</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Galactic Trade
 
<u>Counter  Upgrade Wealth4 required</u>
 
<u>Unavailable with counter Upgrade Wealth5</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| [[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
| <span style="color:Red;">-100</span> Manufacturing Cost
| Increases the Hyperspace speed of a target ship.
|
| <span style="color:Green;">+1</span> Moves Cap
|
|
| <u>Technology Required:</u>
* Xeno Biology


<u>Unavailable with counter Upgrade Food1</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Terraforming
 
<u>Counter  Upgrade Food1 required</u>
 
<u>Unavailable with counter Upgrade Food2</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| [[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
| <span style="color:Red;">-300</span> Manufacturing Cost
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
|
| <span style="color:Red;">-0.1</span> Pollution
|
|
| <u>Technology Required:</u>
* Xeno Agriculture
 
<u>Counter  Upgrade Food2 required</u>


<u>Unavailable with counter Upgrade Food3</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* Hydroponics
 
<u>Counter  Upgrade Food3 required</u>
 
<u>Unavailable with counter Upgrade Food4</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| [[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| Provides increased armor defense for a target ship.
|
| <span style="color:Green;">+2</span> Armor Rating
|
|
| <u>Technology Required:</u>
* Transgenic Manipulation


<u>Counter  Upgrade Food4 required</u>
<u>Unavailable with counter Upgrade Food5</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Research Districts
 
<u>Unavailable with counter Upgrade Research</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| [[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
| <span style="color:Red;">-100</span> Manufacturing Cost
| Amplifies a planet's Influence over surrounding systems.
|
| <span style="color:Green;">+500</span> Influence
|
|
| <u>Technology Required:</u>
* Xeno Research


<u>Counter  Upgrade Research required</u>
<u>Unavailable with counter Upgrade Research0</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Quantum Computing
 
<u>Counter  Upgrade Research0 required</u>
 
<u>Unavailable with counter Upgrade Research1</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| [[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
| <span style="color:Red;">-200</span> Manufacturing Cost
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
|
| <span style="color:Green;">+3</span> Planet Influence
|
|
| <u>Technology Required:</u>
* Computing Substrates
 
<u>Counter  Upgrade Research1 required</u>


<u>Unavailable with counter Upgrade Research2</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Neural Mapping
 
<u>Counter  Upgrade Research2 required</u>
 
<u>Unavailable with counter Upgrade Research3</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| [[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
| <span style="color:Red;">-400</span> Manufacturing Cost
| Provides an additional layer of defense against invasions to a target planet.
|
| <span style="color:Green;">+30</span> Planetary Defenses MaxHP
|
|
| <u>Technology Required:</u>
* Artifical Brains
 
<u>Counter  Upgrade Research3 required</u>


<u>Unavailable with counter Upgrade Research4</u>
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* A I Overseer
 
<u>Counter  Upgrade Research4 required</u>
 
<u>Unavailable with counter Upgrade Research5</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| [[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
| <span style="color:Red;">-100</span> Manufacturing Cost
| Promotes criminal activity on a target foreign world.
|
| <span style="color:Green;">+0.10</span> Crime
|
|
| <u>Technology Required:</u>
* Diplomacy


<u>Unavailable with counter Upgrade Influence1</u>
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* Cultural Influence
 
<u>Counter  Upgrade Influence1 required</u>
 
<u>Unavailable with counter Upgrade Influence2</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| [[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
| <span style="color:Red;">-300</span> Manufacturing Cost
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
|
| <span style="color:Red;">-250</span> Planetary DefensesHP
|
|
| <u>Technology Required:</u>
* Stellar Emigration


<u>Counter  Upgrade Influence2 required</u>
<u>Unavailable with counter Upgrade Influence3</u>
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Cultural Assimilation
 
<u>Counter  Upgrade Influence3 required</u>
 
<u>Unavailable with counter Upgrade Influence4</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| [[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
| <span style="color:Red;">-500</span> Manufacturing Cost
| Drastically reduces the Influence of a target foreign planet.
|
| <span style="color:Red;">-5</span> Influence Per Turn
|
|
| <u>Technology Required:</u>
* Cultural Affinity
 
