Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Species'''
!! style="background-color: #1C4D8B; color: white;" | '''Name'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Attribute Chance'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Global Stats'''
|-<span id="ResilientAbility"></span>
!! style="background-color: #1C4D8B; color: white;" | '''Colony Stats'''
| [[File:RaceTraitResilient.png|alt=|24px|frameless]]&nbsp;'''Resilient'''
!! style="background-color: #1C4D8B; color: white;" | '''Approval Modifiers'''
| Ships immune to nebula and have access to special Hyperion improvements.
!! style="background-color: #1C4D8B; color: white;" | '''Gendered?'''
|-<span id="Race_Altarian"></span>
|-
|[[File:Citizen_Portrait_Altarian-03.png|48px|left]]'''Altarian'''
|Most Altarians adopt a Mer, a philosophy they devote their life to. This makes them more ideological than other species and more approving when their Ideology matches that of their empire or governor, and more disapproving when it is opposed to them. They can also be specialized to Divine Empaths, though it is an expensive process.
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* <span style="color:Green">+80%</span> Ideology
* Ship gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Is Immune To Nebula'''
* <span style="color:Green">+10%</span> Criminal
* Starbase gets  [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Is Immune To Nebula'''
* <span style="color:Green">+5%</span> Natural League
|-<span id="ResourcefulAbility"></span>
* <span style="color:Green">+10%</span> Telepathic
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Resourceful'''
* <span style="color:Green">+10%</span> Pacifist
| Starts with some useful Resources.
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* <span style="color:Red">-2</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+2</span> [[File:Icon_Res_HyperSilicates.png|alt=|24px|frameless]]&nbsp;'''Hyper Silicates'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:GC3_Icon_Durantium_32.png|alt=|24px|frameless]]&nbsp;'''Durantium'''
* <span style="color:Green">+6</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
* Allows [[File:gcimp_nv23_93_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Auto Printer|Auto Printer]]''' Improvement
* Allows [[File:gcimp_nv23_69_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Communications Array|Communications Array]]''' Improvement
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Lossless Mining|Lossless Mining]]''' Tech
* Allows [[File:Policy_IPTheft.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#IP Theft|IP Theft]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="WatcherAbility"></span>
| [[File:RaceTraitWatcher.png|alt=|24px|frameless]]&nbsp;'''Watcher'''
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
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* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* Colony gets <span style="color:Green">+5</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* Ship gets <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* Starbase gets <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
* <span style="color:Green">+5</span> '''Deception'''
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|-<span id="FertileAbility"></span>
| [[File:RaceTraitFertile.png|alt=|24px|frameless]]&nbsp;'''Fertile'''
| Start with 2 additional workers and population grows 25% faster.
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* <span style="color:Red">-20%</span>  At War With Homeworld
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* <span style="color:Green">+10%</span> Allied With Homeworld
* At the start of the game grant <span style="color:Green">+2</span> '''Citizens'''
* <span style="color:Green">+30%</span> Ideology Approval Mod
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Wombs|Artificial Wombs]]''' Tech
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Cloning|Cloning]]''' Tech
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* Allows [[File:Policy_PopulationBoom.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Population Boom|Population Boom]]''' Policy
* <span style="color:Green">+10%</span>  Cleric Is Specialization
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
* <span style="color:Red">-33%</span>  Pollution Approval
|-<span id="NocturnalAbility"></span>
|true
| [[File:RaceTraitNocturnal.png|alt=|24px|frameless]]&nbsp;'''Nocturnal'''
|-<span id="Race_Snathi"></span>
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
|-
|[[File:Citizen_Portrait_Snathi-07.png|48px|left]]'''Snathi'''
|Snathi are clever and resourceful, but very likely to be criminals.
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* <span style="color:Green">+40%</span> Ideology
Alternate between Season of Waking and Season of Dreaming
* <span style="color:Green">+30%</span> Criminal
 
* <span style="color:Green">+5%</span> Natural League
'''Season of Waking'''
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+20%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+5%</span> Warforged
* <span style="color:Green">+20%</span> [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''Crime'''
* <span style="color:Green">+20%</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
 
'''Season of Dreaming'''
* <span style="color:Green">+25%</span> [[File:GC3_Influence_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence'''
* <span style="color:Green">+25%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Hit Points'''
|-<span id="WarriorsAbility"></span>
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&nbsp;'''Warriors'''
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
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* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Attack'''
* Ship gets <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Attack'''
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Resistance'''
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Resistance'''
* Ship gets <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Resistance'''
* <span style="color:Green">+5</span> '''Intimidation'''
* Allows '''[[GalCiv4:Events#The Unlikely Pacifist|The Unlikely Pacifist]]''' Event
|-<span id="GenocidalAbility"></span>
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&nbsp;'''Genocidal'''
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
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* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Red">-1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* Colony gets <span style="color:Red">-25%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* <span style="color:Green">+0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
* <span style="color:Green">+10</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
* <span style="color:Green">+15</span> '''Deception'''
* <span style="color:Green">+15</span> '''Intimidation'''
* <span style="color:Red">-5</span> '''Persuasion'''
* Allows [[File:gcimp_nv23_70_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Interrogation Machine|Interrogation Machine]]''' Improvement
* Allows [[File:gcimp_nv23_145_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Death Camp|Death Camp]]''' Improvement
* Allows [[File:GenocideBattery_Trait.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Neural Battery|Neural Battery]]''' Unit Specialization
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
|-<span id="CraftsmanAbility"></span>
| [[File:RaceTraitCraftsman.png|alt=|24px|frameless]]&nbsp;'''Craftsman'''
| +50% Income from Trade Routes
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* <span style="color:Red">-10%</span> At War With Homeworld
* <span style="color:Green">+50%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Trade Route Income'''
* <span style="color:Green">+10%</span> Allied With Homeworld
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
* <span style="color:Green">+20%</span> Ideology Approval Mod
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+5</span> '''Persuasion'''
* <span style="color:Red">-33%</span> Pollution Approval
|-<span id="CertainAbility"></span>
|
| [[File:RaceTraitCertain.png|alt=|24px|frameless]]&nbsp;'''Certain'''
|-<span id="Race_Tywom"></span>
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
|-
|[[File:Citizen_Portrait_Tywom-11.png|48px|left]]'''Tywom'''
|The Tywom aren't very smart, and certainly aren't very socially adept. Their only positive quality is their incredibly low Expectations. They are very accustomed to being treated poorly, and they are even happier when they share a world with other species. Though the other species may not like it.
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* <span style="color:Green">+40%</span> Ideology
* Colony gets <span style="color:Green">+2</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> Criminal
* When unlocking culture traits  <span style="color:Green">+30</span> '''Award Research Amount'''
* <span style="color:Green">+5%</span> Natural League
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Meditation|Defensive Meditation]]''' Tech
* <span style="color:Green">+5%</span> Pacifist
|-<span id="ExperiencedAbility"></span>
* <span style="color:Green">+5%</span> Warforged
| [[File:RaceTraitExperienced.png|alt=|24px|frameless]]&nbsp;'''Experienced'''
| All Ships receive 25% more Experience Points from battles.
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* <span style="color:Red">-3</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+0.25</span> '''Experience Bonus'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Planetary Defenses|Planetary Defenses]]''' Tech
* <span style="color:Red">-3</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|-<span id="IntuitiveAbility"></span>
| [[File:RaceTraitIntuitive.png|alt=|24px|frameless]]&nbsp;'''Intuitive'''
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
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* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+5</span> '''Deception'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+10</span> '''Culture Points'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Anthropology|Xeno Anthropology]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Universal Outreach|Universal Outreach]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Future Studies|Future Studies]]''' Tech
|-<span id="SlaversAbility"></span>
| [[File:RaceTraitSlavers.png|alt=|24px|frameless]]&nbsp;'''Slavers'''
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
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* <span style="color:Green">+0%</span> At War With Homeworld
* <span style="color:Green">+5</span> [[File:AuthorityIcon.png|alt=|24px|frameless]]&nbsp;'''Totalitarianism'''
* <span style="color:Green">+30%</span> Allied With Homeworld
* <span style="color:Green">+5</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prison Labor Camp|Prison Labor Camp]]''' Improvement
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* Allows [[File:CampSlaveCamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Prison Research Lab|Prison Research Lab]]''' Improvement
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* Allows [[File:Mission_Credits.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Thrall Seeking Mission|Thrall Seeking Mission]]''' Improvement
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* Allows [[File:EmpathyEngineL3.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Pain Amplifier|Pain Amplifier]]''' Improvement
* <span style="color:Red">-33%</span>  Pollution Approval
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Deep Space Labor Training|Deep Space Labor Training]]''' Tech
|
* Allows [[File:Policy_SlaveLabor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Slave Labor|Slave Labor]]''' Policy
|-<span id="Race_Absolute"></span>
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
|-
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
|[[File:Citizen_Portrait_Absolute-01.png|48px|left]]'''Irradiated Amoeba'''
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
|Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the starting Amoeba stage, they reproduce frequently and are quick to evolve but are poor workers.
