GalCiv4:Technology Table: Difference between revisions

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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
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|-<span id="MasterTech_Bioplastics"></span>
|-<span id="MasterTech_Bioplastics"></span>
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<small>Production </small>
<small>Production </small>
|The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
|The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.
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<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Fusion Power Plants''' Tech
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|-<span id="MasterTech_AvengerMissileSystem_DrenginTutorialVariant"></span>
|-<span id="MasterTech_AvengerMissileSystem_DrenginTutorialVariant"></span>
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
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<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
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|-<span id="MasterTech_ArmorDefenseTheory_TutorialVariant"></span>
|-<span id="MasterTech_ArmorDefenseTheory_TutorialVariant"></span>
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<small>Defense </small>
<small>Defense </small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
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<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
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|-<span id="MasterTech_XenoResourceExtraction"></span>
|-<span id="MasterTech_XenoResourceExtraction"></span>
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|-
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<small>Production </small>
<small>Production </small>
|Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
|Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.
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<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Resource Mining''' Tech
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|-<span id="MasterTech_PayloadMiniaturization"></span>
|-<span id="MasterTech_PayloadMiniaturization"></span>
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
|It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.
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<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
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|-<span id="MasterTech_AsteroidMining_DrenginTutorialVariant"></span>
|-<span id="MasterTech_AsteroidMining_DrenginTutorialVariant"></span>
|-
|-
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<small>Critical </small>
<small>Critical </small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
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<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
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|-<span id="MasterTech_DefensiveStudies"></span>
|-<span id="MasterTech_DefensiveStudies"></span>
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<small>Defense Critical </small>
<small>Defense Critical </small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
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<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
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|-<span id="MasterTech_ArmedShuttles_Yor"></span>
|-<span id="MasterTech_ArmedShuttles_Yor"></span>
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|-
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<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
|Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.
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<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
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|-<span id="MasterTech_AIGuidedPointDefense"></span>
|-<span id="MasterTech_AIGuidedPointDefense"></span>
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<small>Defense </small>
<small>Defense </small>
|By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
|By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.
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<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
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|-<span id="MasterTech_PrecursorOrigins"></span>
|-<span id="MasterTech_PrecursorOrigins"></span>
|-
|-
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<small>Non Military </small>
<small>Non Military </small>
|The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
|The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.
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<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
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|-<span id="MasterWeatherControlTech"></span>
|-<span id="MasterWeatherControlTech"></span>
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|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Weather Control'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Weather Control'''
|By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
|By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.
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<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Geology''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
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|-<span id="MasterTech_SpaceElevators"></span>
|-<span id="MasterTech_SpaceElevators"></span>
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<small>Production Critical </small>
<small>Production Critical </small>
|The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
|The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.
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<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Industrialization''' Tech
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|-<span id="MasterTech_XenoIndustrialization"></span>
|-<span id="MasterTech_XenoIndustrialization"></span>
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<small>Production Critical </small>
<small>Production Critical </small>
|Back during the age of Nation States, we learned how to set up international supply chains.  Now, in this new age, we must prepare ourselves for galactic supply chains.  Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
|Back during the age of Nation States, we learned how to set up international supply chains.  Now, in this new age, we must prepare ourselves for galactic supply chains.  Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"
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|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
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|-<span id="MasterPrecursorMysteries"></span>
|-<span id="MasterPrecursorMysteries"></span>
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|style="white-space:nowrap;"|'''Precursor Mysteries'''
|style="white-space:nowrap;"|'''Precursor Mysteries'''
|We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
|We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.
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|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
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* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions''' Tech
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Precursor Traditions''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
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|-<span id="MasterTech_StrongAI"></span>
|-<span id="MasterTech_StrongAI"></span>
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|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Strong AI'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Strong AI'''
|The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
|The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.
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|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Post-Sentience''' Tech
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|style="white-space:nowrap;"|
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|-<span id="MasterTech_Battleships"></span>
|-<span id="MasterTech_Battleships"></span>
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<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Extreme Miniaturization''' Tech
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShieldFrequencyModulation"></span>
|-<span id="MasterTech_ShieldFrequencyModulation"></span>
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<small>Defense </small>
<small>Defense </small>
|Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
|Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.
