GC4 Executive Orders Table: Difference between revisions
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Line 12: | Line 12: | ||
| <span style="color:Green;">+0.25</span> Tourism | | <span style="color:Green;">+0.25</span> Tourism | ||
|- | |- | ||
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-10</span Control | ||
50 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
50 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders''' | |[[File:EO_Watermark_RecruitLeaders.png|alt=|left|48x48px|frameless]]'''Invite Leaders''' | ||
Line 19: | Line 22: | ||
| +3 Leaders for Recruitment | | +3 Leaders for Recruitment | ||
|- | |- | ||
* <span style="color:Red">-20</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-20</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law''' | |[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Martial Law''' | ||
Line 28: | Line 34: | ||
<span style="color:Red;">-0.03</span> Approval | <span style="color:Red;">-0.03</span> Approval | ||
|- | |- | ||
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-10</span Control | ||
200 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
200 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime''' | |[[File:EO_Watermark_CrunchTime.png|alt=|left|48x48px|frameless]]'''Forced Overtime''' | ||
Line 36: | Line 45: | ||
<span style="color:Green;">+100%</span> Military | <span style="color:Green;">+100%</span> Military | ||
|- | |- | ||
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-100</span Control | ||
30 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
30 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals''' | |[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Illicit Deals''' | ||
Line 44: | Line 56: | ||
<span style="color:Green;">+600</span> Credits | <span style="color:Green;">+600</span> Credits | ||
|- | |- | ||
* <span style="color:Red">-10</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-10</span Control | ||
50 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
50 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors''' | |[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors''' | ||
Line 52: | Line 67: | ||
Provides 100 Credits per Governor | Provides 100 Credits per Governor | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
25 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
25 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists''' | |[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists''' | ||
Line 60: | Line 78: | ||
Spawns a Colony Ship with Passenger | Spawns a Colony Ship with Passenger | ||
|- | |- | ||
* <span style="color:Red">-33</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-33</span Control | ||
12 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
12 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens''' | |[[File:EO_Watermark_Pillage.png|alt=|left|48x48px|frameless]]'''Impress Citizens''' | ||
Line 68: | Line 89: | ||
Spawns a Constructor | Spawns a Constructor | ||
|- | |- | ||
* <span style="color:Red">-50</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-50</span Control | ||
6 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
6 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors''' | |[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Impress Constructors''' | ||
Line 76: | Line 100: | ||
Spawns a Constructor | Spawns a Constructor | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
8 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
8 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium''' | |[[File:EO_Watermark_Pandemonium.png|alt=|left|48x48px|frameless]]'''Pandemonium''' | ||
Line 83: | Line 110: | ||
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player | | Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
20 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
20 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity''' | |[[File:EO_Watermark_Serenity.png|alt=|left|48x48px|frameless]]'''Serenity''' | ||
Line 90: | Line 120: | ||
| Sends the [[GC4:Serenity|Serenity]] event to another target player | | Sends the [[GC4:Serenity|Serenity]] event to another target player | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
20 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
20 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships''' | |[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Draft Civilian Ships''' | ||
Line 100: | Line 133: | ||
Spawns a Defender | Spawns a Defender | ||
|- | |- | ||
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-100</span Control | ||
20 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
20 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization''' | |[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization''' | ||
Line 107: | Line 143: | ||
| Spawns a Transport | | Spawns a Transport | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
20 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
20 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave''' | |[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave''' | ||
Line 114: | Line 153: | ||
| <span style="color:Green;">+200%</span> Crime | | <span style="color:Green;">+200%</span> Crime | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
20 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
20 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population''' | |[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population''' | ||
Line 125: | Line 167: | ||
<span style="color:Green;">+200%</span> Colony Gross Income | <span style="color:Green;">+200%</span> Colony Gross Income | ||
