GC4:Event Test: Difference between revisions

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* <span style="color:Red">-50%</span> Planetary Defenses MaxHP
* <span style="color:Red">-50%</span> Planetary Defenses MaxHP
* Trigger Event [[#Pandemonium|Pandemonium]]
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|'''Make them believe that every conversation is argument to be won.'''
|'''Make them believe that every conversation is argument to be won.'''
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* <span style="color:Red">-25%</span> Influence Per Turn
* <span style="color:Red">-25%</span> Influence Per Turn
* <span style="color:Red">-0.2</span> Approval
* <span style="color:Red">-0.2</span> Approval
* Trigger Event [[#Pandemonium|Pandemonium]]
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|'''Make them hear an annoying beep they cannot find the source of.'''
|'''Make them hear an annoying beep they cannot find the source of.'''
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* <span style="color:Red">-25%</span> Max Manufacturing
* <span style="color:Red">-25%</span> Max Manufacturing
* <span style="color:Red">-25%</span> Research
* <span style="color:Red">-25%</span> Research
* Trigger Event [[#Pandemonium|Pandemonium]]


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Revision as of 15:51, 21 February 2024

Refugees


{PLAYERFACTION:1} refugees have fled into our borders and requested asylum. They claim they have been the victims of economic oppression that made them little more than slaves.The {PLAYERFACTION:1} have demanded their return. They make no comment about the refugees' claims, only stating that it is none of our concern.

Choice Outcome
Grant the refugees asylum.

Gain a Colony Ship-3 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Pacifism
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • Awards a colony ship with a Iridium colonist.
Return the refugees to the {PLAYERFACTION:1}.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +2 Ideology Traditionalism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
Stay out of it.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Collectivism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

Borderworld Crime


Pirates, smugglers and worse plague this sector.We are making a concerted effort to rid ourselves of these vermin, but our efforts are limited if they can simply escape into your borders.We need your efforts as well, for both of our interests.

Choice Outcome
I will allocate resources to stopping them.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Traditionalism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -200 Credits
I will allocate resources to stopping them. (lie)

+1 Relations with the {PLAYERFACTION:1} for 50 months

  • +4 Ideology Nihilism
  • +1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We have more pressing concerns.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Progressivism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +0.03 Crime

Culture Wars


Our citizens have become enamored of your trinkets and entertainment, leading to a new generation being born on our worlds with your ridiculous names.A few temporary restrictions will help bring order, and won't have significant impact on your long-term efforts.

Choice Outcome
We will accept limited restrictions for our common good.

+2 Relations with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Traditionalism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -10% Influence Per Turn
No changes will be made.

-1 Relations with the {PLAYERFACTION:1} for 50 months

  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns
We plan on giving your citizens more of what they want.

-3 Relations with the {PLAYERFACTION:1} for 50 months

  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -300 Credits

Illegal Cloning


Illegal Cloning

We have discovered an illegal cloning experiment on {PLANETNAME} that will, in short order, greatly increase our population.However, the DNA was taken from citizens without their permission.What are your orders?

Choice Outcome
Return the DNA to its owners and let them decide.
  • +3 Ideology Pacifism
  • +0.1 Approval
Promote the scientist behind these experiments.

A new Leader joins us

  • +3 Ideology Progressivism
  • +1 Unassigned Leader
  • -0.25 Approval
These clones have no rights. Hatch them immediately.

+2 Free Clone citizens

  • +3 Ideology Totalitarianism
  • Awards a Colonist
  • Awards a Colonist
  • -0.1 Approval

The Ysengard


The Ysengard

We have captured the famed mercenary Mirazu Ysen. Our people cry for justice in response to his history of theft and banditry. But he might be better put to another use.What are your orders?

Choice Outcome
Imprison the mercenary, he will pay for his crimes.
  • +3 Ideology Pacifism
  • +0.25 Approval
Rebuild his ship if he agrees to join you.

Unlock the Ysengard ship

  • Unlock Ysengard Ship
We could use someone like him in our government.

A new Leader joins us

  • +3 Ideology Egalitarianism
  • +1 Unassigned Leader Mirazu Ysen Race_ Altarian

Precursor Probe


Precursor Probe

We have uncovered a Precursor probe orbiting {PLANETNAME}. We are not sure why it was sent here or how long it has been here, but the technology is advanced.What are your orders?

