Citizens: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:


Citizens are a new mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boos civilian manufacturing, spies for espionage, generals that provide legions and many more.
Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.


{| class="wikitable"
{| class="wikitable"
Line 9: Line 9:
| Required ability / tech / ideology
| Required ability / tech / ideology
| Promotions
| Promotions
|-
| Leader
| colspan="5" | Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.
|-
| [[File:Crusade Leader.png|border|100px|Crusade Administrator.png]]
| N/A
| 6% to any ability in Govern screen
| Interstellar Governance
| N/A
|-
| General
| colspan="5" | Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.
|-
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]
| N/A
|
5 legions
Government: 3% to planetary resistance
Colony: 30% + 1% per level to resistance
| Xeno Combat Techniques
| Supreme General
|-
| Supreme General
| colspan="5" | One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.
|-
| [[File:Crusade General.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Helios Ore
|
5 legions
Government: 3% to planetary resistance
Colony: 30% + 1% per level to resistance
| N/A
| N/A
|-
|-
| Administrator
| Administrator
| colspan="5" | Provides administrative points.
| colspan="5" | Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.
|-
|-
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]
| [[File:Crusade Administrator.png|border|100px|Crusade Administrator.png]]
| N/A
| N/A
| Gives 4 administration points
| Gives 5 administration points
| N/A
| N/A
|  
|  
Line 21: Line 61:


Mobster
Mobster
|-
|-
| Minister
| Minister
Line 31: Line 70:


1 Epimetheus Pollen
1 Epimetheus Pollen
|  
|  
Gives 5 administration points
Gives 5 administration points
Line 52: Line 90:
| Malevolent
| Malevolent
| N/A
| N/A
|-
| Commander
| colspan="5" | Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.
|-
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]
| N/A
|
Government: 3% boost to ship hit points
Ship:
50% to hit points of ships in fleet
100% to move points of ships in fleet
25% to fleet logistics
| War College
|
Admiral
Exterminator
Invader
Navigator
Privateer
|-
| Admiral
| colspan="5" | After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.
|-
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Xanthium Deposit
|Ship: Flagship
Increase fleet Attack and Defence by 25%
Additional increase of 2% per Level
| N/A
| N/A
|-
| Exterminator
| colspan="5" | A heartless genius, but aren't they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.
|-
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Artocarpus Viriles
|Ship: Exterminator (GC2 Terror Star)
Slow moving with low weapons and no defense
|Malevolant
| N/A
|-
| Invader
| colspan="5" | The survivor of countless battles, and an expert on all forms of combat, the Invader hasn't met an alien yet that he can't subdue. Upgrades to a powerful Transport for invasions.
|-
| [[File:Crusade Commander.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Xanthium Deposit
|Ship: Transport
|Malevolant
| N/A
|-
| Navigator
| colspan="5" | No-one sees the folds of space better or can cut the corners of reality quite like a Navigator, a powerful long-range survey ship.
|-
| [[File:Promotion Navigator.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Precursor Nanite
|Ship: Navigator
Has huge range, high weapons and defence.
Can Survey anomalies.
| N/A
| N/A
|-
| Privateer
| colspan="5" | A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.
|-
| [[File:Promotion Privateer.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Snuggler Colony
|Ship: Best available ship, depends on Technology.
| N/A
| N/A
|-
| Spy
| colspan="5" | Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.
|-
| [[File:Crusade Spy.png|border|100px|Crusade Administrator.png]]
| N/A
|
Government: 0.1 to security level
Foreign colony: disables improvement
| Espionage
| Infiltrator
|-
| Infiltrator
| colspan="5" | You could stare right at them and not know what they look like, the Infiltrator's only defining feature being their incredibly sticky fingers.
|-
| [[File:Promotion Infiltrator.png|border|100px|Crusade Administrator.png]]
|
10 Promethion
1 Ultra Spice
|
Steals random tech
Citizen Dies
| N/A
| N/A
|-
| Worker
| colspan="5" | Workers can boost your Civilization's social construction by 3% or you can settle them on a colony and boost social production by 30% instead.
|-
| [[File:Crusade Worker.png|border|100px|Crusade Administrator.png]]
| N/A
|
Government: 3% to social construction
Colony: 30% + 1% per level to social construction
| N/A
|
Crunch Time
Recall
Forced Labor
Overtime
|}
|}



Latest revision as of 14:39, 15 February 2019

Citizens are a mechanic introduced with the expansion Crusade. Every 10 turns one is generated for a civilization and depending on abilities and techs researched can be trained in a variety or roles, workers that boost civilian manufacturing, spies for espionage, generals that provide legions and many more.

