Improvements GC4: Difference between revisions
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|[[File:District Manufacturing.png|alt=|left|thumb|48x48px]]Manufacturing | |[[File:District Manufacturing.png|alt=|left|thumb|48x48px]]Manufacturing | ||
| -50 Manufacturing Cost (Base) | | <span style="color: red;">-50</span> Manufacturing Cost (Base) | ||
-150 Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 1) | ||
-150 Manufacturing Cost (Upgrade Level 2) | <span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 2) | ||
-200 Manufacturing Cost (Upgrade Level 3) | <span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 3) | ||
-300 Manufacturing Cost (Upgrade Level 4) | <span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 4) | ||
-400 Manufacturing Cost (Upgrade Level 5) | <span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 5) | ||
-500 Manufacturing Cost (Upgrade Level 6) | <span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 6) | ||
| +4% Manufacturing | | <span style="color: green;">+4%</span> Manufacturing | ||
+2% Pollution | <span style="color: green;">+2%</span> Pollution | ||
| +2% Manufacturing | | <span style="color: green;">+2%</span> Manufacturing | ||
| +1 Manufacturing | | <span style="color: green;">+1</span> Manufacturing | ||
|<u>Cannot be built:</u>Marshlands | |<u>Cannot be built:</u>Marshlands | ||
Wetland | Wetland | ||
Line 52: | Line 52: | ||
|- | |- | ||
|[[File:District Population.png|left|thumb|48x48px]]Housing | |[[File:District Population.png|left|thumb|48x48px]]Housing | ||
| -100 Manufacturing Cost (Base) | | <span style="color: red;">-100</span> Manufacturing Cost (Base) | ||
-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 1) | ||
-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2) | <span style="color: red;">-200</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 2) | ||
-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3) | <span style="color: red;">-300</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 3) | ||
-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4) | <span style="color: red;">-400</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 4) | ||
-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5) | <span style="color: red;">-500</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 5) | ||
| +1 Population Cap | | <span style="color: green;">+1</span> Population Cap | ||
| +0.1 Population Cap | | <span style="color: green;">+0.1</span> Population Cap | ||
| +1 Population | | <span style="color: green;">+1</span> Population | ||
+1 Wealth | <span style="color: green;">+1</span> Wealth | ||
+1 Influence | <span style="color: green;">+1</span> Influence | ||
|<u>Technology Required:</u>Planetology | |<u>Technology Required:</u>Planetology | ||
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|- | |- | ||
|[[File:District Approval.png|left|thumb|48x48px]]Entertainment | |[[File:District Approval.png|left|thumb|48x48px]]Entertainment | ||
| -120 Manufacturing Cost (Base) | | <span style="color: red;">-120</span> Manufacturing Cost (Base) | ||
-100 Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
-200 Manufacturing Cost (Upgrade Level 2) | <span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2) | ||
-300 Manufacturing Cost (Upgrade Level 3) | <span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3) | ||
-400 Manufacturing Cost (Upgrade Level 4) | <span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4) | ||
-500 Manufacturing Cost (Upgrade Level 5) | <span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5) | ||
| +3% Approval | | <span style="color: green;">+3%</span> Approval | ||
+1% Crime | <span style="color: green;">+1%</span> Crime | ||
| +2% Approval | | <span style="color: green;">+2%</span> Approval | ||
| +1 Approval | | <span style="color: green;">+1</span> Approval | ||
+1 Wealth | <span style="color: green;">+1</span> Wealth | ||
|<u>Technology for Upgrade:</u> | |<u>Technology for Upgrade:</u> | ||
Hyperwave Radio (Upgrade Level 1) | Hyperwave Radio (Upgrade Level 1) | ||
Line 111: | Line 111: | ||
|- | |- | ||
|[[File:District Wealth.png|left|thumb|48x48px]]Financial | |[[File:District Wealth.png|left|thumb|48x48px]]Financial | ||
| -75 Manufacturing Cost (Base) | | <span style="color: red;">-75</span> Manufacturing Cost (Base) | ||
-100 Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
-200 Manufacturing Cost (Upgrade Level 2) | <span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2) | ||
-300 Manufacturing Cost (Upgrade Level 3) | <span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3) | ||
-400 Manufacturing Cost (Upgrade Level 4) | <span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4) | ||
-500 Manufacturing Cost (Upgrade Level 5) | <span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5) | ||
| +5% Gross Income | | <span style="color: green;">+5%</span> Gross Income | ||
| +3% Gross Income | | <span style="color: green;">+3%</span> Gross Income | ||
