GalCiv4:Ideology: Difference between revisions

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|welcome=Ideology
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Authority </h1>
Tier 1:
*<b>Iron Fist:</b> +50 control
Tier 2:
*<b>Prestige:</b> Double ship experience
Tier 3:
*<b>Service:</b> Soldiers generate approval
*<b>Discipline:</b> Rushing is not limited
Tier 4:
*<b>Watchful:</b> Fleets receive an escort fighter inside our borders
Tier 5:
*<b>Conscription:</b> Grants 3 free transports
*<b>Dangerous:</b> Unlocks advanced transport modules that come with escort fighters
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Liberty </h1>
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Liberty </h1>


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*<b>Enterprise:</b> -25% colony and asteroid decay
*<b>Enterprise:</b> -25% colony and asteroid decay


<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Authority </h1>
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Tradition </h1>


Tier 1:
Tier 1:
*<b>Iron Fist:</b> +50 control
*<b>Sacred History:</b> +1000 homeworld influence, Unlocks the Heritage project
Tier 2:
Tier 2:
*<b>Prestige:</b> Double ship experience
*<b>Ancestral Home:</b> +25% homeworld tourism
*<b>Code of Law:</b> Add an additional policy slot
Tier 3:
Tier 3:
*<b>Service:</b> Soldiers generate approval
*<b>Alluring:</b> All starbases generate 1 influence
*<b>Discipline:</b> Rushing is not limited
Tier 4:
Tier 4:
*<b>Watchful:</b> Fleets receive an escort fighter inside our borders
*<b>Radiant:</b> +10% Influence
Tier 5:
Tier 5:
*<b>Conscription:</b> Grants 3 free transports
*<b>Devotion:</b> +2 Control per turn, All leaders have the Tradition ideology
*<b>Dangerous:</b> Unlocks advanced transport modules that come with escort fighters
*<b>Dogma:</b> Our planets and starbases are immune to culture flipping

Revision as of 03:42, 4 May 2022

Ideology

Authority

Tier 1:

  • Iron Fist: +50 control

Tier 2:

  • Prestige: Double ship experience

Tier 3:

  • Service: Soldiers generate approval
  • Discipline: Rushing is not limited

Tier 4:

  • Watchful: Fleets receive an escort fighter inside our borders

Tier 5:

  • Conscription: Grants 3 free transports
  • Dangerous: Unlocks advanced transport modules that come with escort fighters

Liberty

Tier 1:

  • Self-Governance: Free Leader and +10% colony approval

Tier 2:

  • Mobility Rights: +2 Starbase Range

Tier 3:

  • Free Trade: Grants a free freighter and trader citizen

Tier 4:

  • Free Markets: +10% Global income

Tier 5:

  • Private Ownership: Starbases no longer pay maintenance
  • Enterprise: -25% colony and asteroid decay

Tradition

Tier 1:

  • Sacred History: +1000 homeworld influence, Unlocks the Heritage project

Tier 2:

  • Ancestral Home: +25% homeworld tourism
  • Code of Law: Add an additional policy slot

Tier 3:

  • Alluring: All starbases generate 1 influence

Tier 4:

  • Radiant: +10% Influence

Tier 5:

  • Devotion: +2 Control per turn, All leaders have the Tradition ideology
  • Dogma: Our planets and starbases are immune to culture flipping