GalCiv4:Planet Class Table: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | ||
|- | |- | ||
|[[File:desert_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:desert_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>It's a desert. It's exactly what you are picturing. </small> | ||
|1-2 | |1-2 | ||
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* <span style="color:Red">-1</span> Upgrade Slots <small>''(For Aquatic Life Only)''</small> | * <span style="color:Red">-1</span> Upgrade Slots <small>''(For Aquatic Life Only)''</small> | ||
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|- | |- | ||
|[[File:desert_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:desert_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>It's a desert. It's exactly what you are picturing. </small> | ||
|19-20 | |19-20 | ||
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* <span style="color:Red">-1</span> Upgrade Slots <small>''(For Aquatic Life Only)''</small> | * <span style="color:Red">-1</span> Upgrade Slots <small>''(For Aquatic Life Only)''</small> | ||
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|- | |- | ||
|[[File:serene_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:serene_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.</small> | ||
|18-28 | |18-28 | ||
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* <span style="color:Green">+2</span> Upgrade Slots | * <span style="color:Green">+2</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:serene_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:serene_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.</small> | ||
|25-30 | |25-30 | ||
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* <span style="color:Green">+2</span> Upgrade Slots | * <span style="color:Green">+2</span> Upgrade Slots | ||
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|- | |- | ||
|[[File:bountiful_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:bountiful_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>An amazing world. These make excellent core worlds once you colonize and assign a governor to it.</small> | ||
|30-36 | |30-36 | ||
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* <span style="color:Green">+3</span> Upgrade Slots | * <span style="color:Green">+3</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:JunglePlanet_Icon.png|alt=|left|55x55px|frameless]] <b> | |[[File:JunglePlanet_Icon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.</small> | ||
|1-2 | |1-2 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:JunglePlanet_Icon.png|alt=|left|55x55px|frameless]] <b> | |[[File:JunglePlanet_Icon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.</small> | ||
|16-28 | |16-28 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:FertileWorldIcon.png|alt=|left|55x55px|frameless]] <b> | |[[File:FertileWorldIcon.png|alt=|left|55x55px|frameless]] <b></b><br><small>These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.</small> | ||
|24-29 | |24-29 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:FertileWorldIcon.png|alt=|left|55x55px|frameless]] <b> | |[[File:FertileWorldIcon.png|alt=|left|55x55px|frameless]] <b></b><br><small>These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.</small> | ||
|20-22 | |20-22 | ||
| | | | ||
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* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:ValcanicWorldIcon.png|alt=|left|55x55px|frameless]] <b> | |[[File:ValcanicWorldIcon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.</small> | ||
|18-23 | |18-23 | ||
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* <span style="color:Green">+0.3</span> Pollution | * <span style="color:Green">+0.3</span> Pollution | ||
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|- | |- | ||
|[[File:ValcanicWorldIcon.png|alt=|left|55x55px|frameless]] <b> | |[[File:ValcanicWorldIcon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.</small> | ||
|1-2 | |1-2 | ||
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* <span style="color:Green">+0.3</span> Pollution | * <span style="color:Green">+0.3</span> Pollution | ||
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|- | |- | ||
|[[File:shielded_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:shielded_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.</small> | ||
|23-24 | |23-24 | ||
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* <span style="color:Green">+8</span> Planetary Defenses MaxHP | * <span style="color:Green">+8</span> Planetary Defenses MaxHP | ||
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|- | |- | ||
|[[File:shielded_world.png|alt=|left|55x55px|frameless]] <b> | |[[File:shielded_world.png|alt=|left|55x55px|frameless]] <b></b><br><small>Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.</small> | ||
|1-2 | |1-2 | ||
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* <span style="color:Green">+8</span> Planetary Defenses MaxHP | * <span style="color:Green">+8</span> Planetary Defenses MaxHP | ||
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|- | |- | ||
|[[File:TropicalPlanet_Icon.png|alt=|left|55x55px|frameless]] <b> | |[[File:TropicalPlanet_Icon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.</small> | ||
|20-28 | |20-28 | ||
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* <span style="color:Green">+0.1</span> Tourism | * <span style="color:Green">+0.1</span> Tourism | ||
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|- | |- | ||
|[[File:TropicalPlanet_Icon.png|alt=|left|55x55px|frameless]] <b> | |[[File:TropicalPlanet_Icon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.</small> | ||
|26-30 | |26-30 | ||
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* <span style="color:Green">+0.1</span> Tourism | * <span style="color:Green">+0.1</span> Tourism | ||
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|- | |- | ||
|[[File:BombardedWorldIcon.png|alt=|left|55x55px|frameless]] <b> | |[[File:BombardedWorldIcon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world..</small> | ||
|1-2 | |1-2 | ||
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* <span style="color:Green">+0.3</span> Pollution | * <span style="color:Green">+0.3</span> Pollution | ||
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|- | |- | ||
|[[File:BombardedWorldIcon.png|alt=|left|55x55px|frameless]] <b> | |[[File:BombardedWorldIcon.png|alt=|left|55x55px|frameless]] <b></b><br><small>Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world..</small> | ||
|17-25 | |17-25 | ||
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* <span style="color:Green">+0.3</span> Pollution | * <span style="color:Green">+0.3</span> Pollution | ||
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|- | |- | ||
|[[File:thin_atmosphere.png|alt=|left|55x55px|frameless]] <b> | |[[File:thin_atmosphere.png|alt=|left|55x55px|frameless]] <b></b><br><small>Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.</small> | ||
|15-25 | |15-25 | ||
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* <span style="color:Green">+50</span> Food Income | * <span style="color:Green">+50</span> Food Income | ||
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|- | |- | ||
|[[File:thin_atmosphere.png|alt=|left|55x55px|frameless]] <b> | |[[File:thin_atmosphere.png|alt=|left|55x55px|frameless]] <b></b><br><small>Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.</small> | ||
|1-2 | |1-2 | ||