<u>Counter  Upgrade Influence4 required</u>


<u>Unavailable with counter Upgrade Influence5</u>
|-
|[[File:PrecursorElevatorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Elevator
|
| <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod
|
|
| <u>Unlock  Colony Upgrade  Precursor Elevator required</u>
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Orbital Factory
|
|
|
|
| <u>Unlock  Colony Upgrade  Orbital Factory required</u>
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Moisture Generator
|
|
|
|
| <u>Unlock  Colony Upgrade  Moisture Generator required</u>
|-
|[[File:ThermalCoreUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thermal Core
|
|
|
|
| <u>Unlock  Colony Upgrade  Thermal Core required</u>
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Tidal Control
|
| <span style="color:Green;">+0.2</span> Approval
|
|
| <u>Unlock  Colony Upgrade  Tidal Control required</u>
|-
|[[File:PrisonWorldUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Orbital Prison
|
| <span style="color:Green;">+-0.1</span> Crime
|
|
| <u>Unlock  Colony Upgrade  Prison World required</u>
|-
|[[File:ThuliumMoonUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Thulium Moon
|
| <span style="color:Green;">+0.1</span> Thulium Income
|
|
| <u>Unlock  Colony Upgrade  Thulium Moon required</u>
|-
|[[File:DurantiumCloudUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Durantium Cloud
|
| <span style="color:Green;">+0.1</span> Durantium Income
|
|
| <u>Unlock  Colony Upgrade  Durantium Cloud required</u>
|-
|[[File:PrecursorAcceleratorUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Accelerator
|
|
|
|
| <u>Unlock  Colony Upgrade  Accelerator required</u>
|-
|[[File:PromethionRefineryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Promethion Refinery
|
| <span style="color:Green;">+0.1</span> Promethion Income
|
|
| <u>Unlock  Colony Upgrade  Refinery required</u>
|-
|[[File:PrecursorArchiveUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Archive
|
|
|
|
| <u>Unlock  Colony Upgrade  Research required</u>
|-
|[[File:PrecursorTreasuryUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Treasury
|
|
|
|
| <u>Unlock  Colony Upgrade  Treasury required</u>
|-
|[[File:PrecursorExperimentsUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Precursor Experiments
|
| <span style="color:Green;">+-0.2</span> Approval
|
|
| <u>Unlock  Colony Upgrade  Experimental World required</u>
|-
|[[File:PrecursorSatellitesUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Sensor Array
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Green;">+8</span> Sensor Range
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorBeaconUpgradeIcon_New.png|alt=|left|48x48px|frameless]]Communications Array
| [[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
| <span style="color:Red;">-1</span> Thulium Cost
| Dramatically reduces the fertility of a target foreign world in a month.
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Red;">-10</span> Fertility
|
|
| <u>Technology Required:</u>
* Supply Drones


<u>Unavailable</u>
|-
|[[File:MoistureGeneratorUpgradeIcon.png|alt=|left|48x48px|frameless]]Orb of Draginol
|
|
|
|
| <u>Unavailable</u>
|-
|[[File:ThuliumMoonUpgradeIcon.png|alt=|left|48x48px|frameless]]Throne of the Arnor
|
| <span style="color:Green;">+1000</span> Influence Per Turn
<span style="color:Green;">+3</span> Minerals
|
|
| <u>Unavailable</u>
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
| <span style="color:Red;">-360</span> Manufacturing Cost
|
|
| <span style="color:Green;">+3</span> Research
| <u>Faction Has Plague required</u>
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Futurist
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Peacefulness
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Galactic Court
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Political Capital
|-
|[[File:orbital_defensematrix.png|alt=|left|48x48px|frameless]]Defense Matrix
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:orbital_elevator.png|alt=|left|48x48px|frameless]]Space Elevator
| <span style="color:Red;">-2</span> Durantium Cost
| <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
|
|
| <u>Technology Required:</u>
* Space Elevators
|-
|[[File:orbital_researchlab.png|alt=|left|48x48px|frameless]]Orbital Research Lab
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Technology
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Research Districts
|-
|-
|[[File:Orbital_Recruiting.png|alt=|left|48x48px|frameless]]Recruiting Station
| [[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
|  
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
| <span style="color:Green;">+100</span> Credits
| <span style="color:Red;">-2</span> Minerals
<span style="color:Green;">+20</span> Growth
|
|
| <u>Core World Required</u>


