Cultural Ideology Table: Difference between revisions
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|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Motivation2_Hot.png|24px]] '''[[Iron Fist]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Motivation2_Hot.png|24px]] '''[[#Trait_IronFist|Iron Fist]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression1_Hot.png|24px]] '''[[Prestige]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression1_Hot.png|24px]] '''[[#Trait_Prestige|Prestige]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression2_Hot.png|24px]] '''[[Purges]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression2_Hot.png|24px]] '''[[#Trait_Purges|Purges]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe3_Hot.png|24px]] '''[[Obedience]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe3_Hot.png|24px]] '''[[#Trait_Obedience|Obedience]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression3_Hot.png|24px]] '''[[Secret Police]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression3_Hot.png|24px]] '''[[#Trait_SecretPolice|Secret Police]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Vigilant1_Hot.png|24px]] '''[[Censorship]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Vigilant1_Hot.png|24px]] '''[[#Trait_Censorship|Censorship]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence2_Hot.png|24px]] '''[[Conscription]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence2_Hot.png|24px]] '''[[#Trait_Conscription|Conscription]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation1_Hot.png|24px]] '''[[Oppression]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation1_Hot.png|24px]] '''[[#Trait_Oppression|Oppression]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_13.png|24px]] '''[[Big Brother]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_13.png|24px]] '''[[#Trait_BigBrother|Big Brother]]'''</center> | ||
|- | |- | ||
|} | |} | ||
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!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_IronFist"></span> | |- | ||
<span id="Trait_IronFist"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]] '''Iron Fist''' | |style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]] '''Iron Fist''' | ||
|When you whip a worker, it inspires immense productivity in him, and any that witness the event.+100 Control | |When you whip a worker, it inspires immense productivity in him, and any that witness the event.+100 Control | ||
|-<span id="Trait_Prestige"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+100</span> [[File:Control_Icon_32.png|24px]] '''Control''' | |||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
|- | |||
<span id="Trait_Prestige"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression1_Hot.png|36px|frameless|left]] '''Prestige''' | |style="min-width:200px; white-space:nowrap;"|[[File:Aggression1_Hot.png|36px|frameless|left]] '''Prestige''' | ||
|The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience | |The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience | ||
|-<span id="Trait_Purges"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+8</span> '''Experience Bonus''' | |||
|- | |||
<span id="Trait_Purges"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression2_Hot.png|36px|frameless|left]] '''Purges''' | |style="min-width:200px; white-space:nowrap;"|[[File:Aggression2_Hot.png|36px|frameless|left]] '''Purges''' | ||
|Your state maintains power through fear, eliminating perceived threats to its control. Unrest is reduced across all Core Worlds and security measures are more effective. | |Your state maintains power through fear, eliminating perceived threats to its control. Unrest is reduced across all Core Worlds and security measures are more effective. | ||
|-<span id="Trait_Obedience"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | |||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
|- | |||
<span id="Trait_Obedience"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Awe3_Hot.png|36px|frameless|left]] '''Obedience''' | |style="min-width:200px; white-space:nowrap;"|[[File:Awe3_Hot.png|36px|frameless|left]] '''Obedience''' | ||
|In your society, unity and order are valued above all. Obedience to the state's command is a virtue, not a burden.Citizen expectations lowered by 20%. Citizens with the Totalitarianism trait provide +25% more Manufacturing. Spawns support ship "The Enforcer". | |In your society, unity and order are valued above all. Obedience to the state's command is a virtue, not a burden.Citizen expectations lowered by 20%. Citizens with the Totalitarianism trait provide +25% more Manufacturing. Spawns support ship "The Enforcer". | ||
|-<span id="Trait_SecretPolice"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Red">-20%</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | |||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+25%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | |||
* Enforcer | |||
|- | |||
<span id="Trait_SecretPolice"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]] '''Secret Police''' | |style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]] '''Secret Police''' | ||
|With our empire now stretching across the stars, there are many dark corners we can disappear troublemakers to.Unlocks the Secret Police policy. | |With our empire now stretching across the stars, there are many dark corners we can disappear troublemakers to.Unlocks the Secret Police policy. | ||
|-<span id="Trait_Censorship"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | |||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
|- | |||
<span id="Trait_Censorship"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]] '''Censorship''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]] '''Censorship''' | ||
|The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects | |The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects | ||
|-<span id="Trait_Conscription"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+1</span> '''Ignore Thinktanks Penalties''' | |||
|- | |||
<span id="Trait_Conscription"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence2_Hot.png|36px|frameless|left]] '''Conscription''' | |style="min-width:200px; white-space:nowrap;"|[[File:Prominence2_Hot.png|36px|frameless|left]] '''Conscription''' | ||
|Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports | |Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports | ||
|-<span id="Trait_Oppression"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
* <span style="color:Green">+1</span> Transport | |||
|- | |||
<span id="Trait_Oppression"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]] '''Oppression''' | |style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]] '''Oppression''' | ||
|The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50% | |The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50% | ||
|-<span id="Trait_BigBrother"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+0.5</span> '''Thinktank Premium''' | |||
|- | |||
<span id="Trait_BigBrother"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_13.png|36px|frameless|left]] '''Big Brother''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_13.png|36px|frameless|left]] '''Big Brother''' | ||
|Every move, every whisper, every thought is monitored for the greater good.Impeccable internal security and surveillance. Dissent is almost non-existent. Expectations on citizens lowered by 50 points. Unlocks Coordinated Travel technology. | |Every move, every whisper, every thought is monitored for the greater good.Impeccable internal security and surveillance. Dissent is almost non-existent. Expectations on citizens lowered by 50 points. Unlocks Coordinated Travel technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Red">-50</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | |||
* <span style="color:Green">+1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* Big Brother | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Outreach3_Hot.png|24px]] '''[[Fairness]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Outreach3_Hot.png|24px]] '''[[#Trait_Fairness|Fairness]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment3_Hot.png|24px]] '''[[Representation]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment3_Hot.png|24px]] '''[[#Trait_Representation|Representation]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator2_Hot.png|24px]] '''[[Tolerance]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator2_Hot.png|24px]] '''[[#Trait_Tolerance|Tolerance]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity4_Hot.png|24px]] '''[[Inclusivity]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity4_Hot.png|24px]] '''[[#Trait_Inclusivity|Inclusivity]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity4_Hot.png|24px]] '''[[Universal Rights]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity4_Hot.png|24px]] '''[[#Trait_UniversalRights|Universal Rights]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant1_Hot.png|24px]] '''[[Labor Rights]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant1_Hot.png|24px]] '''[[#Trait_LaborRights|Labor Rights]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence5_Hot.png|24px]] '''[[Empowerment]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence5_Hot.png|24px]] '''[[#Trait_Empowerment|Empowerment]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe4_Hot.png|24px]] '''[[Diversity]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe4_Hot.png|24px]] '''[[#Trait_Diversity|Diversity]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_9.png|24px]] '''[[Utopia]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_9.png|24px]] '''[[#Trait_Utopia|Utopia]]'''</center> | ||
|- | |- | ||
|} | |} | ||
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!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_Fairness"></span> | |- | ||
<span id="Trait_Fairness"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Outreach3_Hot.png|36px|frameless|left]] '''Fairness''' | |style="min-width:200px; white-space:nowrap;"|[[File:Outreach3_Hot.png|36px|frameless|left]] '''Fairness''' | ||
|Fairness fosters unity among diverse populations, providing a strong foundation for sustainable empire building.10% Approval boost on all worlds3 free Colony ships | |Fairness fosters unity among diverse populations, providing a strong foundation for sustainable empire building.10% Approval boost on all worlds3 free Colony ships | ||
