Improvements Test: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
!! style="background-color: #1C4D8B; color: white;" | '''Improvement'''
!! style="background-color: #1C4D8B; color: white;" | '''Artifact'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
| [[File:PrecursorArchive.png|alt=|left|48x48px|frameless]]'''Precursor Archive'''
| An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research
| Complete Current Research


<small>Upgrade this artifact to unlock charges that will instantly complete the current research.</small>
|  
|  
|  
* Granted from the [[GC4:Study the Precursor Research World|Study the Precursor Research World]] Event
|  
* Granted from the [[GC4:Engineering Enigma|Engineering Enigma]] Event
|
* Granted from constructing the Precursor Archive Study improvement
| <u>Unavailable</u>
|-
|-
|[[File:PrecursorArchiveL1.png|alt=|left|48x48px|frameless]]'''Precursor Archive Study'''
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
| Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production
| <span style="color:Green;">+100</span> Manufacturing Overflow


<small>Provides a charge that will instantly complete the current research.</small>
| <span style="color:Red;">-750</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from constructing the Nano Fabricator Study improvement
|-
|-
|[[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Nano Fabricator'''
| [[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
| Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production
| <span style="color:Green;">+500</span> Manufacturing Overflow


<small>Upgrade this artifact to unlock charges that will boost construction on the selected world.</small>
|  
|  
|
* Granted from constructing the Motivation Helix Study improvement
|
|
| <u>Unavailable</u>
|-
|-
|[[File:NanoFabricatorL1.png|alt=|left|48x48px|frameless]]'''Nano Fabricator Study'''
| [[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
| A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence
| <span style="color:Green;">+500</span> Influence Tally


<small>Provides a charge that will boost construction on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
* Granted from the [[GC4:The Noble Lineage|The Noble Lineage]] Event
* Granted from constructing the Echoing Heartstone Study improvement
|-
|-
|[[File:MotivationHelix.png|alt=|left|48x48px|frameless]]'''Motivation Helix'''
| [[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
| This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming
| <span style="color:Green;">+1</span> Fertility
Terraforms Tiles on Planet
<span style="color:Green">+2</span> Usable Tiles


<small>Upgrade this artifact to unlock charges that will boost military construction on the selected shipyard.</small>
|
|
|
|  
|  
| <u>Unavailable</u>
* Granted from the [[GC4:Precursor Terraforming Device|Precursor Terraforming Device]] Event
* Granted from constructing the Chimeric Biomass Study improvement
|-
|-
|[[File:MotivationHelixL1.png|alt=|left|48x48px|frameless]]'''Motivation Helix Study'''
| [[File:artifact_large_61.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
| These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet
| Fully Repairs Fleet


<small>Provides a charge that will boost military construction on the selected shipyard.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from the [[GC4:The Derelict|The Derelict]] Event
* Granted from constructing the Mnemonic Nanites Study improvement
|-
|-
|[[File:EchoingHearthstone.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone'''
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
| Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves
| Resets Fleet Moves


<small>Upgrade this artifact to unlock charges that will boost influence on the selected world.</small>
|  
|  
|
* Granted from constructing the Boost Coil Study improvement
|
|
| <u>Unavailable</u>
|-
|-
|[[File:EchoingHearthstoneL1.png|alt=|left|48x48px|frameless]]'''Echoing Heartstone Study'''
| [[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Slipstream Accelerator'''
| Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves
| <span style="color:Green;">+1</span> Moves Cap


<small>Provides a charge that will boost influence on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
|-
|-
|[[File:ChimericBiomass.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass'''
| [[File:artifact_large_91.png|alt=|left|48x48px|frameless]]'''Arnor Embers'''
| This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack
| <span style="color:Green;">+1</span> Beam Attack
<span style="color:Green;">+1</span> Missile Attack
<span style="color:Green;">+1</span> Kinetic Attack


<small>Upgrade this artifact to unlock charges that will terraform a tile on the selected world.</small>
|
|  
|  
|
|
| <u>Unavailable</u>
|-
|-
|[[File:ChimericBiomassL1.png|alt=|left|48x48px|frameless]]'''Chimeric Biomass Study'''
| [[File:artifact_Large_149.png|alt=|left|48x48px|frameless]]'''Neural Link'''
| By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points
| <span style="color:Green;">+10</span> Exp Points


<small>Provides a charge that will terraform a tile on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from constructing the Neural Hive Study improvement
|-
|-
|[[File:InfiniteAstrocompass.png|alt=|left|48x48px|frameless]]'''Boost Coil'''
| [[File:artifact_Large_106.png|alt=|left|48x48px|frameless]]'''Matryoshka Forge'''
| Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet.  +15 Defense
| <span style="color:Green;">+5</span> Shield Strength
<span style="color:Green;">+5</span> Armor Rating
<span style="color:Green;">+5</span> Point Defense


<small>Upgrade this artifact to unlock charges that will reset the moves of the selected fleet.</small>
|
|
|
|  
|  
| <u>Unavailable</u>
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:InfiniteAstrocompassL1.png|alt=|left|48x48px|frameless]]'''Boost Coil Study'''
| [[File:artifact_large_152.png|alt=|left|48x48px|frameless]]'''Arnor Halo'''
| Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points
| <span style="color:Green;">+10%</span> Hit Points Cap


<small>Provides a charge that will reset the moves of the selected fleet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from the [[GC4:Unearthed Arnorian Integrity Device|Unearthed Arnorian Integrity Device]] Event
|-
|-
|[[File:MatryoshkaForge.png|alt=|left|48x48px|frameless]]'''Neural Hive'''
| [[File:artifact_Large_146.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
| This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet
| Randomly Teleport Fleet


<small>Upgrade this artifact to unlock charges that will boost the experience of the selected fleet.</small>
|  
|  
|  
* Granted from the [[GC4:Broken Teleporter Artifact|Broken Teleporter Artifact]] Event
|  
* Granted from the [[GC4:Dimensional Dilemma|Dimensional Dilemma]] Event
|
* Granted from constructing the Wormhole Generator Study improvement
| <u>Unavailable</u>
|-
|-
|[[File:MatryoshkaForgeL1.png|alt=|left|48x48px|frameless]]'''Neural Hive Study'''
| [[File:artifact_large_96.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
| This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map
| Reveal an Area of the Map


<small>Provides a charge that will boost the experience of the selected fleet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from starting turn 1
* Granted from unlocking Culture Traits
* Granted from constructing the Dimensional Mirror Study improvement
* Granted from researching the Recursive Models tech
|-
|-
|[[File:ArnorHalo.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites'''
| [[File:artifact_large_89.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
| Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage
| <span style="color:Red;">-25%</span> Hit Points


<small>Upgrade this artifact to unlock charges that will repair the selected fleet.</small>
|  
|  
|  
* Granted from the [[GC4:The Dread Lord's Harbinger|The Dread Lord's Harbinger]] Event
|  
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
|
* Granted from constructing the Betatron Collider Study improvement
| <u>Unavailable</u>
|-
|-
|[[File:ArnorHaloL1.png|alt=|left|48x48px|frameless]]'''Mnemonic Nanites Study'''
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
| Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship
| Spawns a Paladin


<small>Provides a charge that will repair the selected fleet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from the [[GC4:The Nanite Warship Maker|The Nanite Warship Maker]] Event
* Granted from constructing the Nanite Transmitter Study improvement
|-
|-
|[[File:WormholeGenerator.png|alt=|left|48x48px|frameless]]'''Wormhole Generator'''
| [[File:artifact_large_110.png|alt=|left|48x48px|frameless]]'''Dimensional Snare'''
| A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster
| Spawn a minor Space Monster