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* <span style="color:Green">+50</span> Food Income | * <span style="color:Green">+50</span> Food Income | ||
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|- | |- | ||
|[[File:low_gravity.png|alt=|left|55x55px|frameless]] <b> | |[[File:low_gravity.png|alt=|left|55x55px|frameless]] <b></b><br><small>Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.</small> | ||
|16-18 | |16-18 | ||
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* <span style="color:Green">+3</span> Upgrade Slots | * <span style="color:Green">+3</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:low_gravity.png|alt=|left|55x55px|frameless]] <b> | |[[File:low_gravity.png|alt=|left|55x55px|frameless]] <b></b><br><small>Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.</small> | ||
|1-2 | |1-2 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+3</span> Upgrade Slots | * <span style="color:Green">+3</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:GC3_Extreme_Water_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Water_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>These water worlds can be useful given the right technology.</small> | ||
|17-23 | |17-23 | ||
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* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
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Requires [[Exotic World Colonization]] | Requires [[Exotic World Colonization]] | ||
|- | |- | ||
|[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Acidic lakes and storms makes this world unsuitable for standard colonization.</small> | ||
|1-2 | |1-2 | ||
| | | | ||
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* <span style="color:Green">+0.2</span> Pollution | * <span style="color:Green">+0.2</span> Pollution | ||
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Requires [[Extreme Colonization]] | Requires [[Extreme Colonization]] | ||
|- | |- | ||
|[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Acidic lakes and storms makes this world unsuitable for standard colonization.</small> | ||
|1-2 | |1-2 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+0.2</span> Pollution | * <span style="color:Green">+0.2</span> Pollution | ||
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Requires [[Extreme Colonization]] | Requires [[Extreme Colonization]] | ||
|- | |- | ||
|[[File:GC3_Extreme_Frozen_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Frozen_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.</small> | ||
|1-3 | |1-3 | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File:GC3_Extreme_Frozen_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Frozen_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.</small> | ||
|12-28 | |12-28 | ||
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| | | | ||
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|- | |- | ||
|[[File:GC3_Extreme_Barren_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Barren_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.</small> | ||
|1-2 | |1-2 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:GC3_Extreme_Barren_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Barren_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.</small> | ||
|15-18 | |15-18 | ||
| | | | ||
| | | | ||
* <span style="color:Green">+1</span> Upgrade Slots | * <span style="color:Green">+1</span> Upgrade Slots | ||
| | | | ||
|- | |- | ||
|[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Toxic_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>You wouldn't want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.</small> | ||
|14-26 | |14-26 | ||
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* <span style="color:Green">+0.3</span> Pollution | * <span style="color:Green">+0.3</span> Pollution | ||
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Requires [[Extreme Colonization]] | Requires [[Extreme Colonization]] | ||
|- | |- | ||
|[[File:GC3_Extreme_Radioactive_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Radioactive_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use..</small> | ||
|1-20 | |1-20 | ||
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* <span style="color:Green">+0.1</span> Pollution | * <span style="color:Green">+0.1</span> Pollution | ||
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Requires [[Extreme Colonization]] | Requires [[Extreme Colonization]] | ||
|- | |- | ||
|[[File:GC3_Precursor_Moon_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Moon_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.</small> | ||
|20-24 | |20-24 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
| | | | ||
|- | |- | ||
|[[File:GC3_Precursor_Cloud_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Cloud_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.</small> | ||
|20-30 | |20-30 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
| | | | ||
|- | |- | ||
|[[File:GC3_Precursor_Accelerator_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Accelerator_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.</small> | ||
|23-28 | |23-28 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
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|- | |- | ||
|[[File:GC3_Precursor_Satellites_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Satellites_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world that still has a massive array of orbiting relics.</small> | ||
|22-25 | |22-25 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
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|- | |- | ||
|[[File:GC3_Precursor_Elevator_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Elevator_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world with a fully intact space elevator. Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.</small> | ||
|23-25 | |23-25 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
Line 454: | Line 279: | ||
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|- | |- | ||
|[[File:GC3_Precursor_Refinery_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Refinery_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world that has been completely converted to be a refinery.</small> | ||
|20-27 | |20-27 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
Line 468: | Line 288: | ||
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|- | |- | ||
|[[File:GC3_Precursor_Factory_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Factory_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.</small> | ||
|23-29 | |23-29 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
Line 482: | Line 297: | ||
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|- | |- | ||
|[[File:GC3_Precursor_Research_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Research_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A Precursor world that was once the site of exotic scientific experiments.</small> | ||
|24-29 | |24-29 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
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|- | |- | ||
|[[File:GC3_Precursor_Wealth_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Wealth_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Once the capital of the Precursor Civilization.</small> | ||
|36 | |36 | ||
| | | | ||
| | | | ||
* <span style="color:Red">-50</span> Growth | * <span style="color:Red">-50</span> Growth | ||
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|- | |- | ||
