GC4 Executive Orders Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Cooldown'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
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| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| <span style="color:Green;">+0.25</span> Tourism
| <span style="color:Green;">+0.25</span> Tourism
|  
|-
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|-
50 Turns|
|-
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
| Searching for our most talented will provide 3 new leaders for recruitment.
| +3 Leaders for Recruitment
|-
* <span style="color:Red">-20</span Control* <span style="color:Red">-0</span Credits|-
10 Turns|
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
| Improves your Manufacturing and reduces Research and Approval for 50 turns.
| <span style="color:Green;">+50%</span> Max Manufacturing
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
|-
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|-
200 Turns|
|-
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
| More work gets done at the targeted shipyard but your citizens won't be happy.
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
30 Turns|
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
| <span style="color:Green;">+0.03</span> Crime
<span style="color:Green;">+600</span> Credits
|-
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|-
50 Turns|
|-
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
| Our governors will generously donate to our cause. But they won't like it.
| <span style="color:Red;">-12</span> Loyalty
Provides 100 Credits per Governor
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
25 Turns|  
|-
|-
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
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| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|  
|-
* <span style="color:Red">-33</span Control* <span style="color:Red">-0</span Credits|-
12 Turns|  
|-
|-
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens'''
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| Spawns a Colony Ship with Passenger
| Spawns a Colony Ship with Passenger
Spawns a Constructor
Spawns a Constructor
|  
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-0</span Credits|-
6 Turns|
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
| We need a Constructor Ship and we need it now.
| <span style="color:Red;">-0.02</span> Approval
Spawns a Constructor
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
8 Turns|
|-
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
20 Turns|
|-
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Sends the [[GC4:Serenity|Serenity]] event to another target player
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
20 Turns|
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
| Security is more important than private ownership. This will provide three free defenders.
| <span style="color:Red;">-0.1</span> Approval
Spawns a Defender
Spawns a Defender
Spawns a Defender
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
20 Turns|  
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| Spawns a Transport
| Spawns a Transport
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
20 Turns|  
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
| Organize entire criminal networks with the pull of a few strings.  
| Organize entire criminal networks with the pull of a few strings.  
| <span style="color:Green;">+200%</span> Crime
| <span style="color:Green;">+200%</span> Crime
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
20 Turns|  
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
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<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Colony Gross Income
<span style="color:Green;">+200%</span> Colony Gross Income
|
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law'''
| Improves your Manufacturing and reduces Research and Approval for 50 turns.
| <span style="color:Green;">+50%</span> Max Manufacturing
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
|
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals'''
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization.
| <span style="color:Green;">+0.03</span> Crime
<span style="color:Green;">+600</span> Credits
|
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
|
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
|
|-
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
| Our governors will generously donate to our cause. But they won't like it.
| <span style="color:Red;">-12</span> Loyalty
Provides 100 Credits per Governor
|
|-
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders'''
| Searching for our most talented will provide 3 new leaders for recruitment.
| +3 Leaders for Recruitment
|
|-
|-
|[[File:EO_Watermark_CallElection.png|alt=|left|48x48px|frameless]]'''Call Election'''
* <span style="color:Red">-20</span Control* <span style="color:Red">-0</span Credits|-
| Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations.
10 Turns|  
| Starts an election
 
