Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Name'''
!! style="background-color: #1C4D8B; color: white;" | '''Name'''
!! style="background-color: #1C4D8B; color: white;" | '''Short Name'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Type'''
|-<span id="ResilientAbility"></span>
|-
| [[File:RaceTraitResilient.png|alt=|24px|frameless]]&nbsp;'''Resilient'''
| Likeable4 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable'''
|
| Modifies other players' attitude toward you
|
* <span style="color:Red">-3</span> Faction Diplomacy
|
|-
| Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor'''
|
| Modifies how quickly credits are gained
|
* <span style="color:Red">-30%</span> Colony Gross Income
|
|-
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers'''
|
| Makes advanced farming technologies available.
|
* <span style="color:Green">+25%</span> Colony Food Income
|
|-
| ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient'''
| Resilient
| Ships immune to nebula and have access to special Hyperion improvements.
| Ships immune to nebula and have access to special Hyperion improvements.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Ship Is Immune To Nebula
* Ship gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Is Immune To Nebula'''
* <span style="color:Green">+1</span> Starbase Is Immune To Nebula
* Starbase gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Is Immune To Nebula'''
|
|-<span id="ResourcefulAbility"></span>
Ability
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Resourceful'''
|-
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Resourceful'''
| Resourceful
| Starts with some useful Resources.
| Starts with some useful Resources.
|
| style="white-space:nowrap;"|
|
* <span style="color:Green">+2</span> [[File:Icon_Res_HyperSilicates.png|alt=|24px|frameless]]&nbsp;'''Hyper Silicates'''
Ability
* <span style="color:Green">+2</span> [[File:GC3_Icon_Durantium_32.png|alt=|24px|frameless]]&nbsp;'''Durantium'''
|-
* Allows [[File:gcimp_nv23_93_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Auto Printer|Auto Printer]]''' Improvement
| Rich2 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich'''
* Allows [[File:gcimp_nv23_69_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Communications Array|Communications Array]]''' Improvement
|  
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Lossless Mining|Lossless Mining]]''' Tech
| Modifies how quickly credits are gained
* Allows [[File:Policy_IPTheft.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#IP Theft|IP Theft]]''' Policy
|
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* <span style="color:Green">+10%</span> Colony Gross Income
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|
|-<span id="WatcherAbility"></span>
|-
| [[File:RaceTraitWatcher.png|alt=|24px|frameless]]&nbsp;'''Watcher'''
| WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher'''
| Watchful
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+5</span> Colony Sensor Range
* Colony gets <span style="color:Green">+5</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> Ship Sensor Range
* Ship gets <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> Starbase Sensor Range
* Starbase gets <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
Ability
* <span style="color:Green">+5</span> '''Deception'''
|-
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
| FertileAbility - [[File:RaceTraitFertile.png|alt=|left|24px|frameless]]'''Fertile'''
|-<span id="FertileAbility"></span>
| Fertile
| [[File:RaceTraitFertile.png|alt=|24px|frameless]]&nbsp;'''Fertile'''
| Start with 2 additional workers and population grows 25% faster.
| Start with 2 additional workers and population grows 25% faster.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> Colony Growth
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|
* At the start of the game grant <span style="color:Green">+2</span> '''Citizens'''
Ability
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Wombs|Artificial Wombs]]''' Tech
|-
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Cloning|Cloning]]''' Tech
| ScoutingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
* Allows [[File:Policy_PopulationBoom.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Population Boom|Population Boom]]''' Policy
| Scout Fleet
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
| Begins with a colony ship and three probes.
|-<span id="NocturnalAbility"></span>
|
| [[File:RaceTraitNocturnal.png|alt=|24px|frameless]]&nbsp;'''Nocturnal'''
|
Starting Ship
|-
| StartingIdeology_Individualism - [[File:DiversityIcon.png|alt=|left|24px|frameless]]'''Individualism'''
| Individualism
| Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
|
|
Ideology
|-
| NocturnalAbility - [[File:RaceTraitNocturnal.png|alt=|left|24px|frameless]]'''Nocturnal'''
| Nocturnal
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
|
| style="white-space:nowrap;"|
|
Alternate between Season of Waking and Season of Dreaming
Ability
 
|-
'''Season of Waking'''
| WarriorsAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Warriors'''
* <span style="color:Green">+20%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
| Warriors
* <span style="color:Green">+20%</span> [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''Crime'''
* <span style="color:Green">+20%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
 
'''Season of Dreaming'''
* <span style="color:Green">+25%</span> [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence'''
* <span style="color:Green">+25%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Hit Points'''
|-<span id="WarriorsAbility"></span>
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&nbsp;'''Warriors'''
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> Ship Beam Attack
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> Ship Kinetic Attack
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> Ship Missile Attack
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+0.1</span> Ship Beam Damage Reduction
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Resistance'''
* <span style="color:Green">+0.1</span> Ship Kinetic Damage Reduction
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Resistance'''
* <span style="color:Green">+0.1</span> Ship Missile Damage Reduction
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Resistance'''
|
* <span style="color:Green">+5</span> '''Intimidation'''
Ability
* Allows '''[[GalCiv4:Events#The Unlikely Pacifist|The Unlikely Pacifist]]''' Event
|-
|-<span id="GenocidalAbility"></span>
| GenocidalAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Genocidal'''
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&nbsp;'''Genocidal'''
| Genocidal
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
|
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> Faction Diplomacy
* <span style="color:Red">-1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Red">-25%</span> Colony Influence Per Turn
* Colony gets <span style="color:Red">-25%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+0.15</span> Faction Soldiering
* <span style="color:Green">+0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|
* <span style="color:Green">+10</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
Ability
* <span style="color:Green">+15</span> '''Deception'''
|-
* <span style="color:Green">+15</span> '''Intimidation'''
| CraftsmanAbility - [[File:RaceTraitCraftsman.png|alt=|left|24px|frameless]]'''Craftsman'''
* <span style="color:Red">-5</span> '''Persuasion'''
| Craftsman
* Allows [[File:gcimp_nv23_70_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Interrogation Machine|Interrogation Machine]]''' Improvement
* Allows [[File:gcimp_nv23_145_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Death Camp|Death Camp]]''' Improvement
* Allows [[File:GenocideBattery_Trait.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Neural Battery|Neural Battery]]''' Unit Specialization
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
|-<span id="CraftsmanAbility"></span>
| [[File:RaceTraitCraftsman.png|alt=|24px|frameless]]&nbsp;'''Craftsman'''
| +50% Income from Trade Routes
| +50% Income from Trade Routes
|
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> Faction Trade Route Income
* <span style="color:Green">+50%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Trade Route Income'''
|
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
Ability
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
|-
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
| ConstructorsStartingShip - [[File:Constructor_Icon.png|alt=|left|24px|frameless]]'''Constructors'''
* <span style="color:Green">+5</span> '''Persuasion'''
| Constructors
|-<span id="CertainAbility"></span>
| Start with two Constructors that start to quickly tap the galactic resources.
