Ship Blueprint Table: Difference between revisions

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(Created page with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''Name''' !! style="background-color: #1C4D8B; color: white;" | '''Role''' !! style="background-color: #1C4D8B; color: white;" | '''Hull Type''' !! style="background-color: #1C4D8B; color: white;" | '''Components''' |- |style="white-space:nowrap;"|<span id="SniperXBlueprint">[[File:|24px|left]]'''Sniper X Blueprint'''</span> |Fighter - Sniper |Tiny | ''Required Components'' * 1 - Bea...")
 
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!! style="background-color: #1C4D8B; color: white;" | '''Role'''
!! style="background-color: #1C4D8B; color: white;" | '''Role'''
!! style="background-color: #1C4D8B; color: white;" | '''Hull Type'''
!! style="background-color: #1C4D8B; color: white;" | '''Hull Type'''
!! style="background-color: #1C4D8B; color: white;" | '''Hull Stats'''
!! style="background-color: #1C4D8B; color: white;" | '''Components'''
!! style="background-color: #1C4D8B; color: white;" | '''Components'''
|-
|-
|style="white-space:nowrap;"|<span id="SniperXBlueprint">[[File:|24px|left]]'''Sniper X Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SniperXBlueprint">[[File:Baratak_StarEagle_01T.png|64px|left]]'''Sniper X Blueprint'''</span>
|Fighter - Sniper
|Fighter - Sniper
|Tiny
|Tiny
|
|
''Required Components''
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
 
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* 1 - BeamWeaponEnhanced
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
''Base Components''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
 
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* 1 - BestArmorEnhanced
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* 1 - BeamWeaponEnhanced
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
''Filler Components''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
 
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* 1 - BeamWeapon
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
|-
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
|style="white-space:nowrap;"|<span id="GuardianXBlueprint">[[File:|24px|left]]'''Guardian X Blueprint'''</span>
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
|Fighter - Guardian
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
|Tiny
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - KineticWeapon
* 1 - Beam Weapon Enhanced
''Base Components''
''Base Components''


* 1 - KineticWeaponEnhanced
* 1 - Best Armor Enhanced
* 1 - KineticWeapon
* 1 - Beam Weapon Enhanced
''Filler Components''
''Filler Components''


* 1 - KineticWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="ProbeBlueprint">[[File:|24px|left]]'''Probe Blueprint'''</span>
|style="white-space:nowrap;"|<span id="ProbeBlueprint">[[File:Korath_Scout_01T.png|64px|left]]'''Probe Blueprint'''</span>
|Support - Probe
|Support - Probe
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
|-
|-
|style="white-space:nowrap;"|<span id="ArmedShuttleBlueprint">[[File:|24px|left]]'''Armed Shuttle Blueprint'''</span>
|style="white-space:nowrap;"|<span id="ArmedShuttleBlueprint">[[File:TerranAlliance_ArmedShuttle_02T.png|64px|left]]'''Armed Shuttle Blueprint'''</span>
|Fighter - ArmedShuttle
|Fighter - ArmedShuttle
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Filler Components''
''Filler Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
|-
|-
|style="white-space:nowrap;"|<span id="CruiserBlueprint">[[File:|24px|left]]'''Cruiser Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CruiserBlueprint">[[File:Mimot_Frigate_01T.png|64px|left]]'''Cruiser Blueprint'''</span>
|Cruiser - Ranger
|Cruiser - Ranger
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - KineticWeaponEnhanced
* 2 - Kinetic Weapon Enhanced
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
''Base Components''
''Base Components''


