GC4 Executive Orders Table: Difference between revisions
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| Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | ||
| <span style="color:Green;">+0.25</span> Tourism | | <span style="color:Green;">+0.25</span> Tourism | ||
|- | |- * <span style="color:Red">-10</span Control | ||
* <span style="color:Red">-10</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 50 Turns | ||
50 Turns | |||
| | | | ||
|- | |- | ||
Line 21: | Line 19: | ||
| Searching for our most talented will provide 3 new leaders for recruitment. | | Searching for our most talented will provide 3 new leaders for recruitment. | ||
| +3 Leaders for Recruitment | | +3 Leaders for Recruitment | ||
|- | |- * <span style="color:Red">-20</span Control | ||
* <span style="color:Red">-20</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 33: | Line 29: | ||
<span style="color:Red;">-25%</span> Research | <span style="color:Red;">-25%</span> Research | ||
<span style="color:Red;">-0.03</span> Approval | <span style="color:Red;">-0.03</span> Approval | ||
|- | |- * <span style="color:Red">-10</span Control | ||
* <span style="color:Red">-10</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 200 Turns | ||
200 Turns | |||
| | | | ||
|- | |- | ||
Line 44: | Line 38: | ||
| <span style="color:Red;">-0.1</span> Approval | | <span style="color:Red;">-0.1</span> Approval | ||
<span style="color:Green;">+100%</span> Military | <span style="color:Green;">+100%</span> Military | ||
|- | |- * <span style="color:Red">-100</span Control | ||
* <span style="color:Red">-100</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 30 Turns | ||
30 Turns | |||
| | | | ||
|- | |- | ||
Line 55: | Line 47: | ||
| <span style="color:Green;">+0.03</span> Crime | | <span style="color:Green;">+0.03</span> Crime | ||
<span style="color:Green;">+600</span> Credits | <span style="color:Green;">+600</span> Credits | ||
|- | |- * <span style="color:Red">-10</span Control | ||
* <span style="color:Red">-10</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 50 Turns | ||
50 Turns | |||
| | | | ||
|- | |- | ||
Line 66: | Line 56: | ||
| <span style="color:Red;">-12</span> Loyalty | | <span style="color:Red;">-12</span> Loyalty | ||
Provides 100 Credits per Governor | Provides 100 Credits per Governor | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 25 Turns | ||
25 Turns | |||
| | | | ||
|- | |- | ||
Line 77: | Line 65: | ||
| <span style="color:Red;">-0.02</span> Approval | | <span style="color:Red;">-0.02</span> Approval | ||
Spawns a Colony Ship with Passenger | Spawns a Colony Ship with Passenger | ||
|- | |- * <span style="color:Red">-33</span Control | ||
* <span style="color:Red">-33</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 12 Turns | ||
12 Turns | |||
| | | | ||
|- | |- | ||
Line 88: | Line 74: | ||
| Spawns a Colony Ship with Passenger | | Spawns a Colony Ship with Passenger | ||
Spawns a Constructor | Spawns a Constructor | ||
|- | |- * <span style="color:Red">-50</span Control | ||
* <span style="color:Red">-50</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 6 Turns | ||
6 Turns | |||
| | | | ||
|- | |- | ||
Line 99: | Line 83: | ||
| <span style="color:Red;">-0.02</span> Approval | | <span style="color:Red;">-0.02</span> Approval | ||
Spawns a Constructor | Spawns a Constructor | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 8 Turns | ||
8 Turns | |||
| | | | ||
|- | |- | ||
Line 109: | Line 91: | ||
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | ||
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player | | Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 20 Turns | ||
20 Turns | |||
| | | | ||
|- | |- | ||
Line 119: | Line 99: | ||
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | ||
| Sends the [[GC4:Serenity|Serenity]] event to another target player | | Sends the [[GC4:Serenity|Serenity]] event to another target player | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 20 Turns | ||
20 Turns | |||
| | | | ||
|- | |- | ||
Line 132: | Line 110: | ||
Spawns a Defender | Spawns a Defender | ||
Spawns a Defender | Spawns a Defender | ||
|- | |- * <span style="color:Red">-100</span Control | ||
* <span style="color:Red">-100</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 20 Turns | ||
20 Turns | |||
| | | | ||
|- | |- | ||