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|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
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|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
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|-<span id="MasterTech_Warfare_DrenginTutorialVariant"></span>
|-<span id="MasterTech_Warfare_DrenginTutorialVariant"></span>
|-
|-
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<small>Weapon </small>
<small>Weapon </small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ResequencerStations"></span>
|-<span id="MasterTech_ResequencerStations"></span>
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|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Resequencer Stations'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Resequencer Stations'''
|Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-120</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Biomass Resequencers''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalDefencePlatform"></span>
|-<span id="MasterTech_OrbitalDefencePlatform"></span>
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|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Defense Platform'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Defense Platform'''
|A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+20</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+20</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MinistryOfHealth"></span>
|-<span id="MasterTech_MinistryOfHealth"></span>
|-
|-
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<small>Non Military </small>
<small>Non Military </small>
|That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SubspaceFieldCreation"></span>
|-<span id="MasterTech_SubspaceFieldCreation"></span>
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|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Subspace Field Creation'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Subspace Field Creation'''
|There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_QuantumTorpedoSystem"></span>
|-<span id="MasterTech_QuantumTorpedoSystem"></span>
|-
|-
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Advanced Missile Doctrine''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Killbots"></span>
|-<span id="MasterTech_Killbots"></span>
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<small>Invasion </small>
<small>Invasion </small>
|While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShieldHarmonics"></span>
|-<span id="MasterTech_ShieldHarmonics"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|Our shields can take advantage of  the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|Our shields can take advantage of  the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CascadingDetonations"></span>
|-<span id="MasterTech_CascadingDetonations"></span>
|-
|-
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MartialLawDoctrine"></span>
|-<span id="MasterTech_MartialLawDoctrine"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Martial Law Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Martial Law Doctrine'''
|There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Secret Police''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarTourism"></span>
|-<span id="MasterTech_InterstellarTourism"></span>
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<small>Wealth </small>
<small>Wealth </small>
|Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Ministry of Tourism''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_GalacticResupplyDoctrine"></span>
|-<span id="MasterTech_GalacticResupplyDoctrine"></span>
Line 310: Line 339:
<small>Growth </small>
<small>Growth </small>
|We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 317: Line 346:
* <span style="color:Green">+20</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+20</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamCapacitation"></span>
|-<span id="MasterTech_BeamCapacitation"></span>
|-
|-
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<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 328: Line 358:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ResearchDistricts"></span>
|-<span id="MasterTech_ResearchDistricts"></span>
|-
|-
Line 333: Line 364:
<small>Tech Critical </small>
<small>Tech Critical </small>
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Blocked by [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
* Blocked by [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorArcheology"></span>
|-<span id="MasterTech_PrecursorArcheology"></span>
Line 343: Line 375:
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Archeology'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Archeology'''
|The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_WondersOfTheGalaxy"></span>
|-<span id="MasterTech_WondersOfTheGalaxy"></span>
Line 353: Line 386:
<small>Wealth </small>
<small>Wealth </small>
|We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Open Immigration''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterXenoAnthropology"></span>
|-<span id="MasterXenoAnthropology"></span>
Line 362: Line 396:
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Anthropology'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Xeno Anthropology'''
|By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamWeaponTheory"></span>
|-<span id="MasterTech_BeamWeaponTheory"></span>
Line 373: Line 408:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AntiMissileDroneSentries"></span>
|-<span id="MasterTech_AntiMissileDroneSentries"></span>
Line 383: Line 419:
<small>Defense </small>
<small>Defense </small>
|The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CentralAuthorityOffices"></span>
|-<span id="MasterTech_CentralAuthorityOffices"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Central Authority Offices'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Central Authority Offices'''
|We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-.12</span> '''Supply Attrition'''
* <span style="color:Red">-.12</span> '''Supply Attrition'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExoticMineralMissions"></span>