|-<span id="Trait_Representation"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* Awards a colony ship with a colonist. | |||
* Awards a colony ship with a colonist. | |||
* Awards a colony ship with a colonist. | |||
|- | |||
<span id="Trait_Representation"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]] '''Representation''' | |style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]] '''Representation''' | ||
|We measure success not by personal achievement, but by the growth and happiness of our neighbors.All Colonies generate +1 influence per month. | |We measure success not by personal achievement, but by the growth and happiness of our neighbors.All Colonies generate +1 influence per month. | ||
|-<span id="Trait_Tolerance"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Cultural Significance''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
|- | |||
<span id="Trait_Tolerance"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]] '''Tolerance''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]] '''Tolerance''' | ||
|True progress in any society can only be achieved through the practice of tolerance and acceptance towards those who are different from ourselves.Core worlds start with +100 Influence and an additional +5 Influence Per Turn | |True progress in any society can only be achieved through the practice of tolerance and acceptance towards those who are different from ourselves.Core worlds start with +100 Influence and an additional +5 Influence Per Turn | ||
|-<span id="Trait_Inclusivity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+100</span> [[File:GC3_Influence_Stat_Icon.png|24px]] '''Influence''' | |||
* <span style="color:Green">+5</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|- | |||
<span id="Trait_Inclusivity"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]] '''Inclusivity''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]] '''Inclusivity''' | ||
|An inclusive empire combines advanced technology, diverse cultures, and equal opportunities, creating an enticing haven for outsiders.Worlds with over 50% Approval get +15% Influence. | |An inclusive empire combines advanced technology, diverse cultures, and equal opportunities, creating an enticing haven for outsiders.Worlds with over 50% Approval get +15% Influence. | ||
|-<span id="Trait_UniversalRights"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
|- | |||
<span id="Trait_UniversalRights"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]] '''Universal Rights''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]] '''Universal Rights''' | ||
|Universal rights and freedoms for all beings are essential for fostering a stable, prosperous, and harmonious society.Citizens not of your main species get +25% approval. | |Universal rights and freedoms for all beings are essential for fostering a stable, prosperous, and harmonious society.Citizens not of your main species get +25% approval. | ||
|-<span id="Trait_LaborRights"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+25%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|- | |||
<span id="Trait_LaborRights"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]] '''Labor Rights''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]] '''Labor Rights''' | ||
|Empower the working class by acknowledging and protecting their rights. Unlocks the Union Center improvement. | |Empower the working class by acknowledging and protecting their rights. Unlocks the Union Center improvement. | ||
|-<span id="Trait_Empowerment"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
|- | |||
<span id="Trait_Empowerment"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence5_Hot.png|36px|frameless|left]] '''Empowerment''' | |style="min-width:200px; white-space:nowrap;"|[[File:Prominence5_Hot.png|36px|frameless|left]] '''Empowerment''' | ||
|Empowerment instills a sense of responsibility in our citizens, driving them to be more proactive in contributing to the betterment of society.+ 2 global citizen Diligence and 5 free leaders. | |Empowerment instills a sense of responsibility in our citizens, driving them to be more proactive in contributing to the betterment of society.+ 2 global citizen Diligence and 5 free leaders. | ||
|-<span id="Trait_Diversity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+2</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
|- | |||
<span id="Trait_Diversity"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Awe4_Hot.png|36px|frameless|left]] '''Diversity''' | |style="min-width:200px; white-space:nowrap;"|[[File:Awe4_Hot.png|36px|frameless|left]] '''Diversity''' | ||
|Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill. | |Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill. | ||
|-<span id="Trait_Utopia"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> '''Diversity''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* Has Social S Kill Increases Core Influence | |||
|- | |||
<span id="Trait_Utopia"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_9.png|36px|frameless|left]] '''Utopia''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_9.png|36px|frameless|left]] '''Utopia''' | ||
|In our pursuit of perfection, we have crafted a society where all prosper and harmony reigns supreme.Exceptional societal happiness, growth, and prosperity across all systems. All planets gain 1000 influence. Unlocks Dream of Utopia technology. | |In our pursuit of perfection, we have crafted a society where all prosper and harmony reigns supreme.Exceptional societal happiness, growth, and prosperity across all systems. All planets gain 1000 influence. Unlocks Dream of Utopia technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+1000</span> [[File:GC3_Influence_Stat_Icon.png|24px]] '''Influence''' | |||
* <span style="color:Green">+1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* Utopia | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Enlightenment1_Hot.png|24px]] '''[[Eureka]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Enlightenment1_Hot.png|24px]] '''[[#Trait_Eureka|Eureka]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment4_Hot.png|24px]] '''[[Deep Investigation]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment4_Hot.png|24px]] '''[[#Trait_DeepInvestigation|Deep Investigation]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Traders3_Hot.png|24px]] '''[[Innovation]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Traders3_Hot.png|24px]] '''[[#Trait_Innovation|Innovation]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment5_Hot.png|24px]] '''[[Early Adoption]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment5_Hot.png|24px]] '''[[#Trait_EarlyAdoption|Early Adoption]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment2_Hot.png|24px]] '''[[Breakthrough]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment2_Hot.png|24px]] '''[[#Trait_Breakthrough|Breakthrough]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity2_Hot.png|24px]] '''[[Risk Taking]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity2_Hot.png|24px]] '''[[#Trait_RiskTaking|Risk Taking]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity1_Hot.png|24px]] '''[[Futurist]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity1_Hot.png|24px]] '''[[#Trait_Futurist|Futurist]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment3_Hot.png|24px]] '''[[Quantum Leap]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Enlightenment3_Hot.png|24px]] '''[[#Trait_QuantumLeap|Quantum Leap]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_10.png|24px]] '''[[Singularity]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_10.png|24px]] '''[[#Trait_Singularity|Singularity]]'''</center> | ||
|- | |- | ||
|} | |} | ||
Line 196: | Line 284: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_Eureka"></span> | |- | ||
<span id="Trait_Eureka"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment1_Hot.png|36px|frameless|left]] '''Eureka''' | |style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment1_Hot.png|36px|frameless|left]] '''Eureka''' | ||
|Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research | |Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research | ||
|-<span id="Trait_DeepInvestigation"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+0.05</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+30</span> Research Amount | |||
|- | |||
<span id="Trait_DeepInvestigation"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment4_Hot.png|36px|frameless|left]] '''Deep Investigation''' | |style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment4_Hot.png|36px|frameless|left]] '''Deep Investigation''' | ||
|There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld | |There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld | ||
|-<span id="Trait_Innovation"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+3</span> Research Amount | |||
|- | |||
<span id="Trait_Innovation"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]] '''Innovation''' | |style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]] '''Innovation''' | ||
|Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement. | |Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement. | ||
|-<span id="Trait_EarlyAdoption"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|- | |||
<span id="Trait_EarlyAdoption"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment5_Hot.png|36px|frameless|left]] '''Early Adoption''' | |style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment5_Hot.png|36px|frameless|left]] '''Early Adoption''' | ||
|The early adoption of technology in a rapidly evolving universe is like riding a cosmic wave, where those who dare to surf the unknown may unlock the secrets of the stars.Breakthrough tech discount increases to 60% | |The early adoption of technology in a rapidly evolving universe is like riding a cosmic wave, where those who dare to surf the unknown may unlock the secrets of the stars.Breakthrough tech discount increases to 60% | ||
|-<span id="Trait_Breakthrough"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.10</span> '''Research Discount Bonus''' | |||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|- | |||
