GC4 General Improvements Table: Difference between revisions

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(Undo revision 17642 by IT (talk))
Tag: Undo
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|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital
 
| <span style="color:Green;">+0</span> Manufacturing Cost
Provides the basic needs of a Core World.| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+5</span> Maintenance
<span style="color:Green;">+5</span> Maintenance
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|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City
 
| <span style="color:Green;">+0</span> Manufacturing Cost
The heart of our civilization.| <span style="color:Green;">+0</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.1</span> Tourism
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+6</span> Population Cap
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|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center
 
| <span style="color:Red;">-430</span> Manufacturing Cost
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-430</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+-0.05</span> Pollution
<span style="color:Green;">+-0.05</span> Pollution
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|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night
 
| <span style="color:Red;">-256</span> Manufacturing Cost
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.| <span style="color:Red;">-256</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Control Per Turn
| <span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+2</span> Sensor Range
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|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole
 
| <span style="color:Red;">-128</span> Manufacturing Cost
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.| <span style="color:Red;">-128</span> Manufacturing Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.3%</span> Colony Gross Income
<span style="color:Green;">+0.3%</span> Max Manufacturing
<span style="color:Green;">+0.3%</span> Max Manufacturing
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|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden
 
| <span style="color:Red;">-628</span> Manufacturing Cost
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.| <span style="color:Red;">-628</span> Manufacturing Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
<span style="color:Red;">-10</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.03</span> Approval
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|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
 
| <span style="color:Red;">-20</span> Manufacturing Cost
Allows us to jumpstart our research.| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
<span style="color:Green;">+0.20%</span> Research
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|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
 
| <span style="color:Red;">-250</span> Manufacturing Cost
A wonder of invention and madness.| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
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|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Provides a central hub for our research efforts.  Cannot be built on our homeworld.| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
 
| <span style="color:Red;">-720</span> Manufacturing Cost
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
| <span style="color:Green;">+</span> Control Per Turn
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|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Allows us to directly communicate with any and all colonies more effectively.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+1</span> Control Per Turn
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|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control
 
| <span style="color:Red;">-680</span> Manufacturing Cost
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].| <span style="color:Red;">-680</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+3</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
| <span style="color:Green;">+0.1</span> Control Per Turn
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|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Provides your biggest source of raw economic output.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+8</span> Colony Gross Income
| <span style="color:Green;">+8</span> Colony Gross Income
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|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport
 
| <span style="color:Red;">-75</span> Manufacturing Cost
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator
 
| <span style="color:Red;">-32</span> Manufacturing Cost
A massive source of power production to increase manufacturing on this planet.| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Max Manufacturing
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|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge
 
| <span style="color:Red;">-250</span> Manufacturing Cost
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.25%</span> Military
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
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|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor
 
| <span style="color:Red;">-340</span> Manufacturing Cost
Converts Durantium into a powerful manufacturing material.| <span style="color:Red;">-340</span> Manufacturing Cost
<span style="color:Red;">-3</span> Durantium Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+0.10%</span> Max Manufacturing
| <span style="color:Green;">+0.10%</span> Max Manufacturing
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|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center
 
| <span style="color:Red;">-25</span> Manufacturing Cost
The center of your civilization's manufacturing.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Max Manufacturing
| <span style="color:Green;">+0.12%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
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|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot
 
| <span style="color:Red;">-32</span> Manufacturing Cost
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.| <span style="color:Red;">-32</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.1%</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
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|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant
 
| <span style="color:Red;">-600</span> Manufacturing Cost
Makes factories more efficient, and boosts Production.| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant
 
| <span style="color:Red;">-800</span> Manufacturing Cost
Provides a Manufacturing bonus to all your worlds.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
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|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital
 
| <span style="color:Red;">-1000</span> Manufacturing Cost
A unique improvement that greatly boosts Production and Pollution.| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Antimatter Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
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|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift
 
| <span style="color:Red;">-500</span> Manufacturing Cost
The galaxy's first space elevator| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon
 
| <span style="color:Red;">-800</span> Manufacturing Cost
Universal Communication platform that vastly increases the influence of the civilization and planet.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
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|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
 
| <span style="color:Red;">-400</span> Manufacturing Cost
A unique improvement that greatly boosts Research and Influence.| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World
 
| <span style="color:Red;">-600</span> Manufacturing Cost
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
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|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
 
| <span style="color:Red;">-320</span> Manufacturing Cost
Locates the homeworld of all the hyperdrive-capable civilizations.| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Professor Taylor's Uganda growing techniques produce food on an alien world.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
<span style="color:Red;">-1</span> Monsatium Deposit Cost
| <span style="color:Green;">+5</span> Food Income
| <span style="color:Green;">+5</span> Food Income
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|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Increases a planet's population growth rate.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center
 
| <span style="color:Red;">-97</span> Manufacturing Cost
Increases a planet's population growth rate.| <span style="color:Red;">-97</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Increases a planet's population growth rate.| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Increases a planet's Growth and Approval.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Increases a planet's Growth and Approval.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
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|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Dramatically increases the planet's Growth and Crime.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5%</span> Growth
<span style="color:Green;">+0.5%</span> Growth
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|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Allows us to convert a unproductive tile into a useful one.| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Terraform one salvageable tile.| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Terraform one salvageable tile.| <span style="color:Red;">-90</span> Manufacturing Cost
|  
|  
|  
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|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Terraform one tile of decent quality.| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Terraform one tile of lesser quality.| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Terraform one almost useless tile.| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
|  
|  
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|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer
 
| <span style="color:Red;">-250</span> Manufacturing Cost
Terraform any remaining salvageable tile.| <span style="color:Red;">-250</span> Manufacturing Cost
|  
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|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
Line 640: Line 596:
|-
|-
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome
 
| <span style="color:Red;">-300</span> Manufacturing Cost
Greatly increases the Resistance of a colony.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
Line 652: Line 607:
|-
|-
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Reduces Crime.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 664: Line 618:
|-
|-
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court
 
| <span style="color:Red;">-250</span> Manufacturing Cost
Reduces Crime.| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 675: Line 628:
|-
|-
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison
 
| <span style="color:Red;">-300</span> Manufacturing Cost
Reduces Crime.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 686: Line 638:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy
 
| <span style="color:Red;">-1200</span> Manufacturing Cost
Facilitates relations with other races, and helps spread Influence.| <span style="color:Red;">-1200</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
<span style="color:Red;">-3</span> Aurorus Arboretum Cost
Line 700: Line 651:
|-
|-
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation
 
| <span style="color:Red;">-900</span> Manufacturing Cost
Increases the Influence of all worlds in our civilization.| <span style="color:Red;">-900</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 713: Line 663:
|-
|-
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon
 
| <span style="color:Red;">-800</span> Manufacturing Cost
Increases the Influence of this planet, and provides a Cultural Point.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 725: Line 674:
|-
|-
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange
 
| <span style="color:Red;">-30</span> Manufacturing Cost
Increases wealth, and supports nearby infrastructure greatly.| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
Line 739: Line 687:
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange
 
| <span style="color:Red;">-500</span> Manufacturing Cost
Increases the gross Income of all our worlds.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+0.2%</span> Colony Gross Income
| <span style="color:Green;">+0.2%</span> Colony Gross Income
Line 750: Line 697:
|-
|-
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital
 
| <span style="color:Red;">-500</span> Manufacturing Cost
A unique improvement that greatly boosts Income and Influence.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
Line 762: Line 708:
|-
|-
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Establishes a central hub for traders to buy and sell products and services.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.10%</span> Colony Gross Income
Line 771: Line 716:
|-
|-
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar
 
| <span style="color:Red;">-2000</span> Manufacturing Cost
Increases Trade Income from trade routes across our civilization.| <span style="color:Red;">-2000</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 783: Line 727:
|-
|-
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital
 