|-<span id="MasterTech_ExoticMineralMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Exotic Mineral Missions'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Exotic Mineral Missions'''
|No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Mining Missions''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Railguns"></span>
|-<span id="MasterTech_Railguns"></span>
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<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterCommunicationsTech_DrenginTutorialVariant"></span>
|-<span id="MasterCommunicationsTech_DrenginTutorialVariant"></span>
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<small>Non Military </small>
<small>Non Military </small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Marketing"></span>
|-<span id="MasterTech_Marketing"></span>
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|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Marketing'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Marketing'''
|Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AeronMissileDefense"></span>
|-<span id="MasterTech_AeronMissileDefense"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecisionCountermeasures"></span>
|-<span id="MasterTech_PrecisionCountermeasures"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1750</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_KineticWeaponTargeting"></span>
|-<span id="MasterTech_KineticWeaponTargeting"></span>
|-
|-
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<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_GodOfTheMachine"></span>
|-<span id="MasterTech_GodOfTheMachine"></span>
|-
|-
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<small>Tech Critical </small>
<small>Tech Critical </small>
|Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_TradePacts"></span>
|-<span id="MasterTech_TradePacts"></span>
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<small>Non Military </small>
<small>Non Military </small>
|While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SystemsOfControl"></span>
|-<span id="MasterTech_SystemsOfControl"></span>
|-
|-
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<small>Invasion </small>
<small>Invasion </small>
|We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PhasedEnergyMagnification"></span>
|-<span id="MasterTech_PhasedEnergyMagnification"></span>
|-
|-
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<small>Beam Weapon </small>
<small>Beam Weapon </small>
|In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 517: Line 565:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PulseCannons"></span>
|-<span id="MasterTech_PulseCannons"></span>
|-
|-
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<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Enhancement''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SecretPolice"></span>
|-<span id="MasterTech_SecretPolice"></span>
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|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secret Police'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secret Police'''
|Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_IntermittentSuspension"></span>
|-<span id="MasterTech_IntermittentSuspension"></span>
|-
|-
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<small>Growth </small>
<small>Growth </small>
|A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+16</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+16</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_UpgradedKinetic"></span>
|-<span id="MasterTech_UpgradedKinetic"></span>
|-
|-
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<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 559: Line 611:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AnomalyDetection_Extended"></span>
|-<span id="MasterTech_AnomalyDetection_Extended"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Greater Anomaly Detection'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Greater Anomaly Detection'''
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Com Stack''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarTrade"></span>
|-<span id="MasterTech_InterstellarTrade"></span>
Line 573: Line 627:
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_StarbaseDefenseGrid"></span>
|-<span id="MasterTech_StarbaseDefenseGrid"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Defense Grid'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Defense Grid'''
|A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DefensiveStudies_DrenginTutorialVariant"></span>
|-<span id="MasterTech_DefensiveStudies_DrenginTutorialVariant"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AquaticWorlds"></span>
|-<span id="MasterTech_AquaticWorlds"></span>
|-
|-
Line 606: Line 663:
<small>Terraform </small>
<small>Terraform </small>
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_KineticWeaponEnhancement"></span>
|-<span id="MasterTech_KineticWeaponEnhancement"></span>
Line 616: Line 674:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Emissaries"></span>
|-<span id="MasterTech_Emissaries"></span>
|-
|-
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<small>Non Military Critical </small>
<small>Non Military Critical </small>
|The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.
|The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorEngineering"></span>
|-<span id="MasterTech_PrecursorEngineering"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Engineering'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Engineering'''
|We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Tech Victory Points'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Tech Victory Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DevastatorMissileSystem"></span>
|-<span id="MasterTech_DevastatorMissileSystem"></span>
|-
|-
Line 650: Line 711:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DeepFieldSensors"></span>
|-<span id="MasterTech_DeepFieldSensors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Deep Field Sensors'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Deep Field Sensors'''
|Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_FinancialSectors"></span>
|-<span id="MasterTech_FinancialSectors"></span>
|-
|-
Line 672: Line 735:
<small>Non Military </small>
