Improvements Test: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4,320: Line 4,320:
| <u>Technology Required:</u>
| <u>Technology Required:</u>
Tech_XenoHospitality
Tech_XenoHospitality
 
|-
|}
|}

Revision as of 16:57, 8 February 2024

Improvements


Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.

The efficiency of improvements increases with their "level," which can be increased in 2 ways:

  • Increased by planet-wide level upgrades by improvement categories, which require technological research.
  • Adjacency bonuses from other improvements that neighbor the target improvement.

Districts


Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.

District Types Production Costs Base Effects Level Effects Adjacency Level Bonuses Requirements
Manufacturing
-50 Manufacturing Cost (Base)

-150 Manufacturing Cost (Upgrade Level 1)

-150 Manufacturing Cost (Upgrade Level 2)

-200 Manufacturing Cost (Upgrade Level 3)

-300 Manufacturing Cost (Upgrade Level 4)

-400 Manufacturing Cost (Upgrade Level 5)

-500 Manufacturing Cost (Upgrade Level 6)

+4% Manufacturing

+2% Pollution

+2% Manufacturing +1 Manufacturing Cannot be built:Marshlands

Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1)

Xeno Manufacturing (Upgrade Level 2)

Orbital Mining (Upgrade Level 3)

Bioplastics (Upgrade Level 4)

Claytronics (Upgrade Level 5)

Singularity Power Plants (Upgrade Level 6)

Housing
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1)

-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2)

-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3)

-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4)

-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5)

+1 Population Cap +0.1 Population Cap +1 Population

+1 Wealth

+1 Influence

Technology Required:Planetology


Technology for Upgrade:

Xeno Biology (Upgrade Level 1)

Extreme Colonization (Upgrade Level 2)

Exotic World Colonization (Upgrade Level 3)

Planetary Adaptation (Upgrade Level 4)

Environmental Engineering (Upgrade Level 5)

Entertainment
-120 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Approval

+1% Crime

+2% Approval +1 Approval

+1 Wealth

Technology for Upgrade:

Hyperwave Radio (Upgrade Level 1)

Xeno Entertainment (Upgrade Level 2)

Cultural Outreach (Upgrade Level 3)

Stellar Emigration (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Financial
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+5% Gross Income +3% Gross Income +1 Wealth Cannot be built:Marshlands

Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1)

Interstellar Trade (Upgrade Level 2)

Preferred Lending (Upgrade Level 3)

Open Trade Policy (Upgrade Level 4)

Galactic Trade (Upgrade Level 5)

Agricultural
-90 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+1 Food

+10% Food

+0.1 Food

+8% Food

+2 Food Cannot be built:Desert

Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life

Technology for Upgrade: Xeno Biology (Upgrade Level 1)

Terraforming (Upgrade Level 2)

Xeno Agriculture (Upgrade Level 3)

Hydroponics (Upgrade Level 4)

Transgenic Manipulation (Upgrade Level 5)

Research
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-100 Manufacturing Cost (Upgrade Level 2)

-150 Manufacturing Cost (Upgrade Level 3)

-200 Manufacturing Cost (Upgrade Level 4)

-300 Manufacturing Cost (Upgrade Level 5)

-400 Manufacturing Cost (Upgrade Level 6)

-500 Manufacturing Cost (Upgrade Level 7)

+4% Research +2% Research +1 Research Technology for Upgrade:

Research Districts (Upgrade Level 1)

Xeno Research (Upgrade Level 2)

Quantum Computing (Upgrade Level 3)

Computing Substrates (Upgrade Level 4)

Neural Mapping (Upgrade Level 5)

Artificial Brain (Upgrade Level 6)

AI Overseer (Upgrade Level 7)

Cultural
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Influence +5% Influence +2 Influence

+1 Approval

+1 Wealth

Technology Required:Universal Translator


Technology for Upgrade:

Diplomacy (Upgrade Level 1)

Cultural Influence (Upgrade Level 2)

Stellar Emigration (Upgrade Level 3)

Cultural Assimilation (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Orbital Improvements


Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.

Improvements


There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | District Types !! style="background-color: #1C4D8B; color: white;" | Production Cost !! style="background-color: #1C4D8B; color: white;" | Base Effects !! style="background-color: #1C4D8B; color: white;" | Level Effects !! style="background-color: #1C4D8B; color: white;" | Adjacency Level Bonuses !! style="background-color: #1C4D8B; color: white;" | Requirements |-

|

Core World Capital

! +0 Manufacturing Cost ! +1 5 0.02 1 1 Food Income Maintenance Crime Manufacturing Population Cap ! +0.05 1% Colony Gross Income Population Cap | +1 All Improvements | Technology Required: TechTree |-

|

Capital City

! +0 Manufacturing Cost ! +0.1 6 3 1 100 10 1 Tourism Population Cap Sensor Range Control Per Turn Influence Colony Gross Income Culture Points Per Turn ! +0.05 1% Colony Gross Income Population Cap | +2 All Improvements | Technology Required: TechTree |-

|

Colonial Leadership Council

! +3 Manufacturing Cost ! +2 Population Cap ! | - | |-

|

Strip Mine

! +45 Manufacturing Cost ! ! | - | Technology Required: Tech_PlanetaryAdaption |-

|

Planetary Recycling Center

! +430 Manufacturing Cost ! +2 -0.05 Maintenance Pollution ! +-0.04 Pollution | +2 Manufacturing | Technology Required: Tech_Terraforming |-

|

Tower of Endless Night

! +256 Manufacturing Cost ! +1 2 0.1 Control Per Turn Sensor Range Crime ! +0.03% Max Manufacturing | +2 All Improvements | Technology Required: Tech_Espionage |-

|

Worldheart Borehole

! +128 Manufacturing Cost ! +0.3 0.3 0.2% % Colony Gross Income Max Manufacturing Pollution ! +0.05 0.05% % Colony Gross Income Max Manufacturing | +2 Wealth +2 Manufacturing | Technology Required: Tech_DeepCoreMining |-

|

Infinite Garden

! +628 10 Manufacturing Cost Aurorus Arboretum Cost ! +0.03 2 0.3 Approval Food Income Tourism ! +1 0.05 0.03 Food Income Wealth Tourism | +2 All Improvements | Technology Required: Tech_ExoticWorldColonization |-

|

Capital Mainframe

! +20 Manufacturing Cost ! +1 0.20% Maintenance Research ! +0.03% Research | +3 Research | Technology Required: ColonizationTech |-

|

Kazar's Mainframe

! +250 1 3 Manufacturing Cost Promethion Cost Hyper Silicates Cost ! +0.25% Research ! +0.05% Research | +2 Research | Technology Required: Tech_XenoResearch |-

|

Planetary Mainframe

! +90 1 Manufacturing Cost Promethion Cost ! +1 1 Maintenance Research ! +0.03% Research | +2 Research | Technology Required: Tech_XenoResearch |-

|

AI Overseer

! +720 3 Manufacturing Cost Hyper Silicates Cost ! + -0.03 -0.2 Control Per Turn Approval Crime ! +0.03 -0.01% Research Crime | +2 Research | Technology Required: Tech_AIOverseer |-

|

Coordination Beacon

! +120 Manufacturing Cost ! +1 1 Maintenance Control Per Turn ! +0.05% Influence Per Turn | +2 Influence | Technology Required: Tech_HyperwaveRadio |-

|

Office of Control

! +680 Manufacturing Cost ! +3 Control Per Turn ! +0.1 Control Per Turn | +1 Population | Technology Required: Tech_ColonialBureaucracy |-

|

Central Bank

! +200 1 Manufacturing Cost Durantium Cost ! +8 Colony Gross Income ! +1 Colony Gross Income | +3 Wealth | Technology Required: Tech_InterstellarBanking |-

|

Starport

! +75 1 Manufacturing Cost Durantium Cost ! +1 0.05 0.02% Maintenance Military Pollution ! +0.08 0.02% Military Pollution | +1 Military +1 Wealth +1 Manufacturing | Technology Required: Tech_OrbitalManufacturing |-

|

Planetary Generator

! +32 Manufacturing Cost ! +1 1 Maintenance Max Manufacturing ! +0.03 0.01% Max Manufacturing Pollution | +2 Manufacturing +2 Military | Technology Required: Tech_ColonialPolicies |-

|

Stellar Forge

! +250 Manufacturing Cost ! +0.25% Military ! +0.01 0.02% % Max Manufacturing Military | +2 Manufacturing +2 Military | Technology Required: Tech_PlanetaryMobilization |-