* 1 - BestArmor
* 1 - Best Armor
* 2 - BestPointDefense
* 2 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="AvatarBlueprint">[[File:|24px|left]]'''Avatar Blueprint'''</span>
|style="white-space:nowrap;"|<span id="AvatarBlueprint">[[File:Resistance_Avatar_01T.png|64px|left]]'''Avatar Blueprint'''</span>
|Capital - Avatar
|Capital - Avatar
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 3 - BeamWeaponEnhanced
* 3 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 3 - BestArmor
* 3 - Best Armor
* 3 - BestShields
* 3 - Best Shields
* 3 - BestPointDefense
* 3 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="DestroyerBlueprint">[[File:|24px|left]]'''Destroyer Blueprint'''</span>
|style="white-space:nowrap;"|<span id="DestroyerBlueprint">[[File:Irradiated_Destroyer_01T.png|64px|left]]'''Destroyer Blueprint'''</span>
|Capital - Frigate
|Capital - Frigate
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 3 - MissileWeaponEnhanced
* 3 - Missile Weapon Enhanced
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 3 - BestShields
* 3 - Best Shields
* 2 - BestPointDefense
* 2 - Best Point Defense
* 1 - BestArmor
* 1 - Best Armor
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="SporeBlueprint">[[File:|24px|left]]'''Spore Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SporeBlueprint">[[File:Drath_PlanetKiller_01T.png|64px|left]]'''Spore Blueprint'''</span>
|Support - Spore
|Support - Spore
|Cargo
|Cargo
|
* <span style="color:Green">+25</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+60</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+10%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Red">-80%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - PlanetKillerModule
* 1 - Planet Killer Module
|-
|-
|style="white-space:nowrap;"|<span id="GunboatBlueprint">[[File:|24px|left]]'''Gunboat Blueprint'''</span>
|style="white-space:nowrap;"|<span id="GunboatBlueprint">[[File:Altarian_Gunboat_01T.png|64px|left]]'''Gunboat Blueprint'''</span>
|Frigate - Gunboat
|Frigate - Gunboat
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - KineticWeaponEnhanced
* 1 - Kinetic Weapon Enhanced
* 1 - BestArmor
* 1 - Best Armor
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - BestPointDefense
* 1 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BestDefense
* 1 - Best Defense
|-
|-
|style="white-space:nowrap;"|<span id="SentinelXBlueprint">[[File:|24px|left]]'''Sentinel X Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SentinelXBlueprint">[[File:Seeing_Sentinel_01T.png|64px|left]]'''Sentinel X Blueprint'''</span>
|Capital - Cruiser
|Capital - Cruiser
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - BeamWeaponEnhanced
* 2 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeaponEnhanced
* 1 - Missile Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestArmorEnhanced
* 1 - Best Armor Enhanced
* 2 - BestShieldsEnhanced
* 2 - Best Shields Enhanced
* 1 - BestPointDefenseEnhanced
* 1 - Best Point Defense Enhanced
* 2 - BeamWeapon
* 2 - Beam Weapon
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="SentinelBlueprint">[[File:|24px|left]]'''Sentinel Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SentinelBlueprint">[[File:Xeloxi_Cruiser_01T.png|64px|left]]'''Sentinel Blueprint'''</span>
|Capital - Cruiser
|Capital - Cruiser
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - BeamWeaponEnhanced
* 2 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeaponEnhanced
* 1 - Missile Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestArmor
* 1 - Best Armor
* 2 - BestShields
* 2 - Best Shields
* 1 - BestPointDefense
* 1 - Best Point Defense
* 2 - BeamWeapon
* 2 - Beam Weapon
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 2 - BeamWeapon
* 2 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="TitanBlueprint">[[File:|24px|left]]'''Titan Blueprint'''</span>
|style="white-space:nowrap;"|<span id="TitanBlueprint">[[File:Drengin_Dreadnought_01T.png|64px|left]]'''Titan Blueprint'''</span>
|Capital - Titan
|Capital - Titan
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - MissileWeaponEnhanced
* 2 - Missile Weapon Enhanced
* 2 - KineticWeaponEnhanced
* 2 - Kinetic Weapon Enhanced
* 2 - BeamWeaponEnhanced
* 2 - Beam Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 4 - BestPointDefense
* 4 - Best Point Defense
* 4 - BestShields
* 4 - Best Shields
* 2 - BestArmor
* 2 - Best Armor
* 1 - BeamWeapon
* 1 - Beam Weapon
''Filler Components''
''Filler Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="DestroyerEnhancedBlueprint">[[File:|24px|left]]'''Destroyer Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="DestroyerEnhancedBlueprint">[[File:Krynn_Destroyer_01T.png|64px|left]]'''Destroyer Enhanced Blueprint'''</span>
|Capital - Frigate
|Capital - Frigate
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 3 - MissileWeaponEnhanced
* 3 - Missile Weapon Enhanced
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 2 - BestShieldsEnhanced
* 2 - Best Shields Enhanced
* 2 - BestPointDefense
* 2 - Best Point Defense
* 1 - BestArmor
* 1 - Best Armor
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="PaladinEnhancedBlueprint">[[File:|24px|left]]'''Paladin Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="PaladinEnhancedBlueprint">[[File:Mimot_BattleHammer_01T.png|64px|left]]'''Paladin Enhanced Blueprint'''</span>
|Cruiser - Paladin
|Cruiser - Paladin
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - BeamWeaponEnhanced
* 2 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 2 - BestArmorEnhanced
* 2 - Best Armor Enhanced
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="CruiserEnhancedBlueprint">[[File:|24px|left]]'''Cruiser Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CruiserEnhancedBlueprint">[[File:Iconian_Frigate_01T.png|64px|left]]'''Cruiser Enhanced Blueprint'''</span>
|Cruiser - Ranger
|Cruiser - Ranger
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - KineticWeapon
* 2 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeaponEnhanced
* 1 - Missile Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestArmor
* 1 - Best Armor
* 1 - KineticWeaponEnhanced
* 1 - Kinetic Weapon Enhanced
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BestPointDefense
* 1 - Best Point Defense
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BestArmor
* 1 - Best Armor
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="ConstructorBlueprint">[[File:|24px|left]]'''Constructor Blueprint'''</span>
|style="white-space:nowrap;"|<span id="ConstructorBlueprint">[[File:Drath_Constructor_01T.png|64px|left]]'''Constructor Blueprint'''</span>
|Support - Constructor
|Support - Constructor
|Cargo
|Cargo
|
* <span style="color:Green">+25</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+60</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+10%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Red">-80%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - ConstructionModule
* 1 - Construction Module
''Filler Components''
''Filler Components''


