GC4 General Improvements Table: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
No edit summary
Tag: Reverted
No edit summary
 
(11 intermediate revisions by the same user not shown)
Line 8: Line 8:
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]'''Core World Capital'''


Provides the basic needs of a Core World.| <span style="color:Green;">+0</span> Manufacturing Cost
<small>Provides the basic needs of a Core World.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+5</span> Maintenance
Line 22: Line 23:
* Ravenous Ability
* Ravenous Ability
* Spores Ability
* Spores Ability
* Silicon Based Ability
* Silicon Based Biology


<u>Unavailable with Improvement:</u>
<u>Unavailable with Improvement:</u>
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Capital City'''


The heart of our civilization.| <span style="color:Green;">+0</span> Manufacturing Cost
<small>The heart of our civilization.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+6</span> Population Cap
Line 43: Line 45:
* Ravenous Ability
* Ravenous Ability
* Spores Ability
* Spores Ability
* Silicon Based Ability
* Silicon Based Biology


<u>Unavailable with Improvement:</u>
<u>Unavailable with Improvement:</u>
* Colony Capital  Civilization Capital
* Colony Capital  Civilization Capital
|-
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
|[[File:recycling.png|alt=|left|48x48px|frameless]]'''Planetary Recycling Center'''


A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-430</span> Manufacturing Cost
<small>A massive structure dedicated to reusing materials in order to reduce Pollution.</small>
| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
<span style="color:Green;">+-0.05</span> Pollution
Line 59: Line 62:


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
* Ammonia Based Biology
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Tower of Endless Night'''


A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.| <span style="color:Red;">-256</span> Manufacturing Cost
<small>A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.</small>
| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+2</span> Sensor Range
Line 75: Line 79:
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Worldheart Borehole'''


A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.| <span style="color:Red;">-128</span> Manufacturing Cost
<small>A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.</small>
| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.3%</span> Max Manufacturing
Line 91: Line 96:
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]'''Infinite Garden'''


A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.| <span style="color:Red;">-628</span> Manufacturing Cost
<small>A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.</small>
| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.03</span> Approval
Line 111: Line 117:
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]'''Capital Mainframe'''


Allows us to jumpstart our research.| <span style="color:Red;">-20</span> Manufacturing Cost
<small>Allows us to jumpstart our research.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
<span style="color:Green;">+0.20%</span> Research
Line 124: Line 131:
* Wealthy Ability
* Wealthy Ability
* Slavers Ability
* Slavers Ability
* Ammonia Based Ability
* Ammonia Based Biology
* Silicon Based Life
* Silicon Based Life
* Ravenous Ability
* Ravenous Ability
Line 138: Line 145:
* Entrepreneurs Ability
* Entrepreneurs Ability
* Spores Ability
* Spores Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]'''Kazar's Mainframe'''


A wonder of invention and madness.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>A wonder of invention and madness.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
Line 154: Line 162:
* Wealthy Ability
* Wealthy Ability
* Slavers Ability
* Slavers Ability
* Ammonia Based Ability
* Ammonia Based Biology
* Ravenous Ability
* Ravenous Ability
|-
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]'''Planetary Mainframe'''


Provides a central hub for our research efforts.  Cannot be built on our homeworld.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Provides a central hub for our research efforts.  Cannot be built on our homeworld.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 171: Line 180:
* Wealthy Ability
* Wealthy Ability
* Slavers Ability
* Slavers Ability
* Ammonia Based Ability
* Ammonia Based Biology
* Ravenous Ability
* Ravenous Ability


Line 177: Line 186:
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]'''AI Overseer'''


Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.| <span style="color:Red;">-720</span> Manufacturing Cost
<small>Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.</small>
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+</span> Control Per Turn
Line 190: Line 200:
* A I Overseer
* A I Overseer
|-
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Coordination Beacon'''


Allows us to directly communicate with any and all colonies more effectively.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Allows us to directly communicate with any and all colonies more effectively.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+1</span> Control Per Turn
Line 200: Line 211:
* Hyperwave Radio
* Hyperwave Radio
|-
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]'''Office of Control'''


Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].| <span style="color:Red;">-680</span> Manufacturing Cost
<small>Kilometers of cubicles provide oversight and Control.</small>
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
Line 209: Line 221:
* Colonial Bureaucracy
* Colonial Bureaucracy
|-
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]'''Central Bank'''


Provides your biggest source of raw economic output.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Provides your biggest source of raw economic output.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+8</span> Colony Gross Income
Line 219: Line 232:
* Interstellar Banking
* Interstellar Banking
|-
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]'''Starport'''


Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.| <span style="color:Red;">-75</span> Manufacturing Cost
<small>Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 236: Line 250:
<u>Sponsoring Shipyard Required</u>
<u>Sponsoring Shipyard Required</u>
|-
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]'''Planetary Generator'''


A massive source of power production to increase manufacturing on this planet.| <span style="color:Red;">-32</span> Manufacturing Cost
<small>A massive source of power production to increase manufacturing on this planet.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Max Manufacturing
Line 250: Line 265:
<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Synthetic Life
* Ammonia Based Ability
* Ammonia Based Biology
* Silicon Based Life
* Silicon Based Life
* Ravenous Ability
* Ravenous Ability
* Entrepreneurs Ability
* Entrepreneurs Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]'''Stellar Forge'''


A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
Line 270: Line 286:
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]'''Durantium Processor'''


Converts Durantium into a powerful manufacturing material.| <span style="color:Red;">-340</span> Manufacturing Cost
<small>Converts Durantium into a powerful manufacturing material.</small>
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
| <span style="color:Green;">+0.10%</span> Max Manufacturing
Line 285: Line 302:
* Xeno Manufacturing
* Xeno Manufacturing
|-
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]'''Industrial Center'''


The center of your civilization's manufacturing.| <span style="color:Red;">-25</span> Manufacturing Cost
<small>The center of your civilization's manufacturing.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 300: Line 318:
<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Synthetic Life
* Ammonia Based Ability
* Ammonia Based Biology
* Silicon Based Life
* Silicon Based Life
* Ravenous Ability
* Ravenous Ability
Line 314: Line 332:
* Entrepreneurs Ability
* Entrepreneurs Ability
* Spores Ability
* Spores Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
|[[File:Settlement.png|alt=|left|48x48px|frameless]]'''Supply Depot'''


Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.| <span style="color:Red;">-32</span> Manufacturing Cost
<small>Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 329: Line 348:


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
* Ammonia Based Biology
* Ravenous Ability
* Ravenous Ability
* Entrepreneurs Ability
* Entrepreneurs Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]'''Fusion Power Plant'''


Makes factories more efficient, and boosts Production.| <span style="color:Red;">-600</span> Manufacturing Cost
<small>Makes factories more efficient, and boosts Production.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 348: Line 368:
* Fusion Power Plants
* Fusion Power Plants
|-
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]'''Singularity Power Plant'''


Provides a Manufacturing bonus to all your worlds.| <span style="color:Red;">-800</span> Manufacturing Cost
<small>Provides a Manufacturing bonus to all your worlds.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
Line 362: Line 383:
* Singularity Power Plants
* Singularity Power Plants
|-
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]'''Manufacturing Capital'''


A unique improvement that greatly boosts Production and Pollution.| <span style="color:Red;">-1000</span> Manufacturing Cost
<small>A unique improvement that greatly boosts Production and Pollution.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
Line 375: Line 397:
* Manufacturing Capitals
* Manufacturing Capitals
|-
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]'''Razar's Lift'''


The galaxy's first space elevator| <span style="color:Red;">-500</span> Manufacturing Cost
<small>The galaxy's first space elevator</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 387: Line 410:
* Space Elevators
* Space Elevators
|-
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]'''Beacon of Babylon'''


Universal Communication platform that vastly increases the influence of the civilization and planet.| <span style="color:Red;">-800</span> Manufacturing Cost
<small>Universal Communication platform that vastly increases the influence of the civilization and planet.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
Line 398: Line 422:
* Hyperwave Radio
* Hyperwave Radio
|-
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Technological Capital'''


A unique improvement that greatly boosts Research and Influence.| <span style="color:Red;">-400</span> Manufacturing Cost
<small>A unique improvement that greatly boosts Research and Influence.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 412: Line 437:
<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Wealthy Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]'''Virtual World'''


This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.| <span style="color:Red;">-600</span> Manufacturing Cost
<small>This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
Line 426: Line 452:
* Xeno Entertainment
* Xeno Entertainment
|-
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]'''Holo Theater'''


<small>Provides a place for all beings to be entertained with news and stories.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 438: Line 465:
* Xeno Entertainment
* Xeno Entertainment
|-
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
|[[File:eyes.png|alt=|left|48x48px|frameless]]'''Eyes of the Universe'''


Locates the homeworld of all the hyperdrive-capable civilizations.| <span style="color:Red;">-320</span> Manufacturing Cost
<small>Locates the homeworld of all the hyperdrive-capable civilizations.</small>
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 452: Line 480:
* Wealthy Ability
* Wealthy Ability
|-
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]'''Kimberly's Refuge'''


Professor Taylor's Uganda growing techniques produce food on an alien world.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Professor Taylor's Uganda growing techniques produce food on an alien world.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
| <span style="color:Green;">+5</span> Food Income
Line 465: Line 494:
<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Synthetic Life
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]'''Colonial Clinic'''


Increases a planet's population growth rate.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 480: Line 510:
<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Synthetic Life
* Ammonia Based Ability
* Ammonia Based Biology
* Silicon Based Life
* Silicon Based Life
* Ravenous Ability
* Ravenous Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]'''Medical Center'''


Increases a planet's population growth rate.| <span style="color:Red;">-97</span> Manufacturing Cost
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 499: Line 530:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]'''Fertility Center'''


Increases a planet's population growth rate.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 513: Line 545:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]'''Longevity Center'''


Increases a planet's Growth and Approval.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 528: Line 561:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]'''Cybernetic Hospital'''


Increases a planet's Growth and Approval.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 543: Line 577:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Organ Market'''


Dramatically increases the planet's Growth and Crime.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Dramatically increases the planet's Growth and Crime.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.5%</span> Growth
Line 558: Line 593:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Conversion'''


Allows us to convert a unproductive tile into a useful one.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>Allows us to convert a unproductive tile into a useful one.</small>
|  
| <span style="color:Red;">-60</span> Manufacturing Cost
| Allows us to convert a unproductive tile into a useful one.
|  
|  
|  
|  
Line 567: Line 603:
* Xeno Biology
* Xeno Biology
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Soil Upgrade'''