<span id="Trait_Breakthrough"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment2_Hot.png|36px|frameless|left]] '''Breakthrough''' | |style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment2_Hot.png|36px|frameless|left]] '''Breakthrough''' | ||
|Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker | |Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker | ||
|-<span id="Trait_RiskTaking"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+100</span> Research Amount | |||
|- | |||
<span id="Trait_RiskTaking"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]] '''Risk Taking''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]] '''Risk Taking''' | ||
|The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement. | |The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement. | ||
|-<span id="Trait_Futurist"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|- | |||
<span id="Trait_Futurist"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity1_Hot.png|36px|frameless|left]] '''Futurist''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity1_Hot.png|36px|frameless|left]] '''Futurist''' | ||
|Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement | |Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement | ||
|-<span id="Trait_QuantumLeap"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|- | |||
<span id="Trait_QuantumLeap"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]] '''Quantum Leap''' | |style="min-width:200px; white-space:nowrap;"|[[File:Enlightenment3_Hot.png|36px|frameless|left]] '''Quantum Leap''' | ||
|Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research | |Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research | ||
|-<span id="Trait_Singularity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+1000</span> Research Amount | |||
|- | |||
<span id="Trait_Singularity"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_10.png|36px|frameless|left]] '''Singularity''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_10.png|36px|frameless|left]] '''Singularity''' | ||
|Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology. | |Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* Singularity | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity5_Hot.png|24px]] '''[[Sacred History]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity5_Hot.png|24px]] '''[[#Trait_History|Sacred History]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity2_Hot.png|24px]] '''[[Social Ties]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity2_Hot.png|24px]] '''[[#Trait_SocialTies|Social Ties]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator1_Hot.png|24px]] '''[[Code of Law]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator1_Hot.png|24px]] '''[[#Trait_CodeOfLaw|Code of Law]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Prominence4_Hot.png|24px]] '''[[Family Values]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Prominence4_Hot.png|24px]] '''[[#Trait_FamilyValues|Family Values]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence1_Hot.png|24px]] '''[[Cultural Pride]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence1_Hot.png|24px]] '''[[#Trait_CulturalPride|Cultural Pride]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Greed3_Hot.png|24px]] '''[[Preferred Culture]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Greed3_Hot.png|24px]] '''[[#Trait_PreferredCulture|Preferred Culture]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator4_Hot.png|24px]] '''[[Devotion]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator4_Hot.png|24px]] '''[[#Trait_Devotion|Devotion]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe5_Hot.png|24px]] '''[[Dogma]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe5_Hot.png|24px]] '''[[#Trait_Dogma|Dogma]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_6.png|24px]] '''[[Legacy]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_6.png|24px]] '''[[#Trait_Legacy|Legacy]]'''</center> | ||
|- | |- | ||
|} | |} | ||
Line 277: | Line 400: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_History"></span> | |- | ||
<span id="Trait_History"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]] '''Sacred History''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]] '''Sacred History''' | ||
|The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition". | |The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition". | ||
|-<span id="Trait_SocialTies"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_SocialTies"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]] '''Social Ties''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]] '''Social Ties''' | ||
|A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime. | |A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime. | ||
|-<span id="Trait_CodeOfLaw"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_CodeOfLaw"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]] '''Code of Law''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]] '''Code of Law''' | ||
|In the time-honored traditions of justice, ancient and steadfast, all find solace in the assurance of fair and consistent treatment under the unwavering law.Add an additional Policy slot | |In the time-honored traditions of justice, ancient and steadfast, all find solace in the assurance of fair and consistent treatment under the unwavering law.Add an additional Policy slot | ||
|-<span id="Trait_FamilyValues"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_FamilyValues"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence4_Hot.png|36px|frameless|left]] '''Family Values''' | |style="min-width:200px; white-space:nowrap;"|[[File:Prominence4_Hot.png|36px|frameless|left]] '''Family Values''' | ||
|Our Starbases glitter in the deep night of space like stars formed from glass and titanium.Population growth rates increase by 25% | |Our Starbases glitter in the deep night of space like stars formed from glass and titanium.Population growth rates increase by 25% | ||
|-<span id="Trait_CulturalPride"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+25%</span> [[File:GC3_Growth_Stat_Icon.png|24px]] '''Growth''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_CulturalPride"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]] '''Cultural Pride''' | |style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]] '''Cultural Pride''' | ||
|Cultural pride is a powerful force that can inspire individuals and communities to overcome adversity, preserve their heritage, and assert their rightful place in the galaxy.+25% Culture Points per turn | |Cultural pride is a powerful force that can inspire individuals and communities to overcome adversity, preserve their heritage, and assert their rightful place in the galaxy.+25% Culture Points per turn | ||
|-<span id="Trait_PreferredCulture"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Culture Points Per Month''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_PreferredCulture"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Greed3_Hot.png|36px|frameless|left]] '''Preferred Culture''' | |style="min-width:200px; white-space:nowrap;"|[[File:Greed3_Hot.png|36px|frameless|left]] '''Preferred Culture''' | ||
|United under a preferred culture, diverse societies soar to new heights of progress and enlightenment.+10% Approval for our civilization species. | |United under a preferred culture, diverse societies soar to new heights of progress and enlightenment.+10% Approval for our civilization species. | ||
|-<span id="Trait_Devotion"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.1</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_Devotion"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]] '''Devotion''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]] '''Devotion''' | ||
|Iron can bind a man, devotion can bind a generation.+2 Control per turn | |Iron can bind a man, devotion can bind a generation.+2 Control per turn | ||
|-<span id="Trait_Dogma"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+2</span> [[File:Control_Icon_32.png|24px]] '''Control Per Month''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
* Give All Leaders [[File:TraditionIcon.png|24px]] '''Traditional''' | |||
* Give All Leaders [[File:TraditionIcon.png|24px]] '''Traditional''' | |||
|- | |||
<span id="Trait_Dogma"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]] '''Dogma''' | |style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]] '''Dogma''' | ||
|Our people are so proud that the concept of yielding to a foreign culture is hard to imagine.All planets gain +25% Resistance | |Our people are so proud that the concept of yielding to a foreign culture is hard to imagine.All planets gain +25% Resistance | ||
|-<span id="Trait_Legacy"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.25</span> [[File:GC3_Resistance_Icon.png|24px]] '''Resistance''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
|- | |||
<span id="Trait_Legacy"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_6.png|36px|frameless|left]] '''Legacy''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_6.png|36px|frameless|left]] '''Legacy''' | ||
|Honoring the past, our civilization ensures that its achievements and wisdom will endure for eons.Monuments, wonders, and cultural outputs are enhanced. History is preserved meticulously. We have successfully integrated the knowledge of the Precursors with our own glorious traditions. Provides 50 Prestige points. Unlocks Glorious Legacy technology. | |Honoring the past, our civilization ensures that its achievements and wisdom will endure for eons.Monuments, wonders, and cultural outputs are enhanced. History is preserved meticulously. We have successfully integrated the knowledge of the Precursors with our own glorious traditions. Provides 50 Prestige points. Unlocks Glorious Legacy technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+100</span> [[File:Prestige_Icon.png|24px]] '''Prestige''' | |||
* <span style="color:Green">+1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
* Legacy | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
