GC4 General Improvements Table: Difference between revisions

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Tag: Reverted
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|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
| <span style="color:Green;">+0</span> Manufacturing Cost
 
Provides the basic needs of a Core World.| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+5</span> Maintenance
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|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
| <span style="color:Green;">+0</span> Manufacturing Cost
 
The heart of our civilization.| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+6</span> Population Cap
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|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
| <span style="color:Red;">-430</span> Manufacturing Cost
 
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
<span style="color:Green;">+-0.05</span> Pollution
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|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
| <span style="color:Red;">-256</span> Manufacturing Cost
 
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+2</span> Sensor Range
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|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
| <span style="color:Red;">-128</span> Manufacturing Cost
 
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.3%</span> Max Manufacturing
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|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
| <span style="color:Red;">-628</span> Manufacturing Cost
 
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.03</span> Approval
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|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
| <span style="color:Red;">-20</span> Manufacturing Cost
 
Allows us to jumpstart our research.| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
<span style="color:Green;">+0.20%</span> Research
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|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
| <span style="color:Red;">-250</span> Manufacturing Cost
 
A wonder of invention and madness.| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
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|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Provides a central hub for our research efforts.  Cannot be built on our homeworld.| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
| <span style="color:Red;">-720</span> Manufacturing Cost
 
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+</span> Control Per Turn
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|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Allows us to directly communicate with any and all colonies more effectively.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+1</span> Control Per Turn
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|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
| <span style="color:Red;">-680</span> Manufacturing Cost
 
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
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|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Provides your biggest source of raw economic output.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+8</span> Colony Gross Income
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|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
| <span style="color:Red;">-75</span> Manufacturing Cost
 
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
| <span style="color:Red;">-32</span> Manufacturing Cost
 
A massive source of power production to increase manufacturing on this planet.| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Max Manufacturing
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|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
| <span style="color:Red;">-250</span> Manufacturing Cost
 
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
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|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
| <span style="color:Red;">-340</span> Manufacturing Cost
 
Converts Durantium into a powerful manufacturing material.| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
| <span style="color:Green;">+0.10%</span> Max Manufacturing
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|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
| <span style="color:Red;">-25</span> Manufacturing Cost
 
The center of your civilization's manufacturing.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
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|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
| <span style="color:Red;">-32</span> Manufacturing Cost
 
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
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|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
| <span style="color:Red;">-600</span> Manufacturing Cost
 
Makes factories more efficient, and boosts Production.| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
| <span style="color:Red;">-800</span> Manufacturing Cost
 
Provides a Manufacturing bonus to all your worlds.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
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|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
| <span style="color:Red;">-1000</span> Manufacturing Cost
 
A unique improvement that greatly boosts Production and Pollution.| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
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|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
| <span style="color:Red;">-500</span> Manufacturing Cost
 
The galaxy's first space elevator| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
| <span style="color:Red;">-800</span> Manufacturing Cost
 
Universal Communication platform that vastly increases the influence of the civilization and planet.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
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|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
 
A unique improvement that greatly boosts Research and Influence.| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
| <span style="color:Red;">-600</span> Manufacturing Cost
 
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
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|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| <span style="color:Red;">-320</span> Manufacturing Cost
 
Locates the homeworld of all the hyperdrive-capable civilizations.| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Professor Taylor's Uganda growing techniques produce food on an alien world.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
| <span style="color:Green;">+5</span> Food Income
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|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Increases a planet's population growth rate.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
| <span style="color:Red;">-97</span> Manufacturing Cost
 
Increases a planet's population growth rate.| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Increases a planet's population growth rate.| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Increases a planet's Growth and Approval.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Increases a planet's Growth and Approval.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Dramatically increases the planet's Growth and Crime.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.5%</span> Growth
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|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Allows us to convert a unproductive tile into a useful one.| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Terraform one salvageable tile.| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Terraform one salvageable tile.| <span style="color:Red;">-90</span> Manufacturing Cost
|  
|  
|  
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|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Terraform one tile of lesser quality.| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Terraform one almost useless tile.| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
|  
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|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
| <span style="color:Red;">-250</span> Manufacturing Cost
 
Terraform any remaining salvageable tile.| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
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|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
Line 596: Line 640:
|-
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
| <span style="color:Red;">-300</span> Manufacturing Cost
 
Greatly increases the Resistance of a colony.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
Line 607: Line 652:
|-
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Reduces Crime.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 618: Line 664:
|-
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
| <span style="color:Red;">-250</span> Manufacturing Cost
 
Reduces Crime.| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 628: Line 675:
|-
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
| <span style="color:Red;">-300</span> Manufacturing Cost
 
Reduces Crime.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 638: Line 686:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
| <span style="color:Red;">-1200</span> Manufacturing Cost
 
Facilitates relations with other races, and helps spread Influence.| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
Line 651: Line 700:
|-
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
| <span style="color:Red;">-900</span> Manufacturing Cost
 
Increases the Influence of all worlds in our civilization.| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 663: Line 713:
|-
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
| <span style="color:Red;">-800</span> Manufacturing Cost
 
Increases the Influence of this planet, and provides a Cultural Point.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 674: Line 725:
|-
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
| <span style="color:Red;">-30</span> Manufacturing Cost
 
Increases wealth, and supports nearby infrastructure greatly.| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
Line 687: Line 739:
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
| <span style="color:Red;">-500</span> Manufacturing Cost
 
Increases the gross Income of all our worlds.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
| <span style="color:Green;">+0.2%</span> Colony Gross Income
Line 697: Line 750:
|-
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
| <span style="color:Red;">-500</span> Manufacturing Cost
 
A unique improvement that greatly boosts Income and Influence.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
Line 708: Line 762:
|-
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Establishes a central hub for traders to buy and sell products and services.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
Line 716: Line 771:
|-
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
| <span style="color:Red;">-2000</span> Manufacturing Cost
 
Increases Trade Income from trade routes across our civilization.| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 727: Line 783:
|-
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
| <span style="color:Red;">-151</span> Manufacturing Cost
 
A unique improvement that greatly boosts Approval, Influence and Crime.| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 741: Line 798:
|-
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Allows visitors from alien worlds to learn a little bit about our history.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
Line 760: Line 818:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
| <span style="color:Red;">-100</span> Manufacturing Cost
 
A building dedicated to our civilizations heritage, folklore, values, and traditions.| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
| <span style="color:Green;">+1</span> Technology
Line 770: Line 829:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
| <span style="color:Red;">-100</span> Manufacturing Cost
 
A hall for planning collective bargining for our laborers.| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+.15%</span> Max Manufacturing
Line 779: Line 839:
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
 
A center for investors to tear equity off of the planets best inventions and buisnesses.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.15%</span> Colony Gross Income
Line 789: Line 850:
|-
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
 
A central research hub for development of our most import scientific projects.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
Line 798: Line 860:
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| <span style="color:Red;">-600</span> Manufacturing Cost
 
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
| <span style="color:Green;">+3</span> Mass Cap
Line 808: Line 871:
|-
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
| <span style="color:Red;">-675</span> Manufacturing Cost
 
Allows visitors from alien worlds to sample the tastes of our civilization.| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+0.10</span> Tourism
Line 819: Line 883:
|-
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
| <span style="color:Red;">-75</span> Manufacturing Cost
 
A great way to attract tourists, and criminals, to your colony.| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 831: Line 896:
|-
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
| <span style="color:Red;">-500</span> Manufacturing Cost
 
Collects the most amazing and bizarre creatures from across the galaxy.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
Line 843: Line 909:
|-
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
| <span style="color:Red;">-800</span> Manufacturing Cost
 
The ideal place to cleanse your mind, body, spirit, and bank account.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
Line 855: Line 922:
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
| <span style="color:Red;">-1000</span> Manufacturing Cost
 
A legendary restaurant serving species from across the galaxy other species from across the galaxy.| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
Line 867: Line 935:
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+-0.05</span> Crime
Line 880: Line 949:
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| <span style="color:Red;">-180</span> Manufacturing Cost
 
Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+-0.05</span> Crime
Line 895: Line 965:
|-
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Increases [HS=HS_Resistance]Resistance[/HS] on the planet.| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
Line 903: Line 974:
|-
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Increases a world's Crime but provides access to illicit goods.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.1</span> Crime
Line 920: Line 992:
|-
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Increases [HS=HS_ColonyGrossIncome]Income[/HS].| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.3%</span> Colony Gross Income
Line 932: Line 1,005:
|-
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
| <span style="color:Red;">-225</span> Manufacturing Cost
 
Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+0.1</span> Approval
Line 949: Line 1,023:
|-
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
| <span style="color:Red;">-300</span> Manufacturing Cost
 
Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.3</span> Resistance Bonus
Line 964: Line 1,039:
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
| <span style="color:Red;">-66</span> Manufacturing Cost
 
Increases [HS=HS_Approval]Approval[/HS].| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 976: Line 1,052:
|-
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
| <span style="color:Red;">-151</span> Manufacturing Cost
 
Increases the Approval and Tourism of a world.| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 991: Line 1,068:
|-
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
| <span style="color:Red;">-227</span> Manufacturing Cost
 
Increases Approval and Tourism on all of your worlds.| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,007: Line 1,085:
|-
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
| <span style="color:Red;">-101</span> Manufacturing Cost
 
Increase the world's Income.| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,022: Line 1,101:
|-
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
| <span style="color:Red;">-45</span> Manufacturing Cost
 
Gives Adjacency Bonus to all adjacent Improvements.| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,031: Line 1,111:
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
| <span style="color:Red;">-645</span> Manufacturing Cost
 
Make this world the focus of political intrigue.| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,042: Line 1,123:
|-
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
| <span style="color:Red;">-75</span> Manufacturing Cost
 
Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.1</span> Approval
Line 1,054: Line 1,136:
|-
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
| <span style="color:Red;">-100</span> Manufacturing Cost
 
Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
<span style="color:Green;">+8</span> Planetary Defenses Max H P
Line 1,069: Line 1,152:
|-
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
| <span style="color:Red;">-250</span> Manufacturing Cost
 
Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
Line 1,083: Line 1,167:
|-
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
| <span style="color:Red;">-30</span> Manufacturing Cost
 
Increases a world's Influence and Approval.| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,099: Line 1,184:
|-
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
| <span style="color:Red;">-50</span> Manufacturing Cost
 
Increases a world's Influence and Approval.| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,112: Line 1,198:
|-
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Increases a world's Influence and Approval.| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,125: Line 1,212:
|-
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
| <span style="color:Red;">-101</span> Manufacturing Cost
 
Increases a world's Influence and Approval.| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,138: Line 1,226:
|-
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
| <span style="color:Red;">-227</span> Manufacturing Cost
 
Increases a world's Influence and Approval.| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,153: Line 1,242:
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
| <span style="color:Red;">-300</span> Manufacturing Cost
 
The High Temple of the Way. Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
Line 1,167: Line 1,257:
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
| <span style="color:Red;">-300</span> Manufacturing Cost
 
Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 1,179: Line 1,270:
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
| <span style="color:Red;">-60</span> Manufacturing Cost
 
A sacred place for the Krynn. This is needed to bring their colonists to your world.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Influence Per Turn
Line 1,188: Line 1,280:
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
| <span style="color:Red;">-60</span> Manufacturing Cost
 
This beautiful grove will provide a perfect home for the Baratak that want to come to our world.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.1%</span> Food Income
Line 1,198: Line 1,291:
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
 
This campus will serve as the perfect location for the Torian Scientists to complete their experiments.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
Line 1,207: Line 1,301:
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
 
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 1,214: Line 1,309:
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
| <span style="color:Red;">-60</span> Manufacturing Cost
 
If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
Line 1,223: Line 1,319:
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
| <span style="color:Red;">-500</span> Manufacturing Cost
 
A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
Line 1,233: Line 1,330:
|-
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
| <span style="color:Red;">-500</span> Manufacturing Cost
 
The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,245: Line 1,343:
|-
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
| <span style="color:Red;">-600</span> Manufacturing Cost
 
Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,255: Line 1,354:
|-
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
| <span style="color:Red;">-500</span> Manufacturing Cost
 
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
Line 1,267: Line 1,367:
|-
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
| <span style="color:Red;">-500</span> Manufacturing Cost
 
Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
Line 1,279: Line 1,380:
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| <span style="color:Red;">-800</span> Manufacturing Cost
 
A perfect, simulated version of our brightest researcher without physical limitations.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
Line 1,290: Line 1,392:
|-
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
| <span style="color:Red;">-30</span> Manufacturing Cost
 
Boosts the relations with other races, and helps spread our influence.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+1</span> Diplomacy
Line 1,302: Line 1,405:
|-
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
| <span style="color:Red;">-500</span> Manufacturing Cost
 
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,319: Line 1,423:
|-
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
| <span style="color:Red;">-700</span> Manufacturing Cost
 
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,333: Line 1,438:
|-
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,342: Line 1,448:
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
| <span style="color:Red;">-240</span> Manufacturing Cost
 
Reduces Pollution based on its level, as well as being a popular Tourist destination.| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.1</span> Tourism
Line 1,354: Line 1,461:
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Increases the Intelligence of citizens on this world.| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,367: Line 1,475:
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
| <span style="color:Red;">-480</span> Manufacturing Cost
 
Increases the Intelligence of citizens across our empire.| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,380: Line 1,489:
|-
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
| <span style="color:Red;">-303</span> Manufacturing Cost
 
Provides starting experience to ships built at this planet's shipyard.| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,388: Line 1,498:
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,397: Line 1,508:
|-
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
| <span style="color:Red;">-67</span> Manufacturing Cost
 
Makes neighboring farms more efficient.| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+0.02%</span> Food Income
Line 1,405: Line 1,517:
|-
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
| <span style="color:Red;">-200</span> Manufacturing Cost
 
A prominent display of the governor's power and influence.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,418: Line 1,531:
|-
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
| <span style="color:Red;">-250</span> Manufacturing Cost
 
Drones are required to unlock new technologies.| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,426: Line 1,540:
|-
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Produces Starbase modules. Modules are required to upgrade your starbases.| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,434: Line 1,549:
|-
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
| <span style="color:Red;">-250</span> Manufacturing Cost
 
Nanobots are required to upgrade your colonies.| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,441: Line 1,557:
|-
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
| <span style="color:Red;">-200</span> Manufacturing Cost
 
Generate research by having your Shipyard study the surrounding area.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
|  
|  
Line 1,450: Line 1,567:
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
| <span style="color:Red;">-300</span> Manufacturing Cost
 
Subsidizes a private venture to unknown places to find and collect valuable artifacts.| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,459: Line 1,577:
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-80</span> Manufacturing Cost
| <span style="color:Red;">-80</span> Manufacturing Cost
|  
|  
Line 1,467: Line 1,586:
|-
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Generate planetary production by having your Shipyard produce building materials.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
Line 1,476: Line 1,596:
|-
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Scavengers claim they can find some rare resources.| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,484: Line 1,605:
|-
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
 
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,492: Line 1,614:
|-
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
 
These traders might not have come by their goods through completely legal means, but the results speak for themselves.| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,500: Line 1,623:
|-
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
| <span style="color:Red;">-140</span> Manufacturing Cost
 
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,508: Line 1,632:
|-
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
| <span style="color:Red;">-150</span> Manufacturing Cost
 
Generate Influence by sending out pilgrims from your shipyard.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|  
|  
Line 1,517: Line 1,642:
|-
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|  
 
Rare planetary deposit that can be mined for Thulium.|  
|  
|  
|  
|  
Line 1,524: Line 1,650:
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1</span> Thulium Income
Line 1,533: Line 1,660:
|-
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Increases the yields of Thulium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.5</span> Thulium Income
Line 1,543: Line 1,671:
|-
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
Increases the yields of Thulium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+1.0</span> Thulium Income
Line 1,553: Line 1,682:
|-
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|  
 