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Mission_Credits.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Treasure Hunt|Treasure Hunt]]''' Improvement
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
* Blocks [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Asteroid Mining|Asteroid Mining]]''' Tech
|-<span id="ArchaeologistAbility"></span>
| [[File:RaceTraitArchaeologist.png|alt=|24px|frameless]]&nbsp;'''Archaeologist'''
| Whenever artifact charges are earned an additional charge is gained.
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* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]&nbsp;'''Archivist Ability'''
* <span style="color:Green">+10%</span> Criminal
* Allows [[File:Policy_AsteroidExploitation.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Asteroid Exploitation|Asteroid Exploitation]]''' Policy
* <span style="color:Green">+5%</span> Natural League
|-<span id="RadiatedAbility"></span>
* <span style="color:Green">+5%</span> Pacifist
| [[File:RaceTraitRadiated.png|alt=|24px|frameless]]&nbsp;'''Radiated'''
* <span style="color:Green">+5%</span> Warforged
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
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* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|alt=|24px|frameless]]&nbsp;'''Progressivism'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|alt=|24px|frameless]]&nbsp;'''Egalitarianism'''
* <span style="color:Red">-3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Radioactive World Mastery|Radioactive World Mastery]] tech
* <span style="color:Red">-5</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
|-<span id="UnrelentingAbility"></span>
| [[File:GC3_Unrelenting_Icon.png|alt=|24px|frameless]]&nbsp;'''Unrelenting'''
| +10 Control. Planets generate +1 more Influence per month.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Green">+1.5</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* Colony gets <span style="color:Green">+1</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* Allows [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Warships|Warships]]''' Tech
* Allows [[File:Icon_Marines.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Systems Of Control|Systems Of Control]]''' Tech
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Propulsion|Interstellar Propulsion]]''' Tech
* Allows [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]''' Policy
* Allows [[File:Policy_XenoHarvesting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Xeno Harvesting|Xeno Harvesting]]''' Policy
* Allows [[File:Policy_SingularPurpose.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Singular Purpose|Singular Purpose]]''' Policy
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]''' Tech
* Blocks [[File:Policy_GeniusGrants.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Genius Grants|Genius Grants]]''' Policy
* Blocks [[File:Policy_ResearchGrants.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Research Grants|Research Grants]]''' Policy
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
* Blocks [[File:Icon_Weapons.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]]''' Tech
* Blocks [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Artificial Gravity|Artificial Gravity]]''' Tech
|-<span id="PatrioticAbility"></span>
| [[File:RaceTraitBureaucrats.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats'''
| Starts with 50 Control and access to coordination technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span> At War With Homeworld
* At the start of the game <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Green">+20%</span> Allied With Homeworld
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Coordination Temple|Coordination Temple]]''' Tech
* <span style="color:Green">+0%</span>  Ideology Approval Mod
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Domestic Policy Doctrine|Domestic Policy Doctrine]]''' Tech
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Colonial Governance|Colonial Governance]]''' Tech
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|-<span id="ProliferationAbility"></span>
* <span style="color:Green">+10%</span> Radioactive World Planet Has Trait
| [[File:RaceTraitProliferation.png|alt=|24px|frameless]]&nbsp;'''Proliferation'''
* <span style="color:Green">+10%</span>  Pollution Approval
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
|
|-<span id="Race_Festron"></span>
|-
|[[File:Citizen_Portrait_Festron-12.png|48px|left]]'''Festron'''
|Festron love Jungle worlds. They also occasionally murder other species they share a world with.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+1</span> '''Redundant Assembly Ability'''
* <span style="color:Green">+10%</span> Criminal
* Ship gets <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5%</span> Natural League
* Unit gets <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+5%</span> Pacifist
* Unit gets <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+5%</span> Warforged
* Unit gets <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* Allows [[File:gcimp_nv23_192_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Growth Center|Growth Center]]''' Improvement
* Allows [[File:Policy_ShoddyConstruction.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Shoddy Construction|Shoddy Construction]]''' Policy
* Allows [[File:component_supply.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Prolific Supply Module|Prolific Supply Module]]''' Ship Component
* Blocks [[File:EO_Icon_Pandemonium.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Emergency Speed|Emergency Speed]]''' Executive Order
* Blocks [[File:EO_Icon_Starbase.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Rush Starbase Modules|Rush Starbase Modules]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:component_supply.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Supply Module|Supply Module]]''' Ship Component
|-<span id="HopefulAbility"></span>
| [[File:RaceTraitHopeful.png|alt=|24px|frameless]]&nbsp;'''Hopeful'''
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-6</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* Unit gets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+5</span> '''Persuasion'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|-<span id="InspiredAbility"></span>
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
| [[File:RaceTraitInspired.png|alt=|24px|frameless]]&nbsp;'''Inspired'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Max Recruits'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Leader Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* <span style="color:Green">+5</span> '''Persuasion'''
* Allows [[File:Policy_Brainstorming.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Brainstorming|Brainstorming]]''' Policy
|-<span id="HiveMindAbility"></span>
| [[File:RaceTraitHive Mind.png|alt=|24px|frameless]]&nbsp;'''Hive Mind'''
| Ships in your territory gain additional Hit Points per colony controlled.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-30%</span>  At War With Homeworld
* <span style="color:Green">+5</span> '''BonusHP Max In Z O C'''
* <span style="color:Green">+10%</span> Allied With Homeworld
|-<span id="EngineersAbility"></span>
* <span style="color:Green">+20%</span>  Ideology Approval Mod
| [[File:RaceTraitEngineers.png|alt=|24px|frameless]]&nbsp;'''Engineers'''
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
| Colony and asteroid production decays at half of the normal rate.