* 1 - ConstructionModule
* 1 - Construction Module
|-
|-
|style="white-space:nowrap;"|<span id="AvatarEnhancedBlueprint">[[File:|24px|left]]'''Avatar Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="AvatarEnhancedBlueprint">[[File:Altarian_Avatar_01T.png|64px|left]]'''Avatar Enhanced Blueprint'''</span>
|Capital - Avatar
|Capital - Avatar
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 6 - BeamWeaponEnhanced
* 6 - Beam Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 3 - BestArmorEnhanced
* 3 - Best Armor Enhanced
* 1 - BestShieldsEnhanced
* 1 - Best Shields Enhanced
* 3 - BestPointDefense
* 3 - Best Point Defense
* 3 - BestArmor
* 3 - Best Armor
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="SurveyBlueprint">[[File:|24px|left]]'''Survey Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SurveyBlueprint">[[File:Phalenoid_Explorer_01T.png|64px|left]]'''Survey Blueprint'''</span>
|Support - Survey
|Support - Survey
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Base Components''
''Base Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="RangerEnhancedBlueprint">[[File:|24px|left]]'''Ranger Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="RangerEnhancedBlueprint">[[File:Onyx_Ranger_01T.png|64px|left]]'''Ranger Enhanced Blueprint'''</span>
|Cruiser - Ranger
|Cruiser - Ranger
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - MissileWeaponEnhanced
* 2 - Missile Weapon Enhanced
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 2 - BestShieldsEnhanced
* 2 - Best Shields Enhanced
* 1 - BestPointDefense
* 1 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - MissileWeaponEnhanced
* 1 - Missile Weapon Enhanced
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="CarrierBlueprint">[[File:|24px|left]]'''Carrier Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CarrierBlueprint">[[File:Phalenoid_Carrier_01T.png|64px|left]]'''Carrier Blueprint'''</span>
|Cruiser - Carrier
|Cruiser - Carrier
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - KineticWeapon
* 2 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BestArmor
* 1 - Best Armor
* 1 - BestShields
* 1 - Best Shields
* 1 - BestPointDefense
* 1 - Best Point Defense
* 1 - KineticWeapon
* 1 - Kinetic Weapon
|-
|-
|style="white-space:nowrap;"|<span id="CaretakerBlueprint">[[File:|24px|left]]'''Caretaker Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CaretakerBlueprint">[[File:Altarian_Knight_01T.png|64px|left]]'''Caretaker Blueprint'''</span>
|Support - Knight
|Support - Knight
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
|-
|-
|style="white-space:nowrap;"|<span id="RangerBlueprint">[[File:|24px|left]]'''Ranger Blueprint'''</span>
|style="white-space:nowrap;"|<span id="RangerBlueprint">[[File:Iridium_Ranger_01T.png|64px|left]]'''Ranger Blueprint'''</span>
|Cruiser - Ranger
|Cruiser - Ranger
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - MissileWeapon
* 2 - Missile Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 2 - BestShields
* 2 - Best Shields
* 1 - BestPointDefense
* 1 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 2 - MissileWeapon
* 2 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="AsteroidBlueprint">[[File:|24px|left]]'''Asteroid Blueprint'''</span>
|style="white-space:nowrap;"|<span id="AsteroidBlueprint">[[File:Navigator_AsteroidMiner_01T.png|64px|left]]'''Asteroid Blueprint'''</span>
|Support - Asteroid
|Support - Asteroid
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
|-
|-
|style="white-space:nowrap;"|<span id="SpearmanBlueprint">[[File:|24px|left]]'''Spearman Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SpearmanBlueprint">[[File:Navigator_Defender_01T.png|64px|left]]'''Spearman Blueprint'''</span>
|Frigate - Spearman
|Frigate - Spearman
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
''Base Components''
''Base Components''


