V1.83: Difference between revisions
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 1.83 Update </h1> | |||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> New hotkeys </h2> | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Shipyards </h3> | ||
*Arrow left / right Next / previous Shipyards | *Arrow left / right Next / previous Shipyards | ||
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*DELETE Cancel building selected Ship | *DELETE Cancel building selected Ship | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Starbases </h3> | ||
*Arrow left / right Next/ previous Starbase | *Arrow left / right Next/ previous Starbase | ||
*Shift left/right Next/ previous Starbase that has an available module | *Shift left/right Next/ previous Starbase that has an available module | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Ship designer </h3> | ||
*Spacebar Hotkey to toggle the | *Spacebar Hotkey to toggle the visual display of anchor points on and off. | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Planet Screen </h3> | ||
*Arrow left / right Next / previous colony | *Arrow left / right Next / previous colony | ||
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*DELETE Cancel building selected Improvement. | *DELETE Cancel building selected Improvement. | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Strategic Map </h3> | ||
*C Center map on the selected object | *C Center map on the selected object | ||
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*DELETE Decommission the selected Ship or Fleet | *DELETE Decommission the selected Ship or Fleet | ||
= | <h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Change Log </h2> | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Gameplay </h3> | ||
*Planets with the manufacturing slider set to 100% Military" will no longer be considered idle. | *Planets with the manufacturing slider set to 100% Military" will no longer be considered idle. | ||
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*If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you. | *If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you. | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Multiplayer </h3> | ||
*Jumping through a wormhole will no longer cause a desync | *Jumping through a wormhole will no longer cause a desync | ||
*The AI can no longer decommission ships during battles. This would cause lots of weird issues, including desyncs and crashes in MP. | *The AI can no longer decommission ships during battles. This would cause lots of weird issues, including desyncs and crashes in MP. | ||
*Battle preview window no longer causes a desync. | *Battle preview window no longer causes a desync. | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> UI </h3> | ||
*Updated appearance of keyboard input window. | *Updated appearance of keyboard input window. | ||
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*Metaverse button is now disabled if there's no internet connection | *Metaverse button is now disabled if there's no internet connection | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Sound </h3> | ||
*Ship sounds will no longer disappear in the middle of the turn. | *Ship sounds will no longer disappear in the middle of the turn. | ||
*Added new ship sounds | *Added new ship sounds | ||
*Shipyards | *Shipyards are no longer missing ambient sounds | ||
*Fixed a problem where the "turn" button sound didn't play after a battle. | *Fixed a problem where the "turn" button sound didn't play after a battle. | ||
= | <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Bugs </h3> | ||
*Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement. | *Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement. | ||
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*Altarian Prophecy: One of the mission rewards was not properly giving the ideology bonus | *Altarian Prophecy: One of the mission rewards was not properly giving the ideology bonus | ||
*Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn. | *Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn. | ||
*Fixed a problem where a destination tile was invalid when loading a save game. | *Fixed a problem where a destination tile was invalid when loading a save game. | ||
*If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn. | *If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn. This same fix will unstick save games with this issue. | ||
*Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders. | *Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders. | ||
*The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI | *The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI | ||
*Fixed a case where the hotkey tooltip wasn't getting cleared. | *Fixed a case where the hotkey tooltip wasn't getting cleared. | ||
*Fixed a crash in the event processing | *Fixed a crash in the event processing | ||
= | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1> | ||
[https://forums.galciv3.com/480071/page/1 V1.83 Forum Post] | [https://forums.galciv3.com/480071/page/1 V1.83 Forum Post] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 15:09, 30 July 2020
V 1.83 Update
New hotkeys
Shipyards
- Arrow left / right Next / previous Shipyards
- Shift left/right Next / previous IDLE Shipyard
- R Rush buy
- DELETE Cancel building selected Ship
Starbases
- Arrow left / right Next/ previous Starbase
- Shift left/right Next/ previous Starbase that has an available module
Ship designer
- Spacebar Hotkey to toggle the visual display of anchor points on and off.
Planet Screen
- Arrow left / right Next / previous colony
- Shift left/right Next / previous IDLE colony
- R Rush improvement
- U Upgrade selected Improvement
- DELETE Destroy selected Improvement
- DELETE Cancel building selected Improvement.
Strategic Map
- C Center map on the selected object
- Ctl+S Save game.
- R Rush buy on the selected Ship or Improvement
- U Upgrade the selected Ship
- DELETE Decommission the selected Ship or Fleet
Change Log
Gameplay
- Planets with the manufacturing slider set to 100% Military" will no longer be considered idle.
- Stationed ships now are properly having their maintenance cost reduced by 50%
- Manufacturing points now being properly updated after reordering shipyard queue
- If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you.
Multiplayer
- Jumping through a wormhole will no longer cause a desync
- The AI can no longer decommission ships during battles. This would cause lots of weird issues, including desyncs and crashes in MP.
- Battle preview window no longer causes a desync.
UI
- Updated appearance of keyboard input window.
- Added new keyboard shortcuts suggested by our fans.
- Command Window: Added cost and turn information for upgrading ships.
- Metaverse button is now disabled if there's no internet connection
Sound
- Ship sounds will no longer disappear in the middle of the turn.
- Added new ship sounds
- Shipyards are no longer missing ambient sounds
- Fixed a problem where the "turn" button sound didn't play after a battle.
Bugs
- Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement.
- Fixed typos
- Altarian Prophecy: One of the mission rewards was not properly giving the ideology bonus
- Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn.
- Fixed a problem where a destination tile was invalid when loading a save game.
- If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn. This same fix will unstick save games with this issue.
- Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders.
- The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI
- Fixed a case where the hotkey tooltip wasn't getting cleared.
- Fixed a crash in the event processing