Ability Test: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="ResilientAbility"></span>
|-<span id="Likeable4"></span>
| ResilientAbility - [[File:RaceTraitResilient.png|alt=|left|24px|frameless]]'''Resilient'''
| Likeable4 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable'''
| Ships immune to nebula and have access to special Hyperion improvements.
| Modifies other players' attitude toward you
|
|
* Ship Is Immune To Nebula
* <span style="color:Red">-3</span> Faction Diplomacy
*  Starbase Is Immune To Nebula
|-<span id="Rich4"></span>
|-<span id="ResourcefulAbility"></span>
| Rich4 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor'''
| ResourcefulAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Resourceful'''
| Modifies how quickly credits are gained
| Starts with some useful Resources.
|
|
|-<span id="WatcherAbility"></span>
* <span style="color:Red">-30%</span> Colony Gross Income
| WatcherAbility - [[File:RaceTraitWatcher.png|alt=|left|24px|frameless]]'''Watcher'''
|-<span id="Farmer1"></span>
| Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
| Farmer1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Farmers'''
| Makes advanced farming technologies available.
|
|
* <span style="color:Green">+5</span> Colony Sensor Range
* <span style="color:Green">+25%</span> Colony Food Income
* <span style="color:Green">+1</span> Ship Sensor Range
|-<span id="Rich2"></span>
* <span style="color:Green">+1</span> Starbase Sensor Range
| Rich2 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich'''
|-<span id="FertileAbility"></span>
| Modifies how quickly credits are gained
| FertileAbility - [[File:RaceTraitFertile.png|alt=|left|24px|frameless]]'''Fertile'''
| Start with 2 additional workers and population grows 25% faster.
|
|
* <span style="color:Green">+25%</span> Colony Growth
* <span style="color:Green">+10%</span> Colony Gross Income
|-<span id="NocturnalAbility"></span>
|-<span id="Productive3"></span>
| NocturnalAbility - [[File:RaceTraitNocturnal.png|alt=|left|24px|frameless]]'''Nocturnal'''
| Productive3 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive'''
| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.
| Modifies how quickly improvements are built on your planets
|
|
|-<span id="WarriorsAbility"></span>
* <span style="color:Red">-15%</span> Colony Max Manufacturing
| WarriorsAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Warriors'''
|-<span id="Persuasive3"></span>
| Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
| Persuasive3 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing'''
| Modifies your chance to use Persuasion in events and diplomacy
|
|
* <span style="color:Green">+10%</span> Ship Beam Attack
* <span style="color:Red">-10</span> Faction Persuasion
* <span style="color:Green">+10%</span> Ship Kinetic Attack
|-<span id="Persuasive4"></span>
* <span style="color:Green">+10%</span> Ship Missile Attack
| Persuasive4 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Unconvincing'''
* <span style="color:Green">+0.1</span> Ship Beam Damage Reduction
| Modifies your chance to use Persuasion in events and diplomacy
* <span style="color:Green">+0.1</span> Ship Kinetic Damage Reduction
* <span style="color:Green">+0.1</span> Ship Missile Damage Reduction
|-<span id="GenocidalAbility"></span>
| GenocidalAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Genocidal'''
| Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
|
|
* <span style="color:Red">-1</span> Faction Diplomacy
* <span style="color:Red">-25</span> Faction Persuasion
* <span style="color:Red">-25%</span> Colony Influence Per Turn
|-<span id="Courageous2"></span>
* <span style="color:Green">+0.15</span> Faction Soldiering
| Courageous2 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous'''
|-<span id="CraftsmanAbility"></span>
| Modifies the ability to resist Invasions
| CraftsmanAbility - [[File:RaceTraitCraftsman.png|alt=|left|24px|frameless]]'''Craftsman'''
| +50% Income from Trade Routes
|
|
* <span style="color:Green">+50%</span> Faction Trade Route Income
* <span style="color:Green">+20%</span> Colony Planetary Defenses MaxHP
|-<span id="CertainAbility"></span>
|-<span id="Influential2"></span>
| CertainAbility - [[File:RaceTraitCertain.png|alt=|left|24px|frameless]]'''Certain'''
| Influential2 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential'''
| Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
| Modifies how quickly borders are expanded
|
|
* <span style="color:Green">+2</span> Colony Influence Per Turn
* <span style="color:Green">+10%</span> Colony Influence Per Turn
|-<span id="ExperiencedAbility"></span>
|-<span id="Productive2"></span>
| ExperiencedAbility - [[File:RaceTraitExperienced.png|alt=|left|24px|frameless]]'''Experienced'''
| Productive2 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive'''
| All Ships receive 25% more Experience Points from battles.