* 2 - MissileWeaponEnhanced
* 2 - Missile Weapon Enhanced
* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - BestArmor
* 1 - Best Armor
''Filler Components''
''Filler Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - BestDefense
* 1 - Best Defense
|-
|-
|style="white-space:nowrap;"|<span id="AssaultCarrierBlueprint">[[File:|24px|left]]'''Assault Carrier Blueprint'''</span>
|style="white-space:nowrap;"|<span id="AssaultCarrierBlueprint">[[File:Seeing_Assault_Carrier_01T.png|64px|left]]'''Assault Carrier Blueprint'''</span>
|Capital - AssaultCarrier
|Capital - AssaultCarrier
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - KineticWeapon
* 2 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BestArmor
* 1 - Best Armor
* 1 - BestShields
* 1 - Best Shields
* 1 - BestPointDefense
* 1 - Best Point Defense
* 1 - KineticWeapon
* 1 - Kinetic Weapon
|-
|-
|style="white-space:nowrap;"|<span id="HeavySurveyBlueprint">[[File:|24px|left]]'''Heavy Survey Blueprint'''</span>
|style="white-space:nowrap;"|<span id="HeavySurveyBlueprint">[[File:Xeloxi_HeavySurvey_01T.png|64px|left]]'''Heavy Survey Blueprint'''</span>
|Cruiser - Survey
|Cruiser - Survey
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
|-
|-
|style="white-space:nowrap;"|<span id="WorkerBlueprint">[[File:|24px|left]]'''Worker Blueprint'''</span>
|style="white-space:nowrap;"|<span id="WorkerBlueprint">[[File:Torian_Worker_Ship_01T.png|64px|left]]'''Worker Blueprint'''</span>
|Support - Worker
|Support - Worker
|Cargo
|Cargo
|
* <span style="color:Green">+25</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+60</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+10%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Red">-80%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - SupplyModule
* 1 - Supply Module
|-
|-
|style="white-space:nowrap;"|<span id="DefenderBlueprint">[[File:|24px|left]]'''Defender Blueprint'''</span>
|style="white-space:nowrap;"|<span id="DefenderBlueprint">[[File:Navigator_Defender_01T.png|64px|left]]'''Defender Blueprint'''</span>
|Frigate - Defender
|Frigate - Defender
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 2 - BestDefense
* 2 - Best Defense
* 1 - MissileWeaponEnhanced
* 1 - Missile Weapon Enhanced
* 1 - BestArmor
* 1 - Best Armor
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - BestPointDefense
* 1 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - BestDefense
* 1 - Best Defense
|-
|-
|style="white-space:nowrap;"|<span id="SurveyMovesBlueprint">[[File:|24px|left]]'''Survey Moves Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SurveyMovesBlueprint">[[File:Korath_Explorer_01T.png|64px|left]]'''Survey Moves Blueprint'''</span>
|Support - Survey
|Support - Survey
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Base Components''
''Base Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="BattleshipBlueprint">[[File:|24px|left]]'''Battleship Blueprint'''</span>
|style="white-space:nowrap;"|<span id="BattleshipBlueprint">[[File:Drengin_Battleship_02T.png|64px|left]]'''Battleship Blueprint'''</span>
|Capital - Battleship
|Capital - Battleship
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - KineticWeaponEnhanced
* 2 - Kinetic Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 2 - BestArmor
* 2 - Best Armor
* 3 - BestPointDefense
* 3 - Best Point Defense
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - KineticWeapon
* 1 - Kinetic Weapon
|-
|-
|style="white-space:nowrap;"|<span id="ProbeMovesBlueprint">[[File:|24px|left]]'''Probe Moves Blueprint'''</span>
|style="white-space:nowrap;"|<span id="ProbeMovesBlueprint">[[File:Phalenoid_Probe_01T.png|64px|left]]'''Probe Moves Blueprint'''</span>
|Support - Probe
|Support - Probe
|Tiny
|Tiny
|
|
|-
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
|style="white-space:nowrap;"|<span id="BomberXBlueprint">[[File:|24px|left]]'''Bomber X Blueprint'''</span>
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
|Bomber - Bomber
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|Tiny
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
* 1 - MissileWeapon
''Base Components''
* 1 - MissileWeapon
''Filler Components''
* 1 - MissileWeapon
|-
|-
|style="white-space:nowrap;"|<span id="CorvetteEnhancedBlueprint">[[File:|24px|left]]'''Corvette Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CorvetteEnhancedBlueprint">[[File:Crystalline_Corvette_01T.png|64px|left]]'''Corvette Enhanced Blueprint'''</span>
|Cruiser - Corvette
|Cruiser - Corvette
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 2 - BeamWeapon
* 2 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="SniperBlueprint">[[File:|24px|left]]'''Sniper Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SniperBlueprint">[[File:Navigator_StarEagle_01T.png|64px|left]]'''Sniper Blueprint'''</span>
|Fighter - Sniper
|Fighter - Sniper
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 2 - BeamWeapon
* 2 - Beam Weapon
''Filler Components''
''Filler Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="PaladinBlueprint">[[File:|24px|left]]'''Paladin Blueprint'''</span>
|style="white-space:nowrap;"|<span id="PaladinBlueprint">[[File:Terran_Paladin_02T.png|64px|left]]'''Paladin Blueprint'''</span>
|Cruiser - Paladin
|Cruiser - Paladin
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 2 - BestArmor
* 2 - Best Armor
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="TransportBlueprint">[[File:|24px|left]]'''Transport Blueprint'''</span>
|style="white-space:nowrap;"|<span id="TransportBlueprint">[[File:Altarian_Transport_01T.png|64px|left]]'''Transport Blueprint'''</span>
|Support - Transport
|Support - Transport
|Cargo
|Cargo
|
* <span style="color:Green">+25</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+60</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+10%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Red">-80%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - TransportModule
* 1 - Transport Module
''Filler Components''
''Filler Components''


