Name
|
Description
|
Effects
|
Likeable4 - Unlikeable
|
Modifies other players' attitude toward you
|
- -3 Diplomacy Bonus
|
Rich4 - Poor
|
Modifies how quickly credits are gained
|
- Colony gets -30% Gross Income
|
Farmer1 - Farmers
|
Makes advanced farming technologies available.
|
- Colony gets +25% Food
|
Rich2 - Rich
|
Modifies how quickly credits are gained
|
- Colony gets +10% Gross Income
|
Productive3 - Unproductive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets -15% Manufacturing
|
Persuasive3 - Unconvincing
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Persuasive4 - Unconvincing
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Courageous2 - Courageous
|
Modifies the ability to resist Invasions
|
- Colony gets +20% [ICON=Stat_Planetary_Defense_Icon]Planetary Defenses
|
Influential2 - Influential
|
Modifies how quickly borders are expanded
|
- Colony gets +10% Influence Growth
|
Productive2 - Productive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets +10% Manufacturing
|
Fast1 - Fast
|
Modifies how far your ships can travel each turn
|
- Ship gets +2 Moves
|
Fast2 - Fast
|
Modifies how far your ships can travel each turn
|
- Ship gets +1 Moves
|
Intimidating3 - Meek
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Clever2 - Clever
|
Modifies how quickly technologies are learned
|
- Colony gets +10% Research
|
Courageous1 - Courageous
|
Modifies the ability to resist Cultural Influence effects
|
- Colony gets +30% [ICON=Stat_Planetary_Defense_Icon]Planetary Defenses
|
Explorer1 - Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets +4 Ship Range
- Ship gets +4 Sensor Range
|
Likeable3 - Unlikeable
|
Modifies other players' attitude toward you
|
- -1.5 Diplomacy Bonus
|
Intimidating4 - Meek
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Influential1 - Influential
|
Modifies how quickly borders are expanded
|
- Colony gets +15% Influence Growth
|
Militant3 - Passive
|
Decreases your starting Control
|
- -10 Control
|
Persuasive2 - Persuasive
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Productive1 - Productive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets +15% Manufacturing
|
Deceptive4 - Bad Liar
|
Modifies your chance to use Deception in events and diplomacy
|
|
Bureaucrat1 - Bureaucrats
|
Makes additional organizational technologies available
|
- +1 Control Per Month
|
Deceptive1 - Deceptive
|
Modifies your chance to use Deception in events and diplomacy
|
|
DisableRepairAbility - Disable Repair
|
This civilization does not repair normally.
|
- Ship gets +1 Disable Repair
|
Urbanite1 - Urbanites
|
Has access to more advanced city building technologies
|
- Colony gets +25% Population Cap
|
Explorer2 - Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets +2 Ship Range
- Ship gets +2 Sensor Range
|
Courageous4 - Craven
|
Modifies the ability to resist Invasions
|
- Colony gets -0.3 Resistance
|
Explorer3 - Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets -1 Ship Range
|
Persuasive1 - Persuasive
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Brutal4 - Gentle
|
Modifies the success of Planetary Invasions
|
- -0.3 Soldiering
|
Clever4 - Foolish
|
Modifies how quickly technologies are learned
|
- Colony gets -30% Research
|
Veteran3 - Veteran
|
Modifies how quickly your ships gain experience
|
|
Militant4 - Passive
|
Decreases your starting Control
|
- -20 Control
|
Rich3 - Poor
|
Modifies how quickly credits are gained
|
- Colony gets -15% Gross Income
|
Clever1 - Clever
|
Modifies how quickly technologies are learned
|
- Colony gets +15% Research
|
Intimidating1 - Intimidating
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Deceptive2 - Deceptive
|
Modifies your chance to use Deception in events and diplomacy
|
|
Veteran1 - Veteran
|
Modifies how quickly your ships gain experience
|
|
Productive4 - Unproductive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets -30% Manufacturing
|
Courageous3 - Craven
|
Modifies the ability to resist Invasions
|
- Colony gets -0.15 Resistance
|
Brutal1 - Brutal
|
Modifies the success of Planetary Invasions
|
- +0.4 Soldiering
|
Veteran2 - Veteran
|
Modifies how quickly your ships gain experience
|
|
Likeable2 - Likeable
|
Modifies other players' attitude toward you
|
- +2 Diplomacy Bonus
|
Likeable1 - Likeable
|
Modifies other players' attitude toward you
|
- +3 Diplomacy Bonus
|
Deceptive3 - Bad Liar
|
Modifies your chance to use Deception in events and diplomacy
|
|
Intimidating2 - Intimidating
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Influential4 - Forgettable
|
Modifies how quickly borders are expanded
|
- Colony gets -30% Influence Growth
|
Veteran4 - Veteran
|
Modifies how quickly your ships gain experience
|
|
Influential3 - Forgettable
|
Modifies how quickly borders are expanded
|
- Colony gets -15% Influence Growth
|
Miners1 - Miners
|
Increases output from asteroid mining.
|
- Asteroid gets +50% Raw Production
|
Militant1 - Militant
|
Increases your starting Control
|
- +50 Control
|
Brutal3 - Gentle
|
Modifies the success of Planetary Invasions
|
- -0.15 Soldiering
|
Explorer4 - Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets -2 Ship Range
|
Militant2 - Militant
|
Increases your starting Control
|
- +30 Control
|
Brutal2 - Brutal
|
Modifies the success of Planetary Invasions
|
- +0.3 Soldiering
|
Rich1 - Rich
|
Modifies how quickly credits are gained
|
- Colony gets +15% Gross Income
|
Clever3 - Foolish
|
Modifies how quickly technologies are learned
|
- Colony gets -15% Research
|