GC4 Executive Orders Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
!! style="background-color: #1C4D8B; color: white;" | '''Executive Order'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Cooldown'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
|[[File:EO_Watermark_PlanetFireworks.png|alt=|left|48x48px|frameless]]'''Galactic Festival'''
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research.  
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| Complete Current Research
| <span style="color:Green;">+0.25</span> Tourism
 
|  
* <span style="color:Red">-10</span> Control
|  
|  
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|-
|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project.  
| Searching for our most talented will provide 3 new leaders for recruitment.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green">+3</span> Leaders for Recruitment
 
|
* <span style="color:Red">-20</span> Control
|  
|  
| <u>Technology Required:</u>
* Leadership Recruiting
|-
|-
|[[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard.  
| Improves your Manufacturing and reduces Research and Approval for 50 turns.
| <span style="color:Green;">+500</span> Manufacturing Overflow
| <span style="color:Green;">+50%</span> Max Manufacturing
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
 
|
* <span style="color:Red">-10</span> Control
|  
|  
| <u>Technology Required:</u>
* Planetary Defenses
|-
|-
|[[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet.  
| More work gets done at the targeted shipyard but your citizens won't be happy.
| <span style="color:Green;">+500</span> Influence Tally
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
 
|
* <span style="color:Red">-100</span> Control
|  
|  
| <u>Technology Required:</u>
* Orbital Mining
|-
|-
|[[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on.  
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+0.03</span> Crime
Terraforms Tiles on Planet
<span style="color:Green;">+600</span> Credits
<span style="color:Green">+2</span> Usable Tiles
 
|
* <span style="color:Red">-10</span> Control
|  
|  
| <u>Technology Required:</u>
* Political Capital
|-
|-
|[[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to.  
| Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor
| Fully Repairs Fleet
| <span style="color:Red;">-12</span> Loyalty
Provides 100 Credits per Governor
 
|  
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Technology Required:</u>
* Political Capital
|-
|-
|[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet.
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
| Resets Fleet Moves
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
 
|  
* <span style="color:Red">-33</span> Control
|  
|  
| <u>Unavailable for Race Trait:</u>
* Slavers Ability
* Synthetic Life
* Entrepreneurs Ability
* Tutorial Tracker Ability
* Radiated Ability
|-
|-
|[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed.
| Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor
| <span style="color:Green;">+1</span> Moves Cap
| Spawns a Colony Ship with Passenger
Spawns a Constructor
 
|  
* <span style="color:Red">-50</span> Control
|  
|  
| <u>Race Trait Required:</u>
* Slavers Ability
<u>Unavailable for Race Trait:</u>
* Tutorial Tracker Ability
|-
|-
|[[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet.  
| We need a Constructor Ship and we need it now.
| <span style="color:Green;">+1</span> Beam Attack
| <span style="color:Red;">-0.02</span> Approval
<span style="color:Green;">+1</span> Missile Attack
Spawns a Constructor
<span style="color:Green;">+1</span> Kinetic Attack
 
|
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|-
|[[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies.  
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| <span style="color:Green;">+10</span> Exp Points
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
 
|
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Race Trait Required:</u>
* Telepathy Ability
|-
|-
|[[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| <span style="color:Green;">+5</span> Shield Strength
| Sends the [[GC4:Serenity|Serenity]] event to another target player
<span style="color:Green;">+5</span> Armor Rating
 
<span style="color:Green;">+5</span> Point Defense
|  
|  
* <span style="color:Red">-30</span> Control
|
| <u>Race Trait Required:</u>
* Telepathy Ability
|-
|-
|[[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points.  
| Security is more important than private ownership. This will provide three free defenders.
| <span style="color:Green;">+10%</span> Hit Points Cap
| <span style="color:Red;">-0.1</span> Approval
Spawns a Defender
Spawns a Defender
Spawns a Defender
 
|
* <span style="color:Red">-100</span> Control
|  
|  
| <u>Technology Required:</u>
* Planetary Mobilization
|-
|-
|[[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where.
| Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport
| Randomly Teleport Fleet
| Spawns a Transport
 
