GC4 Executive Orders Table: Difference between revisions
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|[[File:EO_Watermark_PlanetFireworks.png|alt=|left|48x48px|frameless]]'''Galactic Festival''' | |[[File:EO_Watermark_PlanetFireworks.png|alt=|left|48x48px|frameless]]'''Galactic Festival''' | ||
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | ||
| | | <span style="color:Green;">+0.25</span> Tourism | ||
| | | | ||
|- | |- | ||
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists''' | |[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists''' | ||
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | ||
| Spawns a Colony Ship with Passenger | | <span style="color:Green;">+-0.02</span> Approval | ||
Spawns a Colony Ship with Passenger | |||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law''' | |[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law''' | ||
| Improves your Manufacturing and reduces Research and Approval for 50 turns. | | Improves your Manufacturing and reduces Research and Approval for 50 turns. | ||
| | | <span style="color:Green;">+50%</span> Max Manufacturing | ||
<span style="color:Green;">+-25%</span> Research | |||
<span style="color:Green;">+-0.03</span> Approval | |||
| | | | ||
|- | |- | ||
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals''' | |[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals''' | ||
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | ||
| | | <span style="color:Green;">+0.03</span> Crime | ||
<span style="color:Green;">+600</span> Credits | |||
| | | | ||
|- | |- | ||
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | |[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | ||
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | ||
| | | <span style="color:Green;">+-0.1</span> Approval | ||
<span style="color:Green;">+500</span> Credits | |||
| | | | ||
|- | |- | ||
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources''' | |[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources''' | ||
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | ||
| | | <span style="color:Green;">+0.05</span> Pollution | ||
<span style="color:Green;">+250</span> Credits | |||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies''' | |[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies''' | ||
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | ||
| | | <span style="color:Green;">+-0.15</span> Colony Sponsor Decay Mod | ||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships''' | |[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships''' | ||
| Security is more important than private ownership. This will provide three free defenders. | | Security is more important than private ownership. This will provide three free defenders. | ||
| Spawns a Defender | | <span style="color:Green;">+-0.1</span> Approval | ||
Spawns a Defender | |||
Spawns a Defender | Spawns a Defender | ||
Spawns a Defender | Spawns a Defender | ||
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|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime''' | |[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime''' | ||
| More work gets done at the targeted shipyard but your citizens won't be happy. | | More work gets done at the targeted shipyard but your citizens won't be happy. | ||
| | | <span style="color:Green;">+-0.1</span> Approval | ||
<span style="color:Green;">+100%</span> Military | |||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors''' | |[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors''' | ||
| We need a Constructor Ship and we need it now. | | We need a Constructor Ship and we need it now. | ||
| Spawns a Constructor | | <span style="color:Green;">+-0.02</span> Approval | ||
Spawns a Constructor | |||
| | | | ||
|- | |- | ||
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|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor''' | |[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor''' | ||
| The people are working hard. They could be working harder. | | The people are working hard. They could be working harder. | ||
| | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
<span style="color:Green;">+-0.05</span> Approval | |||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion''' | |[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion''' | ||
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | ||
| | | <span style="color:Green;">+1</span> Moves Cap | ||
| | | | ||
|- | |- | ||
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost''' | |[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost''' | ||
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | ||
| | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
| | | | ||
|- | |- | ||
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize''' | |[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize''' | ||
| Generate new capital through recapitalization with your reserve currency status. | | Generate new capital through recapitalization with your reserve currency status. | ||
| | | <span style="color:Green;">+300</span> Credits | ||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers''' | |[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers''' | ||
| Install shock troopers on target ship to assist in conquering worlds. | | Install shock troopers on target ship to assist in conquering worlds. | ||
| | | <span style="color:Green;">+5</span> Siege Ability | ||
| | | | ||
|- | |- | ||
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet''' | |[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet''' | ||
| Increases fertility of target colony. | | Increases fertility of target colony. | ||
| | | <span style="color:Green;">+1</span> Fertility | ||
| | | | ||
|- | |- | ||
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope''' | |[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope''' | ||
| Give a series of inspirational speeches to the target core world to increase their approval. | | Give a series of inspirational speeches to the target core world to increase their approval. | ||
| | | <span style="color:Green;">+0.2</span> Approval | ||
| | | | ||
|- | |- | ||
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|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm''' | |[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm''' | ||
| For six months all members of our species that have the Consuming will see their abilities doubled. | | For six months all members of our species that have the Consuming will see their abilities doubled. | ||
| | | <span style="color:Green;">+100%</span> Intelligence | ||
<span style="color:Green;">+100%</span> Diligence | |||
<span style="color:Green;">+100%</span> Social | |||
<span style="color:Green;">+0.25</span> Approval | |||
| | | | ||
|- | |- | ||
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance''' | |[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance''' | ||
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | ||
| | | <span style="color:Green;">+20</span> Sensor Range | ||
| | | | ||
|- | |- | ||
|} | |} |
Revision as of 17:44, 13 February 2024
Executive Order | Description | Effects | Requirements |
---|---|---|---|
Galactic Festival | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism | |
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | +-0.02 Approval
Spawns a Colony Ship with Passenger |
|
Impress Citizens | Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor |
|
Mass Mobilization | Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a free transport | |
Crime Wave | Organize entire criminal networks with the pull of a few strings. | Creates a crime wave on the target planet, increasing [HS=HS_Crime]Crime[/HS] by 200% for 24 months. | |
Exploit Population | Take advantage of an entire empire's labor force. | All planets outputs +200% for 5 months. | |
Martial Law | Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
+-25% Research +-0.03 Approval |
|
Illicit Deals | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits |
|
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | +-0.1 Approval
+500 Credits |
|
Exploit Resources | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits |
|
Extort Governors | Our governors will generously donate to our cause. But they won't like it. | Provides 100 Credits per Governor | |
Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | |
Call Election | Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations. | ||
Colonial Supplies | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | +-0.15 Colony Sponsor Decay Mod | |
Pressure Scientists | Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | |
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |
Draft Civilian Ships | Security is more important than private ownership. This will provide three free defenders. | +-0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender |
|
Goodwill Tour | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 months | |
Forced Overtime | More work gets done at the targeted shipyard but your citizens won't be happy. | +-0.1 Approval
+100% Military |
|
Defense Sentinels | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | |
Impress Foreign Fleet | Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction |
|
Enlist Pirate Fleet | Recruit a Pirate fleet. | Converts a foreign fleet to your own | |
Enlist Pirate World | Recruit a Pirate world. | Recruits target Pirate World | |
Impress Constructors | We need a Constructor Ship and we need it now. | +-0.02 Approval
Spawns a Constructor |
|
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted |
|
Pandemonium | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player | |
Death Commandos | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% | |
Serenity | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player | |
Forced Labor | The people are working hard. They could be working harder. | +100 Manufacturing Overflow
+-0.05 Approval |
|
Thrall Training | Trains thralls to increase target fleet experience. | +15 Experience | |
Manufacture Population | Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | |
Upgrade Fleet Propulsion | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap | |
Shipyard Production Boost | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow | |
Recapitalize | Generate new capital through recapitalization with your reserve currency status. | +300 Credits | |
Hire Miner | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | |
Hire Merchant Ship | Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | |
Add Shock Troopers | Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability | |
Fertilize Planet | Increases fertility of target colony. | +1 Fertility | |
Give Hope | Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval | |
Mitosis | Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Citizen | |
Swarm | For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval |
|
Planetary Clairvoyance | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range |