<small>Upgrade this artifact to unlock charges that will send a fleet to a random spot in the galaxy.</small>
|  
|  
|  
* Granted from the [[GC4:The Elusive Beast in a Cage|The Elusive Beast in a Cage]] Event
|  
* Granted from the [[GC4:Encounter with the Monstrous Cage|Encounter with the Monstrous Cage]] Event
|  
* Granted from the [[GC4:Study the Precursor Experimental World|Study the Precursor Experimental World]] Event
| <u>Unavailable</u>
|-
|-
|[[File:WormholeGeneratorL1.png|alt=|left|48x48px|frameless]]'''Wormhole Generator Study'''
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
| This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster
| Spawn a powerful Space Monster


<small>Provides a charge that will send a fleet to a random spot in the galaxy.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from constructing the Penumbral Beacon Study improvement
|-
|-
|[[File:DimensionalMirror.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror'''
| [[File:artifact_large_125.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
| This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen
| <span style="color:Green">+1</span> Yor Citizen


<small>Upgrade this artifact to unlock charges that will reveal a portion of the galaxy.</small>
|
|
|
|  
|  
| <u>Unavailable</u>
* Granted from constructing the Bernal Sphere Study improvement
|-
|-
|[[File:DimensionalMirrorL1.png|alt=|left|48x48px|frameless]]'''Dimensional Mirror Study'''
| [[File:artifact_large_171.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
| This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months
| <span style="color:Green;">+0.25</span> Approval


<small>Provides a charge that will reveal a portion of the galaxy.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from constructing the Empathy Engine Study improvement
|-
|-
|[[File:BetatronCollider.png|alt=|left|48x48px|frameless]]'''Betatron Collider'''
| [[File:artifact_large_78.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
| This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance
| <span style="color:Green;">+0.1</span> Resistance Bonus


<small>Upgrade this artifact to unlock charges that will damage an enemy fleet.</small>
|  
|  
|
* Granted from constructing the Precognition Sensor Study improvement
|
|
| <u>Unavailable</u>
|-
|-
|[[File:BetatronColliderL1.png|alt=|left|48x48px|frameless]]'''Betatron Collider Study'''
| [[File:artifact_large_19.png|alt=|left|48x48px|frameless]]'''Spores of Yggdrasil'''
| An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet
| Convert a Dead World to a Class 5 Planet


<small>Provides a charge that will damage an enemy fleet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|  
|  
* Granted from the [[GC4:Arnor's Legacy|Arnor's Legacy]] Event
* Granted from the [[GC4:The Seed Device|The Seed Device]] Event
* Granted from starting turn 1
* Granted from unlocking Culture Traits
|-
|-
|[[File:NaniteTransmitter.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter'''
| [[File:artifact_large_95.png|alt=|left|48x48px|frameless]]'''Harmony Beacon'''
| Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants.
| <span style="color:Green;">+0.1</span> Approval


<small>Upgrade this artifact to unlock charges that will create a warship.</small>
|
|
|  
|  
|  
* Granted from the [[GC4:Artifact of Joy and Resources|Artifact of Joy and Resources]] Event
| <u>Unavailable</u>
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:NaniteTransmitterL1.png|alt=|left|48x48px|frameless]]'''Nanite Transmitter Study'''
| [[File:artifact_large_113.png|alt=|left|48x48px|frameless]]'''Chaos Beacon'''
 
| Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime.
<small>Provides a charge that will create a warship.</small>
| <span style="color:Red;">-0.2</span> Approval
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon'''
 
<small>Upgrade this artifact to unlock charges that will summon a creature from space.</small>
|
|
|
|
| <u>Unavailable</u>
|-
|[[File:DetectorL1.png|alt=|left|48x48px|frameless]]'''Penumbral Beacon Study'''
 
<small>Provides a charge that will spawn a creature from space.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:BernalSphere.png|alt=|left|48x48px|frameless]]'''Bernal Sphere'''
 
<small>Upgrade this artifact to unlock charges that will increase the population capacity on the selected world.</small>
|
|
|
|
| <u>Unavailable</u>
|-
|[[File:BernalSphereL1.png|alt=|left|48x48px|frameless]]'''Bernal Sphere Study'''
 
<small>Provides a charge that will increase the population capacity on the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:EmpathyEngine.png|alt=|left|48x48px|frameless]]'''Empathy Engine'''
 
<small>Upgrade this artifact to unlock charges that will temporarily increase your civilization's Approval.</small>
|
|
|
|
| <u>Unavailable</u>
|-
|[[File:EmpathyEngineL1.png|alt=|left|48x48px|frameless]]'''Empathy Engine Study'''
 
<small>Provides a charge that will temporarily increase your civilization's Approval.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:PrecognitientSensor.png|alt=|left|48x48px|frameless]]'''Precognition Sensor'''
 
<small>Upgrade this artifact to unlock charges that will increase the Resistance of the selected world.</small>
|
|
|
|
| <u>Unavailable</u>
|-
|[[File:PrecognitientSensorL1.png|alt=|left|48x48px|frameless]]'''Precognition Sensor Study'''
 
<small>Provides a charge that will increase the Resistance of the selected world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
|
|
|
|
|-
|[[File:ImpsSup_8.png|alt=|left|48x48px|frameless]]'''Precursor Ruins'''
 
<small>Ancient Arnorian ruins that can greatly improve research on this world.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Research
| <span style="color:Green;">+3</span> Research
| <span style="color:Green;">+4</span> Research
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:OmegaTerraforming.png|alt=|left|48x48px|frameless]]'''Precursor Food Processor'''
 
<small>Takes organic matter of any kind and synthesizes food from it.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:imp_dreadarchive.png|alt=|left|48x48px|frameless]]'''Dreadlord Archive'''
 
<small>This structure brims with knowledge and evil.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.01</span> Approval
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:GlowyStinkyPlant.png|alt=|left|48x48px|frameless]]'''Glowy Stinky Plant'''
 
<small>Not just indestructible, we have to spend money to keep them from spreading and not in a good way. Their glowy ooze is valuable at least.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+-0.02</span> Approval
| <span style="color:Green;">+2</span> Wealth
| <span style="color:Green;">+3</span> Wealth
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_39_full.png|alt=|left|48x48px|frameless]]'''Sentient Plants'''
 
<small>These beautiful, sentient plants share their insights with us.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+0.02</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_175_full.png|alt=|left|48x48px|frameless]]'''Precursor Security Monitor'''
 
<small>Provides eyes on everything monitor to reduce crime.</small>
| <span style="color:Red;">-80</span> Manufacturing Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+-0.13</span> Crime
<span style="color:Green;">+-0.02</span> Approval
| <span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+1</span> Research
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_226_full.png|alt=|left|48x48px|frameless]]'''Core Tap'''
 
<small>Uses the planet's core as a source of power.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+5</span> Maintenance
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_235_full.png|alt=|left|48x48px|frameless]]'''Galactic Pavilion'''
 
<small>A source of tourism for alien species.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]'''Core World Capital'''
 
<small>Provides the basic needs of a Core World.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+0.02</span> Crime
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> All Improvements
| <u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Capital City'''
 
<small>The heart of our civilization.</small>
| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+3</span> Sensor Range
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+100</span> Influence
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Unavailable for Race Trait:</u>
* Ravenous Ability
* Spores Ability
* Silicon Based Biology
 