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|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Negotiator4_Hot.png|24px]] '''[[Kindness]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Negotiator4_Hot.png|24px]] '''[[#Trait_Kindness|Kindness]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant2_Hot.png|24px]] '''[[Charity]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant2_Hot.png|24px]] '''[[#Trait_Charity|Charity]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator3_Hot.png|24px]] '''[[Peacekeeping]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator3_Hot.png|24px]] '''[[#Trait_Peacekeeping|Peacekeeping]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Negotiator2_Hot.png|24px]] '''[[Altruism]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Negotiator2_Hot.png|24px]] '''[[#Trait_Altruism|Altruism]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence1_Hot.png|24px]] '''[[Empathy]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence1_Hot.png|24px]] '''[[#Trait_Empathy|Empathy]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Outreach5_Hot.png|24px]] '''[[Forgiveness]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Outreach5_Hot.png|24px]] '''[[#Trait_Forgiveness|Forgiveness]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant5_Hot.png|24px]] '''[[Serenity]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant5_Hot.png|24px]] '''[[#Trait_Serenity|Serenity]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence3_Hot.png|24px]] '''[[Peacefulness]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Prominence3_Hot.png|24px]] '''[[#Trait_Peacefulness|Peacefulness]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_20.png|24px]] '''[[Sanctuary]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_20.png|24px]] '''[[#Trait_Sanctuary|Sanctuary]]'''</center> | ||
|- | |- | ||
|} | |} | ||
Line 358: | Line 518: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_Kindness"></span> | |- | ||
<span id="Trait_Kindness"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]] '''Kindness''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]] '''Kindness''' | ||
|Love and compassion are necessities, not luxuries. Without them, we cannot survive. +1 Diplomacy3 Constructor ships join you | |Love and compassion are necessities, not luxuries. Without them, we cannot survive. +1 Diplomacy3 Constructor ships join you | ||
|-<span id="Trait_Charity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.01</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+1</span> Constructor | |||
* <span style="color:Green">+1</span> Constructor | |||
* <span style="color:Green">+1</span> Constructor | |||
|- | |||
<span id="Trait_Charity"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]] '''Charity''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]] '''Charity''' | ||
|In the vast expanse of the cosmos, generosity has never led a soul to impoverishment.-10% Global Crime. Spawns support ship "Goodwill". | |In the vast expanse of the cosmos, generosity has never led a soul to impoverishment.-10% Global Crime. Spawns support ship "Goodwill". | ||
|-<span id="Trait_Peacekeeping"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]] '''Crime''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Goodwill | |||
|- | |||
<span id="Trait_Peacekeeping"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator3_Hot.png|36px|frameless|left]] '''Peacekeeping''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator3_Hot.png|36px|frameless|left]] '''Peacekeeping''' | ||
|With kind words, a wise leader pacifies their enemies, disarming their hostility and transforming adversaries into allies, forging a harmonious path to lasting peace.All leaders gain the peacemaker trait. Starbase range +1. +2 Diplomacy for peacekeeping | |With kind words, a wise leader pacifies their enemies, disarming their hostility and transforming adversaries into allies, forging a harmonious path to lasting peace.All leaders gain the peacemaker trait. Starbase range +1. +2 Diplomacy for peacekeeping | ||
|-<span id="Trait_Altruism"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Give All Leaders [[File:GovernorTrait_Peacemaker.png|24px]] '''Peacemaker''' | |||
* Give All Leaders [[File:GovernorTrait_Peacemaker.png|24px]] '''Peacemaker''' | |||
|- | |||
<span id="Trait_Altruism"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]] '''Altruism''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]] '''Altruism''' | ||
|When you do not treat the empire building game as zero sum, you can build a galactic community everyone benefits from.+2 Diplomacy Homeworld gains 10% of all inputs from all homeworlds of civilizations we have a friendly relationship with | |When you do not treat the empire building game as zero sum, you can build a galactic community everyone benefits from.+2 Diplomacy Homeworld gains 10% of all inputs from all homeworlds of civilizations we have a friendly relationship with | ||
|-<span id="Trait_Empathy"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Gain Portion Of Friendly Homeworlds Input | |||
|- | |||
<span id="Trait_Empathy"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]] '''Empathy''' | |style="min-width:200px; white-space:nowrap;"|[[File:Prominence1_Hot.png|36px|frameless|left]] '''Empathy''' | ||
|In the midst of war, empathy becomes a beacon of hope, reminding us of our shared harmony and the potential for peace and understanding.Citizens no longer negatively react to being at war with their home civilizations. | |In the midst of war, empathy becomes a beacon of hope, reminding us of our shared harmony and the potential for peace and understanding.Citizens no longer negatively react to being at war with their home civilizations. | ||
|-<span id="Trait_Forgiveness"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Calm Foreign Citizens''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|- | |||
<span id="Trait_Forgiveness"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Outreach5_Hot.png|36px|frameless|left]] '''Forgiveness''' | |style="min-width:200px; white-space:nowrap;"|[[File:Outreach5_Hot.png|36px|frameless|left]] '''Forgiveness''' | ||
|Acknowledging and forgiving the mistakes of all alien species unlocks the door to shared progress.Ignores diplomatic penalties for being at war with allies or trading with enemies. | |Acknowledging and forgiving the mistakes of all alien species unlocks the door to shared progress.Ignores diplomatic penalties for being at war with allies or trading with enemies. | ||
|-<span id="Trait_Serenity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> '''Ignore Wars With Friends''' | |||
* <span style="color:Green">+1</span> '''Ignore Trade With Enemies''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|- | |||
<span id="Trait_Serenity"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant5_Hot.png|36px|frameless|left]] '''Serenity''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant5_Hot.png|36px|frameless|left]] '''Serenity''' | ||
|The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled. | |The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled. | ||
|-<span id="Trait_Peacefulness"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+300%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
|- | |||
<span id="Trait_Peacefulness"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Prominence3_Hot.png|36px|frameless|left]] '''Peacefulness''' | |style="min-width:200px; white-space:nowrap;"|[[File:Prominence3_Hot.png|36px|frameless|left]] '''Peacefulness''' | ||
|It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement | |It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement | ||
|-<span id="Trait_Sanctuary"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
|- | |||
<span id="Trait_Sanctuary"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_20.png|36px|frameless|left]] '''Sanctuary''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_20.png|36px|frameless|left]] '''Sanctuary''' | ||
|In a galaxy of turmoil, our civilization stands as a beacon of refuge and hope.Diplomatic bonuses and enhanced defenses make our territories a haven for allies and citizens. Unlocks The Consensus Maker technology. | |In a galaxy of turmoil, our civilization stands as a beacon of refuge and hope.Diplomatic bonuses and enhanced defenses make our territories a haven for allies and citizens. Unlocks The Consensus Maker technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* Sanctuary | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
Line 412: | Line 629: | ||
|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Vigilant3_Hot.png|24px]] '''[[Independence]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Vigilant3_Hot.png|24px]] '''[[#Trait_Independence|Independence]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant1_Hot.png|24px]] '''[[Self Determinism]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant1_Hot.png|24px]] '''[[#Trait_SelfDeterminism|Self Determinism]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity4_Hot.png|24px]] '''[[Private Property Rights]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity4_Hot.png|24px]] '''[[#Trait_PrivatePropertyRights|Private Property Rights]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation5_Hot.png|24px]] '''[[Self-Reliance]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation5_Hot.png|24px]] '''[[#Trait_SelfReliance|Self-Reliance]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe1_Hot.png|24px]] '''[[Autonomy]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe1_Hot.png|24px]] '''[[#Trait_Autonomy|Autonomy]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Builder2_Hot.png|24px]] '''[[Privacy]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Builder2_Hot.png|24px]] '''[[#Trait_Privacy|Privacy]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation1_Hot.png|24px]] '''[[Competitiveness]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation1_Hot.png|24px]] '''[[#Trait_Competitiveness|Competitiveness]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity2_Hot.png|24px]] '''[[Self-Governance]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity2_Hot.png|24px]] '''[[#Trait_SelfGovernance|Self-Governance]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_5.png|24px]] '''[[Sovereign Identity]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_5.png|24px]] '''[[#Trait_SovereignIdentity|Sovereign Identity]]'''</center> | ||
|- | |- | ||
|} | |} | ||
Line 439: | Line 656: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_Independence"></span> | |- | ||