|  
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Culture Required:</u>
* Mass Mobilization
|-
|-
|[[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail.  
| Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months.
| Reveal an Area of the Map
| <span style="color:Green;">+200%</span> Crime
 
|
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Culture Required:</u>
* Criminal Ties
|-
|-
|[[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet.  
| Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months.
| <span style="color:Red;">-25%</span> Hit Points
| <span style="color:Green;">+200%</span> Max Manufacturing
<span style="color:Green;">+200%</span> Research
<span style="color:Green;">+200%</span> Food Income
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Colony Gross Income
 
|
* <span style="color:Red">-20</span> Control
|  
|  
| <u>Culture Required:</u>
* Exploitation
|-
|-
|[[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship.  
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| Spawns a Paladin
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
 
|  
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Technology Required:</u>
* Centralized Administration
|-
|-
|[[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well.  
| Putting pressure on our scientists will result in an immediate +50 Research.
| Spawn a minor Space Monster
| +50 Research
 
|  
|  
* <span style="color:Red">-30</span> Control
|
| <u>Technology Required:</u>
* Xeno Research
|-
|-
|[[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster.
| Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
| Spawn a powerful Space Monster
| Reveal an Area of the Map
 
|  
* <span style="color:Red">-15</span> Control
|  
|  
| <u>Unavailable for Race Trait:</u>
* Watcher Ability
* Slavers Ability
* Synthetic Life
* Entrepreneurs Ability
* Genocidal Ability
* Adaptable Ability
* Tutorial Tracker Ability
* Ravenous Ability
|-
|-
|[[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce.  
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
 
|
* <span style="color:Red">-45</span> Control
|  
|  
| <u>Unavailable for Race Trait:</u>
* Unrelenting Ability
* Synthetic Life
* Entrepreneurs Ability
* Tutorial Tracker Ability
* Radiated Ability
|-
|-
|[[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary.  
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
| <span style="color:Green;">+0.25</span> Approval
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
 
|  
|  
* <span style="color:Red">-50</span> Control
|
| <u>Technology Required:</u>
* Planetology
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|-
|[[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
| This quantum sensor warns of threats before there is any known indication of their presence.  
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months
| <span style="color:Green;">+0.1</span> Resistance Bonus
| <span style="color:Green">+1</span> Diplomacy for 30 Months
 
|
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Technology Required:</u>
* Diplomacy
|-
|-
|[[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive.  
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Convert a Dead World to a Class 5 Planet
| Spawns a Guardian
 
|  
|  
* <span style="color:Red">-35</span> Control
|
| <u>Technology Required:</u>
* Space Doctrine
<u>Race Trait Required:</u>
* Vigilant Ability
|-
|-
|[[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
| Increases the  of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
| Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with.
| <span style="color:Green;">+0.1</span> Approval
| Converts a foreign fleet to your own
-3 Diplomacy to foreign faction
 
|  
|  
* <span style="color:Red">-100</span> Control
|
| <u>Technology Required:</u>
* Preferred Lending
|-
|-
|[[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
| Reduces the  of the target world for 25 months. Permanently increases the world's .
| Recruit a Pirate fleet.
| <span style="color:Red;">-0.2</span> Approval
| Converts a foreign fleet to your own
<span style="color:Green;">+0.1</span> Crime
 
|
* <span style="color:Red">-15</span> Control
|  
|  
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|-
|[[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
| Capable of filtering an entire planet's atmosphere.  
| Recruit a Pirate world.
| <span style="color:Red;">-0.2</span> Pollution
| Recruits target Pirate World
 
|  
|  
* <span style="color:Red">-30</span> Control
|
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|-
|[[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
| Inspiring our scientists will result in an immediate +50 Research.
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| +50 Research
| Reduces HP of Enemy Fleet by 25%
 