| [[File:RaceTraitCertain.png|alt=|24px|frameless]]&nbsp;'''Certain'''
|
|
Starting Ship
|-
| CertainAbility - [[File:RaceTraitCertain.png|alt=|left|24px|frameless]]'''Certain'''
| Certain
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> Colony Influence Per Turn
* Colony gets <span style="color:Green">+2</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|
* When unlocking culture traits  <span style="color:Green">+30</span> '''Award Research Amount'''
Ability
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Meditation|Defensive Meditation]]''' Tech
|-
|-<span id="ExperiencedAbility"></span>
| ExperiencedAbility - [[File:RaceTraitExperienced.png|alt=|left|24px|frameless]]'''Experienced'''
| [[File:RaceTraitExperienced.png|alt=|24px|frameless]]&nbsp;'''Experienced'''
| Experienced
| All Ships receive 25% more Experience Points from battles.
| All Ships receive 25% more Experience Points from battles.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+0.25</span> Faction Exp Bonus
* <span style="color:Green">+0.25</span> '''Experience Bonus'''
|
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Planetary Defenses|Planetary Defenses]]''' Tech
Ability
|-<span id="IntuitiveAbility"></span>
|-
| [[File:RaceTraitIntuitive.png|alt=|24px|frameless]]&nbsp;'''Intuitive'''
| IntuitiveAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Intuitive'''
| Intuitive
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
|
| style="white-space:nowrap;"|
|
* <span style="color:Green">+5</span> '''Deception'''
Ability
* <span style="color:Green">+10</span> '''Culture Points'''
|-
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Anthropology|Xeno Anthropology]]''' Tech
| SlaversAbility - [[File:RaceTraitSlavers.png|alt=|left|24px|frameless]]'''Slavers'''
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Universal Outreach|Universal Outreach]]''' Tech
| Slavers
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Future Studies|Future Studies]]''' Tech
|-<span id="SlaversAbility"></span>
| [[File:RaceTraitSlavers.png|alt=|24px|frameless]]&nbsp;'''Slavers'''
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
|
| style="white-space:nowrap;"|
|
* <span style="color:Green">+5</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
Ability
* <span style="color:Green">+5</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
|-
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prison Labor Camp|Prison Labor Camp]]''' Improvement
| Productive3 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive'''
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prison Research Lab|Prison Research Lab]]''' Improvement
|  
* Allows [[File:Mission_Credits.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Thrall Seeking Mission|Thrall Seeking Mission]]''' Improvement
| Modifies how quickly improvements are built on your planets
* Allows [[File:EmpathyEngineL3.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Pain Amplifier|Pain Amplifier]]''' Improvement
|
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Deep Space Labor Training|Deep Space Labor Training]]''' Tech
* <span style="color:Red">-15%</span> Colony Max Manufacturing
* Allows [[File:Policy_SlaveLabor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Slave Labor|Slave Labor]]''' Policy
|
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
|-
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
| ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist'''
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
| Archaeologist
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Mission_Credits.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Treasure Hunt|Treasure Hunt]]''' Improvement
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
|-<span id="ArchaeologistAbility"></span>
| [[File:RaceTraitArchaeologist.png|alt=|24px|frameless]]&nbsp;'''Archaeologist'''
| Whenever artifact charges are earned an additional charge is gained.
| Whenever artifact charges are earned an additional charge is gained.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Faction Archivist Ability
* <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]&nbsp;'''Archivist Ability'''
|
* Allows [[File:Policy_AsteroidExploitation.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Asteroid Exploitation|Asteroid Exploitation]]''' Policy
Ability
|-<span id="RadiatedAbility"></span>
|-
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Radiated'''
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing'''
|
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Red">-10</span> Faction Persuasion
|
|-
| VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant'''
| Vigilant
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
|
|
Ability
|-
| AmphibiousAbility - [[File:GC3_RaceType_Aquatic_Icon.png|alt=|left|24px|frameless]]'''Aquatic'''
| Aquatic
| Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing'''
|
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Red">-25</span> Faction Persuasion
|
|-
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous'''
|
| Modifies the ability to resist Invasions
|
* <span style="color:Green">+20%</span> Colony Planetary Defenses MaxHP
|
|-
| Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential'''
|
| Modifies how quickly borders are expanded
|
* <span style="color:Green">+10%</span> Colony Influence Per Turn
|
|-
| ScoutsStartingShip - [[File:Scout_Icon.png|alt=|left|24px|frameless]]'''Scouts'''
| Scouts
| Start with three tiny Probes that quickly explore the galaxy.
|
|
Starting Ship
|-
| Productive2 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive'''
|
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Green">+10%</span> Colony Max Manufacturing
|
|-
| Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast'''
|
| Modifies how far your ships can travel each turn
|
* <span style="color:Green">+2</span> Ship Moves Cap
|
|-
| Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast'''
|
| Modifies how far your ships can travel each turn
|
* <span style="color:Green">+1</span> Ship Moves Cap
|
|-
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek'''
|
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Red">-10</span> Faction Intimidation
|
|-
| Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever'''
|
| Modifies how quickly technologies are learned
|
* <span style="color:Green">+10%</span> Colony Research
|
|-
| RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated'''
| Radiated
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
|
| style="white-space:nowrap;"|
|
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
Ability
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|alt=|24px|frameless]]&nbsp;'''Progressivism'''
|-
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
| UnrelentingAbility - [[File:GC3_Unrelenting_Icon.png|alt=|left|24px|frameless]]'''Unrelenting'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Radioactive World Mastery|Radioactive World Mastery]] tech
| Unrelenting
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
|-<span id="UnrelentingAbility"></span>
| [[File:GC3_Unrelenting_Icon.png|alt=|24px|frameless]]&nbsp;'''Unrelenting'''
| +10 Control. Planets generate +1 more Influence per month.