<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
* Ravenous Ability
|-
|[[File:orbital_climatecontrol.png|alt=|left|48x48px|frameless]]Climate Control
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Fertility
|
|  
|  
| <u>Unavailable for Race Trait:</u>
* Granted from the [[GC4:|GC4:]] Event
* Synthetic Life
* Ammonia Based Ability
|-
|-
|[[File:orbital_colinizationcenter.png|alt=|left|48x48px|frameless]]Colonization Center
| [[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
| <span style="color:Red;">-1</span> Durantium Cost
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+2</span> Minerals
<span style="color:Green;">+0.15%</span> Growth
|
|
| <u>Core World Required</u>


<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
* Ravenous Ability
|-
|[[File:orbital_prison.png|alt=|left|48x48px|frameless]]Orbital Prison
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+-0.2</span> Crime
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
| <u>Core World Required</u>
|-
|-
|[[File:orbital_cleanser.png|alt=|left|48x48px|frameless]]Atmospheric Cleanser
| [[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
| <span style="color:Red;">-1</span> Durantium Cost
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+2</span> Technology
|
|
| <u>Core World Required</u>


<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
|-
|[[File:orbital_sensor.png|alt=|left|48x48px|frameless]]Sensor Array
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+8</span> Sensor Range
|
|
|  
|  
* Granted from the [[GC4:The Specter's Grasp|The Specter's Grasp]] Event
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:orbital_beacon.png|alt=|left|48x48px|frameless]]Planetary Beacon
| [[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
| <span style="color:Red;">-1</span> Durantium Cost
| Summons a friendly Precursor constructed Yor advisor.
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green">+1</span> Yor Leader
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+0.2%</span> Influence Per Turn
|
|
| <u>Technology Required:</u>
* Hyperwave Radio


<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
|-
|[[File:orbital_market.png|alt=|left|48x48px|frameless]]Orbital Market
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Wealth
|
|
| <u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
* Ravenous Ability
|-
|[[File:orbital_academy.png|alt=|left|48x48px|frameless]]Orbital Academy
| <span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+150</span> Credits
|
|
| <u>Core World Required</u>
|-
|[[File:orbital_topacademy.png|alt=|left|48x48px|frameless]]Top Gun Academy
| <span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:OfficerSchool.png|alt=|left|48x48px|frameless]]Officer Training School
| <span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+250</span> Credits
|
|
|
|-
|[[File:WarInstitution.png|alt=|left|48x48px|frameless]]Institution Of War
| <span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.05%</span> Kinetic Attack
<span style="color:Green;">+0.05%</span> Beam Attack
<span style="color:Green;">+0.05%</span> Missile Attack
<span style="color:Green;">+0.05%</span> Armor Rating
<span style="color:Green;">+0.05%</span> Shield Strength
|
|
|
|-
|[[File:ConquestCenter.png|alt=|left|48x48px|frameless]]Conquest Center
| <span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+0.25%</span> Siege Ability
|
|
|
|-
|[[File:TacticalCollege.png|alt=|left|48x48px|frameless]]Tactical College
| <span style="color:Red;">-3</span> Thulium Cost
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.05</span> Soldiering
|
|
|
|-
|[[File:TacticalInstruction.png|alt=|left|48x48px|frameless]]Tactical Instruction
| <span style="color:Red;">-5</span> Thulium Cost
| <span style="color:Green;">+500</span> Credits
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+.25</span> Soldiering
|
|
| <u>Unavailable</u>
|-
|[[File:orbital_LogisticsArray.png|alt=|left|48x48px|frameless]]Logistics Array
| <span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Thulium Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Control Per Turn
|
|
|
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
| <span style="color:Red;">-1500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Interstellar Navigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Navagation  Network
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
| <span style="color:Red;">-2120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Navigational Expertise
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|
|
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Collaborative Research required</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|  
|  
| <u>Unlock  The Opportunity  Scan Planet required</u>
* Granted from the [[GC4:|GC4:]] Event
<u>The Opportunity  Scannable World required</u>
 
