GC4 General Improvements Table: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | ||
|- | |- | ||
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital | |[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]'''Core World Capital''' | ||
<small>Provides the basic needs of a Core World.</small> | |||
| <span style="color:Green;">+0</span> Manufacturing Cost | | <span style="color:Green;">+0</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Food Income | | <span style="color:Green;">+1</span> Food Income | ||
Line 26: | Line 28: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City | |[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Capital City''' | ||
<small>The heart of our civilization.</small> | |||
| <span style="color:Green;">+0</span> Manufacturing Cost | | <span style="color:Green;">+0</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Tourism | | <span style="color:Green;">+0.1</span> Tourism | ||
Line 46: | Line 50: | ||
* Colony Capital Civilization Capital | * Colony Capital Civilization Capital | ||
|- | |- | ||
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center | |[[File:recycling.png|alt=|left|48x48px|frameless]]'''Planetary Recycling Center''' | ||
<small>A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].</small> | |||
| <span style="color:Red;">-430</span> Manufacturing Cost | | <span style="color:Red;">-430</span> Manufacturing Cost | ||
| <span style="color:Green;">+2</span> Maintenance | | <span style="color:Green;">+2</span> Maintenance | ||
Line 58: | Line 64: | ||
* Ammonia Based Ability | * Ammonia Based Ability | ||
|- | |- | ||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night | |[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Tower of Endless Night''' | ||
<small>A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.</small> | |||
| <span style="color:Red;">-256</span> Manufacturing Cost | | <span style="color:Red;">-256</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Control Per Turn | | <span style="color:Green;">+1</span> Control Per Turn | ||
Line 71: | Line 79: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole | |[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Worldheart Borehole''' | ||
<small>A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.</small> | |||
| <span style="color:Red;">-128</span> Manufacturing Cost | | <span style="color:Red;">-128</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.3%</span> Colony Gross Income | | <span style="color:Green;">+0.3%</span> Colony Gross Income | ||
Line 86: | Line 96: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden | |[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]'''Infinite Garden''' | ||
<small>A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.</small> | |||
| <span style="color:Red;">-628</span> Manufacturing Cost | | <span style="color:Red;">-628</span> Manufacturing Cost | ||
<span style="color:Red;">-10</span> Aurorus Arboretum Cost | <span style="color:Red;">-10</span> Aurorus Arboretum Cost | ||
Line 105: | Line 117: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | |[[File:Icon_004.png|alt=|left|48x48px|frameless]]'''Capital Mainframe''' | ||
<small>Allows us to jumpstart our research.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | | <span style="color:Red;">-20</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 133: | Line 147: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe | |[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]'''Kazar's Mainframe''' | ||
<small>A wonder of invention and madness.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 149: | Line 165: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe | |[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]'''Planetary Mainframe''' | ||
<small>Provides a central hub for our research efforts. Cannot be built on our homeworld.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 168: | Line 186: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer | |[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]'''AI Overseer''' | ||
<small>Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.</small> | |||
| <span style="color:Red;">-720</span> Manufacturing Cost | | <span style="color:Red;">-720</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Hyper Silicates Cost | <span style="color:Red;">-3</span> Hyper Silicates Cost | ||
Line 180: | Line 200: | ||
* A I Overseer | * A I Overseer | ||
|- | |- | ||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon | |[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Coordination Beacon''' | ||
<small>Allows us to directly communicate with any and all colonies more effectively.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 189: | Line 211: | ||
* Hyperwave Radio | * Hyperwave Radio | ||
|- | |- | ||
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control | |[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]'''Office of Control''' | ||
<small>Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].</small> | |||
| <span style="color:Red;">-680</span> Manufacturing Cost | | <span style="color:Red;">-680</span> Manufacturing Cost | ||
| <span style="color:Green;">+3</span> Control Per Turn | | <span style="color:Green;">+3</span> Control Per Turn | ||
Line 197: | Line 221: | ||
* Colonial Bureaucracy | * Colonial Bureaucracy | ||
|- | |- | ||
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank | |[[File:Icon_003.png|alt=|left|48x48px|frameless]]'''Central Bank''' | ||
<small>Provides your biggest source of raw economic output.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 206: | Line 232: | ||
* Interstellar Banking | * Interstellar Banking | ||
|- | |- | ||
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport | |[[File:Icon_016.png|alt=|left|48x48px|frameless]]'''Starport''' | ||
<small>Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | | <span style="color:Red;">-75</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 222: | Line 250: | ||
<u>Sponsoring Shipyard Required</u> | <u>Sponsoring Shipyard Required</u> | ||
|- | |- | ||
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator | |[[File:terranimp_24.png|alt=|left|48x48px|frameless]]'''Planetary Generator''' | ||
<small>A massive source of power production to increase manufacturing on this planet.</small> | |||
| <span style="color:Red;">-32</span> Manufacturing Cost | | <span style="color:Red;">-32</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 241: | Line 271: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge | |[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]'''Stellar Forge''' | ||
<small>A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.25%</span> Military | | <span style="color:Green;">+0.25%</span> Military | ||
Line 254: | Line 286: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor | |[[File:StellarForge.png|alt=|left|48x48px|frameless]]'''Durantium Processor''' | ||
<small>Converts Durantium into a powerful manufacturing material.</small> | |||
| <span style="color:Red;">-340</span> Manufacturing Cost | | <span style="color:Red;">-340</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Durantium Cost | <span style="color:Red;">-3</span> Durantium Cost | ||
Line 268: | Line 302: | ||
* Xeno Manufacturing | * Xeno Manufacturing | ||
|- | |- | ||
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center | |[[File:terranimp_5.png|alt=|left|48x48px|frameless]]'''Industrial Center''' | ||
<small>The center of your civilization's manufacturing.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.12%</span> Max Manufacturing | | <span style="color:Green;">+0.12%</span> Max Manufacturing | ||
Line 298: | Line 334: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot | |[[File:Settlement.png|alt=|left|48x48px|frameless]]'''Supply Depot''' | ||
<small>Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.</small> | |||
| <span style="color:Red;">-32</span> Manufacturing Cost | | <span style="color:Red;">-32</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | | <span style="color:Green;">+0.1%</span> Max Manufacturing | ||
Line 315: | Line 353: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant | |[[File:festimp_78.png|alt=|left|48x48px|frameless]]'''Fusion Power Plant''' | ||
<small>Makes factories more efficient, and boosts Production.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | | <span style="color:Red;">-600</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Antimatter Cost | <span style="color:Red;">-5</span> Antimatter Cost | ||
Line 328: | Line 368: | ||
* Fusion Power Plants | * Fusion Power Plants | ||
|- | |- | ||
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant | |[[File:singularityplant.png|alt=|left|48x48px|frameless]]'''Singularity Power Plant''' | ||
<small>Provides a Manufacturing bonus to all your worlds.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | | <span style="color:Red;">-800</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Antimatter Cost | <span style="color:Red;">-5</span> Antimatter Cost | ||
Line 341: | Line 383: | ||
* Singularity Power Plants | * Singularity Power Plants | ||
|- | |- | ||
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital | |[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]'''Manufacturing Capital''' | ||
<small>A unique improvement that greatly boosts Production and Pollution.</small> | |||
| <span style="color:Red;">-1000</span> Manufacturing Cost | | <span style="color:Red;">-1000</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Antimatter Cost | <span style="color:Red;">-5</span> Antimatter Cost | ||
Line 353: | Line 397: | ||
* Manufacturing Capitals | * Manufacturing Capitals | ||
|- | |- | ||
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar's Lift | |[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]'''Razar's Lift''' | ||
<small>The galaxy's first space elevator</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 364: | Line 410: | ||
* Space Elevators | * Space Elevators | ||
|- | |- | ||
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon | |[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]'''Beacon of Babylon''' | ||
<small>Universal Communication platform that vastly increases the influence of the civilization and planet.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | | <span style="color:Red;">-800</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Harmony Crystals Cost | <span style="color:Red;">-3</span> Harmony Crystals Cost | ||
Line 374: | Line 422: | ||
* Hyperwave Radio | * Hyperwave Radio | ||
|- | |- | ||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital | |[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Technological Capital''' | ||
<small>A unique improvement that greatly boosts Research and Influence.</small> | |||
| <span style="color:Red;">-400</span> Manufacturing Cost | | <span style="color:Red;">-400</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
Line 389: | Line 439: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World | |[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]'''Virtual World''' | ||
<small>This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | | <span style="color:Red;">-600</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | <span style="color:Red;">-3</span> Epimetheus Pollen Cost | ||
Line 400: | Line 452: | ||
* Xeno Entertainment | * Xeno Entertainment | ||
|- | |- | ||
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]] | |[[File:HoloTheater.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 411: | Line 465: | ||
* Xeno Entertainment | * Xeno Entertainment | ||
|- | |- | ||
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe | |[[File:eyes.png|alt=|left|48x48px|frameless]]'''Eyes of the Universe''' | ||
<small>Locates the homeworld of all the hyperdrive-capable civilizations.</small> | |||
| <span style="color:Red;">-320</span> Manufacturing Cost | | <span style="color:Red;">-320</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
Line 424: | Line 480: | ||
* Wealthy Ability | * Wealthy Ability | ||
|- | |- | ||
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly's Refuge | |[[File:Icon_006.png|alt=|left|48x48px|frameless]]'''Kimberly's Refuge''' | ||
<small>Professor Taylor's Uganda growing techniques produce food on an alien world.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Monsatium Deposit Cost | <span style="color:Red;">-1</span> Monsatium Deposit Cost | ||
Line 438: | Line 496: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic | |[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]'''Colonial Clinic''' | ||
<small>Increases a planet's population growth rate.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 455: | Line 515: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center | |[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]'''Medical Center''' | ||
<small>Increases a planet's population growth rate.</small> | |||
| <span style="color:Red;">-97</span> Manufacturing Cost | | <span style="color:Red;">-97</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 468: | Line 530: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center | |[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]'''Fertility Center''' | ||
<small>Increases a planet's population growth rate.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 481: | Line 545: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center | |[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]'''Longevity Center''' | ||
<small>Increases a planet's Growth and Approval.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 495: | Line 561: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital | |[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]'''Cybernetic Hospital''' | ||
<small>Increases a planet's Growth and Approval.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 509: | Line 577: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market | |[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Organ Market''' | ||
<small>Dramatically increases the planet's Growth and Crime.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 523: | Line 593: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Conversion''' | ||
<small>Allows us to convert a unproductive tile into a useful one.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| | | | ||
Line 531: | Line 603: | ||
* Xeno Biology | * Xeno Biology | ||
|- | |- | ||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Planetary Soil Upgrade''' | ||
<small>Terraform one salvageable tile.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| | | | ||
Line 539: | Line 613: | ||
* Soil Enhancement | * Soil Enhancement | ||
|- | |- | ||
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering | |[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]'''Soil Engineering''' | ||
<small>Terraform one salvageable tile.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| | | | ||
Line 547: | Line 623: | ||
* Adapted Crop Engineering | * Adapted Crop Engineering | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Module''' | ||
<small>Terraform one tile of decent quality.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| | | | ||
Line 555: | Line 633: | ||
* Terraforming | * Terraforming | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Terraforming Plant''' | ||
<small>Terraform one tile of decent quality.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| | | | ||
Line 563: | Line 643: | ||
* Environmental Engineering | * Environmental Engineering | ||
|- | |- | ||
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement | |[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]'''Habitat Improvement''' | ||
<small>Terraform one tile of lesser quality.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
| | | | ||
Line 571: | Line 653: | ||
* Soil Enhancement | * Soil Enhancement | ||
|- | |- | ||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station | |[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Resequencing Station''' | ||
<small>Terraform one almost useless tile.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
| | | | ||
Line 579: | Line 663: | ||
* Resequencer Stations | * Resequencer Stations | ||
|- | |- | ||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer | |[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Ultra Terraformer''' | ||