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+50%</span> Jungle World Planet Has Trait
|
|-<span id="Race_Trandal"></span>
|-
|[[File:Citizen_Portrait_Trandal-15.png|48px|left]]'''Trandal'''
|Easily distracted and always hungry Trandals are good at taking orders, and that's about it.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* Colony gets <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Shipyard Decay'''
* <span style="color:Green">+10%</span> Criminal
* Colony gets <span style="color:Red">-0.15</span> '''Supply Attrition'''
* <span style="color:Green">+5%</span> Natural League
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Deep Field Sensors|Deep Field Sensors]]''' Tech
* <span style="color:Green">+5%</span> Pacifist
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Subspace Projection|Subspace Projection]]''' Tech
* <span style="color:Green">+5%</span> Warforged
* Allows [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Quantum Stream Tunneling|Quantum Stream Tunneling]]''' Tech
|-<span id="PromethionBornAbility"></span>
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Promethion Born'''
| Ships have double the normal Hit Points but don't heal normally.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* Ship gets <span style="color:Green">+100%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* Ship gets <span style="color:Green">+1</span> '''Disable Repair'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* At the start of the game  unlocks the [[File:PrometheusStoneL1.png|alt=|24px|frameless]] [[Improvements_GC4#Prometheus Stone Extractor|Prometheus Stone Extractor]] improvement
* <span style="color:Green">+5</span> [[File:GC3_Icon_Promethion_32.png|alt=|24px|frameless]]&nbsp;'''Promethion'''
* Blocks [[File:component_hypersonicmissile.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Repair Bay|Repair Bay]]''' Ship Component
|-<span id="TutorialTrackerAbility"></span>
| [[File:ColonyShip_Icon.png|alt=|24px|frameless]]&nbsp;'''Scout Fleet'''
| Begins with a colony ship and three probes.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Red">-100</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Green">+1.2</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* Blocks [[File:EO_Icon_MilitaryEmergency.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Impress Citizens|Impress Citizens]]''' Executive Order
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
|-<span id="ExplorersAbility"></span>
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Voyagers'''
| +2 Ship Sensor Range.+1 Ship Moves.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* Ship gets <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+10%</span> Allied With Homeworld
* Ship gets <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
* <span style="color:Green">+20%</span> Ideology Approval Mod
* Allows '''[[GalCiv4:Events#Global Uncertainty over the Colonization Program|Global Uncertainty over the Colonization Program]]''' Event
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* Allows [[File:Policy_FastExploration.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Fast Exploration|Fast Exploration]]''' Policy
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|-<span id="StarfaringAbility"></span>
* <span style="color:Red">-33%</span>  Pollution Approval
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Starfaring'''
|
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
|-<span id="Race_Manti"></span>
|-
|[[File:Citizen_Portrait_Manti-06.png|48px|left]]'''Manti'''
|Manti love Aquatic worlds. They receive a large Approval bonus when they are on them and a slight penalty when they aren't.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+25%</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* <span style="color:Green">+10%</span> Criminal
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Scanning|Subspace Scanning]] tech
* <span style="color:Green">+5%</span> Natural League
* At the start of the game unlocks the [[File:Icon_Drives.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Subspace Streaming|Subspace Streaming]] tech
* <span style="color:Green">+5%</span> Pacifist
* Allows [[File:gcimp_nv23_63_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Translight Hub|Translight Hub]]''' Improvement
* <span style="color:Green">+5%</span> Warforged
* Allows [[File:gcimp_nv23_209_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Central Borehole|Central Borehole]]''' Improvement
* Allows [[File:Policy_SubspaceSensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Subspace Sensors|Subspace Sensors]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="EntrepreneursAbility"></span>
| [[File:RaceTraitTraders.png|alt=|24px|frameless]]&nbsp;'''Traders'''
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Red">-4</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> '''Entrepreneurs Ability'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+10</span> '''Persuasion'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
* At the start of the game grant a '''Freighter Ship'''
* Allows [[File:GalacticStockExchange.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Galactic Currency Reserve|Galactic Currency Reserve]]''' Improvement
* Allows [[File:gcimp_nv23_111_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Central Mine|Central Mine]]''' Improvement
* Allows [[File:gcimp_nv23_100_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mining Core|Mining Core]]''' Improvement
* Allows [[File:gcimp_nv23_53_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Air Purifier|Air Purifier]]''' Improvement
* Allows [[File:gcimp_nv23_278_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Xeno Patent Office|Xeno Patent Office]]''' Improvement
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Really Late Stage Capitalism|Really Late Stage Capitalism]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Investments|Interstellar Investments]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Markets|Interstellar Markets]]''' Tech
* Blocks [[File:EO_Icon_Colonists.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Draft Colonists|Draft Colonists]]''' Executive Order
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:EO_Icon_PrintMoney.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Print Money|Print Money]]''' Executive Order
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]''' Improvement
* Blocks [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Trade Networks|Trade Networks]]''' Tech
|-<span id="AncientAbility"></span>
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Ancient'''
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+60%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:RaceTraitAncient.png|alt=|24px|frameless]]&nbsp;'''Ancient Ability'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* When arriving at an Anomaly  <span style="color:Green">+10</span> '''Award Research Amount'''
* Allows [[File:gcimp_nv23_18_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Elemental Fabricator|Elemental Fabricator]]''' Improvement
* Allows [[File:gcimp_nv23_19_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Tower of Procipinee|Tower of Procipinee]]''' Improvement
* Allows [[File:Icon_Intersteller.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Traditions|Precursor Traditions]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Mysteries|Precursor Mysteries]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Living Ships|Living Ships]]''' Tech
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Religions|Xeno Religions]]''' Tech
* Allows [[File:Icon_Research.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Precursor Engineering|Precursor Engineering]]''' Tech
* Allows [[File:Policy_CulturalHeritageProtection.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Heritage Protection|Heritage Protection]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="XenophobicAbility"></span>
| [[File:RaceTraitXenophobic.png|alt=|24px|frameless]]&nbsp;'''Xenophobic'''
| +50% Research, -75% Influence and -3 to Diplomacy.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* Colony gets <span style="color:Green">+150%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* <span style="color:Green">+10%</span> Allied With Homeworld
* Colony gets <span style="color:Red">-75%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Red">-10%</span> Low Resistance Approval Mod
* <span style="color:Green">+5</span> [[File:TraditionIcon.png|alt=|24px|frameless]]&nbsp;'''Traditionalism'''
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-5</span> '''Deception'''
* <span style="color:Green">+20%</span> Aquatic World Planet Has Trait
* <span style="color:Red">-5</span> '''Intimidation'''
* <span style="color:Red">-5%</span> Aquatic World Planet Missing Trait
* <span style="color:Red">-5</span> '''Persuasion'''
* <span style="color:Red">-25%</span> Race_ Festron Colony Has Race
|-<span id="DevoutAbility"></span>
* <span style="color:Red">-55%</span> Pollution Approval
| [[File:RaceTraitDevout.png|alt=|24px|frameless]]&nbsp;'''Devout'''
|
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
|-<span id="Race_Zombie"></span>
|-
|[[File:Citizen_Portrait_Zombie_1.png|48px|left]]'''Zombies'''
|Horrible ghouls that grow quickly but aren't very bright.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* At the start of the game grant a '''Cleric'''
* <span style="color:Green">+10%</span> Criminal
* At the start of the game  give all units [[File:Trait_TheWay.png|alt=|24px|frameless]]&nbsp;'''The Way'''
* <span style="color:Green">+5%</span> Natural League
* At the start of the game  unlocks the [[File:KrynniacTemple.png|alt=|24px|frameless]] [[Improvements_GC4#Krynniac Temple|Krynniac Temple]] improvement
* <span style="color:Green">+5%</span> Pacifist
* When unlocking culture traits <span style="color:Green">+100</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5%</span> Warforged
* Allows '''[[GalCiv4:Events#The Way|The Way]]''' Event
* Allows [[File:KrynnConsulate.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Krynn Consulate|Krynn Consulate]]''' Improvement
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Jihad|Jihad]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Divine Fleets|Divine Fleets]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Path|The Path]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Calling|The Calling]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Order|The Order]]''' Tech
* Allows [[File:Icon_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Way|The Way]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Path of Shadows|The Path of Shadows]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shadow Enforcers|Shadow Enforcers]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shadow Trade|Shadow Trade]]''' Tech
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Krynniac Conversion|Krynniac Conversion]]''' Tech
* Blocks '''[[GalCiv4:Events#Destiny|Destiny]]''' Event
|-<span id="UnwaveringAbility"></span>
| [[File:GC3_Unwavering_Icon.png|alt=|24px|frameless]]&nbsp;'''Unwavering'''
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+200</span> '''Rebellion Points'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+5</span> '''Intimidation'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+5</span> '''Persuasion'''
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Unbroken Spirit|Unbroken Spirit]]''' Tech
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Discipline|Defensive Discipline]]''' Tech
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Defensive Trance|Defensive Trance]]''' Tech
|-<span id="AdaptableAbility"></span>
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&nbsp;'''Adaptable'''
| Can colonize extreme worlds.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+80%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* At the start of the game unlocks the [[File:Icon_Planet.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Extreme Colonization|Extreme Colonization]] tech
* <span style="color:Green">+0.5</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* <span style="color:Green">+2</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
|-<span id="RaidersAbility"></span>
| [[File:RaceTraitWarriors.png|alt=|24px|frameless]]&nbsp;'''Raiders'''
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and  +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span> At War With Homeworld
* Colony gets <span style="color:Red">-50%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+10%</span> Allied With Homeworld
* Shipyard gets <span style="color:Red">-50%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|alt=|24px|frameless]]&nbsp;'''Military'''
* <span style="color:Green">+20%</span> Ideology Approval Mod
* Colony gets <span style="color:Red">-50%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* <span style="color:Red">-10%</span> Low Resistance Approval Mod
* When winning battles <span style="color:Green">+100</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Colony
|
* When winning battles <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Shipyard
|-<span id="Race_Korath"></span>
* When winning battles <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|-
* When conquering planets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
|[[File:Citizen_Portrait_Korath-01.png|48px|left]]'''Korath'''
* When conquering planets <span style="color:Green">+500</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
|If you thought the Drengin were disagreeable, the Korath are even worse. Though they have incredible Resolve and Diligence their social skills are lacking and they dislike sharing a world with any other species.