|- | |- | ||
* <span style="color:Red">-20</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-20</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies''' | |[[File:EO_Watermark_ColonySupplies.png|alt=|left|48x48px|frameless]]'''Colonial Supplies''' | ||
Line 132: | Line 177: | ||
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod | | <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
50 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
50 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists''' | |[[File:EO_Watermark_PressureScientists.png|alt=|left|48x48px|frameless]]'''Pressure Scientists''' | ||
Line 139: | Line 187: | ||
| +50 Research | | +50 Research | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | |[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | ||
Line 146: | Line 197: | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
30 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
30 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | |[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | ||
Line 153: | Line 207: | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
30 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
30 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | |[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | ||
Line 161: | Line 218: | ||
<span style="color:Green;">+500</span> Credits | <span style="color:Green;">+500</span> Credits | ||
|- | |- | ||
* <span style="color:Red">-45</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-45</span Control | ||
18 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
18 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources''' | |[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Exploit Resources''' | ||
Line 169: | Line 229: | ||
<span style="color:Green;">+250</span> Credits | <span style="color:Green;">+250</span> Credits | ||
|- | |- | ||
* <span style="color:Red">-50</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-50</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour''' | |[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour''' | ||
Line 176: | Line 239: | ||
| +1 Diplomacy for 30 Months | | +1 Diplomacy for 30 Months | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
40 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
40 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels''' | |[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Defense Sentinels''' | ||
Line 183: | Line 249: | ||
| Spawns a Guardian | | Spawns a Guardian | ||
|- | |- | ||
* <span style="color:Red">-35</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-35</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet''' | |[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Impress Foreign Fleet''' | ||
Line 191: | Line 260: | ||
-3 Diplomacy to foreign faction | -3 Diplomacy to foreign faction | ||
|- | |- | ||
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-100</span Control | ||
5 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
5 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet''' | |[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Enlist Pirate Fleet''' | ||
Line 198: | Line 270: | ||
| Converts a foreign fleet to your own | | Converts a foreign fleet to your own | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
0 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
0 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World''' | |[[File:EO_Watermark_EnlistWorld.png|alt=|left|48x48px|frameless]]'''Enlist Pirate World''' | ||
Line 205: | Line 280: | ||
| Recruits target Pirate World | | Recruits target Pirate World | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
0 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
0 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos''' | |[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Death Commandos''' | ||
Line 212: | Line 290: | ||
| Reduces HP of Enemy Fleet by 25% | | Reduces HP of Enemy Fleet by 25% | ||
|- | |- | ||
* <span style="color:Red">-40</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-40</span Control | ||
25 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
25 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye''' | |[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye''' | ||
Line 220: | Line 301: | ||
Chance to steal tech if world is spotted | Chance to steal tech if world is spotted | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
20 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
20 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye''' | |[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye''' | ||
Line 228: | Line 312: | ||
Chance to steal tech if world is spotted | Chance to steal tech if world is spotted | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor''' | |[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor''' | ||
Line 236: | Line 323: | ||
<span style="color:Red;">-0.05</span> Approval | <span style="color:Red;">-0.05</span> Approval | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-30</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training''' | |[[File:EO_Icon_28.png|alt=|left|48x48px|frameless]]'''Thrall Training''' | ||
Line 243: | Line 333: | ||
| +15 Experience | | +15 Experience | ||
|- | |- | ||
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|- | * <span style="color:Red">-25</span Control | ||
0 Turns| | * <span style="color:Red">-50</span Credits | ||
|- | |||
0 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population''' | |[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Manufacture Population''' | ||