| +10 Control. Planets generate +1 more Influence per month.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+10</span> Faction Control
* <span style="color:Green">+10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Green">+1</span> Colony Influence Per Turn
* Colony gets <span style="color:Green">+1</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|
* Allows [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Warships|Warships]]''' Tech
Ability
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Systems Of Control|Systems Of Control]]''' Tech
|-
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Propulsion|Interstellar Propulsion]]''' Tech
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous'''
* Allows [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]''' Policy
|  
* Allows [[File:Policy_XenoHarvesting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Xeno Harvesting|Xeno Harvesting]]''' Policy
| Modifies the ability to resist Cultural Influence effects
* Allows [[File:Policy_SingularPurpose.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Singular Purpose|Singular Purpose]]''' Policy
|
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* <span style="color:Green">+30%</span> Colony Planetary Defenses MaxHP
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
|
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]''' Tech
|-
* Blocks [[File:Policy_GeniusGrants.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Genius Grants|Genius Grants]]''' Policy
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
* Blocks [[File:Policy_ResearchGrants.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Research Grants|Research Grants]]''' Policy
|  
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
| Modifies how far your ships can travel from your borders
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]''' Tech
|
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
* <span style="color:Green">+4</span> Ship Range
|-<span id="PatrioticAbility"></span>
* <span style="color:Green">+4</span> Ship Sensor Range
| [[File:RaceTraitBureaucrats.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats'''
|
|-
| StartingIdeology_Nihilism - [[File:CrueltyIcon.png|alt=|left|24px|frameless]]'''Nihilism'''
| Nihilism
| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.
|
|
Ideology
|-
| SurveyStartingShip - [[File:SurveyShip_Icon.png|alt=|left|24px|frameless]]'''Flag Ship'''
| Flag Ship
| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.
|
|
Starting Ship
|-
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|left|24px|frameless]]'''Bureaucrats'''
| Bureaucrats
| Starts with 50 Control and access to coordination technologies.
| Starts with 50 Control and access to coordination technologies.
|
| style="white-space:nowrap;"|
|
* At the start of the game  <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
Ability
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Coordination Temple|Coordination Temple]]''' Tech
|-
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Domestic Policy Doctrine|Domestic Policy Doctrine]]''' Tech
| Likeable3 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable'''
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Colonial Governance|Colonial Governance]]''' Tech
|  
|-<span id="ProliferationAbility"></span>
| Modifies other players' attitude toward you
| [[File:RaceTraitProliferation.png|alt=|24px|frameless]]&nbsp;'''Proliferation'''
|
* <span style="color:Red">-1.5</span> Faction Diplomacy
|
|-
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek'''
|
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Red">-25</span> Faction Intimidation
|
|-
| Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential'''
|  
| Modifies how quickly borders are expanded
|
* <span style="color:Green">+15%</span> Colony Influence Per Turn
|
|-
| ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation'''
| Proliferation
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Faction Redundant Assembly Ability
* <span style="color:Green">+1</span> '''Redundant Assembly Ability'''
* <span style="color:Red">-25%</span> Ship Hit Points Cap
* Ship gets <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
* <span style="color:Red">-2</span> Unit Intelligence
* Unit gets <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> Unit Diligence
* Unit gets <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> Unit Resolve
* Unit gets <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
|
* Allows [[File:gcimp_nv23_192_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Growth Center|Growth Center]]''' Improvement
Ability
* Allows [[File:Policy_ShoddyConstruction.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Shoddy Construction|Shoddy Construction]]''' Policy
|-
* Allows [[File:component_supply.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Prolific Supply Module|Prolific Supply Module]]''' Ship Component
| Militant3 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive'''
* Blocks [[File:EO_Icon_Pandemonium.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Emergency Speed|Emergency Speed]]''' Executive Order
|  
* Blocks [[File:EO_Icon_Starbase.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Rush Starbase Modules|Rush Starbase Modules]]''' Executive Order
| Decreases your starting Control
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
|
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* <span style="color:Red">-10</span> Faction Control
* Blocks [[File:component_supply.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Supply Module|Supply Module]]''' Ship Component
|
|-<span id="HopefulAbility"></span>
|-
| [[File:RaceTraitHopeful.png|alt=|24px|frameless]]&nbsp;'''Hopeful'''
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive'''
|  
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Green">+30</span> Faction Persuasion
|
|-
| Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive'''
|  
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Green">+15%</span> Colony Max Manufacturing
|
|-
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar'''
|  
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Red">-25</span> Faction Deception
|
|-
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful'''
| Hopeful
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> Unit Approval
* Unit gets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|
* <span style="color:Green">+5</span> '''Persuasion'''
Ability
|-<span id="InspiredAbility"></span>
|-
| [[File:RaceTraitInspired.png|alt=|24px|frameless]]&nbsp;'''Inspired'''
| ColonyStartingShip - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Ship'''
| Colony Ship
| Begins with a Colony Ship and probe to quickly find and colonize new worlds.
|
|
Starting Ship
|-
| InspiredAbility - [[File:RaceTraitInspired.png|alt=|left|24px|frameless]]'''Inspired'''
| Inspired
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Faction Leader Max Recruits
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Max Recruits'''
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
* <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Leader Cost'''
|
* <span style="color:Green">+5</span> '''Persuasion'''
Ability
* Allows [[File:Policy_Brainstorming.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Brainstorming|Brainstorming]]''' Policy
|-
|-<span id="HiveMindAbility"></span>
| SiliconBasedAbility - [[File:GC3_RaceType_SiliconBased_Icon.png|alt=|left|24px|frameless]]'''Silicon Based'''
| [[File:RaceTraitHive Mind.png|alt=|24px|frameless]]&nbsp;'''Hive Mind'''
| Silicon
| Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-
| HiveMindAbility - [[File:RaceTraitHive Mind.png|alt=|left|24px|frameless]]'''Hive Mind'''
| Hive Mind
| Ships in your territory gain additional Hit Points per colony controlled.
| Ships in your territory gain additional Hit Points per colony controlled.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+5</span> Faction BonusHP Max In Z O C
* <span style="color:Green">+5</span> '''BonusHP Max In Z O C'''
|
|-<span id="EngineersAbility"></span>
Ability
| [[File:RaceTraitEngineers.png|alt=|24px|frameless]]&nbsp;'''Engineers'''
|-
| EngineersAbility - [[File:RaceTraitEngineers.png|alt=|left|24px|frameless]]'''Engineers'''
| Engineers
| Colony and asteroid production decays at half of the normal rate.
| Colony and asteroid production decays at half of the normal rate.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+0.5</span> Colony Sponsor Decay
* Colony gets <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Shipyard Decay'''
* <span style="color:Red">-0.15</span> Colony Sponsor Decay Mod
* Colony gets <span style="color:Red">-0.15</span> '''Supply Attrition'''
|
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Deep Field Sensors|Deep Field Sensors]]''' Tech
Ability
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Subspace Projection|Subspace Projection]]''' Tech
|-
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Quantum Stream Tunneling|Quantum Stream Tunneling]]''' Tech
| TutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
|-<span id="PromethionBornAbility"></span>
| Scout Fleet
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Promethion Born'''
| Begins with a colony ship and three probes.