<small>Non Military </small>
|Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Banking''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoMedicine"></span>
|-<span id="MasterTech_XenoMedicine"></span>
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|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Medicine'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Medicine'''
|There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-190</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoBiology"></span>
|-<span id="MasterTech_XenoBiology"></span>
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<small>Growth </small>
<small>Growth </small>
|One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetology''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExoticArmorMaterials"></span>
|-<span id="MasterTech_ExoticArmorMaterials"></span>
Line 703: Line 769:
<small>Defense </small>
<small>Defense </small>
|Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorRelicProficiency"></span>
|-<span id="MasterTech_PrecursorRelicProficiency"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Proficiency'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Proficiency'''
|We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MarketingMasters"></span>
|-<span id="MasterTech_MarketingMasters"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Marketing Masters'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Marketing Masters'''
|Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Claytronics"></span>
|-<span id="MasterTech_Claytronics"></span>
|-
|-
Line 734: Line 803:
<small>Production </small>
<small>Production </small>
|Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Antimatter Power Plants''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Megapolis"></span>
|-<span id="MasterTech_Megapolis"></span>
Line 744: Line 814:
<small>Growth </small>
<small>Growth </small>
|In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 750: Line 820:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DomesticPolicyDoctrine"></span>
|-<span id="MasterTech_DomesticPolicyDoctrine"></span>
|-
|-
Line 755: Line 826:
<small>Non Military </small>
<small>Non Military </small>
|It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Espionage"></span>
|-<span id="MasterTech_Espionage"></span>
|-
|-
Line 767: Line 839:
<small>Non Military </small>
<small>Non Military </small>
|We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Diplomacy''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Cybernetics"></span>
|-<span id="MasterTech_Cybernetics"></span>
Line 776: Line 849:
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Cybernetics'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Cybernetics'''
|There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Life Extension''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_FleetResupplyDoctrine"></span>
|-<span id="MasterTech_FleetResupplyDoctrine"></span>
Line 787: Line 861:
<small>Growth </small>
<small>Growth </small>
|A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterWeatherControlZenithTech"></span>
|-<span id="MasterWeatherControlZenithTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Weather Control Zenith'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Weather Control Zenith'''
|We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Weather Control''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DiamonicArmorComposite"></span>
|-<span id="MasterTech_DiamonicArmorComposite"></span>
Line 808: Line 884:
<small>Defense </small>
<small>Defense </small>
|Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmedShuttles_DrenginTutorialVariant"></span>
|-<span id="MasterTech_ArmedShuttles_DrenginTutorialVariant"></span>
|-
|-
Line 819: Line 896:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_TechnologicalAssimilation"></span>
|-<span id="MasterTech_TechnologicalAssimilation"></span>
Line 830: Line 908:
<small>Tech Critical </small>
<small>Tech Critical </small>
|The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us.  We must adapt and make use of these.  Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.
|The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us.  We must adapt and make use of these.  Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_RadioactiveWorldMastery"></span>
|-<span id="MasterTech_RadioactiveWorldMastery"></span>
Line 841: Line 920:
<small>Terraform </small>
<small>Terraform </small>
|Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Frozen World Mastery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceWeapons_TutorialVariant"></span>
|-<span id="MasterTech_SpaceWeapons_TutorialVariant"></span>
Line 851: Line 931:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ImprovedMissileTargeting"></span>
|-<span id="MasterTech_ImprovedMissileTargeting"></span>
Line 861: Line 942:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_UpgradedMissiles"></span>
|-<span id="MasterTech_UpgradedMissiles"></span>
|-
|-
Line 873: Line 955:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CallOfUtopia"></span>
|-<span id="MasterTech_CallOfUtopia"></span>
|-
|-
Line 884: Line 967:
<small>Non Military </small>
<small>Non Military </small>
|Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-3200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-3200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceLasers"></span>
|-<span id="MasterTech_SpaceLasers"></span>
Line 894: Line 978:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DreadlordWeapons"></span>
|-<span id="MasterTech_DreadlordWeapons"></span>
|-
|-
Line 905: Line 990:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 913: Line 998:
* <span style="color:Green">+30%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+30%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AsteroidMining_TutorialVariant"></span>
|-<span id="MasterTech_AsteroidMining_TutorialVariant"></span>
|-
|-
Line 918: Line 1,004:
<small>Critical </small>
<small>Critical </small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterPlanetaryEnhancement"></span>
|-<span id="MasterPlanetaryEnhancement"></span>
Line 929: Line 1,016:
<small>Terraform </small>
<small>Terraform </small>
|Allows for the enhancement of our Core Worlds.