* When conquering planets <span style="color:Green">+200</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Colony
* When conquering planets <span style="color:Green">+200</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Stored Goods''' at the Shipyard
* <span style="color:Green">+5</span> '''Intimidation'''
* At the start of the game unlocks the [[File:Icon_Weapons.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Armed Shuttles|Armed Shuttles]] tech
|-<span id="EmpathyAbility"></span>
| [[File:RaceTraitEmpathy.png|alt=|24px|frameless]]&nbsp;'''Empathy'''
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Crime'''
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10</span> '''Persuasion'''
* <span style="color:Green">+100%</span> Warforged
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Shared Ideology|Shared Ideology]]''' Tech
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Majesty|Majesty]]''' Tech
* Allows [[File:Policy_EmpathicConnection.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Empathic Connection|Empathic Connection]]''' Policy
* Allows [[File:Cleric.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Divine Empath|Divine Empath]]''' Unit Specialization
|-<span id="LoyalAbility"></span>
| [[File:RaceTraitLoyal.png|alt=|24px|frameless]]&nbsp;'''Loyal'''
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-0.25</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Leader Cost'''
* <span style="color:Green">+5</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* Unit gets <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|alt=|24px|frameless]]&nbsp;'''Loyalty'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
* <span style="color:Green">+5</span> '''Persuasion'''
* Allows [[File:gcimp_nv23_14_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Neural Link|Neural Link]]''' Improvement
* Allows [[File:gcimp_nv23_92_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#The World Engine|The World Engine]]''' Improvement
* Allows [[File:Policy_Professionalism.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Professionalism|Professionalism]]''' Policy
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="CrimelordAbility"></span>
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Crime Lord'''
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+5</span> [[File:CrueltyIcon.png|alt=|24px|frameless]]&nbsp;'''Nihilism'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+10</span> '''Deception'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* At the start of the game  ally with [[File:RaceLogoTemp.png|alt=|24px|frameless]] Pirates
* Allows [[File:CustomsOffice.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Smuggler Port|Smuggler Port]]''' Improvement
* Allows [[File:EntertainmentNetwork.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Pleasure Dome|Pleasure Dome]]''' Improvement
* Allows [[File:SlaveMill.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mercenary Camp|Mercenary Camp]]''' Improvement
* Allows [[File:gcimp_nv23_75_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Enforcer Den|Enforcer Den]]''' Improvement
* Allows [[File:gcimp_nv23_72_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Espionage Center|Industrial Espionage Center]]''' Improvement
* Allows [[File:Policy_LookTheOtherWay.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Look the Other Way|Look the Other Way]]''' Policy
* Blocks '''[[GalCiv4:Events#Countering Crime|Countering Crime]]''' Event
* Blocks '''[[GalCiv4:Events#Pirate Threat|Pirate Threat]]''' Event
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Icon_Drives.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ministry of Compliance|Ministry of Compliance]]''' Tech
* Blocks [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Ministry of Truth|Ministry of Truth]]''' Tech
* Blocks [[File:Policy_SecurityLighting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Security Lights|Security Lights]]''' Policy
* Blocks [[File:Imprison.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Prisoner|Prisoner]]''' Unit Specialization
|-<span id="ExterminatorsAbility"></span>
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Exterminators'''
| Transport ships are replaced with planet killing Spore Ships.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span> At War With Homeworld
* Colony gets <span style="color:Red">-3</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+15</span> '''Intimidation'''
* <span style="color:Green">+20%</span> Ideology Approval Mod
* Allows '''[[GalCiv4:Events#Galactic Contamination Concern|Galactic Contamination Concern]]''' Event
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* Allows [[File:component_integritycloud.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Spore Module|Spore Module]]''' Ship Component
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|-<span id="SporesAbility"></span>
* <span style="color:Red">-10%</span> Not Mine Colony Has Race
| [[File:RaceTraitSpores.png|alt=|24px|frameless]]&nbsp;'''Spores'''
|
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
|-<span id="Race_Mimot"></span>
|-
|[[File:Citizen_Portrait_Mimot-07.png|48px|left]]'''Mimot'''
|An average race with an above average Growth rate. They will quickly overwhelm planets and consume all available Food.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* At the start of the game  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact
* <span style="color:Green">+5%</span> Criminal
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_19.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Spores of Yggdrasil|Spores of Yggdrasil]] artifact
* <span style="color:Green">+5%</span> Natural League
* Allows [[File:gcimp_nv23_43_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Father Tree|Father Tree]]''' Improvement
* <span style="color:Green">+25%</span> Pacifist
* Allows [[File:imp_verdureGlobeVault_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Verdure Globe Vault|Verdure Globe Vault]]''' Improvement
* Allows [[File:Policy_GroveGrowth.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Grove Growth|Grove Growth]]''' Policy
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]''' Improvement
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital City|Capital City]]''' Improvement
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
|-<span id="CartographerAbility"></span>
| [[File:RaceTraitCartographer.png|alt=|24px|frameless]]&nbsp;'''Cartographer'''
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* At the start of the game  Show Starting Positions
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* At the start of the game  unlocks 3 charges of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact
* <span style="color:Red">-2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* When unlocking culture traits  unlocks 1 charge of the [[File:artifact_96.png|alt=|24px|frameless]] [[GalCiv4:Artifacts#Dimensional Mirror|Dimensional Mirror]] artifact
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* Allows [[File:Icon_Starbase_Defense.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Acquisitions|Acquisitions]]''' Tech
* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
|-<span id="RavenousAbility"></span>
| [[File:RaceTraitRavenous.png|alt=|24px|frameless]]&nbsp;'''Ravenous'''
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* When conquering planets <span style="color:Green">+1000</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
* <span style="color:Green">+2.0</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* When conquering planets <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+3</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* Allows [[File:festimp_3.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Work Instruction Chamber|Work Instruction Chamber]]''' Improvement
* Allows [[File:festimp_43.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Cerebral Chamber|Cerebral Chamber]]''' Improvement
* Allows [[File:festimp_25.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Harmonious Antennae|Harmonious Antennae]]''' Improvement
* Allows [[File:festimp_2.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Hatchery|Hatchery]]''' Improvement
* Allows [[File:festimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Work Hive|Work Hive]]''' Improvement
* Allows [[File:festimp_10.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Mother Hive|Mother Hive]]''' Improvement
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Hatcheries|Hatcheries]]''' Tech
* Allows [[File:Policy_EndlessFeast.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Endless Feast|Endless Feast]]''' Policy
* Allows [[File:Consume_Trait.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Unit_Specializations#Consume|Consume]]''' Unit Specialization
* Blocks '''[[GalCiv4:Events#Religious Freedom|Religious Freedom]]''' Event
* Blocks '''[[GalCiv4:Events#A Mission of Mercy|A Mission of Mercy]]''' Event
* Blocks '''[[GalCiv4:Events#Religious Pilgrims - Fail|Religious Pilgrims - Fail]]''' Event
* Blocks [[File:EO_Icon_OrbitalTelescope.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Telescope Takeover|Telescope Takeover]]''' Executive Order
* Blocks [[File:ColonyCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Core World Capital|Core World Capital]]''' Improvement
* Blocks [[File:CivilizationCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital City|Capital City]]''' Improvement
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
* Blocks [[File:terranimp_24.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Generator|Planetary Generator]]''' Improvement
* Blocks [[File:terranimp_5.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Industrial Center|Industrial Center]]''' Improvement
* Blocks [[File:Settlement.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Supply Depot|Supply Depot]]''' Improvement
* Blocks [[File:FertilityCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Colonial Clinic|Colonial Clinic]]''' Improvement
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
* Blocks [[File:Orbital_Recruiting.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Recruiting Station|Recruiting Station]]''' Improvement
* Blocks [[File:orbital_colinizationcenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Colonization Center|Colonization Center]]''' Improvement
* Blocks [[File:orbital_market.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Market|Orbital Market]]''' Improvement
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]]''' Unit Specialization
* Blocks [[File:Trait_Criminal.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]]''' Unit Specialization
* Blocks [[File:Trait_Mutant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor_Icon.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]''' Unit Specialization
* Blocks [[File:UnitTrait_Plagued.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]]''' Unit Specialization