|
|
Starting Ship
|-
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Bureaucrats '''
|
| Makes additional organizational technologies available
|
* <span style="color:Green">+1</span> Faction Control Per Turn
|
|-
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive'''
|  
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Green">+25</span> Faction Deception
|
|-
| PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born'''
| Promethion Born
| Ships have double the normal Hit Points but don't heal normally.
| Ships have double the normal Hit Points but don't heal normally.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+100%</span> Ship Hit Points Cap
* Ship gets <span style="color:Green">+100%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
* <span style="color:Green">+1</span> Ship Disable Repair
* Ship gets <span style="color:Green">+1</span> '''Disable Repair'''
|
* At the start of the game  unlocks the [[File:PrometheusStoneL1.png|alt=|24px|frameless]] [[Improvements_GC4#Prometheus Stone Extractor|Prometheus Stone Extractor]] improvement
Ability
* <span style="color:Green">+5</span> [[File:GC3_Icon_Promethion_32.png|alt=|24px|frameless]]&nbsp;'''Promethion'''
|-
* Blocks [[File:component_hypersonicmissile.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Repair Bay|Repair Bay]]''' Ship Component
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Urbanites'''
|-<span id="TutorialTrackerAbility"></span>
|  
| [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Scout Fleet'''
| Has access to more advanced city building technologies
|
* <span style="color:Green">+25%</span> Colony Population Cap
|
|-
| TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Scout Fleet
| Begins with a colony ship and three probes.
| Begins with a colony ship and three probes.
|
| style="white-space:nowrap;"|
* <span style="color:Red">-100</span> Faction Control
* <span style="color:Red">-100</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
Ability
* Blocks [[File:EO_Icon_MilitaryEmergency.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Impress Citizens|Impress Citizens]]''' Executive Order
|-
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
| AmmoniaBasedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Ammonia Based'''
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
| Ammonia
|-<span id="ExplorersAbility"></span>
| Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Voyagers'''
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
|
| Modifies how far your ships can travel from your borders
|
* <span style="color:Green">+2</span> Ship Range
* <span style="color:Green">+2</span> Ship Sensor Range
|
|-
| WarFleet - [[File:SiegeShip_Icon.png|alt=|left|24px|frameless]]'''Siege Fleet'''
| Siege Fleet
| Begins with Fighters and a Siege ship.
|
|
Starting Ship
|-
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Voyagers'''
| Voyagers
| +2 Ship Sensor Range.+1 Ship Moves.
| +2 Ship Sensor Range.+1 Ship Moves.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> Ship Sensor Range
* Ship gets <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> Ship Moves Cap
* Ship gets <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|
* Allows '''[[GalCiv4:Events#Global Uncertainty over the Colonization Program|Global Uncertainty over the Colonization Program]]''' Event
Ability
* Allows [[File:Policy_FastExploration.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Fast Exploration|Fast Exploration]]''' Policy
|-
|-<span id="StarfaringAbility"></span>
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Starfaring'''
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Starfaring'''
| Starfaring
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> Faction Ship Range
* <span style="color:Green">+25%</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Scanning|Subspace Scanning]] tech
Ability
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Streaming|Subspace Streaming]] tech
|-
* Allows [[File:gcimp_nv23_63_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Translight Hub|Translight Hub]]''' Improvement
| EntrepreneursAbility - [[File:RaceTraitTraders.png|alt=|left|24px|frameless]]'''Traders'''
* Allows [[File:gcimp_nv23_209_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Central Borehole|Central Borehole]]''' Improvement
| Traders
* Allows [[File:Policy_SubspaceSensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Subspace Sensors|Subspace Sensors]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="EntrepreneursAbility"></span>
| [[File:RaceTraitTraders.png|alt=|24px|frameless]]&nbsp;'''Traders'''
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> Faction Trade Licenses Max
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+1</span> Faction Entrepreneurs Ability
* <span style="color:Green">+1</span> '''Entrepreneurs Ability'''
|
* <span style="color:Green">+10</span> '''Persuasion'''
Ability
* At the start of the game grant a '''Freighter Ship'''
|-
* Allows [[File:GalacticStockExchange.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Galactic Currency Reserve|Galactic Currency Reserve]]''' Improvement
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven'''
* Allows [[File:gcimp_nv23_111_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Central Mine|Central Mine]]''' Improvement
|  
* Allows [[File:gcimp_nv23_100_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mining Core|Mining Core]]''' Improvement
| Modifies the ability to resist Invasions
* Allows [[File:gcimp_nv23_53_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Air Purifier|Air Purifier]]''' Improvement
|
* Allows [[File:gcimp_nv23_278_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Xeno Patent Office|Xeno Patent Office]]''' Improvement
* <span style="color:Red">-0.3</span> Colony Resistance Bonus
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Really Late Stage Capitalism|Really Late Stage Capitalism]]''' Tech
|
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Investments|Interstellar Investments]]''' Tech
|-
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Markets|Interstellar Markets]]''' Tech
| StartingIdeology_Egalitarianism - [[File:Egalitarianism_Icon.png|alt=|left|24px|frameless]]'''Egalitarianism'''
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
| Egalitarianism
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
|
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
|
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]''' Improvement
Ideology
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]''' Improvement
| AncientAbility - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Ancient'''
* Blocks [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Trade Networks|Trade Networks]]''' Tech
| Ancient
|-<span id="AncientAbility"></span>
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Ancient'''
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Faction Ancient Ability
* <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]&nbsp;'''Ancient Ability'''
* <span style="color:Green">+1</span> Faction Max Enacted Policies
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Max Enacted Policies'''
|
* When arriving at an Anomaly  <span style="color:Green">+10</span> '''Award Research Amount'''
Ability
* Allows [[File:gcimp_nv23_18_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Elemental Fabricator|Elemental Fabricator]]''' Improvement
|-
* Allows [[File:gcimp_nv23_19_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Tower of Procipinee|Tower of Procipinee]]''' Improvement
| CyberneticAbility - [[File:RaceTraitCybernetic.png|alt=|left|24px|frameless]]'''Cybernetic'''
* Allows [[File:Icon_Intersteller.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Traditions|Precursor Traditions]]''' Tech
| Cybernetic
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Mysteries|Precursor Mysteries]]''' Tech
| Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Living Ships|Living Ships]]''' Tech
|
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Religions|Xeno Religions]]''' Tech
|
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Engineering|Precursor Engineering]]''' Tech
Ability
* Allows [[File:Policy_CulturalHeritageProtection.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Heritage Protection|Heritage Protection]]''' Policy
|-
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
| XenophobicAbility - [[File:RaceTraitXenophobic.png|alt=|left|24px|frameless]]'''Xenophobic'''
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
| Xenophobic
|-<span id="XenophobicAbility"></span>
| [[File:RaceTraitXenophobic.png|alt=|24px|frameless]]&nbsp;'''Xenophobic'''
| +50% Research, -75% Influence and -3 to Diplomacy.