Terraform one salvageable tile.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>Terraform one salvageable tile.</small>
|  
| <span style="color:Red;">-60</span> Manufacturing Cost
| Terraform one salvageable tile.
|  
|  
|  
|  
Line 576: Line 613:
* Soil Enhancement
* Soil Enhancement
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Soil Engineering'''


Terraform one salvageable tile.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Terraform one salvageable tile.</small>
|  
| <span style="color:Red;">-90</span> Manufacturing Cost
| Terraform one salvageable tile.
|  
|  
|  
|  
Line 585: Line 623:
* Adapted Crop Engineering
* Adapted Crop Engineering
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Module'''


Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Terraform one tile of decent quality.</small>
|  
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one tile of decent quality.
|  
|  
|  
|  
Line 594: Line 633:
* Terraforming
* Terraforming
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Plant'''


Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Terraform one tile of decent quality.</small>
|  
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one tile of decent quality.
|  
|  
|  
|  
Line 603: Line 643:
* Environmental Engineering
* Environmental Engineering
|-
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]'''Habitat Improvement'''


Terraform one tile of lesser quality.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Terraform one tile of lesser quality.</small>
|  
| <span style="color:Red;">-150</span> Manufacturing Cost
| Terraform one tile of lesser quality.
|  
|  
|  
|  
Line 612: Line 653:
* Soil Enhancement
* Soil Enhancement
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Resequencing Station'''


Terraform one almost useless tile.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Terraform one almost useless tile.</small>
|  
| <span style="color:Red;">-200</span> Manufacturing Cost
| Terraform one almost useless tile.
|  
|  
|  
|  
Line 621: Line 663:
* Resequencer Stations
* Resequencer Stations
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Ultra Terraformer'''


Terraform any remaining salvageable tile.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>Terraform any remaining salvageable tile.</small>
|  
| <span style="color:Red;">-250</span> Manufacturing Cost
| Terraform any remaining salvageable tile.
|  
|  
|  
|  
Line 630: Line 673:
* Resequencer Stations
* Resequencer Stations
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Engineered Landslide'''


Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Terraform one useless tile at the cost of increased Pollution.</small>
|  
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one useless tile at the cost of increased Pollution.
|  
|  
|  
|  
Line 639: Line 683:
* Planetary Enhancement
* Planetary Enhancement
|-
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]'''Planetary Defense Dome'''


Greatly increases the Resistance of a colony.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>Greatly increases the Resistance of a colony.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
Line 651: Line 696:
* Planetary Defense Dome
* Planetary Defense Dome
|-
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]'''Surveillance Center'''


Reduces Crime.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Reduces Crime.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 663: Line 709:
* Planetary Mobilization
* Planetary Mobilization
|-
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]'''Planetary Court'''


Reduces Crime.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>Reduces Crime.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 674: Line 721:
* Colonial Law And Policy
* Colonial Law And Policy
|-
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]'''Prison'''


Reduces Crime.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>Reduces Crime.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 685: Line 733:
* Colonial Bureaucracy
* Colonial Bureaucracy
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Diplomatic Embassy'''


Facilitates relations with other races, and helps spread Influence.| <span style="color:Red;">-1200</span> Manufacturing Cost
<small>Facilitates relations with other races, and helps spread Influence.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
Line 699: Line 748:
* Eminence
* Eminence
|-
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]'''Assimilation Foundation'''


Increases the Influence of all worlds in our civilization.| <span style="color:Red;">-900</span> Manufacturing Cost
<small>Increases the Influence of all worlds in our civilization.</small>
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 712: Line 762:
* Cultural Assimilation
* Cultural Assimilation
|-
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]'''Cultural Beacon'''


Increases the Influence of this planet, and provides a Cultural Point.| <span style="color:Red;">-800</span> Manufacturing Cost
<small>Increases the Influence of this planet, and provides a Cultural Point.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 724: Line 775:
* Cultural Domination
* Cultural Domination
|-
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]'''Iridia Exchange'''


Increases wealth, and supports nearby infrastructure greatly.| <span style="color:Red;">-30</span> Manufacturing Cost
<small>Increases wealth, and supports nearby infrastructure greatly.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
Line 738: Line 790:
* Wealthy Ability
* Wealthy Ability
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Stock Exchange'''


Increases the gross Income of all our worlds.| <span style="color:Red;">-500</span> Manufacturing Cost
<small>Increases the gross Income of all our worlds.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
| <span style="color:Green;">+0.2%</span> Colony Gross Income
Line 749: Line 802:
* Financial Sectors
* Financial Sectors
|-
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]'''Financial Capital'''


A unique improvement that greatly boosts Income and Influence.| <span style="color:Red;">-500</span> Manufacturing Cost
<small>A unique improvement that greatly boosts Income and Influence.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
Line 761: Line 815:
* Xeno Economics
* Xeno Economics
|-
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
|[[File:TradePost.png|alt=|left|48x48px|frameless]]'''Trade Network'''


Establishes a central hub for traders to buy and sell products and services.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Establishes a central hub for traders to buy and sell products and services.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
Line 770: Line 825:
* Trade Networks
* Trade Networks
|-
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]'''Galactic Bazaar'''


Increases Trade Income from trade routes across our civilization.| <span style="color:Red;">-2000</span> Manufacturing Cost
<small>Increases Trade Income from trade routes across our civilization.</small>
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 782: Line 838:
* Galactic Trade
* Galactic Trade
|-
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]'''Entertainment Capital'''


A unique improvement that greatly boosts Approval, Influence and Crime.| <span style="color:Red;">-151</span> Manufacturing Cost
<small>A unique improvement that greatly boosts Approval, Influence and Crime.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 797: Line 854:
* Cultural Affinity
* Cultural Affinity
|-
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]'''Heritage Center'''


Allows visitors from alien worlds to learn a little bit about our history.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Allows visitors from alien worlds to learn a little bit about our history.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
Line 810: Line 868:


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
* Ammonia Based Biology
* Ravenous Ability
* Ravenous Ability
* Synthetic Life
* Synthetic Life
* Wealthy Ability
* Wealthy Ability
* Genocidal Ability
* Genocidal Ability
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Hall Of Tradition'''


A building dedicated to our civilizations heritage, folklore, values, and traditions.| <span style="color:Red;">-100</span> Manufacturing Cost
<small>A building dedicated to our civilizations heritage, folklore, values, and traditions.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
| <span style="color:Green;">+1</span> Technology
Line 828: Line 887:
* History
* History
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Union Center'''


A hall for planning collective bargining for our laborers.| <span style="color:Red;">-100</span> Manufacturing Cost
<small>A hall for planning collective bargining for our laborers.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+.15%</span> Max Manufacturing
Line 838: Line 898:
* Labor Rights
* Labor Rights
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Shark Tank'''


A center for investors to tear equity off of the planets best inventions and buisnesses.| <span style="color:Red;">-500</span> Manufacturing Cost
<small>A center for investors to tear equity off of the planets best inventions and buisnesses.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.15%</span> Colony Gross Income
Line 849: Line 910:
* Risk Taking
* Risk Taking
|-
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Innovation Complex'''


A central research hub for development of our most import scientific projects.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>A central research hub for development of our most import scientific projects.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
Line 859: Line 921:
* Innovation
* Innovation
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Hyperion Shrinker'''


Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.| <span style="color:Red;">-600</span> Manufacturing Cost
<small>Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
| <span style="color:Green;">+3</span> Mass Cap
Line 870: Line 933:
* Breakthrough
* Breakthrough
|-
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]'''Spice Market'''


Allows visitors from alien worlds to sample the tastes of our civilization.| <span style="color:Red;">-675</span> Manufacturing Cost
<small>Allows visitors from alien worlds to sample the tastes of our civilization.</small>
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+0.10</span> Tourism
Line 882: Line 946:
* Interstellar Trade
* Interstellar Trade
|-
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]'''Grand Casino'''


A great way to attract tourists, and criminals, to your colony.| <span style="color:Red;">-75</span> Manufacturing Cost
<small>A great way to attract tourists, and criminals, to your colony.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 895: Line 960:
* Interstellar Tourism
* Interstellar Tourism
|-
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]'''Galactic Zoo'''


Collects the most amazing and bizarre creatures from across the galaxy.| <span style="color:Red;">-500</span> Manufacturing Cost
<small>Collects the most amazing and bizarre creatures from across the galaxy.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
Line 908: Line 974:
* Open Immigration
* Open Immigration
|-
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]'''Utopian Resort'''


The ideal place to cleanse your mind, body, spirit, and bank account.| <span style="color:Red;">-800</span> Manufacturing Cost
<small>The ideal place to cleanse your mind, body, spirit, and bank account.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
Line 921: Line 988:
* Wonders Of The Galaxy
* Wonders Of The Galaxy
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Restaurant of Eternity'''


A legendary restaurant serving species from across the galaxy other species from across the galaxy.| <span style="color:Red;">-1000</span> Manufacturing Cost
<small>A legendary restaurant serving species from across the galaxy other species from across the galaxy.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
Line 934: Line 1,002:
* Galactic Recruitment
* Galactic Recruitment
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Labor Camp'''


Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Provides +15% Manufacturing per Prisoner on the planet.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+-0.05</span> Crime
Line 948: Line 1,017:
* Prison Research Lab
* Prison Research Lab
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Research Lab'''


Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.| <span style="color:Red;">-180</span> Manufacturing Cost
<small>Provides +15% Research per Prisoner on the planet.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+-0.05</span> Crime
Line 964: Line 1,034:
* Prison Labor Camp
* Prison Labor Camp
|-
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
|[[File:Garrison.png|alt=|left|48x48px|frameless]]'''Garrison'''


Increases [HS=HS_Resistance]Resistance[/HS] on the planet.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Increases Resistance on the planet.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
Line 973: Line 1,044:
| <u>Unavailable</u>
| <u>Unavailable</u>
|-
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]'''Black Market'''


Increases a world's Crime but provides access to illicit goods.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Increases a world's Crime but provides access to illicit goods.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.1</span> Crime
Line 991: Line 1,063:
* Crime >= 0.25
* Crime >= 0.25
|-
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]'''Smuggler Port'''


Increases [HS=HS_ColonyGrossIncome]Income[/HS].| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Increases Income.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.3%</span> Colony Gross Income
Line 1,004: Line 1,077:
* Crime >= 0.3
* Crime >= 0.3
|-
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]'''Pleasure Dome'''


Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].| <span style="color:Red;">-225</span> Manufacturing Cost
<small>Increases Approval and Tourism.</small>
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+0.1</span> Approval
Line 1,022: Line 1,096:
* Crime >= 0.5
* Crime >= 0.5
|-
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]'''Mercenary Camp'''


Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>Increases Resistance on the planet, and generates a free Leader.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.3</span> Resistance Bonus
Line 1,038: Line 1,113:
* Crime >= 0.7
* Crime >= 0.7
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Drathian Temple'''


Increases [HS=HS_Approval]Approval[/HS].| <span style="color:Red;">-66</span> Manufacturing Cost
<small>Increases Approval.</small>
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,051: Line 1,127:
* Xeno Theology
* Xeno Theology
|-
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]'''Shrine of the Mithrilar'''


Increases the Approval and Tourism of a world.| <span style="color:Red;">-151</span> Manufacturing Cost
<small>Increases the Approval and Tourism of a world.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,067: Line 1,144:
* Mithrilarian Epics
* Mithrilarian Epics
|-
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]'''Shrine of Tandis'''


Increases Approval and Tourism on all of your worlds.| <span style="color:Red;">-227</span> Manufacturing Cost
<small>Increases Approval and Tourism on all of your worlds.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,084: Line 1,162:
* Mascrinthus And Draginol
* Mascrinthus And Draginol
|-
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]'''Precursor Souvenir Shop'''


Increase the world's Income.| <span style="color:Red;">-101</span> Manufacturing Cost
<small>Increase the world's Income.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,100: Line 1,179:
<u>Unavailable</u>
<u>Unavailable</u>
|-
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]'''Coordination Temple'''


Gives Adjacency Bonus to all adjacent Improvements.| <span style="color:Red;">-45</span> Manufacturing Cost
<small>Gives Adjacency Bonus to all adjacent Improvements.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,110: Line 1,190:
* Xeno Religions
* Xeno Religions
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Temple of Whispers'''


Make this world the focus of political intrigue.| <span style="color:Red;">-645</span> Manufacturing Cost
<small>Make this world the focus of political intrigue.</small>
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,122: Line 1,203:
* Espionage
* Espionage
|-
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]'''Tide Pools'''


Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-75</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.1</span> Approval
Line 1,135: Line 1,217:
* Aquatic World
* Aquatic World
|-
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]'''Barrier Reef'''


Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-100</span> Manufacturing Cost
<small>Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
<span style="color:Green;">+8</span> Planetary Defenses Max H P
Line 1,151: Line 1,234:
* Aquatic World
* Aquatic World
|-
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]'''Exotic Hatchery'''


Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>Increases a world's Tourism.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
Line 1,166: Line 1,250:
* Aquatic World
* Aquatic World
|-
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]'''Krynn Consulate'''


Increases a world's Influence and Approval.| <span style="color:Red;">-30</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,183: Line 1,268:
* Devout Ability
* Devout Ability
|-
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]'''Krynniac Temple'''


Increases a world's Influence and Approval.| <span style="color:Red;">-50</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,197: Line 1,283:
* The Path Tech
* The Path Tech
|-
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]'''Krynniac Mission'''


Increases a world's Influence and Approval.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,211: Line 1,298:
* The Calling Tech
* The Calling Tech
|-
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]'''Krynniac Order'''


Increases a world's Influence and Approval.| <span style="color:Red;">-101</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,225: Line 1,313:
* The Order Tech
* The Order Tech
|-
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]'''Krynniac Ministry'''


Increases a world's Influence and Approval.| <span style="color:Red;">-227</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,241: Line 1,330:
* The Path Tech
* The Path Tech
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Sanctuary'''


The High Temple of the Way. Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>The High Temple of the Way. Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
Line 1,256: Line 1,346:
| <u>Sacred World required</u>
| <u>Sacred World required</u>
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Monument to Divine Rosalind'''


Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 1,269: Line 1,360:
| <u>Monument Rosalind required</u>
| <u>Monument Rosalind required</u>
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Altar'''


A sacred place for the Krynn. This is needed to bring their colonists to your world.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>A sacred place for the Krynn. This is needed to bring their colonists to your world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Influence Per Turn
Line 1,279: Line 1,371:
| <u>Unlock  Krynniac Altar required</u>
| <u>Unlock  Krynniac Altar required</u>
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Baratak Grove'''


This beautiful grove will provide a perfect home for the Baratak that want to come to our world.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>This beautiful grove will provide a perfect home for the Baratak that want to come to our world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.1%</span> Food Income
Line 1,290: Line 1,383:
| <u>Unlock  Baratak Grove required</u>
| <u>Unlock  Baratak Grove required</u>
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Torian Academy'''


This campus will serve as the perfect location for the Torian Scientists to complete their experiments.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>This campus will serve as the perfect location for the Torian Scientists to complete their experiments.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
Line 1,300: Line 1,394:
| <u>Unlock  Torian Academy required</u>
| <u>Unlock  Torian Academy required</u>
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Crucible Lab'''


A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 1,308: Line 1,403:
| <u>Unlock  Crucible Lab required</u>
| <u>Unlock  Crucible Lab required</u>
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Manti Birthing Pool'''


If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
Line 1,318: Line 1,414:
| <u>Unlock  Manti Pool required</u>
| <u>Unlock  Manti Pool required</u>
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Hall of Unity'''


A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<small>A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
Line 1,329: Line 1,426:
| <u>Unlock Hall Of Unity required</u>
| <u>Unlock Hall Of Unity required</u>
|-
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]'''Astrolab of the Arnor'''


The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<small>The perfect precision of this device benefits every aspect of our society.+30 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,342: Line 1,440:
| <u>Unlock Astrolab Of The Arnor required</u>
| <u>Unlock Astrolab Of The Arnor required</u>
|-
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]'''Infinite Archive'''


Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-600</span> Manufacturing Cost
<small>Able to store the complete history of the galaxy.+75 Prestige</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,353: Line 1,452:
| <u>Unlock Infinite Archive required</u>
| <u>Unlock Infinite Archive required</u>
|-
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]'''Grand Menagerie'''


The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<small>The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
Line 1,366: Line 1,466:
| <u>Unlock Grand Menagerie required</u>
| <u>Unlock Grand Menagerie required</u>
|-
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]'''New Eden'''


Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<small>Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
Line 1,379: Line 1,480:
| <u>Unlock New Eden required</u>
| <u>Unlock New Eden required</u>
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Bob'''


A perfect, simulated version of our brightest researcher without physical limitations.| <span style="color:Red;">-800</span> Manufacturing Cost
<small>A perfect, simulated version of our brightest researcher without physical limitations.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
Line 1,391: Line 1,493:
* Strong A I
* Strong A I
|-
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]'''Xeno Anthropology Center'''


Boosts the relations with other races, and helps spread our influence.| <span style="color:Red;">-30</span> Manufacturing Cost
<small>Boosts the relations with other races, and helps spread our influence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+1</span> Diplomacy
Line 1,404: Line 1,507:
* Xeno Anthropology
* Xeno Anthropology
|-
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]'''Weather Control Center'''


Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-500</span> Manufacturing Cost
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,422: Line 1,526:
* Weather Control Center  Weather Control Zenith
* Weather Control Center  Weather Control Zenith
|-
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]'''Weather Control Zenith'''


Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-700</span> Manufacturing Cost
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,437: Line 1,542:
* Vigilant Ability
* Vigilant Ability
|-
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]'''Antimatter Power Plant'''


Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,447: Line 1,553:
* Anti Matter Power Plants
* Anti Matter Power Plants
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Wildland Refuge'''


Reduces Pollution based on its level, as well as being a popular Tourist destination.| <span style="color:Red;">-240</span> Manufacturing Cost
<small>Reduces Pollution based on its level, as well as being a popular Tourist destination.</small>
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.1</span> Tourism
Line 1,460: Line 1,567:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Memory Center'''


Increases the Intelligence of citizens on this world.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Increases the Intelligence of citizens on this world.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,474: Line 1,582:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]'''Augmentation Center'''


Increases the Intelligence of citizens across our empire.| <span style="color:Red;">-480</span> Manufacturing Cost
<small>Increases the Intelligence of citizens across our empire.</small>
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,488: Line 1,597:
* Synthetic Life
* Synthetic Life
|-
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]'''Warforged Foundry'''


Provides starting experience to ships built at this planet's shipyard.| <span style="color:Red;">-303</span> Manufacturing Cost
<small>Provides starting experience to ships built at this planet's shipyard.</small>
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,497: Line 1,607:
| <u>Warforged required</u>
| <u>Warforged required</u>
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Natural League Center'''


Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,507: Line 1,618:
| <u>Natural League required</u>
| <u>Natural League required</u>
|-
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]'''Irrigation Network'''


Makes neighboring farms more efficient.| <span style="color:Red;">-67</span> Manufacturing Cost
<small>Makes neighboring farms more efficient.</small>
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+0.02%</span> Food Income
Line 1,516: Line 1,628:
* Xeno Agriculture
* Xeno Agriculture
|-
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]'''Governor's Manor'''


A prominent display of the governor's power and influence.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>A prominent display of the governor's power and influence.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,530: Line 1,643:
* Civilization Capital
* Civilization Capital
|-
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]'''Thulium Extractor'''


Drones are required to unlock new technologies.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.</small>
|  
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
|  
|  
| <u>Technology Required:</u>
* Drone Production
|-
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]'''Thulium Mine'''


Produces Starbase modules. Modules are required to upgrade your starbases.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>Increases the yields of Thulium Mines.</small>
|  
| <span style="color:Red;">-120</span> Manufacturing Cost
|
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Module Assembly
* Xeno Resource Mining
|-
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]'''Advanced Thulium Mine'''


Nanobots are required to upgrade your colonies.| <span style="color:Red;">-250</span> Manufacturing Cost
<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|  
|  
|  
| <span style="color:Green;">+2</span> Wealth
|
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Xeno Resource Extraction
|-
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Extractor'''


Generate research by having your Shipyard study the surrounding area.| <span style="color:Red;">-200</span> Manufacturing Cost
<small>Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.</small>
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
|
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
|  
|  
| <u>Unavailable for Race Trait:</u>
* Tutorial Starting Ships
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Mine'''