|

Durantium Processor

! +340 3 Manufacturing Cost Durantium Cost ! +0.10 1 1 0.1% Max Manufacturing Minerals Maintenance Pollution ! +0.04 0.01% Max Manufacturing Pollution | +2 Manufacturing +2 Military | Technology Required: Tech_XenoManufacturing |-

|

Industrial Center

! +25 Manufacturing Cost ! +0.12 1 0.1% Max Manufacturing Maintenance Pollution ! +0.03 0.01% % Max Manufacturing Pollution | +2 Manufacturing +2 Military | Technology Required: ColonizationTech |-

|

Supply Depot

! +32 Manufacturing Cost ! +0.1 1% Max Manufacturing Maintenance ! +0.02 -0.02 Approval Crime | +2 Manufacturing +2 Military | Technology Required: Tech_XenoIndustrialization |-

|

Fusion Power Plant

! +600 5 Manufacturing Cost Antimatter Cost ! +1 0.2 0.05% Maintenance Max Manufacturing Pollution ! +0.025% Max Manufacturing | +3 Manufacturing +3 Military +3 Research | Technology Required: Tech_FusionPowerPlants |-

|

Singularity Power Plant

! +800 5 5 5 Manufacturing Cost Antimatter Cost Durantium Cost Elerium Cost ! +1 0.1 0.05% Maintenance Max Manufacturing Pollution ! +0.025% Max Manufacturing | +3 All Improvements | Technology Required: Tech_SingularityPowerPlants |-

|

Manufacturing Capital

! +1000 5 5 Manufacturing Cost Antimatter Cost Durantium Cost ! +1 0.2 0.1% Maintenance Max Manufacturing Pollution ! +0.025% Max Manufacturing | +3 Manufacturing | Technology Required: Tech_ManufacturingCapitals |-

|

Razar's Lift

! +500 5 Manufacturing Cost Durantium Cost ! +1 0.1% Maintenance Max Manufacturing ! +0.05% Max Manufacturing | +3 Manufacturing +3 Military | Technology Required: Tech_SpaceElevators |-

|

Beacon of Babylon

! +800 3 Manufacturing Cost Harmony Crystals Cost ! +0.05 1% % Influence Per Turn Influence Per Turn ! +0.05% Influence Per Turn | +3 Influence | Technology Required: Tech_HyperwaveRadio |-

|

Technological Capital

! +400 3 Manufacturing Cost Promethion Cost ! +1 0.2 0.1% % Maintenance Research Influence Per Turn ! +0.03% Research | +3 Research | Technology Required: Tech_ResearchDistricts |-

|

Virtual World

! +600 3 3 Manufacturing Cost Epimetheus Pollen Cost Hyper Silicates Cost ! +1 0.03 Maintenance Approval ! +0.01 Approval | - | Technology Required: Tech_XenoEntertainment |-

|

! +300 Manufacturing Cost ! +1 0.05 Maintenance Approval ! +0.03 Approval | +1 Approval +1 Tourism +1 Population | Technology Required: Tech_XenoEntertainment |-

|

Eyes of the Universe

! +320 3 Manufacturing Cost Promethion Cost ! +1 0.1% Maintenance Research ! | +3 Research | Technology Required: Tech_SubspaceScanning |-

|

Kimberly's Refuge

! +150 1 Manufacturing Cost Monsatium Deposit Cost ! +5 0.25% Food Income Growth ! +1 Food Income | +3 Population | Technology Required: Tech_Planetology |-

|

Colonial Clinic

! +150 1 Manufacturing Cost Durantium Cost ! +1 0.2% Maintenance Growth ! +0.1% Growth | +2 Population | Technology Required: Tech_XenoBiology |-

|

Medical Center

! +97 5 Manufacturing Cost Durantium Cost ! +1 0.3% Maintenance Growth ! +0.1% Growth | +2 Population | Technology Required: Tech_XenoMedicine |-

|

Fertility Center

! +120 5 Manufacturing Cost Durantium Cost ! +1 0.4% Maintenance Growth ! +0.1% Growth | +2 Population | Technology Required: Tech_ArtificialWombs |-

|

Longevity Center

! +150 5 Manufacturing Cost Durantium Cost ! +1 0.5 0.02% Maintenance Growth Approval ! +0.1% Growth | +2 Population | Technology Required: Tech_LifeExtension |-

|

Cybernetic Hospital

! +200 5 Manufacturing Cost Durantium Cost ! +1 1 0.04% Maintenance Growth Approval ! +0.1% Growth | +2 Population | Technology Required: Tech_Cybernetics |-

|

Organ Market

! +90 Manufacturing Cost ! +1 0.5 0.05% Maintenance Growth Crime ! +0.1% Growth | +1 Population +1 Wealth | Technology Required: Tech_RegenerativeGels |-

|

Planetary Conversion

! +60 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoBiology |-

|

Planetary Soil Upgrade

! +60 Manufacturing Cost ! ! | - | Technology Required: Tech_SoilEnhancement |-

|

Soil Engineering

! +90 Manufacturing Cost ! ! | - | Technology Required: Tech_AdaptedCropEngineering |-

|

Terraforming Module

! +120 Manufacturing Cost ! ! | - | Technology Required: Tech_Terraforming |-

|

Terraforming Plant

! +120 Manufacturing Cost ! ! | - | Technology Required: Tech_EnvironmentalEngineering |-

|

Habitat Improvement

! +150 Manufacturing Cost ! ! | - | Technology Required: Tech_SoilEnhancement |-

|

Resequencing Station

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_ResequencerStations |-

|

Ultra Terraformer

! +250 Manufacturing Cost ! ! | - | Technology Required: Tech_ResequencerStations |-

|

Engineered Landslide

! +120 Manufacturing Cost ! ! | - | Technology Required: PlanetaryEnhancement |-

|

Planetary Defense Dome

! +300 5 1 Manufacturing Cost Durantium Cost Xanthium Deposit Cost ! +1 10 Maintenance Planetary Defenses Max H P ! +10 Planetary Defenses Max H P | +2 Military | Technology Required: Tech_PlanetaryDefenseDome |-

|

Orbital Defense Platform

! +330 5 1 1 Manufacturing Cost Durantium Cost Helios Ore Cost Xanthium Deposit Cost ! +1 3 Maintenance Interceptor Fighters Cap ! +1 Interceptor Fighters Cap | +1 Military | Technology Required: Tech_OrbitalDefencePlatform |-

|

Surveillance Center

! +200 1 Manufacturing Cost Durantium Cost ! +1 -0.1 Maintenance Crime ! +-0.03 Crime | +1 Population +1 Military | Technology Required: Tech_PlanetaryMobilization |-

|

Planetary Court

! +250 5 Manufacturing Cost Durantium Cost ! +1 -0.1 Maintenance Crime ! +-0.05 Crime | +1 Wealth | Technology Required: Tech_ColonialLawAndPolicy |-

|

Prison

! +300 5 Manufacturing Cost Durantium Cost ! +1 -0.15 Maintenance Crime ! +-0.05 Crime | +1 Military | Technology Required: Tech_ColonialBureaucracy |-

|

Diplomatic Embassy

! +1200 5 3 Manufacturing Cost Durantium Cost Aurorus Arboretum Cost ! +1 1 Maintenance Diplomacy ! +0.1% Influence Per Turn | +3 Influence +3 Wealth +3 Tourism | Technology Required: Tech_Eminence |-

|

Assimilation Foundation

! +900 5 1 Manufacturing Cost Durantium Cost Harmony Crystals Cost ! +1 0.25 1% Maintenance Influence Per Turn Influence Per Turn ! +0.1% Influence Per Turn | +3 Influence | Technology Required: Tech_CulturalAssimilation |-

|

Cultural Beacon

! +800 5 1 Manufacturing Cost Durantium Cost Harmony Crystals Cost ! +1 0.1% Maintenance Influence Per Turn ! +0.1% Influence Per Turn | +3 Influence | Technology Required: Tech_CulturalDomination |-

|

Iridia Exchange

! +30 5 Manufacturing Cost Promethion Cost ! +0.1 10% Colony Gross Income Influence Per Turn ! +0.05% Colony Gross Income | +4 Wealth +4 Research +4 Manufacturing +4 Approval | Technology Required:

|-

|

Galactic Stock Exchange

! +500 5 Manufacturing Cost Promethion Cost ! +0.2 0.1% Colony Gross Income Influence Per Turn ! +0.05% Colony Gross Income | +3 Wealth | Technology Required: Tech_FinancialSectors |-