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.|  
|  
|  
|  
|  
Line 1,560: Line 1,690:
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+0.1</span> Elerium Income
Line 1,569: Line 1,700:
|-
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+0.5</span> Elerium Income
Line 1,579: Line 1,711:
|-
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+1.0</span> Elerium Income
Line 1,589: Line 1,722:
|-
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
|  
 
Rare planetary deposit of solidified Promethion that can be mined.|  
| <span style="color:Green;">+3</span> Colony Gross Income
| <span style="color:Green;">+3</span> Colony Gross Income
|  
|  
Line 1,596: Line 1,730:
|-
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+0.1</span> Promethion Income
Line 1,605: Line 1,740:
|-
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+0.5</span> Promethion Income
Line 1,615: Line 1,751:
|-
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+1.0</span> Promethion Income
Line 1,625: Line 1,762:
|-
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|  
 
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.|  
|  
|  
|  
|  
Line 1,632: Line 1,770:
|-
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
 
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+0.1</span> Helios Ore Income
Line 1,641: Line 1,780:
|-
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+0.2</span> Helios Ore Income
Line 1,651: Line 1,791:
|-
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+0.3</span> Helios Ore Income
Line 1,661: Line 1,802:
|-
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|  
 
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.|  
|  
|  
|  
|  
Line 1,668: Line 1,810:
|-
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
 
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+0.1</span> Hyper Silicates Income
Line 1,677: Line 1,820:
|-
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+0.2</span> Hyper Silicates Income
Line 1,687: Line 1,831:
|-
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+0.3</span> Hyper Silicates Income
Line 1,697: Line 1,842:
|-
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|  
 
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
|  
|  
Line 1,705: Line 1,851:
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
| <span style="color:Red;">-50</span> Manufacturing Cost
 
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
Line 1,715: Line 1,862:
|-
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
Line 1,726: Line 1,874:
|-
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
Line 1,737: Line 1,886:
|-
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|  
 
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.|  
|  
|  
|  
|  
Line 1,744: Line 1,894:
|-
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Tiny machines increase overall planetary production.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.1</span> Precursor Nanites Income
Line 1,753: Line 1,904:
|-
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Tiny machines increase overall planetary production.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.2</span> Precursor Nanites Income
Line 1,763: Line 1,915:
|-
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
| <span style="color:Red;">-380</span> Manufacturing Cost
 
Tiny machines increase overall planetary production.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.3</span> Precursor Nanites Income
Line 1,773: Line 1,926:
|-
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|  
 
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].|  
|  
|  
|  
|  
Line 1,780: Line 1,934:
|-
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
| <span style="color:Red;">-60</span> Manufacturing Cost
 
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Harmony Crystals Income
Line 1,789: Line 1,944:
|-
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
| <span style="color:Red;">-120</span> Manufacturing Cost
 
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.25</span> Harmony Crystals Income
Line 1,799: Line 1,955:
|-
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
| <span style="color:Red;">-380</span> Manufacturing Cost
 
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.5</span> Harmony Crystals Income
Line 1,809: Line 1,966:
|-
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|  
 
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
|  
|  
Line 1,816: Line 1,974:
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
| <span style="color:Red;">-90</span> Manufacturing Cost
 
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+2</span> Max Manufacturing
Line 1,824: Line 1,983:
|-
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
 
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+2</span> Max Manufacturing
Line 1,833: Line 1,993:
|-
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
 
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+2</span> Max Manufacturing
Line 1,842: Line 2,003:
|-
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|  
 
These incredibly furry and soft creatures are the dream pet for all children in the galaxy.|  
|  
|  
|  
|  
Line 1,850: Line 2,012:
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
| <span style="color:Red;">-90</span> Manufacturing Cost
 
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
<span style="color:Green;">+2</span> Influence Per Turn
Line 1,859: Line 2,022:
|-
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
 
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
<span style="color:Green;">+2</span> Influence Per Turn
Line 1,869: Line 2,033:
|-
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
 
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
<span style="color:Green;">+2</span> Influence Per Turn
Line 1,879: Line 2,044:
|-
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|  
 
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.|  
|  
|  
|  
|  
Line 1,887: Line 2,053:
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Arnor Spice expands consciousness, leading to greater research capabilities.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+0.1</span> Ultra Spice Income
Line 1,897: Line 2,064:
|-
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Increases spice production.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+0.2</span> Ultra Spice Income
Line 1,908: Line 2,076:
|-
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
 
Increases spice production.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+0.5</span> Ultra Spice Income
Line 1,919: Line 2,088:
|-
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|  
 
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.|  
|  
|  
|  
|  
Line 1,927: Line 2,097:
|-
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
| <span style="color:Red;">-90</span> Manufacturing Cost
 
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
Line 1,937: Line 2,108:
|-
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
 
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
Line 1,948: Line 2,120:
|-
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
 
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
Line 1,959: Line 2,132:
|-
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|  
 
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.|  
| <span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.3%</span> Growth
|  
|  
Line 1,968: Line 2,142:
|-
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
 
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
Line 1,979: Line 2,154:
|-
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
 
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
Line 1,991: Line 2,167:
|-
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
 
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
Line 2,003: Line 2,180:
|-
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|  
 
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.|  
|  
|  
|  
|  
Line 2,011: Line 2,189:
|-
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
| <span style="color:Red;">-90</span> Manufacturing Cost
 
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
Line 2,021: Line 2,200:
|-
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
| <span style="color:Red;">-120</span> Manufacturing Cost
 
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
Line 2,032: Line 2,212:
|-
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
| <span style="color:Red;">-380</span> Manufacturing Cost
 
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
Line 2,043: Line 2,224:
|-
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
|  
 
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.|  
|  
|  
|  
|  
Line 2,051: Line 2,233:
|-
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
| <span style="color:Red;">-90</span> Manufacturing Cost
 
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
Line 2,061: Line 2,244:
|-
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
| <span style="color:Red;">-120</span> Manufacturing Cost
 
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
Line 2,072: Line 2,256:
|-
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
| <span style="color:Red;">-380</span> Manufacturing Cost
 
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
Line 2,083: Line 2,268:
|-
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|  
 
Vagrant housing, but at least you didn't need to pay anything for it.|  
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.01</span> Pollution
Line 2,094: Line 2,280:
|-
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
| <span style="color:Red;">-50</span> Manufacturing Cost
 
Faster ship and planet production.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
<span style="color:Green;">+0.02</span> Pollution
Line 2,102: Line 2,289:
|-
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
| <span style="color:Red;">-100</span> Manufacturing Cost
 
Increases population cap.| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
Line 2,110: Line 2,298:
|-
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Makes people happier. Increases population growth.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
<span style="color:Green;">+0.01</span> Crime
Line 2,119: Line 2,308:
|-
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
| <span style="color:Red;">-75</span> Manufacturing Cost
 
Generates wealth.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
Line 2,126: Line 2,316:
|-
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
| <span style="color:Red;">-90</span> Manufacturing Cost
 
Grows food.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
Line 2,136: Line 2,327:
|-
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
| <span style="color:Red;">-75</span> Manufacturing Cost
 
Increases the Research this world provides.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
<span style="color:Green;">+0.04%</span> Research
Line 2,144: Line 2,336:
|-
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
| <span style="color:Red;">-100</span> Manufacturing Cost
 
Increases the Influence this world provides.| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
Line 2,154: Line 2,347:
|-
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
| <span style="color:Red;">-360</span> Manufacturing Cost
 
A research facility dedicated to researching a cure for the plague.| <span style="color:Red;">-360</span> Manufacturing Cost
|  
|  
|  
|  
Line 2,161: Line 2,355:
|-
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
 
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
Line 2,169: Line 2,364:
|-
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
| <span style="color:Red;">-2400</span> Manufacturing Cost
 
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.05%</span> Research
Line 2,177: Line 2,373:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
| <span style="color:Red;">-1200</span> Manufacturing Cost
 
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
Line 2,185: Line 2,382:
|-
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
| <span style="color:Red;">-600</span> Manufacturing Cost
 
The highest court in the galaxy. An appeal here might as well be shouted into the void.| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
Line 2,193: Line 2,391:
|-
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
| <span style="color:Red;">-800</span> Manufacturing Cost
 