| Modifies how quickly improvements are built on your planets
|
|
* <span style="color:Green">+0.25</span> Faction Exp Bonus
* <span style="color:Green">+10%</span> Colony Max Manufacturing
|-<span id="IntuitiveAbility"></span>
|-<span id="Fast1"></span>
| IntuitiveAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Intuitive'''
| Fast1 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast'''
| Starts with access to Xeno Anthropology technologies and a free Culture trait.
| Modifies how far your ships can travel each turn
|
|
|-<span id="SlaversAbility"></span>
* <span style="color:Green">+2</span> Ship Moves Cap
| SlaversAbility - [[File:RaceTraitSlavers.png|alt=|left|24px|frameless]]'''Slavers'''
|-<span id="Fast2"></span>
| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
| Fast2 - [[File:RaceTraitFast.png|alt=|left|24px|frameless]]'''Fast'''
| Modifies how far your ships can travel each turn
|
|
|-<span id="ArchaeologistAbility"></span>
* <span style="color:Green">+1</span> Ship Moves Cap
| ArchaeologistAbility - [[File:RaceTraitArchaeologist.png|alt=|left|24px|frameless]]'''Archaeologist'''
|-<span id="Intimidating3"></span>
| Whenever artifact charges are earned an additional charge is gained.
| Intimidating3 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
|
* <span style="color:Green">+1</span> Faction Archivist Ability
* <span style="color:Red">-10</span> Faction Intimidation
|-<span id="VigilantAbility"></span>
|-<span id="Clever2"></span>
| VigilantAbility - [[File:RaceTraitVigilant.png|alt=|left|24px|frameless]]'''Vigilant'''
| Clever2 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever'''
| Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.
| Modifies how quickly technologies are learned
|
|
|-<span id="RadiatedAbility"></span>
* <span style="color:Green">+10%</span> Colony Research
| RadiatedAbility - [[File:RaceTraitRadiated.png|alt=|left|24px|frameless]]'''Radiated'''
|-<span id="Courageous1"></span>
| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection  raises the Pollution level on a target planet.
| Courageous1 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Courageous'''
| Modifies the ability to resist Cultural Influence effects
|
|
|-<span id="UnrelentingAbility"></span>
* <span style="color:Green">+30%</span> Colony Planetary Defenses MaxHP
| UnrelentingAbility - [[File:GC3_Unrelenting_Icon.png|alt=|left|24px|frameless]]'''Unrelenting'''
|-<span id="Explorer1"></span>
| +10 Control. Planets generate +1 more Influence per month.
| Explorer1 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
|
* <span style="color:Green">+10</span> Faction Control
* <span style="color:Green">+4</span> Ship Range
* <span style="color:Green">+1</span> Colony Influence Per Turn
* <span style="color:Green">+4</span> Ship Sensor Range
|-<span id="PatrioticAbility"></span>
|-<span id="Likeable3"></span>
| PatrioticAbility - [[File:RaceTraitBureaucrats.png|alt=|left|24px|frameless]]'''Bureaucrats'''
| Likeable3 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Unlikeable'''
| Starts with 50 Control and access to coordination technologies.