|

Financial Capital

! +500 5 1 Manufacturing Cost Promethion Cost Aurorus Arboretum Cost ! +0.25 0.1% % Colony Gross Income Influence Per Turn ! +0.03% Colony Gross Income | +3 Wealth | Technology Required: Tech_XenoEconomics |-

|

Trade Network

! +120 Manufacturing Cost ! +0.1% Colony Gross Income ! +0.10% Colony Gross Income | +1 Wealth | Technology Required: Tech_TradeNetworks |-

|

Galactic Bazaar

! +2000 1 1 Manufacturing Cost Elerium Cost Ultra Spice Cost ! +0.25% Trade Route Value Raw ! +0.01% Trade Route Value Raw | +2 Wealth +2 Tourism | Technology Required: Tech_GalacticTrade |-

|

Entertainment Capital

! +151 1 Manufacturing Cost Harmony Crystals Cost ! +1 0.4 0.25 0.06% Maintenance Approval Influence Per Turn Crime ! +0.01 Approval | +3 Approval +3 Influence +3 Tourism | Technology Required: Tech_CulturalAffinity |-

|

Heritage Center

! +150 1 Manufacturing Cost Promethion Cost ! +0.05 Tourism ! +0.05 Tourism | +1 Tourism +1 Wealth +2 Influence | Technology Required: TranslatorTech |-

|

Hall Of Tradition

! +100 1 Manufacturing Cost Promethion Cost ! +1 1 Technology Culture Points Per Turn ! +0.01% Colony Gross Income | +2 Tourism | Technology Required:

|-

|

Union Center

! +100 1 Manufacturing Cost Durantium Cost ! .15% Max Manufacturing ! +0.01% Colony Gross Income | +5 Manufacturing | Technology Required:

|-

|

Shark Tank

! +500 1 Manufacturing Cost Durantium Cost ! +0.15% Colony Gross Income ! +0.1% Colony Gross Income | +3 Research +3 Wealth | Technology Required:

|-

|

Innovation Complex

! +200 1 Manufacturing Cost Elerium Cost ! ! +0.05% Research | +5 Research | Technology Required:

|-

|

Hyperion Shrinker

! +600 5 Manufacturing Cost Promethion Cost ! 3 .15% Mass Cap Mass Cap ! +0.03% Research | +2 Research | Technology Required:

|-

|

Spice Market

! +675 3 Manufacturing Cost Ultra Spice Cost ! +0.10 0.01 Tourism Crime ! +0.01% Colony Gross Income | +3 Tourism +3 Wealth | Technology Required: Tech_InterstellarTrade |-

|

Grand Casino

! +75 5 1 Manufacturing Cost Thulium Cost Ultra Spice Cost ! +0.1 0.02 Tourism Crime ! +0.01% Colony Gross Income | +1 Tourism +1 Wealth | Technology Required: Tech_InterstellarTourism |-

|

Galactic Zoo

! +500 5 1 1 Manufacturing Cost Thulium Cost Snuggler Colony Cost Techapod Hive Cost ! +0.1 Tourism ! +0.01 Approval | +2 Tourism +1 Approval | Technology Required: Tech_OpenImmigration |-

|

Utopian Resort

! +800 5 1 1 Manufacturing Cost Thulium Cost Epimetheus Pollen Cost Harmony Crystals Cost ! +0.1 Tourism ! +0.01 Approval | +3 Tourism +1 Approval | Technology Required: Tech_WondersOfTheGalaxy |-

|

Restaurant of Eternity

! +1000 5 1 1 Manufacturing Cost Thulium Cost Artocarpus Viriles Cost Ultra Spice Cost ! +0.1 Tourism ! +1 Food Income | +3 Tourism +3 Influence | Technology Required: Tech_GalacticRecruitment |-

|

Prison Labor Camp

! +90 Manufacturing Cost ! + -0.05 0.01% Manufacturing Crime Pollution ! +0.03% Manufacturing | +1 Manufacturing | Technology Required:

|-

|

Prison Research Lab

! +180 Manufacturing Cost ! + -0.05% Research Crime ! +0.01% Research | +1 Research | Technology Required: Tech_XenoResearch |-

|

Garrison

! +150 Manufacturing Cost ! +0.3 Resistance Bonus ! +0.01 0.01% Max Manufacturing Resistance Bonus | +1 Military | Technology Required:

|-

|

Black Market

! +150 1 Manufacturing Cost Durantium Cost ! +0.1 0.05 0.05 0.05 Crime Ultra Spice Income Helios Ore Income Techapod Hive Income ! +0.01 Crime | +2 Wealth +2 Approval +2 Influence | Technology Required: BlackMarketTech |-

|

Smuggler Port

! +150 1 Manufacturing Cost Durantium Cost ! +0.3% Colony Gross Income ! +0.01% Colony Gross Income | +2 Wealth | Technology Required:

|-

|

Pleasure Dome

! +225 1 Manufacturing Cost Durantium Cost ! +0.1 0.2 Approval Tourism ! +0.01 Approval | +2 Approval +2 Tourism | Technology Required: Tech_XenoEntertainment |-

|

Mercenary Camp

! +300 1 Manufacturing Cost Durantium Cost ! +0.3 Resistance Bonus ! +0.01 Resistance Bonus | +2 Military | Technology Required: Tech_CulturalAssimilation |-

|

Drathian Temple

! +66 1 1 Manufacturing Cost Durantium Cost Ultra Spice Cost ! +1 0.2 Maintenance Approval ! +0.01 Approval | +2 Approval +2 Influence | Technology Required: Tech_XenoTheology |-

|

Shrine of the Mithrilar

! +151 1 1 Manufacturing Cost Durantium Cost Ultra Spice Cost ! +1 0.3 0.2 Maintenance Approval Tourism ! +0.01 0.02 Approval Tourism | +1 Approval +1 Influence +1 Tourism | Technology Required: Tech_MithrilarianEpics |-

|

Shrine of Tandis

! +227 1 1 Manufacturing Cost Durantium Cost Ultra Spice Cost ! +1 0.05 0.25 0.05% Maintenance Approval Influence Per Turn Tourism ! +0.01 0.01% Approval Influence Per Turn | +1 Approval +1 Influence +1 Tourism | Technology Required: Tech_MascrinthusAndDraginol |-

|

Precursor Souvenir Shop

! +101 1 3 3 Manufacturing Cost Durantium Cost Precursor Nanites Cost Ultra Spice Cost ! +1 0.03 Maintenance Tourism ! +0.01 Tourism | +2 Wealth +2 Tourism | Technology Required: Tech_CulturalInfluence |-

|

Coordination Temple

! +45 1 Manufacturing Cost Techapod Hive Cost ! +1 Maintenance ! | +2 All Improvements | Technology Required: Tech_XenoReligions |-

|

Temple of Whispers

! +645 3 Manufacturing Cost Epimetheus Pollen Cost ! +1 1 10 Maintenance Diplomacy Diplomatic Capital Income ! +5 Diplomatic Capital Income | +3 Influence | Technology Required: Tech_Espionage |-

|

Tide Pools

! +75 Manufacturing Cost ! +0.1 0.1% Influence Per Turn Approval ! +1 Influence Per Turn | +1 All Improvements | Technology Required:

|-

|

Barrier Reef

! +100 Manufacturing Cost ! +0.1 8% Influence Per Turn Planetary Defenses Max H P ! +1 Influence Per Turn | +1 All Improvements | Technology Required: Tech_DefensiveStudies |-

|

Exotic Hatchery

! +250 Manufacturing Cost ! +0.3 Tourism ! +0.03 Tourism | +1 All Improvements | Technology Required: Tech_CulturalOutreach |-

|

Krynn Consulate

! +30 1 Manufacturing Cost Xanthium Deposit Cost ! +1 0.03 10 Maintenance Approval Influence Per Turn ! +0.01 1 Approval Influence Per Turn | +1 Approval +1 Influence | Technology Required: ThePathTech |-

|

Krynniac Temple

! +50 1 Manufacturing Cost Durantium Cost ! +1 0.06 20 Maintenance Approval Influence Per Turn ! +0.01 1 Approval Influence Per Turn | +1 Approval +1 Influence | Technology Required: ThePathTech |-

|

Krynniac Mission

! +90 1 Manufacturing Cost Durantium Cost ! +1 0.09 30 Maintenance Approval Influence Per Turn ! +0.01 1 Approval Influence Per Turn | +1 Approval +1 Influence | Technology Required: TheCallingTech |-