<span id="Trait_Independence"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant3_Hot.png|36px|frameless|left]] '''Independence''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant3_Hot.png|36px|frameless|left]] '''Independence''' | ||
|Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence" | |Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence" | ||
|-<span id="Trait_SelfDeterminism"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.15</span> '''Supply Attrition''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* Zarkov | |||
|- | |||
<span id="Trait_SelfDeterminism"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]] '''Self Determinism''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant1_Hot.png|36px|frameless|left]] '''Self Determinism''' | ||
|Our society gives individuals the opportunity to decide their own future, for better or worse.3 Leaders join us. +3 to all stats of citizens with individualist trait. | |Our society gives individuals the opportunity to decide their own future, for better or worse.3 Leaders join us. +3 to all stats of citizens with individualist trait. | ||
|-<span id="Trait_PrivatePropertyRights"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Leader Trait Chance''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
|- | |||
<span id="Trait_PrivatePropertyRights"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]] '''Private Property Rights''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity4_Hot.png|36px|frameless|left]] '''Private Property Rights''' | ||
|Ownership is respected and protected. Your society values the individual rights to accumulate and control property.Unlocks the Entrepreneur specialization and +1 Orbital Upgrade slot to every planet. | |Ownership is respected and protected. Your society values the individual rights to accumulate and control property.Unlocks the Entrepreneur specialization and +1 Orbital Upgrade slot to every planet. | ||
|-<span id="Trait_SelfReliance"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> '''Upgrade Slots''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|- | |||
<span id="Trait_SelfReliance"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation5_Hot.png|36px|frameless|left]] '''Self-Reliance''' | |style="min-width:200px; white-space:nowrap;"|[[File:Motivation5_Hot.png|36px|frameless|left]] '''Self-Reliance''' | ||
|The triumph of the individual over the circumstances is the essence of self-reliance. Your people value independence and personal responsibility.Citizens get +3 to their attributes. | |The triumph of the individual over the circumstances is the essence of self-reliance. Your people value independence and personal responsibility.Citizens get +3 to their attributes. | ||
|-<span id="Trait_Autonomy"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+3</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|- | |||
<span id="Trait_Autonomy"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Awe1_Hot.png|36px|frameless|left]] '''Autonomy''' | |style="min-width:200px; white-space:nowrap;"|[[File:Awe1_Hot.png|36px|frameless|left]] '''Autonomy''' | ||
|The choice belongs to the individual. Your society believes in the personal freedom to make decisions. Governors get +10 loyalty, +1 Policy Slots. | |The choice belongs to the individual. Your society believes in the personal freedom to make decisions. Governors get +10 loyalty, +1 Policy Slots. | ||
|-<span id="Trait_Privacy"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | |||
* <span style="color:Green">+10</span> [[File:Leader_Minister_Icon.png|24px]] '''Loyalty''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|- | |||
<span id="Trait_Privacy"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Builder2_Hot.png|36px|frameless|left]] '''Privacy''' | |style="min-width:200px; white-space:nowrap;"|[[File:Builder2_Hot.png|36px|frameless|left]] '''Privacy''' | ||
|Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus. | |Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus. | ||
|-<span id="Trait_Competitiveness"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+25%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
|- | |||
<span id="Trait_Competitiveness"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]] '''Competitiveness''' | |style="min-width:200px; white-space:nowrap;"|[[File:Motivation1_Hot.png|36px|frameless|left]] '''Competitiveness''' | ||
|Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence. All citizens who have the individualist Trait now provide +1 raw wealth to their core world. | |Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence. All citizens who have the individualist Trait now provide +1 raw wealth to their core world. | ||
|-<span id="Trait_SelfGovernance"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
|- | |||
<span id="Trait_SelfGovernance"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]] '''Self-Governance''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity2_Hot.png|36px|frameless|left]] '''Self-Governance''' | ||
|The smallest minority is the individual. You cannot deny the individual and claim to defend minorities.+8% Approval on all Core Worlds except your Homeworld and a free Leader | |The smallest minority is the individual. You cannot deny the individual and claim to defend minorities.+8% Approval on all Core Worlds except your Homeworld and a free Leader | ||
|-<span id="Trait_SovereignIdentity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.08</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+1</span> Unassigned Leader | |||
|- | |||
<span id="Trait_SovereignIdentity"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_5.png|36px|frameless|left]] '''Sovereign Identity''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_5.png|36px|frameless|left]] '''Sovereign Identity''' | ||
|Above all, our civilization values its unique identity and independence, standing firm in the face of external influences.Strong resistance against external cultural or diplomatic influences. Enhanced national pride and unity. All citizens stats increased greatly. Unlocks Individual Divinity technology. | |Above all, our civilization values its unique identity and independence, standing firm in the face of external influences.Strong resistance against external cultural or diplomatic influences. Enhanced national pride and unity. All citizens stats increased greatly. Unlocks Individual Divinity technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+0.25</span> [[File:GC3_Resistance_Icon.png|24px]] '''Resistance''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* Divinity | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
Line 493: | Line 763: | ||
|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity5_Hot.png|24px]] '''[[Unification]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Affinity5_Hot.png|24px]] '''[[#Trait_Unification|Unification]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Greed4_Hot.png|24px]] '''[[Shared Belief]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Greed4_Hot.png|24px]] '''[[#Trait_SharedBelief|Shared Belief]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression3_Hot.png|24px]] '''[[Consensus]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression3_Hot.png|24px]] '''[[#Trait_Consensus|Consensus]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant2_Hot.png|24px]] '''[[Cooperation]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Vigilant2_Hot.png|24px]] '''[[#Trait_Cooperation|Cooperation]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression3_Hot.png|24px]] '''[[Unified Coordination]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression3_Hot.png|24px]] '''[[#Trait_UnifiedCoordination|Unified Coordination]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Awe5_Hot.png|24px]] '''[[Mass Mobilization]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Awe5_Hot.png|24px]] '''[[#Trait_MassMobilization|Mass Mobilization]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator2_Hot.png|24px]] '''[[Interdependence]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator2_Hot.png|24px]] '''[[#Trait_Interdependence|Interdependence]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator4_Hot.png|24px]] '''[[Solidarity]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator4_Hot.png|24px]] '''[[#Trait_SocialSolidarity|Solidarity]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_22.png|24px]] '''[[Hive Mind]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_22.png|24px]] '''[[#Trait_HiveMind|Hive Mind]]'''</center> | ||
|- | |- | ||
|} | |} | ||
Line 520: | Line 790: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_Unification"></span> | |- | ||
<span id="Trait_Unification"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]] '''Unification''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity5_Hot.png|36px|frameless|left]] '''Unification''' | ||
|Unification weaves together the threads of diverse civilizations, elevating all who embrace its unity to new heights of wisdom and prosperity.+100% Homeworld Influence | |Unification weaves together the threads of diverse civilizations, elevating all who embrace its unity to new heights of wisdom and prosperity.+100% Homeworld Influence | ||
|-<span id="Trait_SharedBelief"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+100%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | |||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
|- | |||
<span id="Trait_SharedBelief"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Greed4_Hot.png|36px|frameless|left]] '''Shared Belief''' | |style="min-width:200px; white-space:nowrap;"|[[File:Greed4_Hot.png|36px|frameless|left]] '''Shared Belief''' | ||
|Shared beliefs and values unite the hearts and minds of countless beings, the strength of their collective spirit transcends the limits of individual understanding. Increased likelihood that new citizens will have the Collectivism trait +2 levels to Housing Improvements on Core Worlds | |Shared beliefs and values unite the hearts and minds of countless beings, the strength of their collective spirit transcends the limits of individual understanding. Increased likelihood that new citizens will have the Collectivism trait +2 levels to Housing Improvements on Core Worlds | ||
|-<span id="Trait_Consensus"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+2</span> '''Improvement Level''' | |||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Increased Chance For Collectivism Trait | |||