| <span style="color:Red;">-151</span> Manufacturing Cost
A unique improvement that greatly boosts Approval, Influence and Crime.| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 798: Line 741:
|-
|-
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Allows visitors from alien worlds to learn a little bit about our history.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+0.05</span> Tourism
| <span style="color:Green;">+0.05</span> Tourism
Line 818: Line 760:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition
 
| <span style="color:Red;">-100</span> Manufacturing Cost
A building dedicated to our civilizations heritage, folklore, values, and traditions.| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Technology
| <span style="color:Green;">+1</span> Technology
Line 829: Line 770:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center
 
| <span style="color:Red;">-100</span> Manufacturing Cost
A hall for planning collective bargining for our laborers.| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+.15%</span> Max Manufacturing
| <span style="color:Green;">+.15%</span> Max Manufacturing
Line 839: Line 779:
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank
 
| <span style="color:Red;">-500</span> Manufacturing Cost
A center for investors to tear equity off of the planets best inventions and buisnesses.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.15%</span> Colony Gross Income
| <span style="color:Green;">+0.15%</span> Colony Gross Income
Line 850: Line 789:
|-
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
 
| <span style="color:Red;">-200</span> Manufacturing Cost
A central research hub for development of our most import scientific projects.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
<span style="color:Red;">-1</span> Elerium Cost
|  
|  
Line 860: Line 798:
|-
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
 
| <span style="color:Red;">-600</span> Manufacturing Cost
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
| <span style="color:Green;">+3</span> Mass Cap
Line 871: Line 808:
|-
|-
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market
 
| <span style="color:Red;">-675</span> Manufacturing Cost
Allows visitors from alien worlds to sample the tastes of our civilization.| <span style="color:Red;">-675</span> Manufacturing Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
<span style="color:Red;">-3</span> Ultra Spice Cost
| <span style="color:Green;">+0.10</span> Tourism
| <span style="color:Green;">+0.10</span> Tourism
Line 883: Line 819:
|-
|-
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino
 
| <span style="color:Red;">-75</span> Manufacturing Cost
A great way to attract tourists, and criminals, to your colony.| <span style="color:Red;">-75</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 896: Line 831:
|-
|-
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo
 
| <span style="color:Red;">-500</span> Manufacturing Cost
Collects the most amazing and bizarre creatures from across the galaxy.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
<span style="color:Red;">-1</span> Snuggler Colony Cost
Line 909: Line 843:
|-
|-
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort
 
| <span style="color:Red;">-800</span> Manufacturing Cost
The ideal place to cleanse your mind, body, spirit, and bank account.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
<span style="color:Red;">-1</span> Epimetheus Pollen Cost
Line 922: Line 855:
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity
 
| <span style="color:Red;">-1000</span> Manufacturing Cost
A legendary restaurant serving species from across the galaxy other species from across the galaxy.| <span style="color:Red;">-1000</span> Manufacturing Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
Line 935: Line 867:
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Manufacturing
| <span style="color:Green;">+%</span> Manufacturing
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+-0.05</span> Crime
Line 949: Line 880:
|-
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
 
| <span style="color:Red;">-180</span> Manufacturing Cost
Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
<span style="color:Green;">+-0.05</span> Crime
Line 965: Line 895:
|-
|-
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Increases [HS=HS_Resistance]Resistance[/HS] on the planet.| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.01%</span> Max Manufacturing
| <span style="color:Green;">+0.01%</span> Max Manufacturing
Line 974: Line 903:
|-
|-
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Increases a world's Crime but provides access to illicit goods.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.1</span> Crime
Line 992: Line 920:
|-
|-
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Increases [HS=HS_ColonyGrossIncome]Income[/HS].| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3%</span> Colony Gross Income
| <span style="color:Green;">+0.3%</span> Colony Gross Income
Line 1,005: Line 932:
|-
|-
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome
 
| <span style="color:Red;">-225</span> Manufacturing Cost
Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].| <span style="color:Red;">-225</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.1</span> Approval
| <span style="color:Green;">+0.1</span> Approval
Line 1,023: Line 949:
|-
|-
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp
 
| <span style="color:Red;">-300</span> Manufacturing Cost
Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.3</span> Resistance Bonus
| <span style="color:Green;">+0.3</span> Resistance Bonus
Line 1,039: Line 964:
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple
 
| <span style="color:Red;">-66</span> Manufacturing Cost
Increases [HS=HS_Approval]Approval[/HS].| <span style="color:Red;">-66</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,052: Line 976:
|-
|-
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar
 
| <span style="color:Red;">-151</span> Manufacturing Cost
Increases the Approval and Tourism of a world.| <span style="color:Red;">-151</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,068: Line 991:
|-
|-
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis
 
| <span style="color:Red;">-227</span> Manufacturing Cost
Increases Approval and Tourism on all of your worlds.| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
Line 1,085: Line 1,007:
|-
|-
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop
 
| <span style="color:Red;">-101</span> Manufacturing Cost
Increase the world's Income.| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,101: Line 1,022:
|-
|-
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple
 
| <span style="color:Red;">-45</span> Manufacturing Cost
Gives Adjacency Bonus to all adjacent Improvements.| <span style="color:Red;">-45</span> Manufacturing Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
<span style="color:Red;">-1</span> Techapod Hive Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,111: Line 1,031:
|-
|-
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers
 
| <span style="color:Red;">-645</span> Manufacturing Cost
Make this world the focus of political intrigue.| <span style="color:Red;">-645</span> Manufacturing Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
<span style="color:Red;">-3</span> Epimetheus Pollen Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,123: Line 1,042:
|-
|-
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools
 
| <span style="color:Red;">-75</span> Manufacturing Cost
Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+0.1</span> Approval
<span style="color:Green;">+0.1</span> Approval
Line 1,136: Line 1,054:
|-
|-
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef
 
| <span style="color:Red;">-100</span> Manufacturing Cost
Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
<span style="color:Green;">+8</span> Planetary Defenses Max H P
<span style="color:Green;">+8</span> Planetary Defenses Max H P
Line 1,152: Line 1,069:
|-
|-
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery
 
| <span style="color:Red;">-250</span> Manufacturing Cost
Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
| <span style="color:Green;">+0.03</span> Tourism
Line 1,167: Line 1,083:
|-
|-
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate
 
| <span style="color:Red;">-30</span> Manufacturing Cost
Increases a world's Influence and Approval.| <span style="color:Red;">-30</span> Manufacturing Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,184: Line 1,099:
|-
|-
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple
 
| <span style="color:Red;">-50</span> Manufacturing Cost
Increases a world's Influence and Approval.| <span style="color:Red;">-50</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,198: Line 1,112:
|-
|-
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Increases a world's Influence and Approval.| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,212: Line 1,125:
|-
|-
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order
 
| <span style="color:Red;">-101</span> Manufacturing Cost
Increases a world's Influence and Approval.| <span style="color:Red;">-101</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,226: Line 1,138:
|-
|-
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry
 
| <span style="color:Red;">-227</span> Manufacturing Cost
Increases a world's Influence and Approval.| <span style="color:Red;">-227</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,242: Line 1,153:
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary
 
| <span style="color:Red;">-300</span> Manufacturing Cost
The High Temple of the Way. Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
Line 1,257: Line 1,167:
|-
|-
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind
 
| <span style="color:Red;">-300</span> Manufacturing Cost
Increases a world's Influence and Approval.| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-3</span> Elerium Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
<span style="color:Red;">-1</span> Harmony Crystals Cost
Line 1,270: Line 1,179:
|-
|-
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar
 
| <span style="color:Red;">-60</span> Manufacturing Cost
A sacred place for the Krynn. This is needed to bring their colonists to your world.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Influence Per Turn
| <span style="color:Green;">+1</span> Influence Per Turn
Line 1,280: Line 1,188:
|-
|-
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove
 
| <span style="color:Red;">-60</span> Manufacturing Cost
This beautiful grove will provide a perfect home for the Baratak that want to come to our world.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1%</span> Food Income
| <span style="color:Green;">+0.1%</span> Food Income
Line 1,291: Line 1,198:
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
 