|

Krynniac Order

! +101 1 Manufacturing Cost Durantium Cost ! +1 0.12 40 Maintenance Approval Influence Per Turn ! +0.01 1 Approval Influence Per Turn | +1 Approval +1 Influence | Technology Required: TheOrderTech |-

|

Krynniac Ministry

! +227 1 Manufacturing Cost Durantium Cost ! +1 0.03 0.25 0.01% Maintenance Approval Influence Per Turn Tourism ! +0.01 1 Approval Influence Per Turn | +3 Approval +3 Influence +3 Tourism | Technology Required: ThePathTech |-

|

Krynniac Sanctuary

! +300 5 3 Manufacturing Cost Durantium Cost Promethion Cost ! +0.03 0.25 0.03% Approval Influence Per Turn Tourism ! +0.01 0.01% Approval Influence Per Turn | +4 Approval +4 Influence +4 Tourism | Technology Required:

|-

|

Monument to Divine Rosalind

! +300 3 1 Manufacturing Cost Elerium Cost Harmony Crystals Cost ! +0.03 0.25% Approval Influence Per Turn ! +0.01 1 Approval Influence Per Turn | +2 Approval +2 Influence | Technology Required:

|-

|

Krynniac Altar

! +60 1 Manufacturing Cost Helios Ore Cost ! +1 Influence Per Turn ! +0.01 Approval | +1 Approval +1 Influence | Technology Required:

|-

|

Baratak Grove

! +60 1 Manufacturing Cost Aurorus Arboretum Cost ! +0.1 1% Food Income Population Cap ! +0.1% Food Income | +1 Approval +1 Food | Technology Required:

|-

|

Torian Academy

! +60 5 Manufacturing Cost Promethion Cost ! +2 1 Research Population Cap ! +0.02% Research | +1 Research | Technology Required:

|-

|

Crucible Lab

! +60 Manufacturing Cost ! +0.1 Crime ! +0.01% Research | +1 Research | Technology Required:

|-

|

Manti Birthing Pool

! +60 1 Manufacturing Cost Artocarpus Viriles Cost ! +0.1 1% Growth Population Cap ! +0.01% Growth | +1 Population | Technology Required:

|-

|

Scan Planet

! +60 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Investigate Murder

! +60 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Find Missing Colonists

! +30 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Hall of Unity

! +500 3 3 Manufacturing Cost Harmony Crystals Cost Helios Ore Cost ! +1 0.2 Maintenance Tourism ! +0.01 Tourism | +2 All Improvements | Technology Required:

|-

|

Astrolab of the Arnor

! +500 3 3 3 Manufacturing Cost Helios Ore Cost Precursor Nanites Cost Xanthium Deposit Cost ! +1 0.2 0.1% Maintenance Tourism Max Manufacturing ! +0.01% Max Manufacturing | +2 Manufacturing | Technology Required:

|-

|

Infinite Archive

! +600 5 Manufacturing Cost Promethion Cost ! +1 0.2 0.1% Maintenance Tourism Research ! +0.01% Research | +2 Research | Technology Required:

|-

|

Grand Menagerie

! +500 3 3 3 Manufacturing Cost Helios Ore Cost Snuggler Colony Cost Techapod Hive Cost ! +1 0.2 0.05 Maintenance Tourism Approval ! +0.01 Approval | +2 Approval | Technology Required:

|-

|

New Eden

! +500 5 5 5 Manufacturing Cost Artocarpus Viriles Cost Aurorus Arboretum Cost Monsatium Deposit Cost ! +1 0.2 0.3% Maintenance Tourism Food Income ! +0.05% Food Income | +2 Food | Technology Required:

|-

|

Manufacture Population

! +120 2 Manufacturing Cost Durantium Cost ! ! | - | Technology Required:

|-

|

Bob

! +800 5 5 Manufacturing Cost Promethion Cost Precursor Nanites Cost ! +1 0.15% Maintenance Research ! +0.1% Research | +3 Research | Technology Required: Tech_StrongAI |-

|

Xeno Anthropology Center

! +30 Manufacturing Cost ! +1 1 Maintenance Diplomacy ! +1 Influence Per Turn | +1 Tourism +1 Influence +1 Wealth +1 Approval | Technology Required: XenoAnthropology |-

|

Weather Control Center

! +500 3 Manufacturing Cost Helios Ore Cost ! +1 0.15 -0.15% % Maintenance Max Manufacturing Maintenance ! +0.01 Approval | +1 All Improvements | Technology Required: WeatherControlTech |-

|

Weather Control Zenith

! +700 3 Manufacturing Cost Helios Ore Cost ! +1 0.3 -0.3% % Maintenance Max Manufacturing Maintenance ! +0.01 Approval | +2 All Improvements | Technology Required: WeatherControlZenithTech |-

|

Antimatter Power Plant

! +200 3 Manufacturing Cost Antimatter Cost ! +1 Maintenance ! | +3 All Improvements | Technology Required: Tech_AntiMatterPowerPlants |-

|

Economic Stimulus

! +250 Manufacturing Cost ! ! | - | |-

|

Produce Modules

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_ModuleAssembly |-

|

Heritage

! +100 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Aid Research

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_NeuralMapping |-

|

Hatch Clone

! +2500 3 Manufacturing Cost Promethion Cost ! ! | - | Technology Required: Tech_Cloning |-

|

Wildland Refuge

! +240 1 Manufacturing Cost Aurorus Arboretum Cost ! +0.1 Tourism ! +-0.002 Pollution Per Turn | +1 Food | Technology Required: Tech_LandPreservation |-

|

Memory Center

! +90 1 Manufacturing Cost Promethion Cost ! +1 1 1 Maintenance Intelligence Research ! +0.02% Research | +2 Research | Technology Required:

|-

|

Augmentation Center

! +480 3 3 Manufacturing Cost Promethion Cost Precursor Nanites Cost ! +3 Intelligence ! +0.02% Research | +1 Research | Technology Required: Tech_PostSentience |-

|

Warforged Foundry

! +303 1 Manufacturing Cost Durantium Cost ! +1 Maintenance ! | +2 Military | Technology Required:

|-

|

Natural League Center

! +200 1 Manufacturing Cost Promethion Cost ! +1 0.5% Maintenance Growth ! +0.02% Growth | +2 Population | Technology Required:

|-

|

Irrigation Network

! +67 Manufacturing Cost ! +1 Maintenance ! +0.02% Food Income | +3 Food | Technology Required: Tech_XenoAgriculture |-

|

Governor's Manor

! +200 1 Manufacturing Cost Durantium Cost ! +1 20 Maintenance Loyalty ! +0.05% Colony Gross Income | +1 All Improvements | Technology Required: Tech_LeadershipRecruiting |-

|

Produce Drones

! +250 Manufacturing Cost ! ! | - | Technology Required: Tech_DroneProduction |-

|

Produce Modules

! +150 Manufacturing Cost ! ! | - | Technology Required: Tech_ModuleAssembly |-

|

Produce Nanobots

! +250 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Research Mission

! +200 1 Manufacturing Cost Promethion Cost ! ! | - | |-

|

Treasure Hunt

! +300 Manufacturing Cost ! ! | - | |-

|

! +80 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Industrial Goods

! +60 1 Manufacturing Cost Durantium Cost ! ! | - | Technology Required: Tech_MiningMissions |-

|

Scavengers

! +120 Manufacturing Cost ! ! | - | Technology Required: Tech_ExoticMineralMissions |-

|

Ore Traders

! +140 Manufacturing Cost ! ! | - | Technology Required: Tech_RareCrystalMissions |-

|

Gem Traders

! +140 Manufacturing Cost ! ! | - | Technology Required: Tech_RareCrystalMissions |-

|

Silicate Traders

! +140 Manufacturing Cost ! ! | - | Technology Required: Tech_RareCrystalMissions |-

|

Pilgrims

! +150 1 Manufacturing Cost Ultra Spice Cost ! ! | - | Technology Required: Tech_CulturalOutreachMissions |-

|

Thulium Deposit

! ! ! | +2 Wealth | Technology Required:

|-

|

Thulium Extractor

! +60 Manufacturing Cost ! +1 0.1 0.1% Maintenance Thulium Income Colony Gross Income ! | +2 Wealth | Technology Required:

|-

|

Thulium Mine

! +120 Manufacturing Cost ! +1 0.5 0.2% Maintenance Thulium Income Colony Gross Income ! | +2 Wealth | Technology Required: Tech_XenoResourceMining |-

|

Advanced Thulium Mine

! +380 Manufacturing Cost ! +1 1.0 0.3% Maintenance Thulium Income Colony Gross Income ! | +2 Wealth | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Thulium Extractor

