V3.02: Difference between revisions
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= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 3.02 Update </h1> | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Overview </h2> | ||
*Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet. | *Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet. | ||
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*Fixed an issue causing the Tourist Haven to block other tourism improvements | *Fixed an issue causing the Tourist Haven to block other tourism improvements | ||
= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1> | ||
[https://forums.galciv3.com/488918/ V3.02 Forum Post] | [https://forums.galciv3.com/488918/ V3.02 Forum Post] | ||
[[Category:Updates]] |
Latest revision as of 12:43, 27 July 2020
V 3.02 Update
Overview
- Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
- Fixed an issue where colony list would flicker after multiple invasions
- Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
- Increased the max player count for ludicrous map size to 100.
- Fixed an AI issue that allowed freighters to go way beyond their normal range
- Fixed an issue where you couldn't upgrade Hydroponic Farms
- Removed references to the non-existent "monument" achievement
- Added the ability to trade from the first contact dialog
- Removed a merciless text dialog form the benevolent trade message
- Crash fixes
- Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
- Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.
- Fixed an issue where Uncommon nebulas in map setup produced too many nebulas
- Fixed an issue keeping the Quantum Power Plant from being build-able
- Fixed an issue blocking the Embassy if you built another Diplomatic Building
- Fixed an issue blocking the bank if you built another financial building
- Fixed an issue blocking the Labor Mission if you built another labor building
- Fixed an issue causing the Tourist Haven to block other tourism improvements