* Blocks [[File:Trait_Defiant.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]]''' Unit Specialization
* Blocks [[File:FamousIcon.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]]''' Unit Specialization
* Blocks [[File:Trait_Clone.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Doctor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Timid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]]''' Unit Specialization
* Blocks [[File:Trait_Scarred.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]]''' Unit Specialization
* Blocks [[File:Trait_Vendetta.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]]''' Unit Specialization
* Blocks [[File:Trait_Ex-Convict.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Negotiator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Organized.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]]''' Unit Specialization
* Blocks [[File:UnitTrait_Infected.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Underminer.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]]''' Unit Specialization
* Blocks [[File:Trait_AlienArtifact.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]]''' Unit Specialization
* Blocks [[File:DiplomatTrait_Charismatic.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]]''' Unit Specialization
* Blocks [[File:Trait_Industrial.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]]''' Unit Specialization
* Blocks [[File:GovernorTrait_Paranoid.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]]''' Unit Specialization
* Blocks [[File:LeaderTrait_Veteran.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]]''' Unit Specialization
* Blocks [[File:Trait_NeuralClamp.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]]''' Unit Specialization
* Blocks [[File:Policy_CoercedColonization.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Coerced Colonization|Coerced Colonization]]''' Policy
* Blocks [[File:Policy_HeartOfTheEmpire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Heart of the Empire|Heart of the Empire]]''' Policy
|-<span id="WarProfiteersAbility"></span>
| [[File:RaceTraitWarProfiteers.png|alt=|24px|frameless]]&nbsp;'''War Profiteers'''
| Receives 200% bonus from trade routes established with warring races.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Red">-5%</span> At War With Homeworld
* TradeRoute gets <span style="color:Green">+1</span> '''War Profiteering'''
* <span style="color:Green">+10%</span>  Allied With Homeworld
* Allows [[File:gcimp_nv23_3_full.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Arms Expo|Arms Expo]]''' Improvement
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Black Market|Black Market]]''' Tech
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* Allows [[File:Policy_HullReinforcing.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Hull Reinforcing|Hull Reinforcing]]''' Policy
* <span style="color:Green">+5%</span> Snuggler Colony Resource Is In Stock
|-<span id="ParanoidAbility"></span>
* <span style="color:Red">-20%</span> Race_ Drengin Colony Has Race
| [[File:RaceTraitParanoid.png|alt=|24px|frameless]]&nbsp;'''Paranoid'''
* <span style="color:Red">-90%</span>  Pollution Approval
| Ships receive +25% Hit Points and Attack when they are within their borders.
|
|-<span id="Race_Elves"></span>
|-
|[[File:Citizen_Elves_1.png|48px|left]]'''Space Elves'''
|Graceful and in tune with nature, Elves possess a deep knowledge of techno magic and ancient lore.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+75%</span> Ideology
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_HitPoints_Icon.png|alt=|24px|frameless]]&nbsp;'''Hit Points'''
* <span style="color:Green">+15%</span> Natural League
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+5%</span> Telepathic
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+5%</span> Pacifist
* Ship gets <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+5%</span> Warforged
* Allows [[File:Icon_Engineering.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Molecular Fabrication|Molecular Fabrication]]''' Tech
* Allows [[File:|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Industrial Replication|Industrial Replication]]''' Tech
|-<span id="WealthyAbility"></span>
| [[File:GC3_Wealthy_Icon.png|alt=|24px|frameless]]&nbsp;'''Wealthy'''
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
| style="white-space:nowrap;"|
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech
| style="white-space:nowrap;"|
* At the start of the game unlocks the [[File:Icon_Sensors.png|alt=|24px|frameless]] [[GalCiv4:Research_Tree#Universal Translator|Universal Translator]] tech
* <span style="color:Green">+60%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+2000</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Treasury'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* Allows [[File:IridiumCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Iridia Exchange|Iridia Exchange]]''' Improvement
* <span style="color:Green">+0.50</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Xeno Economics|Xeno Economics]]''' Tech
| style="white-space:nowrap;"|
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#The Invisible Hand|The Invisible Hand]]''' Tech
* <span style="color:Red">-20%</span>  At War With Homeworld
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Interstellar Banking|Interstellar Banking]]''' Tech
* <span style="color:Green">+10%</span>  Allied With Homeworld
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Financial Sectors|Financial Sectors]]''' Tech
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* Allows [[File:Icon_Sensors.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Stellar Resorts|Stellar Resorts]]''' Tech
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* Allows [[File:Icon_Economics.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Preferred Lending|Preferred Lending]]''' Tech
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* Allows [[File:Policy_TheGreatExpansion.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#The Great Expansion|The Great Expansion]]''' Policy
* <span style="color:Red">-25%</span>  Pollution Approval
* Allows [[File:Policy_Laissez-faire.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Laissez-faire|Laissez-faire]]''' Policy
|false
* Allows [[File:component_constructor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Efficient Constructor Module|Efficient Constructor Module]]''' Ship Component
|-<span id="Race_Cyborg"></span>
* Blocks [[File:Icon_004.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Capital Mainframe|Capital Mainframe]]''' Improvement
|-
* Blocks [[File:OmegaResearchCenter.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Kazar's Mainframe|Kazar's Mainframe]]''' Improvement
|[[File:Citizen_Cyborg_1.png|48px|left]]'''Cyborgs'''
* Blocks [[File:QuantumResearch.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Planetary Mainframe|Planetary Mainframe]]''' Improvement
|A fusion of machine and flesh, Cyborgs are known for their enhanced abilities and resilience.
* Blocks [[File:TechnologicalCapital.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Technological Capital|Technological Capital]]''' Improvement
| style="white-space:nowrap;"|
* Blocks [[File:eyes.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Eyes of the Universe|Eyes of the Universe]]''' Improvement
* <span style="color:Green">+50%</span> Ideology
* Blocks [[File:BiosphereManipulator.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Heritage Center|Heritage Center]]''' Improvement
* <span style="color:Green">+10%</span> Criminal
* Blocks [[File:Policy_ReproductiveImperative.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Reproductive Imperative|Reproductive Imperative]]''' Policy
* <span style="color:Green">+5%</span> Pacifist
* Blocks [[File:Policy_ProtectThePlanet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Policies#Protect the Planet|Protect the Planet]]''' Policy
* <span style="color:Green">+5%</span> Warforged
* Blocks [[File:component_constructor.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Ship_Components#Constructor Module|Constructor Module]]''' Ship Component
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.75</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-20%</span>  Pollution Approval
|false
|-<span id="Race_Slyne"></span>
|-
|[[File:Citizen_Portrait_Slyne-14.png|48px|left]]'''Slyne'''
|The Slyne do not require organic food to survive, but their slow Growth rate hampers their ability to spread out into the galaxy as quickly as other species.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Drengin"></span>
|-
|[[File:Citizen_Portrait_Drengin-02.png|48px|left]]'''Drengin'''
|Drengin have a high Resistance and aptitude for becoming strong  Soldiers. Drengin have no Approval penalty for living on undefended worlds. They defend themselves.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Red">-15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-40%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Soldier Is Specialization
* <span style="color:Red">-3%</span> Not Mine Colony Has Race
* <span style="color:Red">-1%</span>  Pollution Approval
|
|-<span id="Race_Absolute2"></span>
|-
|[[File:Citizen_Portrait_Absolute-01.png|48px|left]]'''Irradiated Larva'''
|Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the Larva stage, their Growth Rate slows, but they are more skilled than their Amoeba forms.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+20%</span>  Allied With Homeworld
* <span style="color:Green">+0%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Radioactive World Planet Has Trait
* <span style="color:Green">+10%</span>  Pollution Approval
|
|-<span id="Race_Canine"></span>
|-
|[[File:Citizen_Portrait_Canine_14.png|48px|left]]'''Canine'''
|Loyal and intuitive, Caninoids demonstrate exceptional teamwork and remarkable instincts. They naturally excel in roles requiring cooperation and protection, such as military or policing duties. While not typically drawn to independent intellectual pursuits, they're formidable tactical operators within a group dynamic. Their sociable temperament engenders strong bonds, earning them an Approval boost when sharing their world with other species. They have very low expectations.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+5%</span> Emporium
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.0</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-15%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Avian"></span>
|-
|[[File:Citizen_Portrait_Avian_14.png|48px|left]]'''Avian'''
|Graceful and visionary, Avianoids are known for their strategic foresight and aerial mastery. They excel in roles requiring a broad perspective, such as scouts, diplomats, or strategic planners. Their nimble agility can be less effective in ground-based military engagements. With a natural inclination towards harmony, they gain an Approval bonus when coexisting with diverse species on their world.