! ! +0.1 Thulium Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Crystallized Elerium

! ! ! | +2 Wealth | Technology Required:

|-

|

Crystallized Elerium Extractor

! +60 Manufacturing Cost ! +1 0.1 1 Maintenance Elerium Income Colony Gross Income ! | +2 Wealth | Technology Required:

|-

|

Crystallized Elerium Mine

! +120 Manufacturing Cost ! +1 0.5 2 Maintenance Elerium Income Colony Gross Income ! | +2 Wealth | Technology Required: Tech_XenoResourceMining |-

|

Advanced Elerium Mine

! +380 Manufacturing Cost ! +1 1.0 4 Maintenance Elerium Income Colony Gross Income ! | +2 Wealth | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Elerium Extractor

! ! +0.1 Elerium Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Prometheus Stone

! ! +3 Colony Gross Income ! | +2 Wealth | Technology Required:

|-

|

Prometheus Stone Extractor

! +60 Manufacturing Cost ! +1 0.1 4 Maintenance Promethion Income Colony Gross Income ! | +2 Wealth | Technology Required:

|-

|

Prometheus Stone Mine

! +120 Manufacturing Cost ! +1 0.5 5 Maintenance Promethion Income Colony Gross Income ! | +2 Wealth | Technology Required: Tech_XenoResourceMining |-

|

Advanced Prometheus Mine

! +380 Manufacturing Cost ! +1 1.0 6 Maintenance Promethion Income Colony Gross Income ! | +2 Wealth | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Prometheus Stone Extractor

! ! +0.1 Promethion Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Helios Ore

! ! ! | +2 Military | Technology Required:

|-

|

Helios Ore Extractor

! +60 Manufacturing Cost ! +1 0.1 2 Maintenance Helios Ore Income Colony Gross Income ! | +2 Military | Technology Required:

|-

|

Helios Mine

! +120 Manufacturing Cost ! +1 0.2 4 Maintenance Helios Ore Income Colony Gross Income ! | +2 Military | Technology Required: Tech_XenoResourceMining |-

|

Advanced Helios Mine

! +380 Manufacturing Cost ! +1 0.3 6 Maintenance Helios Ore Income Colony Gross Income ! | +2 Military | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Helios Ore Extractor

! ! +0.1 Helios Ore Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Silicates

! ! ! | +2 Research | Technology Required:

|-

|

Silicate Extractor

! +50 Manufacturing Cost ! +1 0.1 2 Maintenance Hyper Silicates Income Research ! | +2 Research | Technology Required:

|-

|

Silicate Mine

! +120 Manufacturing Cost ! +1 0.2 2 Maintenance Hyper Silicates Income Research ! | +2 Research | Technology Required: Tech_XenoResourceMining |-

|

Advanced Silicate Mine

! +380 Manufacturing Cost ! +1 0.3 2 Maintenance Hyper Silicates Income Research ! | +2 Research | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Silicate Extractor

! ! +0.1 Hyper Silicates Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Xanthium

! ! +1 Max Manufacturing ! | +2 Military +1 Manufacturing | Technology Required:

|-

|

Xanthium Extractor

! +50 Manufacturing Cost ! +1 0.1 2 Maintenance Xanthium Deposit Income Max Manufacturing ! | +2 Military +2 Manufacturing | Technology Required:

|-

|

Xanthium Mine

! +120 Manufacturing Cost ! +1 0.2 3 Maintenance Xanthium Deposit Income Max Manufacturing ! | +2 Military +3 Manufacturing | Technology Required: Tech_XenoResourceMining |-

|

Advanced Xanthium Mine

! +380 Manufacturing Cost ! +1 0.3 4 Maintenance Xanthium Deposit Income Max Manufacturing ! | +2 Military +4 Manufacturing | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Xanthium Extractor

! ! +0.1 Xanthium Deposit Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Precursor Nanites

! ! ! | +2 Manufacturing | Technology Required:

|-

|

Precursor Nanites

! +60 Manufacturing Cost ! +1 0.1 0.05% Maintenance Precursor Nanites Income Max Manufacturing ! | +2 Manufacturing | Technology Required:

|-

|

Precursor Nanites

! +120 Manufacturing Cost ! +1 0.2 0.1% Maintenance Precursor Nanites Income Max Manufacturing ! | +2 Manufacturing | Technology Required: Tech_ArtifactStudies |-

|

Precursor Nanites

! +380 Manufacturing Cost ! +1 0.3 0.15% Maintenance Precursor Nanites Income Max Manufacturing ! | +2 Manufacturing | Technology Required: Tech_ArtifactMastery |-

|

Orbital Precursor Nanites

! ! +0.1 Precursor Nanites Income ! | - | Technology Required: Tech_PrecursorArcheology |-

|

Harmony Crystal Deposit

! ! ! | +2 Approval | Technology Required:

|-

|

Harmony Crystal Extractor

! +60 Manufacturing Cost ! +1 0.1 0.05 Maintenance Harmony Crystals Income Approval ! | +2 Approval | Technology Required:

|-

|

Harmony Crystal Mine

! +120 Manufacturing Cost ! +1 0.25 0.1 Maintenance Harmony Crystals Income Approval ! | +2 Approval | Technology Required: Tech_XenoResourceMining |-

|

Advanced Harmony Crystal Mine

! +380 Manufacturing Cost ! +1 0.5 0.15 Maintenance Harmony Crystals Income Approval ! | +2 Approval | Technology Required: Tech_XenoResourceExtraction |-

|

Orbital Harmony Crystal

! ! +0.1 Harmony Crystals Income ! | - | Technology Required: Tech_OrbitalMining |-

|

Techapods

! ! +1 Max Manufacturing ! | +2 Manufacturing | Technology Required:

|-

|

Techapod Hatchery

! +90 Manufacturing Cost ! +0.1 2 Techapod Hive Income Max Manufacturing ! | +2 Manufacturing | Technology Required:

|-

|

Techapod Farm

! +120 Manufacturing Cost ! +0.2 2 Techapod Hive Income Max Manufacturing ! | +2 Manufacturing | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Techapod Hive Farm

! +380 Manufacturing Cost ! +0.3 2 Techapod Hive Income Max Manufacturing ! | +2 Manufacturing | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Techapod Hatchery

! ! +0.1 Techapod Hive Income ! | - | Technology Required: Tech_Hydroponics |-

|

Snuggler Colony

! ! ! | +2 Approval +1 Wealth | Technology Required:

|-

|

Snuggler Shelter

! +90 Manufacturing Cost ! +0.1 2 Snuggler Colony Income Influence Per Turn ! | +2 Approval +1 Wealth | Technology Required:

|-

|

Snuggler Farm

! +120 Manufacturing Cost ! +0.25 2 Snuggler Colony Income Influence Per Turn ! | +2 Approval +1 Wealth | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Snuggler Farm

! +380 Manufacturing Cost ! +0.5 2 Snuggler Colony Income Influence Per Turn ! | +2 Approval +1 Wealth | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Snuggler Shelter

! ! +0.1 Snuggler Colony Income ! | - | Technology Required: Tech_Hydroponics |-

|

Arnor Spice

! ! ! | +2 Research +1 Wealth | Technology Required:

|-

|

Arnor Spice Harvester

! +90 Manufacturing Cost ! +1 0.1 2 Maintenance Ultra Spice Income Research ! | +2 Research +1 Wealth | Technology Required:

|-

|

Arnor Spice Farm

! +120 Manufacturing Cost ! +1 0.2 3 Maintenance Ultra Spice Income Research ! | +2 Research +1 Wealth | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Arnor Spice Farm

! +380 Manufacturing Cost ! +1 0.5 4 Maintenance Ultra Spice Income Research ! | +2 Research +1 Wealth | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Spice Harvester