|Allows for the enhancement of our Core Worlds.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 935: Line 1,022:
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_FrozenWorldMastery"></span>
|-<span id="MasterTech_FrozenWorldMastery"></span>
Line 941: Line 1,029:
<small>Terraform </small>
<small>Terraform </small>
|Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Oceanic Worlds''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_KineticWeaponMastery"></span>
|-<span id="MasterTech_KineticWeaponMastery"></span>
Line 951: Line 1,040:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 957: Line 1,046:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AntiMatterPowerPlants"></span>
|-<span id="MasterTech_AntiMatterPowerPlants"></span>
|-
|-
Line 962: Line 1,052:
<small>Production </small>
<small>Production </small>
|Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Manufacturing Capitals''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_RareCrystalMissions"></span>
|-<span id="MasterTech_RareCrystalMissions"></span>
Line 971: Line 1,062:
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Rare Crystal Missions'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Rare Crystal Missions'''
|An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Exotic Mineral Missions''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EnergyDeflectionTheory"></span>
|-<span id="MasterTech_EnergyDeflectionTheory"></span>
Line 981: Line 1,073:
<small>Defense </small>
<small>Defense </small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalMining"></span>
|-<span id="MasterTech_OrbitalMining"></span>
Line 991: Line 1,084:
<small>Production </small>
<small>Production </small>
|Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Modules''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_TerrorStars"></span>
|-<span id="MasterTech_TerrorStars"></span>
Line 1,001: Line 1,095:
<small>Defense Critical </small>
<small>Defense Critical </small>
|A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalRepair"></span>
|-<span id="MasterTech_OrbitalRepair"></span>
Line 1,011: Line 1,106:
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,017: Line 1,112:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_NullPointArmor"></span>
|-<span id="MasterTech_NullPointArmor"></span>
|-
|-
Line 1,022: Line 1,118:
<small>Defense </small>
<small>Defense </small>
|By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,028: Line 1,124:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtificalBrains"></span>
|-<span id="MasterTech_ArtificalBrains"></span>
|-
|-
Line 1,033: Line 1,130:
<small>Tech </small>
<small>Tech </small>
|Rather than brute-forcing our attempts at research, the Artificial Brain project will use a  new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|Rather than brute-forcing our attempts at research, the Artificial Brain project will use a  new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Matrix''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SharedIdeology"></span>
|-<span id="MasterTech_SharedIdeology"></span>
Line 1,043: Line 1,141:
<small>Non Military </small>
<small>Non Military </small>
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DisruptorBeams"></span>
|-<span id="MasterTech_DisruptorBeams"></span>
Line 1,054: Line 1,153:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Capacitation''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamIntegrityEnhancement"></span>
|-<span id="MasterTech_BeamIntegrityEnhancement"></span>
Line 1,064: Line 1,164:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,070: Line 1,170:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AdvancedMissileDoctrine"></span>
|-<span id="MasterTech_AdvancedMissileDoctrine"></span>
|-
|-
Line 1,075: Line 1,176:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,081: Line 1,182:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorRelicMastery"></span>
|-<span id="MasterTech_PrecursorRelicMastery"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Mastery'''
|We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,091: Line 1,193:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HyperwaveRadio_DrenginTutorialVariant"></span>
|-<span id="MasterTech_HyperwaveRadio_DrenginTutorialVariant"></span>
|-
|-
Line 1,096: Line 1,199:
<small>Non Military </small>
<small>Non Military </small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,102: Line 1,205:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DroneSoldiers"></span>
|-<span id="MasterTech_DroneSoldiers"></span>
|-
|-
Line 1,107: Line 1,211:
<small>Invasion </small>
<small>Invasion </small>
|Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,113: Line 1,217:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PoliticalCapital"></span>
|-<span id="MasterTech_PoliticalCapital"></span>
|-
|-
Line 1,118: Line 1,223:
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,125: Line 1,230:
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_LifeExtension"></span>
|-<span id="MasterTech_LifeExtension"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Life Extension'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Life Extension'''
|Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
* Requires [[File:RaceTraitCybernetic.png|24px]]&nbsp;'''Cybernetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SecureConfinement"></span>
|-<span id="MasterTech_SecureConfinement"></span>
Line 1,139: Line 1,246:
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secure Confinement'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Secure Confinement'''
|Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Megapolis''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PointDefenseSystem"></span>
|-<span id="MasterTech_PointDefenseSystem"></span>
Line 1,149: Line 1,257:
<small>Defense </small>
<small>Defense </small>
|Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_TheInvisibleHand"></span>
|-<span id="MasterTech_TheInvisibleHand"></span>
|-
|-
Line 1,160: Line 1,269:
<small>Non Military </small>
<small>Non Military </small>
|For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Trade''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoTheology"></span>
|-<span id="MasterTech_XenoTheology"></span>
Line 1,171: Line 1,281:
<small>Non Military </small>
<small>Non Military </small>
|The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Divine Essence''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmedShuttles"></span>
|-<span id="MasterTech_ArmedShuttles"></span>
Line 1,181: Line 1,292:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Blocked by [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Blocked by [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_RecursiveModels"></span>