|- | |||
<span id="Trait_Consensus"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]] '''Consensus''' | |style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]] '''Consensus''' | ||
|We unanimously agree that the shared joy of collective prosperity outweighs the fleeting thrill of individual triumph.Citizen Expectations reduced by 50% and Citizen's with the Collectivist trait gain +10% approval. | |We unanimously agree that the shared joy of collective prosperity outweighs the fleeting thrill of individual triumph.Citizen Expectations reduced by 50% and Citizen's with the Collectivist trait gain +10% approval. | ||
|-<span id="Trait_Cooperation"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Red">-50%</span> [[File:LeaderStat_Expectations.png|24px]] '''Expectations''' | |||
* <span style="color:Green">+1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+10%</span> [[File:GC3_Approval_Happy_Icon.png|24px]] '''Approval''' | |||
|- | |||
<span id="Trait_Cooperation"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]] '''Cooperation''' | |style="min-width:200px; white-space:nowrap;"|[[File:Vigilant2_Hot.png|36px|frameless|left]] '''Cooperation''' | ||
|Team ambition serves the common good.+1 Fertility to all worlds. Spawns support ship "The Negotiator". | |Team ambition serves the common good.+1 Fertility to all worlds. Spawns support ship "The Negotiator". | ||
|-<span id="Trait_UnifiedCoordination"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Fertility_Icon.png|24px]] '''Farming''' | |||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Negotiator | |||
|- | |||
<span id="Trait_UnifiedCoordination"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]] '''Unified Coordination''' | |style="min-width:200px; white-space:nowrap;"|[[File:Aggression3_Hot.png|36px|frameless|left]] '''Unified Coordination''' | ||
|A well-oiled machine, that's what our civilization is. Every part, every individual, is synchronized with the rest, working towards the common good. We move as one, and so our potential is limitless allowing our fleets to grow bigger. +12 Logistics | |A well-oiled machine, that's what our civilization is. Every part, every individual, is synchronized with the rest, working towards the common good. We move as one, and so our potential is limitless allowing our fleets to grow bigger. +12 Logistics | ||
|-<span id="Trait_MassMobilization"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]] '''Logistics''' | |||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
|- | |||
<span id="Trait_MassMobilization"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]] '''Mass Mobilization''' | |style="min-width:200px; white-space:nowrap;"|[[File:Awe5_Hot.png|36px|frameless|left]] '''Mass Mobilization''' | ||
|In times of need, everyone contributes. A tide of unity can overcome any obstacle.Unlocks the Mass Mobilization Executive Order. +25% Max Manufacturing while at war. | |In times of need, everyone contributes. A tide of unity can overcome any obstacle.Unlocks the Mass Mobilization Executive Order. +25% Max Manufacturing while at war. | ||
|-<span id="Trait_Interdependence"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+4600%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]] '''Manufacturing''' | |||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
|- | |||
<span id="Trait_Interdependence"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]] '''Interdependence''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator2_Hot.png|36px|frameless|left]] '''Interdependence''' | ||
|When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world. | |When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world. | ||
|-<span id="Trait_SocialSolidarity"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* More Resources From Minor Civs | |||
|- | |||
<span id="Trait_SocialSolidarity"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]] '''Solidarity''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator4_Hot.png|36px|frameless|left]] '''Solidarity''' | ||
|We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire. | |We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire. | ||
|-<span id="Trait_HiveMind"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Has Ungoverned Colony Approval Bonus Flag | |||
|- | |||
<span id="Trait_HiveMind"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_22.png|36px|frameless|left]] '''Hive Mind''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_22.png|36px|frameless|left]] '''Hive Mind''' | ||
|Every individual operates in perfect harmony, guided by a shared consciousness. The concept of "self" has dissolved, making the civilization a powerful, singular entity.All units and cities act in perfect coordination with significant bonuses to simultaneous actions. Unlocks Post-Sentience technology. | |Every individual operates in perfect harmony, guided by a shared consciousness. The concept of "self" has dissolved, making the civilization a powerful, singular entity.All units and cities act in perfect coordination with significant bonuses to simultaneous actions. Unlocks Post-Sentience technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+25%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
* <span style="color:Green">+1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* Post Sentience | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> | ||
Line 574: | Line 887: | ||
|- | |- | ||
|<center>1</center> | |<center>1</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Traders3_Hot.png|24px]] '''[[Detached]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Traders3_Hot.png|24px]] '''[[#Trait_Detached|Detached]]'''</center> | ||
|- | |- | ||
|<center>2</center> | |<center>2</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator1_Hot.png|24px]] '''[[Realism]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Negotiator1_Hot.png|24px]] '''[[#Trait_Realism|Realism]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe2_Hot.png|24px]] '''[[Criminal Ties]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Awe2_Hot.png|24px]] '''[[#Trait_CriminalTies|Criminal Ties]]'''</center> | ||
|- | |- | ||
|<center>3</center> | |<center>3</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity3_Hot.png|24px]] '''[[Moral Relativism]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Affinity3_Hot.png|24px]] '''[[#Trait_MoralRelativism|Moral Relativism]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation2_Hot.png|24px]] '''[[Exploitation]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Motivation2_Hot.png|24px]] '''[[#Trait_Exploitation|Exploitation]]'''</center> | ||
|- | |- | ||
|<center>4</center> | |<center>4</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:Traders5_Hot.png|24px]] '''[[Flexibility]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:Traders5_Hot.png|24px]] '''[[#Trait_Flexibility|Flexibility]]'''</center> | ||
|- | |- | ||
|<center>5</center> | |<center>5</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression5_Hot.png|24px]] '''[[Attrition]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Aggression5_Hot.png|24px]] '''[[#Trait_Attrition|Attrition]]'''</center> | ||
| style="min-width:200px; white-space:nowrap;" |<center>[[File:Greed2_Hot.png|24px]] '''[[Fatalism]]'''</center> | | style="min-width:200px; white-space:nowrap;" |<center>[[File:Greed2_Hot.png|24px]] '''[[#Trait_Fatalism|Fatalism]]'''</center> | ||
|- | |- | ||
|<center>6</center> | |<center>6</center> | ||
| colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_16.png|24px]] '''[[Terror Stars]]'''</center> | | colspan="2" style=" white-space:nowrap;" | <center>[[File:culture_16.png|24px]] '''[[#Trait_TerrorStars|Terror Stars]]'''</center> | ||
|- | |- | ||
|} | |} | ||
Line 601: | Line 914: | ||
!! style="background-color: #1C4D8B; color: white;" | '''Description''' | !! style="background-color: #1C4D8B; color: white;" | '''Description''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Effects''' | !! style="background-color: #1C4D8B; color: white;" | '''Effects''' | ||
|-<span id="Trait_Detached"></span> | |- | ||
<span id="Trait_Detached"></span> | |||
|- | |- | ||
|1 | |1 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]] '''Detached''' | |style="min-width:200px; white-space:nowrap;"|[[File:Traders3_Hot.png|36px|frameless|left]] '''Detached''' | ||
|Our society has grown so Detached from consumerism that there is plenty of excess goods. 3 free supply ships and +10% income on all worlds. | |Our society has grown so Detached from consumerism that there is plenty of excess goods. 3 free supply ships and +10% income on all worlds. | ||
|-<span id="Trait_Realism"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | |||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+1</span> Worker | |||
* <span style="color:Green">+1</span> Worker | |||
* <span style="color:Green">+1</span> Worker | |||
|- | |||
<span id="Trait_Realism"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]] '''Realism''' | |style="min-width:200px; white-space:nowrap;"|[[File:Negotiator1_Hot.png|36px|frameless|left]] '''Realism''' | ||
|We are known for valuing goods at their objective worth.Alien Civs will value your trades by 50% more. | |We are known for valuing goods at their objective worth.Alien Civs will value your trades by 50% more. | ||
|-<span id="Trait_CriminalTies"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomatic Trade Value''' | |||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|- | |||
<span id="Trait_CriminalTies"></span> | |||
|- | |- | ||
|2 | |2 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Awe2_Hot.png|36px|frameless|left]] '''Criminal Ties''' | |style="min-width:200px; white-space:nowrap;"|[[File:Awe2_Hot.png|36px|frameless|left]] '''Criminal Ties''' | ||
|We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order. | |We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order. | ||
|-<span id="Trait_MoralRelativism"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|- | |||
<span id="Trait_MoralRelativism"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Affinity3_Hot.png|36px|frameless|left]] '''Moral Relativism''' | |style="min-width:200px; white-space:nowrap;"|[[File:Affinity3_Hot.png|36px|frameless|left]] '''Moral Relativism''' | ||