Choice Outcome
Let's study this and see what we can learn.
  • +3 Ideology Progressivism
  • +1 Sensor Power
Repair the Probe and see what it does.

Unlock the Stargazer ship

  • +3 Ideology Progressivism
  • Unlock Stargazer Ship
Sell the Probe to the highest bidder.
  • +3 Ideology Egalitarianism
  • +500 Credits

Precursor Artifact


Precursor Artifact

We have come across an ancient artifact near {PLANETNAME}, believed to have come from an ancient Precursor civilization. Upon activating it, it has evaluated our status and offered to aid us.What are your orders?

Choice Outcome
Rebuild it as a ship.

Unlock the Nail ship in your shipyard

  • +3 Ideology Progressivism
  • Unlock Nail Ship
Convert it into an army of synthetic citizens.

Gain a Yor colonist

  • +3 Ideology Egalitarianism
  • Awards a Yor Colonist
Study the artifact.
  • +3 Ideology Progressivism
  • +1 Technology

The Interview


The Interview

During an interview, you are asked what you feel your citizens need to succeed in a time when we are exploring the galaxy and encountering alien species.What would you like to promote?

Choice Outcome
Cunning.

This will make additional event choices available later.

  • +15 Deception
  • Deception
  • +10 Culture Points
Understanding.

This will improve our persuassion technique during trade negotiations.

  • +5 Ideology Egalitarianism
  • +10 Persuasion
  • Understanding
Strength.

This will let us get more when we use our intimidation technique during trade negotiations.

  • +5 Intimidation
  • Intimidation

Abandoned Device


Abandoned Device

We have come across an ancient terraforming device near {PLANETNAME}. Upon activating, it tells us that there was once a great war between the crafters and a powerful enemy. This device was left to help protect future civilizations from predation in the event they lost.It offers us three options.

Choice Outcome
Use it to improve the world's biomes.
  • +3 Ideology Pacifism
  • +1 Fertility
Use it to produce raw minerals in the planet's crust.
  • +3 Ideology Progressivism
  • +1 Minerals
Use it to fabricate rare resources.
  • +3 Ideology Egalitarianism
  • +1 Wealth

Precursor Relic


Precursor Relic

Near {PLANETNAME} we have discovered an ancient recording device that appears to have been drifting for centuries. The technology is delicate, but incredibly advanced.What are your orders?

Choice Outcome
Let's use its recordings to make our world a center of influence.
  • +3 Ideology Individualism
  • +1 Persuasion
  • +500 Influence
Use it to help us increase our planet's development.

Finish current construction project

  • +3 Ideology Progressivism
  • Finish Nearest Planet Project|-
Weaponize it into a ship.

Gain a Gunboat

  • +3 Ideology Totalitarianism
  • +1 Intimidation
  • +1 Gunboat

Mysterious Outpost


Mysterious Outpost

We discovered a hidden outpost occupied by a single alien. He claims that he was sent to observe us, and that he has peaceful intentions.What are your orders?

Choice Outcome
Convert the outpost to a colony.

Gain Class 5 planet

  • +3 Ideology Pacifism
  • Spawn Planet Near Us|-
Invite the alien to join our government.

Gain a Diplomat

  • +3 Ideology Egalitarianism
  • +1 Persuasion
  • +1 Unassigned Leader Gibble Lynn Race_ Navigators
Force the alien to tell us everything he knows.
  • +3 Ideology Nihilism
  • +1 Intimidation
  • +50 Research

Message


Message

Our people would like to send a beacon out into the universe, a message to the other starfaring races we will one day meet.What would you like this message to be?

Choice Outcome
Send a message of peace and hope.
  • +3 Ideology Traditionalism
  • +3 Persuasion
  • +1 Diplomacy
  • -0.1 Soldiering
It is a waste of time. Put the resources toward more practical measures.
  • +3 Ideology Progressivism
  • +100 Credits
Send a message telling them to prepare for their eventual enslavement.
  • +3 Ideology Nihilism
  • +1 Intimidation
  • -1 Diplomacy
  • +0.1 Soldiering

Famine


Famine

A blight has affected {PLANETNAME}. Your administrators warn that there won't be enough food for all of your citizens. The wealthy have already begun stockpiling food, and the desperate have begun raiding those stockpiles.What are your orders?