<small>Terraform any remaining salvageable tile.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
| | | | ||
Line 587: | Line 673: | ||
* Resequencer Stations | * Resequencer Stations | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Engineered Landslide''' | ||
<small>Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| | | | ||
Line 595: | Line 683: | ||
* Planetary Enhancement | * Planetary Enhancement | ||
|- | |- | ||
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome | |[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]'''Planetary Defense Dome''' | ||
<small>Greatly increases the Resistance of a colony.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 606: | Line 696: | ||
* Planetary Defense Dome | * Planetary Defense Dome | ||
|- | |- | ||
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center | |[[File:Icon_005.png|alt=|left|48x48px|frameless]]'''Surveillance Center''' | ||
<small>Reduces Crime.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 617: | Line 709: | ||
* Planetary Mobilization | * Planetary Mobilization | ||
|- | |- | ||
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court | |[[File:Icon_002.png|alt=|left|48x48px|frameless]]'''Planetary Court''' | ||
<small>Reduces Crime.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 627: | Line 721: | ||
* Colonial Law And Policy | * Colonial Law And Policy | ||
|- | |- | ||
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison | |[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]'''Prison''' | ||
<small>Reduces Crime.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 637: | Line 733: | ||
* Colonial Bureaucracy | * Colonial Bureaucracy | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Diplomatic Embassy''' | ||
<small>Facilitates relations with other races, and helps spread Influence.</small> | |||
| <span style="color:Red;">-1200</span> Manufacturing Cost | | <span style="color:Red;">-1200</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 650: | Line 748: | ||
* Eminence | * Eminence | ||
|- | |- | ||
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation | |[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]'''Assimilation Foundation''' | ||
<small>Increases the Influence of all worlds in our civilization.</small> | |||
| <span style="color:Red;">-900</span> Manufacturing Cost | | <span style="color:Red;">-900</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 662: | Line 762: | ||
* Cultural Assimilation | * Cultural Assimilation | ||
|- | |- | ||
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon | |[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]'''Cultural Beacon''' | ||
<small>Increases the Influence of this planet, and provides a Cultural Point.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | | <span style="color:Red;">-800</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 673: | Line 775: | ||
* Cultural Domination | * Cultural Domination | ||
|- | |- | ||
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange | |[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]'''Iridia Exchange''' | ||
<small>Increases wealth, and supports nearby infrastructure greatly.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 686: | Line 790: | ||
* Wealthy Ability | * Wealthy Ability | ||
|- | |- | ||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange | |[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Stock Exchange''' | ||
<small>Increases the gross Income of all our worlds.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 696: | Line 802: | ||
* Financial Sectors | * Financial Sectors | ||
|- | |- | ||
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital | |[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]'''Financial Capital''' | ||
<small>A unique improvement that greatly boosts Income and Influence.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 707: | Line 815: | ||
* Xeno Economics | * Xeno Economics | ||
|- | |- | ||
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network | |[[File:TradePost.png|alt=|left|48x48px|frameless]]'''Trade Network''' | ||
<small>Establishes a central hub for traders to buy and sell products and services.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Colony Gross Income | | <span style="color:Green;">+0.1%</span> Colony Gross Income | ||
Line 715: | Line 825: | ||
* Trade Networks | * Trade Networks | ||
|- | |- | ||
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar | |[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]'''Galactic Bazaar''' | ||
<small>Increases Trade Income from trade routes across our civilization.</small> | |||
| <span style="color:Red;">-2000</span> Manufacturing Cost | | <span style="color:Red;">-2000</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Elerium Cost | <span style="color:Red;">-1</span> Elerium Cost | ||
Line 726: | Line 838: | ||
* Galactic Trade | * Galactic Trade | ||
|- | |- | ||
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital | |[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]'''Entertainment Capital''' | ||
<small>A unique improvement that greatly boosts Approval, Influence and Crime.</small> | |||
| <span style="color:Red;">-151</span> Manufacturing Cost | | <span style="color:Red;">-151</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Harmony Crystals Cost | <span style="color:Red;">-1</span> Harmony Crystals Cost | ||
Line 740: | Line 854: | ||
* Cultural Affinity | * Cultural Affinity | ||
|- | |- | ||
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center | |[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]'''Heritage Center''' | ||
<small>Allows visitors from alien worlds to learn a little bit about our history.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 759: | Line 875: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Hall Of Tradition''' | ||
<small>A building dedicated to our civilizations heritage, folklore, values, and traditions.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | | <span style="color:Red;">-100</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 769: | Line 887: | ||
* History | * History | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''Union Center''' | ||
<small>A hall for planning collective bargining for our laborers.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | | <span style="color:Red;">-100</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 778: | Line 898: | ||
* Labor Rights | * Labor Rights | ||
|- | |- | ||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank | |[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Shark Tank''' | ||
<small>A center for investors to tear equity off of the planets best inventions and buisnesses.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 788: | Line 910: | ||
* Risk Taking | * Risk Taking | ||
|- | |- | ||
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex | |[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]'''Innovation Complex''' | ||
<small>A central research hub for development of our most import scientific projects.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Elerium Cost | <span style="color:Red;">-1</span> Elerium Cost | ||
Line 797: | Line 921: | ||
* Innovation | * Innovation | ||
|- | |- | ||
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker | |[[File:Detector.png|alt=|left|48x48px|frameless]]'''Hyperion Shrinker''' | ||
<small>Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | | <span style="color:Red;">-600</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 807: | Line 933: | ||
* Breakthrough | * Breakthrough | ||
|- | |- | ||
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market | |[[File:spicemarket.png|alt=|left|48x48px|frameless]]'''Spice Market''' | ||
<small>Allows visitors from alien worlds to sample the tastes of our civilization.</small> | |||
| <span style="color:Red;">-675</span> Manufacturing Cost | | <span style="color:Red;">-675</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Ultra Spice Cost | <span style="color:Red;">-3</span> Ultra Spice Cost | ||
Line 818: | Line 946: | ||
* Interstellar Trade | * Interstellar Trade | ||
|- | |- | ||
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino | |[[File:TouristHaven.png|alt=|left|48x48px|frameless]]'''Grand Casino''' | ||
<small>A great way to attract tourists, and criminals, to your colony.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | | <span style="color:Red;">-75</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
Line 830: | Line 960: | ||
* Interstellar Tourism | * Interstellar Tourism | ||
|- | |- | ||
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo | |[[File:AmusementPark.png|alt=|left|48x48px|frameless]]'''Galactic Zoo''' | ||
<small>Collects the most amazing and bizarre creatures from across the galaxy.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
Line 842: | Line 974: | ||
* Open Immigration | * Open Immigration | ||
|- | |- | ||
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort | |[[File:TouristDestination.png|alt=|left|48x48px|frameless]]'''Utopian Resort''' | ||
<small>The ideal place to cleanse your mind, body, spirit, and bank account.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | | <span style="color:Red;">-800</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
Line 854: | Line 988: | ||
* Wonders Of The Galaxy | * Wonders Of The Galaxy | ||
|- | |- | ||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity | |[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Restaurant of Eternity''' | ||
<small>A legendary restaurant serving species from across the galaxy other species from across the galaxy.</small> | |||
| <span style="color:Red;">-1000</span> Manufacturing Cost | | <span style="color:Red;">-1000</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Thulium Cost | <span style="color:Red;">-5</span> Thulium Cost | ||
Line 866: | Line 1,002: | ||
* Galactic Recruitment | * Galactic Recruitment | ||
|- | |- | ||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp | |[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Labor Camp''' | ||
<small>Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+%</span> Manufacturing | | <span style="color:Green;">+%</span> Manufacturing | ||
Line 879: | Line 1,017: | ||
* Prison Research Lab | * Prison Research Lab | ||
|- | |- | ||
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab | |[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]'''Prison Research Lab''' | ||
<small>Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet.</small> | |||
| <span style="color:Red;">-180</span> Manufacturing Cost | | <span style="color:Red;">-180</span> Manufacturing Cost | ||
| <span style="color:Green;">+%</span> Research | | <span style="color:Green;">+%</span> Research | ||
Line 894: | Line 1,034: | ||
* Prison Labor Camp | * Prison Labor Camp | ||
|- | |- | ||
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison | |[[File:Garrison.png|alt=|left|48x48px|frameless]]'''Garrison''' | ||
<small>Increases [HS=HS_Resistance]Resistance[/HS] on the planet.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.3</span> Resistance Bonus | | <span style="color:Green;">+0.3</span> Resistance Bonus | ||
Line 902: | Line 1,044: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market | |[[File:BlackMarket.png|alt=|left|48x48px|frameless]]'''Black Market''' | ||
<small>Increases a world's Crime but provides access to illicit goods.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 919: | Line 1,063: | ||
* Crime >= 0.25 | * Crime >= 0.25 | ||
|- | |- | ||
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port | |[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]'''Smuggler Port''' | ||
<small>Increases [HS=HS_ColonyGrossIncome]Income[/HS].</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 931: | Line 1,077: | ||
* Crime >= 0.3 | * Crime >= 0.3 | ||
|- | |- | ||
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome | |[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]'''Pleasure Dome''' | ||
<small>Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS].</small> | |||
| <span style="color:Red;">-225</span> Manufacturing Cost | | <span style="color:Red;">-225</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 948: | Line 1,096: | ||
* Crime >= 0.5 | * Crime >= 0.5 | ||
|- | |- | ||
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp | |[[File:SlaveMill.png|alt=|left|48x48px|frameless]]'''Mercenary Camp''' | ||
<small>Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 963: | Line 1,113: | ||
* Crime >= 0.7 | * Crime >= 0.7 | ||
|- | |- | ||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple | |[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Drathian Temple''' | ||
<small>Increases [HS=HS_Approval]Approval[/HS].</small> | |||
| <span style="color:Red;">-66</span> Manufacturing Cost | | <span style="color:Red;">-66</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 975: | Line 1,127: | ||
* Xeno Theology | * Xeno Theology | ||
|- | |- | ||
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar | |[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]'''Shrine of the Mithrilar''' | ||
<small>Increases the Approval and Tourism of a world.</small> | |||
| <span style="color:Red;">-151</span> Manufacturing Cost | | <span style="color:Red;">-151</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 990: | Line 1,144: | ||
* Mithrilarian Epics | * Mithrilarian Epics | ||
|- | |- | ||
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis | |[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]'''Shrine of Tandis''' | ||
<small>Increases Approval and Tourism on all of your worlds.</small> | |||
| <span style="color:Red;">-227</span> Manufacturing Cost | | <span style="color:Red;">-227</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,006: | Line 1,162: | ||
* Mascrinthus And Draginol | * Mascrinthus And Draginol | ||
|- | |- | ||
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop | |[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]'''Precursor Souvenir Shop''' | ||
<small>Increase the world's Income.</small> | |||
| <span style="color:Red;">-101</span> Manufacturing Cost | | <span style="color:Red;">-101</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,021: | Line 1,179: | ||
<u>Unavailable</u> | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple | |[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]'''Coordination Temple''' | ||
<small>Gives Adjacency Bonus to all adjacent Improvements.</small> | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | | <span style="color:Red;">-45</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Techapod Hive Cost | <span style="color:Red;">-1</span> Techapod Hive Cost | ||
Line 1,030: | Line 1,190: | ||
* Xeno Religions | * Xeno Religions | ||
|- | |- | ||
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers | |[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]'''Temple of Whispers''' | ||
<small>Make this world the focus of political intrigue.</small> | |||
| <span style="color:Red;">-645</span> Manufacturing Cost | | <span style="color:Red;">-645</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Epimetheus Pollen Cost | <span style="color:Red;">-3</span> Epimetheus Pollen Cost | ||
Line 1,041: | Line 1,203: | ||
* Espionage | * Espionage | ||
|- | |- | ||
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools | |[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]'''Tide Pools''' | ||
<small>Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | | <span style="color:Red;">-75</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | | <span style="color:Green;">+0.1%</span> Influence Per Turn | ||
Line 1,053: | Line 1,217: | ||
* Aquatic World | * Aquatic World | ||
|- | |- | ||
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef | |[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]'''Barrier Reef''' | ||
<small>Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | | <span style="color:Red;">-100</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | | <span style="color:Green;">+0.1%</span> Influence Per Turn | ||
Line 1,068: | Line 1,234: | ||
* Aquatic World | * Aquatic World | ||
|- | |- | ||