| style="white-space:nowrap;"|
* <span style="color:Green">+70%</span> Ideology
* <span style="color:Green">+12%</span> Criminal
* <span style="color:Green">+5%</span> Emporium
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1.0</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-15%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Drath"></span>
|-
|[[File:Citizen_Portrait_Drath-09.png|48px|left]]'''Drath'''
|The Drath are an ancient race that are fond of their legacy and their vast storehouses of credits. They receive an Approval bonus based on the Credits in their treasury.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.8</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-2%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+100%</span>  Treasury Approval
* <span style="color:Red">-10%</span> Race_ Altarian Colony Has Race
* <span style="color:Red">-40%</span>  Pollution Approval
|
|-<span id="Race_Frog"></span>
|-
|[[File:Citizen_Frogs_1.png|48px|left]]'''Star Frogs'''
|Amphibious and adaptable, Frogs are known for their leaping ability and unique survival skills.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+60%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-45%</span>  Pollution Approval
|false
|-<span id="Race_RuinedTorian"></span>
|-
|[[File:Citizen_Portrait_Torian-07.png|48px|left]]'''Ruined Torian'''
|These pitiful creatures have had their will tortured out of them.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Red">-35</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+100%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.5</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
|
|-<span id="Race_Feline"></span>
|-
|[[File:Citizen_Portrait_Feline_14.png|48px|left]]'''Feline'''
|Elegant and astute, Felinoids distinguish themselves with keen intellect and agile cunning. They prefer roles of strategic importance, thriving as scientists, diplomats, or spies, and display an affinity for complex systems. Highly individualistic, they can struggle with regimented military roles. Their curious natures make them adept cultural adapters, gaining an Approval bonus when cohabiting worlds with other species.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Emporium
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.0</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Baratak"></span>
|-
|[[File:Citizen_Portrait_Baratak-06.png|48px|left]]'''Baratak'''
|The Baratak are stout citizens who require very little to be content. But they are sensitive to Pollution and won't be happy, or healthy, on heavily polluted worlds.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+10%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+1%</span>  Fertility Mod
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-100%</span>  Pollution Approval
* <span style="color:Green">+10%</span>  Farmer Is Specialization
* <span style="color:Green">+10%</span>  Farmer 2 Is Specialization
* <span style="color:Green">+10%</span> Arboreal World Planet Has Trait
|
|-<span id="Race_Torian"></span>
|-
|[[File:Citizen_Portrait_Torian-07.png|48px|left]]'''Torian'''
|Torian love Aquatic worlds. They receive a large Approval bonus when they are on them and a slight penalty when they aren't. But their subjugation by the Drengin makes them unhappy when they share worlds with Drengin citizens.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Red">-15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+20%</span> Aquatic World Planet Has Trait
* <span style="color:Red">-5%</span> Aquatic World Planet Missing Trait
* <span style="color:Red">-10%</span> Race_ Drengin Colony Has Race
* <span style="color:Red">-60%</span>  Pollution Approval
|
|-<span id="Race_Lantern"></span>
|-
|[[File:Citizen_Portrait_Lantern-01.png|48px|left]]'''Lantern'''
|A young but promising race until early galactic traders introduced them to euphoric vapors that were enjoyed by other species but deeply addictive to the Lantern. Now the Lantern society is dominated by the search for additional sources of the drug and all citizens are kept on it at all times.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Moth"></span>
|-
|[[File:Citizen_Portrait_Moth-10.png|48px|left]]'''Phalenoids'''
|Brilliant and sociable creatures, Phalenoids excel in Intelligence and Social, but they make poor soldiers. They prefer to befriend other species. Their Approval increases when sharing their world with other species.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Pacifist
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-5%</span>  At War With Homeworld
* <span style="color:Green">+5%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Not Mine Colony Has Race
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Xeloxi"></span>
|-
|[[File:Citizen_Portrait_Xeloxi-07.png|48px|left]]'''Xeloxi'''
|Xeloxi have few redeeming qualities, if by few you mean none. Their culture rewards strong action and concerns like ethics or compassion were lost long ago. Every Xeloxi is a criminal and generates Crime.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+100%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-2%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Desert World Planet Has Trait
* <span style="color:Red">-15%</span>  Pollution Approval
|
|-<span id="Race_Scryve"></span>
|-
|[[File:Citizen_Portrait_Scryve-05.png|48px|left]]'''Scryve'''
|The Scryve are waning. Each of their citizens has incredibly high Diligence, Intelligence and Resolve but they are handicapped by their low Growth which will make it difficult to spread out among the stars unless they capture another species to do it.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+0.5</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_CatGirl"></span>
|-
|[[File:Citizen_Catgirls_1.png|48px|left]]'''Feline Fatales'''
|Mysterious and agile, the Feline Fatales are known for their quick reflexes and curious but often dangerous nature.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-35%</span>  Pollution Approval
|false
|-<span id="Race_Absolute3"></span>
|-
|[[File:Citizen_Portrait_Absolute-01.png|48px|left]]'''Irradiated Nymph'''
|Irradiated citizens evolve if given enough time, each evolution more capable than the last. At the final Nymph stage, their Growth Rate slows significantly, but they are highly skilled.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.8</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+20%</span>  Allied With Homeworld
* <span style="color:Green">+0%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span> Radioactive World Planet Has Trait
* <span style="color:Green">+10%</span>  Pollution Approval
|
|-<span id="Race_Phamysht"></span>
|-
|[[File:Citizen_Portrait_Phamysht-01.png|48px|left]]'''Phamysht'''
|The Phamysht are a polite and engaging species, until they murder you. Still, their high Social and Intelligence makes up for their equally high Expectations.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Humanoid"></span>
|-
|[[File:Citizen_Humanoids_1.png|48px|left]]'''Humanoids'''
|Diverse and adaptable, Humanoids are capable of thriving in various environments and societies.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-30%</span>  Pollution Approval
|false
|-<span id="Race_Onyx"></span>
|-
|[[File:Citizen_Portrait_OnyxHive-01.png|48px|left]]'''Onyx'''
|The Onyx have no need for organic food and sustain themselves on the energy of the universe. Onyx Hive Growth rate is dependent on the amount of Promethion their civilization holds.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Klepart"></span>
|-
|[[File:Citizen_Portrait_Klepart-01.png|48px|left]]'''Klepart'''
|The first united technical achievement of their species was the creation of a great beacon tower to send their call out into space. A few days after turning it on an answer was received, a fleet of warships appeared in orbit above their world and raiders were sent down to collect every child on their homeworld. And then the raiders were gone. An entire generation of the Klepart was lost. The next generation has now grown old enough to begin exploring space on their own, but they remain fearful that the raiders will return, and hopeful that they will someday find the children that were stolen from them.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Iconian"></span>
|-
|[[File:Citizen_Portrait_Iconian-08.png|48px|left]]'''Iconian'''
|Iconians are a paranoid species that are still traumatized by their near extinction by the Yor. Because of this they suffer a significant Approval penalty if they share a world with them. And even though they are as temperamental as other species, their passive nature prevents them from protesting.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+10%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span> Race_ Yor Colony Has Race
* <span style="color:Red">-35%</span>  Pollution Approval
|
|-<span id="Race_Arcean"></span>
|-
|[[File:Citizen_Portrait_Arcean-07.png|48px|left]]'''Arcean'''
|Arcean's stoic nature makes them unlikely to be ideological. Instead they revere the military and Arcean soldiers gain additional Approval and are never pacifists.
| style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Red">-4</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Soldier Is Specialization
* <span style="color:Red">-25%</span>  Pollution Approval
|
|-<span id="Race_Thalan"></span>
|-
|[[File:Citizen_Portrait_Thalan-10.png|48px|left]]'''Thalan'''
|The Thalan are from a dimension more advanced than ours. Their insight provides them with an increased Intelligence and also increased Expectations.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+15</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Demon"></span>
|-
|[[File:Citizen_Demons_1.png|48px|left]]'''Space Demons'''
|With a fearsome reputation, Demons are known for their powerful dark techno magic and formidable presence.