Line 142: | Line 118: | ||
| Shared sense of duty makes it easy to find volunteers willing to fight. | | Shared sense of duty makes it easy to find volunteers willing to fight. | ||
| Spawns a Transport | | Spawns a Transport | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 20 Turns | ||
20 Turns | |||
| | | | ||
|- | |- | ||
Line 152: | Line 126: | ||
| Organize entire criminal networks with the pull of a few strings. | | Organize entire criminal networks with the pull of a few strings. | ||
| <span style="color:Green;">+200%</span> Crime | | <span style="color:Green;">+200%</span> Crime | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 20 Turns | ||
20 Turns | |||
| | | | ||
|- | |- | ||
Line 166: | Line 138: | ||
<span style="color:Green;">+200%</span> Influence Per Turn | <span style="color:Green;">+200%</span> Influence Per Turn | ||
<span style="color:Green;">+200%</span> Colony Gross Income | <span style="color:Green;">+200%</span> Colony Gross Income | ||
|- | |- * <span style="color:Red">-20</span Control | ||
* <span style="color:Red">-20</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 176: | Line 146: | ||
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | ||
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod | | <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 50 Turns | ||
50 Turns | |||
| | | | ||
|- | |- | ||
Line 186: | Line 154: | ||
| Putting pressure on our scientists will result in an immediate +50 Research. | | Putting pressure on our scientists will result in an immediate +50 Research. | ||
| +50 Research | | +50 Research | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 196: | Line 162: | ||
| Private corporations have advanced survey equipment which we can put to immediate use. | | Private corporations have advanced survey equipment which we can put to immediate use. | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 30 Turns | ||
30 Turns | |||
| | | | ||
|- | |- | ||
Line 206: | Line 170: | ||
| Private corporations have advanced survey equipment which we can put to immediate use. | | Private corporations have advanced survey equipment which we can put to immediate use. | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 30 Turns | ||
30 Turns | |||
| | | | ||
|- | |- | ||
Line 217: | Line 179: | ||
| <span style="color:Red;">-0.1</span> Approval | | <span style="color:Red;">-0.1</span> Approval | ||
<span style="color:Green;">+500</span> Credits | <span style="color:Green;">+500</span> Credits | ||
|- | |- * <span style="color:Red">-45</span Control | ||
* <span style="color:Red">-45</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 18 Turns | ||
18 Turns | |||
| | | | ||
|- | |- | ||
Line 228: | Line 188: | ||
| <span style="color:Green;">+0.05</span> Pollution | | <span style="color:Green;">+0.05</span> Pollution | ||
<span style="color:Green;">+250</span> Credits | <span style="color:Green;">+250</span> Credits | ||
|- | |- * <span style="color:Red">-50</span Control | ||
* <span style="color:Red">-50</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 238: | Line 196: | ||
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | ||
| +1 Diplomacy for 30 Months | | +1 Diplomacy for 30 Months | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 40 Turns | ||
40 Turns | |||
| | | | ||
|- | |- | ||
Line 248: | Line 204: | ||
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | ||
| Spawns a Guardian | | Spawns a Guardian | ||
|- | |- * <span style="color:Red">-35</span Control | ||
* <span style="color:Red">-35</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 259: | Line 213: | ||
| Converts a foreign fleet to your own | | Converts a foreign fleet to your own | ||
-3 Diplomacy to foreign faction | -3 Diplomacy to foreign faction | ||
|- | |- * <span style="color:Red">-100</span Control | ||
* <span style="color:Red">-100</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 5 Turns | ||
5 Turns | |||
| | | | ||
|- | |- | ||
Line 269: | Line 221: | ||
| Recruit a Pirate fleet. | | Recruit a Pirate fleet. | ||
| Converts a foreign fleet to your own | | Converts a foreign fleet to your own | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 0 Turns | ||
0 Turns | |||
| | | | ||
|- | |- | ||
Line 279: | Line 229: | ||
| Recruit a Pirate world. | | Recruit a Pirate world. | ||