| +50% Research, -75% Influence and -3 to Diplomacy.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+150%</span> Colony Research
* Colony gets <span style="color:Green">+150%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Red">-75%</span> Colony Influence Per Turn
* Colony gets <span style="color:Red">-75%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Red">-3</span> Faction Diplomacy
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|
* <span style="color:Green">+5</span> [[File:TraditionIcon.png|alt=|24px|frameless]]&nbsp;'''Traditionalism'''
Ability
* <span style="color:Red">-5</span> '''Deception'''
|-
* <span style="color:Red">-5</span> '''Intimidation'''
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
* <span style="color:Red">-5</span> '''Persuasion'''
|
|-<span id="DevoutAbility"></span>
| Modifies how far your ships can travel from your borders
| [[File:RaceTraitDevout.png|alt=|24px|frameless]]&nbsp;'''Devout'''
|
* <span style="color:Red">-1</span> Ship Range
|
|-
| DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout'''
| Devout
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
|
| style="white-space:nowrap;"|
|
* At the start of the game grant a '''Cleric'''
Ability
* At the start of the game  give all units [[File:Trait_TheWay.png|alt=|24px|frameless]]&nbsp;'''The Way'''
|-
* At the start of the game  unlocks the [[File:KrynniacTemple.png|alt=|24px|frameless]] [[Improvements_GC4#Krynniac Temple|Krynniac Temple]] improvement
| UnwaveringAbility - [[File:GC3_Unwavering_Icon.png|alt=|left|24px|frameless]]'''Unwavering'''
* When unlocking culture traits <span style="color:Green">+100</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
| Unwavering
* Allows '''[[GalCiv4:Events#The Way|The Way]]''' Event
* Allows [[File:KrynnConsulate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Krynn Consulate|Krynn Consulate]]''' Improvement
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Jihad|Jihad]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Divine Fleets|Divine Fleets]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Path|The Path]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Calling|The Calling]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Order|The Order]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Way|The Way]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Path of Shadows|The Path of Shadows]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shadow Enforcers|Shadow Enforcers]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shadow Trade|Shadow Trade]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Krynniac Conversion|Krynniac Conversion]]''' Tech
* Blocks '''[[GalCiv4:Events#Destiny|Destiny]]''' Event
|-<span id="UnwaveringAbility"></span>
| [[File:GC3_Unwavering_Icon.png|alt=|24px|frameless]]&nbsp;'''Unwavering'''
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+200</span> Faction Rebellion Points Max
* <span style="color:Green">+200</span> '''Rebellion Points'''
|
* <span style="color:Green">+5</span> '''Intimidation'''
Ability
* <span style="color:Green">+5</span> '''Persuasion'''
|-
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Unbroken Spirit|Unbroken Spirit]]''' Tech
| AdaptableAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Adaptable'''
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Discipline|Defensive Discipline]]''' Tech
| Adaptable
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Trance|Defensive Trance]]''' Tech
|-<span id="AdaptableAbility"></span>
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&nbsp;'''Adaptable'''
| Can colonize extreme worlds.
| Can colonize extreme worlds.
|
| style="white-space:nowrap;"|
|
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Extreme Colonization|Extreme Colonization]] tech
Ability
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|-
|-<span id="RaidersAbility"></span>
| RaidersAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Raiders'''
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&nbsp;'''Raiders'''
| Raiders
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
|
| style="white-space:nowrap;"|
* <span style="color:Red">-50%</span> Colony Max Manufacturing
* Colony gets <span style="color:Red">-50%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Red">-50%</span> Shipyard Military
* Shipyard gets <span style="color:Red">-50%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
* <span style="color:Red">-50%</span> Colony Gross Income
* Colony gets <span style="color:Red">-50%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|
* When winning battles <span style="color:Green">+100</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
Ability
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Colony
|-
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Shipyard
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive'''
* When winning battles <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|  
* When conquering planets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
| Modifies your chance to use Persuasion in events and diplomacy
* When conquering planets <span style="color:Green">+500</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
|
* When conquering planets <span style="color:Green">+200</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Colony
* <span style="color:Green">+50</span> Faction Persuasion
* When conquering planets <span style="color:Green">+200</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Shipyard
|
* <span style="color:Green">+5</span> '''Intimidation'''
|-
* At the start of the game unlocks the [[File:Icon_Weapons.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]] tech
| EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy'''
|-<span id="EmpathyAbility"></span>
| Empathy
| [[File:RaceTraitEmpathy.png|alt=|24px|frameless]]&nbsp;'''Empathy'''
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Faction Diplomacy
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Red">-0.1</span> Faction Crime
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Crime'''
|
* <span style="color:Green">+10</span> '''Persuasion'''
Ability
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shared Ideology|Shared Ideology]]''' Tech
|-
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Majesty|Majesty]]''' Tech
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle'''
* Allows [[File:Policy_EmpathicConnection.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Empathic Connection|Empathic Connection]]''' Policy
|
* Allows [[File:Cleric.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Divine Empath|Divine Empath]]''' Unit Specialization
| Modifies the success of Planetary Invasions
|-<span id="LoyalAbility"></span>
|
| [[File:RaceTraitLoyal.png|alt=|24px|frameless]]&nbsp;'''Loyal'''
* <span style="color:Red">-0.3</span> Faction Soldiering
|
|-
| Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish'''
|  
| Modifies how quickly technologies are learned
|
* <span style="color:Red">-30%</span> Colony Research
|
|-
| DrenginTutorialStartingShips - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Scout Fleet
| Begins with a colony ship and three probes.