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery | |[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]'''Exotic Hatchery''' | ||
<small>Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.3</span> Tourism | | <span style="color:Green;">+0.3</span> Tourism | ||
Line 1,082: | Line 1,250: | ||
* Aquatic World | * Aquatic World | ||
|- | |- | ||
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate | |[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]'''Krynn Consulate''' | ||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Xanthium Deposit Cost | <span style="color:Red;">-1</span> Xanthium Deposit Cost | ||
Line 1,098: | Line 1,268: | ||
* Devout Ability | * Devout Ability | ||
|- | |- | ||
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple | |[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]'''Krynniac Temple''' | ||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,111: | Line 1,283: | ||
* The Path Tech | * The Path Tech | ||
|- | |- | ||
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission | |[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]'''Krynniac Mission''' | ||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,124: | Line 1,298: | ||
* The Calling Tech | * The Calling Tech | ||
|- | |- | ||
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order | |[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]'''Krynniac Order''' | ||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-101</span> Manufacturing Cost | | <span style="color:Red;">-101</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,137: | Line 1,313: | ||
* The Order Tech | * The Order Tech | ||
|- | |- | ||
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry | |[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]'''Krynniac Ministry''' | ||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-227</span> Manufacturing Cost | | <span style="color:Red;">-227</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,152: | Line 1,330: | ||
* The Path Tech | * The Path Tech | ||
|- | |- | ||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary | |[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Sanctuary''' | ||
<small>The High Temple of the Way. Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Durantium Cost | <span style="color:Red;">-5</span> Durantium Cost | ||
Line 1,166: | Line 1,346: | ||
| <u>Sacred World required</u> | | <u>Sacred World required</u> | ||
|- | |- | ||
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind | |[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]'''Monument to Divine Rosalind''' | ||
<small>Increases a world's Influence and Approval.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Elerium Cost | <span style="color:Red;">-3</span> Elerium Cost | ||
Line 1,178: | Line 1,360: | ||
| <u>Monument Rosalind required</u> | | <u>Monument Rosalind required</u> | ||
|- | |- | ||
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar | |[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]'''Krynniac Altar''' | ||
<small>A sacred place for the Krynn. This is needed to bring their colonists to your world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Helios Ore Cost | <span style="color:Red;">-1</span> Helios Ore Cost | ||
Line 1,187: | Line 1,371: | ||
| <u>Unlock Krynniac Altar required</u> | | <u>Unlock Krynniac Altar required</u> | ||
|- | |- | ||
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove | |[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]'''Baratak Grove''' | ||
<small>This beautiful grove will provide a perfect home for the Baratak that want to come to our world.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
Line 1,197: | Line 1,383: | ||
| <u>Unlock Baratak Grove required</u> | | <u>Unlock Baratak Grove required</u> | ||
|- | |- | ||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy | |[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Torian Academy''' | ||
<small>This campus will serve as the perfect location for the Torian Scientists to complete their experiments.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 1,206: | Line 1,394: | ||
| <u>Unlock Torian Academy required</u> | | <u>Unlock Torian Academy required</u> | ||
|- | |- | ||
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab | |[[File:Biospheres.png|alt=|left|48x48px|frameless]]'''Crucible Lab''' | ||
<small>A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Crime | | <span style="color:Green;">+0.1</span> Crime | ||
Line 1,213: | Line 1,403: | ||
| <u>Unlock Crucible Lab required</u> | | <u>Unlock Crucible Lab required</u> | ||
|- | |- | ||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool | |[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Manti Birthing Pool''' | ||
<small>If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Artocarpus Viriles Cost | <span style="color:Red;">-1</span> Artocarpus Viriles Cost | ||
Line 1,222: | Line 1,414: | ||
| <u>Unlock Manti Pool required</u> | | <u>Unlock Manti Pool required</u> | ||
|- | |- | ||
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity | |[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]'''Hall of Unity''' | ||
<small>A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS]</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Harmony Crystals Cost | <span style="color:Red;">-3</span> Harmony Crystals Cost | ||
Line 1,232: | Line 1,426: | ||
| <u>Unlock Hall Of Unity required</u> | | <u>Unlock Hall Of Unity required</u> | ||
|- | |- | ||
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor | |[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]'''Astrolab of the Arnor''' | ||
<small>The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS]</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
Line 1,244: | Line 1,440: | ||
| <u>Unlock Astrolab Of The Arnor required</u> | | <u>Unlock Astrolab Of The Arnor required</u> | ||
|- | |- | ||
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive | |[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]'''Infinite Archive''' | ||
<small>Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS]</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | | <span style="color:Red;">-600</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 1,254: | Line 1,452: | ||
| <u>Unlock Infinite Archive required</u> | | <u>Unlock Infinite Archive required</u> | ||
|- | |- | ||
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie | |[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]'''Grand Menagerie''' | ||
<small>The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS]</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
Line 1,266: | Line 1,466: | ||
| <u>Unlock Grand Menagerie required</u> | | <u>Unlock Grand Menagerie required</u> | ||
|- | |- | ||
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden | |[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]'''New Eden''' | ||
<small>Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS]</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Artocarpus Viriles Cost | <span style="color:Red;">-5</span> Artocarpus Viriles Cost | ||
Line 1,278: | Line 1,480: | ||
| <u>Unlock New Eden required</u> | | <u>Unlock New Eden required</u> | ||
|- | |- | ||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob | |[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Bob''' | ||
<small>A perfect, simulated version of our brightest researcher without physical limitations.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | | <span style="color:Red;">-800</span> Manufacturing Cost | ||
<span style="color:Red;">-5</span> Promethion Cost | <span style="color:Red;">-5</span> Promethion Cost | ||
Line 1,289: | Line 1,493: | ||
* Strong A I | * Strong A I | ||
|- | |- | ||
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center | |[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]'''Xeno Anthropology Center''' | ||
<small>Boosts the relations with other races, and helps spread our influence.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,301: | Line 1,507: | ||
* Xeno Anthropology | * Xeno Anthropology | ||
|- | |- | ||
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center | |[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]'''Weather Control Center''' | ||
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
Line 1,318: | Line 1,526: | ||
* Weather Control Center Weather Control Zenith | * Weather Control Center Weather Control Zenith | ||
|- | |- | ||
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith | |[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]'''Weather Control Zenith''' | ||
<small>Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.</small> | |||
| <span style="color:Red;">-700</span> Manufacturing Cost | | <span style="color:Red;">-700</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Helios Ore Cost | <span style="color:Red;">-3</span> Helios Ore Cost | ||
Line 1,332: | Line 1,542: | ||
* Vigilant Ability | * Vigilant Ability | ||
|- | |- | ||
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant | |[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]'''Antimatter Power Plant''' | ||
<small>Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Antimatter Cost | <span style="color:Red;">-3</span> Antimatter Cost | ||
Line 1,341: | Line 1,553: | ||
* Anti Matter Power Plants | * Anti Matter Power Plants | ||
|- | |- | ||
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge | |[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]'''Wildland Refuge''' | ||
<small>Reduces Pollution based on its level, as well as being a popular Tourist destination.</small> | |||
| <span style="color:Red;">-240</span> Manufacturing Cost | | <span style="color:Red;">-240</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
Line 1,353: | Line 1,567: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center | |[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]'''Memory Center''' | ||
<small>Increases the Intelligence of citizens on this world.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 1,366: | Line 1,582: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center | |[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]'''Augmentation Center''' | ||
<small>Increases the Intelligence of citizens across our empire.</small> | |||
| <span style="color:Red;">-480</span> Manufacturing Cost | | <span style="color:Red;">-480</span> Manufacturing Cost | ||
<span style="color:Red;">-3</span> Promethion Cost | <span style="color:Red;">-3</span> Promethion Cost | ||
Line 1,379: | Line 1,597: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry | |[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]'''Warforged Foundry''' | ||
<small>Provides starting experience to ships built at this planet's shipyard.</small> | |||
| <span style="color:Red;">-303</span> Manufacturing Cost | | <span style="color:Red;">-303</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,387: | Line 1,607: | ||
| <u>Warforged required</u> | | <u>Warforged required</u> | ||
|- | |- | ||
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center | |[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]'''Natural League Center''' | ||
<small>Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 1,396: | Line 1,618: | ||
| <u>Natural League required</u> | | <u>Natural League required</u> | ||
|- | |- | ||
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network | |[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]'''Irrigation Network''' | ||
<small>Makes neighboring farms more efficient.</small> | |||
| <span style="color:Red;">-67</span> Manufacturing Cost | | <span style="color:Red;">-67</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,404: | Line 1,628: | ||
* Xeno Agriculture | * Xeno Agriculture | ||
|- | |- | ||
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor's Manor | |[[File:BankingSector.png|alt=|left|48x48px|frameless]]'''Governor's Manor''' | ||
<small>A prominent display of the governor's power and influence.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,417: | Line 1,643: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones | |[[File:Drones.png|alt=|left|48x48px|frameless]]'''Produce Drones''' | ||
<small>Drones are required to unlock new technologies.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
| | | | ||
Line 1,425: | Line 1,653: | ||
* Drone Production | * Drone Production | ||
|- | |- | ||
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules | |[[File:Modules.png|alt=|left|48x48px|frameless]]'''Produce Modules''' | ||
<small>Produces Starbase modules. Modules are required to upgrade your starbases.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
| | | | ||
Line 1,433: | Line 1,663: | ||
* Module Assembly | * Module Assembly | ||
|- | |- | ||
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots | |[[File:Nanobots.png|alt=|left|48x48px|frameless]]'''Produce Nanobots''' | ||
<small>Nanobots are required to upgrade your colonies.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | | <span style="color:Red;">-250</span> Manufacturing Cost | ||
| | | | ||
Line 1,440: | Line 1,672: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission | |[[File:Mission_Research.png|alt=|left|48x48px|frameless]]'''Research Mission''' | ||
<small>Generate research by having your Shipyard study the surrounding area.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | | <span style="color:Red;">-200</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Promethion Cost | <span style="color:Red;">-1</span> Promethion Cost | ||
Line 1,449: | Line 1,683: | ||
* Tutorial Starting Ships | * Tutorial Starting Ships | ||
|- | |- | ||
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt | |[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]'''Treasure Hunt''' | ||
<small>Subsidizes a private venture to unknown places to find and collect valuable artifacts.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
| | | | ||
Line 1,458: | Line 1,694: | ||
* Tutorial Starting Ships | * Tutorial Starting Ships | ||
|- | |- | ||
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]] | |[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-80</span> Manufacturing Cost | | <span style="color:Red;">-80</span> Manufacturing Cost | ||
| | | | ||
Line 1,466: | Line 1,704: | ||
* Slavers Ability | * Slavers Ability | ||
|- | |- | ||
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods | |[[File:Mission_Production.png|alt=|left|48x48px|frameless]]'''Industrial Goods''' | ||
<small>Generate planetary production by having your Shipyard produce building materials.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Durantium Cost | <span style="color:Red;">-1</span> Durantium Cost | ||
Line 1,475: | Line 1,715: | ||
* Mining Missions | * Mining Missions | ||
|- | |- | ||
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers | |[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]'''Scavengers''' | ||
<small>Scavengers claim they can find some rare resources.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| | | | ||
Line 1,483: | Line 1,725: | ||
* Exotic Mineral Missions | * Exotic Mineral Missions | ||
|- | |- | ||
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders | |[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]'''Ore Traders''' | ||
<small>By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.</small> | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | | <span style="color:Red;">-140</span> Manufacturing Cost | ||
| | | | ||
Line 1,491: | Line 1,735: | ||
* Rare Crystal Missions | * Rare Crystal Missions | ||
|- | |- | ||
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders | |[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]'''Gem Traders''' | ||
<small>These traders might not have come by their goods through completely legal means, but the results speak for themselves.</small> | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | | <span style="color:Red;">-140</span> Manufacturing Cost | ||
| | | | ||
Line 1,499: | Line 1,745: | ||
* Rare Crystal Missions | * Rare Crystal Missions | ||
|- | |- | ||
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders | |[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]'''Silicate Traders''' | ||
<small>Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.</small> | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | | <span style="color:Red;">-140</span> Manufacturing Cost | ||