| Recruits target Pirate World | | Recruits target Pirate World | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 0 Turns | ||
0 Turns | |||
| | | | ||
|- | |- | ||
Line 289: | Line 237: | ||
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | ||
| Reduces HP of Enemy Fleet by 25% | | Reduces HP of Enemy Fleet by 25% | ||
|- | |- * <span style="color:Red">-40</span Control | ||
* <span style="color:Red">-40</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 25 Turns | ||
25 Turns | |||
| | | | ||
|- | |- | ||
Line 300: | Line 246: | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
Chance to steal tech if world is spotted | Chance to steal tech if world is spotted | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 20 Turns | ||
20 Turns | |||
| | | | ||
|- | |- | ||
Line 311: | Line 255: | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
Chance to steal tech if world is spotted | Chance to steal tech if world is spotted | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 322: | Line 264: | ||
| <span style="color:Green;">+100</span> Manufacturing Overflow | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
<span style="color:Red;">-0.05</span> Approval | <span style="color:Red;">-0.05</span> Approval | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 332: | Line 272: | ||
| Trains thralls to increase target fleet experience. | | Trains thralls to increase target fleet experience. | ||
| +15 Experience | | +15 Experience | ||
|- | |- * <span style="color:Red">-25</span Control | ||
* <span style="color:Red">-25</span Control | |||
* <span style="color:Red">-50</span Credits | * <span style="color:Red">-50</span Credits | ||
|- | |- 0 Turns | ||
0 Turns | |||
| | | | ||
|- | |- | ||
Line 342: | Line 280: | ||
| Without using Durantium we can recycle scraps to quickly produce more citizens. | | Without using Durantium we can recycle scraps to quickly produce more citizens. | ||
| <span style="color:Green">+1</span> Yor Citizen | | <span style="color:Green">+1</span> Yor Citizen | ||
|- | |- * <span style="color:Red">-25</span Control | ||
* <span style="color:Red">-25</span Control | |||
* <span style="color:Red">-100</span Credits | * <span style="color:Red">-100</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
| | | | ||
|- | |- | ||
Line 352: | Line 288: | ||
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | ||
| <span style="color:Green;">+1</span> Moves Cap | | <span style="color:Green;">+1</span> Moves Cap | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-25</span Credits | * <span style="color:Red">-25</span Credits | ||
|- | |- 15 Turns | ||
15 Turns | |||
| | | | ||
|- | |- | ||
Line 362: | Line 296: | ||
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | ||
| <span style="color:Green;">+100</span> Manufacturing Overflow | | <span style="color:Green;">+100</span> Manufacturing Overflow | ||
|- | |- * <span style="color:Red">-50</span Control | ||
* <span style="color:Red">-50</span Control | |||
* <span style="color:Red">-25</span Credits | * <span style="color:Red">-25</span Credits | ||
|- | |- 12 Turns | ||
12 Turns | |||
| | | | ||
|- | |- | ||
Line 372: | Line 304: | ||
| Generate new capital through recapitalization with your reserve currency status. | | Generate new capital through recapitalization with your reserve currency status. | ||
| <span style="color:Green;">+300</span> Credits | | <span style="color:Green;">+300</span> Credits | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 24 Turns | ||
24 Turns | |||
| | | | ||
|- | |- | ||
Line 382: | Line 312: | ||
| Engage skilled miners to extract valuable resources efficiently and boost your productivity. | | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | ||
| Spawns a Mining Ship | | Spawns a Mining Ship | ||
|- | |- * <span style="color:Red">-25</span Control | ||
* <span style="color:Red">-25</span Control | |||
* <span style="color:Red">-50</span Credits | * <span style="color:Red">-50</span Credits | ||
|- | |- 12 Turns | ||
12 Turns | |||
| | | | ||
|- | |- | ||
Line 392: | Line 320: | ||
| Contract experienced merchants to man a ship to expand your trade routes. | | Contract experienced merchants to man a ship to expand your trade routes. | ||
| Spawns a Freighter | | Spawns a Freighter | ||
|- | |- * <span style="color:Red">-25</span Control | ||
* <span style="color:Red">-25</span Control | |||