Subsidizes a private venture to unknown places to find and collect valuable artifacts.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|  
|  
|  
| <span style="color:Green;">+2</span> Wealth
|
| <u>Technology Required:</u>
| <u>Unavailable for Race Trait:</u>
* Xeno Resource Mining
* Slavers Ability
* Tutorial Starting Ships
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]'''Advanced Elerium Mine'''


| <span style="color:Red;">-80</span> Manufacturing Cost
<small>Increases the yields of Crystallized Elerium Mines.</small>
|  
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|  
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Race Trait Required:</u>
| <u>Technology Required:</u>
* Slavers Ability
* Xeno Resource Extraction
|-
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Extractor'''


Generate planetary production by having your Shipyard produce building materials.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.</small>
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
|  
|  
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Mine'''
<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Mining Missions
* Xeno Resource Mining
|-
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]'''Advanced Prometheus Mine'''


Scavengers claim they can find some rare resources.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Increases the yields of Prometheus Stone Mines.</small>
|  
| <span style="color:Red;">-380</span> Manufacturing Cost
|
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Exotic Mineral Missions
* Xeno Resource Extraction
|-
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]'''Helios Ore Extractor'''


By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| <span style="color:Red;">-140</span> Manufacturing Cost
<small>A beautiful, exotic metal popular in many luxury items.</small>
|  
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Military
|  
|  
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]'''Helios Mine'''


These traders might not have come by their goods through completely legal means, but the results speak for themselves.| <span style="color:Red;">-140</span> Manufacturing Cost
<small>A beautiful, exotic metal popular in many luxury items.</small>
|  
| <span style="color:Red;">-120</span> Manufacturing Cost
|
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Rare Crystal Missions
* Xeno Resource Mining
|-
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]'''Advanced Helios Mine'''


Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| <span style="color:Red;">-140</span> Manufacturing Cost
<small>A beautiful, exotic metal popular in many luxury items.</small>
|  
| <span style="color:Red;">-380</span> Manufacturing Cost
|
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Rare Crystal Missions
* Xeno Resource Extraction
|-
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]'''Silicate Extractor'''


Generate Influence by sending out pilgrims from your shipyard.| <span style="color:Red;">-150</span> Manufacturing Cost
<small>This exotic material is useful in constructing powerful research databanks.</small>
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
|
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
|  
|  
| <u>Technology Required:</u>
* Cultural Outreach Missions
|-
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]'''Silicate Mine'''


Rare planetary deposit that can be mined for Thulium.|  
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|  
|  
|
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Xeno Resource Mining
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]'''Advanced Silicate Mine'''


Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]'''Xanthium Extractor'''
 
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|  
|  
|-
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]'''Xanthium Mine'''


Increases the yields of Thulium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+3</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Xeno Resource Mining
|-
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Xanthium Mine'''


Increases the yields of Thulium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+4</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Extraction
* Xeno Resource Extraction
|-
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''


Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.|  
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''


Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+1</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Wealth
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Studies
|-
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''


Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+2</span> Colony Gross Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Artifact Mastery
|-
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Extractor'''


Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+4</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
 
Rare planetary deposit of solidified Promethion that can be mined.|
| <span style="color:Green;">+3</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Mine'''


Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+4</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
 
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Xeno Resource Mining
|-
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]'''Advanced Harmony Crystal Mine'''


Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+6</span> Colony Gross Income
<span style="color:Green;">+0.15</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Extraction
* Xeno Resource Extraction
|-
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]'''Techapod Hatchery'''


By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.|  
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Military
| <u>Unavailable</u>
|-
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]'''Techapod Farm'''


A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Green;">+0.1</span> Helios Ore Income
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Colony Gross Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Environmental Engineering
|-
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]'''Advanced Techapod Hive Farm'''


A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-380</span> Manufacturing Cost
<span style="color:Green;">+0.2</span> Helios Ore Income
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+4</span> Colony Gross Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Military
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Adapted Crop Engineering
|-
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]'''Snuggler Shelter'''


A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Green;">+0.3</span> Helios Ore Income
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+6</span> Colony Gross Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|  
|  
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]'''Snuggler Farm'''


Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.|  
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|  
|  
|  
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Unavailable</u>
| <u>Technology Required:</u>
* Environmental Engineering
|-
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]'''Advanced Snuggler Farm'''


This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-50</span> Manufacturing Cost
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-380</span> Manufacturing Cost
<span style="color:Green;">+0.1</span> Hyper Silicates Income
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]'''Arnor Spice Harvester'''
 
<small>Arnor Spice expands consciousness, leading to greater research capabilities.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|  
|  
|-
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]'''Arnor Spice Farm'''


This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Increases spice production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
<span style="color:Green;">+3</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Environmental Engineering
|-
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]'''Advanced Arnor Spice Farm'''


This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>Increases spice production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
<span style="color:Green;">+4</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Extraction
* Adapted Crop Engineering
|-
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]'''Epimetheus Field'''


A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.|  
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|  
|  
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]'''Epimetheus Farm'''


This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-50</span> Manufacturing Cost
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]'''Advanced Epimetheus Farm'''


This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+3</span> Max Manufacturing
<span style="color:Green;">+0.3</span> Resistance Bonus
|  
|  
| <span style="color:Green;">+2</span> Military
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Transgenic Manipulation
|-
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]'''Artocarpus Orchard'''


This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Max Manufacturing
<span style="color:Green;">+3</span> Food Income
|
<span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
 
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.|
|  
|  
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]'''Artocarpus Farm'''


Tiny machines increase overall planetary production.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+4</span> Food Income
|
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]'''Advanced Artocarpus Farm'''


Tiny machines increase overall planetary production.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Artifact Studies
* Transgenic Manipulation
|-
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit'''


Tiny machines increase overall planetary production.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Mastery
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
 
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].|
|  
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|  
|  
| <span style="color:Green;">+2</span> Approval
| <u>Unavailable</u>
|-
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit Refinery'''


These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-60</span> Manufacturing Cost
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Monsatium Deposit Refinery'''


These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+4</span> Food Income
|  
|  
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Resource Mining
* Transgenic Manipulation
|-
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]'''Aurorus Orchard'''


These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.15</span> Approval
<span style="color:Green;">+0.1</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|  
|  
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum Farm'''


These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.|  
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <span style="color:Green;">+2</span> Tourism
| <u>Unavailable</u>
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Environmental Engineering
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]'''Advanced Aurorus Arboretum Farm'''


These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Green;">+0.1</span> Techapod Hive Income
| <span style="color:Red;">-380</span> Manufacturing Cost
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+1</span> Maintenance
|
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+0.3</span> Tourism
|  
|  
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]'''Slums'''


These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Vagrant housing, but at least you didn't need to pay anything for it.</small>
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <span style="color:Green;">+1</span> Population Cap
| <u>Technology Required:</u>
<span style="color:Green;">+0.01</span> Pollution
* Environmental Engineering
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Unavailable</u>
|-
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]'''Plague Research Center'''


These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>A research facility dedicated to researching a cure for the plague.</small>
| <span style="color:Green;">+0.3</span> Techapod Hive Income
| <span style="color:Red;">-360</span> Manufacturing Cost
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
| <u>Faction Has Plague required</u>
* Adapted Crop Engineering
|-
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]'''Think Tank'''


These incredibly furry and soft creatures are the dream pet for all children in the galaxy.|
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
|  
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Wealth
| <span style="color:Green;">+3</span> Research
| <u>Unavailable</u>
| <u>Culture Required:</u>
* Risk Taking
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]'''The Possibility Engine'''


These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
| <span style="color:Red;">-2400</span> Manufacturing Cost
<span style="color:Green;">+2</span> Influence Per Turn
| <span style="color:Green;">+0.50%</span> Research
|
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Culture Required:</u>
|
* Futurist
|-
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''United Planets'''


These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.</small>
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Green;">+2</span> Influence Per Turn
| <span style="color:Green;">+3</span> Diplomacy
|
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+1</span> Wealth
| <u>Culture Required:</u>
| <u>Technology Required:</u>
* Peacefulness
* Environmental Engineering
|-
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Galactic Court'''


These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>The highest court in the galaxy. An appeal here might as well be shouted into the void.</small>
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Green;">+2</span> Influence Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
|
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+1</span> Wealth
| <u>Culture Required:</u>
| <u>Technology Required:</u>
* Galactic Court
* Adapted Crop Engineering
|-
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|[[File:commission.png|alt=|left|48x48px|frameless]]'''Galactic Commision'''


Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.|  
<small>A place for policies to be made that offer prosperity and peace for the entire galaxy.</small>
|
| <span style="color:Red;">-800</span> Manufacturing Cost
|  
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Wealth
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <u>Unavailable</u>
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Political Capital
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]'''Navigation Center'''


Arnor Spice expands consciousness, leading to greater research capabilities.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Improves ship speed from this planet's shipyard.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-1500</span> Manufacturing Cost
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|  
|  
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
Increases spice production.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Environmental Engineering
* Interstellar Navigation
|-
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Galactic Navigation Network'''


Increases spice production.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>Increases movement of all ships in your civilization.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-620</span> Manufacturing Cost
<span style="color:Green;">+0.5</span> Ultra Spice Income
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Green;">+4</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+1</span> All Improvements
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Adapted Crop Engineering
* Navagation  Network
|-
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]'''Galactic Navigator's Guild'''


The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.|  
<small>Increases movement speed of ships built from this planet's shipyard.</small>
| <span style="color:Red;">-2120</span> Manufacturing Cost
|  
|  
|  
|  
| <span style="color:Green;">+2</span> Food
|  
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Navigational Expertise
|-
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Improvement_HyperionBrainTrust_Name_tk'''


The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Improvement_HyperionBrainTrust_ShortDec_tk</small>
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|  
|  
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|  
|  
| <span style="color:Green;">+1</span> All Improvements
| <u>Collaborative Research required</u>
|-
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]'''Pain Amplifier'''


The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Increases the constant pain of our citizens to get them to focus in order to increase Research.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.25%</span> Research
<span style="color:Green;">+0.2</span> Resistance Bonus
| <span style="color:Green;">+0.02%</span> Research
|  
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Exotic Agriculture
* Colonization Tech
 
<u>Race Trait Required:</u>
* Slavers Ability
|-
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Currency Reserve'''


The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>Position your currency as the unifying economic cornerstone of the galaxy.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+0.3</span> Resistance Bonus
<span style="color:Green;">+10</span> Colony Gross Income
|
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Food
| <span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Transgenic Manipulation
* Trade Networks
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]'''Network Nexus'''