|
|
Starting Ship
|-
| LoyalAbility - [[File:RaceTraitLoyal.png|alt=|left|24px|frameless]]'''Loyal'''
| Loyal
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
|
| style="white-space:nowrap;"|
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
* <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Leader Cost'''
* <span style="color:Green">+10</span> Unit Loyalty
* Unit gets <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|alt=|24px|frameless]]&nbsp;'''Loyalty'''
|
* <span style="color:Green">+5</span> '''Persuasion'''
Ability
* Allows [[File:gcimp_nv23_14_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Neural Link|Neural Link]]''' Improvement
|-
* Allows [[File:gcimp_nv23_92_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#The World Engine|The World Engine]]''' Improvement
| CrimelordAbility - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Crime Lord'''
* Allows [[File:Policy_Professionalism.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Professionalism|Professionalism]]''' Policy
| Crime Lord
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="CrimelordAbility"></span>
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Crime Lord'''
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
|
| style="white-space:nowrap;"|
|
* <span style="color:Green">+5</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
Ability
* <span style="color:Green">+10</span> '''Deception'''
|-
* At the start of the game  ally with [[File:RaceLogoTemp.png|alt=|24px|frameless]] Pirates
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
* Allows [[File:CustomsOffice.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Smuggler Port|Smuggler Port]]''' Improvement
|
* Allows [[File:EntertainmentNetwork.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Pleasure Dome|Pleasure Dome]]''' Improvement
| Modifies how quickly your ships gain experience
* Allows [[File:SlaveMill.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mercenary Camp|Mercenary Camp]]''' Improvement
|
* Allows [[File:gcimp_nv23_75_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Enforcer Den|Enforcer Den]]''' Improvement
* <span style="color:Red">-0.2</span> Faction Exp Bonus
* Allows [[File:gcimp_nv23_72_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Espionage Center|Industrial Espionage Center]]''' Improvement
|
* Allows [[File:Policy_LookTheOtherWay.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Look the Other Way|Look the Other Way]]''' Policy
|-
* Blocks '''[[GalCiv4:Events#Countering Crime|Countering Crime]]''' Event
| Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive'''
* Blocks '''[[GalCiv4:Events#Pirate Threat|Pirate Threat]]''' Event
|  
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
| Decreases your starting Control
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|
* Blocks [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ministry of Compliance|Ministry of Compliance]]''' Tech
* <span style="color:Red">-20</span> Faction Control
* Blocks [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ministry of Truth|Ministry of Truth]]''' Tech
|
* Blocks [[File:Policy_SecurityLighting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Security Lights|Security Lights]]''' Policy
|-
* Blocks [[File:Imprison.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Prisoner|Prisoner]]''' Unit Specialization
| Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor'''
|-<span id="ExterminatorsAbility"></span>
|  
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Exterminators'''
| Modifies how quickly credits are gained
|
* <span style="color:Red">-15%</span> Colony Gross Income
|
|-
| Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever'''
|  
| Modifies how quickly technologies are learned
|
* <span style="color:Green">+15%</span> Colony Research
|
|-
| StartingIdeology_Pacifism - [[File:CompassionIcon.png|alt=|left|24px|frameless]]'''Pacifism'''
| Pacifism
| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.
|
|
Ideology
|-
| ExterminatorsAbility - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Exterminators'''
| Exterminators
| Transport ships are replaced with planet killing Spore Ships.
| Transport ships are replaced with planet killing Spore Ships.
|
| style="white-space:nowrap;"|
* <span style="color:Red">-3</span> Colony Influence Per Turn
* Colony gets <span style="color:Red">-3</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+15</span> Faction Intimidation
* <span style="color:Green">+15</span> '''Intimidation'''
|
* Allows '''[[GalCiv4:Events#Galactic Contamination Concern|Galactic Contamination Concern]]''' Event
Ability
* Allows [[File:component_integritycloud.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Spore Module|Spore Module]]''' Ship Component
|-
|-<span id="SporesAbility"></span>
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating'''
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&nbsp;'''Spores'''
|  
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Green">+50</span> Faction Intimidation
|
|-
| SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores'''
| Spores
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
|
| style="white-space:nowrap;"|
|
* At the start of the game  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact
Ability
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact
|-
* Allows [[File:gcimp_nv23_43_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Father Tree|Father Tree]]''' Improvement
| CartographerAbility - [[File:RaceTraitCartographer.png|alt=|left|24px|frameless]]'''Cartographer'''
* Allows [[File:imp_verdureGlobeVault_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Verdure Globe Vault|Verdure Globe Vault]]''' Improvement
| Cartographer
* Allows [[File:Policy_GroveGrowth.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Grove Growth|Grove Growth]]''' Policy
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]''' Improvement
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital City|Capital City]]''' Improvement
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="CartographerAbility"></span>
| [[File:RaceTraitCartographer.png|alt=|24px|frameless]]&nbsp;'''Cartographer'''
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
|
| style="white-space:nowrap;"|
|
* At the start of the game  Show Starting Positions
Ability
* At the start of the game  unlocks 3 charges of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact
|-
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive'''
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Acquisitions|Acquisitions]]''' Tech
|
|-<span id="RavenousAbility"></span>
| Modifies your chance to use Deception in events and diplomacy
| [[File:RaceTraitRavenous.png|alt=|24px|frameless]]&nbsp;'''Ravenous'''
|
* <span style="color:Green">+10</span> Faction Deception
|
|-
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
|
| Modifies how quickly your ships gain experience
|
* <span style="color:Green">+1.0</span> Faction Exp Bonus
|
|-
| Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive'''
|
| Modifies how quickly improvements are built on your planets
|
* <span style="color:Red">-30%</span> Colony Max Manufacturing
|
|-
| CarbonBasedLife - [[File:GC3_RaceType_CarbonBased_Icon.png|alt=|left|24px|frameless]]'''Carbon Based'''
| Carbon Based
| Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
|
Race Type
|-
| RavenousAbility - [[File:RaceTraitRavenous.png|alt=|left|24px|frameless]]'''Ravenous'''
| Ravenous
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
|
| style="white-space:nowrap;"|
|
* When conquering planets <span style="color:Green">+1000</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
Ability
* When conquering planets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|-
* Allows [[File:festimp_3.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Work Instruction Chamber|Work Instruction Chamber]]''' Improvement
| StartingIdeology_Collectivism - [[File:EqualityIcon.png|alt=|left|24px|frameless]]'''Collectivism'''
* Allows [[File:festimp_43.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Cerebral Chamber|Cerebral Chamber]]''' Improvement
| Collectivism
* Allows [[File:festimp_25.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Harmonious Antennae|Harmonious Antennae]]''' Improvement
| Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
* Allows [[File:festimp_2.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Hatchery|Hatchery]]''' Improvement
|
* Allows [[File:festimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Work Hive|Work Hive]]''' Improvement
|
* Allows [[File:festimp_10.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mother Hive|Mother Hive]]''' Improvement
Ideology
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Hatcheries|Hatcheries]]''' Tech
|-
* Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Endless Feast|Endless Feast]]''' Policy
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven'''
* Allows [[File:Consume_Trait.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Consume|Consume]]''' Unit Specialization
|  
* Blocks '''[[GalCiv4:Events#Religious Freedom|Religious Freedom]]''' Event
| Modifies the ability to resist Invasions
* Blocks '''[[GalCiv4:Events#A Mission of Mercy|A Mission of Mercy]]''' Event
|
* Blocks '''[[GalCiv4:Events#Religious Pilgrims - Fail|Religious Pilgrims - Fail]]''' Event
* <span style="color:Red">-0.15</span> Colony Resistance Bonus
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]''' Improvement
|-
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital City|Capital City]]''' Improvement
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers'''
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
| War Profiteers
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]''' Improvement
* Blocks [[File:FertilityCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Colonial Clinic|Colonial Clinic]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
* Blocks [[File:Orbital_Recruiting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Recruiting Station|Recruiting Station]]''' Improvement
* Blocks [[File:orbital_colinizationcenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Colonization Center|Colonization Center]]''' Improvement
* Blocks [[File:orbital_market.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Market|Orbital Market]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor_Icon.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]]''' Unit Specialization
* Blocks [[File:FamousIcon.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Paranoid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]]''' Unit Specialization
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
* Blocks [[File:Policy_HeartOfTheEmpire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Heart of the Empire|Heart of the Empire]]''' Policy
|-<span id="WarProfiteersAbility"></span>
| [[File:RaceTraitWarProfiteers.png|alt=|24px|frameless]]&nbsp;'''War Profiteers'''
| Receives 200% bonus from trade routes established with warring races.
