GalCiv4:Ideology: Difference between revisions
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Ideology has changed since previous Galactic Civilization titles. Gone is the trinity of Benevolent, Pragmatic, and Malevolent. Each civilization now has 7 traits. Each trait belongs to a group of two opposing viewpoints. Through the course of the game you'll acquire Ideology Awareness points that will unlock perks to use culture points on. These perks are very powerful and can greatly affect how your civilization is run. | |||
<h2>Ideology Awareness Points</h2> | |||
Your civilization's actions will accumulate Ideology Awareness Points along 14 different paths. Acquiring them unlocks various perks to spend using your hard earned culture points. Your not limited to picking only points along the chosen path. For instance, if your civilization values Creativity, but you want the Pioneering perk from the Cooperation tree you just need to acquire at least 3 points in the Cooperation tree to purchase that perk. Regardless of you may have spent in the Creativity tree. It's not recommended you spread out your choices too far given the Tier 5 perks can be very powerful. | |||
Ideology Awareness Points are acquired through the following: | |||
* investing in Ideology Perks | |||
* various citizen and leader traits | |||
* colony improvements such as the Industrial Center that grants 1 Creativity Point | |||
* in game events | |||
The trait with the highest overall total determines that civilization's governing ideology. Then for each group, the trait with the highest total determines the viewpoint displayed on the left. Citizen's may have an approval penalty if they have an opposing ideology. Also, relations with a foreign civilization may take a hit depending how far off your from their ideological compass. | |||
<h2>Culture Points</h2> | |||
Culture points are a very rare resource in the game needed to unlock very powerful perks. Keep on the lookout for leaders with the Culture icon. Some events will provide a culture point. Also, after 5 years in game which is turn 60 on standard speed you will gain 1 culture point. Culture points can be spent on any perk that has been unlocked. | |||
<h2>Ideology Perks</h2> | |||
Perks provide very powerful abilities for a civilization. They are unlocked by acquiring a number of points in the Ideology path they belong. How many points are needed is based on what tier the perk belongs to.You can purchase a perk as long as you unlocked it, even if your civilization belongs to the opposing path. | |||
Perks in each each tier require a certain amount of Ideology Awareness points. For each path there are 5 tiers available. | |||
{|class="wikitable" | |||
!<b>Tier</b> | |||
!<b>Require points</b> | |||
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| 5 | |||
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| 7 | |||
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| 5 | |||
| 9 | |||
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<h2>Civilization Ideology Perks</h2> | |||
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Authority </h1> | <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Authority </h1> | ||
Revision as of 19:51, 6 September 2022
Ideology has changed since previous Galactic Civilization titles. Gone is the trinity of Benevolent, Pragmatic, and Malevolent. Each civilization now has 7 traits. Each trait belongs to a group of two opposing viewpoints. Through the course of the game you'll acquire Ideology Awareness points that will unlock perks to use culture points on. These perks are very powerful and can greatly affect how your civilization is run. Ideology Awareness PointsYour civilization's actions will accumulate Ideology Awareness Points along 14 different paths. Acquiring them unlocks various perks to spend using your hard earned culture points. Your not limited to picking only points along the chosen path. For instance, if your civilization values Creativity, but you want the Pioneering perk from the Cooperation tree you just need to acquire at least 3 points in the Cooperation tree to purchase that perk. Regardless of you may have spent in the Creativity tree. It's not recommended you spread out your choices too far given the Tier 5 perks can be very powerful. Ideology Awareness Points are acquired through the following:
The trait with the highest overall total determines that civilization's governing ideology. Then for each group, the trait with the highest total determines the viewpoint displayed on the left. Citizen's may have an approval penalty if they have an opposing ideology. Also, relations with a foreign civilization may take a hit depending how far off your from their ideological compass. Culture PointsCulture points are a very rare resource in the game needed to unlock very powerful perks. Keep on the lookout for leaders with the Culture icon. Some events will provide a culture point. Also, after 5 years in game which is turn 60 on standard speed you will gain 1 culture point. Culture points can be spent on any perk that has been unlocked. Ideology PerksPerks provide very powerful abilities for a civilization. They are unlocked by acquiring a number of points in the Ideology path they belong. How many points are needed is based on what tier the perk belongs to.You can purchase a perk as long as you unlocked it, even if your civilization belongs to the opposing path. Perks in each each tier require a certain amount of Ideology Awareness points. For each path there are 5 tiers available.
Civilization Ideology PerksAuthorityTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
LibertyTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
TraditionTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
InnovationTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
CompassionTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
PragmatismTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
EqualityTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
OpportunityTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
SecrecyTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
TransparencyTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
HarmonyTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
IndividualismTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
CooperationTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
CreativityTier 1:
Tier 2:
Tier 3:
Tier 4:
Tier 5:
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