| | | | ||
Line 1,507: | Line 1,755: | ||
* Rare Crystal Missions | * Rare Crystal Missions | ||
|- | |- | ||
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims | |[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]'''Pilgrims''' | ||
<small>Generate Influence by sending out pilgrims from your shipyard.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | | <span style="color:Red;">-150</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Ultra Spice Cost | <span style="color:Red;">-1</span> Ultra Spice Cost | ||
Line 1,516: | Line 1,766: | ||
* Cultural Outreach Missions | * Cultural Outreach Missions | ||
|- | |- | ||
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit | |[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]'''Thulium Deposit''' | ||
<small>Rare planetary deposit that can be mined for Thulium.</small> | |||
| | | | ||
| | | | ||
Line 1,523: | Line 1,775: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor | |[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]'''Thulium Extractor''' | ||
<small>Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,532: | Line 1,786: | ||
| | | | ||
|- | |- | ||
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine | |[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]'''Thulium Mine''' | ||
<small>Increases the yields of Thulium Mines.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,542: | Line 1,798: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine | |[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]'''Advanced Thulium Mine''' | ||
<small>Increases the yields of Thulium Mines.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,552: | Line 1,810: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium | |[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium''' | ||
<small>Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.</small> | |||
| | | | ||
| | | | ||
Line 1,559: | Line 1,819: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor | |[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Extractor''' | ||
<small>Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,568: | Line 1,830: | ||
| | | | ||
|- | |- | ||
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine | |[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]'''Crystallized Elerium Mine''' | ||
<small>Increases the yields of Crystallized Elerium Mines.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,578: | Line 1,842: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine | |[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]'''Advanced Elerium Mine''' | ||
<small>Increases the yields of Crystallized Elerium Mines.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,588: | Line 1,854: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone | |[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]'''Prometheus Stone''' | ||
<small>Rare planetary deposit of solidified Promethion that can be mined.</small> | |||
| | | | ||
| <span style="color:Green;">+3</span> Colony Gross Income | | <span style="color:Green;">+3</span> Colony Gross Income | ||
Line 1,595: | Line 1,863: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor | |[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Extractor''' | ||
<small>Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,604: | Line 1,874: | ||
| | | | ||
|- | |- | ||
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine | |[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]'''Prometheus Stone Mine''' | ||
<small>Increases the yields of Prometheus Stone Mines.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,614: | Line 1,886: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine | |[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]'''Advanced Prometheus Mine''' | ||
<small>Increases the yields of Prometheus Stone Mines.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,624: | Line 1,898: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore | |[[File:HeliosOre.png|alt=|left|48x48px|frameless]]'''Helios Ore''' | ||
<small>By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.</small> | |||
| | | | ||
| | | | ||
Line 1,631: | Line 1,907: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor | |[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]'''Helios Ore Extractor''' | ||
<small>A beautiful, exotic metal popular in many luxury items.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,640: | Line 1,918: | ||
| | | | ||
|- | |- | ||
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine | |[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]'''Helios Mine''' | ||
<small>A beautiful, exotic metal popular in many luxury items.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,650: | Line 1,930: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine | |[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]'''Advanced Helios Mine''' | ||
<small>A beautiful, exotic metal popular in many luxury items.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,660: | Line 1,942: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates | |[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]'''Silicates''' | ||
<small>Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.</small> | |||
| | | | ||
| | | | ||
Line 1,667: | Line 1,951: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor | |[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]'''Silicate Extractor''' | ||
<small>This exotic material is useful in constructing powerful research databanks.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,676: | Line 1,962: | ||
| | | | ||
|- | |- | ||
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine | |[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]'''Silicate Mine''' | ||
<small>This exotic material is useful in constructing powerful research databanks.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,686: | Line 1,974: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine | |[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]'''Advanced Silicate Mine''' | ||
<small>This exotic material is useful in constructing powerful research databanks.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,696: | Line 1,986: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium | |[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]'''Xanthium''' | ||
<small>A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 1,704: | Line 1,996: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor | |[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]'''Xanthium Extractor''' | ||
<small>This rare metal is prized by shipbuilders around the galaxy.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,714: | Line 2,008: | ||
| | | | ||
|- | |- | ||
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine | |[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]'''Xanthium Mine''' | ||
<small>This rare metal is prized by shipbuilders around the galaxy.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,725: | Line 2,021: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine | |[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Xanthium Mine''' | ||
<small>This rare metal is prized by shipbuilders around the galaxy.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,736: | Line 2,034: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | ||
<small>These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.</small> | |||
| | | | ||
| | | | ||
Line 1,743: | Line 2,043: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | ||
<small>Tiny machines increase overall planetary production.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,752: | Line 2,054: | ||
| | | | ||
|- | |- | ||
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | ||
<small>Tiny machines increase overall planetary production.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,762: | Line 2,066: | ||
* Artifact Studies | * Artifact Studies | ||
|- | |- | ||
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites | |[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]'''Precursor Nanites''' | ||
<small>Tiny machines increase overall planetary production.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,772: | Line 2,078: | ||
* Artifact Mastery | * Artifact Mastery | ||
|- | |- | ||
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit | |[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Deposit''' | ||
<small>These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].</small> | |||
| | | | ||
| | | | ||
Line 1,779: | Line 2,087: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor | |[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Extractor''' | ||
<small>These rare and beautiful Crystals resonate with a gentle hum.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,788: | Line 2,098: | ||
| | | | ||
|- | |- | ||
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine | |[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]'''Harmony Crystal Mine''' | ||
<small>These rare and beautiful Crystals resonate with a gentle hum.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,798: | Line 2,110: | ||
* Xeno Resource Mining | * Xeno Resource Mining | ||
|- | |- | ||
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine | |[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]'''Advanced Harmony Crystal Mine''' | ||
<small>These rare and beautiful Crystals resonate with a gentle hum.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,808: | Line 2,122: | ||
* Xeno Resource Extraction | * Xeno Resource Extraction | ||
|- | |- | ||
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods | |[[File:TechapodHive.png|alt=|left|48x48px|frameless]]'''Techapods''' | ||
<small>These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 1,815: | Line 2,131: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery | |[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]'''Techapod Hatchery''' | ||
<small>These small creatures can be trained to do menial tasks on starships.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Techapod Hive Income | | <span style="color:Green;">+0.1</span> Techapod Hive Income | ||
Line 1,823: | Line 2,141: | ||
| | | | ||
|- | |- | ||
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm | |[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]'''Techapod Farm''' | ||
<small>These small creatures can be trained to do menial tasks on starships.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.2</span> Techapod Hive Income | | <span style="color:Green;">+0.2</span> Techapod Hive Income | ||
Line 1,832: | Line 2,152: | ||
* Environmental Engineering | * Environmental Engineering | ||
|- | |- | ||
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm | |[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]'''Advanced Techapod Hive Farm''' | ||
<small>These small creatures can be trained to do menial tasks on starships.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.3</span> Techapod Hive Income | | <span style="color:Green;">+0.3</span> Techapod Hive Income | ||
Line 1,841: | Line 2,163: | ||
* Adapted Crop Engineering | * Adapted Crop Engineering | ||
|- | |- | ||
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony | |[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]'''Snuggler Colony''' | ||
<small>These incredibly furry and soft creatures are the dream pet for all children in the galaxy.</small> | |||
| | | | ||
| | | | ||
Line 1,849: | Line 2,173: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter | |[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]'''Snuggler Shelter''' | ||
<small>These furry creatures are the dream pet for all children in the galaxy.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Snuggler Colony Income | | <span style="color:Green;">+0.1</span> Snuggler Colony Income | ||
Line 1,858: | Line 2,184: | ||
| | | | ||
|- | |- | ||
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm | |[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]'''Snuggler Farm''' | ||
<small>These furry creatures are the dream pet for all children in the galaxy.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.25</span> Snuggler Colony Income | | <span style="color:Green;">+0.25</span> Snuggler Colony Income | ||
Line 1,868: | Line 2,196: | ||
* Environmental Engineering | * Environmental Engineering | ||
|- | |- | ||
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm | |[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]'''Advanced Snuggler Farm''' | ||
<small>These furry creatures are the dream pet for all children in the galaxy.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.5</span> Snuggler Colony Income | | <span style="color:Green;">+0.5</span> Snuggler Colony Income | ||
Line 1,878: | Line 2,208: | ||
* Adapted Crop Engineering | * Adapted Crop Engineering | ||
|- | |- | ||
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice | |[[File:UltraSpice.png|alt=|left|48x48px|frameless]]'''Arnor Spice''' | ||
<small>Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.</small> | |||
| | | | ||
| | | | ||
Line 1,886: | Line 2,218: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester | |[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]'''Arnor Spice Harvester''' | ||
<small>Arnor Spice expands consciousness, leading to greater research capabilities.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,896: | Line 2,230: | ||
| | | | ||
|- | |- | ||
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm | |[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]'''Arnor Spice Farm''' | ||
<small>Increases spice production.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,907: | Line 2,243: | ||
* Environmental Engineering | * Environmental Engineering | ||
|- | |- | ||
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm | |[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]'''Advanced Arnor Spice Farm''' | ||
<small>Increases spice production.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,918: | Line 2,256: | ||
* Adapted Crop Engineering | * Adapted Crop Engineering | ||
|- | |- | ||
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen | |[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]'''Epimetheus Pollen''' | ||
<small>The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.</small> | |||
| | | | ||
| | | | ||
Line 1,926: | Line 2,266: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field | |[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]'''Epimetheus Field''' | ||
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,936: | Line 2,278: | ||
| | | | ||
|- | |- | ||
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm | |[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]'''Epimetheus Farm''' | ||
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,947: | Line 2,291: | ||
* Exotic Agriculture | * Exotic Agriculture | ||
|- | |- | ||
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm | |[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]'''Advanced Epimetheus Farm''' | ||
<small>The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,958: | Line 2,304: | ||
* Transgenic Manipulation | * Transgenic Manipulation | ||
|- | |- | ||
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit | |[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]'''Artocarpus Fruit''' | ||
<small>This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.</small> | |||
| | | | ||
| <span style="color:Green;">+0.3%</span> Growth | | <span style="color:Green;">+0.3%</span> Growth | ||
Line 1,967: | Line 2,315: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard | |[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]'''Artocarpus Orchard''' | ||
<small>This fruit is delicious and increases the fertility of most species.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,978: | Line 2,328: | ||
| | | | ||
|- | |- | ||
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm | |[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]'''Artocarpus Farm''' | ||
<small>This fruit is delicious and increases the fertility of most species.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 1,990: | Line 2,342: | ||
* Exotic Agriculture | * Exotic Agriculture | ||
|- | |- | ||