| Receives 200% bonus from trade routes established with warring races.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> Trade Route War Profit Mult
* TradeRoute gets <span style="color:Green">+1</span> '''War Profiteering'''
|
* Allows [[File:gcimp_nv23_3_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Arms Expo|Arms Expo]]''' Improvement
Ability
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Black Market|Black Market]]''' Tech
|-
* Allows [[File:Policy_HullReinforcing.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Hull Reinforcing|Hull Reinforcing]]''' Policy
| ParanoidAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Paranoid'''
|-<span id="ParanoidAbility"></span>
| Paranoid
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&nbsp;'''Paranoid'''
| Ships receive +25% Hit Points and Attack when they are within their borders.
| Ships receive +25% Hit Points and Attack when they are within their borders.
|
| style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> Ship Hit Points Cap
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
* <span style="color:Green">+25%</span> Ship Missile Attack
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+25%</span> Ship Beam Attack
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+25%</span> Ship Kinetic Attack
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Attack'''
|
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Molecular Fabrication|Molecular Fabrication]]''' Tech
Ability
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Industrial Replication|Industrial Replication]]''' Tech
|-
|-<span id="WealthyAbility"></span>
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|left|24px|frameless]]'''Wealthy'''
| [[File:GC3_Wealthy_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealthy'''
| Wealthy
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
|
| style="white-space:nowrap;"|
|
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech
Ability
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech
|-
* <span style="color:Green">+2000</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal'''
* Allows [[File:IridiumCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Iridia Exchange|Iridia Exchange]]''' Improvement
|  
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Economics|Xeno Economics]]''' Tech
| Modifies the success of Planetary Invasions
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Invisible Hand|The Invisible Hand]]''' Tech
|
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Banking|Interstellar Banking]]''' Tech
* <span style="color:Green">+0.4</span> Faction Soldiering
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Financial Sectors|Financial Sectors]]''' Tech
|
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Stellar Resorts|Stellar Resorts]]''' Tech
|-
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Preferred Lending|Preferred Lending]]''' Tech
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
* Allows [[File:Policy_TheGreatExpansion.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#The Great Expansion|The Great Expansion]]''' Policy
|
* Allows [[File:Policy_Laissez-faire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Laissez-faire|Laissez-faire]]''' Policy
| Modifies how quickly your ships gain experience
* Allows [[File:component_constructor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Efficient Constructor Module|Efficient Constructor Module]]''' Ship Component
|
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* <span style="color:Green">+0.75</span> Faction Exp Bonus
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
|
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
|-
* Blocks [[File:TechnologicalCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Technological Capital|Technological Capital]]''' Improvement
| ColonyStartingFleet - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Colony Fleet'''
* Blocks [[File:eyes.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Eyes of the Universe|Eyes of the Universe]]''' Improvement
| Colony Fleet
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
| Begins with two Colony Ships to quickly find and colonize new worlds.
* Blocks [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]''' Policy
|
* Blocks [[File:Policy_ProtectThePlanet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Protect the Planet|Protect the Planet]]''' Policy
|
* Blocks [[File:component_constructor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Constructor Module|Constructor Module]]''' Ship Component
Starting Ship
|-
| Likeable2 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable'''
|
| Modifies other players' attitude toward you
|
* <span style="color:Green">+2</span> Faction Diplomacy
|
|-
| Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable'''
|
| Modifies other players' attitude toward you
|
* <span style="color:Green">+3</span> Faction Diplomacy
|
|-
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar'''
|
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Red">-10</span> Faction Deception
|
|-
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating'''
|
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Green">+30</span> Faction Intimidation
|
|-
| StartingIdeology_Progressivism - [[File:InnovationIcon.png|alt=|left|24px|frameless]]'''Progressivism'''
| Progressivism
| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.
|
|
Ideology
|-
| StartingIdeology_Traditionalism - [[File:TraditionIcon.png|alt=|left|24px|frameless]]'''Traditionalism'''
| Traditionalism
| This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.
|
|
Ideology
|-
| SyntheticLife - [[File:GC3_RaceType_Synthetic_Icon.png|alt=|left|24px|frameless]]'''Synthetic'''
| Synthetic
| Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
|
* <span style="color:Green">+1</span> Colony Mineral Conversion
* <span style="color:Green">+1</span> Colony Technology Conversion
* <span style="color:Green">+1</span> Colony Wealth Conversion
* <span style="color:Green">+1</span> Colony Fertility Conversion
* <span style="color:Green">+1</span> Faction Can Colonize Extreme World
* <span style="color:Green">+1</span> Faction Synthetic Life
|
Race Type
|-
| Influential4 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable'''
|
| Modifies how quickly borders are expanded
|
* <span style="color:Red">-30%</span> Colony Influence Per Turn
|
|-
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
|
| Modifies how quickly your ships gain experience
|
* <span style="color:Red">-0.4</span> Faction Exp Bonus
|
|-
| Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable'''
|
| Modifies how quickly borders are expanded
|
* <span style="color:Red">-15%</span> Colony Influence Per Turn
|
|-
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners '''
|
| Increases output from asteroid mining.
|
* <span style="color:Green">+50%</span> Asteroid Production Points
|
|-
| Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant'''
|
| Increases your starting Control
|
* <span style="color:Green">+50</span> Faction Control
|
|-
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle'''
|
| Modifies the success of Planetary Invasions
|
* <span style="color:Red">-0.15</span> Faction Soldiering
|
|-
| StartingIdeology_Totalitarianism - [[File:AuthorityIcon.png|alt=|left|24px|frameless]]'''Totalitarianism'''
| Totalitarianism
| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.
|
|
Ideology
|-
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
|
| Modifies how far your ships can travel from your borders
|
* <span style="color:Red">-2</span> Ship Range
|
|-
| Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant'''
|
| Increases your starting Control
|
* <span style="color:Green">+30</span> Faction Control
|
|-
| TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy'''
| Telepathy
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.
|
|
Ability
|-
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal'''
|
| Modifies the success of Planetary Invasions
|
* <span style="color:Green">+0.3</span> Faction Soldiering
|
|-
| Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich'''
|
| Modifies how quickly credits are gained
|
* <span style="color:Green">+15%</span> Colony Gross Income
|
|-
| Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish'''
|
| Modifies how quickly technologies are learned
|
* <span style="color:Red">-15%</span> Colony Research
|


|-
|-
|}
|}

Latest revision as of 20:54, 15 March 2024

Name Description Effects
 Resilient Ships immune to nebula and have access to special Hyperion improvements.