A place for policies to be made that offer prosperity and peace for the entire galaxy.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
Line 2,202: Line 2,401:
|-
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
| <span style="color:Red;">-1500</span> Manufacturing Cost
 
Improves ship speed from this planet's shipyard.| <span style="color:Red;">-1500</span> Manufacturing Cost
|  
|  
|  
|  
Line 2,210: Line 2,410:
|-
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
| <span style="color:Red;">-620</span> Manufacturing Cost
 
Increases movement of all ships in your civilization.| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|  
|  
Line 2,218: Line 2,419:
|-
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
| <span style="color:Red;">-2120</span> Manufacturing Cost
 
Increases movement speed of ships built from this planet's shipyard.| <span style="color:Red;">-2120</span> Manufacturing Cost
|  
|  
|  
|  
Line 2,226: Line 2,428:
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|  
 
Improvement_HyperionBrainTrust_ShortDec_tk|  
|  
|  
|  
|  
Line 2,233: Line 2,436:
|-
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
| <span style="color:Red;">-45</span> Manufacturing Cost
 
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
<span style="color:Green;">+0.25%</span> Research
Line 2,245: Line 2,449:
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
| <span style="color:Red;">-300</span> Manufacturing Cost
 
Position your currency as the unifying economic cornerstone of the galaxy.| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+10</span> Colony Gross Income
Line 2,257: Line 2,462:
|-
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.1</span> Pollution
Line 2,270: Line 2,476:
|-
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+0.02%</span> Max Manufacturing
Line 2,285: Line 2,492:
|-
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
Line 2,302: Line 2,510:
|-
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Red;">--1</span> Diplomacy
Line 2,317: Line 2,526:
|-
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Red;">--1</span> Diplomacy
Line 2,328: Line 2,538:
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,344: Line 2,555:
|-
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,357: Line 2,569:
|-
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,369: Line 2,582:
|-
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,382: Line 2,596:
|-
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,398: Line 2,613:
|-
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,411: Line 2,627:
|-
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+3</span> Population Cap
Line 2,423: Line 2,640:
|-
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
| <span style="color:Red;">-50</span> Manufacturing Cost
 
Increases the number of moves for ships constructed at this shipyard.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+0.03%</span> Research
Line 2,431: Line 2,649:
|-
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
| <span style="color:Red;">-50</span> Manufacturing Cost
 
Increases manufacturing and will produce secondary boreholes across world.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
Line 2,439: Line 2,658:
|-
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|  
 
Secondary borehole that produces resources.|  
| <span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+2</span> Max Manufacturing
|  
|  
Line 2,446: Line 2,666:
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
| <span style="color:Red;">-25</span> Manufacturing Cost
 
Interconnected tunnels that provide comfort and a sharing of knowledge.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+0.50</span> Approval
Line 2,457: Line 2,678:
|-
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
| <span style="color:Red;">-45</span> Manufacturing Cost
 
Uses genetic techniques to increase birthrates.| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+0.25%</span> Growth
Line 2,474: Line 2,696:
|-
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
| <span style="color:Red;">-45</span> Manufacturing Cost
 
A dedicated location for breeding and labor.| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+0.25%</span> Growth
Line 2,485: Line 2,708:
|-
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
| <span style="color:Red;">-25</span> Manufacturing Cost
 
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+</span> Control Per Turn
Line 2,496: Line 2,720:
|-
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
| <span style="color:Red;">-25</span> Manufacturing Cost
 
Steals a tiny percent of the galactic research. Grows over time.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 2,504: Line 2,729:
|-
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
| <span style="color:Red;">-25</span> Manufacturing Cost
 
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 2,513: Line 2,739:
|-
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
| <span style="color:Red;">-35</span> Manufacturing Cost
 
A massive power generation that taps the core of the planet.| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+3</span> Maintenance
Line 2,524: Line 2,751:
|-
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
| <span style="color:Red;">-40</span> Manufacturing Cost
 
Makes use of the bits of Arnorian technology to create a powerful auto factory.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
| <span style="color:Green;">+5</span> Max Manufacturing
|  
|  
Line 2,533: Line 2,761:
|-
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
| <span style="color:Red;">-35</span> Manufacturing Cost
 
Doubles the intelligence of your citizens.| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+1%</span> Intelligence
Line 2,543: Line 2,772:
|-
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
| <span style="color:Red;">-20</span> Manufacturing Cost
 
Massively networked printer that increases the productivity of our citizens.| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.05%</span> Max Manufacturing
Line 2,556: Line 2,786:
|-
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-30</span> Manufacturing Cost
 
Vast communications network that greatly increases the sharing of information between citizens.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.10%</span> Research
Line 2,566: Line 2,797:
|-
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
| <span style="color:Red;">-48</span> Manufacturing Cost
 
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,575: Line 2,807:
|-
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
| <span style="color:Red;">-55</span> Manufacturing Cost
 
Will reveal any Precursor Relics on this world and in nearby systems.| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,584: Line 2,817:
|-
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|  
 
A small deposit of exotic metal.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
<span style="color:Green;">+0.1</span> Durantium Income
Line 2,593: Line 2,827:
|-
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|  
 
A discovered piece of ancient Arnorian technology.|  
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
|  
|  
Line 2,600: Line 2,835:
|-
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|  
 
A discovered piece of ancient Arnorian technology.|  
| <span style="color:Green;">+0.10</span> Approval
| <span style="color:Green;">+0.10</span> Approval
|  
|  
Line 2,607: Line 2,843:
|-
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|  
 
A discovered piece of ancient Arnorian technology.|  
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence Per Turn
|  
|  
Line 2,614: Line 2,851:
|-
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
| <span style="color:Red;">-25</span> Manufacturing Cost
 
Place it near population centers to extract knowledge from our people.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
<span style="color:Green;">+0.05%</span> Research
Line 2,624: Line 2,862:
|-
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
| <span style="color:Red;">-30</span> Manufacturing Cost
 
Upon construction supplies several ruined Torians who will be worked to death.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+0.08%</span> Max Manufacturing
Line 2,634: Line 2,873:
|-
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
| <span style="color:Red;">-30</span> Manufacturing Cost
 
Let's show off our world to other species.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
| <span style="color:Green;">+0.1%</span> Wealth
Line 2,643: Line 2,883:
|-
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
| <span style="color:Red;">-40</span> Manufacturing Cost
 
Teaches our citizens, increasing their intelligence.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
<span style="color:Green;">+0.50%</span> Intelligence
Line 2,652: Line 2,893:
|-
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
| <span style="color:Red;">-28</span> Manufacturing Cost
 
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,666: Line 2,908:
|-
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
| <span style="color:Red;">-25</span> Manufacturing Cost
 
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,683: Line 2,926:
|-
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|  
 
Extracting valuable resources from the planet.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+0.05</span> Pollution
Line 2,691: Line 2,935:
|-
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
| <span style="color:Red;">-120</span> Manufacturing Cost
 
Undoing some of the damage we are already causing.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
<span style="color:Green;">+-0.25</span> Pollution
Line 2,706: Line 2,951:
|-
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
| <span style="color:Red;">-40</span> Manufacturing Cost
 
Securing and managing alien technology patents for our use.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
<span style="color:Green;">+0.10%</span> Colony Gross Income
Line 2,716: Line 2,962:
|-
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Making a profit from the wages of war.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
<span style="color:Green;">+0.15%</span> Colony Gross Income
Line 2,726: Line 2,973:
|-
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
| <span style="color:Red;">-50</span> Manufacturing Cost
 
The central nervous system of this world.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+6</span> Population Cap
Line 2,735: Line 2,983:
|-
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
| <span style="color:Red;">-50</span> Manufacturing Cost
 
Sacred source of our combined cultural heritage.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
Line 2,744: Line 2,993:
|-
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|  
 
An extension of the Father Tree that has grown to every part of this world..|  
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
|  
|  
Line 2,751: Line 3,001:
|-
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
| <span style="color:Red;">-16</span> Manufacturing Cost
 