This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.|  
<small>Central hub for bio-electric research communication.</small>
| <span style="color:Green;">+0.3%</span> Growth
| <span style="color:Red;">-50</span> Manufacturing Cost
|
| <span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Food
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+2</span> Population
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
| <span style="color:Green;">+1</span> Research
|-
| <u>Technology Required:</u>
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
* Colonization Tech


This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-90</span> Manufacturing Cost
<u>Race Trait Required:</u>
| <span style="color:Green;">+1</span> Maintenance
* Ammonia Based Biology
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|
|-
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]'''Irradiated Foundry'''


This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Radiation-fueled production hub that grows based on surrounding districts.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Food
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Exotic Agriculture
* Colonization Tech
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm


This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-380</span> Manufacturing Cost
<u>Race Trait Required:</u>
| <span style="color:Green;">+1</span> Maintenance
* Ammonia Based Biology
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]'''Contagion Source'''


These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.|
<small>Propagation center for cosmic infection increases mitosis rate.</small>
|
| <span style="color:Red;">-15</span> Manufacturing Cost
|  
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+5</span> Growth
| <u>Unavailable</u>
| <span style="color:Green;">+0.05%</span> Growth
|-
| <span style="color:Green;">+2</span> Manufacturing
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech


These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-90</span> Manufacturing Cost
<u>Race Trait Required:</u>
| <span style="color:Green;">+1</span> Maintenance
* Ammonia Based Biology
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery


These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-120</span> Manufacturing Cost
<u>Unavailable with Improvement:</u>
| <span style="color:Green;">+1</span> Maintenance
* Civilization Capital
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]'''Golgi'''


These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>Central hub for cellular processing and distant vision..</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+1</span> Maintenance
|
<span style="color:Green;">+48</span> Sensor Range
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Transgenic Manipulation
* Technological Assimilation
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum


These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.|
<u>Race Trait Required:</u>
|
* Ammonia Based Biology
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]'''Amoebic Incubator'''


These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Site for accelerated growth and fission.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-25</span> Manufacturing Cost
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+1</span> Maintenance
|
<span style="color:Green;">+10</span> Growth
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+-0.3</span> Pollution
<span style="color:Green;">+1</span> Approval
| <span style="color:Green;">+1</span> Population Cap
|  
| <span style="color:Green;">+2</span> Influence
| <u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]'''Knowledge Melding Hub'''


These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Convergence point for compelled shared understanding.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Tourism
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Environmental Engineering
* Xeno Research
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]'''Work Instruction Chamber'''


These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
<small>A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.50%</span> Diligence
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Diligence
|
| <span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Adapted Crop Engineering
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]'''Cerebral Chamber'''


Vagrant housing, but at least you didn't need to pay anything for it.|
<small>Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04</span> Crime
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+-1</span> Wealth
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+-1</span> Approval
| <u>Technology Required:</u>
<span style="color:Green;">+-1</span> Tourism
* Colonization Tech
| <u>Unavailable</u>
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]'''Harmonious Antennae'''


Faster ship and planet production.| <span style="color:Red;">-50</span> Manufacturing Cost
<small>Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.</small>
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
|  
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]'''Hatchery'''


Increases population cap.| <span style="color:Red;">-100</span> Manufacturing Cost
<small>Birthplace of the next generation Consuming citizens. Greatly increases growth.</small>
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> All Improvements
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetology
* Hatcheries
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]'''Work Hive'''


Makes people happier. Increases population growth.| <span style="color:Red;">-120</span> Manufacturing Cost
<small>Productive hub for the worker caste of Consuming by increasing their Diligence.</small>
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+1</span> Approval
| <span style="color:Green;">+0.03%</span> Manufacturing
<span style="color:Green;">+1</span> Wealth
| <span style="color:Green;">+3</span> Manufacturing
|  
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]'''Mother Hive'''


Generates wealth.| <span style="color:Red;">-75</span> Manufacturing Cost
<small>Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.</small>
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+0.1</span> Culture Points Per Turn
|  
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]'''Translight Hub'''


Grows food.| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Increases the number of moves for ships constructed at this shipyard.</small>
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Food
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+2</span> Population
| <u>Race Trait Required:</u>
| <u>Unavailable for Race Trait:</u>
* Starfaring Ability
* Synthetic Life
|-
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]'''Central Borehole'''


Increases the Research this world provides.| <span style="color:Red;">-75</span> Manufacturing Cost
<small>Increases manufacturing and will produce secondary boreholes across world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
|
* Starfaring Ability
|-
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]'''Borehole'''


Increases the Influence this world provides.| <span style="color:Red;">-100</span> Manufacturing Cost
<small>Secondary borehole that produces resources.</small>
| <span style="color:Green;">+0.1%</span> Influence Per Turn
|  
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+2</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Translator Tech
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
 
A research facility dedicated to researching a cure for the plague.| <span style="color:Red;">-360</span> Manufacturing Cost
|  
|  
|
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+3</span> Research
| <u>Unavailable</u>
| <u>Faction Has Plague required</u>
|-
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]'''Home Burrow'''


A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-500</span> Manufacturing Cost
<small>Interconnected tunnels that provide comfort and a sharing of knowledge.</small>
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+0.50</span> Approval
| <u>Culture Required:</u>
<span style="color:Green;">+2</span> Intelligence
* Risk Taking
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
* Mimot
|-
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]'''Growth Center'''


A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-2400</span> Manufacturing Cost
<small>Uses genetic techniques to increase birthrates.</small>
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+0.25%</span> Growth
| <u>Culture Required:</u>
|
* Futurist
| <span style="color:Green;">+1</span> Population
|-
<span style="color:Green;">+1</span> Manufacturing
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
| <u>Race Trait Required:</u>
* Proliferation Ability
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology


A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.| <span style="color:Red;">-1200</span> Manufacturing Cost
<u>Unavailable for Citizen Race:</u>
| <span style="color:Green;">+3</span> Diplomacy
* Race_ Mimot
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Peacefulness
|-
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]'''Nurture Den'''


The highest court in the galaxy. An appeal here might as well be shouted into the void.| <span style="color:Red;">-600</span> Manufacturing Cost
<small>A dedicated location for breeding and labor.</small>
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+0.25%</span> Growth
| <u>Culture Required:</u>
<span style="color:Green;">+1</span> Diligence
* Galactic Court
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
* Mimot
|-
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]'''Enforcer Den'''


A place for policies to be made that offer prosperity and peace for the entire galaxy.| <span style="color:Red;">-800</span> Manufacturing Cost
<small>Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.</small>
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+3</span> Influence
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <u>Technology Required:</u>
| <span style="color:Green;">+1</span> Wealth
* Political Capital
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]'''Industrial Espionage Center'''


Improves ship speed from this planet's shipyard.| <span style="color:Red;">-1500</span> Manufacturing Cost
<small>Steals a tiny percent of the galactic research. Grows over time.</small>
|  
| <span style="color:Red;">-25</span> Manufacturing Cost
|  
| <span style="color:Green;">+1</span> Maintenance
|  
| <span style="color:Green;">+0.01%</span> Research
| <u>Technology Required:</u>
| <span style="color:Green;">+1</span> Research
* Interstellar Navigation
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]'''Neural Link'''


Increases movement of all ships in your civilization.| <span style="color:Red;">-620</span> Manufacturing Cost
<small>Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.</small>
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Red;">-25</span> Manufacturing Cost
|  
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> All Improvements
| <span style="color:Green;">+0.01%</span> Research
| <u>Technology Required:</u>
| <span style="color:Green;">+4</span> Research
* Navagation  Network
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]'''The World Engine'''


Increases movement speed of ships built from this planet's shipyard.| <span style="color:Red;">-2120</span> Manufacturing Cost
<small>A massive power generation that taps the core of the planet.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|  
|  
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]'''Elemental Fabricator'''
<small>Makes use of the bits of Arnorian technology to create a powerful auto factory.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|  
|  
|  
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
<span style="color:Green;">+1</span> Military
* Navigational Expertise
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]'''Tower of Procipinee'''


Improvement_HyperionBrainTrust_ShortDec_tk|  
<small>Doubles the intelligence of your citizens.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|  
|  
|
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
| <u>Collaborative Research required</u>
* Ancient Ability
|-
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]'''Auto Printer'''


Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].| <span style="color:Red;">-45</span> Manufacturing Cost
<small>Massively networked printer that increases the productivity of our citizens.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+0.02%</span> Research
<span style="color:Green;">+0.25%</span> Diligence
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+2</span> Maintenance
| <u>Technology Required:</u>
<span style="color:Green;">+0.1</span> Pollution
* Colonization Tech
| <span style="color:Green;">+0.05%</span> Max Manufacturing
 
| <span style="color:Green;">+2</span> Manufacturing
<u>Race Trait Required:</u>
<span style="color:Green;">+2</span> Military
* Slavers Ability
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]'''Communications Array'''


Position your currency as the unifying economic cornerstone of the galaxy.| <span style="color:Red;">-300</span> Manufacturing Cost
<small>Vast communications network that greatly increases the sharing of information between citizens.</small>
| <span style="color:Green;">+0.2</span> Influence Per Turn
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+0.1%</span> Intelligence
| <u>Technology Required:</u>
| <span style="color:Green;">+0.1%</span> Intelligence
* Trade Networks
| <span style="color:Green;">+3</span> Research
 
| <u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Resourceful Ability
* Entrepreneurs Ability
|-
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]'''Durantium Scanner'''


| <span style="color:Red;">-50</span> Manufacturing Cost
<small>Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.</small>
| <span style="color:Green;">+0.1</span> Pollution
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+3</span> Sensor Range
| <span style="color:Green;">+1</span> Research
|  
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
| <u>Technology Required:</u>
* Synthetic Life
* Colonization Tech
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]'''Precursor Relic Scanner'''


<u>Race Trait Required:</u>
<small>Will reveal any Precursor Relics on this world and in nearby systems.</small>
* Ammonia Based Ability
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]'''Durantium Deposit'''


| <span style="color:Red;">-30</span> Manufacturing Cost
<small>A small deposit of exotic metal.</small>
| <span style="color:Green;">+0.02%</span> Max Manufacturing
|  
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
<span style="color:Green;">+0.1</span> Durantium Income
| <span style="color:Green;">+1</span> Manufacturing
|
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
<span style="color:Green;">+2</span> Manufacturing
* Colonization Tech
| <u>Unavailable</u>
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
|-
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''


| <span style="color:Red;">-15</span> Manufacturing Cost
<small>A discovered piece of ancient Arnorian technology.</small>
| <span style="color:Green;">+2</span> Maintenance
|
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+5</span> Growth
|
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
<span style="color:Green;">+2</span> Military
|-
| <u>Technology Required:</u>
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
* Colonization Tech