| <span style="color:Red;">-60</span> Manufacturing Cost
This campus will serve as the perfect location for the Torian Scientists to complete their experiments.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
Line 1,301: Line 1,207:
|-
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
 
| <span style="color:Red;">-60</span> Manufacturing Cost
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 1,309: Line 1,214:
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool
 
| <span style="color:Red;">-60</span> Manufacturing Cost
If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
<span style="color:Red;">-1</span> Artocarpus Viriles Cost
| <span style="color:Green;">+0.1%</span> Growth
| <span style="color:Green;">+0.1%</span> Growth
Line 1,319: Line 1,223:
|-
|-
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity
 
| <span style="color:Red;">-500</span> Manufacturing Cost
A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Harmony Crystals Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
Line 1,330: Line 1,233:
|-
|-
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor
 
| <span style="color:Red;">-500</span> Manufacturing Cost
The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,343: Line 1,245:
|-
|-
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive
 
| <span style="color:Red;">-600</span> Manufacturing Cost
Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,354: Line 1,255:
|-
|-
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie
 
| <span style="color:Red;">-500</span> Manufacturing Cost
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
<span style="color:Red;">-3</span> Snuggler Colony Cost
Line 1,367: Line 1,267:
|-
|-
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden
 
| <span style="color:Red;">-500</span> Manufacturing Cost
Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Artocarpus Viriles Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
<span style="color:Red;">-5</span> Aurorus Arboretum Cost
Line 1,380: Line 1,279:
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
 
| <span style="color:Red;">-800</span> Manufacturing Cost
A perfect, simulated version of our brightest researcher without physical limitations.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
Line 1,392: Line 1,290:
|-
|-
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center
 
| <span style="color:Red;">-30</span> Manufacturing Cost
Boosts the relations with other races, and helps spread our influence.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+1</span> Diplomacy
Line 1,405: Line 1,302:
|-
|-
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center
 
| <span style="color:Red;">-500</span> Manufacturing Cost
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,423: Line 1,319:
|-
|-
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith
 
| <span style="color:Red;">-700</span> Manufacturing Cost
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.| <span style="color:Red;">-700</span> Manufacturing Cost
<span style="color:Red;">-3</span> Helios Ore Cost
<span style="color:Red;">-3</span> Helios Ore Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,438: Line 1,333:
|-
|-
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-3</span> Antimatter Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,448: Line 1,342:
|-
|-
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge
 
| <span style="color:Red;">-240</span> Manufacturing Cost
Reduces Pollution based on its level, as well as being a popular Tourist destination.| <span style="color:Red;">-240</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+0.1</span> Tourism
| <span style="color:Green;">+0.1</span> Tourism
Line 1,461: Line 1,354:
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Increases the Intelligence of citizens on this world.| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,475: Line 1,367:
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
 
| <span style="color:Red;">-480</span> Manufacturing Cost
Increases the Intelligence of citizens across our empire.| <span style="color:Red;">-480</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
Line 1,489: Line 1,380:
|-
|-
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry
 
| <span style="color:Red;">-303</span> Manufacturing Cost
Provides starting experience to ships built at this planet's shipyard.| <span style="color:Red;">-303</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,498: Line 1,388:
|-
|-
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,508: Line 1,397:
|-
|-
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network
 
| <span style="color:Red;">-67</span> Manufacturing Cost
Makes neighboring farms more efficient.| <span style="color:Red;">-67</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.02%</span> Food Income
| <span style="color:Green;">+0.02%</span> Food Income
Line 1,517: Line 1,405:
|-
|-
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor
 
| <span style="color:Red;">-200</span> Manufacturing Cost
A prominent display of the governor's power and influence.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 1,531: Line 1,418:
|-
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones
 
| <span style="color:Red;">-250</span> Manufacturing Cost
Drones are required to unlock new technologies.| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,540: Line 1,426:
|-
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Produces Starbase modules. Modules are required to upgrade your starbases.| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,549: Line 1,434:
|-
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots
 
| <span style="color:Red;">-250</span> Manufacturing Cost
Nanobots are required to upgrade your colonies.| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,557: Line 1,441:
|-
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission
 
| <span style="color:Red;">-200</span> Manufacturing Cost
Generate research by having your Shipyard study the surrounding area.| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
|  
|  
Line 1,567: Line 1,450:
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt
 
| <span style="color:Red;">-300</span> Manufacturing Cost
Subsidizes a private venture to unknown places to find and collect valuable artifacts.| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,577: Line 1,459:
|-
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-80</span> Manufacturing Cost
| <span style="color:Red;">-80</span> Manufacturing Cost
|  
|  
Line 1,586: Line 1,467:
|-
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Generate planetary production by having your Shipyard produce building materials.| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
Line 1,596: Line 1,476:
|-
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Scavengers claim they can find some rare resources.| <span style="color:Red;">-120</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,605: Line 1,484:
|-
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders
 
| <span style="color:Red;">-140</span> Manufacturing Cost
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,614: Line 1,492:
|-
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders
 
| <span style="color:Red;">-140</span> Manufacturing Cost
These traders might not have come by their goods through completely legal means, but the results speak for themselves.| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,623: Line 1,500:
|-
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders
 
| <span style="color:Red;">-140</span> Manufacturing Cost
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
|  
|  
Line 1,632: Line 1,508:
|-
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims
 
| <span style="color:Red;">-150</span> Manufacturing Cost
Generate Influence by sending out pilgrims from your shipyard.| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|  
|  
Line 1,642: Line 1,517:
|-
|-
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit
 
|  
Rare planetary deposit that can be mined for Thulium.|  
|  
|  
|  
|  
Line 1,650: Line 1,524:
|-
|-
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Thulium Income
<span style="color:Green;">+0.1</span> Thulium Income
Line 1,660: Line 1,533:
|-
|-
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Increases the yields of Thulium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Thulium Income
<span style="color:Green;">+0.5</span> Thulium Income
Line 1,671: Line 1,543:
|-
|-
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
Increases the yields of Thulium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Thulium Income
<span style="color:Green;">+1.0</span> Thulium Income
Line 1,682: Line 1,553:
|-
|-
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium
 
|  
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.|  
|  
|  
|  
|  
Line 1,690: Line 1,560:
|-
|-
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Elerium Income
<span style="color:Green;">+0.1</span> Elerium Income
Line 1,700: Line 1,569:
|-
|-
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Elerium Income
<span style="color:Green;">+0.5</span> Elerium Income
Line 1,711: Line 1,579:
|-
|-
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
Increases the yields of Crystallized Elerium Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Elerium Income
<span style="color:Green;">+1.0</span> Elerium Income
Line 1,722: Line 1,589:
|-
|-
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone
 
|  
Rare planetary deposit of solidified Promethion that can be mined.|  
| <span style="color:Green;">+3</span> Colony Gross Income
| <span style="color:Green;">+3</span> Colony Gross Income
|  
|  
Line 1,730: Line 1,596:
|-
|-
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Promethion Income
<span style="color:Green;">+0.1</span> Promethion Income
Line 1,740: Line 1,605:
|-
|-
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Promethion Income
<span style="color:Green;">+0.5</span> Promethion Income
Line 1,751: Line 1,615:
|-
|-
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
Increases the yields of Prometheus Stone Mines.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1.0</span> Promethion Income
<span style="color:Green;">+1.0</span> Promethion Income
Line 1,762: Line 1,625:
|-
|-
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore
 
|  
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.|  
|  
|  
|  
|  
Line 1,770: Line 1,632:
|-
|-
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor
 
| <span style="color:Red;">-60</span> Manufacturing Cost
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Helios Ore Income
<span style="color:Green;">+0.1</span> Helios Ore Income
Line 1,780: Line 1,641:
|-
|-
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Helios Ore Income
<span style="color:Green;">+0.2</span> Helios Ore Income
Line 1,791: Line 1,651:
|-
|-
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
A beautiful, exotic metal popular in many luxury items.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Helios Ore Income
<span style="color:Green;">+0.3</span> Helios Ore Income
Line 1,802: Line 1,661:
|-
|-
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates
 