<u>Unavailable with Improvement:</u>
* Colony Capital  Civilization Capital
|-
|[[File:recycling.png|alt=|left|48x48px|frameless]]'''Planetary Recycling Center'''
 
<small>A massive structure dedicated to reusing materials in order to reduce Pollution.</small>
| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
| <span style="color:Green;">+-0.04</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Terraforming
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Tower of Endless Night'''
 
<small>A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.</small>
| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Espionage


<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Worldheart Borehole'''
<small>A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.</small>
| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Deep Core Mining
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]'''Infinite Garden'''
<small>A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.</small>
| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+2</span> Food Income
<span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.05</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Exotic World Colonization
<u>Unavailable for Race Trait:</u>
* Synthetic Life
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]'''Capital Mainframe'''
<small>Allows us to jumpstart our research.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Colonization Tech
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Starfaring Ability
* Synthetic Life
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Biology
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]'''Kazar's Mainframe'''
<small>A wonder of invention and madness.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Ravenous Ability
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]'''Planetary Mainframe'''
<small>Provides a central hub for our research efforts.  Cannot be built on our homeworld.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Biology
* Ravenous Ability
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]'''AI Overseer'''
<small>Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.</small>
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* A I Overseer
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Coordination Beacon'''
<small>Allows us to directly communicate with any and all colonies more effectively.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]'''Office of Control'''
<small>Kilometers of cubicles provide oversight and Control.</small>
| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]'''Central Bank'''
<small>Provides your biggest source of raw economic output.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+1</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Banking
|-
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]'''Starport'''
<small>Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+0.08%</span> Military
<span style="color:Green;">+0.02</span> Pollution
| <span style="color:Green;">+1</span> Military
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Orbital Manufacturing
<u>Sponsoring Shipyard Required</u>
|-
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]'''Planetary Generator'''
<small>A massive source of power production to increase manufacturing on this planet.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonial Policies
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Biology
|-
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]'''Stellar Forge'''
<small>A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Military
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]'''Durantium Processor'''
<small>Converts Durantium into a powerful manufacturing material.</small>
| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Manufacturing
|-
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]'''Industrial Center'''
<small>The center of your civilization's manufacturing.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
<span style="color:Green;">+0.01%</span> Pollution
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Slavers Ability
* Starfaring Ability
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Biology
|-
|[[File:Settlement.png|alt=|left|48x48px|frameless]]'''Supply Depot'''
<small>Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.</small>
| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02</span> Approval
<span style="color:Green;">+-0.02</span> Crime
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
* Ravenous Ability
* Entrepreneurs Ability
* Silicon Based Biology
|-
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]'''Fusion Power Plant'''
<small>Makes factories more efficient, and boosts Production.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
<span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Fusion Power Plants
|-
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]'''Singularity Power Plant'''
<small>Provides a Manufacturing bonus to all your worlds.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Elerium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> All Improvements
| <u>Technology Required:</u>
* Singularity Power Plants
|-
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]'''Manufacturing Capital'''
<small>A unique improvement that greatly boosts Production and Pollution.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.025%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
| <u>Technology Required:</u>
* Manufacturing Capitals
|-
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]'''Razar's Lift'''
<small>The galaxy's first space elevator</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Space Elevators
|-
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]'''Beacon of Babylon'''
<small>Universal Communication platform that vastly increases the influence of the civilization and planet.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
<span style="color:Green;">+1%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Hyperwave Radio
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Technological Capital'''
<small>A unique improvement that greatly boosts Research and Influence.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Research Districts
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Silicon Based Biology
|-
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]'''Virtual World'''
<small>This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.01</span> Approval
|  
|  
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]'''Holo Theater'''
<small>Provides a place for all beings to be entertained with news and stories.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Xeno Entertainment
|-
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]'''Eyes of the Universe'''
| [[File:artifact_large_130.png|alt=|left|48x48px|frameless]]'''Climate Purifier'''
| Capable of filtering an entire planet's atmosphere. -20% Pollution
| <span style="color:Red;">-0.2</span> Pollution


<small>Locates the homeworld of all the hyperdrive-capable civilizations.</small>
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|  
|  
| <span style="color:Green;">+3</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Subspace Scanning
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
|-
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]'''Kimberly's Refuge'''
 
<small>Professor Taylor's Uganda growing techniques produce food on an alien world.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.25%</span> Growth
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Population
| <u>Technology Required:</u>
* Planetology
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Silicon Based Biology
|-
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]'''Colonial Clinic'''
 
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Biology
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
* Silicon Based Life
* Ravenous Ability
* Silicon Based Biology
|-
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]'''Medical Center'''
 
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Xeno Medicine
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]'''Fertility Center'''
 
<small>Increases a planet's population growth rate.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Artificial Wombs
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]'''Longevity Center'''
 
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.02</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Life Extension
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]'''Cybernetic Hospital'''
 
<small>Increases a planet's Growth and Approval.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Growth
<span style="color:Green;">+0.04</span> Approval
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Technology Required:</u>
* Cybernetics
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Organ Market'''
| [[File:artifact_large_166.png|alt=|left|48x48px|frameless]]'''Inspire Scientists'''
 
| Inspiring our scientists will result in an immediate +50 Research.
<small>Dramatically increases the planet's Growth and Crime.</small>
| +50 Research
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.05</span> Crime
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Regenerative Gels


<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Conversion'''
<small>Allows us to convert a unproductive tile into a useful one.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| Allows us to convert a unproductive tile into a useful one.
|  
|  
|  
* Granted from the [[GC4:Precursor Artifact Cache|Precursor Artifact Cache]] Event
| <u>Technology Required:</u>
* Xeno Biology
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Soil Upgrade'''
| [[File:artifact_large_9.png|alt=|left|48x48px|frameless]]'''Distant Vision'''
| Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map
| Reveal an Area of the Map


<small>Terraform one salvageable tile.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| Terraform one salvageable tile.
|  
|  
|  
* Granted from the [[GC4:Mapping Artifact|Mapping Artifact]] Event
| <u>Technology Required:</u>
* Soil Enhancement
|-
|-
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Soil Engineering'''
| [[File:NanoFabricator.png|alt=|left|48x48px|frameless]]'''Pocket Universe Artifact'''
| An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden.
| Spawns a pocket dimension to the [[Orb of Draginol]]


<small>Terraform one salvageable tile.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| Terraform one salvageable tile.
|
|
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Module'''


<small>Terraform one tile of decent quality.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one tile of decent quality.
|  
|  
|  
* Granted from the [[GC4:The Orb of Draginol|The Orb of Draginol]] Event
| <u>Technology Required:</u>
* Terraforming
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Plant'''
| [[File:artifact_large_survey.png|alt=|left|48x48px|frameless]]'''Ancient Survey Module'''
| Allows target starship to be able to survey anomalies.
| <span style="color:Green;">+1</span> Can Survey


<small>Terraform one tile of decent quality.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one tile of decent quality.
|  
|  
|  
* Granted from the [[GC4:A lost but now found Survey Module|A lost but now found Survey Module]] Event
| <u>Technology Required:</u>
* Granted from the [[GC4:Lost Cargo - Survey Module|Lost Cargo - Survey Module]] Event
* Environmental Engineering
|-
|-
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]'''Habitat Improvement'''
| [[File:artifact_large_foodreplicator.png|alt=|left|48x48px|frameless]]'''Ancient Food Replicator'''
| Provides food for extended voyages, increasing the ship's range.
| <span style="color:Green;">+5</span> Ship Range