! ! +0.1 Ultra Spice Income ! | - | Technology Required: Tech_Hydroponics |-

|

Epimetheus Pollen

! ! ! | +2 Food +1 Wealth | Technology Required:

|-

|

Epimetheus Field

! +90 Manufacturing Cost ! +1 0.1 0.1 Maintenance Epimetheus Pollen Income Resistance Bonus ! | +2 Food +1 Wealth | Technology Required:

|-

|

Epimetheus Farm

! +120 Manufacturing Cost ! +1 0.25 0.2 Maintenance Epimetheus Pollen Income Resistance Bonus ! | +2 Food +1 Wealth | Technology Required: Tech_ExoticAgriculture |-

|

Advanced Epimetheus Farm

! +380 Manufacturing Cost ! +1 0.5 0.3 Maintenance Epimetheus Pollen Income Resistance Bonus ! | +2 Food +1 Wealth | Technology Required: Tech_TransgenicManipulation |-

|

Orbital Pollen Collector

! ! +0.1 Epimetheus Pollen Income ! | - | Technology Required: Tech_Hydroponics |-

|

Artocarpus Fruit

! ! +0.3% Growth ! | +2 Population +1 Food +2 Population | Technology Required:

|-

|

Artocarpus Orchard

! +90 Manufacturing Cost ! +1 0.1 3 0.1% Maintenance Artocarpus Viriles Income Food Income Growth ! | +2 Population +1 Food | Technology Required:

|-

|

Artocarpus Farm

! +120 Manufacturing Cost ! +1 0.2 4 0.2% Maintenance Artocarpus Viriles Income Food Income Growth ! | +2 Population +1 Food | Technology Required: Tech_ExoticAgriculture |-

|

Advanced Artocarpus Farm

! +380 Manufacturing Cost ! +1 0.3 5 0.3% Maintenance Artocarpus Viriles Income Food Income Growth ! | +2 Population +1 Food | Technology Required: Tech_TransgenicManipulation |-

|

Orbital Artocarpus Collector

! ! +0.1 Artocarpus Viriles Income ! | - | Technology Required: Tech_Hydroponics |-

|

Monsatium

! ! ! | +2 Food +1 Population | Technology Required:

|-

|

Monsatium Deposit

! +90 Manufacturing Cost ! +1 0.1 2 Maintenance Monsatium Deposit Income Food Income ! | +2 Food +1 Population | Technology Required:

|-

|

Monsatium Deposit Refinery

! +120 Manufacturing Cost ! +1 0.2 3 Maintenance Monsatium Deposit Income Food Income ! | +2 Food +1 Population | Technology Required: Tech_ExoticAgriculture |-

|

Advanced Monsatium Deposit Refinery

! +380 Manufacturing Cost ! +1 0.3 4 Maintenance Monsatium Deposit Income Food Income ! | +2 Food +1 Population | Technology Required: Tech_TransgenicManipulation |-

|

Orbital Monsatium

! ! +0.1 Monsatium Deposit Income ! | - | Technology Required: Tech_Hydroponics |-

|

Aurorus Arboretum

! ! ! | +2 Tourism +1 Approval | Technology Required:

|-

|

Aurorus Orchard

! +90 Manufacturing Cost ! +1 0.1 0.1 Maintenance Aurorus Arboretum Income Tourism ! | +2 Tourism +1 Approval | Technology Required:

|-

|

Aurorus Arboretum Farm

! +120 Manufacturing Cost ! +1 0.25 0.2 Maintenance Aurorus Arboretum Income Tourism ! | +2 Tourism +1 Approval | Technology Required: Tech_EnvironmentalEngineering |-

|

Advanced Aurorus Arboretum Farm

! +380 Manufacturing Cost ! +1 0.5 0.3 Maintenance Aurorus Arboretum Income Tourism ! | +2 Tourism +1 Approval | Technology Required: Tech_AdaptedCropEngineering |-

|

Orbital Aurorus

! ! +0.1 Aurorus Arboretum Income ! | - | Technology Required: Tech_Hydroponics |-

|

Slums

! ! +1 0.01 0.04 Population Cap Pollution Crime ! +0.05% Population Cap | +-1 Wealth +-1 Approval +-1 Tourism | Technology Required:

|-

|

Manufacturing District

! +50 Manufacturing Cost ! +0.04 0.02% Max Manufacturing Pollution ! +0.02% Max Manufacturing | +1 Manufacturing | |-

|

Housing District

! +100 Manufacturing Cost ! +1 Population Cap ! +0.1 Population Cap | +1 All Improvements | Technology Required: Tech_Planetology |-

|

Entertainment District

! +120 Manufacturing Cost ! +0.03 0.01 Approval Crime ! +0.02 Approval | +1 Approval +1 Wealth | |-

|

Financial District

! +75 Manufacturing Cost ! +0.05% Colony Gross Income ! +0.03% Colony Gross Income | +1 Wealth | |-

|

Agricultural District

! +90 Manufacturing Cost ! +1 0.1% Food Income Food Income ! +0.05% Food Income | +2 Food +2 Population | |-

|

Research District

! +75 Manufacturing Cost ! +1 0.04% Maintenance Research ! +0.02% Research | +1 Research | |-

|

Cultural District

! +100 Manufacturing Cost ! +0.1% Influence Per Turn ! +0.03% Influence Per Turn | +2 Influence +1 Approval +1 Wealth | Technology Required: TranslatorTech |-

|

Upgrade Manufacturing

! +150 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoIndustrialization |-

|

Upgrade Manufacturing

! +150 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoManufacturing |-

|

Upgrade Manufacturing

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_OrbitalMining |-

|

Upgrade Manufacturing

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_Bioplastics |-

|

Upgrade Manufacturing

! +400 Manufacturing Cost ! ! | - | Technology Required: Tech_Claytronics |-

|

Upgrade Manufacturing

! +500 Manufacturing Cost ! ! | - | Technology Required: Tech_SingularityPowerPlants |-

|

Upgrade Housing

! +100 1 Manufacturing Cost Durantium Cost ! ! | - | Technology Required: Tech_XenoBiology |-

|

Upgrade Housing

! +200 1 Manufacturing Cost Durantium Cost ! ! | - | Technology Required: Tech_ExtremeColonization |-

|

Upgrade Housing

! +300 1 Manufacturing Cost Durantium Cost ! ! | - | Technology Required: Tech_ExoticWorldColonization |-

|

Upgrade Housing

! +400 1 Manufacturing Cost Durantium Cost ! ! | - | Technology Required: Tech_PlanetaryAdaption |-

|

Upgrade Housing

! +500 1 Manufacturing Cost Durantium Cost ! ! | - | Technology Required: Tech_EnvironmentalEngineering |-

|

Upgrade Entertainment

! +100 Manufacturing Cost ! ! | - | Technology Required: Tech_HyperwaveRadio |-

|

Upgrade Entertainment

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoEntertainment |-

|

Upgrade Entertainment

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_CulturalOutreach |-

|

Upgrade Entertainment

! +400 Manufacturing Cost ! ! | - | Technology Required: Tech_StellarEmigration |-

|

Upgrade Entertainment

! +500 Manufacturing Cost ! ! | - | Technology Required: Tech_CulturalAffinity |-

|

Upgrade Markets

! +100 Manufacturing Cost ! ! | - | Technology Required: Tech_EconomicDevelopment |-

|

Upgrade Markets

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_InterstellarTrade |-

|

Upgrade Markets

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_PreferredLending |-

|

Upgrade Markets

! +400 Manufacturing Cost ! ! | - | Technology Required: Tech_OpenTradePolicy |-

|

Upgrade Markets

! +500 Manufacturing Cost ! ! | - | Technology Required: Tech_GalacticTrade |-

|

Upgrade Agriculture

! +100 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoBiology |-

|

Upgrade Agriculture

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_Terraforming |-

|

Upgrade Agriculture

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoAgriculture |-

|

Upgrade Agriculture

! +400 Manufacturing Cost ! ! | - | Technology Required: Tech_Hydroponics |-

|

Upgrade Agriculture

! +500 Manufacturing Cost ! ! | - | Technology Required: Tech_TransgenicManipulation |-

|

Upgrade Research

! +100 Manufacturing Cost ! ! | - | Technology Required: Tech_ResearchDistricts |-

|

Upgrade Research

! +100 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoResearch |-

|

Upgrade Research

! +150 Manufacturing Cost ! ! | - | Technology Required: Tech_QuantumComputing |-

|

Upgrade Research

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_ComputingSubstrates |-

|

Upgrade Research

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_NeuralMapping |-

|

Upgrade Research

! +400 Manufacturing Cost ! ! | - | Technology Required: Tech_ArtificalBrains |-

|

Upgrade Research

! +500 Manufacturing Cost ! ! | - | Technology Required: Tech_AIOverseer |-

|

Upgrade Culture

! +100 Manufacturing Cost ! ! | - | Technology Required: Tech_Diplomacy |-

|

Upgrade Culture

! +200 Manufacturing Cost ! ! | - | Technology Required: Tech_CulturalInfluence |-