* 1 - TransportModule
* 1 - Transport Module
|-
|-
|style="white-space:nowrap;"|<span id="FreighterBlueprint">[[File:|24px|left]]'''Freighter Blueprint'''</span>
|style="white-space:nowrap;"|<span id="FreighterBlueprint">[[File:Korath_Freighter_01T.png|64px|left]]'''Freighter Blueprint'''</span>
|Support - Freighter
|Support - Freighter
|Cargo
|Cargo
|
* <span style="color:Green">+25</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+60</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+10%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Red">-80%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - CargoModule
* 1 - Cargo Module
|-
|-
|style="white-space:nowrap;"|<span id="FortressEnhancedBlueprint">[[File:|24px|left]]'''Fortress Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="FortressEnhancedBlueprint">[[File:Altarian_Fortress_01T.png|64px|left]]'''Fortress Enhanced Blueprint'''</span>
|Capital - Fortress
|Capital - Fortress
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 3 - MissileWeaponEnhanced
* 3 - Missile Weapon Enhanced
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 2 - BestArmorEnhanced
* 2 - Best Armor Enhanced
* 2 - BestShields
* 2 - Best Shields
* 1 - BestPointDefenseEnhanced
* 1 - Best Point Defense Enhanced
* 3 - BestPointDefense
* 3 - Best Point Defense
* 3 - BestArmor
* 3 - Best Armor
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="ColonyBlueprint">[[File:|24px|left]]'''Colony Blueprint'''</span>
|style="white-space:nowrap;"|<span id="ColonyBlueprint">[[File:Baratak_Colony_01T.png|64px|left]]'''Colony Blueprint'''</span>
|Support - Colony
|Support - Colony
|Cargo
|Cargo
|
* <span style="color:Green">+25</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+60</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+10%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Red">-80%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - ColonyModule
* 1 - Colony Module
|-
|-
|style="white-space:nowrap;"|<span id="FortressBlueprint">[[File:|24px|left]]'''Fortress Blueprint'''</span>
|style="white-space:nowrap;"|<span id="FortressBlueprint">[[File:Yor_Fortress_01T.png|64px|left]]'''Fortress Blueprint'''</span>
|Capital - Fortress
|Capital - Fortress
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 3 - MissileWeaponEnhanced
* 3 - Missile Weapon Enhanced
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 5 - BestArmor
* 5 - Best Armor
* 2 - BestShields
* 2 - Best Shields
* 4 - BestPointDefense
* 4 - Best Point Defense
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="DreadnoughtBlueprint">[[File:|24px|left]]'''Dreadnought Blueprint'''</span>
|style="white-space:nowrap;"|<span id="DreadnoughtBlueprint">[[File:Pirate_Dreadnought_01T.png|64px|left]]'''Dreadnought Blueprint'''</span>
|Capital - Dreadnought
|Capital - Dreadnought
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 3 - KineticWeaponEnhanced
* 3 - Kinetic Weapon Enhanced
* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 5 - BestPointDefense
* 5 - Best Point Defense
* 3 - BestShields
* 3 - Best Shields
* 3 - BestArmor
* 3 - Best Armor
''Filler Components''
''Filler Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="CutterBlueprint">[[File:|24px|left]]'''Cutter Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CutterBlueprint">[[File:Festron_BattleAxe_01T.png|64px|left]]'''Cutter Blueprint'''</span>
|Frigate - Cutter
|Frigate - Cutter
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 1 - BeamWeaponEnhanced
* 1 - Beam Weapon Enhanced
* 1 - BestDefense
* 1 - Best Defense
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Filler Components''
''Filler Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - BestDefense
* 1 - Best Defense
|-
|-
|style="white-space:nowrap;"|<span id="TitanEnhancedBlueprint">[[File:|24px|left]]'''Titan Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="TitanEnhancedBlueprint">[[File:Yor_Titan_01T.png|64px|left]]'''Titan Enhanced Blueprint'''</span>
|Capital - Titan
|Capital - Titan
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - MissileWeaponEnhanced
* 2 - Missile Weapon Enhanced
* 2 - KineticWeaponEnhanced
* 2 - Kinetic Weapon Enhanced
* 2 - BeamWeaponEnhanced
* 2 - Beam Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BestPointDefenseEnhanced
* 1 - Best Point Defense Enhanced
* 3 - BestShieldsEnhanced
* 3 - Best Shields Enhanced
* 1 - BestArmorEnhanced
* 1 - Best Armor Enhanced
* 1 - BeamWeapon
* 1 - Beam Weapon
* 3 - BestPointDefense
* 3 - Best Point Defense
* 1 - BestArmor
* 1 - Best Armor
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="GuardianBlueprint">[[File:|24px|left]]'''Guardian Blueprint'''</span>
|style="white-space:nowrap;"|<span id="GuardianBlueprint">[[File:Xeloxi_Constable_01T.png|64px|left]]'''Guardian Blueprint'''</span>
|Fighter - Guardian
|Fighter - Guardian
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - KineticWeaponEnhanced
* 1 - Kinetic Weapon Enhanced
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Filler Components''
''Filler Components''