|
* <span style="color:Red">-40</span> Control
|  
|  
| <u>Culture Required:</u>
* Fatalism
|-
|-
|[[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
| Using a Precursor artifact we can peer into a distant part of space.  
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
|
* <span style="color:Red">-30</span> Control
|  
|  
| <u>Race Trait Required:</u>
* Watcher Ability
<u>Unavailable for Race Trait:</u>
* Clever 4
|-
|-
|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
|[[File:EO_Watermark_PollutionBomb.png|alt=|left|48x48px|frameless]]'''Abhorent Infection'''
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
| A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet.
| Spawns a pocket dimension to the [[Orb of Draginol]]
| <span style="color:Green;">+0.1</span> Pollution


|  
|  
* <span style="color:Red">-40</span> Control
|
| <u>Race Trait Required:</u>
* Radiated Ability
|-
|-
|[[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
|[[File:EO_Icon_37.png|alt=|left|48x48px|frameless]]'''Pillage the Weak'''
| Allows target starship to be able to survey anomalies.
| Send our Gatherers through the population to take what is needed for the empire from those too weak to resist.
| <span style="color:Green;">+1</span> Can Survey
| <span style="color:Red;">-0.05</span> Approval
<span style="color:Green;">+400</span> Credits
 
|  
|  
|-
* <span style="color:Red">-25</span> Control
|[[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
| Provides food for extended voyages, increasing the ship's range.
| <span style="color:Green;">+5</span> Ship Range
|  
|  
| <u>Race Trait Required:</u>
* Unrelenting Ability
|-
|-
|[[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
| The people are working hard. They could be working harder.
| <span style="color:Red;">-0.05</span> Crime
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Red;">-0.05</span> Approval
 
|  
|  
|-
* <span style="color:Red">-30</span> Control
|[[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
| We didn't steal this. We found it.
| <span style="color:Green;">+5</span> Point Defense
|  
|  
| <u>Race Trait Required:</u>
* Slavers Ability
|-
|-
|[[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
| Trains thralls to increase target fleet experience.
| <span style="color:Green;">+2</span> Beam Attack
| +15 Experience
 
|  
|  
|-
* <span style="color:Red">-25</span> Control
|[[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
* <span style="color:Red">-50</span> Credits
| Enhances your ship's offensive capabilities by adding superior missile firepower.
| <span style="color:Green;">+3</span> Missile Attack
|  
|  
| <u>Technology Required:</u>
* Asteroid Mining
<u>Race Trait Required:</u>
* Slavers Ability
|-
|-
|[[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| <span style="color:Green;">+2</span> Kinetic Attack
| <span style="color:Green">+1</span> Yor Citizen
 
|  
|  
|-
* <span style="color:Red">-25</span> Control
|[[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
* <span style="color:Red">-100</span> Credits
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
| <span style="color:Green;">+1</span> Tactical Speed
|  
|  
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|-
|[[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
| Increases the Hyperspace speed of a target ship.
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-25</span> Credits
|  
|  
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|-
|[[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| <span style="color:Red;">-0.1</span> Pollution
| <span style="color:Green;">+100</span> Manufacturing Overflow
 
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-25</span> Credits
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|-
|[[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
| Provides increased armor defense for a target ship.
| Generate new capital through recapitalization with your reserve currency status.
| <span style="color:Green;">+2</span> Armor Rating
| <span style="color:Green;">+300</span> Credits
 
|  
|  
* <span style="color:Red">-15</span> Control
|
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|-
|[[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
| Amplifies a planet's Influence over surrounding systems.
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| <span style="color:Green;">+500</span> Influence
| Spawns a Mining Ship
 
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
|  
|  
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|-
|[[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
| Contract experienced merchants to man a ship to expand your trade routes.
| <span style="color:Green;">+3</span> Planet Influence
| Spawns a Freighter
 
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
|
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|-
|[[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
| Provides an additional layer of defense against invasions to a target planet.
| Install shock troopers on target ship to assist in conquering worlds.
| <span style="color:Green;">+30</span> Planetary Defenses Max H P
| <span style="color:Green;">+5</span> Siege Ability
 
|
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-100</span> Credits
|  
|  
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|-
|[[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
| Promotes criminal activity on a target foreign world.
| Increases fertility of target colony.
| <span style="color:Green;">+0.10</span> Crime
| <span style="color:Green;">+1</span> Fertility
 
|
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
|  
|  
| <u>Race Trait Required:</u>
* Adaptable Ability
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|-
|[[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
| Give a series of inspirational speeches to the target core world to increase their approval.
| <span style="color:Red;">-250</span> Planetary Defenses H P
| <span style="color:Green;">+0.2</span> Approval
 
