V1.81: Difference between revisions
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 1.81 Update </h1> | |||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Overview </h2> | ||
'''Increased AI Aggression '''<br/> Ai is more likely to engage you multiple times in a single turn. | |||
''' | '''New notification UI'''<br/> We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu. | ||
''' | '''Better load times'''<br/> Starting a new game is significantly faster. | ||
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Changelog </h2> | |||
*Improved level loading time | *Improved level loading time | ||
*Updated notification system. | *Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu. | ||
*Ai is more likely to engage you multiple times in a single turn. | *Ai is more likely to engage you multiple times in a single turn. | ||
*Fixed occasionally blank battle prediction text on the Battle Preview window. | *Fixed occasionally blank battle prediction text on the Battle Preview window. | ||
*Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips. | *Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips. | ||
*Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct. | *Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct. | ||
*Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees. | *Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees. | ||
*Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula. | *Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula. | ||
*Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up. | *Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up. | ||
*Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. | *Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future. | ||
*Built units now start with full movement points. | *Built units now start with full movement points. | ||
*Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog. | *Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog. | ||
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*Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming. | *Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming. | ||
= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1> | ||
[https://forums.galciv3.com/478793/page/1 V1.81 Forum Post] | [https://forums.galciv3.com/478793/page/1 V1.81 Forum Post] | ||
[[Category:Updates]] |
Latest revision as of 15:13, 30 July 2020
V 1.81 Update
Overview
Increased AI Aggression
Ai is more likely to engage you multiple times in a single turn.
New notification UI
We've updated notification system to make it more useful and informative. Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.
Better load times
Starting a new game is significantly faster.
Changelog
- Improved level loading time
- Updated notification system. Notifications now appear on the left-hand side of the screen rather than the tab on the right. Notifications can be filtered based on priority or turned off in the game options menu.
- Ai is more likely to engage you multiple times in a single turn.
- Fixed occasionally blank battle prediction text on the Battle Preview window.
- Fixed an issue preventing Malevolent "Eager" traits bonus from show up in tooltips.
- Make the "Can not afford" and "Can afford" colors on tier 1 mercenaries more distinct.
- Replaced "Tariff Stations" tech specialization with "Trade Tariffs" in all tech trees.
- Fixed issue preventing Assault Carriers from using High Capacity Carrier Modula.
- Fixing a case where sometimes a player is blocked from attacking an asteroid it had previously attacked and blown up.
- Added collapse and expand buttons to each header in the campaigns/scenarios list, to allow collapse scenarios for that campaign. This will allow us to add more campaigns in the future.
- Built units now start with full movement points.
- Mining colonies being attacked or culture flipped now give an alert instead of displaying the battle confirmation dialog.
- The rebellion status of a planet is now properly cleared upon successful invasion
- Fixed a save crash in multiplayer.
- Fixed several bugs that would make the audio stop playing in mid-game.
- Fixed a rare infinite loop while looking for patrol tile when the ship has no battle rating power.
- Fixed an infinite tooltip loop.
- Custom maps now properly randomize anomalies if the option is checked.
- Added "Planets Annexed" to match reports
- "Random" opponents can be assigned to teams.
- Ship descriptions now remove multiple spaces
- The email address entry field now gets keyboard focus when the Registration dialog is opened.
- Updated the Mercenary ship "The Wraith" to make it clear it gives a fleet-wide buff to repair.
- Updated Mercenary ship "The Willow" to have a Jamming of 75% from 50% to match its description. Also changed the tooltip from Evasion to Jamming.