* 1 - KineticWeapon
* 1 - Kinetic Weapon
|-
|-
|style="white-space:nowrap;"|<span id="ProbeSensorRangeBlueprint">[[File:|24px|left]]'''Probe Sensor Range Blueprint'''</span>
|style="white-space:nowrap;"|<span id="ProbeSensorRangeBlueprint">[[File:Mimot_Probe_01T.png|64px|left]]'''Probe Sensor Range Blueprint'''</span>
|Support - Probe
|Support - Probe
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
|-
|-
|style="white-space:nowrap;"|<span id="SurveySensorRangeBlueprint">[[File:|24px|left]]'''Survey Sensor Range Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SurveySensorRangeBlueprint">[[File:Baratak_Survey_01T.png|64px|left]]'''Survey Sensor Range Blueprint'''</span>
|Support - Survey
|Support - Survey
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Base Components''
''Base Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
|-
|-
|style="white-space:nowrap;"|<span id="BattleshipEnhancedBlueprint">[[File:|24px|left]]'''Battleship Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="BattleshipEnhancedBlueprint">[[File:Iridium_Battleship_01T.png|64px|left]]'''Battleship Enhanced Blueprint'''</span>
|Capital - Battleship
|Capital - Battleship
|Large
|Large
|
* <span style="color:Green">+500</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+2</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+150</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+75%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - KineticWeaponEnhanced
* 2 - Kinetic Weapon Enhanced
* 1 - MissileWeapon
* 1 - Missile Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - BeamWeapon
* 1 - Beam Weapon
''Base Components''
''Base Components''


* 3 - BestArmorEnhanced
* 3 - Best Armor Enhanced
* 3 - BestShields
* 3 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - KineticWeapon
* 1 - Kinetic Weapon
|-
|-
|style="white-space:nowrap;"|<span id="BomberBlueprint">[[File:|24px|left]]'''Bomber Blueprint'''</span>
|style="white-space:nowrap;"|<span id="BomberBlueprint">[[File:Crystalline_Bomber_01T.png|64px|left]]'''Bomber Blueprint'''</span>
|Bomber - Bomber
|Bomber - Bomber
|Tiny
|Tiny
|
* <span style="color:Green">+20</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.25</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+3</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+5</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+300%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+900%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
''Base Components''
''Base Components''


* 2 - MissileWeaponEnhanced
* 2 - Missile Weapon Enhanced
''Filler Components''
''Filler Components''


* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="CorvetteBlueprint">[[File:|24px|left]]'''Corvette Blueprint'''</span>
|style="white-space:nowrap;"|<span id="CorvetteBlueprint">[[File:Xeloxi_Corvette_01T.png|64px|left]]'''Corvette Blueprint'''</span>
|Cruiser - Corvette
|Cruiser - Corvette
|Medium
|Medium
|
* <span style="color:Green">+120</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+50</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+32</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+6</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+50</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+9</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+100%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 2 - BeamWeapon
* 2 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 1 - BestArmor
* 1 - Best Armor
* 2 - BeamWeaponEnhanced
* 2 - Beam Weapon Enhanced
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BestDefense
* 1 - Best Defense
* 2 - BeamWeapon
* 2 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="DreadnoughtEnhancedBlueprint">[[File:|24px|left]]'''Dreadnought Enhanced Blueprint'''</span>
|style="white-space:nowrap;"|<span id="DreadnoughtEnhancedBlueprint">[[File:Korath_Dreadnought_01T.png|64px|left]]'''Dreadnought Enhanced Blueprint'''</span>
|Capital - Dreadnought
|Capital - Dreadnought
|Huge
|Huge
|
* <span style="color:Green">+1000</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+300</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+100</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+18</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+1600</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+50%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+50%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 6 - KineticWeaponEnhanced
* 6 - Kinetic Weapon Enhanced
''Base Components''
''Base Components''


* 1 - BestDefense
* 1 - Best Defense
* 2 - BestPointDefenseEnhanced
* 2 - Best Point Defense Enhanced
* 2 - BestShieldsEnhanced
* 2 - Best Shields Enhanced
* 3 - BestPointDefense
* 3 - Best Point Defense
* 3 - BestArmor
* 3 - Best Armor
* 1 - BestShields
* 1 - Best Shields
''Filler Components''
''Filler Components''


* 1 - BeamWeapon
* 1 - Beam Weapon
* 1 - KineticWeapon
* 1 - Kinetic Weapon
* 1 - MissileWeapon
* 1 - Missile Weapon
|-
|-
|style="white-space:nowrap;"|<span id="SiegeBlueprint">[[File:|24px|left]]'''Siege Blueprint'''</span>
|style="white-space:nowrap;"|<span id="SiegeBlueprint">[[File:Iconian_Siege_01T.png|64px|left]]'''Siege Blueprint'''</span>
|Support - Support
|Support - Support
|Small
|Small
|
* <span style="color:Green">+60</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.50</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+8</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+18</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+2</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Crew'''
* <span style="color:Green">+4</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''XP Value'''
* <span style="color:Green">+400</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Defense Range'''
* <span style="color:Green">+150%</span> [[File:GC3_TacticalSpeed_Icon.png|24px]]&nbsp;'''Tactical Speed'''
* <span style="color:Green">+100%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Acceleration'''
* <span style="color:Green">+3</span> '''Area Effect Range'''
|
|
''Required Components''
''Required Components''


* 1 - SiegeModule
* 1 - Siege Module
''Filler Components''
''Filler Components''


* 1 - SiegeModule
* 1 - Siege Module


|-
|-
|}
|}

Latest revision as of 19:31, 20 March 2024

Name Role Hull Type Hull Stats Components
Sniper X Blueprint
Fighter - Sniper Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon Enhanced

Base Components

  • 1 - Best Armor Enhanced
  • 1 - Beam Weapon Enhanced

Filler Components

  • 1 - Beam Weapon
Probe Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Armed Shuttle Blueprint
Fighter - ArmedShuttle Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon

Filler Components

  • 1 - Kinetic Weapon
Cruiser Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon
  • 1 - Missile Weapon

Base Components

  • 1 - Best Armor
  • 2 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Avatar Blueprint
Capital - Avatar Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon
  • 3 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 3 - Best Armor
  • 3 - Best Shields
  • 3 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Destroyer Blueprint
Capital - Frigate Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 3 - Best Shields
  • 2 - Best Point Defense
  • 1 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon
Spore Blueprint
Support - Spore Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Planet Killer Module
Gunboat Blueprint
Frigate - Gunboat Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon Enhanced
  • 1 - Best Armor
  • 1 - Beam Weapon
  • 1 - Best Point Defense

Filler Components

  • 1 - Kinetic Weapon
  • 1 - Best Defense
Sentinel X Blueprint
Capital - Cruiser Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor Enhanced
  • 2 - Best Shields Enhanced
  • 1 - Best Point Defense Enhanced
  • 2 - Beam Weapon

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
Sentinel Blueprint
Capital - Cruiser Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor
  • 2 - Best Shields
  • 1 - Best Point Defense
  • 2 - Beam Weapon