| style="white-space:nowrap;"|
* <span style="color:Green">+80%</span> Ideology
* <span style="color:Green">+20%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+15%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span>  Pollution Approval
|false
|-<span id="Race_Plant"></span>
|-
|[[File:Citizen_Plants_1.png|48px|left]]'''Sentient Plants'''
|Growing and thriving, Plants possess a unique connection to the natural world and its energies.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+5%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-40%</span>  Pollution Approval
|false
|-<span id="Race_Lizard"></span>
|-
|[[File:Citizen_Lizards_1.png|48px|left]]'''Lizard'''
|Cold-blooded and cunning, Lizards are known for their survival instincts and quick agility.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+0.75</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-35%</span>  Pollution Approval
|false
|-<span id="Race_Crystalline"></span>
|-
|[[File:Citizen_Portrait_Crystalline-10.png|48px|left]]'''Luxar'''
|Luxar have no need for organic food but their Growth is generally less than organic species. Their growth can be increased based on the amount of Promethion they have stored.Despite their low growth rate their high Diligence, Intelligence and Resolve makes them well suited for nearly any task.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+10%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Dwarves"></span>
|-
|[[File:Citizen_Dwarves_1.png|48px|left]]'''Space Dwarves'''
|Stout and sturdy, Dwarves are renowned for their craftsmanship and love of the underground of various worlds.
| style="white-space:nowrap;"|
* <span style="color:Green">+55%</span> Ideology
* <span style="color:Green">+5%</span> Criminal
* <span style="color:Green">+10%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-25%</span>  Pollution Approval
|false
|-<span id="Race_Iridium"></span>
|-
|[[File:Citizen_Portrait_Iridium-04.png|48px|left]]'''Iridium'''
|Iridium's high Social make them excellent Traders. They receive an Approval bonus based on the Credits in your treasury.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+5</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Green">+2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-12%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Entrepreneur Is Specialization
* <span style="color:Green">+10%</span>  Entrepreneur 2 Is Specialization
* <span style="color:Green">+100%</span>  Treasury Approval
* <span style="color:Red">-10%</span>  Pollution Approval
|
|-<span id="Race_Vampire"></span>
|-
|[[File:Citizen_Vampires_1.png|48px|left]]'''Vampiric'''
|Mysterious and alluring, Vampires are known for their seeming immortality and powerful quasi-mystical abilities.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+10</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1.25</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+10%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|false
|-<span id="Race_Odair"></span>
|-
|[[File:Citizen_Portrait_Odair-01.png|48px|left]]'''Odair Conclave'''
|Extreme nihilists counting down the moments until the universe succumbs to the eventual pull of entropy. Believe the Krynn in particular are the most foolish (for their faith) but are hard pressed to be enthused about anyone. There is a black hole at the edge of their galaxy, "The Yawning Mouth of God" that they delight in sending elaborate constructions into.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Orphica"></span>
|-
|[[File:Citizen_Portrait_Orphica-01.png|48px|left]]'''Orphica Enclave'''
|The Orphic Enclave serves only to expand the power of an ancient, renegade supercomputer.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Burran"></span>
|-
|[[File:Citizen_Portrait_Burran-01.png|48px|left]]'''Burran'''
|A peaceful species who believes that a series of 7 "rigors" will cause them to be elevated to a godlike existence. Each rigor takes many years to accomplish and only the first 3 of these can be performed on their home planet, afterwards they explore the universe pursuing their tasks.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Seeing"></span>
|-
|[[File:Citizen_Portrait_Seeing-02.png|48px|left]]'''Intueri'''
|The Intueri have high Diligence and low Expectations. They put the needs of the group over their own. Lacking true complex thought -expect low Intelligence.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Telepathic
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-50%</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|
|-<span id="Race_Minor"></span>
|-
|[[File:Custom.png|48px|left]]'''Minor Race'''
|A less advanced species that is unable to travel outside their solar system.
| style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Kaxx"></span>
|-
|[[File:Citizen_Portrait_Kaxx-01.png|48px|left]]'''Kaxx Collective'''
|They believe their home world is the cocoon for a sleeping creature and they were placed on the planet to guard her. One day they believe the creature will awake and either spread new life across the universe or kill everyone.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Resolve.png|alt=|24px|frameless]]&nbsp;'''Resolve'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
| style="white-space:nowrap;"|
* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-10%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
|
|-<span id="Race_Yor"></span>
|-
|[[File:Citizen_Portrait_Yor-01.png|48px|left]]'''Yor'''
|As a synthetic species Yor don't require Food or have any natural Growth. Instead their citizens are manufactured.They also don't suffer any Approval penalty from Pollution, Overcrowding or reaching their Population Capacity.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Red">-50</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-2</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
| style="white-space:nowrap;"|
* <span style="color:Green">+0%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Red">-1%</span>  Fertility Mod
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Green">+0%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-3%</span> Not Mine Colony Has Race
|
|-<span id="Race_Human"></span>
|-
|[[File:Citizen_Portrait_Terrans-41.png|48px|left]]'''Human'''
|Humans are known for their flexibility and productivity. They have lower Expectations than other species.
| style="white-space:nowrap;"|
* <span style="color:Green">+45%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
| style="white-space:nowrap;"|
* <span style="color:Green">+50%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
| style="white-space:nowrap;"|
* <span style="color:Red">-20%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-5%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Red">-33%</span>  Pollution Approval
|true
|-<span id="Race_Navigators"></span>
|-
|[[File:Citizen_Portrait_Navigators-07.png|48px|left]]'''Navigators'''
|Navigator society is built around investigating the wonders of the universe, often to the exclusion of everything else. Their high Intelligence makes them the best scientists in the galaxy.
| style="white-space:nowrap;"|
* <span style="color:Green">+40%</span> Ideology
* <span style="color:Green">+10%</span> Criminal
* <span style="color:Green">+5%</span> Natural League
* <span style="color:Green">+5%</span> Pacifist
* <span style="color:Green">+5%</span> Warforged
| style="white-space:nowrap;"|
* <span style="color:Red">-1</span> [[File:LeaderStat_Diligence.png|alt=|24px|frameless]]&nbsp;'''Diligence'''
* <span style="color:Green">+0</span> [[File:LeaderStat_Expectations.png|alt=|24px|frameless]]&nbsp;'''Expectations'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|alt=|24px|frameless]]&nbsp;'''Intelligence'''
* <span style="color:Red">-1</span> [[File:LeaderStat_Social.png|alt=|24px|frameless]]&nbsp;'''Social Skills'''
| style="white-space:nowrap;"|
* <span style="color:Green">+55%</span> [[File:GC3_Approval_Happy_Icon.png|alt=|24px|frameless]]&nbsp;'''Approval'''
* <span style="color:Green">+1</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food Consumption'''
* <span style="color:Green">+1</span> [[File:GC3_Growth_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Growth'''
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* <span style="color:Red">-10%</span>  At War With Homeworld
* <span style="color:Green">+10%</span>  Allied With Homeworld
* <span style="color:Green">+20%</span>  Ideology Approval Mod
* <span style="color:Red">-4%</span>  Low Resistance Approval Mod
* <span style="color:Green">+3%</span> Snuggler Colony Resource Is In Stock
* <span style="color:Green">+10%</span>  Scientist Is Specialization
* <span style="color:Green">+10%</span>  Scientist 2 Is Specialization
* <span style="color:Red">-25%</span>  Pollution Approval
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Latest revision as of 20:54, 15 March 2024

Name Description Effects
 Resilient Ships immune to nebula and have access to special Hyperion improvements.
  • Ship gets  Is Immune To Nebula
  • Starbase gets  Is Immune To Nebula
 Resourceful Starts with some useful Resources.
 Watcher Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • Colony gets +5  Sensor Range
  • Ship gets +1  Sensor Range
  • Starbase gets +1  Sensor Range
  • +1  Totalitarianism
  • +5 Deception
  • Blocks  Telescope Takeover Executive Order
 Fertile Start with 2 additional workers and population grows 25% faster.
 Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Alternate between Season of Waking and Season of Dreaming

Season of Waking

  • +20%  Manufacturing
  • +20%  Crime
  • +20%  Growth

Season of Dreaming

  • +25%  Influence
  • +25%  Research
  • -25%  Ship Hit Points
 Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • Ship gets +10%  Beam Attack
  • Ship gets +10%  Kinetic Attack
  • Ship gets +10%  Missile Attack
  • Ship gets +0.1  Beam Resistance
  • Ship gets +0.1  Kinetic Resistance
  • Ship gets +0.1  Missile Resistance
  • +5 Intimidation
  • Allows The Unlikely Pacifist Event
 Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
 Craftsman +50% Income from Trade Routes
  • +50%  Trade Route Income
  • +1  Egalitarianism
  • +1  Egalitarianism
  • +1  Nihilism
  • +5 Persuasion
 Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • Colony gets +2  Influence Growth
  • When unlocking culture traits +30 Award Research Amount
  • Allows [[File:|alt=|24px|frameless]] Defensive Meditation Tech
 Experienced All Ships receive 25% more Experience Points from battles.
 Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.
 Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
 Archaeologist Whenever artifact charges are earned an additional charge is gained.
 Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.
 Unrelenting +10 Control. Planets generate +1 more Influence per month.
 Bureaucrats Starts with 50 Control and access to coordination technologies.
 Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
 Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • Unit gets +10%  Approval
  • +5 Persuasion
 Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • +1  Max Recruits
  • -0.25  Leader Cost
  • +5 Persuasion
  • Allows  Brainstorming Policy
 Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • +5 BonusHP Max In Z O C
 Engineers Colony and asteroid production decays at half of the normal rate.
 Promethion Born Ships have double the normal Hit Points but don't heal normally.
  • Ship gets +100%  Hit Points
  • Ship gets +1 Disable Repair
  • At the start of the game unlocks the Prometheus Stone Extractor improvement
  • +5  Promethion
  • Blocks  Repair Bay Ship Component
 Scout Fleet Begins with a colony ship and three probes.
 Voyagers +2 Ship Sensor Range.+1 Ship Moves.
 Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
 Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
 Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
 Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
  • Colony gets +150%  Research
  • Colony gets -75%  Influence Growth
  • -3  Diplomacy Bonus
  • +5  Traditionalism
  • -5 Deception
  • -5 Intimidation
  • -5 Persuasion
 Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
 Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
 Adaptable Can colonize extreme worlds.
 Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • Colony gets -50%  Manufacturing
  • Shipyard gets -50%  Military
  • Colony gets -50%  Gross Income
  • When winning battles +100  Treasury
  • When winning battles +20  Stored Goods at the Colony
  • When winning battles +20  Stored Goods at the Shipyard
  • When winning battles +10%  Approval
  • When conquering planets +10%  Approval
  • When conquering planets +500  Treasury
  • When conquering planets +200  Stored Goods at the Colony
  • When conquering planets +200  Stored Goods at the Shipyard
  • +5 Intimidation
  • At the start of the game unlocks the Armed Shuttles tech
 Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
 Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
 Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
 Exterminators Transport ships are replaced with planet killing Spore Ships.
 Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
 Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
 Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
  • When conquering planets +1000  Treasury
  • When conquering planets +10%  Approval
  • Allows  Work Instruction Chamber Improvement
  • Allows  Cerebral Chamber Improvement
  • Allows  Harmonious Antennae Improvement
  • Allows  Hatchery Improvement
  • Allows  Work Hive Improvement
  • Allows  Mother Hive Improvement
  • Allows  Hatcheries Tech
  • Allows  Endless Feast Policy
  • Allows  Consume Unit Specialization
  • Blocks Religious Freedom Event
  • Blocks A Mission of Mercy Event
  • Blocks Religious Pilgrims - Fail Event
  • Blocks  Telescope Takeover Executive Order
  • Blocks  Core World Capital Improvement
  • Blocks  Capital City Improvement
  • Blocks  Capital Mainframe Improvement
  • Blocks  Kazar's Mainframe Improvement
  • Blocks  Planetary Mainframe Improvement
  • Blocks  Planetary Generator Improvement
  • Blocks  Industrial Center Improvement
  • Blocks  Supply Depot Improvement
  • Blocks  Colonial Clinic Improvement
  • Blocks  Heritage Center Improvement
  • Blocks  Recruiting Station Improvement
  • Blocks  Colonization Center Improvement
  • Blocks  Orbital Market Improvement
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Clone|[ICON=Trait_Clone_Icon] Clone]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Criminal_Icon] Criminal|[ICON=Trait_Criminal_Icon] Criminal]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Mutant_Icon] Mutant|[ICON=Trait_Mutant_Icon] Mutant]] Unit Specialization
  • Blocks File:GovernorTrait Doctor Icon.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=UnitTrait_Plagued_Icon] Plagued|[ICON=UnitTrait_Plagued_Icon] Plagued]] Unit Specialization
  • Blocks File:GovernorTrait Doctor.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Natural League|[ICON=GovernorTrait_Doctor_Icon] Natural League]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Defiant_Icon] Defiant|[ICON=Trait_Defiant_Icon] Defiant]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred|[ICON=Trait_Scarred_Icon] Scarred]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Artifact|[ICON=Trait_AlienArtifact_Icon] Alien Artifact]] Unit Specialization
  • Blocks File:FamousIcon.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Famous_Icon] Spouse|[ICON=GovernorTrait_Famous_Icon] Spouse]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Clone_Icon] Missing Twin|[ICON=Trait_Clone_Icon] Missing Twin]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters|[ICON=DiplomatTrait_Underminer_Icon] Raised by Squatters]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Trained Chef|[ICON=Trait_NeuralClamp_Icon] Trained Chef]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist|[ICON=Trait_NeuralClamp_Icon] Brainwashed Cultist]] Unit Specialization
  • Blocks File:GovernorTrait Doctor.png [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Doctor_Icon] Failed Med School|[ICON=GovernorTrait_Doctor_Icon] Failed Med School]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Avoided Service|[ICON=Trait_Ex-Convict_Icon] Avoided Service]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance|[ICON=GovernorTrait_Timid_Icon] Excluded Inheritance]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Scarred_Icon] Scarred Duelist|[ICON=Trait_Scarred_Icon] Scarred Duelist]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility|[ICON=DiplomatTrait_Charismatic_Icon] Minor Nobility]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Wharf Rat|[ICON=Trait_Ex-Convict_Icon] Wharf Rat]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Vendetta_Icon] Military Child|[ICON=Trait_Vendetta_Icon] Military Child]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Former Sailor|[ICON=Trait_Ex-Convict_Icon] Former Sailor]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat|[ICON=DiplomatTrait_Negotiator_Icon] Career Diplomat]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Overcame Addiction|[ICON=Trait_NeuralClamp_Icon] Overcame Addiction]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes|[ICON=CitizenTrait_Infected_Icon] Frostbitten Toes]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer|[ICON=GovernorTrait_Organized_Icon] Detail-Oriented Engineer]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=CitizenTrait_Infected_Icon] Badly Burnt|[ICON=CitizenTrait_Infected_Icon] Badly Burnt]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend|[ICON=DiplomatTrait_Underminer_Icon] Deceased Friend]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper|[ICON=Trait_AlienArtifact_Icon] Alien Coin Flipper]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist|[ICON=DiplomatTrait_Charismatic_Icon] Renowned Archaeologist]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Industrial_Icon] Asteroid Miner|[ICON=Trait_Industrial_Icon] Asteroid Miner]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_Ex-Convict_Icon] Survived Mutiny|[ICON=Trait_Ex-Convict_Icon] Survived Mutiny]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=UnitTrait_Veteran_Icon] Former Gladiator|[ICON=UnitTrait_Veteran_Icon] Former Gladiator]] Unit Specialization
  • Blocks  [[GalCiv4:Leader_Traits#[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien|[ICON=Trait_NeuralClamp_Icon] Psychic bond with alien]] Unit Specialization
  • Blocks  Coerced Colonization Policy
  • Blocks  Heart of the Empire Policy
 War Profiteers Receives 200% bonus from trade routes established with warring races.
 Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
  • Ship gets +25%  Hit Points
  • Ship gets +25%  Missile Attack
  • Ship gets +25%  Beam Attack
  • Ship gets +25%  Kinetic Attack
  • Allows  Molecular Fabrication Tech
  • Allows [[File:|alt=|24px|frameless]] Industrial Replication Tech
 Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.