<small>Terraform one tile of lesser quality.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| Terraform one tile of lesser quality.
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Soil Enhancement
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Resequencing Station'''
| [[File:artifact_large_guilt.png|alt=|left|48x48px|frameless]]'''Guilt Magnifier'''
| Makes people feel more guilty about doing the wrong thing. Reduces Crime.
| <span style="color:Red;">-0.05</span> Crime


<small>Terraform one almost useless tile.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| Terraform one almost useless tile.
|
|  
|  
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Resequencer Stations
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Ultra Terraformer'''
| [[File:artifact_large_jammer.png|alt=|left|48x48px|frameless]]'''Found Weapon Jammer'''
| We didn't steal this. We found it.
| <span style="color:Green;">+5</span> Point Defense


<small>Terraform any remaining salvageable tile.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| Terraform any remaining salvageable tile.
|  
|  
|  
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Resequencer Stations
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Engineered Landslide'''
| [[File:artifact_large_artifact_beam.png|alt=|left|48x48px|frameless]]'''Energy Infuser'''
| When installed on a ship, the Energy Infuser enhances the vessel's energy weapons.
| <span style="color:Green;">+2</span> Beam Attack


<small>Terraform one useless tile at the cost of increased Pollution.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| Terraform one useless tile at the cost of increased Pollution.
|  
|  
|
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Planetary Enhancement
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]'''Planetary Defense Dome'''
 
<small>Greatly increases the Resistance of a colony.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Planetary Defenses MaxHP
| <span style="color:Green;">+10</span> Planetary Defenses MaxHP
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Planetary Defense Dome
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]'''Surveillance Center'''
 
<small>Reduces Crime.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.03</span> Crime
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Planetary Mobilization
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]'''Planetary Court'''
 
<small>Reduces Crime.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.1</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Colonial Law And Policy
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]'''Prison'''
 
<small>Reduces Crime.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.15</span> Crime
| <span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonial Bureaucracy
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Diplomatic Embassy'''
 
<small>Facilitates relations with other races, and helps spread Influence.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Wealth
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Eminence
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]'''Assimilation Foundation'''
 
<small>Increases the Influence of all worlds in our civilization.</small>
| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Assimilation
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]'''Cultural Beacon'''
 
<small>Increases the Influence of this planet, and provides a Cultural Point.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Cultural Domination
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]'''Iridia Exchange'''
 
<small>Increases wealth, and supports nearby infrastructure greatly.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+4</span> Wealth
<span style="color:Green;">+4</span> Research
<span style="color:Green;">+4</span> Manufacturing
<span style="color:Green;">+4</span> Approval
| <u>Race Trait Required:</u>
* Wealthy Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Stock Exchange'''
 
<small>Increases the gross Income of all our worlds.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
<span style="color:Green;">+0.1</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Financial Sectors
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]'''Financial Capital'''
 
<small>A unique improvement that greatly boosts Income and Influence.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.25%</span> Colony Gross Income
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Xeno Economics
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]'''Trade Network'''
 
<small>Establishes a central hub for traders to buy and sell products and services.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]'''Galactic Bazaar'''
 
<small>Increases Trade Income from trade routes across our civilization.</small>
| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.25%</span> Trade Route Value Raw
| <span style="color:Green;">+0.01%</span> Trade Route Value Raw
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Galactic Trade
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]'''Entertainment Capital'''
 
<small>A unique improvement that greatly boosts Approval, Influence and Crime.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.4</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.06</span> Crime
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* Cultural Affinity
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]'''Heritage Center'''
 
<small>Allows visitors from alien worlds to learn a little bit about our history.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Translator Tech
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
* Ravenous Ability
* Synthetic Life
* Wealthy Ability
* Genocidal Ability
* Silicon Based Biology
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Hall Of Tradition'''
 
<small>A building dedicated to our civilizations heritage, folklore, values, and traditions.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Tourism
| <u>Culture Required:</u>
* History
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Union Center'''
| [[File:artifact_large_missile.png|alt=|left|48x48px|frameless]]'''Prototype Warhead'''
| Enhances your ship's offensive capabilities by adding superior missile firepower.
| <span style="color:Green;">+3</span> Missile Attack


<small>A hall for planning collective bargining for our laborers.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+5</span> Manufacturing
| <u>Culture Required:</u>
* Labor Rights
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Shark Tank'''
<small>A center for investors to tear equity off of the planets best inventions and buisnesses.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Research
<span style="color:Green;">+3</span> Wealth
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Innovation Complex'''
<small>A central research hub for development of our most import scientific projects.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
| <span style="color:Green;">+0.05%</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <span style="color:Green;">+5</span> Research
| <u>Culture Required:</u>
* Innovation
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]'''Hyperion Shrinker'''
 
<small>Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
* Breakthrough
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]'''Spice Market'''
 
<small>Allows visitors from alien worlds to sample the tastes of our civilization.</small>
| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
<span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Interstellar Trade
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]'''Grand Casino'''
 
<small>A great way to attract tourists, and criminals, to your colony.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+0.02</span> Crime
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Interstellar Tourism
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]'''Galactic Zoo'''
 
<small>Collects the most amazing and bizarre creatures from across the galaxy.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Open Immigration
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]'''Utopian Resort'''
 
<small>The ideal place to cleanse your mind, body, spirit, and bank account.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Wonders Of The Galaxy
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Restaurant of Eternity'''
 
<small>A legendary restaurant serving species from across the galaxy other species from across the galaxy.</small>
| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+3</span> Tourism
<span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Galactic Recruitment
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Labor Camp'''
 
<small>Provides +15% Manufacturing per Prisoner on the planet.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Max Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+0.01</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Slavers Ability
 
<u>Unavailable with Improvement:</u>
* Prison Research Lab
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Research Lab'''
 
<small>Provides +15% Research per Prisoner on the planet.</small>
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Slavers Ability
 
<u>Unavailable with Improvement:</u>
* Prison Labor Camp
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]'''Garrison'''
 
<small>Increases Resistance on the planet.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
<span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+1</span> Military
| <u>Unavailable</u>
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]'''Black Market'''
 
<small>Increases a world's Crime but provides access to illicit goods.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
<span style="color:Green;">+0.05</span> Ultra Spice Income
<span style="color:Green;">+0.05</span> Helios Ore Income
<span style="color:Green;">+0.05</span> Techapod Hive Income
| <span style="color:Green;">+0.01</span> Crime
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Black Market Tech
 
<u>Stat Required:</u>
* Crime >= 0.25
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]'''Smuggler Port'''
 
<small>Increases Income.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.01%</span> Colony Gross Income
| <span style="color:Green;">+2</span> Wealth
| <u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.3
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]'''Pleasure Dome'''
 
<small>Increases Approval and Tourism.</small>
| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Entertainment
 
<u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.5
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]'''Mercenary Camp'''
 
<small>Increases Resistance on the planet, and generates a free Leader.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01</span> Resistance Bonus
| <span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Cultural Assimilation
 
<u>Race Trait Required:</u>
* Crimelord Ability
 
<u>Stat Required:</u>
* Crime >= 0.7
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Drathian Temple'''
 
<small>Increases Approval.</small>
| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Technology Required:</u>
* Xeno Theology
|-
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]'''Shrine of the Mithrilar'''
| [[File:artifact_large_kinetic.png|alt=|left|48x48px|frameless]]'''Mass Driver Module'''
| Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures.
| <span style="color:Green;">+2</span> Kinetic Attack


