GalCiv4:Policies: Difference between revisions

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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Policies from Civilization Abilities </h1>
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Policies from Civilization Abilities </h1>


<b>Ancient:</b> Heritage Protection: +100% influence to homeworld
<b>Ancient:</b>  
Heritage Protection: +100% influence to homeworld


<b>Crimelord:</b> Look the other Way: +20% crime
<b>Crimelord:</b>  
Look the other Way: +20% crime


<b>Empathy:</b> Empathic connection: +30% approval
<b>Empathy:</b>  
Empathic connection: +30% approval


<b>Engineering:</b> Asteroid Exploit: -10% gross income, +1 raw production per asteroid
<b>Engineering:</b>  
Asteroid Exploit: -10% gross income, +1 raw production per asteroid


<b>Explorer:</b> Fast Exploration: -50% hp, +2 moves
<b>Explorer:</b>  
Fast Exploration: -50% hp, +2 moves


<b>Fertile:</b> Population Boom: +100% growth, -20% gross income, +10% approval
<b>Fertile:</b>  
Population Boom: +100% growth, -20% gross income, +10% approval


<b>Inspired:</b> Brainstorming: +2 research
<b>Inspired:</b>  
Brainstorming: +2 research


<b>Loyal:</b> Professionalism: +50% experience
<b>Loyal:</b>  
Professionalism: +50% experience


<b>Prolific:</b> Shoddy Equipment: -50% construction cost, +300% maintenance
<b>Prolific:</b>  
Shoddy Equipment: -50% construction cost, +300% maintenance


<b>Ravenous:</b> Endless Feast: -2 Diplomacy, +1 Food, +20% approval
<b>Ravenous:</b>  
Endless Feast: -2 Diplomacy, +1 Food, +20% approval


<b>Resourceful:</b> IP Theft: -1 Diplomacy, +20% research
<b>Resourceful:</b>  
IP Theft: -1 Diplomacy, +20% research


<b>Slaver:</b> Slave Labor: -1 Diplomacy, -90% maintenance
<b>Slaver:</b>  
Slave Labor: -1 Diplomacy, -90% maintenance


<b>Spores:</b> Grove Growth: +50% food
<b>Spores:</b>  
Grove Growth: +50% food


<b>Starfarer:</b> Subspace Sensors: +100% sensor range, -10% gross income
<b>Starfarer:</b>  
Subspace Sensors: +100% sensor range, -10% gross income


<b>Unrelenting:</b> Singular Purpose: +1 control/turn: Reproductive Imperative: +100% growth, +2 maintenance: Xeno Harvest: -1 diplomacy, +50percent gross income
<b>Unrelenting:</b>  
Singular Purpose: +1 control/turn  
Reproductive Imperative: +100% growth, +2 maintenance  
Xeno Harvest: -1 diplomacy, +50percent gross income


<b>War Profiteer:</b> Hull Reinforcement: +25 hp to ships
<b>War Profiteer:</b>  
Hull Reinforcement: +25 hp to ships


<b>Wealthy:</b> Laizze faire: +100% gross income, +10% crime, +20% pollution: The Great Expanse: +200% growth, +1 Maintenance
<b>Wealthy:</b>  
Laizze faire: +100% gross income, +10% crime, +20% pollution  
The Great Expanse: +200% growth, +1 Maintenance


more to come...
more to come...

Revision as of 19:14, 2 May 2022

Policies


Every civilization gets a base set of policies from the start of the game depending on what type of race they are (carbon-based, aquatic, synthetic, or silicon-based) and depending on what civilization abilities they have. More Policies are unlocked throughout the game through researching various techs.

Policies from Civilization Abilities

Ancient:

Heritage Protection: +100% influence to homeworld

Crimelord:

Look the other Way: +20% crime

Empathy:

Empathic connection: +30% approval

Engineering:

Asteroid Exploit: -10% gross income, +1 raw production per asteroid

Explorer:

Fast Exploration: -50% hp, +2 moves

Fertile:

Population Boom: +100% growth, -20% gross income, +10% approval

Inspired:

Brainstorming: +2 research

Loyal:

Professionalism: +50% experience

Prolific:

Shoddy Equipment: -50% construction cost, +300% maintenance

Ravenous:

Endless Feast: -2 Diplomacy, +1 Food, +20% approval

Resourceful:

IP Theft: -1 Diplomacy, +20% research

Slaver:

Slave Labor: -1 Diplomacy, -90% maintenance

Spores:

Grove Growth: +50% food

Starfarer:

Subspace Sensors: +100% sensor range, -10% gross income

Unrelenting:

Singular Purpose: +1 control/turn 
Reproductive Imperative: +100% growth, +2 maintenance 
Xeno Harvest: -1 diplomacy, +50percent gross income

War Profiteer:

Hull Reinforcement: +25 hp to ships

Wealthy:

Laizze faire: +100% gross income, +10% crime, +20% pollution 
The Great Expanse: +200% growth, +1 Maintenance

more to come...