| Modifies other players' attitude toward you
|
|
|-<span id="ProliferationAbility"></span>
* <span style="color:Red">-1.5</span> Faction Diplomacy
| ProliferationAbility - [[File:RaceTraitProliferation.png|alt=|left|24px|frameless]]'''Proliferation'''
|-<span id="Intimidating4"></span>
| When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
| Intimidating4 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Meek'''
| Modifies your chance to use Intimidation in events and diplomacy
|
|
* <span style="color:Green">+1</span> Faction Redundant Assembly Ability
* <span style="color:Red">-25</span> Faction Intimidation
* <span style="color:Red">-25%</span> Ship Hit Points Cap
|-<span id="Influential1"></span>
* <span style="color:Red">-2</span> Unit Intelligence
| Influential1 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Influential'''
* <span style="color:Red">-1</span> Unit Diligence
| Modifies how quickly borders are expanded
* <span style="color:Red">-1</span> Unit Resolve
|-<span id="HopefulAbility"></span>
| HopefulAbility - [[File:RaceTraitHopeful.png|alt=|left|24px|frameless]]'''Hopeful'''
| Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
|
|
* <span style="color:Green">+0.1</span> Unit Approval
* <span style="color:Green">+15%</span> Colony Influence Per Turn
|-<span id="InspiredAbility"></span>
|-<span id="Militant3"></span>
| InspiredAbility - [[File:RaceTraitInspired.png|alt=|left|24px|frameless]]'''Inspired'''
| Militant3 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive'''
| An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
| Decreases your starting Control
|
|
* <span style="color:Green">+1</span> Faction Leader Max Recruits
* <span style="color:Red">-10</span> Faction Control
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
|-<span id="Persuasive2"></span>
|-<span id="HiveMindAbility"></span>
| Persuasive2 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive'''
| HiveMindAbility - [[File:RaceTraitHive Mind.png|alt=|left|24px|frameless]]'''Hive Mind'''
| Modifies your chance to use Persuasion in events and diplomacy
| Ships in your territory gain additional Hit Points per colony controlled.
|
|
* <span style="color:Green">+5</span> Faction BonusHP Max In Z O C
* <span style="color:Green">+30</span> Faction Persuasion
|-<span id="EngineersAbility"></span>
|-<span id="Productive1"></span>
| EngineersAbility - [[File:RaceTraitEngineers.png|alt=|left|24px|frameless]]'''Engineers'''
| Productive1 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Productive'''
| Colony and asteroid production decays at half of the normal rate.
| Modifies how quickly improvements are built on your planets
|
|
* <span style="color:Green">+0.5</span> Colony Sponsor Decay
* <span style="color:Green">+15%</span> Colony Max Manufacturing
* <span style="color:Red">-0.15</span> Colony Sponsor Decay Mod
|-<span id="Deceptive4"></span>
|-<span id="PromethionBornAbility"></span>
| Deceptive4 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar'''
| PromethionBornAbility - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Promethion Born'''
| Modifies your chance to use Deception in events and diplomacy
| Ships have double the normal Hit Points but don't heal normally.
|
|
* <span style="color:Green">+100%</span> Ship Hit Points Cap
* <span style="color:Red">-25</span> Faction Deception
* <span style="color:Green">+1</span> Ship Disable Repair
|-<span id="Bureaucrat1"></span>
|-<span id="TutorialTrackerAbility"></span>
| Bureaucrat1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Bureaucrats '''
| TutorialTrackerAbility - [[File:ColonyShip_Icon.png|alt=|left|24px|frameless]]'''Scout Fleet'''
| Makes additional organizational technologies available
| Begins with a colony ship and three probes.
|
|
* <span style="color:Red">-100</span> Faction Control
* <span style="color:Green">+1</span> Faction Control Per Turn
|-<span id="ExplorersAbility"></span>
|-<span id="Deceptive1"></span>
| ExplorersAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Voyagers'''
| Deceptive1 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive'''
| +2 Ship Sensor Range.+1 Ship Moves.
| Modifies your chance to use Deception in events and diplomacy
|
|
* <span style="color:Green">+25</span> Faction Deception
|-<span id="Urbanite1"></span>
| Urbanite1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Urbanites'''
| Has access to more advanced city building technologies
|
* <span style="color:Green">+25%</span> Colony Population Cap
|-<span id="Explorer2"></span>
| Explorer2 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* <span style="color:Green">+2</span> Ship Range
* <span style="color:Green">+2</span> Ship Sensor Range
* <span style="color:Green">+2</span> Ship Sensor Range
* <span style="color:Green">+1</span> Ship Moves Cap
|-<span id="Courageous4"></span>
|-<span id="StarfaringAbility"></span>
| Courageous4 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven'''
| StarfaringAbility - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Starfaring'''
| Modifies the ability to resist Invasions
| +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
|
* <span style="color:Red">-0.3</span> Colony Resistance Bonus
|-<span id="Explorer3"></span>