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
<span style="color:Green;">+4</span> Population Cap
Line 2,760: Line 3,011:
|-
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
| <span style="color:Red;">-60</span> Manufacturing Cost
 
Improves production and will expand the land area of this world by 3 tiles upon completion.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
Line 2,771: Line 3,023:
|-
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
| <span style="color:Red;">-10</span> Manufacturing Cost
 
Helps grow our population by generating a scientist and a worker to our world.| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+0.02%</span> Max Manufacturing
Line 2,783: Line 3,036:
|-
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
| <span style="color:Red;">-50</span> Manufacturing Cost
 
Magnifies the telepathic abilities of our people.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Population
Line 2,796: Line 3,050:
|-
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| <span style="color:Red;">-40</span> Manufacturing Cost
 
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
Line 2,808: Line 3,063:
|-
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|  
 
A revered crystal shard, believed to contain ancient wisdom and enhance learning.|  
| <span style="color:Green;">+0.15</span> Approval
| <span style="color:Green;">+0.15</span> Approval
|  
|  
Line 2,815: Line 3,071:
|-
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
| <span style="color:Red;">-328</span> Manufacturing Cost
 
The galaxy's most exquisite tourist destination.| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.25%</span> Influence Per Turn
Line 2,832: Line 3,089:
|-
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
| <span style="color:Red;">-75</span> Manufacturing Cost
 
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income

Revision as of 17:35, 12 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital

Provides the basic needs of a Core World.| +0 Manufacturing Cost

+1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Ability

Unavailable with Improvement:

  • Civilization Capital
Capital City

The heart of our civilization.| +0 Manufacturing Cost

+0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Ability

Unavailable with Improvement:

  • Colony Capital Civilization Capital
Planetary Recycling Center

A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].| -430 Manufacturing Cost

+2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:
  • Terraforming

Unavailable for Race Trait:

  • Ammonia Based Ability
Tower of Endless Night

A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.| -256 Manufacturing Cost

+1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:
  • Espionage

Unavailable with Improvement:

  • Civilization Capital
Worldheart Borehole

A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.| -128 Manufacturing Cost

+0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:
  • Deep Core Mining

Unavailable with Improvement:

  • Civilization Capital
Infinite Garden

A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.| -628 Manufacturing Cost -10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:
  • Exotic World Colonization

Unavailable for Race Trait:

  • Synthetic Life

Unavailable with Improvement:

  • Civilization Capital
Capital Mainframe

Allows us to jumpstart our research.| -20 Manufacturing Cost

+1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Starfaring Ability
  • Synthetic Life
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Ability
Kazar's Mainframe

A wonder of invention and madness.| -250 Manufacturing Cost -1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Ravenous Ability
Planetary Mainframe

Provides a central hub for our research efforts. Cannot be built on our homeworld.| -90 Manufacturing Cost -1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Ravenous Ability

Unavailable with Improvement:

  • Civilization Capital
AI Overseer

Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.| -720 Manufacturing Cost -3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Coordination Beacon

Allows us to directly communicate with any and all colonies more effectively.| -120 Manufacturing Cost

+1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:
  • Hyperwave Radio
Office of Control

Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].| -680 Manufacturing Cost

+3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:
  • Colonial Bureaucracy
Central Bank

Provides your biggest source of raw economic output.| -200 Manufacturing Cost -1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:
  • Interstellar Banking
Starport

Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.| -75 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:
  • Orbital Manufacturing

Sponsoring Shipyard Required

Planetary Generator

A massive source of power production to increase manufacturing on this planet.| -32 Manufacturing Cost

+1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonial Policies

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Ability
Stellar Forge

A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.| -250 Manufacturing Cost

+0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:
  • Planetary Mobilization

Unavailable with Improvement:

  • Civilization Capital
Durantium Processor

Converts Durantium into a powerful manufacturing material.| -340 Manufacturing Cost -3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Manufacturing
Industrial Center

The center of your civilization's manufacturing.| -25 Manufacturing Cost

+0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Slavers Ability
  • Starfaring Ability
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Ability
Supply Depot

Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.| -32 Manufacturing Cost

+0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Industrialization

Unavailable for Race Trait:

  • Ammonia Based Ability
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Ability
Fusion Power Plant

Makes factories more efficient, and boosts Production.| -600 Manufacturing Cost -5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:
  • Fusion Power Plants
Singularity Power Plant

Provides a Manufacturing bonus to all your worlds.| -800 Manufacturing Cost -5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:
  • Singularity Power Plants
Manufacturing Capital

A unique improvement that greatly boosts Production and Pollution.| -1000 Manufacturing Cost -5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:
  • Manufacturing Capitals
Razar's Lift

The galaxy's first space elevator| -500 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Space Elevators
Beacon of Babylon

Universal Communication platform that vastly increases the influence of the civilization and planet.| -800 Manufacturing Cost -3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:
  • Hyperwave Radio
Technological Capital

A unique improvement that greatly boosts Research and Influence.| -400 Manufacturing Cost -3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts

Unavailable for Race Trait:

  • Wealthy Ability
  • Silicon Based Ability
Virtual World

This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.| -600 Manufacturing Cost -3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:
  • Xeno Entertainment
-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:
  • Xeno Entertainment
Eyes of the Universe

Locates the homeworld of all the hyperdrive-capable civilizations.| -320 Manufacturing Cost -3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning

Unavailable for Race Trait:

  • Wealthy Ability
Kimberly's Refuge

Professor Taylor's Uganda growing techniques produce food on an alien world.| -150 Manufacturing Cost -1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:
  • Planetology

Unavailable for Race Trait:

  • Synthetic Life
  • Silicon Based Ability
Colonial Clinic

Increases a planet's population growth rate.| -150 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Biology

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Silicon Based Ability
Medical Center

Increases a planet's population growth rate.| -97 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Medicine

Unavailable for Race Trait:

  • Synthetic Life
Fertility Center

Increases a planet's population growth rate.| -120 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:
  • Artificial Wombs

Unavailable for Race Trait:

  • Synthetic Life
Longevity Center

Increases a planet's Growth and Approval.| -150 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:
  • Life Extension

Unavailable for Race Trait:

  • Synthetic Life
Cybernetic Hospital

Increases a planet's Growth and Approval.| -200 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:
  • Cybernetics

Unavailable for Race Trait:

  • Synthetic Life
Organ Market

Dramatically increases the planet's Growth and Crime.| -90 Manufacturing Cost

+1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:
  • Regenerative Gels

Unavailable for Race Trait:

  • Synthetic Life
Planetary Conversion

Allows us to convert a unproductive tile into a useful one.| -60 Manufacturing Cost

Technology Required:
  • Xeno Biology
Planetary Soil Upgrade

Terraform one salvageable tile.| -60 Manufacturing Cost

Technology Required:
  • Soil Enhancement
Soil Engineering

Terraform one salvageable tile.| -90 Manufacturing Cost

Technology Required:
  • Adapted Crop Engineering
Terraforming Module

Terraform one tile of decent quality.| -120 Manufacturing Cost

Technology Required:
  • Terraforming
Terraforming Plant

Terraform one tile of decent quality.| -120 Manufacturing Cost

Technology Required:
  • Environmental Engineering
Habitat Improvement

Terraform one tile of lesser quality.| -150 Manufacturing Cost

Technology Required:
  • Soil Enhancement
Resequencing Station

Terraform one almost useless tile.| -200 Manufacturing Cost

Technology Required:
  • Resequencer Stations
Ultra Terraformer

Terraform any remaining salvageable tile.| -250 Manufacturing Cost

Technology Required:
  • Resequencer Stations
Engineered Landslide

Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].| -120 Manufacturing Cost

Technology Required:
  • Planetary Enhancement
Planetary Defense Dome

Greatly increases the Resistance of a colony.| -300 Manufacturing Cost -5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:
  • Planetary Defense Dome
Surveillance Center

Reduces Crime.| -200 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:
  • Planetary Mobilization
Planetary Court

Reduces Crime.| -250 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:
  • Colonial Law And Policy
Prison

Reduces Crime.| -300 Manufacturing Cost -5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:
  • Colonial Bureaucracy
Diplomatic Embassy