|

Upgrade Culture

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_StellarEmigration |-

|

Upgrade Culture

! +400 Manufacturing Cost ! ! | - | Technology Required: Tech_CulturalAssimilation |-

|

Upgrade Culture

! +500 Manufacturing Cost ! ! | - | Technology Required: Tech_CulturalAffinity |-

|

Precursor Elevator

! ! +-0.15 Colony Sponsor Decay Mod ! | - | Technology Required:

|-

|

Orbital Factory

! ! ! | - | Technology Required:

|-

|

Moisture Generator

! ! ! | - | Technology Required:

|-

|

Thermal Core

! ! ! | - | Technology Required:

|-

|

Tidal Control

! ! +0.2 Approval ! | - | Technology Required:

|-

|

Orbital Prison

! ! +-0.1 Crime ! | - | Technology Required:

|-

|

Thulium Moon

! ! +0.1 Thulium Income ! | - | Technology Required:

|-

|

Durantium Cloud

! ! +0.1 Durantium Income ! | - | Technology Required:

|-

|

Precursor Accelerator

! ! ! | - | Technology Required:

|-

|

Promethion Refinery

! ! +0.1 Promethion Income ! | - | Technology Required:

|-

|

Precursor Archive

! ! ! | - | Technology Required:

|-

|

Precursor Treasury

! ! ! | - | Technology Required:

|-

|

Precursor Experiments

! ! +-0.2 Approval ! | - | Technology Required:

|-

|

Sensor Array

! +1 Thulium Cost ! +8 Sensor Range ! | - | Technology Required:

|-

|

Communications Array

! +1 Thulium Cost ! +3 Influence Per Turn ! | - | Technology Required: Tech_SupplyDrones |-

|

Orb of Draginol

! ! ! | - | Technology Required:

|-

|

Throne of the Arnor

! ! +1000 3 Influence Per Turn Minerals ! | - | Technology Required:

|-

|

Plague Research Center

! +360 Manufacturing Cost ! ! | +3 Research | Technology Required:

|-

|

Think Tank

! +500 Manufacturing Cost ! +0.1% Technology ! +1 Research | +3 Research | Technology Required:

|-

|

The Possibility Engine

! +2400 Manufacturing Cost ! +0.50% Research ! +0.05% Research | +3 Research | Technology Required:

|-

|

United Planets

! +1200 Manufacturing Cost ! +3 Diplomacy ! +0.05% Influence Per Turn | +3 Influence | Technology Required:

|-

|

Galactic Court

! +600 Manufacturing Cost ! +1 Culture Points Per Turn ! +0.05% Influence Per Turn | +3 Influence | Technology Required:

|-

|

Galactic Commision

! +800 1 Manufacturing Cost Aurorus Arboretum Cost ! +1 Culture Points Per Turn ! +0.05% Influence Per Turn | +3 Influence | Technology Required: Tech_PoliticalCapital |-

|

Defense Matrix

! +1 Durantium Cost ! +250 Credits ! | - | |-

|

Space Elevator

! +2 Durantium Cost ! +50 1 1 Credits Minerals Maintenance ! | - | Technology Required: Tech_SpaceElevators |-

|

Orbital Research Lab

! +1 Durantium Cost ! +100 1 Credits Technology ! | - | Technology Required: Tech_ResearchDistricts |-

|

Recruiting Station

! ! +100 20 Credits Growth ! | - | Technology Required:

|-

|

Climate Control

! +1 Durantium Cost ! +250 1 Credits Fertility ! | - | |-

|

Colonization Center

! +1 Durantium Cost ! +100 0.15% Credits Growth ! | - | Technology Required:

|-

|

Orbital Prison

! +1 Durantium Cost ! +250 -0.2 Credits Crime ! | - | Technology Required:

|-

|

Atmospheric Cleanser

! +1 Durantium Cost ! +100 Credits ! | - | Technology Required:

|-

|

Sensor Array

! +1 Durantium Cost ! +250 8 Credits Sensor Range ! | - | |-

|

Planetary Beacon

! +1 Durantium Cost ! +100 1 0.2% Credits Planet Influence Influence Per Turn ! | - | Technology Required: Tech_HyperwaveRadio |-

|

Orbital Market

! +1 Durantium Cost ! +1 Wealth ! | - | |-

|

Orbital Academy

! +5 1 Durantium Cost Promethion Cost ! +150 Credits ! | - | Technology Required:

|-

|

Top Gun Academy

! +3 Antimatter Cost ! +250 Credits ! | - | Technology Required:

|-

|

Officer Training School

! +3 Promethion Cost ! +250 Credits ! | - | Technology Required:

|-

|

Institution Of War

! +3 Durantium Cost ! +250 0.1 1 0.05 0.05 0.05 0.05 0.05% % % % % % Credits Hit Points Cap Hit Points Cap Kinetic Attack Beam Attack Missile Attack Armor Rating Shield Strength ! | - | Technology Required:

|-

|

Conquest Center

! +3 Hyper Silicates Cost ! +250 0.1 1 0.25% % Credits Hit Points Cap Hit Points Cap Siege Ability ! | - | Technology Required:

|-

|

Tactical College

! +3 Thulium Cost ! 250 0.1 1 .05% Credits Hit Points Cap Hit Points Cap Soldiering ! | - | Technology Required:

|-

|

Tactical Instruction

! +5 Thulium Cost ! 500 0.1 1 .25% Credits Hit Points Cap Hit Points Cap Soldiering ! | - | Technology Required:

|-

|

Logistics Array

! +1 1 1 Durantium Cost Thulium Cost Promethion Cost ! +100 1 Credits Control Per Turn ! | - | |-

|

Navigation Center

! +1500 Manufacturing Cost ! ! | - | Technology Required: InterstellarNavigation |-

|

Galactic Navigation Network

! +620 Manufacturing Cost ! +1 Moves Cap ! | +1 All Improvements | Technology Required: Navagation Network |-

|

Galactic Navigator's Guild

! +2120 Manufacturing Cost ! ! | - | Technology Required: NavigationalExpertise |-

|

Improvement_HyperionBrainTrust_Name_tk

! ! ! | +1 All Improvements | Technology Required:

|-

|

Scan Planet

! +60 Manufacturing Cost ! ! | - | Technology Required:

|-

|

Pain Amplifier

! +45 Manufacturing Cost ! +1 0.25% Maintenance Research ! +0.02% Research | +1 Research | Technology Required: ColonizationTech |-

|

Broadcast Culture

! +300 Manufacturing Cost ! ! | - | Technology Required: Tech_XenoEntertainment |-

|

Galactic Currency Reserve

! +300 Manufacturing Cost ! +0.2 10 Influence Per Turn Colony Gross Income ! +0.05% Colony Gross Income | +3 Wealth | Technology Required: Tech_TradeNetworks |-

|

! +50 Manufacturing Cost ! +0.1 1 0.10% Pollution Maintenance Research ! +1 Research | +1 Research | Technology Required: ColonizationTech |-

|

! +30 Manufacturing Cost ! +0.02 1 0.2% Max Manufacturing Maintenance Pollution ! +1 1 Max Manufacturing Military | +1 Manufacturing +1 Military | Technology Required: ColonizationTech |-

|

! +15 Manufacturing Cost ! +2 1 5 Maintenance Max Manufacturing Growth ! +0.05% Growth | +2 Manufacturing +2 Military | Technology Required: ColonizationTech |-

|

! +50 Manufacturing Cost ! +-1 1 48 1 -0.3 Diplomacy Maintenance Sensor Range Research Pollution ! +0.04% Research | +2 Research | Technology Required: Tech_TechnologicalAssimilation |-

|

! +25 Manufacturing Cost ! +-1 1 10 -0.3 Diplomacy Maintenance Growth Pollution ! +1 Population Cap | +2 Influence | Technology Required:

|-

|

! +90 Manufacturing Cost ! +1 -0.05 1 Maintenance Approval Research ! +0.03% Research | +2 Research | Technology Required: Tech_XenoResearch |-

|

! +30 Manufacturing Cost ! +1 0.50% Maintenance Diligence ! +0.1% Diligence | +1 Manufacturing +1 Military | Technology Required: Tech_XenoIndustrialization |-

|

! +30 Manufacturing Cost ! +1 0.50% Maintenance Intelligence ! +0.1% Intelligence | +1 Research | Technology Required: ColonizationTech |-