|  
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.|  
|  
|  
|  
|  
Line 1,810: Line 1,668:
|-
|-
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor
 
| <span style="color:Red;">-50</span> Manufacturing Cost
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Hyper Silicates Income
<span style="color:Green;">+0.1</span> Hyper Silicates Income
Line 1,820: Line 1,677:
|-
|-
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Hyper Silicates Income
<span style="color:Green;">+0.2</span> Hyper Silicates Income
Line 1,831: Line 1,687:
|-
|-
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
This exotic material is useful in constructing powerful research databanks.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Hyper Silicates Income
<span style="color:Green;">+0.3</span> Hyper Silicates Income
Line 1,842: Line 1,697:
|-
|-
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium
 
|  
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
|  
|  
Line 1,851: Line 1,705:
|-
|-
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor
 
| <span style="color:Red;">-50</span> Manufacturing Cost
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
<span style="color:Green;">+0.1</span> Xanthium Deposit Income
Line 1,862: Line 1,715:
|-
|-
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
<span style="color:Green;">+0.2</span> Xanthium Deposit Income
Line 1,874: Line 1,726:
|-
|-
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
This rare metal is prized by shipbuilders around the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
<span style="color:Green;">+0.3</span> Xanthium Deposit Income
Line 1,886: Line 1,737:
|-
|-
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites
 
|  
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.|  
|  
|  
|  
|  
Line 1,894: Line 1,744:
|-
|-
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Tiny machines increase overall planetary production.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Precursor Nanites Income
<span style="color:Green;">+0.1</span> Precursor Nanites Income
Line 1,904: Line 1,753:
|-
|-
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Tiny machines increase overall planetary production.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Precursor Nanites Income
<span style="color:Green;">+0.2</span> Precursor Nanites Income
Line 1,915: Line 1,763:
|-
|-
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites
 
| <span style="color:Red;">-380</span> Manufacturing Cost
Tiny machines increase overall planetary production.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Precursor Nanites Income
<span style="color:Green;">+0.3</span> Precursor Nanites Income
Line 1,926: Line 1,773:
|-
|-
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit
 
|  
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].|  
|  
|  
|  
|  
Line 1,934: Line 1,780:
|-
|-
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor
 
| <span style="color:Red;">-60</span> Manufacturing Cost
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Harmony Crystals Income
<span style="color:Green;">+0.1</span> Harmony Crystals Income
Line 1,944: Line 1,789:
|-
|-
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine
 
| <span style="color:Red;">-120</span> Manufacturing Cost
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Harmony Crystals Income
<span style="color:Green;">+0.25</span> Harmony Crystals Income
Line 1,955: Line 1,799:
|-
|-
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine
 
| <span style="color:Red;">-380</span> Manufacturing Cost
These rare and beautiful Crystals resonate with a gentle hum.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Harmony Crystals Income
<span style="color:Green;">+0.5</span> Harmony Crystals Income
Line 1,966: Line 1,809:
|-
|-
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods
 
|  
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
|  
|  
Line 1,974: Line 1,816:
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
 
| <span style="color:Red;">-90</span> Manufacturing Cost
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+2</span> Max Manufacturing
Line 1,983: Line 1,824:
|-
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
 
| <span style="color:Red;">-120</span> Manufacturing Cost
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+2</span> Max Manufacturing
Line 1,993: Line 1,833:
|-
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
 
| <span style="color:Red;">-380</span> Manufacturing Cost
These small creatures can be trained to do menial tasks on starships.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<span style="color:Green;">+2</span> Max Manufacturing
<span style="color:Green;">+2</span> Max Manufacturing
Line 2,003: Line 1,842:
|-
|-
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony
 
|  
These incredibly furry and soft creatures are the dream pet for all children in the galaxy.|  
|  
|  
|  
|  
Line 2,012: Line 1,850:
|-
|-
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter
 
| <span style="color:Red;">-90</span> Manufacturing Cost
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
| <span style="color:Green;">+0.1</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
<span style="color:Green;">+2</span> Influence Per Turn
Line 2,022: Line 1,859:
|-
|-
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm
 
| <span style="color:Red;">-120</span> Manufacturing Cost
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
| <span style="color:Green;">+0.25</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
<span style="color:Green;">+2</span> Influence Per Turn
Line 2,033: Line 1,869:
|-
|-
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm
 
| <span style="color:Red;">-380</span> Manufacturing Cost
These furry creatures are the dream pet for all children in the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
| <span style="color:Green;">+0.5</span> Snuggler Colony Income
<span style="color:Green;">+2</span> Influence Per Turn
<span style="color:Green;">+2</span> Influence Per Turn
Line 2,044: Line 1,879:
|-
|-
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice
 
|  
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.|  
|  
|  
|  
|  
Line 2,053: Line 1,887:
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Arnor Spice expands consciousness, leading to greater research capabilities.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+0.1</span> Ultra Spice Income
Line 2,064: Line 1,897:
|-
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Increases spice production.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Ultra Spice Income
<span style="color:Green;">+0.2</span> Ultra Spice Income
Line 2,076: Line 1,908:
|-
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
 
| <span style="color:Red;">-380</span> Manufacturing Cost
Increases spice production.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Ultra Spice Income
<span style="color:Green;">+0.5</span> Ultra Spice Income
Line 2,088: Line 1,919:
|-
|-
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen
 
|  
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.|  
|  
|  
|  
|  
Line 2,097: Line 1,927:
|-
|-
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field
 
| <span style="color:Red;">-90</span> Manufacturing Cost
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
<span style="color:Green;">+0.1</span> Epimetheus Pollen Income
Line 2,108: Line 1,937:
|-
|-
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm
 
| <span style="color:Red;">-120</span> Manufacturing Cost
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
<span style="color:Green;">+0.25</span> Epimetheus Pollen Income
Line 2,120: Line 1,948:
|-
|-
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm
 
| <span style="color:Red;">-380</span> Manufacturing Cost
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
<span style="color:Green;">+0.5</span> Epimetheus Pollen Income
Line 2,132: Line 1,959:
|-
|-
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit
 
|  
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.|  
| <span style="color:Green;">+0.3%</span> Growth
| <span style="color:Green;">+0.3%</span> Growth
|  
|  
Line 2,142: Line 1,968:
|-
|-
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard
 
| <span style="color:Red;">-90</span> Manufacturing Cost
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
<span style="color:Green;">+0.1</span> Artocarpus Viriles Income
Line 2,154: Line 1,979:
|-
|-
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm
 
| <span style="color:Red;">-120</span> Manufacturing Cost
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
<span style="color:Green;">+0.2</span> Artocarpus Viriles Income
Line 2,167: Line 1,991:
|-
|-
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm
 
| <span style="color:Red;">-380</span> Manufacturing Cost
This fruit is delicious and increases the fertility of most species.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
<span style="color:Green;">+0.3</span> Artocarpus Viriles Income
Line 2,180: Line 2,003:
|-
|-
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium
 
|  
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.|  
|  
|  
|  
|  
Line 2,189: Line 2,011:
|-
|-
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit
 
| <span style="color:Red;">-90</span> Manufacturing Cost
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
<span style="color:Green;">+0.1</span> Monsatium Deposit Income
Line 2,200: Line 2,021:
|-
|-
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery
 
| <span style="color:Red;">-120</span> Manufacturing Cost
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
<span style="color:Green;">+0.2</span> Monsatium Deposit Income
Line 2,212: Line 2,032:
|-
|-
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery
 
| <span style="color:Red;">-380</span> Manufacturing Cost
These minerals boost the yield of farms when used as a fertilizer.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
<span style="color:Green;">+0.3</span> Monsatium Deposit Income
Line 2,224: Line 2,043:
|-
|-
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum
 
|  
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.|  
|  
|  
|  
|  
Line 2,233: Line 2,051:
|-
|-
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard
 