| Explorer3 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
* <span style="color:Red">-1</span> Ship Range
|-<span id="Persuasive1"></span>
| Persuasive1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Persuasive'''
| Modifies your chance to use Persuasion in events and diplomacy
|
* <span style="color:Green">+50</span> Faction Persuasion
|-<span id="Brutal4"></span>
| Brutal4 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle'''
| Modifies the success of Planetary Invasions
|
* <span style="color:Red">-0.3</span> Faction Soldiering
|-<span id="Clever4"></span>
| Clever4 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish'''
| Modifies how quickly technologies are learned
|
* <span style="color:Red">-30%</span> Colony Research
|-<span id="Veteran3"></span>
| Veteran3 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
* <span style="color:Red">-0.2</span> Faction Exp Bonus
|-<span id="Militant4"></span>
| Militant4 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Passive'''
| Decreases your starting Control
|
* <span style="color:Red">-20</span> Faction Control
|-<span id="Rich3"></span>
| Rich3 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Poor'''
| Modifies how quickly credits are gained
|
* <span style="color:Red">-15%</span> Colony Gross Income
|-<span id="Clever1"></span>
| Clever1 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Clever'''
| Modifies how quickly technologies are learned
|
* <span style="color:Green">+15%</span> Colony Research
|-<span id="Intimidating1"></span>
| Intimidating1 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
* <span style="color:Green">+50</span> Faction Intimidation
|-<span id="Deceptive2"></span>
| Deceptive2 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Deceptive'''
| Modifies your chance to use Deception in events and diplomacy
|
* <span style="color:Green">+10</span> Faction Deception
|-<span id="Veteran1"></span>
| Veteran1 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
|
* <span style="color:Green">+25%</span> Faction Ship Range
* <span style="color:Green">+1.0</span> Faction Exp Bonus
|-<span id="EntrepreneursAbility"></span>
|-<span id="Productive4"></span>
| EntrepreneursAbility - [[File:RaceTraitTraders.png|alt=|left|24px|frameless]]'''Traders'''
| Productive4 - [[File:RaceTraitProductive.png|alt=|left|24px|frameless]]'''Unproductive'''
| Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
| Modifies how quickly improvements are built on your planets
|
|
* <span style="color:Green">+3</span> Faction Trade Licenses Max
* <span style="color:Red">-30%</span> Colony Max Manufacturing
* <span style="color:Green">+1</span> Faction Entrepreneurs Ability
|-<span id="Courageous3"></span>
|-<span id="AncientAbility"></span>
| Courageous3 - [[File:RaceTraitCourageous.png|alt=|left|24px|frameless]]'''Craven'''
| AncientAbility - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Ancient'''
| Modifies the ability to resist Invasions
| Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
|
|
* <span style="color:Green">+1</span> Faction Ancient Ability
* <span style="color:Red">-0.15</span> Colony Resistance Bonus
* <span style="color:Green">+1</span> Faction Max Enacted Policies
|-<span id="Brutal1"></span>
|-<span id="CyberneticAbility"></span>
| Brutal1 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal'''
| CyberneticAbility - [[File:RaceTraitCybernetic.png|alt=|left|24px|frameless]]'''Cybernetic'''
| Modifies the success of Planetary Invasions
| Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.
|
|
|-<span id="XenophobicAbility"></span>
* <span style="color:Green">+0.4</span> Faction Soldiering
| XenophobicAbility - [[File:RaceTraitXenophobic.png|alt=|left|24px|frameless]]'''Xenophobic'''
|-<span id="Veteran2"></span>
| +50% Research, -75% Influence and -3 to Diplomacy.
| Veteran2 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| Modifies how quickly your ships gain experience
|
|
* <span style="color:Green">+150%</span> Colony Research
* <span style="color:Green">+0.75</span> Faction Exp Bonus
* <span style="color:Red">-75%</span> Colony Influence Per Turn
|-<span id="Likeable2"></span>
* <span style="color:Red">-3</span> Faction Diplomacy
| Likeable2 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable'''
|-<span id="DevoutAbility"></span>
| Modifies other players' attitude toward you
| DevoutAbility - [[File:RaceTraitDevout.png|alt=|left|24px|frameless]]'''Devout'''
| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
|
|
|-<span id="UnwaveringAbility"></span>
* <span style="color:Green">+2</span> Faction Diplomacy
| UnwaveringAbility - [[File:GC3_Unwavering_Icon.png|alt=|left|24px|frameless]]'''Unwavering'''
|-<span id="Likeable1"></span>
| Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
| Likeable1 - [[File:RaceTraitContent.png|alt=|left|24px|frameless]]'''Likeable'''
| Modifies other players' attitude toward you
|
|
* <span style="color:Green">+200</span> Faction Rebellion Points Max
* <span style="color:Green">+3</span> Faction Diplomacy
|-<span id="AdaptableAbility"></span>
|-<span id="Deceptive3"></span>
| AdaptableAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Adaptable'''
| Deceptive3 - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Bad Liar'''
| Can colonize extreme worlds.