|

! +30 Manufacturing Cost ! +1 0.5% Maintenance Social ! +0.1% Social | +1 Manufacturing +1 Military | Technology Required: TranslatorTech |-

|

! +30 Manufacturing Cost ! +1 5 1 1 Maintenance Growth Population Cap Max Manufacturing ! +0.1 0.03% Population Cap Manufacturing | +1 Manufacturing +1 Military | Technology Required: Tech_Hatcheries |-

|

! +30 Manufacturing Cost ! +1 1.0% Maintenance Diligence ! +0.03% Manufacturing | +3 Manufacturing +3 Military | Technology Required: ColonizationTech |-

|

! +50 Manufacturing Cost ! +3 0.1 0.5 0.5 0.5% % % Population Cap Culture Points Per Turn Social Intelligence Diligence ! +1 Population Cap | +2 All Improvements | Technology Required:

|-

|

! +5 Durantium Cost ! +50 1 Credits Fertility ! | - | Technology Required: Tech_XenoAgriculture |-

|

Translight Hub

! +50 Manufacturing Cost ! +1 Maintenance ! +0.03% Research | +2 Research | Technology Required:

|-

|

Central Borehole

! +50 Manufacturing Cost ! +1 Maintenance ! +0.03% Max Manufacturing | +1 Manufacturing | Technology Required:

|-

|

Borehole

! ! +2 Max Manufacturing ! | +2 Wealth | Technology Required:

|-

|

Home Burrow

! +25 Manufacturing Cost ! +1 0.50 2 Maintenance Approval Intelligence ! +0.03% Research | +1 Manufacturing +1 Research | Technology Required:

|-

|

Growth Center

! +45 Manufacturing Cost ! +1 0.25% Maintenance Growth ! | +1 Population +1 Manufacturing | Technology Required:

|-

|

Nurture Den

! +45 Manufacturing Cost ! +1 0.25 1% Maintenance Growth Diligence ! +1 Population | +1 Population +1 Manufacturing | Technology Required:

|-

|

Enforcer Den

! +25 Manufacturing Cost ! +1 Maintenance Control Per Turn ! +0.03% Max Manufacturing | +1 Wealth +1 Manufacturing +1 Military | Technology Required:

|-

|

Industrial Espionage Center

! +25 Manufacturing Cost ! +1 Maintenance ! +0.01% Research | +1 Research | Technology Required:

|-

|

Neural Link

! +25 Manufacturing Cost ! +1 Maintenance ! +0.01% Research | +4 Research +-1 Manufacturing | Technology Required:

|-

|

The World Engine

! +35 Manufacturing Cost ! +0.20 3 0.2% Max Manufacturing Maintenance Pollution ! | +3 Manufacturing +3 Military | Technology Required:

|-

|

Elemental Fabricator

! +40 Manufacturing Cost ! +5 Max Manufacturing ! | +1 Manufacturing +1 Military | Technology Required:

|-

|

Tower of Procipinee

! +35 Manufacturing Cost ! +1 1 0.1% % Maintenance Intelligence Influence Per Turn ! | +2 Research | Technology Required:

|-

|

Auto Printer

! +20 Manufacturing Cost ! +1 0.05 0.25 2 0.1% % Maintenance Max Manufacturing Diligence Maintenance Pollution ! +0.05% Max Manufacturing | +2 Manufacturing +2 Military | Technology Required:

|-

|

Communications Array

! +30 Manufacturing Cost ! +2 0.10 0.1% % Maintenance Research Intelligence ! +0.1% Intelligence | +3 Research | Technology Required:

|-

|

Durantium Scanner

! +48 Manufacturing Cost ! +2 1 Sensor Range Maintenance ! +3 Sensor Range | - | Technology Required:

|-

|

Precursor Relic Scanner

! +55 Manufacturing Cost ! +2 1 Sensor Range Maintenance ! +3 Sensor Range | - | Technology Required:

|-

|

Durantium Deposit

! ! +1 0.1 Max Manufacturing Durantium Income ! | +2 Military +2 Manufacturing | Technology Required:

|-

|

Precursor Relic

! ! +2 Research ! | +1 Research | Technology Required:

|-

|

Precursor Relic

! ! +0.10 Approval ! | +1 Approval | Technology Required:

|-

|

Precursor Relic

! ! +3 Influence Per Turn ! | +1 Influence | Technology Required:

|-

|

Interrogation Machine

! +25 Manufacturing Cost ! +1 0.05% Maintenance Research ! +0.1% Research | +2 Population +1 Research | Technology Required:

|-

|

Death Camp

! +30 Manufacturing Cost ! +1 0.08 3% Maintenance Max Manufacturing Population Cap ! +0.04% Max Manufacturing | +2 Manufacturing | Technology Required:

|-

|

The Grand Resort

! +30 Manufacturing Cost ! +0.5 Tourism ! +0.1 0.03% Wealth Tourism | +2 All Improvements | Technology Required:

|-

|

The Great School

! +40 Manufacturing Cost ! +0.1 0.50% Research Intelligence ! +0.03% Research | +1 All Improvements | Technology Required:

|-

|

Central Mine

! +28 Manufacturing Cost ! +1 1 0.1 Max Manufacturing Maintenance Pollution ! +0.03% Max Manufacturing | +3 Manufacturing +3 Military | Technology Required: ColonizationTech |-

|

Mining Core

! +25 Manufacturing Cost ! +1 1 0.1 Max Manufacturing Maintenance Pollution ! +0.03% Max Manufacturing | +1 Manufacturing +1 Military | Technology Required: Tech_XenoIndustrialization |-

|

Mining Operation

! ! +1 0.05 Max Manufacturing Pollution ! | +1 Manufacturing | Technology Required:

|-

|

Air Purifier

! +120 Manufacturing Cost ! +3 -0.25 Maintenance Pollution ! +-0.01 Pollution | +1 Manufacturing | Technology Required: ColonizationTech |-

|

Xeno Patent Office

! +40 Manufacturing Cost ! +0.12 0.10% % Research Colony Gross Income ! +0.03 0.05% % Research Colony Gross Income | +1 Research | Technology Required:

|-

|

Arms Expo

! +60 Manufacturing Cost ! +1 0.15% Diplomacy Colony Gross Income ! +0.03 0.03% % Research Colony Gross Income | +3 All Improvements | Technology Required:

|-

|

Father Tree

! +50 Manufacturing Cost ! +0.1 6 Culture Points Per Turn Population Cap ! +0.03% Max Manufacturing | +2 All Improvements | Technology Required:

|-

|

Verdure Globe Vault

! +50 Manufacturing Cost ! +0.5 1 Culture Points Per Turn Research ! +3 Influence Per Turn | +1 All Improvements | Technology Required:

|-

|

Father Root

! ! +1 Research ! | +1 Research | Technology Required:

|-

|

Crystal Core

! +16 Manufacturing Cost ! +1 4 Culture Points Per Turn Population Cap ! +1 Population | +3 All Improvements | Technology Required:

|-

|

Crystallization Chambers

! +60 Manufacturing Cost ! +0.1% Max Manufacturing ! +0.03% Max Manufacturing | +1 All Improvements | Technology Required: Tech_ColonialPolicies |-

|

Facet Conduits

! +10 Manufacturing Cost ! +3 Population ! +0.02 0.02% % Max Manufacturing Research | +1 All Improvements | Technology Required: Tech_XenoIndustrialization |-

|

Harmonic Array

! +50 Manufacturing Cost ! +0.12 1 1 Approval Population Research ! +0.03 Approval | +1 All Improvements | Technology Required: Tech_ArtificialGravity |-

|

Prismatic Learning Matrix

! +40 Manufacturing Cost ! +1 1 Max Manufacturing Research ! +0.05% Research | +1 Research | Technology Required: TranslatorTech |-

|

Shard of Enlightenment

! ! +0.15 Approval ! | +1 Manufacturing | Technology Required:

|-

|

Centauron Empoerium

! +328 Manufacturing Cost ! +0.40 0.25% Tourism Influence Per Turn ! +0.05 0.10% Colony Gross Income Tourism | +2 Approval +2 Wealth +2 Tourism | Technology Required: Tech_XenoHospitality |-

|

Xeno Welcome Hub

! +75 Manufacturing Cost ! +0.3 Tourism ! +0.1 0.05% Colony Gross Income Tourism | +1 Tourism +1 Wealth +1 Influence +1 Approval +-2 Research | Technology Required: Tech_XenoHospitality |- |}