| <span style="color:Red;">-90</span> Manufacturing Cost
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
<span style="color:Green;">+0.1</span> Aurorus Arboretum Income
Line 2,244: Line 2,061:
|-
|-
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm
 
| <span style="color:Red;">-120</span> Manufacturing Cost
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
<span style="color:Green;">+0.25</span> Aurorus Arboretum Income
Line 2,256: Line 2,072:
|-
|-
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm
 
| <span style="color:Red;">-380</span> Manufacturing Cost
These bioluminescent trees are one of the natural wonders of the galaxy.| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
<span style="color:Green;">+0.5</span> Aurorus Arboretum Income
Line 2,268: Line 2,083:
|-
|-
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums
 
|  
Vagrant housing, but at least you didn't need to pay anything for it.|  
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
<span style="color:Green;">+0.01</span> Pollution
<span style="color:Green;">+0.01</span> Pollution
Line 2,280: Line 2,094:
|-
|-
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District
 
| <span style="color:Red;">-50</span> Manufacturing Cost
Faster ship and planet production.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.04%</span> Max Manufacturing
| <span style="color:Green;">+0.04%</span> Max Manufacturing
<span style="color:Green;">+0.02</span> Pollution
<span style="color:Green;">+0.02</span> Pollution
Line 2,289: Line 2,102:
|-
|-
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District
 
| <span style="color:Red;">-100</span> Manufacturing Cost
Increases population cap.| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
| <span style="color:Green;">+0.1</span> Population Cap
Line 2,298: Line 2,110:
|-
|-
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Makes people happier. Increases population growth.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+0.03</span> Approval
| <span style="color:Green;">+0.03</span> Approval
<span style="color:Green;">+0.01</span> Crime
<span style="color:Green;">+0.01</span> Crime
Line 2,308: Line 2,119:
|-
|-
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District
 
| <span style="color:Red;">-75</span> Manufacturing Cost
Generates wealth.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Colony Gross Income
Line 2,316: Line 2,126:
|-
|-
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District
 
| <span style="color:Red;">-90</span> Manufacturing Cost
Grows food.| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Food Income
| <span style="color:Green;">+1</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
<span style="color:Green;">+0.1%</span> Food Income
Line 2,327: Line 2,136:
|-
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
 
| <span style="color:Red;">-75</span> Manufacturing Cost
Increases the Research this world provides.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
<span style="color:Green;">+0.04%</span> Research
Line 2,336: Line 2,144:
|-
|-
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District
 
| <span style="color:Red;">-100</span> Manufacturing Cost
Increases the Influence this world provides.| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Influence Per Turn
Line 2,347: Line 2,154:
|-
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
 
| <span style="color:Red;">-360</span> Manufacturing Cost
A research facility dedicated to researching a cure for the plague.| <span style="color:Red;">-360</span> Manufacturing Cost
|  
|  
|  
|  
Line 2,355: Line 2,161:
|-
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
 
| <span style="color:Red;">-500</span> Manufacturing Cost
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
Line 2,364: Line 2,169:
|-
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
 
| <span style="color:Red;">-2400</span> Manufacturing Cost
A research facility dedicated to experimenting and brainstorming with cutting edge technology.| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.05%</span> Research
Line 2,373: Line 2,177:
|-
|-
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets
 
| <span style="color:Red;">-1200</span> Manufacturing Cost
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.| <span style="color:Red;">-1200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+3</span> Diplomacy
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
Line 2,382: Line 2,185:
|-
|-
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court
 
| <span style="color:Red;">-600</span> Manufacturing Cost
The highest court in the galaxy. An appeal here might as well be shouted into the void.| <span style="color:Red;">-600</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
| <span style="color:Green;">+0.05%</span> Influence Per Turn
Line 2,391: Line 2,193:
|-
|-
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision
 
| <span style="color:Red;">-800</span> Manufacturing Cost
A place for policies to be made that offer prosperity and peace for the entire galaxy.| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
<span style="color:Red;">-1</span> Aurorus Arboretum Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
Line 2,401: Line 2,202:
|-
|-
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center
 
| <span style="color:Red;">-1500</span> Manufacturing Cost
Improves ship speed from this planet's shipyard.| <span style="color:Red;">-1500</span> Manufacturing Cost
|  
|  
|  
|  
Line 2,410: Line 2,210:
|-
|-
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network
 
| <span style="color:Red;">-620</span> Manufacturing Cost
Increases movement of all ships in your civilization.| <span style="color:Red;">-620</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|  
|  
Line 2,419: Line 2,218:
|-
|-
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild
 
| <span style="color:Red;">-2120</span> Manufacturing Cost
Increases movement speed of ships built from this planet's shipyard.| <span style="color:Red;">-2120</span> Manufacturing Cost
|  
|  
|  
|  
Line 2,428: Line 2,226:
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
 
|  
Improvement_HyperionBrainTrust_ShortDec_tk|  
|  
|  
|  
|  
Line 2,436: Line 2,233:
|-
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
 
| <span style="color:Red;">-45</span> Manufacturing Cost
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
<span style="color:Green;">+0.25%</span> Research
Line 2,449: Line 2,245:
|-
|-
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve
 
| <span style="color:Red;">-300</span> Manufacturing Cost
Position your currency as the unifying economic cornerstone of the galaxy.| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Influence Per Turn
| <span style="color:Green;">+0.2</span> Influence Per Turn
<span style="color:Green;">+10</span> Colony Gross Income
<span style="color:Green;">+10</span> Colony Gross Income
Line 2,462: Line 2,257:
|-
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
| <span style="color:Green;">+0.1</span> Pollution
Line 2,476: Line 2,270:
|-
|-
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+0.02%</span> Max Manufacturing
Line 2,492: Line 2,285:
|-
|-
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Red;">-15</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
Line 2,510: Line 2,302:
|-
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Red;">--1</span> Diplomacy
Line 2,526: Line 2,317:
|-
|-
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
| <span style="color:Red;">--1</span> Diplomacy
Line 2,538: Line 2,328:
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,555: Line 2,344:
|-
|-
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,569: Line 2,357:
|-
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,582: Line 2,369:
|-
|-
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,596: Line 2,382:
|-
|-
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,613: Line 2,398:
|-
|-
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
Line 2,627: Line 2,411:
|-
|-
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population Cap
| <span style="color:Green;">+3</span> Population Cap
Line 2,640: Line 2,423:
|-
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
 
| <span style="color:Red;">-50</span> Manufacturing Cost
Increases the number of moves for ships constructed at this shipyard.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+0.03%</span> Research
Line 2,649: Line 2,431:
|-
|-
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole
 
| <span style="color:Red;">-50</span> Manufacturing Cost
Increases manufacturing and will produce secondary boreholes across world.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
Line 2,658: Line 2,439:
|-
|-
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole
 
|  
Secondary borehole that produces resources.|  
| <span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Green;">+2</span> Max Manufacturing
|  
|  
Line 2,666: Line 2,446:
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
 
| <span style="color:Red;">-25</span> Manufacturing Cost
Interconnected tunnels that provide comfort and a sharing of knowledge.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+0.50</span> Approval
Line 2,678: Line 2,457:
|-
|-
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center
 
| <span style="color:Red;">-45</span> Manufacturing Cost
Uses genetic techniques to increase birthrates.| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+0.25%</span> Growth
Line 2,696: Line 2,474:
|-
|-
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den
 
| <span style="color:Red;">-45</span> Manufacturing Cost
A dedicated location for breeding and labor.| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Growth
<span style="color:Green;">+0.25%</span> Growth
Line 2,708: Line 2,485:
|-
|-
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den
 
| <span style="color:Red;">-25</span> Manufacturing Cost
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+</span> Control Per Turn
Line 2,720: Line 2,496:
|-
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
 
| <span style="color:Red;">-25</span> Manufacturing Cost
Steals a tiny percent of the galactic research. Grows over time.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 2,729: Line 2,504:
|-
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
 
