GalCiv4:Policies: Difference between revisions
Dyan8704146 (talk | contribs) (Created page with "{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} {{HeaderTemplate |welcome=Policies }} Every civilization gets a base set of policies from the start of the game depending on what type of race they are (carbon-based, aquatic, synthetic, or silicon-based) and depending on what civilization abilities they have. More Policies are unlocked throughout the game through researching various te...") |
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Policies from Civilization Abilities </h1> | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Policies from Civilization Abilities </h1> | ||
<b>Empathy:</b> Empathic connection | <b>Empathy:</b> Empathic connection: +30% approval | ||
<b>Engineering:</b> Asteroid Exploit | <b>Engineering:</b> Asteroid Exploit: -10% gross income, +1 raw production per asteroid | ||
<b>Explorer:</b> Fast Exploration | <b>Explorer:</b> Fast Exploration: -50% hp, +2 moves | ||
<b>Starfarer:</b> Subspace Sensors | <b>Starfarer:</b> Subspace Sensors: +100% sensor range, -10% gross income | ||
<b>Loyal:</b> Professionalism | <b>Loyal:</b> Professionalism: +50% experience | ||
<b>Inspired:</b> Brainstorming | <b>Inspired:</b> Brainstorming: +2 research | ||
<b>Fertile:</b> Population Boom | <b>Fertile:</b> Population Boom: +100% growth, -20% gross income, +10% approval | ||
<b>Resourceful:</b> IP Theft | <b>Resourceful:</b> IP Theft: -1 Diplomacy, +20% research | ||
<b>Prolific:</b> Shoddy Equipment | <b>Prolific:</b> Shoddy Equipment: -50% construction cost, +300% maintenance | ||
<b>Crimelord:</b> Look the other Way | <b>Crimelord:</b> Look the other Way: +20% crime | ||
<b>Slaver:</b> Slave Labor | <b>Slaver:</b> Slave Labor: -1 Diplomacy, -90% maintenance | ||
<b>Spores:</b> Grove Growth | <b>Spores:</b> Grove Growth: +50% food | ||
<b>Unrelenting:</b> Singular Purpose | <b>Unrelenting:</b> Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income | ||
<b>War Profiteer:</b> Hull Reinforcement | <b>War Profiteer:</b> Hull Reinforcement: +25 hp to ships | ||
<b>Wealthy | <b>Wealthy:</b> Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance | ||
<b>Ravenous | <b>Ravenous:</b> Endless Feast: -2 Diplomacy, +1 Food, +20% approval | ||
more to come... | more to come... |
Revision as of 18:56, 2 May 2022
Policies from Civilization AbilitiesEmpathy: Empathic connection: +30% approval Engineering: Asteroid Exploit: -10% gross income, +1 raw production per asteroid Explorer: Fast Exploration: -50% hp, +2 moves Starfarer: Subspace Sensors: +100% sensor range, -10% gross income Loyal: Professionalism: +50% experience Inspired: Brainstorming: +2 research Fertile: Population Boom: +100% growth, -20% gross income, +10% approval Resourceful: IP Theft: -1 Diplomacy, +20% research Prolific: Shoddy Equipment: -50% construction cost, +300% maintenance Crimelord: Look the other Way: +20% crime Slaver: Slave Labor: -1 Diplomacy, -90% maintenance Spores: Grove Growth: +50% food Unrelenting: Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income War Profiteer: Hull Reinforcement: +25 hp to ships Wealthy: Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance Ravenous: Endless Feast: -2 Diplomacy, +1 Food, +20% approval more to come... |