GalCiv4:Policies: Difference between revisions
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Policies from Civilization Abilities </h1> | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Policies from Civilization Abilities </h1> | ||
<b>Ancient</b> Heritage Protection: +100% influence to homeworld | |||
<b>Crimelord:</b> Look the other Way: +20% crime | |||
<b>Empathy:</b> Empathic connection: +30% approval | <b>Empathy:</b> Empathic connection: +30% approval | ||
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<b>Explorer:</b> Fast Exploration: -50% hp, +2 moves | <b>Explorer:</b> Fast Exploration: -50% hp, +2 moves | ||
<b> | <b>Fertile:</b> Population Boom: +100% growth, -20% gross income, +10% approval | ||
<b>Inspired:</b> Brainstorming: +2 research | |||
<b>Loyal:</b> Professionalism: +50% experience | <b>Loyal:</b> Professionalism: +50% experience | ||
<b> | <b>Prolific:</b> Shoddy Equipment: -50% construction cost, +300% maintenance | ||
<b> | <b>Ravenous:</b> Endless Feast: -2 Diplomacy, +1 Food, +20% approval | ||
<b>Resourceful:</b> IP Theft: -1 Diplomacy, +20% research | <b>Resourceful:</b> IP Theft: -1 Diplomacy, +20% research | ||
<b>Slaver:</b> Slave Labor: -1 Diplomacy, -90% maintenance | <b>Slaver:</b> Slave Labor: -1 Diplomacy, -90% maintenance | ||
<b>Spores:</b> Grove Growth: +50% food | <b>Spores:</b> Grove Growth: +50% food | ||
<b>Starfarer:</b> Subspace Sensors: +100% sensor range, -10% gross income | |||
<b>Unrelenting:</b> Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income | <b>Unrelenting:</b> Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income | ||
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<b>Wealthy:</b> Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance | <b>Wealthy:</b> Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance | ||
more to come... | more to come... |
Revision as of 19:06, 2 May 2022
Policies from Civilization AbilitiesAncient Heritage Protection: +100% influence to homeworld Crimelord: Look the other Way: +20% crime Empathy: Empathic connection: +30% approval Engineering: Asteroid Exploit: -10% gross income, +1 raw production per asteroid Explorer: Fast Exploration: -50% hp, +2 moves Fertile: Population Boom: +100% growth, -20% gross income, +10% approval Inspired: Brainstorming: +2 research Loyal: Professionalism: +50% experience Prolific: Shoddy Equipment: -50% construction cost, +300% maintenance Ravenous: Endless Feast: -2 Diplomacy, +1 Food, +20% approval Resourceful: IP Theft: -1 Diplomacy, +20% research Slaver: Slave Labor: -1 Diplomacy, -90% maintenance Spores: Grove Growth: +50% food Starfarer: Subspace Sensors: +100% sensor range, -10% gross income Unrelenting: Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income War Profiteer: Hull Reinforcement: +25 hp to ships Wealthy: Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance more to come... |