<small>Increases the Approval and Tourism of a world.</small>
| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Approval
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.02</span> Tourism
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mithrilarian Epics
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]'''Shrine of Tandis'''
<small>Increases Approval and Tourism on all of your worlds.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Tourism
| <u>Technology Required:</u>
* Mascrinthus And Draginol
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]'''Precursor Souvenir Shop'''
<small>Increase the world's Income.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Cultural Influence
<u>Unavailable</u>
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]'''Coordination Temple'''
<small>Gives Adjacency Bonus to all adjacent Improvements.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
|  
|  
| <span style="color:Green;">+2</span> All Improvements
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Religions
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Temple of Whispers'''
| [[File:artifact_large_thruster.png|alt=|left|48x48px|frameless]]'''Tactical Thruster Upgrade Module'''
| This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to.
| <span style="color:Green;">+1</span> Tactical Speed


<small>Make this world the focus of political intrigue.</small>
| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+10</span> Diplomatic Capital Income
| <span style="color:Green;">+5</span> Diplomatic Capital Income
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Espionage
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]'''Tide Pools'''
<small>Increases a world's Influence and Approval.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]'''Barrier Reef'''
<small>Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses MaxHP
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Defensive Studies
<u>Race Trait Required:</u>
* Amphibious Ability
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]'''Exotic Hatchery'''
<small>Increases a world's Tourism.Can only be built on Oceanic worlds.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Cultural Outreach
<u>Race Trait Required:</u>
* Amphibious Ability
<u>Planet Trait Required:</u>
* Aquatic World
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]'''Krynn Consulate'''
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+10</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
<u>Race Trait Required:</u>
* Devout Ability
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]'''Krynniac Temple'''
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.06</span> Approval
<span style="color:Green;">+20</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]'''Krynniac Mission'''
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.09</span> Approval
<span style="color:Green;">+30</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Calling Tech
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]'''Krynniac Order'''
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+40</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Technology Required:</u>
* The Order Tech
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]'''Krynniac Ministry'''
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+3</span> Approval
<span style="color:Green;">+3</span> Influence
<span style="color:Green;">+3</span> Tourism
| <u>Technology Required:</u>
* The Path Tech
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Sanctuary'''
<small>The High Temple of the Way. Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+0.01%</span> Influence Per Turn
| <span style="color:Green;">+4</span> Approval
<span style="color:Green;">+4</span> Influence
<span style="color:Green;">+4</span> Tourism
| <u>Sacred World required</u>
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Monument to Divine Rosalind'''
<small>Increases a world's Influence and Approval.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
<span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Influence
| <u>Monument Rosalind required</u>
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Altar'''
<small>A sacred place for the Krynn. This is needed to bring their colonists to your world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Influence
| <u>Unlock  Krynniac Altar required</u>
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Baratak Grove'''
<small>This beautiful grove will provide a perfect home for the Baratak that want to come to our world.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+1</span> Approval
<span style="color:Green;">+1</span> Food
| <u>Unlock  Baratak Grove required</u>
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Torian Academy'''
<small>This campus will serve as the perfect location for the Torian Scientists to complete their experiments.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Crucible Lab'''
<small>A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Crucible Lab required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Manti Birthing Pool'''
<small>If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.01%</span> Growth
| <span style="color:Green;">+1</span> Population
| <u>Unlock  Manti Pool required</u>
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Hall of Unity'''
<small>A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
| <span style="color:Green;">+0.01</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Unlock Hall Of Unity required</u>
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]'''Astrolab of the Arnor'''
<small>The perfect precision of this device benefits every aspect of our society.+30 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Unlock Astrolab Of The Arnor required</u>
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]'''Infinite Archive'''
<small>Able to store the complete history of the galaxy.+75 Prestige</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unlock Infinite Archive required</u>
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]'''Grand Menagerie'''
<small>The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.05</span> Approval
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> Approval
| <u>Unlock Grand Menagerie required</u>
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]'''New Eden'''
<small>Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Monsatium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Tourism
<span style="color:Green;">+0.3%</span> Food Income
| <span style="color:Green;">+0.05%</span> Food Income
| <span style="color:Green;">+2</span> Food
| <u>Unlock New Eden required</u>
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Bob'''
<small>A perfect, simulated version of our brightest researcher without physical limitations.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Strong A I
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]'''Xeno Anthropology Center'''
<small>Boosts the relations with other races, and helps spread our influence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Xeno Anthropology
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]'''Weather Control Center'''
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Max Manufacturing
<span style="color:Green;">+-0.15%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Tech
<u>Race Trait Required:</u>
* Vigilant Ability
<u>Unavailable with Improvement:</u>
* Weather Control Center  Weather Control Zenith
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]'''Weather Control Zenith'''
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small>
| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+-0.3%</span> Maintenance
| <span style="color:Green;">+0.01</span> Approval
| <span style="color:Green;">+2</span> All Improvements
| <u>Technology Required:</u>
* Weather Control Zenith Tech
<u>Race Trait Required:</u>
* Vigilant Ability
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]'''Antimatter Power Plant'''
<small>Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
|  
|  
| <span style="color:Green;">+3</span> All Improvements
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Anti Matter Power Plants
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Wildland Refuge'''
| [[File:artifact_large_engine.png|alt=|left|48x48px|frameless]]'''Stardrive Module'''
 
| Increases the Hyperspace speed of a target ship.
<small>Reduces Pollution based on its level, as well as being a popular Tourist destination.</small>
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+-0.002</span> Pollution Per Turn
| <span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Land Preservation
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Memory Center'''
 
<small>Increases the Intelligence of citizens on this world.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Intelligence
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]'''Augmentation Center'''
 
<small>Increases the Intelligence of citizens across our empire.</small>
| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Green;">+3</span> Intelligence
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Post Sentience


<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]'''Warforged Foundry'''
<small>Provides starting experience to ships built at this planet's shipyard.</small>
| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
|  
|  
| <span style="color:Green;">+2</span> Military
* Granted from the [[GC4:|GC4:]] Event
| <u>Warforged required</u>
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Natural League Center'''
 
<small>Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
| <span style="color:Green;">+0.02%</span> Growth
| <span style="color:Green;">+2</span> Population
| <u>Natural League required</u>
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]'''Irrigation Network'''
 
<small>Makes neighboring farms more efficient.</small>
| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+3</span> Food
| <u>Technology Required:</u>
* Xeno Agriculture
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]'''Governor's Manor'''
 
<small>A prominent display of the governor's power and influence.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+20</span> Loyalty
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Leadership Recruiting
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]'''Thulium Extractor'''
| [[File:artifact_large_pollutionclean.png|alt=|left|48x48px|frameless]]'''Atmospheric Cleanser'''
| Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins.
| <span style="color:Red;">-0.1</span> Pollution


<small>Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1%</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]'''Thulium Mine'''
| [[File:artifact_large_armor.png|alt=|left|48x48px|frameless]]'''Armor Plate Module'''
| Provides increased armor defense for a target ship.
| <span style="color:Green;">+2</span> Armor Rating


<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.2%</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]'''Advanced Thulium Mine'''
| [[File:artifact_large_broadcast.png|alt=|left|48x48px|frameless]]'''Planetary Broadcaster Module'''
| Amplifies a planet's Influence over surrounding systems.
| <span style="color:Green;">+500</span> Influence


<small>Increases the yields of Thulium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+0.3%</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Extractor'''
| [[File:artifact_large_culture.png|alt=|left|48x48px|frameless]]'''Planetary Culture Module'''
| When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world.
| <span style="color:Green;">+3</span> Planet Influence