Line 250: | Line 343: | ||
| <span style="color:Green">+1</span> Yor Citizen | | <span style="color:Green">+1</span> Yor Citizen | ||
|- | |- | ||
* <span style="color:Red">-25</span Control* <span style="color:Red">-100</span Credits|- | * <span style="color:Red">-25</span Control | ||
10 Turns| | * <span style="color:Red">-100</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion''' | |[[File:EO_Watermark_MilitaryEmergency.png|alt=|left|48x48px|frameless]]'''Upgrade Fleet Propulsion''' | ||
Line 257: | Line 353: | ||
| <span style="color:Green;">+1</span> Moves Cap | | <span style="color:Green;">+1</span> Moves Cap | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-25</span Credits|- | * <span style="color:Red">-30</span Control | ||
15 Turns| | * <span style="color:Red">-25</span Credits | ||
|- | |||
15 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost''' | |[[File:EO_WaterMark_G1_12.png|alt=|left|48x48px|frameless]]'''Shipyard Production Boost''' | ||
Line 264: | Line 363: | ||
| <span style="color:Green;">+100</span> Manufacturing Overflow | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
|- | |- | ||
* <span style="color:Red">-50</span Control* <span style="color:Red">-25</span Credits|- | * <span style="color:Red">-50</span Control | ||
12 Turns| | * <span style="color:Red">-25</span Credits | ||
|- | |||
12 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize''' | |[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Recapitalize''' | ||
Line 271: | Line 373: | ||
| <span style="color:Green;">+300</span> Credits | | <span style="color:Green;">+300</span> Credits | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
24 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
24 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner''' | |[[File:EO_Watermark_ExploitResources.png|alt=|left|48x48px|frameless]]'''Hire Miner''' | ||
Line 278: | Line 383: | ||
| Spawns a Mining Ship | | Spawns a Mining Ship | ||
|- | |- | ||
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|- | * <span style="color:Red">-25</span Control | ||
12 Turns| | * <span style="color:Red">-50</span Credits | ||
|- | |||
12 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship''' | |[[File:EO_Watermark_EnlistPirate.png|alt=|left|48x48px|frameless]]'''Hire Merchant Ship''' | ||
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| Spawns a Freighter | | Spawns a Freighter | ||
|- | |- | ||
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|- | * <span style="color:Red">-25</span Control | ||
12 Turns| | * <span style="color:Red">-50</span Credits | ||
|- | |||
12 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers''' | |[[File:EO_Watermark_DefenseSentinels.png|alt=|left|48x48px|frameless]]'''Add Shock Troopers''' | ||
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| <span style="color:Green;">+5</span> Siege Ability | | <span style="color:Green;">+5</span> Siege Ability | ||
|- | |- | ||
* <span style="color:Red">-50</span Control* <span style="color:Red">-100</span Credits|- | * <span style="color:Red">-50</span Control | ||
0 Turns| | * <span style="color:Red">-100</span Credits | ||
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|- | |- | ||
|[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet''' | |[[File:EO_Icon_2.png|alt=|left|48x48px|frameless]]'''Fertilize Planet''' | ||
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| <span style="color:Green;">+1</span> Fertility | | <span style="color:Green;">+1</span> Fertility | ||
|- | |- | ||
* <span style="color:Red">-25</span Control* <span style="color:Red">-50</span Credits|- | * <span style="color:Red">-25</span Control | ||
36 Turns| | * <span style="color:Red">-50</span Credits | ||
|- | |||
36 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope''' | |[[File:EO_Icon_18.png|alt=|left|48x48px|frameless]]'''Give Hope''' | ||
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| <span style="color:Green;">+0.2</span> Approval | | <span style="color:Green;">+0.2</span> Approval | ||
|- | |- | ||
* <span style="color:Red">-30</span Control* <span style="color:Red">-50</span Credits|- | * <span style="color:Red">-30</span Control | ||
24 Turns| | * <span style="color:Red">-50</span Credits | ||
|- | |||
24 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists''' | |[[File:EO_Watermark_Colonists.png|alt=|left|48x48px|frameless]]'''Draft Colonists''' | ||
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Spawns a Colony Ship with Passenger | Spawns a Colony Ship with Passenger | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
4 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
4 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | |[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover''' | ||
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| Reveal an Area of the Map | | Reveal an Area of the Map | ||
|- | |- | ||
* <span style="color:Red">-15</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-15</span Control | ||
30 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
30 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | |[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money''' | ||
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<span style="color:Green;">+500</span> Credits | <span style="color:Green;">+500</span> Credits | ||
|- | |- | ||
* <span style="color:Red">-60</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-60</span Control | ||
15 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
15 Turns | |||
| | |||
|- | |- | ||