|[[File:GC3_Precursor_Quarantine_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Quarantine_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.</small> | ||
|16-36 | |16-36 | ||
| | | | ||
| | | | ||
| | | | ||
Requires [[Precursor Studies]] | Requires [[Precursor Studies]] | ||
|- | |- | ||
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.</small> | ||
|18-30 | |18-30 | ||
| | | | ||
| | | | ||
| | | | ||
Requires [[Precursor Studies]] | Requires [[Precursor Studies]] | ||
|- | |- | ||
|[[File:GC3_Precursor_Prison_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Prison_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.</small> | ||
|30 | |30 | ||
| | | | ||
| | | | ||
| | | | ||
Requires [[Precursor Studies]] | Requires [[Precursor Studies]] | ||
|- | |- | ||
|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>A strange, ancient energy seeps from this world.</small> | ||
|32 | |32 | ||
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|[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Precursor_Experimental_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Designed to control the galaxy.</small> | ||
|32 | |32 | ||
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|[[File:GC3_Extreme_Radioactive_32.png|alt=|left|55x55px|frameless]] <b> | |[[File:GC3_Extreme_Radioactive_32.png|alt=|left|55x55px|frameless]] <b></b><br><small>Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use..</small> | ||
|17-29 | |17-29 | ||
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* <span style="color:Green">+0.55</span> Pollution | * <span style="color:Green">+0.55</span> Pollution |
Revision as of 21:50, 6 March 2024
Planet Type | Planet Class | Planet Resources | Effects | Requirements |
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It's a desert. It's exactly what you are picturing. |
1-2 |
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It's a desert. It's exactly what you are picturing. |
19-20 |
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A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world. |
18-28 |
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A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world. |
25-30 |
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An amazing world. These make excellent core worlds once you colonize and assign a governor to it. |
30-36 |
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Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds. |
1-2 |
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Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds. |
16-28 |
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These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing. |
24-29 |
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These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing. |
20-22 |
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Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world. |
18-23 |
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Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world. |
1-2 |
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Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world. |
23-24 |
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Tall mountains and deep ravines cover this planet's surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world. |
1-2 |
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Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful. |
20-28 |
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Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful. |
26-30 |
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Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.. |
1-2 |
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Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.. |
17-25 |
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Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds. |
15-25 |
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Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds. |
1-2 |
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Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world. |
16-18 |
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Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world. |
1-2 |
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These water worlds can be useful given the right technology. |
17-23 |
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Requires Exotic World Colonization | |
Acidic lakes and storms makes this world unsuitable for standard colonization. |
1-2 |
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Requires Extreme Colonization | |
Acidic lakes and storms makes this world unsuitable for standard colonization. |
1-2 |
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Requires Extreme Colonization | |
Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs. |
1-3 | |||
Extremely cold even in the Summer months. Even colder then the mythical 'northern Michigan' in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs. |
12-28 | |||
These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world. |
1-2 |
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These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world. |
15-18 |
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You wouldn't want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness. |
14-26 |
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Requires Extreme Colonization | |
Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.. |
1-20 |
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Requires Extreme Colonization | |
A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems. |
20-24 |
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A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability. |
20-30 |
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A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface. |
23-28 |
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A Precursor world that still has a massive array of orbiting relics. |
22-25 |
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A Precursor world with a fully intact space elevator. Once colonized and given a governor to become a core world, these worlds can become manufacturing titans. |
23-25 |
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A Precursor world that has been completely converted to be a refinery. |
20-27 |
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A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world. |
23-29 |
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A Precursor world that was once the site of exotic scientific experiments. |
24-29 |
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Once the capital of the Precursor Civilization. |
36 |
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A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work. |
16-36 |
Requires Precursor Studies | ||
A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize. |
18-30 |
Requires Precursor Studies | ||
A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work. |
30 |
Requires Precursor Studies | ||
A strange, ancient energy seeps from this world. |
32 | |||
Designed to control the galaxy. |
32 | |||
Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.. |
17-29 |
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Requires Extreme Colonization |