* <span style="color:Red">-50</span Credits | * <span style="color:Red">-50</span Credits | ||
|- | |- 12 Turns | ||
12 Turns | |||
| | | | ||
|- | |- | ||
Line 402: | Line 328: | ||
| Install shock troopers on target ship to assist in conquering worlds. | | Install shock troopers on target ship to assist in conquering worlds. | ||
| <span style="color:Green;">+5</span> Siege Ability | | <span style="color:Green;">+5</span> Siege Ability | ||
|- | |- * <span style="color:Red">-50</span Control | ||
* <span style="color:Red">-50</span Control | |||
* <span style="color:Red">-100</span Credits | * <span style="color:Red">-100</span Credits | ||
|- | |- 0 Turns | ||
0 Turns | |||
| | | | ||
|- | |- | ||
Line 412: | Line 336: | ||
| Increases fertility of target colony. | | Increases fertility of target colony. | ||
| <span style="color:Green;">+1</span> Fertility | | <span style="color:Green;">+1</span> Fertility | ||
|- | |- * <span style="color:Red">-25</span Control | ||
* <span style="color:Red">-25</span Control | |||
* <span style="color:Red">-50</span Credits | * <span style="color:Red">-50</span Credits | ||
|- | |- 36 Turns | ||
36 Turns | |||
| | | | ||
|- | |- | ||
Line 422: | Line 344: | ||
| Give a series of inspirational speeches to the target core world to increase their approval. | | Give a series of inspirational speeches to the target core world to increase their approval. | ||
| <span style="color:Green;">+0.2</span> Approval | | <span style="color:Green;">+0.2</span> Approval | ||
|- | |- * <span style="color:Red">-30</span Control | ||
* <span style="color:Red">-30</span Control | |||
* <span style="color:Red">-50</span Credits | * <span style="color:Red">-50</span Credits | ||
|- | |- 24 Turns | ||
24 Turns | |||
| | | | ||
|- | |- | ||
Line 433: | Line 353: | ||
| <span style="color:Red;">-0.02</span> Approval | | <span style="color:Red;">-0.02</span> Approval | ||
Spawns a Colony Ship with Passenger | Spawns a Colony Ship with Passenger | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 4 Turns | ||
4 Turns | |||
| | | | ||
|- | |- | ||
Line 443: | Line 361: | ||
| Private corporations have advanced survey equipment which we can put to immediate use. | | Private corporations have advanced survey equipment which we can put to immediate use. | ||
| Reveal an Area of the Map | | Reveal an Area of the Map | ||
|- | |- * <span style="color:Red">-15</span Control | ||
* <span style="color:Red">-15</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 30 Turns | ||
30 Turns | |||
| | | | ||
|- | |- | ||
Line 454: | Line 370: | ||
| <span style="color:Red;">-0.1</span> Approval | | <span style="color:Red;">-0.1</span> Approval | ||
<span style="color:Green;">+500</span> Credits | <span style="color:Green;">+500</span> Credits | ||
|- | |- * <span style="color:Red">-60</span Control | ||
* <span style="color:Red">-60</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 15 Turns | ||
15 Turns | |||
| | | | ||
|- | |- | ||
Line 464: | Line 378: | ||
| Induce Mitosis in an Irradiated Citizen on a target planet. | | Induce Mitosis in an Irradiated Citizen on a target planet. | ||
| <span style="color:Green">+1</span> Absolute Citizen | | <span style="color:Green">+1</span> Absolute Citizen | ||
|- | |- * <span style="color:Red">-25</span Control | ||
* <span style="color:Red">-25</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 10 Turns | ||
10 Turns | |||
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|- | |- | ||
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<span style="color:Green;">+100%</span> Social | <span style="color:Green;">+100%</span> Social | ||
<span style="color:Green;">+0.25</span> Approval | <span style="color:Green;">+0.25</span> Approval | ||
|- | |- * <span style="color:Red">-75</span Control | ||
* <span style="color:Red">-75</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 50 Turns | ||
50 Turns | |||
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|- | |- | ||
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| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | ||
| <span style="color:Green;">+20</span> Sensor Range | | <span style="color:Green;">+20</span> Sensor Range | ||
|- | |- * <span style="color:Red">-100</span Control | ||
* <span style="color:Red">-100</span Control | |||
* <span style="color:Red">-0</span Credits | * <span style="color:Red">-0</span Credits | ||