| <span style="color:Red;">-25</span> Manufacturing Cost
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.01%</span> Research
Line 2,739: Line 2,513:
|-
|-
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine
 
| <span style="color:Red;">-35</span> Manufacturing Cost
A massive power generation that taps the core of the planet.| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+0.20%</span> Max Manufacturing
| <span style="color:Green;">+0.20%</span> Max Manufacturing
<span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+3</span> Maintenance
Line 2,751: Line 2,524:
|-
|-
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator
 
| <span style="color:Red;">-40</span> Manufacturing Cost
Makes use of the bits of Arnorian technology to create a powerful auto factory.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Max Manufacturing
| <span style="color:Green;">+5</span> Max Manufacturing
|  
|  
Line 2,761: Line 2,533:
|-
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
 
| <span style="color:Red;">-35</span> Manufacturing Cost
Doubles the intelligence of your citizens.| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+1%</span> Intelligence
Line 2,772: Line 2,543:
|-
|-
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer
 
| <span style="color:Red;">-20</span> Manufacturing Cost
Massively networked printer that increases the productivity of our citizens.| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Max Manufacturing
<span style="color:Green;">+0.05%</span> Max Manufacturing
Line 2,786: Line 2,556:
|-
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
 
| <span style="color:Red;">-30</span> Manufacturing Cost
Vast communications network that greatly increases the sharing of information between citizens.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.10%</span> Research
Line 2,797: Line 2,566:
|-
|-
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner
 
| <span style="color:Red;">-48</span> Manufacturing Cost
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.| <span style="color:Red;">-48</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,807: Line 2,575:
|-
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
 
| <span style="color:Red;">-55</span> Manufacturing Cost
Will reveal any Precursor Relics on this world and in nearby systems.| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,817: Line 2,584:
|-
|-
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit
 
|  
A small deposit of exotic metal.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.1</span> Durantium Income
<span style="color:Green;">+0.1</span> Durantium Income
Line 2,827: Line 2,593:
|-
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
 
|  
A discovered piece of ancient Arnorian technology.|  
| <span style="color:Green;">+2</span> Research
| <span style="color:Green;">+2</span> Research
|  
|  
Line 2,835: Line 2,600:
|-
|-
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic
 
|  
A discovered piece of ancient Arnorian technology.|  
| <span style="color:Green;">+0.10</span> Approval
| <span style="color:Green;">+0.10</span> Approval
|  
|  
Line 2,843: Line 2,607:
|-
|-
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic
 
|  
A discovered piece of ancient Arnorian technology.|  
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+3</span> Influence Per Turn
|  
|  
Line 2,851: Line 2,614:
|-
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
 
| <span style="color:Red;">-25</span> Manufacturing Cost
Place it near population centers to extract knowledge from our people.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
<span style="color:Green;">+0.05%</span> Research
Line 2,862: Line 2,624:
|-
|-
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp
 
| <span style="color:Red;">-30</span> Manufacturing Cost
Upon construction supplies several ruined Torians who will be worked to death.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.08%</span> Max Manufacturing
<span style="color:Green;">+0.08%</span> Max Manufacturing
Line 2,873: Line 2,634:
|-
|-
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort
 
| <span style="color:Red;">-30</span> Manufacturing Cost
Let's show off our world to other species.| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.5</span> Tourism
| <span style="color:Green;">+0.1%</span> Wealth
| <span style="color:Green;">+0.1%</span> Wealth
Line 2,883: Line 2,643:
|-
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
 
| <span style="color:Red;">-40</span> Manufacturing Cost
Teaches our citizens, increasing their intelligence.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
<span style="color:Green;">+0.50%</span> Intelligence
Line 2,893: Line 2,652:
|-
|-
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine
 
| <span style="color:Red;">-28</span> Manufacturing Cost
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.| <span style="color:Red;">-28</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,908: Line 2,666:
|-
|-
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core
 
| <span style="color:Red;">-25</span> Manufacturing Cost
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
Line 2,926: Line 2,683:
|-
|-
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation
 
|  
Extracting valuable resources from the planet.|  
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+0.05</span> Pollution
Line 2,935: Line 2,691:
|-
|-
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier
 
| <span style="color:Red;">-120</span> Manufacturing Cost
Undoing some of the damage we are already causing.| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Maintenance
| <span style="color:Green;">+3</span> Maintenance
<span style="color:Green;">+-0.25</span> Pollution
<span style="color:Green;">+-0.25</span> Pollution
Line 2,951: Line 2,706:
|-
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
 
| <span style="color:Red;">-40</span> Manufacturing Cost
Securing and managing alien technology patents for our use.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
<span style="color:Green;">+0.10%</span> Colony Gross Income
Line 2,962: Line 2,716:
|-
|-
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Making a profit from the wages of war.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Diplomacy
| <span style="color:Green;">+1</span> Diplomacy
<span style="color:Green;">+0.15%</span> Colony Gross Income
<span style="color:Green;">+0.15%</span> Colony Gross Income
Line 2,973: Line 2,726:
|-
|-
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree
 
| <span style="color:Red;">-50</span> Manufacturing Cost
The central nervous system of this world.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
| <span style="color:Green;">+0.1</span> Culture Points Per Turn
<span style="color:Green;">+6</span> Population Cap
<span style="color:Green;">+6</span> Population Cap
Line 2,983: Line 2,735:
|-
|-
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault
 
| <span style="color:Red;">-50</span> Manufacturing Cost
Sacred source of our combined cultural heritage.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
| <span style="color:Green;">+0.5</span> Culture Points Per Turn
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
Line 2,993: Line 2,744:
|-
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
 
|  
An extension of the Father Tree that has grown to every part of this world..|  
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
|  
|  
Line 3,001: Line 2,751:
|-
|-
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core
 
| <span style="color:Red;">-16</span> Manufacturing Cost
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.| <span style="color:Red;">-16</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Culture Points Per Turn
| <span style="color:Green;">+1</span> Culture Points Per Turn
<span style="color:Green;">+4</span> Population Cap
<span style="color:Green;">+4</span> Population Cap
Line 3,011: Line 2,760:
|-
|-
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers
 
| <span style="color:Red;">-60</span> Manufacturing Cost
Improves production and will expand the land area of this world by 3 tiles upon completion.| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.1%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
| <span style="color:Green;">+0.03%</span> Max Manufacturing
Line 3,023: Line 2,771:
|-
|-
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits
 
| <span style="color:Red;">-10</span> Manufacturing Cost
Helps grow our population by generating a scientist and a worker to our world.| <span style="color:Red;">-10</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+3</span> Population
| <span style="color:Green;">+0.02%</span> Max Manufacturing
| <span style="color:Green;">+0.02%</span> Max Manufacturing
Line 3,036: Line 2,783:
|-
|-
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array
 
| <span style="color:Red;">-50</span> Manufacturing Cost
Magnifies the telepathic abilities of our people.| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+0.12</span> Approval
| <span style="color:Green;">+0.12</span> Approval
<span style="color:Green;">+1</span> Population
<span style="color:Green;">+1</span> Population
Line 3,050: Line 2,796:
|-
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
 
| <span style="color:Red;">-40</span> Manufacturing Cost
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Research
Line 3,063: Line 2,808:
|-
|-
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment
 
|  
A revered crystal shard, believed to contain ancient wisdom and enhance learning.|  
| <span style="color:Green;">+0.15</span> Approval
| <span style="color:Green;">+0.15</span> Approval
|  
|  
Line 3,071: Line 2,815:
|-
|-
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium
 
| <span style="color:Red;">-328</span> Manufacturing Cost
The galaxy's most exquisite tourist destination.| <span style="color:Red;">-328</span> Manufacturing Cost
| <span style="color:Green;">+0.40</span> Tourism
| <span style="color:Green;">+0.40</span> Tourism
<span style="color:Green;">+0.25%</span> Influence Per Turn
<span style="color:Green;">+0.25%</span> Influence Per Turn
Line 3,089: Line 2,832:
|-
|-
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub
 
| <span style="color:Red;">-75</span> Manufacturing Cost
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.3</span> Tourism
| <span style="color:Green;">+0.1%</span> Colony Gross Income
| <span style="color:Green;">+0.1%</span> Colony Gross Income