Facilitates relations with other races, and helps spread Influence.| -1200 Manufacturing Cost -5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:
  • Eminence
Assimilation Foundation

Increases the Influence of all worlds in our civilization.| -900 Manufacturing Cost -5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Assimilation
Cultural Beacon

Increases the Influence of this planet, and provides a Cultural Point.| -800 Manufacturing Cost -5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Domination
Iridia Exchange

Increases wealth, and supports nearby infrastructure greatly.| -30 Manufacturing Cost -5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:
  • Wealthy Ability
Galactic Stock Exchange

Increases the gross Income of all our worlds.| -500 Manufacturing Cost -5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Financial Sectors
Financial Capital

A unique improvement that greatly boosts Income and Influence.| -500 Manufacturing Cost -5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:
  • Xeno Economics
Trade Network

Establishes a central hub for traders to buy and sell products and services.| -120 Manufacturing Cost

+0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:
  • Trade Networks
Galactic Bazaar

Increases Trade Income from trade routes across our civilization.| -2000 Manufacturing Cost -1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:
  • Galactic Trade
Entertainment Capital

A unique improvement that greatly boosts Approval, Influence and Crime.| -151 Manufacturing Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:
  • Cultural Affinity
Heritage Center

Allows visitors from alien worlds to learn a little bit about our history.| -150 Manufacturing Cost -1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:
  • Translator Tech

Unavailable for Race Trait:

  • Ammonia Based Ability
  • Ravenous Ability
  • Synthetic Life
  • Wealthy Ability
  • Genocidal Ability
  • Silicon Based Ability
Hall Of Tradition

A building dedicated to our civilizations heritage, folklore, values, and traditions.| -100 Manufacturing Cost -1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:
  • History
Union Center

A hall for planning collective bargining for our laborers.| -100 Manufacturing Cost -1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:
  • Labor Rights
Shark Tank

A center for investors to tear equity off of the planets best inventions and buisnesses.| -500 Manufacturing Cost -1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:
  • Risk Taking
Innovation Complex

A central research hub for development of our most import scientific projects.| -200 Manufacturing Cost -1 Elerium Cost

+0.05% Research +5 Research Culture Required:
  • Innovation
Hyperion Shrinker

Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.| -600 Manufacturing Cost -5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:
  • Breakthrough
Spice Market

Allows visitors from alien worlds to sample the tastes of our civilization.| -675 Manufacturing Cost -3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:
  • Interstellar Trade
Grand Casino

A great way to attract tourists, and criminals, to your colony.| -75 Manufacturing Cost -5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:
  • Interstellar Tourism
Galactic Zoo

Collects the most amazing and bizarre creatures from across the galaxy.| -500 Manufacturing Cost -5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:
  • Open Immigration
Utopian Resort

The ideal place to cleanse your mind, body, spirit, and bank account.| -800 Manufacturing Cost -5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:
  • Wonders Of The Galaxy
Restaurant of Eternity

A legendary restaurant serving species from across the galaxy other species from across the galaxy.| -1000 Manufacturing Cost -5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:
  • Galactic Recruitment
Prison Labor Camp

Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.| -90 Manufacturing Cost

+% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Race Trait Required:
  • Slavers Ability

Unavailable with Improvement:

  • Prison Research Lab
Prison Research Lab

Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.| -180 Manufacturing Cost

+% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Slavers Ability

Unavailable with Improvement:

  • Prison Labor Camp
Garrison

Increases [HS=HS_Resistance]Resistance[/HS] on the planet.| -150 Manufacturing Cost

+0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market

Increases a world's Crime but provides access to illicit goods.| -150 Manufacturing Cost -1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:
  • Black Market Tech

Stat Required:

  • Crime >= 0.25
Smuggler Port

Increases [HS=HS_ColonyGrossIncome]Income[/HS].| -150 Manufacturing Cost -1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:
  • Crimelord Ability

Stat Required:

  • Crime >= 0.3
Pleasure Dome

Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].| -225 Manufacturing Cost -1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.5
Mercenary Camp

Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.| -300 Manufacturing Cost -1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:
  • Cultural Assimilation

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.7
Drathian Temple

Increases [HS=HS_Approval]Approval[/HS].| -66 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:
  • Xeno Theology
Shrine of the Mithrilar

Increases the Approval and Tourism of a world.| -151 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mithrilarian Epics
Shrine of Tandis

Increases Approval and Tourism on all of your worlds.| -227 Manufacturing Cost -1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mascrinthus And Draginol
Precursor Souvenir Shop

Increase the world's Income.| -101 Manufacturing Cost -1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:
  • Cultural Influence

Unavailable

Coordination Temple

Gives Adjacency Bonus to all adjacent Improvements.| -45 Manufacturing Cost -1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:
  • Xeno Religions
Temple of Whispers

Make this world the focus of political intrigue.| -645 Manufacturing Cost -3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:
  • Espionage
Tide Pools

Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.| -75 Manufacturing Cost

+0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:
  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Barrier Reef

Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.| -100 Manufacturing Cost

+0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:
  • Defensive Studies

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Exotic Hatchery

Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.| -250 Manufacturing Cost

+0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:
  • Cultural Outreach

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Krynn Consulate

Increases a world's Influence and Approval.| -30 Manufacturing Cost -1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech

Race Trait Required:

  • Devout Ability
Krynniac Temple

Increases a world's Influence and Approval.| -50 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech
Krynniac Mission

Increases a world's Influence and Approval.| -90 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Calling Tech
Krynniac Order

Increases a world's Influence and Approval.| -101 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Order Tech
Krynniac Ministry

Increases a world's Influence and Approval.| -227 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:
  • The Path Tech
Krynniac Sanctuary

The High Temple of the Way. Increases a world's Influence and Approval.| -300 Manufacturing Cost -5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind

Increases a world's Influence and Approval.| -300 Manufacturing Cost -3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar

A sacred place for the Krynn. This is needed to bring their colonists to your world.| -60 Manufacturing Cost -1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove

This beautiful grove will provide a perfect home for the Baratak that want to come to our world.| -60 Manufacturing Cost -1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy

This campus will serve as the perfect location for the Torian Scientists to complete their experiments.| -60 Manufacturing Cost -5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab

A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.| -60 Manufacturing Cost

+0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool

If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.| -60 Manufacturing Cost -1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Hall of Unity

A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor

The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive

Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]| -600 Manufacturing Cost -5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie

The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden

Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]| -500 Manufacturing Cost -5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Bob

A perfect, simulated version of our brightest researcher without physical limitations.| -800 Manufacturing Cost -5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Xeno Anthropology Center

Boosts the relations with other races, and helps spread our influence.| -30 Manufacturing Cost

+1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:
  • Xeno Anthropology
Weather Control Center

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| -500 Manufacturing Cost -3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:
  • Weather Control Tech

Race Trait Required:

  • Vigilant Ability

Unavailable with Improvement:

  • Weather Control Center Weather Control Zenith
Weather Control Zenith

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| -700 Manufacturing Cost -3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:
  • Weather Control Zenith Tech

Race Trait Required:

  • Vigilant Ability
Antimatter Power Plant

Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.| -200 Manufacturing Cost -3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:
  • Anti Matter Power Plants
Wildland Refuge

Reduces Pollution based on its level, as well as being a popular Tourist destination.| -240 Manufacturing Cost -1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:
  • Land Preservation

Unavailable for Race Trait:

  • Synthetic Life
Memory Center

Increases the Intelligence of citizens on this world.| -90 Manufacturing Cost -1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable

Unavailable for Race Trait:

  • Synthetic Life
Augmentation Center

Increases the Intelligence of citizens across our empire.| -480 Manufacturing Cost -3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience

Unavailable for Race Trait:

  • Synthetic Life
Warforged Foundry

Provides starting experience to ships built at this planet's shipyard.| -303 Manufacturing Cost -1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center

Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.| -200 Manufacturing Cost -1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network

Makes neighboring farms more efficient.| -67 Manufacturing Cost

+1 Maintenance +0.02% Food Income +3 Food Technology Required:
  • Xeno Agriculture
Governor's Manor