|  
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies'''
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
50 Turns|  
|-
|-
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists'''
| Putting pressure on our scientists will result in an immediate +50 Research.
| Putting pressure on our scientists will result in an immediate +50 Research.
| +50 Research
| +50 Research
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
10 Turns|  
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Reveal an Area of the Map
| Reveal an Area of the Map
|
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships'''
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
| Security is more important than private ownership. This will provide three free defenders.
30 Turns|
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Reveal an Area of the Map
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
30 Turns|
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
Spawns a Defender
<span style="color:Green;">+500</span> Credits
Spawns a Defender
|-
Spawns a Defender
* <span style="color:Red">-45</span Control* <span style="color:Red">-0</span Credits|-
|  
18 Turns|
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources'''
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year.
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-0</span Credits|-
10 Turns|  
|-
|-
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| +1 Diplomacy for 30 Months
| +1 Diplomacy for 30 Months
|
|-
|-
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime'''
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
| More work gets done at the targeted shipyard but your citizens won't be happy.
40 Turns|  
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
|  
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels'''
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Spawns a Guardian
| Spawns a Guardian
|  
|-
* <span style="color:Red">-35</span Control* <span style="color:Red">-0</span Credits|-
10 Turns|  
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet'''
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| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
-3 Diplomacy to foreign faction
-3 Diplomacy to foreign faction
|  
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
5 Turns|  
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet'''
| Recruit a Pirate fleet.
| Recruit a Pirate fleet.
| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
|  
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
0 Turns|  
|-
|-
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World'''
| Recruit a Pirate world.
| Recruit a Pirate world.
| Recruits target Pirate World
| Recruits target Pirate World
|
|-
|-
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors'''
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
| We need a Constructor Ship and we need it now.
0 Turns|
| <span style="color:Red;">-0.02</span> Approval
|-
Spawns a Constructor
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
|  
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Reduces HP of Enemy Fleet by 25%
|-
* <span style="color:Red">-40</span Control* <span style="color:Red">-0</span Credits|-
25 Turns|  
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
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| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|
|-
|-
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium'''
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
20 Turns|  
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
|  
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos'''
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
| Reduces HP of Enemy Fleet by 25%
| Reveal an Area of the Map
|
Chance to steal tech if world is spotted
|-
|-
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity'''
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
10 Turns|  
| Sends the [[GC4:Serenity|Serenity]] event to another target player
|  
|-
|-
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
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| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Red;">-0.05</span> Approval
<span style="color:Red;">-0.05</span> Approval
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|-
10 Turns|  
|-
|-
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training'''
| Trains thralls to increase target fleet experience.
| Trains thralls to increase target fleet experience.
| +15 Experience
| +15 Experience
|  
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
0 Turns|  
|-
|-
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green">+1</span> Yor Citizen
|  
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-100</span Credits|-
10 Turns|  
|-
|-
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion'''
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-25</span Credits|-
15 Turns|  
|-
|-
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost'''
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
|  
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-25</span Credits|-
12 Turns|  
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize'''
| Generate new capital through recapitalization with your reserve currency status.
| Generate new capital through recapitalization with your reserve currency status.
| <span style="color:Green;">+300</span> Credits
| <span style="color:Green;">+300</span> Credits
|  
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
24 Turns|  
|-
|-
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner'''
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Spawns a Mining Ship
| Spawns a Mining Ship
|  
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
12 Turns|  
|-
|-
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship'''
| Contract experienced merchants to man a ship to expand your trade routes.
| Contract experienced merchants to man a ship to expand your trade routes.
| Spawns a Freighter
| Spawns a Freighter
|  
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
12 Turns|  
|-
|-
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers'''
| Install shock troopers on target ship to assist in conquering worlds.
| Install shock troopers on target ship to assist in conquering worlds.
| <span style="color:Green;">+5</span> Siege Ability
| <span style="color:Green;">+5</span> Siege Ability
|  
|-
* <span style="color:Red">-50</span Control* <span style="color:Red">-100</span Credits|-
0 Turns|  
|-
|-
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet'''
| Increases fertility of target colony.
| Increases fertility of target colony.
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+1</span> Fertility
|  
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|-
36 Turns|  
|-
|-
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope'''
| Give a series of inspirational speeches to the target core world to increase their approval.
| Give a series of inspirational speeches to the target core world to increase their approval.
| <span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.2</span> Approval
|  
|-
* <span style="color:Red">-30</span Control* <span style="color:Red">-50</span Credits|-
24 Turns|
|-
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists'''
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship.
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
4 Turns|
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.
| Reveal an Area of the Map
|-
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|-
30 Turns|
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year.
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
|-
* <span style="color:Red">-60</span Control* <span style="color:Red">-0</span Credits|-
15 Turns|  
|-
|-
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
| Induce Mitosis in an Irradiated Citizen on a target planet.
| Induce Mitosis in an Irradiated Citizen on a target planet.
| <span style="color:Green">+1</span> Absolute Citizen
| <span style="color:Green">+1</span> Absolute Citizen
|  
|-
* <span style="color:Red">-25</span Control* <span style="color:Red">-0</span Credits|-
10 Turns|  
|-
|-
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm'''
Line 233: Line 345:
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+0.25</span> Approval
<span style="color:Green;">+0.25</span> Approval
|  
|-
* <span style="color:Red">-75</span Control* <span style="color:Red">-0</span Credits|-
50 Turns|  
|-
|-
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance'''
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| <span style="color:Green;">+20</span> Sensor Range
| <span style="color:Green;">+20</span> Sensor Range
|  
|-
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|-
100 Turns|  


|-
|-
|}
|}

Revision as of 21:41, 13 February 2024

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Executive Order Description Effects Cost Cooldown Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

Extort Governors
Our governors will generously donate to our cause. But they won't like it. -12 Loyalty

Provides 100 Credits per Governor

Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a Transport
Crime Wave
Organize entire criminal networks with the pull of a few strings. +200% Crime
Exploit Population
Take advantage of an entire empire's labor force. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 Months
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

Thrall Training
Trains thralls to increase target fleet experience. +15 Experience
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
Fertilize Planet
Increases fertility of target colony. +1 Fertility
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet. +1 Absolute Citizen
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range