|- | |- 100 Turns | ||
100 Turns | |||
| | | | ||
|- | |- | ||
|} | |} |
Revision as of 21:46, 13 February 2024
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Executive Order | Description | Effects | Cost | Cooldown | Requirements |
---|---|---|---|---|---|
Galactic Festival | Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism | |||
Invite Leaders | Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | |||
Martial Law | Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
-25% Research -0.03 Approval | |||
Forced Overtime | More work gets done at the targeted shipyard but your citizens won't be happy. | -0.1 Approval
+100% Military | |||
Illicit Deals | There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits | |||
Extort Governors | Our governors will generously donate to our cause. But they won't like it. | -12 Loyalty
Provides 100 Credits per Governor | |||
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger | |||
Impress Citizens | Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor | |||
Impress Constructors | We need a Constructor Ship and we need it now. | -0.02 Approval
Spawns a Constructor | |||
Pandemonium | Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player | |||
Serenity | Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player | |||
Draft Civilian Ships | Security is more important than private ownership. This will provide three free defenders. | -0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender | |||
Mass Mobilization | Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a Transport | |||
Crime Wave | Organize entire criminal networks with the pull of a few strings. | +200% Crime | |||
Exploit Population | Take advantage of an entire empire's labor force. | +200% Max Manufacturing
+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income | |||
Colonial Supplies | Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | -0.15 Colony Sponsor Decay Mod | |||
Pressure Scientists | Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | |||
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits | |||
Exploit Resources | In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits | |||
Goodwill Tour | Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 Months | |||
Defense Sentinels | Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | |||
Impress Foreign Fleet | Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction | |||
Enlist Pirate Fleet | Recruit a Pirate fleet. | Converts a foreign fleet to your own | |||
Enlist Pirate World | Recruit a Pirate world. | Recruits target Pirate World | |||
Death Commandos | Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% | |||
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted | |||
Cosmic Eye | Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted | |||
Forced Labor | The people are working hard. They could be working harder. | +100 Manufacturing Overflow
-0.05 Approval | |||
Thrall Training | Trains thralls to increase target fleet experience. | +15 Experience | |||
Manufacture Population | Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | |||
Upgrade Fleet Propulsion | Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap | |||
Shipyard Production Boost | Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow | |||
Recapitalize | Generate new capital through recapitalization with your reserve currency status. | +300 Credits | |||
Hire Miner | Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | |||
Hire Merchant Ship | Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | |||
Add Shock Troopers | Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability | |||
Fertilize Planet | Increases fertility of target colony. | +1 Fertility | |||
Give Hope | Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval | |||
Draft Colonists | Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | -0.02 Approval
Spawns a Colony Ship with Passenger | |||
Telescope Takeover | Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | |||
Print Money | Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | -0.1 Approval
+500 Credits | |||
Mitosis | Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Absolute Citizen | |||
Swarm | For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval | |||
Planetary Clairvoyance | Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range | |||