<u>Race Trait Required:</u>
<small>A discovered piece of ancient Arnorian technology.</small>
* Ammonia Based Ability
|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''


<u>Unavailable with Improvement:</u>
<small>A discovered piece of ancient Arnorian technology.</small>
* Civilization Capital
|
| <span style="color:Green;">+3</span> Influence Per Turn
|
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
|-
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]'''Interrogation Machine'''


| <span style="color:Red;">-50</span> Manufacturing Cost
<small>Place it near population centers to extract knowledge from our people.</small>
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Red;">-25</span> Manufacturing Cost
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <u>Race Trait Required:</u>
| <span style="color:Green;">+0.04%</span> Research
* Genocidal Ability
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Technological Assimilation
 
<u>Race Trait Required:</u>
* Ammonia Based Ability
|-
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]'''Death Camp'''


| <span style="color:Red;">-25</span> Manufacturing Cost
<small>Upon construction supplies several ruined Torians who will be worked to death.</small>
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+-0.3</span> Pollution
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Influence
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Ammonia Based Ability
* Genocidal Ability
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]'''The Grand Resort'''


| <span style="color:Red;">-90</span> Manufacturing Cost
<small>Let's show off our world to other species.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Green;">+-0.05</span> Approval
| <span style="color:Green;">+0.5</span> Tourism
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]'''The Great School'''
 
<small>Teaches our citizens, increasing their intelligence.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]'''Central Mine'''
 
<small>Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.</small>
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Research
* Colonization Tech


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Ammonia Based Ability
* Entrepreneurs Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]'''Mining Core'''


| <span style="color:Red;">-30</span> Manufacturing Cost
<small>High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-25</span> Manufacturing Cost
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1%</span> Diligence
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Military
Line 2,566: Line 2,823:


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Ravenous Ability
* Entrepreneurs Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]'''Mining Operation'''
 
<small>Extracting valuable resources from the planet.</small>
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]'''Air Purifier'''


| <span style="color:Red;">-30</span> Manufacturing Cost
<small>Undoing some of the damage we are already causing.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+3</span> Maintenance
| <span style="color:Green;">+0.1%</span> Intelligence
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Colonization Tech
* Colonization Tech


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Ravenous Ability
* Entrepreneurs Ability
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]'''Xeno Patent Office'''


| <span style="color:Red;">-30</span> Manufacturing Cost
<small>Securing and managing alien technology patents for our use.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-40</span> Manufacturing Cost
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.12%</span> Research
| <span style="color:Green;">+0.1%</span> Social
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+1</span> Military
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <u>Technology Required:</u>
| <span style="color:Green;">+1</span> Research
* Translator Tech
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]'''Arms Expo'''


<u>Race Trait Required:</u>
<small>Making a profit from the wages of war.</small>
* Ravenous Ability
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* War Profiteers Ability
|-
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]'''Father Tree'''


| <span style="color:Red;">-30</span> Manufacturing Cost
<small>The central nervous system of this world.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
<span style="color:Green;">+0.03%</span> Manufacturing
| <u>Race Trait Required:</u>
| <span style="color:Green;">+1</span> Manufacturing
* Spores Ability
<span style="color:Green;">+1</span> Military
|-
| <u>Technology Required:</u>
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]'''Verdure Globe Vault'''
* Hatcheries


<u>Race Trait Required:</u>
<small>Sacred source of our combined cultural heritage.</small>
* Ravenous Ability
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
|[[File:roots.png|alt=|left|48x48px|frameless]]'''Father Root'''


| <span style="color:Red;">-30</span> Manufacturing Cost
<small>An extension of the Father Tree that has grown to every part of this world..</small>
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Manufacturing
|  
| <span style="color:Green;">+3</span> Manufacturing
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+3</span> Military
| <u>Unavailable</u>
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]'''Crystal Core'''


| <span style="color:Red;">-50</span> Manufacturing Cost
<small>A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.</small>
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Red;">-16</span> Manufacturing Cost
<span style="color:Green;">+0.1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+4</span> Population Cap
<span style="color:Green;">+0.5%</span> Intelligence
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+3</span> All Improvements
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Ravenous Ability
* Silicon Based Biology
|-
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]'''Crystallization Chambers'''


Increases the number of moves for ships constructed at this shipyard.| <span style="color:Red;">-50</span> Manufacturing Cost
<small>Improves production and will expand the land area of this world by 3 tiles upon completion.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <u>Race Trait Required:</u>
| <span style="color:Green;">+1</span> All Improvements
* Starfaring Ability
| <u>Technology Required:</u>
|-
* Colonial Policies
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole


Increases manufacturing and will produce secondary boreholes across world.| <span style="color:Red;">-50</span> Manufacturing Cost
<u>Race Trait Required:</u>
| <span style="color:Green;">+1</span> Maintenance
* Silicon Based Biology
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]'''Facet Conduits'''


Secondary borehole that produces resources.|  
<small>Helps grow our population by generating a scientist and a worker to our world.</small>
| <span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Red;">-10</span> Manufacturing Cost
|
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <u>Unavailable</u>
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]'''Harmonic Array'''


Interconnected tunnels that provide comfort and a sharing of knowledge.| <span style="color:Red;">-25</span> Manufacturing Cost
<small>Magnifies the telepathic abilities of our people.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Green;">+0.50</span> Approval
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+2</span> Intelligence
<span style="color:Green;">+1</span> Population
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
| <span style="color:Green;">+0.03</span> Approval
* Mimot
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Artificial Gravity
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
|[[File:luximp4.png|alt=|left|48x48px|frameless]]'''Prismatic Learning Matrix'''


Uses genetic techniques to increase birthrates.| <span style="color:Red;">-45</span> Manufacturing Cost
<small>Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.</small>
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-40</span> Manufacturing Cost
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Max Manufacturing
|
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+0.05%</span> Research
<span style="color:Green;">+1</span> Manufacturing
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Proliferation Ability
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Ability
 
<u>Unavailable for Citizen Race:</u>
* Race_ Mimot
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
 
A dedicated location for breeding and labor.| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
 
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
 
Steals a tiny percent of the galactic research. Grows over time.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
 
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
 
A massive power generation that taps the core of the planet.| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
 
Makes use of the bits of Arnorian technology to create a powerful auto factory.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
 
Doubles the intelligence of your citizens.| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
 
Massively networked printer that increases the productivity of our citizens.| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
 
Vast communications network that greatly increases the sharing of information between citizens.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
 
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
 
Will reveal any Precursor Relics on this world and in nearby systems.| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
 
A small deposit of exotic metal.|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
 
A discovered piece of ancient Arnorian technology.|
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
 
A discovered piece of ancient Arnorian technology.|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
 
A discovered piece of ancient Arnorian technology.|
| <span style="color:Green;">+3</span> Influence Per Turn
|
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
 
Place it near population centers to extract knowledge from our people.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
 
Upon construction supplies several ruined Torians who will be worked to death.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
 
Let's show off our world to other species.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
 
Teaches our citizens, increasing their intelligence.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
 
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
 
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
 
Extracting valuable resources from the planet.|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
 
Undoing some of the damage we are already causing.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Ability
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
 
Securing and managing alien technology patents for our use.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
 
Making a profit from the wages of war.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* War Profiteers Ability
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
 
The central nervous system of this world.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
 
Sacred source of our combined cultural heritage.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
 
An extension of the Father Tree that has grown to every part of this world..|
| <span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
 
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
 
Improves production and will expand the land area of this world by 3 tiles upon completion.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Colonial Policies
* Translator Tech


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Silicon Based Ability
* Silicon Based Biology
|-
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment'''


Helps grow our population by generating a scientist and a worker to our world.| <span style="color:Red;">-10</span> Manufacturing Cost
<small>A revered crystal shard, believed to contain ancient wisdom and enhance learning.</small>
| <span style="color:Green;">+3</span> Population
|  
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
 
Magnifies the telepathic abilities of our people.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Artificial Gravity
 
<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
 
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Silicon Based Ability
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
 
A revered crystal shard, believed to contain ancient wisdom and enhance learning.|  
| <span style="color:Green;">+0.15</span> Approval
| <span style="color:Green;">+0.15</span> Approval
|  
|  
Line 3,070: Line 2,986:
| <u>Unavailable</u>
| <u>Unavailable</u>
|-
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]'''Centauron Empoerium'''


The galaxy's most exquisite tourist destination.| <span style="color:Red;">-328</span> Manufacturing Cost
<small>The galaxy's most exquisite tourist destination.</small>
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.25%</span> Influence Per Turn
Line 3,083: Line 3,000:
* Xeno Hospitality
* Xeno Hospitality


<u>Requires Tales of Centauri DLC</u>
<u>Requires Tales of Centauron DLC</u>
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]'''Xeno Welcome Hub'''


An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.| <span style="color:Red;">-75</span> Manufacturing Cost
<small>An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income

Latest revision as of 14:16, 13 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital

Provides the basic needs of a Core World.

+0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Biology

Unavailable with Improvement:

  • Civilization Capital
Capital City

The heart of our civilization.

+0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Biology

Unavailable with Improvement:

  • Colony Capital Civilization Capital
Planetary Recycling Center

A massive structure dedicated to reusing materials in order to reduce Pollution.

-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:
  • Terraforming

Unavailable for Race Trait:

  • Ammonia Based Biology
Tower of Endless Night

A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.

-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:
  • Espionage

Unavailable with Improvement:

  • Civilization Capital
Worldheart Borehole

A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.

-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:
  • Deep Core Mining

Unavailable with Improvement:

  • Civilization Capital
Infinite Garden

A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.

-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:
  • Exotic World Colonization

Unavailable for Race Trait:

  • Synthetic Life

Unavailable with Improvement:

  • Civilization Capital
Capital Mainframe

Allows us to jumpstart our research.

-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Starfaring Ability
  • Synthetic Life
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Biology
Kazar's Mainframe

A wonder of invention and madness.

-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Ravenous Ability
Planetary Mainframe

Provides a central hub for our research efforts. Cannot be built on our homeworld.