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm | |[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]'''Advanced Artocarpus Farm''' | ||
<small>This fruit is delicious and increases the fertility of most species.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,002: | Line 2,356: | ||
* Transgenic Manipulation | * Transgenic Manipulation | ||
|- | |- | ||
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium | |[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]'''Monsatium''' | ||
<small>These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.</small> | |||
| | | | ||
| | | | ||
Line 2,010: | Line 2,366: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit | |[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit''' | ||
<small>These minerals boost the yield of farms when used as a fertilizer.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,020: | Line 2,378: | ||
| | | | ||
|- | |- | ||
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery | |[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]'''Monsatium Deposit Refinery''' | ||
<small>These minerals boost the yield of farms when used as a fertilizer.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,031: | Line 2,391: | ||
* Exotic Agriculture | * Exotic Agriculture | ||
|- | |- | ||
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery | |[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]'''Advanced Monsatium Deposit Refinery''' | ||
<small>These minerals boost the yield of farms when used as a fertilizer.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,042: | Line 2,404: | ||
* Transgenic Manipulation | * Transgenic Manipulation | ||
|- | |- | ||
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum | |[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum''' | ||
<small>These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.</small> | |||
| | | | ||
| | | | ||
Line 2,050: | Line 2,414: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard | |[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]'''Aurorus Orchard''' | ||
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,060: | Line 2,426: | ||
| | | | ||
|- | |- | ||
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm | |[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]'''Aurorus Arboretum Farm''' | ||
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,071: | Line 2,439: | ||
* Environmental Engineering | * Environmental Engineering | ||
|- | |- | ||
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm | |[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]'''Advanced Aurorus Arboretum Farm''' | ||
<small>These bioluminescent trees are one of the natural wonders of the galaxy.</small> | |||
| <span style="color:Red;">-380</span> Manufacturing Cost | | <span style="color:Red;">-380</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,082: | Line 2,452: | ||
* Adapted Crop Engineering | * Adapted Crop Engineering | ||
|- | |- | ||
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums | |[[File:Icon_008.png|alt=|left|48x48px|frameless]]'''Slums''' | ||
<small>Vagrant housing, but at least you didn't need to pay anything for it.</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Population Cap | | <span style="color:Green;">+1</span> Population Cap | ||
Line 2,093: | Line 2,465: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District | |[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]'''Manufacturing District''' | ||
<small>Faster ship and planet production.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.04%</span> Max Manufacturing | | <span style="color:Green;">+0.04%</span> Max Manufacturing | ||
Line 2,101: | Line 2,475: | ||
| | | | ||
|- | |- | ||
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District | |[[File:District_Population.png|alt=|left|48x48px|frameless]]'''Housing District''' | ||
<small>Increases population cap.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | | <span style="color:Red;">-100</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Population Cap | | <span style="color:Green;">+1</span> Population Cap | ||
Line 2,109: | Line 2,485: | ||
* Planetology | * Planetology | ||
|- | |- | ||
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District | |[[File:District_Approval.png|alt=|left|48x48px|frameless]]'''Entertainment District''' | ||
<small>Makes people happier. Increases population growth.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.03</span> Approval | | <span style="color:Green;">+0.03</span> Approval | ||
Line 2,118: | Line 2,496: | ||
| | | | ||
|- | |- | ||
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District | |[[File:District_Wealth.png|alt=|left|48x48px|frameless]]'''Financial District''' | ||
<small>Generates wealth.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | | <span style="color:Red;">-75</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.05%</span> Colony Gross Income | | <span style="color:Green;">+0.05%</span> Colony Gross Income | ||
Line 2,125: | Line 2,505: | ||
| | | | ||
|- | |- | ||
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District | |[[File:District_Food.png|alt=|left|48x48px|frameless]]'''Agricultural District''' | ||
<small>Grows food.</small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Food Income | | <span style="color:Green;">+1</span> Food Income | ||
Line 2,135: | Line 2,517: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District | |[[File:District_Research.png|alt=|left|48x48px|frameless]]'''Research District''' | ||
<small>Increases the Research this world provides.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | | <span style="color:Red;">-75</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,143: | Line 2,527: | ||
| | | | ||
|- | |- | ||
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District | |[[File:District_Influence.png|alt=|left|48x48px|frameless]]'''Cultural District''' | ||
<small>Increases the Influence this world provides.</small> | |||
| <span style="color:Red;">-100</span> Manufacturing Cost | | <span style="color:Red;">-100</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Influence Per Turn | | <span style="color:Green;">+0.1%</span> Influence Per Turn | ||
Line 2,153: | Line 2,539: | ||
* Translator Tech | * Translator Tech | ||
|- | |- | ||
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center | |[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]'''Plague Research Center''' | ||
<small>A research facility dedicated to researching a cure for the plague.</small> | |||
| <span style="color:Red;">-360</span> Manufacturing Cost | | <span style="color:Red;">-360</span> Manufacturing Cost | ||
| | | | ||
Line 2,160: | Line 2,548: | ||
| <u>Faction Has Plague required</u> | | <u>Faction Has Plague required</u> | ||
|- | |- | ||
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank | |[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]'''Think Tank''' | ||
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small> | |||
| <span style="color:Red;">-500</span> Manufacturing Cost | | <span style="color:Red;">-500</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Technology | | <span style="color:Green;">+0.1%</span> Technology | ||
Line 2,168: | Line 2,558: | ||
* Risk Taking | * Risk Taking | ||
|- | |- | ||
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine | |[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]'''The Possibility Engine''' | ||
<small>A research facility dedicated to experimenting and brainstorming with cutting edge technology.</small> | |||
| <span style="color:Red;">-2400</span> Manufacturing Cost | | <span style="color:Red;">-2400</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.50%</span> Research | | <span style="color:Green;">+0.50%</span> Research | ||
Line 2,176: | Line 2,568: | ||
* Futurist | * Futurist | ||
|- | |- | ||
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets | |[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]'''United Planets''' | ||
<small>A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.</small> | |||
| <span style="color:Red;">-1200</span> Manufacturing Cost | | <span style="color:Red;">-1200</span> Manufacturing Cost | ||
| <span style="color:Green;">+3</span> Diplomacy | | <span style="color:Green;">+3</span> Diplomacy | ||
Line 2,184: | Line 2,578: | ||
* Peacefulness | * Peacefulness | ||
|- | |- | ||
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court | |[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]'''Galactic Court''' | ||
<small>The highest court in the galaxy. An appeal here might as well be shouted into the void.</small> | |||
| <span style="color:Red;">-600</span> Manufacturing Cost | | <span style="color:Red;">-600</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Culture Points Per Turn | | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
Line 2,192: | Line 2,588: | ||
* Galactic Court | * Galactic Court | ||
|- | |- | ||
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision | |[[File:commission.png|alt=|left|48x48px|frameless]]'''Galactic Commision''' | ||
<small>A place for policies to be made that offer prosperity and peace for the entire galaxy.</small> | |||
| <span style="color:Red;">-800</span> Manufacturing Cost | | <span style="color:Red;">-800</span> Manufacturing Cost | ||
<span style="color:Red;">-1</span> Aurorus Arboretum Cost | <span style="color:Red;">-1</span> Aurorus Arboretum Cost | ||
Line 2,201: | Line 2,599: | ||
* Political Capital | * Political Capital | ||
|- | |- | ||
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center | |[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]'''Navigation Center''' | ||
<small>Improves ship speed from this planet's shipyard.</small> | |||
| <span style="color:Red;">-1500</span> Manufacturing Cost | | <span style="color:Red;">-1500</span> Manufacturing Cost | ||
| | | | ||
Line 2,209: | Line 2,609: | ||
* Interstellar Navigation | * Interstellar Navigation | ||
|- | |- | ||
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network | |[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]'''Galactic Navigation Network''' | ||
<small>Increases movement of all ships in your civilization.</small> | |||
| <span style="color:Red;">-620</span> Manufacturing Cost | | <span style="color:Red;">-620</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Moves Cap | | <span style="color:Green;">+1</span> Moves Cap | ||
Line 2,217: | Line 2,619: | ||
* Navagation Network | * Navagation Network | ||
|- | |- | ||
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator's Guild | |[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]'''Galactic Navigator's Guild''' | ||
<small>Increases movement speed of ships built from this planet's shipyard.</small> | |||
| <span style="color:Red;">-2120</span> Manufacturing Cost | | <span style="color:Red;">-2120</span> Manufacturing Cost | ||
| | | | ||
Line 2,225: | Line 2,629: | ||
* Navigational Expertise | * Navigational Expertise | ||
|- | |- | ||
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk | |[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]'''Improvement_HyperionBrainTrust_Name_tk''' | ||
<small>Improvement_HyperionBrainTrust_ShortDec_tk</small> | |||
| | | | ||
| | | | ||
Line 2,232: | Line 2,638: | ||
| <u>Collaborative Research required</u> | | <u>Collaborative Research required</u> | ||
|- | |- | ||
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier | |[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]'''Pain Amplifier''' | ||
<small>Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].</small> | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | | <span style="color:Red;">-45</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,244: | Line 2,652: | ||
* Slavers Ability | * Slavers Ability | ||
|- | |- | ||
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve | |[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]'''Galactic Currency Reserve''' | ||
<small>Position your currency as the unifying economic cornerstone of the galaxy.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | | <span style="color:Red;">-300</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.2</span> Influence Per Turn | | <span style="color:Green;">+0.2</span> Influence Per Turn | ||
Line 2,256: | Line 2,666: | ||
* Entrepreneurs Ability | * Entrepreneurs Ability | ||
|- | |- | ||
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Pollution | | <span style="color:Green;">+0.1</span> Pollution | ||
Line 2,269: | Line 2,681: | ||
* Ammonia Based Ability | * Ammonia Based Ability | ||
|- | |- | ||
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.02%</span> Max Manufacturing | | <span style="color:Green;">+0.02%</span> Max Manufacturing | ||
Line 2,284: | Line 2,698: | ||
* Ammonia Based Ability | * Ammonia Based Ability | ||
|- | |- | ||
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-15</span> Manufacturing Cost | | <span style="color:Red;">-15</span> Manufacturing Cost | ||
| <span style="color:Green;">+2</span> Maintenance | | <span style="color:Green;">+2</span> Maintenance | ||
Line 2,301: | Line 2,717: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Red;">--1</span> Diplomacy | | <span style="color:Red;">--1</span> Diplomacy | ||
Line 2,316: | Line 2,734: | ||
* Ammonia Based Ability | * Ammonia Based Ability | ||
|- | |- | ||
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Red;">--1</span> Diplomacy | | <span style="color:Red;">--1</span> Diplomacy | ||
Line 2,327: | Line 2,747: | ||
* Ammonia Based Ability | * Ammonia Based Ability | ||
|- | |- | ||
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]] | |[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-90</span> Manufacturing Cost | | <span style="color:Red;">-90</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,343: | Line 2,765: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:festimp_3.png|alt=|left|48x48px|frameless]] | |[[File:festimp_3.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,356: | Line 2,780: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:festimp_43.png|alt=|left|48x48px|frameless]] | |[[File:festimp_43.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,368: | Line 2,794: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:festimp_25.png|alt=|left|48x48px|frameless]] | |[[File:festimp_25.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,381: | Line 2,809: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:festimp_2.png|alt=|left|48x48px|frameless]] | |[[File:festimp_2.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,397: | Line 2,827: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:festimp_5.png|alt=|left|48x48px|frameless]] | |[[File:festimp_5.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,410: | Line 2,842: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:festimp_10.png|alt=|left|48x48px|frameless]] | |[[File:festimp_10.png|alt=|left|48x48px|frameless]]'''''' | ||
<small></small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+3</span> Population Cap | | <span style="color:Green;">+3</span> Population Cap | ||
Line 2,422: | Line 2,856: | ||
* Ravenous Ability | * Ravenous Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub | |[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]'''Translight Hub''' | ||
<small>Increases the number of moves for ships constructed at this shipyard.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,430: | Line 2,866: | ||
* Starfaring Ability | * Starfaring Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole | |[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]'''Central Borehole''' | ||
<small>Increases manufacturing and will produce secondary boreholes across world.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,438: | Line 2,876: | ||
* Starfaring Ability | * Starfaring Ability | ||
|- | |- | ||
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole | |[[File:imp_corehole.png|alt=|left|48x48px|frameless]]'''Borehole''' | ||
<small>Secondary borehole that produces resources.</small> | |||
| | | | ||
| <span style="color:Green;">+2</span> Max Manufacturing | | <span style="color:Green;">+2</span> Max Manufacturing | ||
Line 2,445: | Line 2,885: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow | |[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]'''Home Burrow''' | ||