Citizen Cost Effect Required ability / tech / ideology Promotions
Leader Leaders can be assigned to boost any ability of your civlization on the Govern screen by over 6% and can be reassigned without penalty.
Crusade Administrator.png N/A 6% to any ability in Govern screen Interstellar Governance N/A
General Generals provide 5 legions of forces to your civilization. They also can provide your Civilization a 3% boost to planetary resistance or can settle on a specific colony to boost the resistance of that planet by 30%.
Crusade Administrator.png N/A

5 legions

Government: 3% to planetary resistance

Colony: 30% + 1% per level to resistance

Xeno Combat Techniques Supreme General
Supreme General One of the keenest military minds in our civilization. Looks good in a uniform, too. A Supreme General increases Legions.
Crusade Administrator.png

10 Promethion

1 Helios Ore

5 legions

Government: 3% to planetary resistance

Colony: 30% + 1% per level to resistance

N/A N/A
Administrator Administrators provide 5 points for administration which in turn are consumed by Survey Ships, Colonies, and Starbases.
Crusade Administrator.png N/A Gives 5 administration points N/A

Minister

Mobster

Minister A department is far more effective when it has political support, and nothing communicates that like installing a Minister there.
Crusade Administrator.png

10 Promethion

1 Epimetheus Pollen

Gives 5 administration points

Citizen retires

N/A N/A
Mobster It's amazing how many people are willing to do things for you when you subtly threaten their life. Or explicitly. The Mobster can go both ways.
Promotion Mobster.png

10 Promethion

1 Artocarpus Viriles

Eliminates colony maintenance on assigment Malevolent N/A
Commander Commanders can be assigned to Starships, boosting ship stats as the Commander levels up.
Crusade Administrator.png N/A

Government: 3% boost to ship hit points

Ship:

50% to hit points of ships in fleet

100% to move points of ships in fleet

25% to fleet logistics

War College

Admiral

Exterminator

Invader

Navigator

Privateer

Admiral After spending a lifetime amongst the stars, the Admiral knows more about space combat than anyone alive. And loneliness. Upgrades to a Flagship which gives a powerful fleet wide bonus.
Crusade Administrator.png

10 Promethion

1 Xanthium Deposit

Ship: Flagship

Increase fleet Attack and Defence by 25%

Additional increase of 2% per Level

N/A N/A
Exterminator A heartless genius, but aren't they all, the Exterminator can use their cruel gift to wipe out all the life on a world. Converts ship into a deadly Spore ship capable of eradicating all Biological life on a planet.
Crusade Administrator.png

10 Promethion

1 Artocarpus Viriles

Ship: Exterminator (GC2 Terror Star)

Slow moving with low weapons and no defense

Malevolant N/A
Invader The survivor of countless battles, and an expert on all forms of combat, the Invader hasn't met an alien yet that he can't subdue. Upgrades to a powerful Transport for invasions.
Crusade Administrator.png

10 Promethion

1 Xanthium Deposit

Ship: Transport Malevolant N/A
Navigator No-one sees the folds of space better or can cut the corners of reality quite like a Navigator, a powerful long-range survey ship.
Crusade Administrator.png

10 Promethion

1 Precursor Nanite

Ship: Navigator

Has huge range, high weapons and defence.

Can Survey anomalies.

N/A N/A
Privateer A master of tricks and subterfuge, the Privateer can harry the enemy without letting them know who they really work for. Converts ship into a powerful ship that seemingly belongs to no Civilization.
Crusade Administrator.png

10 Promethion

1 Snuggler Colony

Ship: Best available ship, depends on Technology. N/A N/A
Spy Spies can be used against Foreign Civilizations - sabotaging planets, confiscating vital information, and countering enemy Spies that may be on your worlds.
Crusade Administrator.png N/A

Government: 0.1 to security level

Foreign colony: disables improvement

Espionage Infiltrator
Infiltrator You could stare right at them and not know what they look like, the Infiltrator's only defining feature being their incredibly sticky fingers.
Crusade Administrator.png

10 Promethion

1 Ultra Spice

Steals random tech

Citizen Dies

N/A N/A
Worker Workers can boost your Civilization's social construction by 3% or you can settle them on a colony and boost social production by 30% instead.
Crusade Administrator.png N/A

Government: 3% to social construction

Colony: 30% + 1% per level to social construction

N/A

Crunch Time

Recall

Forced Labor

Overtime

See also

Citizen portraits