<small>Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+1</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Mine'''
| [[File:artifact_large_planetdefense.png|alt=|left|48x48px|frameless]]'''Add Planetary Defense Module'''
| Provides an additional layer of defense against invasions to a target planet.
| <span style="color:Green;">+30</span> Planetary Defenses MaxHP


<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+2</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]'''Advanced Elerium Mine'''
| [[File:artifact_large_destabilize.png|alt=|left|48x48px|frameless]]'''Enemy Destabilizer Module'''
| Promotes criminal activity on a target foreign world.
| <span style="color:Green;">+0.10</span> Crime


<small>Increases the yields of Crystallized Elerium Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+4</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Extractor'''
| [[File:artifact_large_sabotage.png|alt=|left|48x48px|frameless]]'''Enemy Defense Sabotage Module'''
| Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
| <span style="color:Red;">-250</span> Planetary DefensesHP


<small>Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+4</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Wealth
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Mine'''
| [[File:artifact_large_propaganda.png|alt=|left|48x48px|frameless]]'''Demoralizing Artifact'''
| Drastically reduces the Influence of a target foreign planet.
| <span style="color:Red;">-5</span> Influence Per Turn


<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+5</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]'''Advanced Prometheus Mine'''
| [[File:artifact_large_poison.png|alt=|left|48x48px|frameless]]'''Poison Gas Module'''
| Dramatically reduces the fertility of a target foreign world in a month.
| <span style="color:Red;">-10</span> Fertility


<small>Increases the yields of Prometheus Stone Mines.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+6</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Wealth
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]'''Helios Ore Extractor'''
| [[File:artifact_large_deplete.png|alt=|left|48x48px|frameless]]'''Resource Nullification Array'''
| Oxidizes minerals on a target foreign world, reduces the planet's mineral value.
| <span style="color:Red;">-2</span> Minerals


<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+2</span> Colony Gross Income
|
| <span style="color:Green;">+2</span> Military
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]'''Helios Mine'''
| [[File:artifact_large_scanner.png|alt=|left|48x48px|frameless]]'''Mineral Scanner'''
| One time use scanner finds previously unknown sources of minerals on a target world of ours.
| <span style="color:Green;">+2</span> Minerals


<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+4</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Military
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]'''Advanced Helios Mine'''
| [[File:artifact_large_techscanner.png|alt=|left|48x48px|frameless]]'''Tech Finder Scanner'''
| Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating.
| <span style="color:Green;">+2</span> Technology


<small>A beautiful, exotic metal popular in many luxury items.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+6</span> Colony Gross Income
|  
|  
| <span style="color:Green;">+2</span> Military
* Granted from the [[GC4:The Specter's Grasp|The Specter's Grasp]] Event
| <u>Technology Required:</u>
* Granted from the [[GC4:|GC4:]] Event
* Xeno Resource Extraction
|-
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]'''Silicate Extractor'''
| [[File:artifact_large_summonleader.png|alt=|left|48x48px|frameless]]'''Summon Leader Module'''
| Summons a friendly Precursor constructed Yor advisor.
| <span style="color:Green">+1</span> Yor Leader


<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
|  
|  
* Granted from the [[GC4:|GC4:]] Event
|-
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]'''Silicate Mine'''
| [[File:artifact_large_robothelp.png|alt=|left|48x48px|frameless]]'''Robotic Servants Module'''
| Adds a friendly Yor servant to a target core world.
| <span style="color:Green">+1</span> Yor Citizen


<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]'''Advanced Silicate Mine'''
| [[File:artifact_large_summonship.png|alt=|left|48x48px|frameless]]'''Robotic Star Drone'''
| Instantly constructs a small but lethal weapons drone.
| Spawns a Gunboat


<small>This exotic material is useful in constructing powerful research databanks.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
* Granted from the [[GC4:|GC4:]] Event
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]'''Xanthium Extractor'''
| [[File:artifact_large_17.png|alt=|left|48x48px|frameless]]'''Modify Planet'''
| Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds.
| Terraforms Tiles on Planet
<span style="color:Green">+3</span> Usable Tiles


<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
|  
|  
* Granted from researching the Planetary Substrates tech
|-
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]'''Xanthium Mine'''
| [[File:artifact_large_35.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
| This module contains an optimized message certain to make others wish to assimilate to our culture.
| <span style="color:Green;">+300</span> Influence Tally


<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+3</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Military
* Granted from constructing the Broadcast Culture improvement
<span style="color:Green;">+3</span> Manufacturing
* Granted from researching the God of the Machine tech
| <u>Technology Required:</u>
* Granted from researching the Cultural Synthesis tech
* Xeno Resource Mining
|-
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Xanthium Mine'''
| [[File:artifact_large_126.png|alt=|left|48x48px|frameless]]'''Gift of the Mithrilar.'''
 
| Will gradually increase the intelligence of citizens on target core world until they are genius level.
<small>This rare metal is prized by shipbuilders around the galaxy.</small>
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Red;">-380</span> Manufacturing Cost
<span style="color:Green;">+1</span> Intelligence
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+4</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+4</span> Manufacturing
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.05%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.1%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Studies
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]'''Precursor Nanites'''
 
<small>Tiny machines increase overall planetary production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.15%</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Artifact Mastery
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Extractor'''
 
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.05</span> Approval
|
| <span style="color:Green;">+2</span> Approval
|
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Mine'''
 
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Mining
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]'''Advanced Harmony Crystal Mine'''
 
<small>These rare and beautiful Crystals resonate with a gentle hum.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+2</span> Approval
| <u>Technology Required:</u>
* Xeno Resource Extraction
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]'''Techapod Hatchery'''
 
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
|
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]'''Techapod Farm'''
 
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]'''Advanced Techapod Hive Farm'''
 
<small>These small creatures can be trained to do menial tasks on starships.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]'''Snuggler Shelter'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]'''Snuggler Farm'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]'''Advanced Snuggler Farm'''
 
<small>These furry creatures are the dream pet for all children in the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]'''Arnor Spice Harvester'''
 
<small>Arnor Spice expands consciousness, leading to greater research capabilities.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]'''Arnor Spice Farm'''
 
<small>Increases spice production.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+3</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]'''Advanced Arnor Spice Farm'''
 
<small>Increases spice production.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+4</span> Research
|
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]'''Epimetheus Field'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
|
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]'''Epimetheus Farm'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.2</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]'''Advanced Epimetheus Farm'''
 
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.3</span> Resistance Bonus
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]'''Artocarpus Orchard'''
 
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+3</span> Food Income
<span style="color:Green;">+0.1%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
|
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]'''Artocarpus Farm'''
 
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+4</span> Food Income
<span style="color:Green;">+0.2%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]'''Advanced Artocarpus Farm'''
 
<small>This fruit is delicious and increases the fertility of most species.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+5</span> Food Income
<span style="color:Green;">+0.3%</span> Growth
|
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Food
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+2</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
|
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit Refinery'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+3</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Exotic Agriculture
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Monsatium Deposit Refinery'''
 
<small>These minerals boost the yield of farms when used as a fertilizer.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+4</span> Food Income
|
| <span style="color:Green;">+2</span> Food
<span style="color:Green;">+1</span> Population
| <u>Technology Required:</u>
* Transgenic Manipulation
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]'''Aurorus Orchard'''
 
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
|
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum Farm'''
 
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.2</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Environmental Engineering
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]'''Advanced Aurorus Arboretum Farm'''
 
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small>
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.3</span> Tourism
|
| <span style="color:Green;">+2</span> Tourism
<span style="color:Green;">+1</span> Approval
| <u>Technology Required:</u>
* Adapted Crop Engineering
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]'''Slums'''
 