Choice Outcome
Share with the less fortunate. We will suffer together.
  • +3 Ideology Pacifism
  • -50% Growth
  • -50% Colony Gross Income
Distribute the goods to our leaders. We will need their strength to survive.
  • +5 Ideology Totalitarianism
  • +5 Loyalty
  • -50% Growth
  • -0.1 Approval
Stage a war among our people. Let them turn on each other.

Deception check: {STATCHANCE}% chance of success

  • +5 Ideology Nihilism
  • +1 Deception

Performs a Deception stat check

Famine - Success


Famine - Success

Just as you hoped, the citizens on {PLANETNAME} have turned on each other. None of them blame you for the famine.

Choice Outcome
Done
  • +1 Deception
  • +0.25 Approval

Famine - Fail


Famine - Fail

You plan backfires and your citizens blame you for the famine.

Choice Outcome
Done
  • -0.1 Approval
  • -25% Growth
  • -25% Colony Gross Income

New Generation


New Generation

A new generation has been born on {PLANETNAME}, the first that are likely to live and die on distant worlds.How should we best prepare them for their future?

Choice Outcome
Our military always needs new recruits.

Gain a Soldier citizen

  • +3 Ideology Totalitarianism
  • Awards a Defender
Our most brilliant thinkers will lead us forward.

Gain a Scientist citizen

  • +3 Ideology Progressivism
  • Awards a Scientist
Allow them to pursue their dreams, we need more artists.

Gain an Entertainer citizen

  • +3 Ideology Individualism
  • Awards a Celebrity

The Legacy


The Legacy

We have discovered the remnants of one of our first space vessels. Evidence of a time when we stepped nervously beyond {PLANETNAME}.What should we do with this piece of history?

Choice Outcome
Put it in a museum so it may inspire future generations.
  • +3 Ideology Traditionalism
  • +5% Research
There is no value in nostalgia, scrap it for parts.
  • +3 Ideology Nihilism
  • +250 Credits
Put it back into service.

Free Probe

  • +3 Ideology Egalitarianism
  • +1 Probe

The Cult


The Cult

A new cult has begun to grow in number on {PLANETNAME}. The cult has grown wealthy by convincing rich members to make substantial donations.The followers believe that we were given life by an alien species, and they predict that these creators will soon return to lead us.What are your orders?

Choice Outcome
They offer a unique insight, invite their leader to join us.

Gain a Leader

  • +3 Ideology Individualism
  • +1 Unassigned Leader
Tax them, heavily.
  • +3 Ideology Totalitarianism
  • +5% Colony Gross Income
Unique voices should be protected, not constrained.

Gain two free Citizens

  • +3 Ideology Collectivism
  • Awards a Citizen
  • Awards a Citizen

The Protest


The Protest

A group has begun to protest the resources that are being spent exploring the galaxy. They argue that those resources are better spent improving the lives of those on {PLANETNAME}.What are your orders?

Choice Outcome
Allow them to present their opinions before the budget committee.
  • +3 Ideology Egalitarianism
  • -5% Max Manufacturing
  • +0.03 Approval
They can protest, but arrest anyone who goes beyond that.
  • +3 Ideology Totalitarianism
If they want to improve the planet, put them to work doing exactly that.
  • +3 Ideology Nihilism
  • +1 Intimidation
  • +5% Manufacturing

Biographer


Biographer

A biographer is interviewing you so that he can write a book about your rise to power. He asks what motivated you to lead the drive from your homeworld and into the unknown reaches of space.

Choice Outcome
We have achieved greatness, and now it is our responsibility to share that with the galaxy.
  • +3 Ideology Pacifism
  • +1 Culture Points
  • Pacificism
We have only seen a tiny fraction of what the universe offers. So much more awaits.
  • +3 Ideology Progressivism
  • +1 Culture Points
  • Explorer
I am seeking new worlds to conquer.
  • +3 Ideology Totalitarianism
  • +1 Culture Points
  • Conquerer

The Museum


The Museum

A museum is opening a display about your life. They would like to know what you feel your greatest accomplishment has been.

Choice Outcome
I alone have done nothing. Together, we have done everything.
  • +3 Ideology Collectivism
  • +3 Culture Points
My greatest accomplishment is yet to come.
  • +3 Ideology Progressivism
  • +3 Culture Points
The graves of my enemies.
  • +3 Ideology Nihilism
  • +3 Intimidation
  • +3 Culture Points

Dig Deep


Dig Deep

Economic advisors on {PLANETNAME} discovered rare resources under the planet's most fertile region. They want permission to excavate the land to reach these resources.They promise to set up a small exhibit for all the species they exterminate.