Revision as of 17:35, 12 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital
+0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Ability

Unavailable with Improvement:

  • Civilization Capital
Capital City
+0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Ability

Unavailable with Improvement:

  • Colony Capital Civilization Capital
Planetary Recycling Center
-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:
  • Terraforming

Unavailable for Race Trait:

  • Ammonia Based Ability
Tower of Endless Night
-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:
  • Espionage

Unavailable with Improvement:

  • Civilization Capital
Worldheart Borehole
-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:
  • Deep Core Mining

Unavailable with Improvement:

  • Civilization Capital
Infinite Garden
-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:
  • Exotic World Colonization

Unavailable for Race Trait:

  • Synthetic Life

Unavailable with Improvement:

  • Civilization Capital
Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Starfaring Ability
  • Synthetic Life
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Ability
Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Ravenous Ability
Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Ravenous Ability

Unavailable with Improvement:

  • Civilization Capital
AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Coordination Beacon
-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:
  • Hyperwave Radio
Office of Control
-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:
  • Colonial Bureaucracy
Central Bank
-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:
  • Interstellar Banking
Starport
-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:
  • Orbital Manufacturing

Sponsoring Shipyard Required

Planetary Generator
-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonial Policies

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Ability
Stellar Forge
-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:
  • Planetary Mobilization

Unavailable with Improvement:

  • Civilization Capital
Durantium Processor
-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Manufacturing
Industrial Center
-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Slavers Ability
  • Starfaring Ability
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Ability
Supply Depot
-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Industrialization

Unavailable for Race Trait:

  • Ammonia Based Ability
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Ability
Fusion Power Plant
-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:
  • Fusion Power Plants
Singularity Power Plant
-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:
  • Singularity Power Plants
Manufacturing Capital
-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:
  • Manufacturing Capitals
Razar's Lift
-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Space Elevators
Beacon of Babylon
-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:
  • Hyperwave Radio
Technological Capital
-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts

Unavailable for Race Trait:

  • Wealthy Ability
  • Silicon Based Ability
Virtual World
-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:
  • Xeno Entertainment
-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:
  • Xeno Entertainment
Eyes of the Universe
-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning

Unavailable for Race Trait:

  • Wealthy Ability
Kimberly's Refuge
-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:
  • Planetology

Unavailable for Race Trait:

  • Synthetic Life
  • Silicon Based Ability
Colonial Clinic
-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Biology

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Silicon Based Ability
Medical Center
-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Medicine

Unavailable for Race Trait:

  • Synthetic Life
Fertility Center
-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:
  • Artificial Wombs

Unavailable for Race Trait:

  • Synthetic Life
Longevity Center
-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:
  • Life Extension

Unavailable for Race Trait:

  • Synthetic Life
Cybernetic Hospital
-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:
  • Cybernetics

Unavailable for Race Trait:

  • Synthetic Life
Organ Market
-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:
  • Regenerative Gels

Unavailable for Race Trait:

  • Synthetic Life
Planetary Conversion
-60 Manufacturing Cost Technology Required:
  • Xeno Biology
Planetary Soil Upgrade
-60 Manufacturing Cost Technology Required:
  • Soil Enhancement
Soil Engineering
-90 Manufacturing Cost Technology Required:
  • Adapted Crop Engineering
Terraforming Module
-120 Manufacturing Cost Technology Required:
  • Terraforming
Terraforming Plant
-120 Manufacturing Cost Technology Required:
  • Environmental Engineering
Habitat Improvement
-150 Manufacturing Cost Technology Required:
  • Soil Enhancement
Resequencing Station
-200 Manufacturing Cost Technology Required:
  • Resequencer Stations
Ultra Terraformer
-250 Manufacturing Cost Technology Required:
  • Resequencer Stations
Engineered Landslide
-120 Manufacturing Cost Technology Required:
  • Planetary Enhancement
Planetary Defense Dome
-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:
  • Planetary Defense Dome
Surveillance Center
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:
  • Planetary Mobilization
Planetary Court
-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:
  • Colonial Law And Policy
Prison
-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:
  • Colonial Bureaucracy
Diplomatic Embassy
-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:
  • Eminence
Assimilation Foundation
-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Assimilation
Cultural Beacon
-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Domination
Iridia Exchange
-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:
  • Wealthy Ability
Galactic Stock Exchange
-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Financial Sectors
Financial Capital
-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:
  • Xeno Economics
Trade Network
-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:
  • Trade Networks
Galactic Bazaar
-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:
  • Galactic Trade
Entertainment Capital
-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:
  • Cultural Affinity
Heritage Center
-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:
  • Translator Tech

Unavailable for Race Trait:

  • Ammonia Based Ability
  • Ravenous Ability
  • Synthetic Life
  • Wealthy Ability
  • Genocidal Ability
  • Silicon Based Ability
Hall Of Tradition
-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:
  • History
Union Center
-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:
  • Labor Rights
Shark Tank
-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:
  • Risk Taking
Innovation Complex
-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:
  • Innovation
Hyperion Shrinker
-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:
  • Breakthrough
Spice Market
-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:
  • Interstellar Trade
Grand Casino
-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:
  • Interstellar Tourism
Galactic Zoo
-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:
  • Open Immigration
Utopian Resort
-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:
  • Wonders Of The Galaxy
Restaurant of Eternity
-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:
  • Galactic Recruitment
Prison Labor Camp
-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Race Trait Required:
  • Slavers Ability

Unavailable with Improvement:

  • Prison Research Lab
Prison Research Lab
-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Slavers Ability

Unavailable with Improvement:

  • Prison Labor Camp
Garrison
-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market
-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:
  • Black Market Tech

Stat Required:

  • Crime >= 0.25
Smuggler Port
-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:
  • Crimelord Ability

Stat Required:

  • Crime >= 0.3
Pleasure Dome
-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.5
Mercenary Camp
-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:
  • Cultural Assimilation

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.7
Drathian Temple
-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:
  • Xeno Theology
Shrine of the Mithrilar
-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mithrilarian Epics
Shrine of Tandis
-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mascrinthus And Draginol
Precursor Souvenir Shop
-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:
  • Cultural Influence

Unavailable

Coordination Temple
-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:
  • Xeno Religions
Temple of Whispers
-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:
  • Espionage
Tide Pools
-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:
  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Barrier Reef
-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:
  • Defensive Studies

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Exotic Hatchery
-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:
  • Cultural Outreach

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Krynn Consulate
-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech

Race Trait Required:

  • Devout Ability
Krynniac Temple
-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech
Krynniac Mission
-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Calling Tech
Krynniac Order
-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Order Tech
Krynniac Ministry
-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:
  • The Path Tech
Krynniac Sanctuary
-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind
-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar
-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove
-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy
-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab
-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool
-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Hall of Unity
-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive
-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie
-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden
-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Bob
-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Xeno Anthropology Center
-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:
  • Xeno Anthropology
Weather Control Center
-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:
  • Weather Control Tech

Race Trait Required:

  • Vigilant Ability

Unavailable with Improvement:

  • Weather Control Center Weather Control Zenith
Weather Control Zenith
-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:
  • Weather Control Zenith Tech

Race Trait Required:

  • Vigilant Ability
Antimatter Power Plant
-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:
  • Anti Matter Power Plants
Wildland Refuge
-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:
  • Land Preservation

Unavailable for Race Trait:

  • Synthetic Life
Memory Center
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable

Unavailable for Race Trait:

  • Synthetic Life
Augmentation Center
-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience

Unavailable for Race Trait:

  • Synthetic Life
Warforged Foundry
-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center
-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network
-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:
  • Xeno Agriculture
Governor's Manor
-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:
  • Leadership Recruiting