<small>Vagrant housing, but at least you didn't need to pay anything for it.</small>
|
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.04</span> Crime
| <span style="color:Green;">+0.05%</span> Population Cap
| <span style="color:Green;">+-1</span> Wealth
<span style="color:Green;">+-1</span> Approval
<span style="color:Green;">+-1</span> Tourism
| <u>Unavailable</u>
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]'''Plague Research Center'''
 
<small>A research facility dedicated to researching a cure for the plague.</small>
| <span style="color:Red;">-360</span> Manufacturing Cost
|
|
| <span style="color:Green;">+3</span> Research
| <u>Faction Has Plague required</u>
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]'''Think Tank'''
 
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]'''The Possibility Engine'''
 
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small>
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Futurist
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''United Planets'''
 
<small>A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.</small>
| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Peacefulness
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Galactic Court'''
 
<small>The highest court in the galaxy. An appeal here might as well be shouted into the void.</small>
| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Culture Required:</u>
* Galactic Court
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]'''Galactic Commision'''
 
<small>A place for policies to be made that offer prosperity and peace for the entire galaxy.</small>
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence
| <u>Technology Required:</u>
* Political Capital
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]'''Navigation Center'''
 
<small>Improves ship speed from this planet's shipyard.</small>
| <span style="color:Red;">-1500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Interstellar Navigation
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Galactic Navigation Network'''
 
<small>Increases movement of all ships in your civilization.</small>
| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Navagation  Network
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]'''Galactic Navigator's Guild'''
 
<small>Increases movement speed of ships built from this planet's shipyard.</small>
| <span style="color:Red;">-2120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Navigational Expertise
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Improvement_HyperionBrainTrust_Name_tk'''
 
<small>Improvement_HyperionBrainTrust_ShortDec_tk</small>
|
|
|
| <span style="color:Green;">+1</span> All Improvements
| <u>Collaborative Research required</u>
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]'''Pain Amplifier'''
 
<small>Increases the constant pain of our citizens to get them to focus in order to increase Research.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Slavers Ability
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Currency Reserve'''
 
<small>Position your currency as the unifying economic cornerstone of the galaxy.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+3</span> Wealth
| <u>Technology Required:</u>
* Trade Networks
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]'''Network Nexus'''
 
<small>Central hub for bio-electric research communication.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]'''Irradiated Foundry'''
 
<small>Radiation-fueled production hub that grows based on surrounding districts.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Military
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]'''Contagion Source'''
 
<small>Propagation center for cosmic infection increases mitosis rate.</small>
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+5</span> Growth
| <span style="color:Green;">+0.05%</span> Growth
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]'''Golgi'''
 
<small>Central hub for cellular processing and distant vision..</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Technological Assimilation
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]'''Amoebic Incubator'''
 
<small>Site for accelerated growth and fission.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Growth
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> Influence
| <u>Race Trait Required:</u>
* Ammonia Based Biology
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]'''Knowledge Melding Hub'''
 
<small>Convergence point for compelled shared understanding.</small>
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+-0.05</span> Approval
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Ammonia Based Biology
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]'''Work Instruction Chamber'''
 
<small>A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Diligence
| <span style="color:Green;">+0.1%</span> Diligence
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]'''Cerebral Chamber'''
 
<small>Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]'''Harmonious Antennae'''
 
<small>Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Social
| <span style="color:Green;">+0.1%</span> Social
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]'''Hatchery'''
 
<small>Birthplace of the next generation Consuming citizens. Greatly increases growth.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Growth
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+0.1</span> Population Cap
<span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Hatcheries
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]'''Work Hive'''
 
<small>Productive hub for the worker caste of Consuming by increasing their Diligence.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0%</span> Diligence
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]'''Mother Hive'''
 
<small>Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
<span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+0.5%</span> Social
<span style="color:Green;">+0.5%</span> Intelligence
<span style="color:Green;">+0.5%</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]'''Translight Hub'''
 
<small>Increases the number of moves for ships constructed at this shipyard.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]'''Central Borehole'''
 
<small>Increases manufacturing and will produce secondary boreholes across world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]'''Borehole'''
 
<small>Secondary borehole that produces resources.</small>
|
| <span style="color:Green;">+2</span> Max Manufacturing
|
| <span style="color:Green;">+2</span> Wealth
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]'''Home Burrow'''
 
<small>Interconnected tunnels that provide comfort and a sharing of knowledge.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]'''Growth Center'''
 
<small>Uses genetic techniques to increase birthrates.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
|
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Race Trait Required:</u>
* Proliferation Ability
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
* Ammonia Based Biology
 
<u>Unavailable for Citizen Race:</u>
* Race_ Mimot
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]'''Nurture Den'''
 
<small>A dedicated location for breeding and labor.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+1</span> Diligence
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Manufacturing
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]'''Enforcer Den'''
 
<small>Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]'''Industrial Espionage Center'''
 
<small>Steals a tiny percent of the galactic research. Grows over time.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]'''Neural Link'''
 
<small>Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]'''The World Engine'''
 
<small>A massive power generation that taps the core of the planet.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+0.2</span> Pollution
|
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]'''Elemental Fabricator'''
 
<small>Makes use of the bits of Arnorian technology to create a powerful auto factory.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
|
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]'''Tower of Procipinee'''
 
<small>Doubles the intelligence of your citizens.</small>
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]'''Auto Printer'''
 
<small>Massively networked printer that increases the productivity of our citizens.</small>
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.25%</span> Diligence
<span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.05%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
<span style="color:Green;">+2</span> Military
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]'''Communications Array'''
 
<small>Vast communications network that greatly increases the sharing of information between citizens.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]'''Durantium Scanner'''
 
<small>Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.</small>
| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]'''Precursor Relic Scanner'''
 
<small>Will reveal any Precursor Relics on this world and in nearby systems.</small>
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|
| <u>Race Trait Required:</u>
* Synthetic Life
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]'''Durantium Deposit'''
 
<small>A small deposit of exotic metal.</small>
|
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
|
| <span style="color:Green;">+2</span> Military
<span style="color:Green;">+2</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|
| <span style="color:Green;">+0.10</span> Approval
|
| <span style="color:Green;">+1</span> Approval
| <u>Unavailable</u>
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]'''Precursor Relic'''
 
<small>A discovered piece of ancient Arnorian technology.</small>
|
| <span style="color:Green;">+3</span> Influence Per Turn
|
| <span style="color:Green;">+1</span> Influence
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]'''Interrogation Machine'''
 
<small>Place it near population centers to extract knowledge from our people.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]'''Death Camp'''
 
<small>Upon construction supplies several ruined Torians who will be worked to death.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+2</span> Manufacturing
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]'''The Grand Resort'''
 
<small>Let's show off our world to other species.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
<span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]'''The Great School'''
 
<small>Teaches our citizens, increasing their intelligence.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]'''Central Mine'''
 
<small>Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.</small>
| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+3</span> Manufacturing
<span style="color:Green;">+3</span> Military
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]'''Mining Core'''
 
<small>High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.</small>
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Military
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability


<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]'''Mining Operation'''
<small>Extracting valuable resources from the planet.</small>
|  
|  
| <span style="color:Green;">+1</span> Max Manufacturing
* Granted from the [[GC4:|GC4:]] Event
<span style="color:Green;">+0.05</span> Pollution
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]'''Air Purifier'''
 