Choice Outcome
Go ahead.
  • +3 Ideology Nihilism
  • +1 Wealth
  • -1 Fertility
Absolutely not.
  • +3 Ideology Pacifism
Invest in improving the fertile region instead.
  • +3 Ideology Collectivism
  • +1 Fertility
  • -500 Credits

Super Bacteria


Super Bacteria

An attempt to create an improved antibiotic has instead produced a bacteria that is immune to our treatments. It has escaped the lab and your scientists warn that it is spreading on {PLANETNAME}.It can be fatal to infants and the elderly.What are your orders?

Choice Outcome
Quarantine the sick, by force if need be.
  • +3 Ideology Totalitarianism
  • -0.25 Approval
Prioritize health care and make sure the infected get treatment.
  • +3 Ideology Pacifism
  • -25% Manufacturing
Warn the citizens and allow them to respond as they want.
  • +3 Ideology Individualism
  • -25% Growth

Request for Support


There is a growing dislike for the {PLAYERFACTION:1} among our people. The {PLAYERFACTION:1} have requested that we attempt to curb this disapproval by releasing a public statement supporting them.What are your orders?

Choice Outcome
We will issue a statement of support

+2 Diplomacy with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Totalitarianism
  • +2 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • -0.04 Approval
Condemn the {PLAYERFACTION:1} for attempting to influence your people.

-3 Diplomacy with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Egalitarianism
  • -3 Diplomacy to {PLAYERFACTION:1} for 50 Turns
  • +0.04 Approval
Stay out of it.

-1 Diplomacy with the {PLAYERFACTION:1} for 50 months

  • +3 Ideology Collectivism
  • -1 Diplomacy to {PLAYERFACTION:1} for 50 Turns

The Sabre


The Sabre

A ship of unknown origin has appeared on our borders. It has weaponry so advanced our scanners are unable to classify it. We receive one message from it: pay up or those weapons will be turned against us.What are your orders?

Choice Outcome
We will not bend to threats.

Spawn an enemy pirate ship

  • +3 Ideology Individualism
  • +1 Intimidation
  • Sabre To Pirates
Paying him off is the most reasonable option.
  • +3 Ideology Pacifism
  • -300 Credits
Offer to build him an even better ship if he joins us.

Unlock the Sabre ship

  • +3 Ideology Egalitarianism
  • -1200 Credits
  • Unlock Sabre Ship

Pirates


Pirates

Reports are coming in from multiple sources of increased pirate activity. Our people demand that we do something to keep our worlds safe.What are your orders?

Choice Outcome
Increase defense of our planets.
  • +3 Ideology Traditionalism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • +0.1 Approval
  • +0.1 Resistance Bonus
Recruit a military advisor to counter the threat.

A new Leader joins us

  • +3 Ideology Pacifism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • +1 Unassigned Leader
Warn our citizens of the threat, they may help.

Gain a Warship

  • +3 Ideology Traditionalism

Spawns the following Pirate Ships near the player

  • +1 Defender
  • +1 Cutter
  • +1 Gunboat
  • +1 Paladin

Recruitment Drive


A rush of excitement in our space program has spurred a lot of new candidates applying for critical positions. We should take advantage of this situation while it lasts.

Choice Outcome
We should take advantage of this
  • -0.2 Leader Cost Modify

Upcoming Election


An election to reform our government will happen in five weeks. It will be based on the Approval of our citizens.Anything we can do to improve our citizen's Approval will help our reform pass. Or we could simply adjust the results to ensure the measure passes.What would you like to do?

Choice Outcome
We will let the results speak for themselves.
  • +3 Ideology Traditionalism
We should "adjust" the results.
  • +3 Ideology Nihilism
  • +0.1 Approval
  • -10 Control

Pandemonium


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space. They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
Convince them they are on fire.
  • -50% Planetary Defenses MaxHP
  • Trigger Event Pandemonium
Make them believe that every conversation is argument to be won.
  • -25% Influence Per Turn
  • -0.2 Approval
  • Trigger Event Pandemonium
Make them hear an annoying beep they cannot find the source of.
  • -25% Max Manufacturing
  • -25% Research
  • Trigger Event Pandemonium

Pandemonium


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space. They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
Worrisome.