A prominent display of the governor's power and influence.| -200 Manufacturing Cost -1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:
  • Leadership Recruiting

Unavailable with Improvement:

  • Civilization Capital
Produce Drones

Drones are required to unlock new technologies.| -250 Manufacturing Cost

Technology Required:
  • Drone Production
Produce Modules

Produces Starbase modules. Modules are required to upgrade your starbases.| -150 Manufacturing Cost

Technology Required:
  • Module Assembly
Produce Nanobots

Nanobots are required to upgrade your colonies.| -250 Manufacturing Cost

Unavailable
Research Mission

Generate research by having your Shipyard study the surrounding area.| -200 Manufacturing Cost -1 Promethion Cost

Unavailable for Race Trait:
  • Tutorial Starting Ships
Treasure Hunt

Subsidizes a private venture to unknown places to find and collect valuable artifacts.| -300 Manufacturing Cost

Unavailable for Race Trait:
  • Slavers Ability
  • Tutorial Starting Ships
-80 Manufacturing Cost Race Trait Required:
  • Slavers Ability
Industrial Goods

Generate planetary production by having your Shipyard produce building materials.| -60 Manufacturing Cost -1 Durantium Cost

Technology Required:
  • Mining Missions
Scavengers

Scavengers claim they can find some rare resources.| -120 Manufacturing Cost

Technology Required:
  • Exotic Mineral Missions
Ore Traders

By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| -140 Manufacturing Cost

Technology Required:
  • Rare Crystal Missions
Gem Traders

These traders might not have come by their goods through completely legal means, but the results speak for themselves.| -140 Manufacturing Cost

Technology Required:
  • Rare Crystal Missions
Silicate Traders

Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| -140 Manufacturing Cost

Technology Required:
  • Rare Crystal Missions
Pilgrims

Generate Influence by sending out pilgrims from your shipyard.| -150 Manufacturing Cost -1 Ultra Spice Cost

Technology Required:
  • Cultural Outreach Missions
Thulium Deposit

Rare planetary deposit that can be mined for Thulium.|

+2 Wealth Unavailable
Thulium Extractor

Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.| -60 Manufacturing Cost

+1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine

Increases the yields of Thulium Mines.| -120 Manufacturing Cost

+1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Thulium Mine

Increases the yields of Thulium Mines.| -380 Manufacturing Cost

+1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Crystallized Elerium

Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.|

+2 Wealth Unavailable
Crystallized Elerium Extractor

Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.| -60 Manufacturing Cost

+1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine

Increases the yields of Crystallized Elerium Mines.| -120 Manufacturing Cost

+1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Elerium Mine

Increases the yields of Crystallized Elerium Mines.| -380 Manufacturing Cost

+1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Prometheus Stone

Rare planetary deposit of solidified Promethion that can be mined.|

+3 Colony Gross Income +2 Wealth Unavailable
Prometheus Stone Extractor

Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.| -60 Manufacturing Cost

+1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine

Increases the yields of Prometheus Stone Mines.| -120 Manufacturing Cost

+1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Prometheus Mine

Increases the yields of Prometheus Stone Mines.| -380 Manufacturing Cost

+1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Helios Ore

By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.|

+2 Military Unavailable
Helios Ore Extractor

A beautiful, exotic metal popular in many luxury items.| -60 Manufacturing Cost

+1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine

A beautiful, exotic metal popular in many luxury items.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Mining
Advanced Helios Mine

A beautiful, exotic metal popular in many luxury items.| -380 Manufacturing Cost

+1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Extraction
Silicates

Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.|

+2 Research Unavailable
Silicate Extractor

This exotic material is useful in constructing powerful research databanks.| -50 Manufacturing Cost

+1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine

This exotic material is useful in constructing powerful research databanks.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Mining
Advanced Silicate Mine

This exotic material is useful in constructing powerful research databanks.| -380 Manufacturing Cost

+1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Extraction
Xanthium

A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.|

+1 Max Manufacturing +2 Military

+1 Manufacturing

Unavailable
Xanthium Extractor

This rare metal is prized by shipbuilders around the galaxy.| -50 Manufacturing Cost

+1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:
  • Xeno Resource Mining
Advanced Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.| -380 Manufacturing Cost

+1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:
  • Xeno Resource Extraction
Precursor Nanites

These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.|

+2 Manufacturing Unavailable
Precursor Nanites

Tiny machines increase overall planetary production.| -60 Manufacturing Cost

+1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites

Tiny machines increase overall planetary production.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Studies
Precursor Nanites

Tiny machines increase overall planetary production.| -380 Manufacturing Cost

+1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Mastery
Harmony Crystal Deposit

These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].|

+2 Approval Unavailable
Harmony Crystal Extractor

These rare and beautiful Crystals resonate with a gentle hum.| -60 Manufacturing Cost

+1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.| -120 Manufacturing Cost

+1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:
  • Xeno Resource Mining
Advanced Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.| -380 Manufacturing Cost

+1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:
  • Xeno Resource Extraction
Techapods

These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.|

+1 Max Manufacturing +2 Manufacturing Unavailable
Techapod Hatchery

These small creatures can be trained to do menial tasks on starships.| -90 Manufacturing Cost

+0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm

These small creatures can be trained to do menial tasks on starships.| -120 Manufacturing Cost

+0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm

These small creatures can be trained to do menial tasks on starships.| -380 Manufacturing Cost

+0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Snuggler Colony

These incredibly furry and soft creatures are the dream pet for all children in the galaxy.|

+2 Approval

+1 Wealth

Unavailable
Snuggler Shelter

These furry creatures are the dream pet for all children in the galaxy.| -90 Manufacturing Cost

+0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.| -120 Manufacturing Cost

+0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.| -380 Manufacturing Cost

+0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Arnor Spice

Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.|

+2 Research

+1 Wealth

Unavailable
Arnor Spice Harvester

Arnor Spice expands consciousness, leading to greater research capabilities.| -90 Manufacturing Cost

+1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm

Increases spice production.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm

Increases spice production.| -380 Manufacturing Cost

+1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Epimetheus Pollen

The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.|

+2 Food

+1 Wealth

Unavailable
Epimetheus Field

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| -90 Manufacturing Cost

+1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| -120 Manufacturing Cost

+1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Exotic Agriculture
Advanced Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| -380 Manufacturing Cost

+1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Transgenic Manipulation
Artocarpus Fruit

This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.|

+0.3% Growth +2 Population

+1 Food +2 Population

Unavailable
Artocarpus Orchard

This fruit is delicious and increases the fertility of most species.| -90 Manufacturing Cost

+1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm

This fruit is delicious and increases the fertility of most species.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:
  • Exotic Agriculture
Advanced Artocarpus Farm

This fruit is delicious and increases the fertility of most species.| -380 Manufacturing Cost

+1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:
  • Transgenic Manipulation
Monsatium

These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.|

+2 Food

+1 Population

Unavailable
Monsatium Deposit

These minerals boost the yield of farms when used as a fertilizer.| -90 Manufacturing Cost

+1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.| -120 Manufacturing Cost

+1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:
  • Exotic Agriculture
Advanced Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.| -380 Manufacturing Cost

+1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:
  • Transgenic Manipulation
Aurorus Arboretum

These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.|

+2 Tourism

+1 Approval

Unavailable
Aurorus Orchard

These bioluminescent trees are one of the natural wonders of the galaxy.| -90 Manufacturing Cost

+1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.| -120 Manufacturing Cost

+1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Environmental Engineering
Advanced Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.| -380 Manufacturing Cost

+1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Adapted Crop Engineering
Slums

Vagrant housing, but at least you didn't need to pay anything for it.|

+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Manufacturing District

Faster ship and planet production.| -50 Manufacturing Cost

+0.04% Max Manufacturing

+0.02 Pollution

+0.02% Max Manufacturing +1 Manufacturing
Housing District

Increases population cap.| -100 Manufacturing Cost

+1 Population Cap +0.1 Population Cap +1 All Improvements Technology Required:
  • Planetology
Entertainment District