| Modifies your chance to use Deception in events and diplomacy
|
|
|-<span id="RaidersAbility"></span>
* <span style="color:Red">-10</span> Faction Deception
| RaidersAbility - [[File:RaceTraitWarriors.png|alt=|left|24px|frameless]]'''Raiders'''
|-<span id="Intimidating2"></span>
| -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles.  Gain +500 Credits and  +200 Manufacturing for conquering planets.  Starts with the Armed Shuttles Tech.
| Intimidating2 - [[File:RaceTraitIntimidating.png|alt=|left|24px|frameless]]'''Intimidating'''
| Modifies your chance to use Intimidation in events and diplomacy
|
|
* <span style="color:Red">-50%</span> Colony Max Manufacturing
* <span style="color:Green">+30</span> Faction Intimidation
* <span style="color:Red">-50%</span> Shipyard Military
|-<span id="Influential4"></span>
* <span style="color:Red">-50%</span> Colony Gross Income
| Influential4 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable'''
|-<span id="EmpathyAbility"></span>
| Modifies how quickly borders are expanded
| EmpathyAbility - [[File:RaceTraitEmpathy.png|alt=|left|24px|frameless]]'''Empathy'''
| Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
|
|
* <span style="color:Green">+1</span> Faction Diplomacy
* <span style="color:Red">-30%</span> Colony Influence Per Turn
* <span style="color:Red">-0.1</span> Faction Crime
|-<span id="Veteran4"></span>
|-<span id="LoyalAbility"></span>
| Veteran4 - [[File:RaceTraitVeteran.png|alt=|left|24px|frameless]]'''Veteran'''
| LoyalAbility - [[File:RaceTraitLoyal.png|alt=|left|24px|frameless]]'''Loyal'''
| Modifies how quickly your ships gain experience
| Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
|
|
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify
* <span style="color:Red">-0.4</span> Faction Exp Bonus
* <span style="color:Green">+10</span> Unit Loyalty
|-<span id="Influential3"></span>
|-<span id="CrimelordAbility"></span>
| Influential3 - [[File:RaceTraitInfluential.png|alt=|left|24px|frameless]]'''Forgettable'''
| CrimelordAbility - [[File:RaceTraitDeceptive.png|alt=|left|24px|frameless]]'''Crime Lord'''
| Modifies how quickly borders are expanded
| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
|
|
|-<span id="ExterminatorsAbility"></span>
* <span style="color:Red">-15%</span> Colony Influence Per Turn
| ExterminatorsAbility - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Exterminators'''
|-<span id="Miners1"></span>
| Transport ships are replaced with planet killing Spore Ships.
| Miners1 - [[File:RaceTraitPersuasive.png|alt=|left|24px|frameless]]'''Miners '''
| Increases output from asteroid mining.
|
|
* <span style="color:Red">-3</span> Colony Influence Per Turn
* <span style="color:Green">+50%</span> Asteroid Production Points
* <span style="color:Green">+15</span> Faction Intimidation
|-<span id="Militant1"></span>
|-<span id="SporesAbility"></span>
| Militant1 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant'''
| SporesAbility - [[File:RaceTraitSpores.png|alt=|left|24px|frameless]]'''Spores'''
| Increases your starting Control
| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
|
|
|-<span id="CartographerAbility"></span>
* <span style="color:Green">+50</span> Faction Control
| CartographerAbility - [[File:RaceTraitCartographer.png|alt=|left|24px|frameless]]'''Cartographer'''
|-<span id="Brutal3"></span>
| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
| Brutal3 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Gentle'''
| Modifies the success of Planetary Invasions
|
|
|-<span id="RavenousAbility"></span>
* <span style="color:Red">-0.15</span> Faction Soldiering
| RavenousAbility - [[File:RaceTraitRavenous.png|alt=|left|24px|frameless]]'''Ravenous'''
|-<span id="Explorer4"></span>
| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
| Explorer4 - [[File:RaceTraitExplorers.png|alt=|left|24px|frameless]]'''Explorers'''
| Modifies how far your ships can travel from your borders
|
|
|-<span id="WarProfiteersAbility"></span>
* <span style="color:Red">-2</span> Ship Range
| WarProfiteersAbility - [[File:RaceTraitWarProfiteers.png|alt=|left|24px|frameless]]'''War Profiteers'''
|-<span id="Militant2"></span>
| Receives 200% bonus from trade routes established with warring races.