Unavailable with Improvement:

  • Civilization Capital
Produce Drones
-250 Manufacturing Cost Technology Required:
  • Drone Production
Produce Modules
-150 Manufacturing Cost Technology Required:
  • Module Assembly
Produce Nanobots
-250 Manufacturing Cost Unavailable
Research Mission
-200 Manufacturing Cost

-1 Promethion Cost

Unavailable for Race Trait:
  • Tutorial Starting Ships
Treasure Hunt
-300 Manufacturing Cost Unavailable for Race Trait:
  • Slavers Ability
  • Tutorial Starting Ships
-80 Manufacturing Cost Race Trait Required:
  • Slavers Ability
Industrial Goods
-60 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Mining Missions
Scavengers
-120 Manufacturing Cost Technology Required:
  • Exotic Mineral Missions
Ore Traders
-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Gem Traders
-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Silicate Traders
-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Pilgrims
-150 Manufacturing Cost

-1 Ultra Spice Cost

Technology Required:
  • Cultural Outreach Missions
Thulium Deposit
+2 Wealth Unavailable
Thulium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Thulium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Crystallized Elerium
+2 Wealth Unavailable
Crystallized Elerium Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Elerium Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Prometheus Stone
+3 Colony Gross Income +2 Wealth Unavailable
Prometheus Stone Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine
-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Prometheus Mine
-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Helios Ore
+2 Military Unavailable
Helios Ore Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Mining
Advanced Helios Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Extraction
Silicates
+2 Research Unavailable
Silicate Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Mining
Advanced Silicate Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Extraction
Xanthium
+1 Max Manufacturing +2 Military

+1 Manufacturing

Unavailable
Xanthium Extractor
-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine
-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:
  • Xeno Resource Mining
Advanced Xanthium Mine
-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:
  • Xeno Resource Extraction
Precursor Nanites
+2 Manufacturing Unavailable
Precursor Nanites
-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites
-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Studies
Precursor Nanites
-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Mastery
Harmony Crystal Deposit
+2 Approval Unavailable
Harmony Crystal Extractor
-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine
-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:
  • Xeno Resource Mining
Advanced Harmony Crystal Mine
-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:
  • Xeno Resource Extraction
Techapods
+1 Max Manufacturing +2 Manufacturing Unavailable
Techapod Hatchery
-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm
-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm
-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Snuggler Colony
+2 Approval

+1 Wealth

Unavailable
Snuggler Shelter
-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm
-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Snuggler Farm
-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Arnor Spice
+2 Research

+1 Wealth

Unavailable
Arnor Spice Harvester
-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Epimetheus Pollen
+2 Food

+1 Wealth

Unavailable
Epimetheus Field
-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Exotic Agriculture
Advanced Epimetheus Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Transgenic Manipulation
Artocarpus Fruit
+0.3% Growth +2 Population

+1 Food +2 Population

Unavailable
Artocarpus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:
  • Exotic Agriculture
Advanced Artocarpus Farm
-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:
  • Transgenic Manipulation
Monsatium
+2 Food

+1 Population

Unavailable
Monsatium Deposit
-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery
-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:
  • Exotic Agriculture
Advanced Monsatium Deposit Refinery
-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:
  • Transgenic Manipulation
Aurorus Arboretum
+2 Tourism

+1 Approval

Unavailable
Aurorus Orchard
-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm
-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Environmental Engineering
Advanced Aurorus Arboretum Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Adapted Crop Engineering
Slums
+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Manufacturing District
-50 Manufacturing Cost +0.04% Max Manufacturing

+0.02 Pollution

+0.02% Max Manufacturing +1 Manufacturing
Housing District
-100 Manufacturing Cost +1 Population Cap +0.1 Population Cap +1 All Improvements Technology Required:
  • Planetology
Entertainment District
-120 Manufacturing Cost +0.03 Approval

+0.01 Crime

+0.02 Approval +1 Approval

+1 Wealth

Financial District
-75 Manufacturing Cost +0.05% Colony Gross Income +0.03% Colony Gross Income +1 Wealth
Agricultural District
-90 Manufacturing Cost +1 Food Income

+0.1% Food Income

+0.05% Food Income +2 Food

+2 Population

Unavailable for Race Trait:
  • Synthetic Life
Research District
-75 Manufacturing Cost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research
Cultural District
-100 Manufacturing Cost +0.1% Influence Per Turn +0.03% Influence Per Turn +2 Influence

+1 Approval +1 Wealth

Technology Required:
  • Translator Tech
Plague Research Center
-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank
-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:
  • Risk Taking
The Possibility Engine
-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:
  • Futurist
United Planets
-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:
  • Peacefulness
Galactic Court
-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:
  • Galactic Court
Galactic Commision
-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
  • Political Capital
Navigation Center
-1500 Manufacturing Cost Technology Required:
  • Interstellar Navigation
Galactic Navigation Network
-620 Manufacturing Cost +1 Moves Cap +1 All Improvements Technology Required:
  • Navagation Network
Galactic Navigator's Guild
-2120 Manufacturing Cost Technology Required:
  • Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk
+1 All Improvements Collaborative Research required
Pain Amplifier
-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Slavers Ability
Galactic Currency Reserve
-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Trade Networks

Race Trait Required:

  • Entrepreneurs Ability
-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability
-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability
-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability

Unavailable with Improvement:

  • Civilization Capital
-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required:

  • Ammonia Based Ability
-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:
  • Ammonia Based Ability
-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Ammonia Based Ability

Unavailable with Improvement:

  • Civilization Capital
-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:
  • Translator Tech

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:
  • Ravenous Ability
Translight Hub
-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:
  • Starfaring Ability
Central Borehole
-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:
  • Starfaring Ability
Borehole
+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow
-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:
  • Mimot
Growth Center
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:
  • Proliferation Ability

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Ability

Unavailable for Citizen Race:

  • Race_ Mimot
Nurture Den
-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Citizen Race Required:
  • Mimot
Enforcer Den
-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:
  • Crimelord Ability
Industrial Espionage Center
-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:
  • Crimelord Ability
Neural Link
-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:
  • Loyal Ability
The World Engine
-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:
  • Loyal Ability
Elemental Fabricator
-40 Manufacturing Cost +5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:
  • Ancient Ability
Tower of Procipinee
-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:
  • Ancient Ability
Auto Printer
-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:
  • Resourceful Ability
Communications Array
-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:
  • Resourceful Ability
Durantium Scanner
-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Precursor Relic Scanner
-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Durantium Deposit
+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic
+2 Research +1 Research Unavailable
Precursor Relic
+0.10 Approval +1 Approval Unavailable
Precursor Relic
+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine
-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:
  • Genocidal Ability
Death Camp
-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:
  • Genocidal Ability
The Grand Resort
-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:
  • Amphibious Ability
The Great School
-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:
  • Amphibious Ability
Central Mine
-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability
Mining Core
-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Entrepreneurs Ability

Unavailable with Improvement:

  • Civilization Capital
Mining Operation
+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier
-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability

Unavailable for Race Trait:

  • Ammonia Based Ability
Xeno Patent Office
-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:
  • Entrepreneurs Ability
Arms Expo
-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:
  • War Profiteers Ability
Father Tree
-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:
  • Spores Ability
Verdure Globe Vault
-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:
  • Spores Ability
Father Root
+1 Research +1 Research Unavailable
Crystal Core
-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Race Trait Required:
  • Silicon Based Ability
Crystallization Chambers
-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:
  • Colonial Policies

Race Trait Required:

  • Silicon Based Ability
Facet Conduits
-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Silicon Based Ability
Harmonic Array
-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:
  • Artificial Gravity

Race Trait Required:

  • Silicon Based Ability
Prismatic Learning Matrix
-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required:

  • Silicon Based Ability
Shard of Enlightenment
+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium
-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Requires Tales of Centauri DLC

Unavailable for Race Trait:

  • Synthetic Life
Xeno Welcome Hub
-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:
  • Xeno Hospitality