|Good and bad are but perspectives.Nihilists on planet have their stats increased Unlocks Communication Starbase Module “Relativistic Ethics Beacon” All event choices give awareness into every ideology | |Good and bad are but perspectives.Nihilists on planet have their stats increased Unlocks Communication Starbase Module “Relativistic Ethics Beacon” All event choices give awareness into every ideology | ||
|-<span id="Trait_Exploitation"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+0.1</span> [[File:DiversityIcon.png|24px]] '''Individualism''' | |||
* <span style="color:Green">+0.1</span> [[File:AuthorityIcon.png|24px]] '''Totalitarianism''' | |||
* <span style="color:Green">+0.1</span> [[File:Egalitarianism_Icon.png|24px]] '''Egalitarianism''' | |||
* <span style="color:Green">+0.1</span> [[File:TraditionIcon.png|24px]] '''Traditionalism''' | |||
* <span style="color:Green">+0.1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
* <span style="color:Green">+0.1</span> [[File:CompassionIcon.png|24px]] '''Pacifism''' | |||
* <span style="color:Green">+0.1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+0.1</span> [[File:EqualityIcon.png|24px]] '''Collectivism''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+100%</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | |||
|- | |||
<span id="Trait_Exploitation"></span> | |||
|- | |- | ||
|3 | |3 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]] '''Exploitation''' | |style="min-width:200px; white-space:nowrap;"|[[File:Motivation2_Hot.png|36px|frameless|left]] '''Exploitation''' | ||
|It is our duty to harness the labor and resources of weaker species, for their worth is only in serving us.Unlocks Exploit Population executive order. | |It is our duty to harness the labor and resources of weaker species, for their worth is only in serving us.Unlocks Exploit Population executive order. | ||
|-<span id="Trait_Flexibility"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+4</span> [[File:LeaderStat_Diligence.png|24px]] '''Diligence''' | |||
* <span style="color:Green">+1</span> [[File:InnovationIcon.png|24px]] '''Progressivism''' | |||
|- | |||
<span id="Trait_Flexibility"></span> | |||
|- | |- | ||
|4 | |4 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Traders5_Hot.png|36px|frameless|left]] '''Flexibility''' | |style="min-width:200px; white-space:nowrap;"|[[File:Traders5_Hot.png|36px|frameless|left]] '''Flexibility''' | ||
|Flexibility allows for adaptation to market fluctuations, fostering mutually beneficial exchanges and promoting economic growth.Galactic Bazaar sell price +25%, Galactic Bazaar buy price -25% | |Flexibility allows for adaptation to market fluctuations, fostering mutually beneficial exchanges and promoting economic growth.Galactic Bazaar sell price +25%, Galactic Bazaar buy price -25% | ||
|-<span id="Trait_Attrition"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+0.25</span> '''Bazaar Premium''' | |||
* <span style="color:Green">+0.25</span> [[File:Control_Icon_32.png|24px]] '''Bazaar Discount''' | |||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|- | |||
<span id="Trait_Attrition"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Aggression5_Hot.png|36px|frameless|left]] '''Attrition''' | |style="min-width:200px; white-space:nowrap;"|[[File:Aggression5_Hot.png|36px|frameless|left]] '''Attrition''' | ||
|By opening ourselves up to the universe, it embraces us as well. It also rejects those that stand against us.-25% Hit Points for enemy ships in our borders | |By opening ourselves up to the universe, it embraces us as well. It also rejects those that stand against us.-25% Hit Points for enemy ships in our borders | ||
|-<span id="Trait_Fatalism"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Red">-25%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | |||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
|- | |||
<span id="Trait_Fatalism"></span> | |||
|- | |- | ||
|5 | |5 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:Greed2_Hot.png|36px|frameless|left]] '''Fatalism''' | |style="min-width:200px; white-space:nowrap;"|[[File:Greed2_Hot.png|36px|frameless|left]] '''Fatalism''' | ||
|All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering Unlocks the Death Commandos executive order | |All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering Unlocks the Death Commandos executive order | ||
|-<span id="Trait_TerrorStars"></span> | |style="min-width:200px; white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* <span style="color:Green">+0.20</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | |||
* Has Death Commandos | |||
|- | |||
<span id="Trait_TerrorStars"></span> | |||
|- | |- | ||
|6 | |6 | ||
|style="min-width:200px; white-space:nowrap;"|[[File:culture_16.png|36px|frameless|left]] '''Terror Stars''' | |style="min-width:200px; white-space:nowrap;"|[[File:culture_16.png|36px|frameless|left]] '''Terror Stars''' | ||
|The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology. | |The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology. | ||
|style="min-width:200px; white-space:nowrap;"| | |||
* <span style="color:Green">+1</span> [[File:CrueltyIcon.png|24px]] '''Nihilism''' | |||
* Terror Stars | |||
|} | |} | ||
<div style="clear: both;"></div> | <div style="clear: both;"></div> |
Latest revision as of 20:58, 18 March 2024
Totalitarianism
Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority..
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Iron Fist | When you whip a worker, it inspires immense productivity in him, and any that witness the event.+100 Control | |
2 | Prestige | The famous will show you what a culture values. While others worship the vapid and beautiful or the bright and curious, we revere the strong.Double Ship Experience | |
2 | Purges | Your state maintains power through fear, eliminating perceived threats to its control. Unrest is reduced across all Core Worlds and security measures are more effective. | |
3 | Obedience | In your society, unity and order are valued above all. Obedience to the state's command is a virtue, not a burden.Citizen expectations lowered by 20%. Citizens with the Totalitarianism trait provide +25% more Manufacturing. Spawns support ship "The Enforcer". | |
3 | Secret Police | With our empire now stretching across the stars, there are many dark corners we can disappear troublemakers to.Unlocks the Secret Police policy. | |
4 | Censorship | The power of censorship lies in its sinister ability to manipulate minds, suppress dissent, and control the narrative.Factions have no negative side effects | |
5 | Conscription | Conscription is deemed an essential and inescapable duty for all citizens.Grants five free Transports |
|
5 | Oppression | The value of oppression lies in its malevolent capacity to subjugate and control the masses.Faction benefits increased by 50% | |
6 | Big Brother | Every move, every whisper, every thought is monitored for the greater good.Impeccable internal security and surveillance. Dissent is almost non-existent. Expectations on citizens lowered by 50 points. Unlocks Coordinated Travel technology. |
Egalitarianism
Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Fairness | Fairness fosters unity among diverse populations, providing a strong foundation for sustainable empire building.10% Approval boost on all worlds3 free Colony ships | |
2 | Representation | We measure success not by personal achievement, but by the growth and happiness of our neighbors.All Colonies generate +1 influence per month. | |
2 | Tolerance | True progress in any society can only be achieved through the practice of tolerance and acceptance towards those who are different from ourselves.Core worlds start with +100 Influence and an additional +5 Influence Per Turn | |
3 | Inclusivity | An inclusive empire combines advanced technology, diverse cultures, and equal opportunities, creating an enticing haven for outsiders.Worlds with over 50% Approval get +15% Influence. | |
4 | Universal Rights | Universal rights and freedoms for all beings are essential for fostering a stable, prosperous, and harmonious society.Citizens not of your main species get +25% approval. | |
4 | Labor Rights | Empower the working class by acknowledging and protecting their rights. Unlocks the Union Center improvement. | |
5 | Empowerment | Empowerment instills a sense of responsibility in our citizens, driving them to be more proactive in contributing to the betterment of society.+ 2 global citizen Diligence and 5 free leaders. | |
5 | Diversity | Diversity fuels innovation, fosters resilience, and ultimately strengthens the foundation and growth of an empire.Citizens now increase core world influence by 2% per social skill. | |
6 | Utopia | In our pursuit of perfection, we have crafted a society where all prosper and harmony reigns supreme.Exceptional societal happiness, growth, and prosperity across all systems. All planets gain 1000 influence. Unlocks Dream of Utopia technology. |
Progressivism
Believes in the relentless pursuit of technological advancement and societal reform, often with a focus on universal equality across species and planetary systems.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Eureka | Abandon the fear of change and embrace discovery.Temporary Approval boost after discovering a new Technology and +30 Research | |
2 | Deep Investigation | There are lessons to be learned from even the most meager sources.+3 Research after surveying an AnomalyUncovers many new anomalies near our homeworld | |
2 | Innovation | Innovation is the calling card of the future.Citizens with the Progressive Trait generate +1 raw tech per turn. Unlocks Innovation Complex Improvement. | |
3 | Early Adoption | The early adoption of technology in a rapidly evolving universe is like riding a cosmic wave, where those who dare to surf the unknown may unlock the secrets of the stars.Breakthrough tech discount increases to 60% | |
3 | Breakthrough | Science unconstrained can change everything, for good or bad.+100 Research, unlocks Hyperion Shrinker | |
4 | Risk Taking | The progress of logic requires an uncompromising assault on dogma and rhetoric.Unlocks the Shark Tank improvement. | |
5 | Futurist | Do not celebrate doctors, soldiers, or entrepreneurs. Where would they be without the inventions that led to their craft?Unlocks The Possibility Engine planetary improvement | |
5 | Quantum Leap | Let every idea be presented and succeed or fail based on its merit. There is no room for morality in science, only rationality.+1000 Research | |
