GalCiv4:Planet Class Table: Difference between revisions

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|[[File:PrecursorMoonIcon|alt=|left|55x55px|frameless]] <b>Thulium Moon 1</b><br><small>A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.</small>
|[[File:GC3_Precursor_Moon_32.png|alt=|left|55x55px|frameless]] <b>Thulium Moon 1</b><br><small>A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.</small>
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|20-24
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|[[File:PrecursorAcceleratorIcon|alt=|left|55x55px|frameless]] <b>Precursor Accelerator 1</b><br><small>A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.</small>
|[[File:GC3_Precursor_Accelerator_32.png|alt=|left|55x55px|frameless]] <b>Precursor Accelerator 1</b><br><small>A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.</small>
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|23-28
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|[[File:PrecursorSatellitesIcon|alt=|left|55x55px|frameless]] <b>Precursor Satellites 1</b><br><small>A Precursor world that still has a massive array of orbiting relics.</small>
|[[File:GC3_Precursor_Satellites_32.png|alt=|left|55x55px|frameless]] <b>Precursor Satellites 1</b><br><small>A Precursor world that still has a massive array of orbiting relics.</small>
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|22-25
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|[[File:PrecursorRefineryIcon|alt=|left|55x55px|frameless]] <b>Promethion Refinery 1</b><br><small>A Precursor world that has been completely converted to be a refinery.</small>
|[[File:GC3_Precursor_Refinery_32.png|alt=|left|55x55px|frameless]] <b>Promethion Refinery 1</b><br><small>A Precursor world that has been completely converted to be a refinery.</small>
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|20-27
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|[[File:PrecursorFactoryIcon|alt=|left|55x55px|frameless]] <b>Precursor Factory World 1</b><br><small>A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.</small>
|[[File:GC3_Precursor_Factory_32.png|alt=|left|55x55px|frameless]] <b>Precursor Factory World 1</b><br><small>A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.</small>
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|23-29
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|[[File:PrecursorResearchIcon|alt=|left|55x55px|frameless]] <b>Precursor Research World 1</b><br><small>A Precursor world that was once the site of exotic scientific experiments.</small>
|[[File:GC3_Precursor_Research_32.png|alt=|left|55x55px|frameless]] <b>Precursor Research World 1</b><br><small>A Precursor world that was once the site of exotic scientific experiments.</small>
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|24-29
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|[[File:PrecursorWealthIcon|alt=|left|55x55px|frameless]] <b>Precursor Treasury 1</b><br><small>Once the capital of the Precursor Civilization.</small>
|[[File:GC3_Precursor_Wealth_32.png|alt=|left|55x55px|frameless]] <b>Precursor Treasury 1</b><br><small>Once the capital of the Precursor Civilization.</small>
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|36-36
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|[[File:PrecursorQuarantineIcon|alt=|left|55x55px|frameless]] <b>Precursor Quarantine 1</b><br><small>A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.</small>
|[[File:GC3_Precursor_Quarantine_32.png|alt=|left|55x55px|frameless]] <b>Precursor Quarantine 1</b><br><small>A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.</small>
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|16-36
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|[[File:PrecursorExperimentalIcon|alt=|left|55x55px|frameless]] <b>Precursor Experimental World 1</b><br><small>A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.</small>
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Precursor Experimental World 1</b><br><small>A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.</small>
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|18-30
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|[[File:PrecursorPrisonIcon|alt=|left|55x55px|frameless]] <b>Precursor Prison 1</b><br><small>A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.</small>
|[[File:GC3_Precursor_Prison_32.png|alt=|left|55x55px|frameless]] <b>Precursor Prison 1</b><br><small>A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.</small>
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|30-30
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|[[File:PrecursorExperimentalIcon|alt=|left|55x55px|frameless]] <b>Shard Of The Mithrilar 1</b><br><small>A strange, ancient energy seeps from this world.</small>
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Shard Of The Mithrilar 1</b><br><small>A strange, ancient energy seeps from this world.</small>
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|[[File:PrecursorExperimentalIcon|alt=|left|55x55px|frameless]] <b>Maker World 1</b><br><small>Designed to control the galaxy.</small>
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b>Maker World 1</b><br><small>Designed to control the galaxy.</small>
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|32-32
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Revision as of 21:22, 26 February 2024

Planet Type Planet Class Planet Resources Stats Requirements
Desert World 1
It's a desert. It's exactly what you are picturing.
1-2
  • 1-2 Technology
  • 1-2 Minerals
  • 1-2 Wealth
  • 0-0 Fertility
  • 1-1 PlanetInfluence
Desert World 2
It's a desert. It's exactly what you are picturing.