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-50</span> Credits
|
| <u>Race Trait Required:</u>
* Hopeful Ability
|-
|-
|[[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
| Drastically reduces the Influence of a target foreign planet.
| Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen
| <span style="color:Red;">-5</span> Influence Per Turn
| <span style="color:Green">+1</span> Absolute Citizen
 
|  
|  
|-
* <span style="color:Red">-25</span> Control
|[[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
| Dramatically reduces the fertility of a target foreign world in a month.
| <span style="color:Red;">-10</span> Fertility
|  
|  
| <u>Race Trait Required:</u>
* Radiated Ability
|-
|-
|[[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
| For six months all members of our species that have the Consuming will see their abilities doubled.
| <span style="color:Red;">-2</span> Minerals
| <span style="color:Green;">+100%</span> Intelligence
<span style="color:Green;">+100%</span> Diligence
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+0.25</span> Approval
 
|  
|  
|-
* <span style="color:Red">-75</span> Control
|[[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
| <span style="color:Green;">+2</span> Minerals
|  
|  
| <u>Technology Required:</u>
* Hatcheries
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| <span style="color:Green;">+2</span> Technology
| <span style="color:Green;">+20</span> Sensor Range
 
|  
|  
|-
* <span style="color:Red">-100</span> Control
|[[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
| Summons a friendly Precursor constructed Yor advisor.
| +1 Yor Leader
|  
|  
| <u>Race Trait Required:</u>
* Ravenous Ability
|-
|-
|[[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
|[[File:EO_GOFaster.png|alt=|left|48x48px|frameless]]'''Emergency Speed'''
| Adds a friendly Yor servant to a target core world.
| Orders fleet to go beyond their maximum rated speed.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Red;">-10%</span> Hit Points Cap
 
|  
|  
|-
* <span style="color:Red">-15</span> Control
|[[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
| Instantly constructs a small but lethal weapons drone.
| Spawns a Gunboat
|  
|  
| <u>Requires Tales of Centauron DLC</u>
|-
|-
|[[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Rush Starbase Modules'''
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
| Use your vast power to impel private industry to deliver you some new modules for use at Starbases.
| Terraforms Tiles on Planet
| <span style="color:Green;">+5</span> Modules
<span style="color:Green">+3</span> Usable Tiles
 
|  
|  
|-
* <span style="color:Red">-15</span> Control
|[[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
* <span style="color:Red">-250</span> Credits
| This module contains an optimized message certain to make others wish to assimilate to our culture.
| <span style="color:Green;">+300</span> Influence Tally
|  
|  
| <u>Technology Required:</u>
* Module Assembly
<u>Requires Tales of Centauron DLC</u>


|-
|-
|}
|}

Latest revision as of 21:43, 28 February 2024

Executive Order Description Effects Cost Cooldown Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
  • -10 Control
Technology Required:
  • Xeno Entertainment
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
  • -20 Control
Technology Required:
  • Leadership Recruiting
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

  • -10 Control
Technology Required:
  • Planetary Defenses
Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

  • -100 Control
Technology Required:
  • Orbital Mining
Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

  • -10 Control
Technology Required:
  • Political Capital
Extort Governors
Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor -12 Loyalty

Provides 100 Credits per Governor

  • -30 Control
Technology Required:
  • Political Capital
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

  • -33 Control
Unavailable for Race Trait:
  • Slavers Ability
  • Synthetic Life
  • Entrepreneurs Ability
  • Tutorial Tracker Ability
  • Radiated Ability
Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

  • -50 Control
Race Trait Required:
  • Slavers Ability

Unavailable for Race Trait:

  • Tutorial Tracker Ability
Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

  • -30 Control
Race Trait Required:
  • Crimelord Ability
Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
  • -30 Control
Race Trait Required:
  • Telepathy Ability
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
  • -30 Control
Race Trait Required:
  • Telepathy Ability
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