{PLANETNAME} -50% Planetary Defense for 5 turns.

Pandemonium


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space. They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
Worrisome.

{PLANETNAME} -25% Influence and -20% Approval for 10 turns.

Pandemonium


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space. They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
*beep*.

{PLANETNAME} -25% Research and -25% Manufacturing for 15 turns.

Serenity


A covert message is sent to all telepaths in the empire, they are to begin an exhausting and costly ritual to amplify their power. As they concentrate, their minds begin to merge, forming a collective consciousness that reaches out across the vast expanse of space.They search for any sentient beings on {PLANETNAME} and begin to probe their mind. Their psychic connection remains steadfast, enabling them to subtly implant thoughts and manipulate their targets without detection, at least for the present.What should we make the citizens of {PLANETNAME} believe?

Choice Outcome
Make them fall in love at first sight.
  • +50% Growth
Make them believe that every meal is the best they ever had.
  • +0.5 Approval
Convince them to celebrate every single achievement. No matter how small.
  • +20% Influence Per Turn
  • +20% Tourism

Government Reformed!


The election has passed to reform the government to an Imperial government by a popular vote of {LASTELECTIONVOTES:1}%!Imperial governments are more efficient and boost our Policy Slots and Manufacturing, as well as expanding our Ship Range considerably.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.

Choice Outcome
Excellent.
  • +0.1 Approval

Government Reformed!


The election has passed to reform the government to a Republic government by a popular vote of {LASTELECTIONVOTES:1}%!Republic governments are more efficient and boost our Income and Logistics substantially.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.

Choice Outcome
Excellent.
  • +0.1 Approval

Government Reformed!


The election has passed to reform the government to a Federation by a popular vote of {LASTELECTIONVOTES:1}%!Federations are the envy of other civilizations and boost our Influence considerably.But, as our government advances, so will the Expectations of our citizens. We must keep them happy if we are to be successful in future elections.

Choice Outcome
Excellent.
  • +0.1 Approval

Election Lost!


The election has voted against reforming the government to {WANTEDGOVERNMENTNAME:1}. Those in favor only made up {LASTELECTIONVOTES:1}% of the vote.

Choice Outcome
This loss will cost us.
  • -0.1 Approval

Cosmic Eye Failure


Our cosmic eye has gazed upon the {PLAYERFACTION:1}. Although no new technolgies were observed, we have gathered some insights on reseach methods different from our own.

Choice Outcome
Unfortunate, but useful.

+25% Research

No Planets Observed


No inhabited celestial bodies are here. Use caution when gazing into the abyss, some say it gazes back.

Choice Outcome
Noted.

Breakaway Colony


Traitors within our own colonization program have been secretly planning against us for months. They found and kept secret a high quality world and took some of your most hated rivals and settled it.They have no interest in relations with us but rather intend to actually bring down our government if they can. We have no choice but to go to war with them.

Choice Outcome
Very well. War it is.

There is now a nearby new civilization made up of our own people seeking our destruction.

Nocturnal: Season of Waking


Nocturnal: Season of Waking

The Nocturnal cycle continues as the Season of Waking begins. The Season of Waking is associated with natural light and bright days and relates to physical labor and social gatherings. Celebrations heralding the seasonal shift often involve extravagant dinners and raucous dances.Manufacturing and Growth are boosted for every colony during the Season of Waking. It's best to leverage the new focus to complete more complex constructions and raise new citizens during this time.

Choice Outcome
Understood.

Every Colony recieves a boost to Manufacturing and Growth.

Nocturnal: Season of Dreaming


Nocturnal: Season of Dreaming

The Nocturnal cycle continues as the Season of Dreaming begins. During the Season of Dreaming, respect is held for the dimmer lights of life -encompassing everything from the moon and magma to lightbulbs and flares. The reserved season is marked with art shows, the start of the academic calendar, and personal growth.Research and Influence are boosted for every colony during the Season of Dreaming. It's best to leverage the new focus to expand borders, annex territory, and research more complex technologies.

Choice Outcome
Understood.

Every Colony recieves a boost to Research and Influence.

Unexpected Flora


Unexpected Flora

The residents of {PLANETNAME} have discovered local fauna that when used, increases their intelligence sharply.However, it is also highly addictive and results in reckless behavior which leads to crime.What do you think we should do about it?