| Militant2 - [[File:RaceTraitMilitant.png|alt=|left|24px|frameless]]'''Militant'''
| Increases your starting Control
|
|
* <span style="color:Green">+1</span> Trade Route War Profit Mult
* <span style="color:Green">+30</span> Faction Control
|-<span id="ParanoidAbility"></span>
|-<span id="Brutal2"></span>
| ParanoidAbility - [[File:RaceTraitParanoid.png|alt=|left|24px|frameless]]'''Paranoid'''
| Brutal2 - [[File:RaceTraitBrutal.png|alt=|left|24px|frameless]]'''Brutal'''
| Ships receive +25% Hit Points and Attack when they are within their borders.
| Modifies the success of Planetary Invasions
|
|
* <span style="color:Green">+25%</span> Ship Hit Points Cap
* <span style="color:Green">+0.3</span> Faction Soldiering
* <span style="color:Green">+25%</span> Ship Missile Attack
|-<span id="Rich1"></span>
* <span style="color:Green">+25%</span> Ship Beam Attack
| Rich1 - [[File:RaceTraitEconomical.png|alt=|left|24px|frameless]]'''Rich'''
* <span style="color:Green">+25%</span> Ship Kinetic Attack
| Modifies how quickly credits are gained
|-<span id="WealthyAbility"></span>
| WealthyAbility - [[File:GC3_Wealthy_Icon.png|alt=|left|24px|frameless]]'''Wealthy'''
| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.
|
|
|-<span id="TelepathyAbility"></span>
* <span style="color:Green">+15%</span> Colony Gross Income
| TelepathyAbility - [[File:RaceTraitIntuitive.png|alt=|left|24px|frameless]]'''Telepathy'''
|-<span id="Clever3"></span>
| Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.
| Clever3 - [[File:RaceTraitClever.png|alt=|left|24px|frameless]]'''Foolish'''
| Modifies how quickly technologies are learned
|
|
* <span style="color:Red">-15%</span> Colony Research


|-
|-
|}
|}

Revision as of 19:19, 12 March 2024

Name Description Effects
Likeable4 -
Unlikeable
Modifies other players' attitude toward you
  • -3 Faction Diplomacy
Rich4 -
Poor
Modifies how quickly credits are gained
  • -30% Colony Gross Income
Farmer1 -
Farmers
Makes advanced farming technologies available.
  • +25% Colony Food Income
Rich2 -
Rich
Modifies how quickly credits are gained
  • +10% Colony Gross Income
Productive3 -
Unproductive
Modifies how quickly improvements are built on your planets
  • -15% Colony Max Manufacturing
Persuasive3 -
Unconvincing
Modifies your chance to use Persuasion in events and diplomacy
  • -10 Faction Persuasion
Persuasive4 -
Unconvincing
Modifies your chance to use Persuasion in events and diplomacy
  • -25 Faction Persuasion
Courageous2 -
Courageous
Modifies the ability to resist Invasions
  • +20% Colony Planetary Defenses MaxHP
Influential2 -
Influential
Modifies how quickly borders are expanded
  • +10% Colony Influence Per Turn
Productive2 -
Productive
Modifies how quickly improvements are built on your planets
  • +10% Colony Max Manufacturing
Fast1 -
Fast
Modifies how far your ships can travel each turn
  • +2 Ship Moves Cap
Fast2 -
Fast
Modifies how far your ships can travel each turn
  • +1 Ship Moves Cap
Intimidating3 -
Meek
Modifies your chance to use Intimidation in events and diplomacy
  • -10 Faction Intimidation
Clever2 -
Clever
Modifies how quickly technologies are learned
  • +10% Colony Research
Courageous1 -
Courageous
Modifies the ability to resist Cultural Influence effects
  • +30% Colony Planetary Defenses MaxHP
Explorer1 -
Explorers
Modifies how far your ships can travel from your borders
  • +4 Ship Range
  • +4 Ship Sensor Range
Likeable3 -
Unlikeable
Modifies other players' attitude toward you
  • -1.5 Faction Diplomacy
Intimidating4 -
Meek
Modifies your chance to use Intimidation in events and diplomacy
  • -25 Faction Intimidation
Influential1 -
Influential
Modifies how quickly borders are expanded
  • +15% Colony Influence Per Turn
Militant3 -
Passive
Decreases your starting Control