<small>Interconnected tunnels that provide comfort and a sharing of knowledge.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,456: | Line 2,898: | ||
* Mimot | * Mimot | ||
|- | |- | ||
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center | |[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]'''Growth Center''' | ||
<small>Uses genetic techniques to increase birthrates.</small> | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | | <span style="color:Red;">-45</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,473: | Line 2,917: | ||
* Race_ Mimot | * Race_ Mimot | ||
|- | |- | ||
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den | |[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]'''Nurture Den''' | ||
<small>A dedicated location for breeding and labor.</small> | |||
| <span style="color:Red;">-45</span> Manufacturing Cost | | <span style="color:Red;">-45</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,484: | Line 2,930: | ||
* Mimot | * Mimot | ||
|- | |- | ||
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den | |[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]'''Enforcer Den''' | ||
<small>Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,495: | Line 2,943: | ||
* Crimelord Ability | * Crimelord Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center | |[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]'''Industrial Espionage Center''' | ||
<small>Steals a tiny percent of the galactic research. Grows over time.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,503: | Line 2,953: | ||
* Crimelord Ability | * Crimelord Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link | |[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]'''Neural Link''' | ||
<small>Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,512: | Line 2,964: | ||
* Loyal Ability | * Loyal Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine | |[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]'''The World Engine''' | ||
<small>A massive power generation that taps the core of the planet.</small> | |||
| <span style="color:Red;">-35</span> Manufacturing Cost | | <span style="color:Red;">-35</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.20%</span> Max Manufacturing | | <span style="color:Green;">+0.20%</span> Max Manufacturing | ||
Line 2,523: | Line 2,977: | ||
* Loyal Ability | * Loyal Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator | |[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]'''Elemental Fabricator''' | ||
<small>Makes use of the bits of Arnorian technology to create a powerful auto factory.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | | <span style="color:Red;">-40</span> Manufacturing Cost | ||
| <span style="color:Green;">+5</span> Max Manufacturing | | <span style="color:Green;">+5</span> Max Manufacturing | ||
Line 2,532: | Line 2,988: | ||
* Ancient Ability | * Ancient Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee | |[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]'''Tower of Procipinee''' | ||
<small>Doubles the intelligence of your citizens.</small> | |||
| <span style="color:Red;">-35</span> Manufacturing Cost | | <span style="color:Red;">-35</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,542: | Line 3,000: | ||
* Ancient Ability | * Ancient Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer | |[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]'''Auto Printer''' | ||
<small>Massively networked printer that increases the productivity of our citizens.</small> | |||
| <span style="color:Red;">-20</span> Manufacturing Cost | | <span style="color:Red;">-20</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,555: | Line 3,015: | ||
* Resourceful Ability | * Resourceful Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array | |[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]'''Communications Array''' | ||
<small>Vast communications network that greatly increases the sharing of information between citizens.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+2</span> Maintenance | | <span style="color:Green;">+2</span> Maintenance | ||
Line 2,565: | Line 3,027: | ||
* Resourceful Ability | * Resourceful Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner | |[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]'''Durantium Scanner''' | ||
<small>Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.</small> | |||
| <span style="color:Red;">-48</span> Manufacturing Cost | | <span style="color:Red;">-48</span> Manufacturing Cost | ||
| <span style="color:Green;">+2</span> Sensor Range | | <span style="color:Green;">+2</span> Sensor Range | ||
Line 2,574: | Line 3,038: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner | |[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]'''Precursor Relic Scanner''' | ||
<small>Will reveal any Precursor Relics on this world and in nearby systems.</small> | |||
| <span style="color:Red;">-55</span> Manufacturing Cost | | <span style="color:Red;">-55</span> Manufacturing Cost | ||
| <span style="color:Green;">+2</span> Sensor Range | | <span style="color:Green;">+2</span> Sensor Range | ||
Line 2,583: | Line 3,049: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit | |[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]'''Durantium Deposit''' | ||
<small>A small deposit of exotic metal.</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 2,592: | Line 3,060: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic | |[[File:precursorrelic.png|alt=|left|48x48px|frameless]]'''Precursor Relic''' | ||
<small>A discovered piece of ancient Arnorian technology.</small> | |||
| | | | ||
| <span style="color:Green;">+2</span> Research | | <span style="color:Green;">+2</span> Research | ||
Line 2,599: | Line 3,069: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic | |[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]'''Precursor Relic''' | ||
<small>A discovered piece of ancient Arnorian technology.</small> | |||
| | | | ||
| <span style="color:Green;">+0.10</span> Approval | | <span style="color:Green;">+0.10</span> Approval | ||
Line 2,606: | Line 3,078: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic | |[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]'''Precursor Relic''' | ||
<small>A discovered piece of ancient Arnorian technology.</small> | |||
| | | | ||
| <span style="color:Green;">+3</span> Influence Per Turn | | <span style="color:Green;">+3</span> Influence Per Turn | ||
Line 2,613: | Line 3,087: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine | |[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]'''Interrogation Machine''' | ||
<small>Place it near population centers to extract knowledge from our people.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,623: | Line 3,099: | ||
* Genocidal Ability | * Genocidal Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp | |[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]'''Death Camp''' | ||
<small>Upon construction supplies several ruined Torians who will be worked to death.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Maintenance | | <span style="color:Green;">+1</span> Maintenance | ||
Line 2,633: | Line 3,111: | ||
* Genocidal Ability | * Genocidal Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort | |[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]'''The Grand Resort''' | ||
<small>Let's show off our world to other species.</small> | |||
| <span style="color:Red;">-30</span> Manufacturing Cost | | <span style="color:Red;">-30</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.5</span> Tourism | | <span style="color:Green;">+0.5</span> Tourism | ||
Line 2,642: | Line 3,122: | ||
* Amphibious Ability | * Amphibious Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School | |[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]'''The Great School''' | ||
<small>Teaches our citizens, increasing their intelligence.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | | <span style="color:Red;">-40</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Research | | <span style="color:Green;">+0.1</span> Research | ||
Line 2,651: | Line 3,133: | ||
* Amphibious Ability | * Amphibious Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine | |[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]'''Central Mine''' | ||
<small>Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.</small> | |||
| <span style="color:Red;">-28</span> Manufacturing Cost | | <span style="color:Red;">-28</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 2,665: | Line 3,149: | ||
* Entrepreneurs Ability | * Entrepreneurs Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core | |[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]'''Mining Core''' | ||
<small>High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.</small> | |||
| <span style="color:Red;">-25</span> Manufacturing Cost | | <span style="color:Red;">-25</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 2,682: | Line 3,168: | ||
* Civilization Capital | * Civilization Capital | ||
|- | |- | ||
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation | |[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]'''Mining Operation''' | ||
<small>Extracting valuable resources from the planet.</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 2,690: | Line 3,178: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier | |[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]'''Air Purifier''' | ||
<small>Undoing some of the damage we are already causing.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | | <span style="color:Red;">-120</span> Manufacturing Cost | ||
| <span style="color:Green;">+3</span> Maintenance | | <span style="color:Green;">+3</span> Maintenance | ||
Line 2,705: | Line 3,195: | ||
* Ammonia Based Ability | * Ammonia Based Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office | |[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]'''Xeno Patent Office''' | ||
<small>Securing and managing alien technology patents for our use.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | | <span style="color:Red;">-40</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.12%</span> Research | | <span style="color:Green;">+0.12%</span> Research | ||
Line 2,715: | Line 3,207: | ||
* Entrepreneurs Ability | * Entrepreneurs Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo | |[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]'''Arms Expo''' | ||
<small>Making a profit from the wages of war.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Diplomacy | | <span style="color:Green;">+1</span> Diplomacy | ||
Line 2,725: | Line 3,219: | ||
* War Profiteers Ability | * War Profiteers Ability | ||
|- | |- | ||
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree | |[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]'''Father Tree''' | ||
<small>The central nervous system of this world.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1</span> Culture Points Per Turn | | <span style="color:Green;">+0.1</span> Culture Points Per Turn | ||
Line 2,734: | Line 3,230: | ||
* Spores Ability | * Spores Ability | ||
|- | |- | ||
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault | |[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]'''Verdure Globe Vault''' | ||
<small>Sacred source of our combined cultural heritage.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.5</span> Culture Points Per Turn | | <span style="color:Green;">+0.5</span> Culture Points Per Turn | ||
Line 2,743: | Line 3,241: | ||
* Spores Ability | * Spores Ability | ||
|- | |- | ||
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root | |[[File:roots.png|alt=|left|48x48px|frameless]]'''Father Root''' | ||
<small>An extension of the Father Tree that has grown to every part of this world..</small> | |||
| | | | ||
| <span style="color:Green;">+1</span> Research | | <span style="color:Green;">+1</span> Research | ||
Line 2,750: | Line 3,250: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core | |[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]'''Crystal Core''' | ||
<small>A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.</small> | |||
| <span style="color:Red;">-16</span> Manufacturing Cost | | <span style="color:Red;">-16</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Culture Points Per Turn | | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
Line 2,759: | Line 3,261: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers | |[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]'''Crystallization Chambers''' | ||
<small>Improves production and will expand the land area of this world by 3 tiles upon completion.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | | <span style="color:Red;">-60</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.1%</span> Max Manufacturing | | <span style="color:Green;">+0.1%</span> Max Manufacturing | ||
Line 2,770: | Line 3,274: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits | |[[File:luximp3_full.png|alt=|left|48x48px|frameless]]'''Facet Conduits''' | ||
<small>Helps grow our population by generating a scientist and a worker to our world.</small> | |||
| <span style="color:Red;">-10</span> Manufacturing Cost | | <span style="color:Red;">-10</span> Manufacturing Cost | ||
| <span style="color:Green;">+3</span> Population | | <span style="color:Green;">+3</span> Population | ||
Line 2,782: | Line 3,288: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array | |[[File:luximp_full.png|alt=|left|48x48px|frameless]]'''Harmonic Array''' | ||
<small>Magnifies the telepathic abilities of our people.</small> | |||
| <span style="color:Red;">-50</span> Manufacturing Cost | | <span style="color:Red;">-50</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.12</span> Approval | | <span style="color:Green;">+0.12</span> Approval | ||
Line 2,795: | Line 3,303: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix | |[[File:luximp4.png|alt=|left|48x48px|frameless]]'''Prismatic Learning Matrix''' | ||
<small>Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.</small> | |||
| <span style="color:Red;">-40</span> Manufacturing Cost | | <span style="color:Red;">-40</span> Manufacturing Cost | ||
| <span style="color:Green;">+1</span> Max Manufacturing | | <span style="color:Green;">+1</span> Max Manufacturing | ||
Line 2,807: | Line 3,317: | ||
* Silicon Based Ability | * Silicon Based Ability | ||
|- | |- | ||
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment | |[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment''' | ||
<small>A revered crystal shard, believed to contain ancient wisdom and enhance learning.</small> | |||
| | | | ||
| <span style="color:Green;">+0.15</span> Approval | | <span style="color:Green;">+0.15</span> Approval | ||
Line 2,814: | Line 3,326: | ||
| <u>Unavailable</u> | | <u>Unavailable</u> | ||
|- | |- | ||
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium | |[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]'''Centauron Empoerium''' | ||
<small>The galaxy's most exquisite tourist destination.</small> | |||
| <span style="color:Red;">-328</span> Manufacturing Cost | | <span style="color:Red;">-328</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.40</span> Tourism | | <span style="color:Green;">+0.40</span> Tourism | ||
Line 2,831: | Line 3,345: | ||
* Synthetic Life | * Synthetic Life | ||
|- | |- | ||
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub | |[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]'''Xeno Welcome Hub''' | ||
<small>An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.</small> | |||
| <span style="color:Red;">-75</span> Manufacturing Cost | | <span style="color:Red;">-75</span> Manufacturing Cost | ||
| <span style="color:Green;">+0.3</span> Tourism | | <span style="color:Green;">+0.3</span> Tourism |
Revision as of 17:39, 12 February 2024
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Core World Capital
Provides the basic needs of a Core World. |
+0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital City
The heart of our civilization. |
+0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Unavailable for Race Trait:
Unavailable with Improvement:
|
Planetary Recycling Center
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS]. |
-430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Unavailable for Race Trait:
|
Tower of Endless Night
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld. |
-256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Unavailable with Improvement:
|
Worldheart Borehole
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld. |
-128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Unavailable with Improvement:
|
Infinite Garden
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld. |
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
Capital Mainframe
Allows us to jumpstart our research. |
-20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Kazar's Mainframe
A wonder of invention and madness. |
-250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
|
Planetary Mainframe
Provides a central hub for our research efforts. Cannot be built on our homeworld. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Unavailable for Race Trait:
Unavailable with Improvement:
|
AI Overseer
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world. |
-720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
|
Coordination Beacon
Allows us to directly communicate with any and all colonies more effectively. |
-120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
|
Office of Control
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS]. |
-680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
|
Central Bank
Provides your biggest source of raw economic output. |
-200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
|
Starport
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here. |
-75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Sponsoring Shipyard Required |
Planetary Generator
A massive source of power production to increase manufacturing on this planet. |
-32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Stellar Forge
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world. |
-250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable with Improvement:
|
Durantium Processor
Converts Durantium into a powerful manufacturing material. |
-340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
|
Industrial Center
The center of your civilization's manufacturing. |
-25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Supply Depot
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort. |
-32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Unavailable for Race Trait:
|
Fusion Power Plant
Makes factories more efficient, and boosts Production. |
-600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
|
Singularity Power Plant
Provides a Manufacturing bonus to all your worlds. |
-800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
|
Manufacturing Capital
A unique improvement that greatly boosts Production and Pollution. |
-1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
|
Razar's Lift
The galaxy's first space elevator |
-500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
|
Beacon of Babylon
Universal Communication platform that vastly increases the influence of the civilization and planet. |
-800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Technological Capital
A unique improvement that greatly boosts Research and Influence. |
-400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Unavailable for Race Trait:
|
Virtual World
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are. |
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
| |
'
|
-300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
|
Eyes of the Universe
Locates the homeworld of all the hyperdrive-capable civilizations. |
-320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Unavailable for Race Trait:
| |
Kimberly's Refuge
Professor Taylor's Uganda growing techniques produce food on an alien world. |
-150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Unavailable for Race Trait:
|
Colonial Clinic
Increases a planet's population growth rate. |
-150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Medical Center
Increases a planet's population growth rate. |
-97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Fertility Center
Increases a planet's population growth rate. |
-120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Longevity Center
Increases a planet's Growth and Approval. |
-150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Cybernetic Hospital
Increases a planet's Growth and Approval. |
-200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Unavailable for Race Trait:
|
Organ Market
Dramatically increases the planet's Growth and Crime. |
-90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Unavailable for Race Trait:
|
Planetary Conversion
Allows us to convert a unproductive tile into a useful one. |
-60 Manufacturing Cost | Technology Required:
| |||
Planetary Soil Upgrade
Terraform one salvageable tile. |
-60 Manufacturing Cost | Technology Required:
| |||
Soil Engineering
Terraform one salvageable tile. |
-90 Manufacturing Cost | Technology Required:
| |||
Terraforming Module
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Technology Required:
| |||
Terraforming Plant
Terraform one tile of decent quality. |
-120 Manufacturing Cost | Technology Required:
| |||
Habitat Improvement
Terraform one tile of lesser quality. |
-150 Manufacturing Cost | Technology Required:
| |||
Resequencing Station
Terraform one almost useless tile. |
-200 Manufacturing Cost | Technology Required:
| |||
Ultra Terraformer
Terraform any remaining salvageable tile. |
-250 Manufacturing Cost | Technology Required:
| |||
Engineered Landslide
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS]. |
-120 Manufacturing Cost | Technology Required:
| |||
Planetary Defense Dome
Greatly increases the Resistance of a colony. |
-300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
|
Surveillance Center
Reduces Crime. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
|
Planetary Court
Reduces Crime. |
-250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
|
Prison
Reduces Crime. |
-300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
|
Diplomatic Embassy
Facilitates relations with other races, and helps spread Influence. |
-1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
|
Assimilation Foundation
Increases the Influence of all worlds in our civilization. |
-900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Cultural Beacon
Increases the Influence of this planet, and provides a Cultural Point. |
-800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
|
Iridia Exchange
Increases wealth, and supports nearby infrastructure greatly. |
-30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
|
Galactic Stock Exchange
Increases the gross Income of all our worlds. |
-500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
|
Financial Capital
A unique improvement that greatly boosts Income and Influence. |
-500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
|
Trade Network
Establishes a central hub for traders to buy and sell products and services. |
-120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
|
Galactic Bazaar
Increases Trade Income from trade routes across our civilization. |
-2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
|
Entertainment Capital
A unique improvement that greatly boosts Approval, Influence and Crime. |
-151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Heritage Center
Allows visitors from alien worlds to learn a little bit about our history. |
-150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Unavailable for Race Trait:
|
Hall Of Tradition
A building dedicated to our civilizations heritage, folklore, values, and traditions. |
-100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
|
Union Center
A hall for planning collective bargining for our laborers. |
-100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
|
Shark Tank
A center for investors to tear equity off of the planets best inventions and buisnesses. |
-500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
|
Innovation Complex
A central research hub for development of our most import scientific projects. |
-200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
| |
Hyperion Shrinker
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose. |
-600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
|
Spice Market
Allows visitors from alien worlds to sample the tastes of our civilization. |
-675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
|
Grand Casino
A great way to attract tourists, and criminals, to your colony. |
-75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
|
Galactic Zoo
Collects the most amazing and bizarre creatures from across the galaxy. |
-500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
|
Utopian Resort
The ideal place to cleanse your mind, body, spirit, and bank account. |
-800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
|
Restaurant of Eternity
A legendary restaurant serving species from across the galaxy other species from across the galaxy. |
-1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
|
Prison Labor Camp
Provides +15%% [HS=HS_Manufacturing]Manufacturing[/HS] per Prisoner on the planet. |
-90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Unavailable with Improvement:
|
Prison Research Lab
Provides +15%% [HS=HS_Research]Research[/HS] per Prisoner on the planet. |
-180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Garrison
Increases [HS=HS_Resistance]Resistance[/HS] on the planet. |
-150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable |
Black Market
Increases a world's Crime but provides access to illicit goods. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Stat Required:
|
Smuggler Port
Increases [HS=HS_ColonyGrossIncome]Income[/HS]. |
-150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Stat Required:
|
Pleasure Dome
Increases [HS=HS_Approval]Approval[/HS] and [HS=HS_Tourism]Tourism[/HS]. |
-225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Race Trait Required:
Stat Required:
|
Mercenary Camp
Increases [HS=HS_Resistance]Resistance[/HS] on the planet, and generates a free Leader. |
-300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Race Trait Required:
Stat Required:
|
Drathian Temple
Increases [HS=HS_Approval]Approval[/HS]. |
-66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
|
Shrine of the Mithrilar
Increases the Approval and Tourism of a world. |
-151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Shrine of Tandis
Increases Approval and Tourism on all of your worlds. |
-227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
|
Precursor Souvenir Shop
Increase the world's Income. |
-101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Unavailable |
Coordination Temple
Gives Adjacency Bonus to all adjacent Improvements. |
-45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
| |
Temple of Whispers
Make this world the focus of political intrigue. |
-645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
|
Tide Pools
Increases a world's Influence and Approval.[BR][BR]Can only be built on Oceanic worlds. |
-75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Planet Trait Required:
|
Barrier Reef
Increases a world's Influence and Planetary Defense.[BR][BR]Can only be built on Oceanic worlds. |
-100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Exotic Hatchery
Increases a world's Tourism.[BR][BR]Can only be built on Oceanic worlds. |
-250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Race Trait Required:
Planet Trait Required:
|
Krynn Consulate
Increases a world's Influence and Approval. |
-30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
Race Trait Required:
|
Krynniac Temple
Increases a world's Influence and Approval. |
-50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Mission
Increases a world's Influence and Approval. |
-90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Order
Increases a world's Influence and Approval. |
-101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
|
Krynniac Ministry
Increases a world's Influence and Approval. |
-227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
|
Krynniac Sanctuary
The High Temple of the Way. Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required |
Monument to Divine Rosalind
Increases a world's Influence and Approval. |
-300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required |
Krynniac Altar
A sacred place for the Krynn. This is needed to bring their colonists to your world. |
-60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required |
Baratak Grove
This beautiful grove will provide a perfect home for the Baratak that want to come to our world. |
-60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required |
Torian Academy
This campus will serve as the perfect location for the Torian Scientists to complete their experiments. |
-60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required |
Crucible Lab
A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern. |
-60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required |
Manti Birthing Pool
If we are to draw the Manti to the world we will need to build this birthing pool for them.[BR][BR]Can only be built on Lake terrain. |
-60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required |
Hall of Unity
A place for people across the galaxy to meet and marvel at its wonders.[BR][BR]+20 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required |
Astrolab of the Arnor
The perfect precision of this device benefits every aspect of our society.[BR][BR]+30 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required |
Infinite Archive
Able to store the complete history of the galaxy.[BR][BR]+75 [HS=HS_Prestige]Prestige[/HS] |
-600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required |
Grand Menagerie
The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.[BR][BR]+40 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required |
New Eden
Travelers from across the galaxy will come to visit this tranquil garden.[BR][BR]+50 [HS=HS_Prestige]Prestige[/HS] |
-500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required |
Bob
A perfect, simulated version of our brightest researcher without physical limitations. |
-800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
|
Xeno Anthropology Center
Boosts the relations with other races, and helps spread our influence. |
-30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
|
Weather Control Center
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Weather Control Zenith
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing. |
-700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Race Trait Required:
|
Antimatter Power Plant
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build. |
-200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
| |
Wildland Refuge
Reduces Pollution based on its level, as well as being a popular Tourist destination. |
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Unavailable for Race Trait:
|
Memory Center
Increases the Intelligence of citizens on this world. |
-90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable
Unavailable for Race Trait:
|
Augmentation Center
Increases the Intelligence of citizens across our empire. |
-480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Unavailable for Race Trait:
|
Warforged Foundry
Provides starting experience to ships built at this planet's shipyard. |
-303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | |
Natural League Center
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially. |
-200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required |
Irrigation Network
Makes neighboring farms more efficient. |
-67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
|
Governor's Manor
A prominent display of the governor's power and influence. |
-200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Unavailable with Improvement:
|
Produce Drones
Drones are required to unlock new technologies. |
-250 Manufacturing Cost | Technology Required:
| |||
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases. |
-150 Manufacturing Cost | Technology Required:
| |||
Produce Nanobots
Nanobots are required to upgrade your colonies. |
-250 Manufacturing Cost | Unavailable | |||
Research Mission
Generate research by having your Shipyard study the surrounding area. |
-200 Manufacturing Cost