Choice Outcome
Outlaw it.

Outlawing the plant will result in making people very unhappy for awhile.

  • +3 Ideology Totalitarianism
  • -0.1 Approval
Encourage its use. We will deal with the crime later.

Our research on this planet will benefit from this but we will also see a rise in crime.

  • +3 Ideology Individualism
  • +0.05 Crime
  • +1 Research
  • Rise Of A Crime Lord

Primitive Species Discovered


Primitive Species Discovered

The inhabitants of {PLANETNAME} have come across a primitive sentient species. They possess incredible strength and are exceedingly trusting. How should we proceed?

Choice Outcome
So the planet came with slaves? Excellent.

Enslaving this species will lead to a significant increase in planetary output but at a moral cost.

  • +10% Max Manufacturing
  • +3 Ideology Nihilism
  • Enslaved Natives
Leave them in peace and learn from them.

By respecting their sovereignty and peaceful nature, we improve our own societal values and approval.

  • +3 Ideology Individualism
  • +0.02 Approval
  • Helped Natives

A world under Siege by Storms


A world under Siege by Storms

{PLANETNAME} is enshrouded in fierce tempests that light up its skies with electric brilliance.Whirlwinds, charged with raw cosmic energy, disrupt both nature and the colony's daily life. Biodomes tremble, and distress signals pierce through the storm's roar.The settlers urgently seek guidance. How shall we protect them from this unyielding planetary wrath?

Choice Outcome
Invest in storm-resistant infrastructure.

This will protect the citizens from the ravages of the storms, but the infrastructure will come with increased planetary maintenance costs.

  • +3 Maintenance
I really wish I could help. But I just don't want to.

While this will save on infrastructure costs, the people will be displeased by the continued destruction and danger.

  • -0.05 Approval

Colonial Dissonance


Colonial Dissonance

The planet {PLANETNAME} is ablaze. Not with the radiance of its sun, but with the fires of civil strife.The colonists, torn apart by old feuds and new animosities, skirmish beneath alien skies.The unsettled atmosphere grows thick with tension, while reports of skirmishes and civil unrest flood the communication channels.Do we intervene to restore order, or let them murder each other until the problem solves itself?

Choice Outcome
Restore law and order.

Establishing order will certainly quell the turmoil, but the heavy hand of law might stifle the colony's spirit.

  • -0.05 Approval
Let them fight.

Entrusting the colonists to find their own harmony could either lead to unity or deepen the rifts.

  • +0.1 Crime

Return of the Slyne


Return of the Slyne

Word has reached us that the gelatinous species known as the Slyne have returned to our area of space.Something has changed in them. It was well known that they experimented with cybernetic implants to enhance themselves but now they appear mad.Reports indicate that they are on a rampage across the galaxy. They must be stopped!

Choice Outcome
Understood.

We will keep an eye out for them.

Whispers of the Furry Menace


Whispers of the Furry Menace

Intergalactic channels are abuzz with disconcerting rumors. Hailing from the hidden reaches of the cosmos, the Snathi, cosmic squirrels with a lust for domination, have made their ominous presence known.Once thought to be mere space legends, whispered in hushed tones, these squirrels aren't here to hoard nuts. They've harnessed the energy of the stars, equipped their ships with weapons of unparalleled fury, and are now plotting their rapid expansion.

Choice Outcome
We will stay alert.

We must prepare for the squirrelly onslaught.

The Xendar Resurgence


The Xendar Resurgence

Galactic archives tell tales of the Xendar, a mighty civilization whose luminescence was extinguished by humans during the early years of exploration. The stars bore silent witness to their apparent end. But nothing in space remains hidden forever.A force, pulsing with malice, has emerged from the void. The Xendar have returned, not as the pawns they once were, but as avatars of vengeance.

Choice Outcome
We must get ready!

We will not go quietly into the night.

Visitors from a Doomed Tomorrow


Visitors from a Doomed Tomorrow

Subspace communication has brought us knowledge that confirms our worst fears: Time travel is possible, and the users of it mean to expunge us from the timeline!The Thalan, a civilization from an alternative, crumbling future, have arrived. In their timeline, the actions of our present civilizations lead to a future calamity that engulfs all. Now, they've embarked on a desperate mission: to save their own people, even if it means erasing us from existence.

Choice Outcome
Defend the Present!

We will not be erased. Probably.