<u>Unavailable with counter Scan Planet</u>
|-
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
| [[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
| <span style="color:Red;">-45</span> Manufacturing Cost
| Adds a friendly Yor servant to a target core world.
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech


<u>Race Trait Required:</u>
* Slavers Ability
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
|
* Granted from the [[GC4:|GC4:]] Event
|
| <u>Technology Required:</u>
* Xeno Entertainment
 
<u>Race Trait Required:</u>
* Synthetic Life
 
<u>Planet Improvement Required:</u>
* Civilization Capital
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Technological Assimilation
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Race Trait Required:</u>
* Ammonia Based Ability
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Hatcheries
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
| <span style="color:Red;">-30</span> Manufacturing Cost
| Instantly constructs a small but lethal weapons drone.
| <span style="color:Green;">+1</span> Maintenance
| Spawns a Gunboat
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech


<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:Orbital_farm.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+1</span> Fertility
|
|
| <u>Technology Required:</u>
* Xeno Agriculture
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|
| <span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Unavailable</u>
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
| [[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
| <span style="color:Green;">+1</span> Maintenance
| Terraforms Tiles on Planet
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green">+3</span> Usable Tiles
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
|
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Proliferation Ability


<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
<u>Unavailable for Citizen Race:</u>
* Race_ Mimot
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|  
|  
| <span style="color:Green;">+3</span> Influence Per Turn
* Granted from researching the Planetary Substrates tech
|
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
| [[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
| <span style="color:Red;">-25</span> Manufacturing Cost
| This module contains an optimized message certain to make others wish to assimilate to our culture.
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+300</span> Influence Tally
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization


<u>Race Trait Required:</u>
* Entrepreneurs Ability
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|  
|  
| <span style="color:Green;">+1</span> Manufacturing
* Granted from constructing the Broadcast Culture improvement
| <u>Unavailable</u>
* Granted from researching the God of the Machine tech
* Granted from researching the Cultural Synthesis tech
|-
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Gift of the Mithrilar.'''
| <span style="color:Red;">-120</span> Manufacturing Cost
| Will gradually increase the intelligence of citizens on target core world until they are genius level.
| <span style="color:Green;">+3</span> Maintenance
| <span style="color:Green">+1</span> Yor Citizen
<span style="color:Green;">+-0.25</span> Pollution
<span style="color:Green;">+1</span> Intelligence
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability


<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* War Profiteers Ability
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|
| <span style="color:Green;">+1</span> Research
|  
|  
| <span style="color:Green;">+1</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <u>Unavailable</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Colonial Policies
 
<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Artificial Gravity
 
<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| [[File:artifact_large_161.png|alt=|left|48x48px|frameless]]'''Magnify Influence.'''
| <span style="color:Red;">-40</span> Manufacturing Cost
| Multiplies the influence produced by target core world for a couple of years.
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+300%</span> Influence Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Translator Tech


<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|
| <span style="color:Green;">+0.15</span> Approval
|  
|  
| <span style="color:Green;">+1</span> Manufacturing
* Granted from the [[GC4:|GC4:]] Event
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Hospitality
 
<u>Minimum Weight 12</u>
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
* Xeno Hospitality


|-
|-
|}
|}

Latest revision as of 20:52, 28 February 2024

Artifact Description Effects Requirements
Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research Complete Current Research
Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production +100 Manufacturing Overflow
  • Granted from constructing the Nano Fabricator Study improvement
Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production +500 Manufacturing Overflow
  • Granted from constructing the Motivation Helix Study improvement
Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence +500 Influence Tally
Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming +1 Fertility

Terraforms Tiles on Planet +2 Usable Tiles

Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet Fully Repairs Fleet
  • Granted from the The Derelict Event
  • Granted from constructing the Mnemonic Nanites Study improvement
Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves Resets Fleet Moves
  • Granted from constructing the Boost Coil Study improvement
Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves +1 Moves Cap
Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack +1 Beam Attack