19-20
  • 1-1 Technology
  • 1-3 Minerals
  • 1-1 Wealth
  • 0-0 Fertility
  • 1-1 PlanetInfluence
Terrestrial World 1
A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.
18-28
  • 1-4 Technology
  • 1-3 Minerals
  • 1-6 Wealth
  • 1-5 Fertility
  • 1-3 PlanetInfluence
Terrestrial World 2
A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.
25-30
  • 2-3 Technology
  • 2-4 Minerals
  • 1-3 Wealth
  • 2-3 Fertility
  • 1-3 PlanetInfluence
Paradise World 1
An amazing world. These make excellent core worlds once you colonize and assign a governor to it.
30-36
  • 2-4 Technology
  • 2-4 Minerals
  • 1-12 Wealth
  • 1-8 Fertility
  • 2-4 PlanetInfluence
Jungle World 1
Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.
1-2
  • 1-2 Technology
  • 1-3 Minerals
  • 2-8 Wealth
  • 1-4 Fertility
  • 1-2 PlanetInfluence
Jungle World 2
Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.
16-28
  • 2-3 Technology
  • 2-3 Minerals
  • 4-5 Wealth
  • 1-3 Fertility
  • 1-1 PlanetInfluence
Arboreal World 1
These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.
24-29
  • 1-3 Technology
  • 2-4 Minerals
  • 1-7 Wealth
  • 3-16 Fertility
  • 1-2 PlanetInfluence
Arboreal World 2
These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.
20-22
  • 1-3 Technology
  • 1-3 Minerals
  • 1-1 Wealth
  • 3-4 Fertility
  • 1-1 PlanetInfluence
Volcanic World 1
Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.
18-23
  • 0-1 Technology
  • 2-3 Minerals
  • 1-9 Wealth
  • 0-0 Fertility
  • 0-1 PlanetInfluence
Volcanic World 2
Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.
1-2
  • 0-1 Technology
  • 1-3 Minerals
  • 2-3 Wealth
  • 0-0 Fertility
  • 0-0 PlanetInfluence
Mountainous World 1
Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.
23-24
  • 1-2 Technology
  • 3-5 Minerals
  • 1-10 Wealth
  • 1-2 Fertility
  • 1-2 PlanetInfluence
Mountainous World 2
Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.
1-2
  • 1-1 Technology
  • 2-3 Minerals
  • 1-2 Wealth
  • 0-2 Fertility
  • 1-1 PlanetInfluence
Tropical World 1
Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.
20-28
  • 1-3 Technology
  • 2-3 Minerals
  • 2-4 Wealth
  • 2-9 Fertility
  • 1-2 PlanetInfluence
Tropical World 2
Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.
26-30
  • 2-3 Technology
  • 1-2 Minerals
  • 1-2 Wealth
  • 2-4 Fertility
  • 1-1 PlanetInfluence
Bombarded World 1
Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world..
1-2
  • 1-3 Technology
  • 2-3 Minerals
  • 1-2 Wealth
  • 0-0 Fertility
  • 0-0 PlanetInfluence
Bombarded World 1
Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world..
17-25
  • 1-3 Technology
  • 2-3 Minerals
  • 1-2 Wealth
  • 0-0 Fertility
  • 0-0 PlanetInfluence
Thin Atmosphere World 1
Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.
15-25
  • 1-1 Technology
  • 1-2 Minerals
  • 1-2 Wealth
  • 4-5 Fertility
  • 1-2 PlanetInfluence
Thin Atmosphere World 2
Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.
1-2
  • 1-1 Technology
  • 0-1 Minerals
  • 0-2 Wealth
  • 3-4 Fertility
  • 1-1 PlanetInfluence
Low Gravity World 1
Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.
16-18
  • 2-3 Technology
  • 1-2 Minerals
  • 1-1 Wealth
  • 1-5 Fertility
  • 1-2 PlanetInfluence
Low Gravity World 2
Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.
1-2
  • 2-3 Technology
  • 1-2 Minerals
  • 1-2 Wealth
  • 1-6 Fertility
  • 1-1 PlanetInfluence
Aquatic World 1
These water worlds can be useful given the right technology.
17-23
  • 2-3 Technology
  • 3-5 Minerals
  • 2-4 Wealth
  • 2-4 Fertility
  • 1-1 PlanetInfluence
Corrosive World 1
Acidic lakes and storms makes this world unsuitable for standard colonization.
1-2
  • 1-2 Technology
  • 2-5 Minerals
  • 1-4 Wealth
  • 0-0 Fertility
  • 0-1 PlanetInfluence
Corrosive World 1
Acidic lakes and storms makes this world unsuitable for standard colonization.