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Titan Blueprint
Capital - Titan Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 2 - Kinetic Weapon Enhanced
  • 2 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 4 - Best Point Defense
  • 4 - Best Shields
  • 2 - Best Armor
  • 1 - Beam Weapon

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Destroyer Enhanced Blueprint
Capital - Frigate Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 2 - Best Shields Enhanced
  • 2 - Best Point Defense
  • 1 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon
Paladin Enhanced Blueprint
Cruiser - Paladin Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Armor Enhanced

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Cruiser Enhanced Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor
  • 1 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Best Shields

Filler Components

  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
  • 1 - Best Armor
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Constructor Blueprint
Support - Constructor Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Construction Module

Filler Components

  • 1 - Construction Module
Avatar Enhanced Blueprint
Capital - Avatar Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 6 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 3 - Best Armor Enhanced
  • 1 - Best Shields Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Survey Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Ranger Enhanced Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Shields Enhanced
  • 1 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Carrier Blueprint
Cruiser - Carrier Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon

Base Components

  • 1 - Best Armor
  • 1 - Best Shields
  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
Caretaker Blueprint
Support - Knight Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Ranger Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Shields
  • 1 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 2 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
Asteroid Blueprint
Support - Asteroid Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Spearman Blueprint
Frigate - Spearman Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon

Base Components

  • 2 - Missile Weapon Enhanced
  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Best Armor

Filler Components

  • 1 - Missile Weapon
  • 1 - Best Defense
Assault Carrier Blueprint
Capital - AssaultCarrier Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon

Base Components

  • 1 - Best Armor
  • 1 - Best Shields
  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
Heavy Survey Blueprint
Cruiser - Survey Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon
  • 1 - Beam Weapon

Base Components

  • 1 - Best Defense
Worker Blueprint
Support - Worker Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Supply Module
Defender Blueprint
Frigate - Defender Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Defense
  • 1 - Missile Weapon Enhanced
  • 1 - Best Armor
  • 1 - Missile Weapon
  • 1 - Best Point Defense

Filler Components

  • 1 - Missile Weapon
  • 1 - Best Defense
Survey Moves Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Battleship Blueprint
Capital - Battleship Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 2 - Best Armor
  • 3 - Best Point Defense
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
Probe Moves Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Corvette Enhanced Blueprint
Cruiser - Corvette Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Beam Weapon Enhanced

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Sniper Blueprint
Fighter - Sniper Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon

Base Components

  • 2 - Beam Weapon

Filler Components

  • 1 - Beam Weapon
Paladin Blueprint
Cruiser - Paladin Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Transport Blueprint
Support - Transport Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Transport Module

Filler Components

  • 1 - Transport Module
Freighter Blueprint
Support - Freighter Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Cargo Module
Fortress Enhanced Blueprint
Capital - Fortress Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 2 - Best Armor Enhanced
  • 2 - Best Shields
  • 1 - Best Point Defense Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Colony Blueprint
Support - Colony Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Colony Module
Fortress Blueprint
Capital - Fortress Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 5 - Best Armor
  • 2 - Best Shields
  • 4 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Dreadnought Blueprint
Capital - Dreadnought Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 5 - Best Point Defense
  • 3 - Best Shields
  • 3 - Best Armor

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Cutter Blueprint
Frigate - Cutter Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon

Base Components

  • 1 - Beam Weapon Enhanced
  • 1 - Best Defense
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Filler Components

  • 1 - Beam Weapon
  • 1 - Best Defense
Titan Enhanced Blueprint
Capital - Titan Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 2 - Kinetic Weapon Enhanced
  • 2 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 1 - Best Point Defense Enhanced
  • 3 - Best Shields Enhanced
  • 1 - Best Armor Enhanced
  • 1 - Beam Weapon
  • 3 - Best Point Defense
  • 1 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Guardian Blueprint
Fighter - Guardian Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon Enhanced
  • 1 - Kinetic Weapon

Filler Components

  • 1 - Kinetic Weapon
Probe Sensor Range Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Survey Sensor Range Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Battleship Enhanced Blueprint
Capital - Battleship Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 3 - Best Armor Enhanced
  • 3 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
Bomber Blueprint
Bomber - Bomber Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon

Base Components

  • 2 - Missile Weapon Enhanced

Filler Components

  • 1 - Missile Weapon
Corvette Blueprint
Cruiser - Corvette Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 1 - Best Armor
  • 2 - Beam Weapon Enhanced
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Dreadnought Enhanced Blueprint
Capital - Dreadnought Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 6 - Kinetic Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 2 - Best Point Defense Enhanced
  • 2 - Best Shields Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Siege Blueprint
Support - Support Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Siege Module

Filler Components

  • 1 - Siege Module