+1 Missile Attack +1 Kinetic Attack

Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points +10 Exp Points
  • Granted from constructing the Neural Hive Study improvement
Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense +5 Shield Strength

+5 Armor Rating +5 Point Defense

  • Granted from the GC4: Event
Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points +10% Hit Points Cap
Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet Randomly Teleport Fleet
Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map Reveal an Area of the Map
  • Granted from starting turn 1
  • Granted from unlocking Culture Traits
  • Granted from constructing the Dimensional Mirror Study improvement
  • Granted from researching the Recursive Models tech
Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage -25% Hit Points
Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship Spawns a Paladin
Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster Spawn a minor Space Monster
Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster Spawn a powerful Space Monster
  • Granted from constructing the Penumbral Beacon Study improvement
Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen +1 Yor Citizen
  • Granted from constructing the Bernal Sphere Study improvement
Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months +0.25 Approval
  • Granted from constructing the Empathy Engine Study improvement
Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance +0.1 Resistance Bonus
  • Granted from constructing the Precognition Sensor Study improvement
Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet Convert a Dead World to a Class 5 Planet
Harmony Beacon
Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. +0.1 Approval
Chaos Beacon
Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. -0.2 Approval

+0.1 Crime

Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution -0.2 Pollution
  • Granted from the GC4: Event
Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research. +50 Research
Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map Reveal an Area of the Map
Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. Spawns a pocket dimension to the Orb of Draginol


Ancient Survey Module
Allows target starship to be able to survey anomalies. +1 Can Survey
Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range. +5 Ship Range
  • Granted from the GC4: Event
Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime. -0.05 Crime
  • Granted from the GC4: Event
Found Weapon Jammer
We didn't steal this. We found it. +5 Point Defense
  • Granted from the GC4: Event
Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. +2 Beam Attack
  • Granted from the GC4: Event
Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower. +3 Missile Attack
  • Granted from the GC4: Event
Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. +2 Kinetic Attack
  • Granted from the GC4: Event
Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. +1 Tactical Speed
  • Granted from the GC4: Event
Stardrive Module
Increases the Hyperspace speed of a target ship. +1 Moves Cap
  • Granted from the GC4: Event
Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. -0.1 Pollution
  • Granted from the GC4: Event
Armor Plate Module
Provides increased armor defense for a target ship. +2 Armor Rating
  • Granted from the GC4: Event
Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems. +500 Influence
  • Granted from the GC4: Event
Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. +3 Planet Influence
  • Granted from the GC4: Event
Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet. +30 Planetary Defenses MaxHP
  • Granted from the GC4: Event
Enemy Destabilizer Module
Promotes criminal activity on a target foreign world. +0.10 Crime
  • Granted from the GC4: Event
Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. -250 Planetary DefensesHP
  • Granted from the GC4: Event
Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet. -5 Influence Per Turn
  • Granted from the GC4: Event
Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month. -10 Fertility
  • Granted from the GC4: Event
Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value. -2 Minerals
  • Granted from the GC4: Event
Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours. +2 Minerals
  • Granted from the GC4: Event
Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. +2 Technology
Summon Leader Module
Summons a friendly Precursor constructed Yor advisor. +1 Yor Leader
  • Granted from the GC4: Event
Robotic Servants Module
Adds a friendly Yor servant to a target core world. +1 Yor Citizen
  • Granted from the GC4: Event
Robotic Star Drone
Instantly constructs a small but lethal weapons drone. Spawns a Gunboat
  • Granted from the GC4: Event
Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. Terraforms Tiles on Planet

+3 Usable Tiles

  • Granted from researching the Planetary Substrates tech
Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture. +300 Influence Tally
  • Granted from constructing the Broadcast Culture improvement
  • Granted from researching the God of the Machine tech
  • Granted from researching the Cultural Synthesis tech
Gift of the Mithrilar.
Will gradually increase the intelligence of citizens on target core world until they are genius level. +1 Yor Citizen

+1 Intelligence

  • Granted from the GC4: Event
Magnify Influence.
Multiplies the influence produced by target core world for a couple of years. +300% Influence Per Turn
  • Granted from the GC4: Event