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis''' | |[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis''' | ||
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| <span style="color:Green">+1</span> Absolute Citizen | | <span style="color:Green">+1</span> Absolute Citizen | ||
|- | |- | ||
* <span style="color:Red">-25</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-25</span Control | ||
10 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
10 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm''' | |[[File:EO_Watermark_Swarm.png|alt=|left|48x48px|frameless]]'''Swarm''' | ||
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<span style="color:Green;">+0.25</span> Approval | <span style="color:Green;">+0.25</span> Approval | ||
|- | |- | ||
* <span style="color:Red">-75</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-75</span Control | ||
50 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
50 Turns | |||
| | |||
|- | |- | ||
|[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance''' | |[[File:EO_watermark_2.png|alt=|left|48x48px|frameless]]'''Planetary Clairvoyance''' | ||
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| <span style="color:Green;">+20</span> Sensor Range | | <span style="color:Green;">+20</span> Sensor Range | ||
|- | |- | ||
* <span style="color:Red">-100</span Control* <span style="color:Red">-0</span Credits|- | * <span style="color:Red">-100</span Control | ||
100 Turns| | * <span style="color:Red">-0</span Credits | ||
|- | |||
100 Turns | |||
| | |||
|- | |- | ||
|} | |} |
Revision as of 21:43, 13 February 2024
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Executive Order | Description | Effects | Cost | Cooldown | Requirements |
---|---|---|---|---|---|
Galactic Festival | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism | |||
Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | |||
Martial Law | Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
-25% Research -0.03 Approval | |||
Forced Overtime | More work gets done at the targeted shipyard but your citizens won't be happy. | -0.1 Approval
+100% Military | |||
Illicit Deals | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits | |||
Extort Governors | Our governors will generously donate to our cause. But they won't like it. | -12 Loyalty
Provides 100 Credits per Governor | |||
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger | |||
Impress Citizens | Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor | |||
Impress Constructors | We need a Constructor Ship and we need it now. | -0.02 Approval
Spawns a Constructor | |||
Pandemonium | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player | |||
Serenity | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player | |||
Draft Civilian Ships | Security is more important than private ownership. This will provide three free defenders. | -0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender | |||
Mass Mobilization | Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a Transport | |||
Crime Wave | Organize entire criminal networks with the pull of a few strings. | +200% Crime | |||
Exploit Population | Take advantage of an entire empire's labor force. | +200% Max Manufacturing
+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income | |||
Colonial Supplies | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | -0.15 Colony Sponsor Decay Mod | |||
Pressure Scientists | Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | |||
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits | |||
Exploit Resources | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits | |||
Goodwill Tour | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 Months | |||
Defense Sentinels | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | |||
Impress Foreign Fleet | Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction | |||
Enlist Pirate Fleet | Recruit a Pirate fleet. | Converts a foreign fleet to your own | |||
Enlist Pirate World | Recruit a Pirate world. | Recruits target Pirate World | |||
Death Commandos | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% | |||
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted | |||
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted | |||
Forced Labor | The people are working hard. They could be working harder. | +100 Manufacturing Overflow
-0.05 Approval | |||
Thrall Training | Trains thralls to increase target fleet experience. | +15 Experience | |||
Manufacture Population | Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | |||
Upgrade Fleet Propulsion | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap | |||
Shipyard Production Boost | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow | |||
Recapitalize | Generate new capital through recapitalization with your reserve currency status. | +300 Credits | |||
Hire Miner | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | |||
Hire Merchant Ship | Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | |||
Add Shock Troopers | Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability | |||
Fertilize Planet | Increases fertility of target colony. | +1 Fertility | |||
Give Hope | Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval | |||
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger | |||
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits | |||
Mitosis | Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Absolute Citizen | |||
Swarm | For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval | |||
Planetary Clairvoyance | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range | |||