V3.02: Difference between revisions

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== V 3.02 Update ==
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 3.02 Update </h1>


=== Overview ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Overview </h2>


*Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
*Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
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*Fixed an issue causing the Tourist Haven to block other tourism improvements
*Fixed an issue causing the Tourist Haven to block other tourism improvements


=== Other Resources ===
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>


[https://forums.galciv3.com/488918/ V3.02 Forum Post]
[https://forums.galciv3.com/488918/ V3.02 Forum Post]
[[Category:Updates]]

Latest revision as of 12:43, 27 July 2020

V 3.02 Update

Overview

  • Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
  • Fixed an issue where colony list would flicker after multiple invasions
  • Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
  • Increased the max player count for ludicrous map size to 100.
  • Fixed an AI issue that allowed freighters to go way beyond their normal range
  • Fixed an issue where you couldn't upgrade Hydroponic Farms
  • Removed references to the non-existent "monument" achievement
  • Added the ability to trade from the first contact dialog
  • Removed a merciless text dialog form the benevolent trade message
  • Crash fixes
  • Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
  • Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.
  • Fixed an issue where Uncommon nebulas in map setup produced too many nebulas
  • Fixed an issue keeping the Quantum Power Plant from being build-able
  • Fixed an issue blocking the Embassy if you built another Diplomatic Building
  • Fixed an issue blocking the bank if you built another financial building
  • Fixed an issue blocking the Labor Mission if you built another labor building
  • Fixed an issue causing the Tourist Haven to block other tourism improvements

Other Resources

V3.02 Forum Post