  • Ship gets  Is Immune To Nebula
  • Starbase gets  Is Immune To Nebula
 Resourceful Starts with some useful Resources.
 Watcher Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • Colony gets +5  Sensor Range
  • Ship gets +1  Sensor Range
  • Starbase gets +1  Sensor Range
  • +1  Totalitarianism
  • +5 Deception
  • Blocks  Telescope Takeover Executive Order
 Fertile Start with 2 additional workers and population grows 25% faster.
 Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Alternate between Season of Waking and Season of Dreaming

Season of Waking

  • +20%  Manufacturing
  • +20%  Crime
  • +20%  Growth

Season of Dreaming

  • +25%  Influence
  • +25%  Research
  • -25%  Ship Hit Points
 Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • Ship gets +10%  Beam Attack
  • Ship gets +10%  Kinetic Attack
  • Ship gets +10%  Missile Attack
  • Ship gets +0.1  Beam Resistance
  • Ship gets +0.1  Kinetic Resistance
  • Ship gets +0.1  Missile Resistance
  • +5 Intimidation
  • Allows The Unlikely Pacifist Event
 Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
 Craftsman +50% Income from Trade Routes
  • +50%  Trade Route Income
  • +1  Egalitarianism
  • +1  Egalitarianism
  • +1  Nihilism
  • +5 Persuasion
 Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • Colony gets +2  Influence Growth
  • When unlocking culture traits +30 Award Research Amount
  • Allows [[File:|alt=|24px|frameless]] Defensive Meditation Tech
 Experienced All Ships receive 25% more Experience Points from battles.
 Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.
 Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
 Archaeologist Whenever artifact charges are earned an additional charge is gained.
 Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.
 Unrelenting +10 Control. Planets generate +1 more Influence per month.
 Bureaucrats Starts with 50 Control and access to coordination technologies.
 Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
 Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • Unit gets +10%  Approval
  • +5 Persuasion
 Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • +1  Max Recruits
  • -0.25  Leader Cost
  • +5 Persuasion
  • Allows  Brainstorming Policy
 Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • +5 BonusHP Max In Z O C
 Engineers Colony and asteroid production decays at half of the normal rate.
 Promethion Born Ships have double the normal Hit Points but don't heal normally.
  • Ship gets +100%  Hit Points
  • Ship gets +1 Disable Repair
  • At the start of the game unlocks the Prometheus Stone Extractor improvement
  • +5  Promethion
  • Blocks  Repair Bay Ship Component
 Scout Fleet Begins with a colony ship and three probes.
 Voyagers +2 Ship Sensor Range.+1 Ship Moves.
 Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
 Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
 Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
 Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
  • Colony gets +150%  Research
  • Colony gets -75%  Influence Growth
  • -3  Diplomacy Bonus
  • +5  Traditionalism
  • -5 Deception
  • -5 Intimidation
  • -5 Persuasion
 Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
 Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
 Adaptable Can colonize extreme worlds.
 Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • Colony gets -50%  Manufacturing
  • Shipyard gets -50%  Military
  • Colony gets -50%  Gross Income
  • When winning battles +100  Treasury
  • When winning battles +20  Stored Goods at the Colony
  • When winning battles +20  Stored Goods at the Shipyard
  • When winning battles +10%  Approval
  • When conquering planets +10%  Approval
  • When conquering planets +500  Treasury
  • When conquering planets +200  Stored Goods at the Colony
  • When conquering planets +200  Stored Goods at the Shipyard
  • +5 Intimidation
  • At the start of the game unlocks the Armed Shuttles tech
 Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
 Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
 Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
 Exterminators Transport ships are replaced with planet killing Spore Ships.
 Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
 Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
 Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
  • When conquering planets +1000  Treasury
  • When conquering planets +10%  Approval
  • Allows  Work Instruction Chamber Improvement
  • Allows  Cerebral Chamber Improvement
  • Allows  Harmonious Antennae Improvement
  • Allows  Hatchery Improvement
  • Allows  Work Hive Improvement
  • Allows  Mother Hive Improvement
  • Allows  Hatcheries Tech
  • Allows  Endless Feast Policy
  • Allows  Consume Unit Specialization
  • Blocks Religious Freedom Event
  • Blocks A Mission of Mercy Event
  • Blocks Religious Pilgrims - Fail Event
  • Blocks  Telescope Takeover Executive Order
  • Blocks  Core World Capital Improvement
  • Blocks  Capital City Improvement
  • Blocks  Capital Mainframe Improvement
  • Blocks  Kazar's Mainframe Improvement
  • Blocks  Planetary Mainframe Improvement
  • Blocks  Planetary Generator Improvement
  • Blocks  Industrial Center Improvement
  • Blocks  Supply Depot Improvement
  • Blocks  Colonial Clinic Improvement
  • Blocks  Heritage Center Improvement
  • Blocks  Recruiting Station Improvement
  • Blocks  Colonization Center Improvement
  • Blocks  Orbital Market Improvement
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]] Unit Specialization
  • Blocks File:GovernorTrait Doctor Icon.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]] Unit Specialization
  • Blocks File:GovernorTrait Doctor.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]] Unit Specialization
  • Blocks File:FamousIcon.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]] Unit Specialization
  • Blocks File:GovernorTrait Doctor.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]] Unit Specialization
  • Blocks  Coerced Colonization Policy
  • Blocks  Heart of the Empire Policy
 War Profiteers Receives 200% bonus from trade routes established with warring races.
 Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
  • Ship gets +25%  Hit Points
  • Ship gets +25%  Missile Attack
  • Ship gets +25%  Beam Attack
  • Ship gets +25%  Kinetic Attack
  • Allows  Molecular Fabrication Tech
  • Allows [[File:|alt=|24px|frameless]] Industrial Replication Tech
 Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.