Makes people happier. Increases population growth.| -120 Manufacturing Cost

+0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

Financial District

Generates wealth.| -75 Manufacturing Cost

+0.05% Colony Gross Income +0.03% Colony Gross Income +1 Wealth
Agricultural District

Grows food.| -90 Manufacturing Cost

+1 Food Income

+0.1% Food Income

+0.05% Food Income +2 Food

+2 Population

Unavailable for Race Trait:
  • Synthetic Life
Research District

Increases the Research this world provides.| -75 Manufacturing Cost

+1 Maintenance

+0.04% Research

+0.02% Research +1 Research
Cultural District

Increases the Influence this world provides.| -100 Manufacturing Cost

+0.1% Influence Per Turn +0.03% Influence Per Turn +2 Influence

+1 Approval +1 Wealth

Technology Required:
  • Translator Tech
Plague Research Center

A research facility dedicated to researching a cure for the plague.| -360 Manufacturing Cost

+3 Research Faction Has Plague required
Think Tank

A research facility dedicated to experimenting and brainstorming with cutting edge technology.| -500 Manufacturing Cost

+0.1% Technology +1 Research +3 Research Culture Required:
  • Risk Taking
The Possibility Engine

A research facility dedicated to experimenting and brainstorming with cutting edge technology.| -2400 Manufacturing Cost

+0.50% Research +0.05% Research +3 Research Culture Required:
  • Futurist
United Planets

A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.| -1200 Manufacturing Cost

+3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:
  • Peacefulness
Galactic Court

The highest court in the galaxy. An appeal here might as well be shouted into the void.| -600 Manufacturing Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:
  • Galactic Court
Galactic Commision

A place for policies to be made that offer prosperity and peace for the entire galaxy.| -800 Manufacturing Cost -1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
  • Political Capital
Navigation Center

Improves ship speed from this planet's shipyard.| -1500 Manufacturing Cost

Technology Required:
  • Interstellar Navigation
Galactic Navigation Network

Increases movement of all ships in your civilization.| -620 Manufacturing Cost

+1 Moves Cap +1 All Improvements Technology Required:
  • Navagation Network
Galactic Navigator's Guild

Increases movement speed of ships built from this planet's shipyard.| -2120 Manufacturing Cost

Technology Required:
  • Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk

Improvement_HyperionBrainTrust_ShortDec_tk|

+1 All Improvements Collaborative Research required
Pain Amplifier

Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].| -45 Manufacturing Cost

+1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Slavers Ability
Galactic Currency Reserve

Position your currency as the unifying economic cornerstone of the galaxy.| -300 Manufacturing Cost

+0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Trade Networks

Race Trait Required:

  • Entrepreneurs Ability
-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability
-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability
-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability

Unavailable with Improvement:

  • Civilization Capital
-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required:

  • Ammonia Based Ability
-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:
  • Ammonia Based Ability
-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Ammonia Based Ability

Unavailable with Improvement:

  • Civilization Capital
-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:
  • Translator Tech

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:
  • Ravenous Ability
Translight Hub

Increases the number of moves for ships constructed at this shipyard.| -50 Manufacturing Cost

+1 Maintenance +0.03% Research +2 Research Race Trait Required:
  • Starfaring Ability
Central Borehole

Increases manufacturing and will produce secondary boreholes across world.| -50 Manufacturing Cost

+1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:
  • Starfaring Ability
Borehole

Secondary borehole that produces resources.|

+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow

Interconnected tunnels that provide comfort and a sharing of knowledge.| -25 Manufacturing Cost

+1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:
  • Mimot
Growth Center

Uses genetic techniques to increase birthrates.| -45 Manufacturing Cost

+1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:
  • Proliferation Ability

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability

Unavailable for Citizen Race:

  • Race_ Mimot
Nurture Den

A dedicated location for breeding and labor.| -45 Manufacturing Cost

+1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Citizen Race Required:
  • Mimot
Enforcer Den

Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.| -25 Manufacturing Cost

+1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:
  • Crimelord Ability
Industrial Espionage Center

Steals a tiny percent of the galactic research. Grows over time.| -25 Manufacturing Cost

+1 Maintenance +0.01% Research +1 Research Race Trait Required:
  • Crimelord Ability
Neural Link

Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.| -25 Manufacturing Cost

+1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:
  • Loyal Ability
The World Engine

A massive power generation that taps the core of the planet.| -35 Manufacturing Cost

+0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:
  • Loyal Ability
Elemental Fabricator

Makes use of the bits of Arnorian technology to create a powerful auto factory.| -40 Manufacturing Cost

+5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:
  • Ancient Ability
Tower of Procipinee

Doubles the intelligence of your citizens.| -35 Manufacturing Cost

+1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:
  • Ancient Ability
Auto Printer

Massively networked printer that increases the productivity of our citizens.| -20 Manufacturing Cost

+1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:
  • Resourceful Ability
Communications Array

Vast communications network that greatly increases the sharing of information between citizens.| -30 Manufacturing Cost

+2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:
  • Resourceful Ability
Durantium Scanner

Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.| -48 Manufacturing Cost

+2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Precursor Relic Scanner

Will reveal any Precursor Relics on this world and in nearby systems.| -55 Manufacturing Cost

+2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Durantium Deposit

A small deposit of exotic metal.|

+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.|

+2 Research +1 Research Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.|

+0.10 Approval +1 Approval Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.|

+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine

Place it near population centers to extract knowledge from our people.| -25 Manufacturing Cost

+1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:
  • Genocidal Ability
Death Camp

Upon construction supplies several ruined Torians who will be worked to death.| -30 Manufacturing Cost

+1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:
  • Genocidal Ability
The Grand Resort

Let's show off our world to other species.| -30 Manufacturing Cost

+0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:
  • Amphibious Ability
The Great School

Teaches our citizens, increasing their intelligence.| -40 Manufacturing Cost

+0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:
  • Amphibious Ability
Central Mine

Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.| -28 Manufacturing Cost

+1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability
Mining Core

High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.| -25 Manufacturing Cost

+1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Entrepreneurs Ability

Unavailable with Improvement:

  • Civilization Capital
Mining Operation

Extracting valuable resources from the planet.|

+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier

Undoing some of the damage we are already causing.| -120 Manufacturing Cost

+3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability

Unavailable for Race Trait:

  • Ammonia Based Ability
Xeno Patent Office

Securing and managing alien technology patents for our use.| -40 Manufacturing Cost

+0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:
  • Entrepreneurs Ability
Arms Expo

Making a profit from the wages of war.| -60 Manufacturing Cost

+1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:
  • War Profiteers Ability
Father Tree

The central nervous system of this world.| -50 Manufacturing Cost

+0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:
  • Spores Ability
Verdure Globe Vault

Sacred source of our combined cultural heritage.| -50 Manufacturing Cost

+0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:
  • Spores Ability
Father Root

An extension of the Father Tree that has grown to every part of this world..|

+1 Research +1 Research Unavailable
Crystal Core

A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.| -16 Manufacturing Cost

+1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Race Trait Required:
  • Silicon Based Ability
Crystallization Chambers

Improves production and will expand the land area of this world by 3 tiles upon completion.| -60 Manufacturing Cost

+0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:
  • Colonial Policies

Race Trait Required:

  • Silicon Based Ability
Facet Conduits

Helps grow our population by generating a scientist and a worker to our world.| -10 Manufacturing Cost

+3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Silicon Based Ability
Harmonic Array

Magnifies the telepathic abilities of our people.| -50 Manufacturing Cost

+0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:
  • Artificial Gravity

Race Trait Required:

  • Silicon Based Ability
Prismatic Learning Matrix

Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.| -40 Manufacturing Cost

+1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required:

  • Silicon Based Ability
Shard of Enlightenment

A revered crystal shard, believed to contain ancient wisdom and enhance learning.|

+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium

The galaxy's most exquisite tourist destination.| -328 Manufacturing Cost

+0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Requires Tales of Centauri DLC

Unavailable for Race Trait:

  • Synthetic Life
Xeno Welcome Hub

An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.| -75 Manufacturing Cost

+0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:
  • Xeno Hospitality