-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Ravenous Ability

Unavailable with Improvement:

  • Civilization Capital
AI Overseer

Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.

-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Coordination Beacon

Allows us to directly communicate with any and all colonies more effectively.

-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:
  • Hyperwave Radio
Office of Control

Kilometers of cubicles provide oversight and Control.

-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:
  • Colonial Bureaucracy
Central Bank

Provides your biggest source of raw economic output.

-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:
  • Interstellar Banking
Starport

Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.

-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:
  • Orbital Manufacturing

Sponsoring Shipyard Required

Planetary Generator

A massive source of power production to increase manufacturing on this planet.

-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonial Policies

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Biology
Stellar Forge

A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.

-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:
  • Planetary Mobilization

Unavailable with Improvement:

  • Civilization Capital
Durantium Processor

Converts Durantium into a powerful manufacturing material.

-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Manufacturing
Industrial Center

The center of your civilization's manufacturing.

-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Slavers Ability
  • Starfaring Ability
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Biology
Supply Depot

Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.

-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Industrialization

Unavailable for Race Trait:

  • Ammonia Based Biology
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Biology
Fusion Power Plant

Makes factories more efficient, and boosts Production.

-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:
  • Fusion Power Plants
Singularity Power Plant

Provides a Manufacturing bonus to all your worlds.

-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:
  • Singularity Power Plants
Manufacturing Capital

A unique improvement that greatly boosts Production and Pollution.

-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:
  • Manufacturing Capitals
Razar's Lift

The galaxy's first space elevator

-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Space Elevators
Beacon of Babylon

Universal Communication platform that vastly increases the influence of the civilization and planet.

-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:
  • Hyperwave Radio
Technological Capital

A unique improvement that greatly boosts Research and Influence.

-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts

Unavailable for Race Trait:

  • Wealthy Ability
  • Silicon Based Biology
Virtual World

This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.

-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:
  • Xeno Entertainment
Holo Theater

Provides a place for all beings to be entertained with news and stories.

-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:
  • Xeno Entertainment
Eyes of the Universe

Locates the homeworld of all the hyperdrive-capable civilizations.

-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning

Unavailable for Race Trait:

  • Wealthy Ability
Kimberly's Refuge

Professor Taylor's Uganda growing techniques produce food on an alien world.

-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:
  • Planetology

Unavailable for Race Trait:

  • Synthetic Life
  • Silicon Based Biology
Colonial Clinic

Increases a planet's population growth rate.

-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Biology

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Silicon Based Biology
Medical Center

Increases a planet's population growth rate.

-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Medicine

Unavailable for Race Trait:

  • Synthetic Life
Fertility Center

Increases a planet's population growth rate.

-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:
  • Artificial Wombs

Unavailable for Race Trait:

  • Synthetic Life
Longevity Center

Increases a planet's Growth and Approval.

-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:
  • Life Extension

Unavailable for Race Trait:

  • Synthetic Life
Cybernetic Hospital

Increases a planet's Growth and Approval.

-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:
  • Cybernetics

Unavailable for Race Trait:

  • Synthetic Life
Organ Market

Dramatically increases the planet's Growth and Crime.

-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:
  • Regenerative Gels

Unavailable for Race Trait:

  • Synthetic Life
Planetary Conversion

Allows us to convert a unproductive tile into a useful one.

-60 Manufacturing Cost Allows us to convert a unproductive tile into a useful one. Technology Required:
  • Xeno Biology
Planetary Soil Upgrade

Terraform one salvageable tile.

-60 Manufacturing Cost Terraform one salvageable tile. Technology Required:
  • Soil Enhancement
Soil Engineering

Terraform one salvageable tile.

-90 Manufacturing Cost Terraform one salvageable tile. Technology Required:
  • Adapted Crop Engineering
Terraforming Module

Terraform one tile of decent quality.

-120 Manufacturing Cost Terraform one tile of decent quality. Technology Required:
  • Terraforming
Terraforming Plant

Terraform one tile of decent quality.

-120 Manufacturing Cost Terraform one tile of decent quality. Technology Required:
  • Environmental Engineering
Habitat Improvement

Terraform one tile of lesser quality.

-150 Manufacturing Cost Terraform one tile of lesser quality. Technology Required:
  • Soil Enhancement
Resequencing Station

Terraform one almost useless tile.

-200 Manufacturing Cost Terraform one almost useless tile. Technology Required:
  • Resequencer Stations
Ultra Terraformer

Terraform any remaining salvageable tile.

-250 Manufacturing Cost Terraform any remaining salvageable tile. Technology Required:
  • Resequencer Stations
Engineered Landslide

Terraform one useless tile at the cost of increased Pollution.

-120 Manufacturing Cost Terraform one useless tile at the cost of increased Pollution. Technology Required:
  • Planetary Enhancement
Planetary Defense Dome

Greatly increases the Resistance of a colony.

-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:
  • Planetary Defense Dome
Surveillance Center

Reduces Crime.

-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:
  • Planetary Mobilization
Planetary Court

Reduces Crime.

-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:
  • Colonial Law And Policy
Prison

Reduces Crime.

-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:
  • Colonial Bureaucracy
Diplomatic Embassy

Facilitates relations with other races, and helps spread Influence.

-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:
  • Eminence
Assimilation Foundation

Increases the Influence of all worlds in our civilization.

-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Assimilation
Cultural Beacon

Increases the Influence of this planet, and provides a Cultural Point.

-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Domination
Iridia Exchange

Increases wealth, and supports nearby infrastructure greatly.

-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:
  • Wealthy Ability
Galactic Stock Exchange

Increases the gross Income of all our worlds.

-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Financial Sectors
Financial Capital

A unique improvement that greatly boosts Income and Influence.

-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:
  • Xeno Economics
Trade Network

Establishes a central hub for traders to buy and sell products and services.

-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:
  • Trade Networks
Galactic Bazaar

Increases Trade Income from trade routes across our civilization.

-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:
  • Galactic Trade
Entertainment Capital

A unique improvement that greatly boosts Approval, Influence and Crime.

-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:
  • Cultural Affinity
Heritage Center

Allows visitors from alien worlds to learn a little bit about our history.

-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:
  • Translator Tech

Unavailable for Race Trait:

  • Ammonia Based Biology
  • Ravenous Ability
  • Synthetic Life
  • Wealthy Ability
  • Genocidal Ability
  • Silicon Based Biology
Hall Of Tradition

A building dedicated to our civilizations heritage, folklore, values, and traditions.

-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:
  • History
Union Center

A hall for planning collective bargining for our laborers.

-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:
  • Labor Rights
Shark Tank

A center for investors to tear equity off of the planets best inventions and buisnesses.

-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:
  • Risk Taking
Innovation Complex

A central research hub for development of our most import scientific projects.

-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:
  • Innovation
Hyperion Shrinker

Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.

-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:
  • Breakthrough
Spice Market

Allows visitors from alien worlds to sample the tastes of our civilization.

-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:
  • Interstellar Trade
Grand Casino

A great way to attract tourists, and criminals, to your colony.

-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:
  • Interstellar Tourism
Galactic Zoo

Collects the most amazing and bizarre creatures from across the galaxy.

-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:
  • Open Immigration
Utopian Resort

The ideal place to cleanse your mind, body, spirit, and bank account.

-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:
  • Wonders Of The Galaxy
Restaurant of Eternity

A legendary restaurant serving species from across the galaxy other species from across the galaxy.

-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:
  • Galactic Recruitment
Prison Labor Camp

Provides +15% Manufacturing per Prisoner on the planet.

-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Race Trait Required:
  • Slavers Ability

Unavailable with Improvement:

  • Prison Research Lab
Prison Research Lab

Provides +15% Research per Prisoner on the planet.

-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Slavers Ability

Unavailable with Improvement:

  • Prison Labor Camp
Garrison

Increases Resistance on the planet.

-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market

Increases a world's Crime but provides access to illicit goods.

-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:
  • Black Market Tech

Stat Required:

  • Crime >= 0.25
Smuggler Port

Increases Income.

-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:
  • Crimelord Ability

Stat Required:

  • Crime >= 0.3
Pleasure Dome

Increases Approval and Tourism.

-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.5
Mercenary Camp

Increases Resistance on the planet, and generates a free Leader.

-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:
  • Cultural Assimilation

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.7
Drathian Temple

Increases Approval.

-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:
  • Xeno Theology
Shrine of the Mithrilar

Increases the Approval and Tourism of a world.

-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mithrilarian Epics
Shrine of Tandis

Increases Approval and Tourism on all of your worlds.

-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mascrinthus And Draginol
Precursor Souvenir Shop

Increase the world's Income.

-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:
  • Cultural Influence

Unavailable

Coordination Temple

Gives Adjacency Bonus to all adjacent Improvements.

-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:
  • Xeno Religions
Temple of Whispers

Make this world the focus of political intrigue.

-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:
  • Espionage
Tide Pools

Increases a world's Influence and Approval.Can only be built on Oceanic worlds.

-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:
  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Barrier Reef

Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.

-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:
  • Defensive Studies

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Exotic Hatchery

Increases a world's Tourism.Can only be built on Oceanic worlds.

-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:
  • Cultural Outreach

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Krynn Consulate

Increases a world's Influence and Approval.

-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech

Race Trait Required:

  • Devout Ability
Krynniac Temple

Increases a world's Influence and Approval.

-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech
Krynniac Mission

Increases a world's Influence and Approval.

-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Calling Tech
Krynniac Order

Increases a world's Influence and Approval.

-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Order Tech
Krynniac Ministry

Increases a world's Influence and Approval.

-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:
  • The Path Tech
Krynniac Sanctuary

The High Temple of the Way. Increases a world's Influence and Approval.

-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind

Increases a world's Influence and Approval.

-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar

A sacred place for the Krynn. This is needed to bring their colonists to your world.

-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove

This beautiful grove will provide a perfect home for the Baratak that want to come to our world.

-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy

This campus will serve as the perfect location for the Torian Scientists to complete their experiments.

-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab

A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.

-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool

If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.

-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Hall of Unity

A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige

-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor

The perfect precision of this device benefits every aspect of our society.+30 Prestige

-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive

Able to store the complete history of the galaxy.+75 Prestige

-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie

The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige

-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden

Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige

-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Bob

A perfect, simulated version of our brightest researcher without physical limitations.

-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Xeno Anthropology Center

Boosts the relations with other races, and helps spread our influence.