  • -100 Control
Technology Required:
  • Planetary Mobilization
Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport Spawns a Transport
  • -30 Control
Culture Required:
  • Mass Mobilization
Crime Wave
Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months. +200% Crime
  • -30 Control
Culture Required:
  • Criminal Ties
Exploit Population
Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

  • -20 Control
Culture Required:
  • Exploitation
Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
  • -30 Control
Technology Required:
  • Centralized Administration
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
  • -30 Control
Technology Required:
  • Xeno Research
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map Reveal an Area of the Map
  • -15 Control
Unavailable for Race Trait:
  • Watcher Ability
  • Slavers Ability
  • Synthetic Life
  • Entrepreneurs Ability
  • Genocidal Ability
  • Adaptable Ability
  • Tutorial Tracker Ability
  • Ravenous Ability
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

  • -45 Control
Unavailable for Race Trait:
  • Unrelenting Ability
  • Synthetic Life
  • Entrepreneurs Ability
  • Tutorial Tracker Ability
  • Radiated Ability
Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

  • -50 Control
Technology Required:
  • Planetology

Race Trait Required:

  • Entrepreneurs Ability
Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months +1 Diplomacy for 30 Months
  • -30 Control
Technology Required:
  • Diplomacy
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
  • -35 Control
Technology Required:
  • Space Doctrine

Race Trait Required:

  • Vigilant Ability
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

  • -100 Control
Technology Required:
  • Preferred Lending
Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own
  • -15 Control
Race Trait Required:
  • Crimelord Ability
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World
  • -30 Control
Race Trait Required:
  • Crimelord Ability
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
  • -40 Control
Culture Required:
  • Fatalism
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

  • -30 Control
Race Trait Required:
  • Watcher Ability

Unavailable for Race Trait:

  • Clever 4
Abhorent Infection
A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet. +0.1 Pollution
  • -40 Control
Race Trait Required:
  • Radiated Ability
Pillage the Weak
Send our Gatherers through the population to take what is needed for the empire from those too weak to resist. -0.05 Approval

+400 Credits

  • -25 Control
Race Trait Required:
  • Unrelenting Ability
Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

  • -30 Control
Race Trait Required:
  • Slavers Ability
Thrall Training
Trains thralls to increase target fleet experience. +15 Experience
  • -25 Control
  • -50 Credits
Technology Required:
  • Asteroid Mining

Race Trait Required:

  • Slavers Ability
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
  • -25 Control
  • -100 Credits
Race Trait Required:
  • Synthetic Life
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
  • -30 Control
  • -25 Credits
Race Trait Required:
  • Synthetic Life
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
  • -50 Control
  • -25 Credits
Race Trait Required:
  • Synthetic Life
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits
  • -15 Control
Race Trait Required:
  • Entrepreneurs Ability
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
  • -25 Control
  • -50 Credits
Race Trait Required:
  • Entrepreneurs Ability
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
  • -25 Control
  • -50 Credits
Race Trait Required:
  • Entrepreneurs Ability
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
  • -50 Control
  • -100 Credits
Race Trait Required:
  • Genocidal Ability
Fertilize Planet
Increases fertility of target colony. +1 Fertility
  • -25 Control
  • -50 Credits
Race Trait Required:
  • Adaptable Ability

Unavailable for Race Trait:

  • Synthetic Life
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
  • -30 Control
  • -50 Credits
Race Trait Required:
  • Hopeful Ability
Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen +1 Absolute Citizen
  • -25 Control
Race Trait Required:
  • Radiated Ability
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

  • -75 Control
Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range
  • -100 Control
Race Trait Required:
  • Ravenous Ability
File:EO GOFaster.png
Emergency Speed
Orders fleet to go beyond their maximum rated speed. +1 Moves Cap

-10% Hit Points Cap

  • -15 Control
Requires Tales of Centauron DLC
Rush Starbase Modules
Use your vast power to impel private industry to deliver you some new modules for use at Starbases. +5 Modules
  • -15 Control
  • -250 Credits
Technology Required:
  • Module Assembly

Requires Tales of Centauron DLC