<small>Undoing some of the damage we are already causing.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
| <span style="color:Green;">+-0.01</span> Pollution
| <span style="color:Green;">+1</span> Manufacturing
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Entrepreneurs Ability
 
<u>Unavailable for Race Trait:</u>
* Ammonia Based Biology
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]'''Xeno Patent Office'''
 
<small>Securing and managing alien technology patents for our use.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]'''Arms Expo'''
 
<small>Making a profit from the wages of war.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* War Profiteers Ability
|-
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]'''Father Tree'''
| [[File:artifact_large_161.png|alt=|left|48x48px|frameless]]'''Magnify Influence.'''
| Multiplies the influence produced by target core world for a couple of years.
| <span style="color:Green;">+300%</span> Influence Per Turn


<small>The central nervous system of this world.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+2</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]'''Verdure Globe Vault'''
<small>Sacred source of our combined cultural heritage.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Spores Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]'''Father Root'''
<small>An extension of the Father Tree that has grown to every part of this world..</small>
|  
|  
| <span style="color:Green;">+1</span> Research
* Granted from the [[GC4:|GC4:]] Event
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]'''Crystal Core'''
 
<small>A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.</small>
| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+3</span> All Improvements
| <u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]'''Crystallization Chambers'''
 
<small>Improves production and will expand the land area of this world by 3 tiles upon completion.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Colonial Policies
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]'''Facet Conduits'''
 
<small>Helps grow our population by generating a scientist and a worker to our world.</small>
| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+0.02%</span> Max Manufacturing
<span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Xeno Industrialization
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]'''Harmonic Array'''
 
<small>Magnifies the telepathic abilities of our people.</small>
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
* Artificial Gravity
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]'''Prismatic Learning Matrix'''
 
<small>Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.</small>
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Translator Tech
 
<u>Race Trait Required:</u>
* Silicon Based Biology
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment'''
 
<small>A revered crystal shard, believed to contain ancient wisdom and enhance learning.</small>
|
| <span style="color:Green;">+0.15</span> Approval
|
| <span style="color:Green;">+1</span> Manufacturing
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]'''Centauron Empoerium'''
 
<small>The galaxy's most exquisite tourist destination.</small>
| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Colony Gross Income
<span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+2</span> Approval
<span style="color:Green;">+2</span> Wealth
<span style="color:Green;">+2</span> Tourism
| <u>Technology Required:</u>
* Xeno Hospitality
 
<u>Requires Tales of Centauron DLC</u>
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]'''Xeno Welcome Hub'''
 
<small>An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.</small>
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
<span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+1</span> Tourism
<span style="color:Green;">+1</span> Wealth
<span style="color:Green;">+1</span> Influence
<span style="color:Green;">+1</span> Approval
<span style="color:Green;">+-2</span> Research
| <u>Technology Required:</u>
* Xeno Hospitality


|-
|-
|}
|}

Latest revision as of 20:52, 28 February 2024

Artifact Description Effects Requirements
Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research Complete Current Research
Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production +100 Manufacturing Overflow
  • Granted from constructing the Nano Fabricator Study improvement
Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production +500 Manufacturing Overflow
  • Granted from constructing the Motivation Helix Study improvement
Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence +500 Influence Tally
Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming +1 Fertility

Terraforms Tiles on Planet +2 Usable Tiles

Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet Fully Repairs Fleet
  • Granted from the The Derelict Event
  • Granted from constructing the Mnemonic Nanites Study improvement
Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves Resets Fleet Moves
  • Granted from constructing the Boost Coil Study improvement
Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves +1 Moves Cap
Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack +1 Beam Attack

+1 Missile Attack +1 Kinetic Attack

Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points +10 Exp Points
  • Granted from constructing the Neural Hive Study improvement
Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense +5 Shield Strength

+5 Armor Rating +5 Point Defense

  • Granted from the GC4: Event
Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points +10% Hit Points Cap
Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet Randomly Teleport Fleet
Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map Reveal an Area of the Map
  • Granted from starting turn 1
  • Granted from unlocking Culture Traits
  • Granted from constructing the Dimensional Mirror Study improvement
  • Granted from researching the Recursive Models tech
Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage -25% Hit Points
Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship Spawns a Paladin
Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster Spawn a minor Space Monster
Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster Spawn a powerful Space Monster
  • Granted from constructing the Penumbral Beacon Study improvement
Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen +1 Yor Citizen
  • Granted from constructing the Bernal Sphere Study improvement
Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months +0.25 Approval
  • Granted from constructing the Empathy Engine Study improvement
Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance +0.1 Resistance Bonus
  • Granted from constructing the Precognition Sensor Study improvement
Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet Convert a Dead World to a Class 5 Planet
Harmony Beacon
Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. +0.1 Approval
Chaos Beacon
Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. -0.2 Approval

+0.1 Crime

Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution -0.2 Pollution
  • Granted from the GC4: Event
Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research. +50 Research
Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map Reveal an Area of the Map
Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. Spawns a pocket dimension to the Orb of Draginol


Ancient Survey Module
Allows target starship to be able to survey anomalies. +1 Can Survey
Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range. +5 Ship Range
  • Granted from the GC4: Event
Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime. -0.05 Crime
  • Granted from the GC4: Event
Found Weapon Jammer
We didn't steal this. We found it. +5 Point Defense
  • Granted from the GC4: Event
Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. +2 Beam Attack
  • Granted from the GC4: Event
Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower. +3 Missile Attack
  • Granted from the GC4: Event
Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. +2 Kinetic Attack
  • Granted from the GC4: Event
Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. +1 Tactical Speed
  • Granted from the GC4: Event
Stardrive Module
Increases the Hyperspace speed of a target ship. +1 Moves Cap
  • Granted from the GC4: Event
Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. -0.1 Pollution
  • Granted from the GC4: Event
Armor Plate Module
Provides increased armor defense for a target ship. +2 Armor Rating
  • Granted from the GC4: Event
Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems. +500 Influence
  • Granted from the GC4: Event
Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. +3 Planet Influence
  • Granted from the GC4: Event
Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet. +30 Planetary Defenses MaxHP
  • Granted from the GC4: Event
Enemy Destabilizer Module
Promotes criminal activity on a target foreign world. +0.10 Crime
  • Granted from the GC4: Event
Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use. -250 Planetary DefensesHP
  • Granted from the GC4: Event
Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet. -5 Influence Per Turn
  • Granted from the GC4: Event
Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month. -10 Fertility
  • Granted from the GC4: Event
Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value. -2 Minerals
  • Granted from the GC4: Event
Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours. +2 Minerals
  • Granted from the GC4: Event
Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. +2 Technology
Summon Leader Module
Summons a friendly Precursor constructed Yor advisor. +1 Yor Leader
  • Granted from the GC4: Event
Robotic Servants Module
Adds a friendly Yor servant to a target core world. +1 Yor Citizen
  • Granted from the GC4: Event
Robotic Star Drone
Instantly constructs a small but lethal weapons drone. Spawns a Gunboat
  • Granted from the GC4: Event
Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. Terraforms Tiles on Planet

+3 Usable Tiles

  • Granted from researching the Planetary Substrates tech
Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture. +300 Influence Tally
  • Granted from constructing the Broadcast Culture improvement
  • Granted from researching the God of the Machine tech
  • Granted from researching the Cultural Synthesis tech
Gift of the Mithrilar.
Will gradually increase the intelligence of citizens on target core world until they are genius level. +1 Yor Citizen

+1 Intelligence

  • Granted from the GC4: Event
Magnify Influence.
Multiplies the influence produced by target core world for a couple of years. +300% Influence Per Turn
  • Granted from the GC4: Event