-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:
  • Xeno Anthropology
Weather Control Center

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.

-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:
  • Weather Control Tech

Race Trait Required:

  • Vigilant Ability

Unavailable with Improvement:

  • Weather Control Center Weather Control Zenith
Weather Control Zenith

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.

-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:
  • Weather Control Zenith Tech

Race Trait Required:

  • Vigilant Ability
Antimatter Power Plant

Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.

-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:
  • Anti Matter Power Plants
Wildland Refuge

Reduces Pollution based on its level, as well as being a popular Tourist destination.

-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:
  • Land Preservation

Unavailable for Race Trait:

  • Synthetic Life
Memory Center

Increases the Intelligence of citizens on this world.

-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable

Unavailable for Race Trait:

  • Synthetic Life
Augmentation Center

Increases the Intelligence of citizens across our empire.

-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience

Unavailable for Race Trait:

  • Synthetic Life
Warforged Foundry

Provides starting experience to ships built at this planet's shipyard.

-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center

Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.

-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network

Makes neighboring farms more efficient.

-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:
  • Xeno Agriculture
Governor's Manor

A prominent display of the governor's power and influence.

-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:
  • Leadership Recruiting

Unavailable with Improvement:

  • Civilization Capital
Thulium Extractor

Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.

-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine

Increases the yields of Thulium Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Thulium Mine

Increases the yields of Thulium Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Crystallized Elerium Extractor

Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.

-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine

Increases the yields of Crystallized Elerium Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Elerium Mine

Increases the yields of Crystallized Elerium Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Prometheus Stone Extractor

Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.

-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine

Increases the yields of Prometheus Stone Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Prometheus Mine

Increases the yields of Prometheus Stone Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Helios Ore Extractor

A beautiful, exotic metal popular in many luxury items.

-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine

A beautiful, exotic metal popular in many luxury items.

-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Mining
Advanced Helios Mine

A beautiful, exotic metal popular in many luxury items.

-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Extraction
Silicate Extractor

This exotic material is useful in constructing powerful research databanks.

-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine

This exotic material is useful in constructing powerful research databanks.

-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Mining
Advanced Silicate Mine

This exotic material is useful in constructing powerful research databanks.

-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Extraction
Xanthium Extractor

This rare metal is prized by shipbuilders around the galaxy.

-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.

-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:
  • Xeno Resource Mining
Advanced Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.

-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:
  • Xeno Resource Extraction
Precursor Nanites

Tiny machines increase overall planetary production.

-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites

Tiny machines increase overall planetary production.

-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Studies
Precursor Nanites

Tiny machines increase overall planetary production.

-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Mastery
Harmony Crystal Extractor

These rare and beautiful Crystals resonate with a gentle hum.

-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.

-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:
  • Xeno Resource Mining
Advanced Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.

-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:
  • Xeno Resource Extraction
Techapod Hatchery

These small creatures can be trained to do menial tasks on starships.

-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm

These small creatures can be trained to do menial tasks on starships.

-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm

These small creatures can be trained to do menial tasks on starships.

-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Snuggler Shelter

These furry creatures are the dream pet for all children in the galaxy.

-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.

-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.

-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Arnor Spice Harvester

Arnor Spice expands consciousness, leading to greater research capabilities.

-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm

Increases spice production.

-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm

Increases spice production.

-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Epimetheus Field

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Exotic Agriculture
Advanced Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Transgenic Manipulation
Artocarpus Orchard

This fruit is delicious and increases the fertility of most species.

-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm

This fruit is delicious and increases the fertility of most species.

-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:
  • Exotic Agriculture
Advanced Artocarpus Farm

This fruit is delicious and increases the fertility of most species.

-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:
  • Transgenic Manipulation
Monsatium Deposit

These minerals boost the yield of farms when used as a fertilizer.

-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.

-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:
  • Exotic Agriculture
Advanced Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.

-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:
  • Transgenic Manipulation
Aurorus Orchard

These bioluminescent trees are one of the natural wonders of the galaxy.

-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.

-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Environmental Engineering
Advanced Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.

-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Adapted Crop Engineering
Slums

Vagrant housing, but at least you didn't need to pay anything for it.

+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Plague Research Center

A research facility dedicated to researching a cure for the plague.

-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank

A research facility dedicated to experimenting and brainstorming with cutting edge technology.

-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:
  • Risk Taking
The Possibility Engine

A research facility dedicated to experimenting and brainstorming with cutting edge technology.

-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:
  • Futurist
United Planets

A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.

-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:
  • Peacefulness
Galactic Court

The highest court in the galaxy. An appeal here might as well be shouted into the void.

-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:
  • Galactic Court
Galactic Commision

A place for policies to be made that offer prosperity and peace for the entire galaxy.

-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
  • Political Capital
Navigation Center

Improves ship speed from this planet's shipyard.

-1500 Manufacturing Cost Technology Required:
  • Interstellar Navigation
Galactic Navigation Network

Increases movement of all ships in your civilization.

-620 Manufacturing Cost +1 Moves Cap +1 All Improvements Technology Required:
  • Navagation Network
Galactic Navigator's Guild

Increases movement speed of ships built from this planet's shipyard.

-2120 Manufacturing Cost Technology Required:
  • Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk

Improvement_HyperionBrainTrust_ShortDec_tk

+1 All Improvements Collaborative Research required
Pain Amplifier

Increases the constant pain of our citizens to get them to focus in order to increase Research.

-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Slavers Ability
Galactic Currency Reserve

Position your currency as the unifying economic cornerstone of the galaxy.

-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Trade Networks

Race Trait Required:

  • Entrepreneurs Ability
Network Nexus

Central hub for bio-electric research communication.

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology
Irradiated Foundry

Radiation-fueled production hub that grows based on surrounding districts.

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology
Contagion Source

Propagation center for cosmic infection increases mitosis rate.

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology

Unavailable with Improvement:

  • Civilization Capital
Golgi

Central hub for cellular processing and distant vision..

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required:

  • Ammonia Based Biology
Amoebic Incubator

Site for accelerated growth and fission.

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:
  • Ammonia Based Biology
Knowledge Melding Hub

Convergence point for compelled shared understanding.

-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Ammonia Based Biology

Unavailable with Improvement:

  • Civilization Capital
Work Instruction Chamber

A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Ravenous Ability
Cerebral Chamber

Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Harmonious Antennae

Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:
  • Translator Tech

Race Trait Required:

  • Ravenous Ability
Hatchery

Birthplace of the next generation Consuming citizens. Greatly increases growth.

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
Work Hive

Productive hub for the worker caste of Consuming by increasing their Diligence.

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Mother Hive

Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:
  • Ravenous Ability
Translight Hub

Increases the number of moves for ships constructed at this shipyard.

-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:
  • Starfaring Ability
Central Borehole

Increases manufacturing and will produce secondary boreholes across world.

-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:
  • Starfaring Ability
Borehole

Secondary borehole that produces resources.

+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow

Interconnected tunnels that provide comfort and a sharing of knowledge.

-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:
  • Mimot
Growth Center

Uses genetic techniques to increase birthrates.

-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:
  • Proliferation Ability

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology

Unavailable for Citizen Race:

  • Race_ Mimot
Nurture Den

A dedicated location for breeding and labor.

-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Citizen Race Required:
  • Mimot
Enforcer Den

Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.

-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:
  • Crimelord Ability
Industrial Espionage Center

Steals a tiny percent of the galactic research. Grows over time.

-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:
  • Crimelord Ability
Neural Link

Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.

-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:
  • Loyal Ability
The World Engine

A massive power generation that taps the core of the planet.

-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:
  • Loyal Ability
Elemental Fabricator

Makes use of the bits of Arnorian technology to create a powerful auto factory.

-40 Manufacturing Cost +5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:
  • Ancient Ability
Tower of Procipinee

Doubles the intelligence of your citizens.

-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:
  • Ancient Ability
Auto Printer

Massively networked printer that increases the productivity of our citizens.

-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:
  • Resourceful Ability
Communications Array

Vast communications network that greatly increases the sharing of information between citizens.

-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:
  • Resourceful Ability
Durantium Scanner

Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.

-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Precursor Relic Scanner

Will reveal any Precursor Relics on this world and in nearby systems.

-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Durantium Deposit

A small deposit of exotic metal.

+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+2 Research +1 Research Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+0.10 Approval +1 Approval Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine

Place it near population centers to extract knowledge from our people.

-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:
  • Genocidal Ability
Death Camp

Upon construction supplies several ruined Torians who will be worked to death.

-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:
  • Genocidal Ability
The Grand Resort

Let's show off our world to other species.

-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:
  • Amphibious Ability
The Great School

Teaches our citizens, increasing their intelligence.

-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:
  • Amphibious Ability
Central Mine

Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.

-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability
Mining Core

High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.

-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Entrepreneurs Ability

Unavailable with Improvement:

  • Civilization Capital
Mining Operation

Extracting valuable resources from the planet.

+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier

Undoing some of the damage we are already causing.

-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability

Unavailable for Race Trait:

  • Ammonia Based Biology
Xeno Patent Office

Securing and managing alien technology patents for our use.

-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:
  • Entrepreneurs Ability
Arms Expo

Making a profit from the wages of war.

-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:
  • War Profiteers Ability
Father Tree

The central nervous system of this world.

-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:
  • Spores Ability
Verdure Globe Vault

Sacred source of our combined cultural heritage.

-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:
  • Spores Ability
Father Root

An extension of the Father Tree that has grown to every part of this world..

+1 Research +1 Research Unavailable
Crystal Core

A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.

-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Race Trait Required:
  • Silicon Based Biology
Crystallization Chambers

Improves production and will expand the land area of this world by 3 tiles upon completion.

-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:
  • Colonial Policies

Race Trait Required:

  • Silicon Based Biology
Facet Conduits

Helps grow our population by generating a scientist and a worker to our world.

-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Silicon Based Biology
Harmonic Array

Magnifies the telepathic abilities of our people.

-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:
  • Artificial Gravity

Race Trait Required:

  • Silicon Based Biology
Prismatic Learning Matrix

Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.

-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required:

  • Silicon Based Biology
Shard of Enlightenment

A revered crystal shard, believed to contain ancient wisdom and enhance learning.

+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium

The galaxy's most exquisite tourist destination.

-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Requires Tales of Centauron DLC

Xeno Welcome Hub

An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.

-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:
  • Xeno Hospitality