-1 Promethion Cost |
Unavailable for Race Trait:
| |||
Treasure Hunt
Subsidizes a private venture to unknown places to find and collect valuable artifacts. |
-300 Manufacturing Cost | Unavailable for Race Trait:
| |||
'
|
-80 Manufacturing Cost | Race Trait Required:
| |||
Industrial Goods
Generate planetary production by having your Shipyard produce building materials. |
-60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
| |||
Scavengers
Scavengers claim they can find some rare resources. |
-120 Manufacturing Cost | Technology Required:
| |||
Ore Traders
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. |
-140 Manufacturing Cost | Technology Required:
| |||
Gem Traders
These traders might not have come by their goods through completely legal means, but the results speak for themselves. |
-140 Manufacturing Cost | Technology Required:
| |||
Silicate Traders
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. |
-140 Manufacturing Cost | Technology Required:
| |||
Pilgrims
Generate Influence by sending out pilgrims from your shipyard. |
-150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
| |||
Thulium Deposit
Rare planetary deposit that can be mined for Thulium. |
+2 Wealth | Unavailable | |||
Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | ||
Thulium Mine
Increases the yields of Thulium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Thulium Mine
Increases the yields of Thulium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
| |
Crystallized Elerium
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons. |
+2 Wealth | Unavailable | |||
Crystallized Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | ||
Crystallized Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Elerium Mine
Increases the yields of Crystallized Elerium Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Prometheus Stone
Rare planetary deposit of solidified Promethion that can be mined. |
+3 Colony Gross Income | +2 Wealth | Unavailable | ||
Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | ||
Prometheus Stone Mine
Increases the yields of Prometheus Stone Mines. |
-120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Advanced Prometheus Mine
Increases the yields of Prometheus Stone Mines. |
-380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
| |
Helios Ore
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. |
+2 Military | Unavailable | |||
Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | ||
Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
| |
Advanced Helios Mine
A beautiful, exotic metal popular in many luxury items. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
| |
Silicates
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. |
+2 Research | Unavailable | |||
Silicate Extractor
This exotic material is useful in constructing powerful research databanks. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | ||
Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Advanced Silicate Mine
This exotic material is useful in constructing powerful research databanks. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
| |
Xanthium
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy. |
+1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | ||
Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy. |
-50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
||
Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
| |
Advanced Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
| |
Precursor Nanites
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon. |
+2 Manufacturing | Unavailable | |||
Precursor Nanites
Tiny machines increase overall planetary production. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | ||
Precursor Nanites
Tiny machines increase overall planetary production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Precursor Nanites
Tiny machines increase overall planetary production. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Harmony Crystal Deposit
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS]. |
+2 Approval | Unavailable | |||
Harmony Crystal Extractor
These rare and beautiful Crystals resonate with a gentle hum. |
-60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | ||
Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
| |
Advanced Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
| |
Techapods
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships. |
+1 Max Manufacturing | +2 Manufacturing | Unavailable | ||
Techapod Hatchery
These small creatures can be trained to do menial tasks on starships. |
-90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | ||
Techapod Farm
These small creatures can be trained to do menial tasks on starships. |
-120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Advanced Techapod Hive Farm
These small creatures can be trained to do menial tasks on starships. |
-380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
| |
Snuggler Colony
These incredibly furry and soft creatures are the dream pet for all children in the galaxy. |
+2 Approval
+1 Wealth |
Unavailable | |||
Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy. |
-90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
||
Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Advanced Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy. |
-380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
| |
Arnor Spice
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets. |
+2 Research
+1 Wealth |
Unavailable | |||
Arnor Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
||
Arnor Spice Farm
Increases spice production. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Advanced Arnor Spice Farm
Increases spice production. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
| |
Epimetheus Pollen
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage. |
+2 Food
+1 Wealth |
Unavailable | |||
Epimetheus Field
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
||
Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Advanced Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
| |
Artocarpus Fruit
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile. |
+0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | ||
Artocarpus Orchard
This fruit is delicious and increases the fertility of most species. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
||
Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Advanced Artocarpus Farm
This fruit is delicious and increases the fertility of most species. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
| |
Monsatium
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer. |
+2 Food
+1 Population |
Unavailable | |||
Monsatium Deposit
These minerals boost the yield of farms when used as a fertilizer. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
||
Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Advanced Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer. |
-380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
| |
Aurorus Arboretum
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy. |
+2 Tourism
+1 Approval |
Unavailable | |||
Aurorus Orchard
These bioluminescent trees are one of the natural wonders of the galaxy. |
-90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
||
Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Advanced Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy. |
-380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
| |
Slums
Vagrant housing, but at least you didn't need to pay anything for it. |
+1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | |
Manufacturing District
Faster ship and planet production. |
-50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | |
Housing District
Increases population cap. |
-100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
|
Entertainment District
Makes people happier. Increases population growth. |
-120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
|
Financial District
Generates wealth. |
-75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | |
Agricultural District
Grows food. |
-90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
Unavailable for Race Trait:
|
Research District
Increases the Research this world provides. |
-75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | |
Cultural District
Increases the Influence this world provides. |
-100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
|
Plague Research Center
A research facility dedicated to researching a cure for the plague. |
-360 Manufacturing Cost | +3 Research | Faction Has Plague required | ||
Think Tank
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
|
The Possibility Engine
A research facility dedicated to experimenting and brainstorming with cutting edge technology. |
-2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
|
United Planets
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation. |
-1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Court
The highest court in the galaxy. An appeal here might as well be shouted into the void. |
-600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
|
Galactic Commision
A place for policies to be made that offer prosperity and peace for the entire galaxy. |
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
|
Navigation Center
Improves ship speed from this planet's shipyard. |
-1500 Manufacturing Cost | Technology Required:
| |||
Galactic Navigation Network
Increases movement of all ships in your civilization. |
-620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
| |
Galactic Navigator's Guild
Increases movement speed of ships built from this planet's shipyard. |
-2120 Manufacturing Cost | Technology Required:
| |||
Improvement_HyperionBrainTrust_Name_tk
Improvement_HyperionBrainTrust_ShortDec_tk |
+1 All Improvements | Collaborative Research required | |||
Pain Amplifier
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS]. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Race Trait Required:
|
Galactic Currency Reserve
Position your currency as the unifying economic cornerstone of the galaxy. |
-300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Race Trait Required:
|
'
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-50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
'
|
-50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Race Trait Required:
|
'
|
-25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
|
'
|
-90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
|
'
|
-30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
'
|
-50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
|
Translight Hub
Increases the number of moves for ships constructed at this shipyard. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
|
Central Borehole
Increases manufacturing and will produce secondary boreholes across world. |
-50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
|
Borehole
Secondary borehole that produces resources. |
+2 Max Manufacturing | +2 Wealth | Unavailable | ||
Home Burrow
Interconnected tunnels that provide comfort and a sharing of knowledge. |
-25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
|
Growth Center
Uses genetic techniques to increase birthrates. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Unavailable for Race Trait:
Unavailable for Citizen Race:
| |
Nurture Den
A dedicated location for breeding and labor. |
-45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
|
Enforcer Den
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate. |
-25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
|
Industrial Espionage Center
Steals a tiny percent of the galactic research. Grows over time. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
|
Neural Link
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase. |
-25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
|
The World Engine
A massive power generation that taps the core of the planet. |
-35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
| |
Elemental Fabricator
Makes use of the bits of Arnorian technology to create a powerful auto factory. |
-40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
| |
Tower of Procipinee
Doubles the intelligence of your citizens. |
-35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
| |
Auto Printer
Massively networked printer that increases the productivity of our citizens. |
-20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
|
Communications Array
Vast communications network that greatly increases the sharing of information between citizens. |
-30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
|
Durantium Scanner
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system. |
-48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Precursor Relic Scanner
Will reveal any Precursor Relics on this world and in nearby systems. |
-55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
| |
Durantium Deposit
A small deposit of exotic metal. |
+1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+2 Research | +1 Research | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+0.10 Approval | +1 Approval | Unavailable | ||
Precursor Relic
A discovered piece of ancient Arnorian technology. |
+3 Influence Per Turn | +1 Influence | Unavailable | ||
Interrogation Machine
Place it near population centers to extract knowledge from our people. |
-25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
|
Death Camp
Upon construction supplies several ruined Torians who will be worked to death. |
-30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
|
The Grand Resort
Let's show off our world to other species. |
-30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
|
The Great School
Teaches our citizens, increasing their intelligence. |
-40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
|
Central Mine
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet. |
-28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Race Trait Required:
|
Mining Core
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion. |
-25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Race Trait Required:
Unavailable with Improvement:
|
Mining Operation
Extracting valuable resources from the planet. |
+1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | ||
Air Purifier
Undoing some of the damage we are already causing. |
-120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Race Trait Required:
Unavailable for Race Trait:
|
Xeno Patent Office
Securing and managing alien technology patents for our use. |
-40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
|
Arms Expo
Making a profit from the wages of war. |
-60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
|
Father Tree
The central nervous system of this world. |
-50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
|
Verdure Globe Vault
Sacred source of our combined cultural heritage. |
-50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
|
Father Root
An extension of the Father Tree that has grown to every part of this world.. |
+1 Research | +1 Research | Unavailable | ||
Crystal Core
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion. |
-16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
|
Crystallization Chambers
Improves production and will expand the land area of this world by 3 tiles upon completion. |
-60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Race Trait Required:
|
Facet Conduits
Helps grow our population by generating a scientist and a worker to our world. |
-10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Race Trait Required:
|
Harmonic Array
Magnifies the telepathic abilities of our people. |
-50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Race Trait Required:
|
Prismatic Learning Matrix
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own. |
-40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Race Trait Required:
|
Shard of Enlightenment
A revered crystal shard, believed to contain ancient wisdom and enhance learning. |
+0.15 Approval | +1 Manufacturing | Unavailable | ||
Centauron Empoerium
The galaxy's most exquisite tourist destination. |
-328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Requires Tales of Centauri DLC Unavailable for Race Trait:
|
Xeno Welcome Hub
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity. |
-75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
|