6 | Singularity | Embracing the pinnacle of technological advancement, our civilization hovers on the brink of becoming something... transcendent.Massive bonuses in all tech-related endeavors. Possibility of evolving into a post-biological state. Unlocks Technological Singularity technology. |
Traditionalism
Believes in the importance of preserving established customs, practices, and institutions and views societal change with caution.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Sacred History | The culture and standard of living on the homeworld are admired and envied throughout the galaxy.Unlocks the improvement "Hall Of Tradition". | |
2 | Social Ties | A community with strong social bonds prioritizes harmony, respect, and the collective well-being of all.Citizens of our species no longer generate crime. | |
2 | Code of Law | In the time-honored traditions of justice, ancient and steadfast, all find solace in the assurance of fair and consistent treatment under the unwavering law.Add an additional Policy slot | |
3 | Family Values | Our Starbases glitter in the deep night of space like stars formed from glass and titanium.Population growth rates increase by 25% | |
4 | Cultural Pride | Cultural pride is a powerful force that can inspire individuals and communities to overcome adversity, preserve their heritage, and assert their rightful place in the galaxy.+25% Culture Points per turn | |
4 | Preferred Culture | United under a preferred culture, diverse societies soar to new heights of progress and enlightenment.+10% Approval for our civilization species. | |
5 | Devotion | Iron can bind a man, devotion can bind a generation.+2 Control per turn | |
5 | Dogma | Our people are so proud that the concept of yielding to a foreign culture is hard to imagine.All planets gain +25% Resistance | |
6 | Legacy | Honoring the past, our civilization ensures that its achievements and wisdom will endure for eons.Monuments, wonders, and cultural outputs are enhanced. History is preserved meticulously. We have successfully integrated the knowledge of the Precursors with our own glorious traditions. Provides 50 Prestige points. Unlocks Glorious Legacy technology. |
Pacifism
Believes in opposing interstellar war and violence, advocating for the peaceful resolution of conflicts through diplomacy and mutual respect among diverse species and civilizations.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Kindness | Love and compassion are necessities, not luxuries. Without them, we cannot survive. +1 Diplomacy3 Constructor ships join you | |
2 | Charity | In the vast expanse of the cosmos, generosity has never led a soul to impoverishment.-10% Global Crime. Spawns support ship "Goodwill". | |
2 | Peacekeeping | With kind words, a wise leader pacifies their enemies, disarming their hostility and transforming adversaries into allies, forging a harmonious path to lasting peace.All leaders gain the peacemaker trait. Starbase range +1. +2 Diplomacy for peacekeeping | |
3 | Altruism | When you do not treat the empire building game as zero sum, you can build a galactic community everyone benefits from.+2 Diplomacy Homeworld gains 10% of all inputs from all homeworlds of civilizations we have a friendly relationship with | |
4 | Empathy | In the midst of war, empathy becomes a beacon of hope, reminding us of our shared harmony and the potential for peace and understanding.Citizens no longer negatively react to being at war with their home civilizations. | |
4 | Forgiveness | Acknowledging and forgiving the mistakes of all alien species unlocks the door to shared progress.Ignores diplomatic penalties for being at war with allies or trading with enemies. | |
5 | Serenity | The culture and standard of living of our civilization is admired and envied throughout the galaxy.Citizens with the Pacifist Trait have their stats quadrupled. | |
5 | Peacefulness | It is the steadfast commitment to peace that brings hope to the civilizations who cherish its values.Unlocks the United Planets improvement | |
6 | Sanctuary | In a galaxy of turmoil, our civilization stands as a beacon of refuge and hope.Diplomatic bonuses and enhanced defenses make our territories a haven for allies and citizens. Unlocks The Consensus Maker technology. |
Individualism
Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Independence | Independence in colonies nurtures self-reliance, empowering them to tend to their own needs and flourish autonomously.15% increase to Supply Attrition from coloniesSpawns the ship "The Independence" | |
2 | Self Determinism | Our society gives individuals the opportunity to decide their own future, for better or worse.3 Leaders join us. +3 to all stats of citizens with individualist trait. | |
2 | Private Property Rights | Ownership is respected and protected. Your society values the individual rights to accumulate and control property.Unlocks the Entrepreneur specialization and +1 Orbital Upgrade slot to every planet. | |
3 | Self-Reliance | The triumph of the individual over the circumstances is the essence of self-reliance. Your people value independence and personal responsibility.Citizens get +3 to their attributes. | |
3 | Autonomy | The choice belongs to the individual. Your society believes in the personal freedom to make decisions. Governors get +10 loyalty, +1 Policy Slots. | |
4 | Privacy | Individuals' right to privacy is highly valued and protected. Your society respects personal space, data, and communications.All citizens who have the Individualist Trait get a 25% approval bonus. | |
5 | Competitiveness | Society rewards those who strive to be the best. Your people value competition and the pursuit of excellence. All citizens who have the individualist Trait now provide +1 raw wealth to their core world. | |
5 | Self-Governance | The smallest minority is the individual. You cannot deny the individual and claim to defend minorities.+8% Approval on all Core Worlds except your Homeworld and a free Leader | |
6 | Sovereign Identity | Above all, our civilization values its unique identity and independence, standing firm in the face of external influences.Strong resistance against external cultural or diplomatic influences. Enhanced national pride and unity. All citizens stats increased greatly. Unlocks Individual Divinity technology. |
Collectivism
Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Unification | Unification weaves together the threads of diverse civilizations, elevating all who embrace its unity to new heights of wisdom and prosperity.+100% Homeworld Influence | |
2 | Shared Belief | Shared beliefs and values unite the hearts and minds of countless beings, the strength of their collective spirit transcends the limits of individual understanding. Increased likelihood that new citizens will have the Collectivism trait +2 levels to Housing Improvements on Core Worlds | |
2 | Consensus | We unanimously agree that the shared joy of collective prosperity outweighs the fleeting thrill of individual triumph.Citizen Expectations reduced by 50% and Citizen's with the Collectivist trait gain +10% approval. | |
3 | Cooperation | Team ambition serves the common good.+1 Fertility to all worlds. Spawns support ship "The Negotiator". | |
3 | Unified Coordination | A well-oiled machine, that's what our civilization is. Every part, every individual, is synchronized with the rest, working towards the common good. We move as one, and so our potential is limitless allowing our fleets to grow bigger. +12 Logistics | |
4 | Mass Mobilization | In times of need, everyone contributes. A tide of unity can overcome any obstacle.Unlocks the Mass Mobilization Executive Order. +25% Max Manufacturing while at war. | |
5 | Interdependence | When one falls, we all stumble. When one triumphs, we all share in the victory. Let's build a future where no one is left behind.Minor worlds in our influence provide 3X the resources to their sponsor world. | |
5 | Solidarity | We are one body, one voice, one shared destiny. Only by working together can we overcome our challenges.+1% to core world approval for each non governed colony in empire. | |
6 | Hive Mind | Every individual operates in perfect harmony, guided by a shared consciousness. The concept of "self" has dissolved, making the civilization a powerful, singular entity.All units and cities act in perfect coordination with significant bonuses to simultaneous actions. Unlocks Post-Sentience technology. |
Nihilism
Believes in the rejection or denial of inherent meaning or value in life. Causing pain in others is the reward.
Level | Traits | |
---|---|---|
Level | Name | Description | Effects |
---|---|---|---|
1 | Detached | Our society has grown so Detached from consumerism that there is plenty of excess goods. 3 free supply ships and +10% income on all worlds. | |
2 | Realism | We are known for valuing goods at their objective worth.Alien Civs will value your trades by 50% more. | |
2 | Criminal Ties | We have traded and traveled with the darker elements of the galaxy for so long that they see us as one of them.Unlocks Crime Wave executive order. | |
3 | Moral Relativism | Good and bad are but perspectives.Nihilists on planet have their stats increased Unlocks Communication Starbase Module “Relativistic Ethics Beacon” All event choices give awareness into every ideology | |
3 | Exploitation | It is our duty to harness the labor and resources of weaker species, for their worth is only in serving us.Unlocks Exploit Population executive order. | |
4 | Flexibility | Flexibility allows for adaptation to market fluctuations, fostering mutually beneficial exchanges and promoting economic growth.Galactic Bazaar sell price +25%, Galactic Bazaar buy price -25% | |
5 | Attrition | By opening ourselves up to the universe, it embraces us as well. It also rejects those that stand against us.-25% Hit Points for enemy ships in our borders | |
5 | Fatalism | All events are predetermined and therefore inevitable. It's useless to resist fate. "We are all going to die anyway" +20% to Soldiering Unlocks the Death Commandos executive order | |
6 | Terror Stars | The vastness of space hides terrifying wonders, harnessed by our civilization for dominance and defense.Enhanced cosmic weaponry and interstellar fortifications. Fear strikes enemies upon encounter. Unlocks the Terror Star technology. |