1-2
  • 1-2 Technology
  • 2-5 Minerals
  • 1-4 Wealth
  • 0-0 Fertility
  • 0-1 PlanetInfluence
Frozen World 1
Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.
1-3
  • 1-3 Technology
  • 1-2 Minerals
  • 1-2 Wealth
  • 0-0 Fertility
  • 0-2 PlanetInfluence
Frozen World 1
Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.
12-28
  • 1-3 Technology
  • 1-2 Minerals
  • 1-2 Wealth
  • 0-0 Fertility
  • 0-2 PlanetInfluence
Barren World 1
These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.
1-2
  • 1-2 Technology
  • 2-3 Minerals
  • 1-3 Wealth
  • 0-1 Fertility
  • 1-1 PlanetInfluence
Barren World 1
These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.
15-18
  • 1-2 Technology
  • 2-3 Minerals
  • 1-3 Wealth
  • 0-1 Fertility
  • 1-1 PlanetInfluence
Toxic World 1
You wouldn't want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.
14-26
  • 1-2 Technology
  • 2-3 Minerals
  • 1-3 Wealth
  • 0-0 Fertility
  • 0-1 PlanetInfluence
Radioactive World 1
Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use..
1-20
  • 1-4 Technology
  • 2-3 Minerals
  • 1-3 Wealth
  • 0-0 Fertility
  • 1-1 PlanetInfluence
Thulium Moon 1
A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.
20-24
  • 2-2 Technology
  • 4-8 Minerals
  • 2-3 Wealth
  • 0-2 Fertility
  • 1-2 PlanetInfluence
Durantium Cloud 1
A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.
20-30
  • 0-2 Technology
  • 4-8 Minerals
  • 2-3 Wealth
  • 0-2 Fertility
  • 1-2 PlanetInfluence
Precursor Accelerator 1
A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.
23-28
  • 2-6 Technology
  • 1-3 Minerals
  • 2-3 Wealth
  • 0-1 Fertility
  • 1-2 PlanetInfluence
Precursor Satellites 1
A Precursor world that still has a massive array of orbiting relics.
22-25
  • 2-6 Technology
  • 1-3 Minerals
  • 2-3 Wealth
  • 0-0 Fertility
  • 1-2 PlanetInfluence
File:PrecursorElevatorIcon
Precursor Elevator 1
A Precursor world with a fully intact space elevator. Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.
23-25
  • 2-3 Technology
  • 3-8 Minerals
  • 3-4 Wealth
  • 0-0 Fertility
  • 1-4 PlanetInfluence
Promethion Refinery 1
A Precursor world that has been completely converted to be a refinery.
20-27
  • 2-3 Technology
  • 4-12 Minerals
  • 1-2 Wealth
  • 0-0 Fertility
  • 1-2 PlanetInfluence
Precursor Factory World 1
A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.
23-29
  • 2-3 Technology
  • 4-14 Minerals
  • 2-3 Wealth
  • 0-1 Fertility
  • 1-2 PlanetInfluence
Precursor Research World 1
A Precursor world that was once the site of exotic scientific experiments.
24-29
  • 4-8 Technology
  • 1-3 Minerals
  • 1-3 Wealth
  • 1-4 Fertility
  • 1-4 PlanetInfluence
Precursor Treasury 1
Once the capital of the Precursor Civilization.
36-36
  • 1-2 Technology
  • 1-3 Minerals
  • 12-16 Wealth
  • 1-5 Fertility
  • 1-8 PlanetInfluence
Precursor Quarantine 1
A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.
16-36
  • 1-2 Technology
  • 2-3 Minerals
  • 2-3 Wealth
  • 0-0 Fertility
  • 1-1 PlanetInfluence
Precursor Experimental World 1
A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.
18-30
  • 1-9 Technology
  • 2-3 Minerals
  • 2-3 Wealth
  • 0-5 Fertility
  • 2-3 PlanetInfluence
Precursor Prison 1
A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.
30-30
  • 2-3 Technology
  • 2-3 Minerals
  • 2-3 Wealth
  • 0-2 Fertility
  • 1-1 PlanetInfluence
Shard Of The Mithrilar 1
A strange, ancient energy seeps from this world.
32-32
  • 4-4 Technology
  • 6-6 Minerals
  • 6-6 Wealth
  • 8-8 Fertility
  • 32-32 PlanetInfluence
Maker World 1
Designed to control the galaxy.
32-32
  • 5-5 Technology
  • 3-3 Minerals
  • 0-0 Wealth
  • 0-0 Fertility
  • 9-9 PlanetInfluence
Radioactive World 1
Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use..
17-29
  • 1-4 Technology
  • 2-3 Minerals
  • 1-3 Wealth
  • 0-0 Fertility
  • 1-1 PlanetInfluence