| +1 Wealth | | <span style="color: green;">+1</span> Wealth | ||
|<u>Cannot be built:</u>Marshlands | |<u>Cannot be built:</u>Marshlands | ||
Mountains | Mountains | ||
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|- | |- | ||
|[[File:District Food.png|left|thumb|48x48px]]Agricultural | |[[File:District Food.png|left|thumb|48x48px]]Agricultural | ||
| -90 Manufacturing Cost (Base) | | <span style="color: red;">-90</span> Manufacturing Cost (Base) | ||
-100 Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
-200 Manufacturing Cost (Upgrade Level 2) | <span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2) | ||
-300 Manufacturing Cost (Upgrade Level 3) | <span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3) | ||
-400 Manufacturing Cost (Upgrade Level 4) | <span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4) | ||
-500 Manufacturing Cost (Upgrade Level 5) | <span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5) | ||
| +1 Food | | <span style="color: green;">+1</span> Food | ||
+10% Food | <span style="color: green;">+10%</span> Food | ||
| +0.1 Food | | <span style="color: green;">+0.1</span> Food | ||
+8% Food | <span style="color: green;">+8%</span> Food | ||
| +2 Food | | <span style="color: green;">+2</span> Food | ||
|<u>Cannot be built:</u>Desert | |<u>Cannot be built:</u>Desert | ||
Mountains | Mountains | ||
Line 173: | Line 173: | ||
|- | |- | ||
|[[File:District Research.png|left|thumb|48x48px]]Research | |[[File:District Research.png|left|thumb|48x48px]]Research | ||
| -75 Manufacturing Cost (Base) | | <span style="color: red;">-75</span> Manufacturing Cost (Base) | ||
-100 Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
-100 Manufacturing Cost (Upgrade Level 2) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 2) | ||
-150 Manufacturing Cost (Upgrade Level 3) | <span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 3) | ||
-200 Manufacturing Cost (Upgrade Level 4) | <span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 4) | ||
-300 Manufacturing Cost (Upgrade Level 5) | <span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 5) | ||
-400 Manufacturing Cost (Upgrade Level 6) | <span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 6) | ||
-500 Manufacturing Cost (Upgrade Level 7) | <span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 7) | ||
| +4% Research | | <span style="color: green;">+4%</span> Research | ||
| +2% Research | | <span style="color: green;">+2%</span> Research | ||
| +1 Research | | <span style="color: green;">+1</span> Research | ||
|<u>Technology for Upgrade:</u> | |<u>Technology for Upgrade:</u> | ||
Research Districts (Upgrade Level 1) | Research Districts (Upgrade Level 1) | ||
Line 206: | Line 206: | ||
|- | |- | ||
|[[File:District Influence.png|left|thumb|48x48px]]Cultural | |[[File:District Influence.png|left|thumb|48x48px]]Cultural | ||
| -100 Manufacturing Cost (Base) | | <span style="color: red;">-100</span> Manufacturing Cost (Base) | ||
-100 Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
-200 Manufacturing Cost (Upgrade Level 2) | <span style="color: red;">-200</span> Manufacturing Cost (Upgrade Level 2) | ||
-300 Manufacturing Cost (Upgrade Level 3) | <span style="color: red;">-300</span> Manufacturing Cost (Upgrade Level 3) | ||
-400 Manufacturing Cost (Upgrade Level 4) | <span style="color: red;">-400</span> Manufacturing Cost (Upgrade Level 4) | ||
-500 Manufacturing Cost (Upgrade Level 5) | <span style="color: red;">-500</span> Manufacturing Cost (Upgrade Level 5) | ||
| +3% Influence | | <span style="color: green;">+3%</span> Influence | ||
| +5% Influence | | <span style="color: green;">+5%</span> Influence | ||
| +2 Influence | | <span style="color: green;">+2</span> Influence | ||
+1 Approval | <span style="color: green;">+1</span> Approval | ||
+1 Wealth | <span style="color: green;">+1</span> Wealth | ||
|<u>Technology Required:</u>Universal Translator | |<u>Technology Required:</u>Universal Translator | ||
Line 237: | Line 237: | ||
Cultural Affinity (Upgrade Level 5) | Cultural Affinity (Upgrade Level 5) | ||
|} | |} | ||
<h3>Orbital Improvements</h3> | <h3>Orbital Improvements</h3> | ||
---- | ---- | ||
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]] | [[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]] | ||
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well. | Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well. |
Revision as of 19:03, 7 February 2024
Improvements
![](/images/5/5b/Starter_Improvement.png)
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:
- Increased by planet-wide level upgrades by improvement categories, which require technological research.
- Adjacency bonuses from other improvements that neighbor the target improvement.
Districts
![](/images/2/24/Districts.png)
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
Orbital Improvements
![](/images/f/f3/Orbital_Improvement.png)
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.