  • -10 Faction Control
Persuasive2 -
Persuasive
Modifies your chance to use Persuasion in events and diplomacy
  • +30 Faction Persuasion
Productive1 -
Productive
Modifies how quickly improvements are built on your planets
  • +15% Colony Max Manufacturing
Deceptive4 -
Bad Liar
Modifies your chance to use Deception in events and diplomacy
  • -25 Faction Deception
Bureaucrat1 -
Bureaucrats
Makes additional organizational technologies available
  • +1 Faction Control Per Turn
Deceptive1 -
Deceptive
Modifies your chance to use Deception in events and diplomacy
  • +25 Faction Deception
Urbanite1 -
Urbanites
Has access to more advanced city building technologies
  • +25% Colony Population Cap
Explorer2 -
Explorers
Modifies how far your ships can travel from your borders
  • +2 Ship Range
  • +2 Ship Sensor Range
Courageous4 -
Craven
Modifies the ability to resist Invasions
  • -0.3 Colony Resistance Bonus
Explorer3 -
Explorers
Modifies how far your ships can travel from your borders
  • -1 Ship Range
Persuasive1 -
Persuasive
Modifies your chance to use Persuasion in events and diplomacy
  • +50 Faction Persuasion
Brutal4 -
Gentle
Modifies the success of Planetary Invasions
  • -0.3 Faction Soldiering
Clever4 -
Foolish
Modifies how quickly technologies are learned
  • -30% Colony Research
Veteran3 -
Veteran
Modifies how quickly your ships gain experience
  • -0.2 Faction Exp Bonus
Militant4 -
Passive
Decreases your starting Control
  • -20 Faction Control
Rich3 -
Poor
Modifies how quickly credits are gained
  • -15% Colony Gross Income
Clever1 -
Clever
Modifies how quickly technologies are learned
  • +15% Colony Research
Intimidating1 -
Intimidating
Modifies your chance to use Intimidation in events and diplomacy
  • +50 Faction Intimidation
Deceptive2 -
Deceptive
Modifies your chance to use Deception in events and diplomacy
  • +10 Faction Deception
Veteran1 -
Veteran
Modifies how quickly your ships gain experience
  • +1.0 Faction Exp Bonus
Productive4 -
Unproductive
Modifies how quickly improvements are built on your planets
  • -30% Colony Max Manufacturing
Courageous3 -
Craven
Modifies the ability to resist Invasions
  • -0.15 Colony Resistance Bonus
Brutal1 -
Brutal
Modifies the success of Planetary Invasions
  • +0.4 Faction Soldiering
Veteran2 -
Veteran
Modifies how quickly your ships gain experience
  • +0.75 Faction Exp Bonus
Likeable2 -
Likeable
Modifies other players' attitude toward you
  • +2 Faction Diplomacy
Likeable1 -
Likeable
Modifies other players' attitude toward you
  • +3 Faction Diplomacy
Deceptive3 -
Bad Liar
Modifies your chance to use Deception in events and diplomacy
  • -10 Faction Deception
Intimidating2 -
Intimidating
Modifies your chance to use Intimidation in events and diplomacy
  • +30 Faction Intimidation
Influential4 -
Forgettable
Modifies how quickly borders are expanded
  • -30% Colony Influence Per Turn
Veteran4 -
Veteran
Modifies how quickly your ships gain experience
  • -0.4 Faction Exp Bonus
Influential3 -
Forgettable
Modifies how quickly borders are expanded
  • -15% Colony Influence Per Turn
Miners1 -
Miners
Increases output from asteroid mining.
  • +50% Asteroid Production Points
Militant1 -
Militant
Increases your starting Control
  • +50 Faction Control
Brutal3 -
Gentle
Modifies the success of Planetary Invasions
  • -0.15 Faction Soldiering
Explorer4 -
Explorers
Modifies how far your ships can travel from your borders
  • -2 Ship Range
Militant2 -
Militant
Increases your starting Control
  • +30 Faction Control
Brutal2 -
Brutal
Modifies the success of Planetary Invasions
  • +0.3 Faction Soldiering
Rich1 -
Rich
Modifies how quickly credits are gained
  • +15% Colony Gross Income
Clever3 -
Foolish
Modifies how quickly technologies are learned
  • -15% Colony Research