|-<span id="MasterTech_RecursiveModels"></span>
Line 1,192: Line 1,305:
<small>Tech </small>
<small>Tech </small>
|The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ResearchDistrictsAmonia"></span>
|-<span id="MasterTech_ResearchDistrictsAmonia"></span>
Line 1,203: Line 1,317:
<small>Tech Critical </small>
<small>Tech Critical </small>
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Technological Assimilation''' Tech
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
* Requires [[File:RaceTraitRadiated.png|24px]]&nbsp;'''Ammonia Based''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmorDefenseTheory_DrenginTutorialVariant"></span>
|-<span id="MasterTech_ArmorDefenseTheory_DrenginTutorialVariant"></span>
Line 1,214: Line 1,329:
<small>Defense </small>
<small>Defense </small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterInterstellarNavigation"></span>
|-<span id="MasterInterstellarNavigation"></span>
|-
|-
Line 1,225: Line 1,341:
<small>Growth </small>
<small>Growth </small>
|Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_QuantumStreamTunneling"></span>
|-<span id="MasterTech_QuantumStreamTunneling"></span>
Line 1,235: Line 1,352:
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Quantum Stream Tunneling'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Quantum Stream Tunneling'''
|The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Subspace Projection''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterIndustrialReplicationTech"></span>
|-<span id="MasterIndustrialReplicationTech"></span>
Line 1,245: Line 1,363:
|style="white-space:nowrap;"|'''Industrial Replication'''
|style="white-space:nowrap;"|'''Industrial Replication'''
|This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoCommerce"></span>
|-<span id="MasterTech_XenoCommerce"></span>
|-
|-
Line 1,257: Line 1,376:
<small>Non Military </small>
<small>Non Military </small>
|Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DivineEssence"></span>
|-<span id="MasterTech_DivineEssence"></span>
Line 1,267: Line 1,387:
<small>Non Military </small>
<small>Non Military </small>
|So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_KineticAugmentation"></span>
|-<span id="MasterTech_KineticAugmentation"></span>
Line 1,277: Line 1,398:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,284: Line 1,405:
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_QuantumPulseDriver"></span>
|-<span id="MasterTech_QuantumPulseDriver"></span>
|-
|-
Line 1,289: Line 1,411:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Inertia Enhancement''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterDigitalExchange"></span>
|-<span id="MasterDigitalExchange"></span>
Line 1,299: Line 1,422:
<small>Trade Critical </small>
<small>Trade Critical </small>
|Increases the efficacy of trade between colonies and other species.
|Increases the efficacy of trade between colonies and other species.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,306: Line 1,429:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_BiomassResequencers"></span>
|-<span id="MasterTech_BiomassResequencers"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Biomass Resequencers'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Biomass Resequencers'''
|So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Food_Stat_Icon.png|24px]]&nbsp;'''Food'''
* <span style="color:Green">+10%</span> [[File:GC3_Food_Stat_Icon.png|24px]]&nbsp;'''Food'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_EleriumExtraction"></span>
|-<span id="MasterTech_EleriumExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Elerium Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Elerium Extraction'''
|Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalOutreachMissions"></span>
|-<span id="MasterTech_CulturalOutreachMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Outreach Missions'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Cultural Outreach Missions'''
|We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Rare Crystal Missions''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MissileWarfareMastery"></span>
|-<span id="MasterTech_MissileWarfareMastery"></span>
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-390</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Quantum Torpedo System''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DiversityOfLife"></span>
|-<span id="MasterTech_DiversityOfLife"></span>
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<small>Non Military </small>
<small>Non Military </small>
|By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoResourceMining"></span>
|-<span id="MasterTech_XenoResourceMining"></span>
|-
|-
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<small>Production </small>
<small>Production </small>
|Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbase Refinery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryDefenses"></span>
|-<span id="MasterTech_PlanetaryDefenses"></span>
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<small>Invasion </small>
<small>Invasion </small>
|If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
* <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_GalacticTrade"></span>
|-<span id="MasterTech_GalacticTrade"></span>
|-
|-
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<small>Wealth Trade </small>
<small>Wealth Trade </small>
|We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Railguns_TutorialVariant"></span>
|-<span id="MasterTech_Railguns_TutorialVariant"></span>
|-
|-
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<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Carriers"></span>
|-<span id="MasterTech_Carriers"></span>
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<small>Carrier </small>
<small>Carrier </small>
|Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Deployment Mastery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_WeakAI"></span>
|-<span id="MasterTech_WeakAI"></span>
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|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Artificial General Intelligence'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Artificial General Intelligence'''
|True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Immortality"></span>
|-<span id="MasterTech_Immortality"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Immortality'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Immortality'''
|We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Growth_Stat_Icon.png|24px]]&nbsp;'''Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_Growth_Stat_Icon.png|24px]]&nbsp;'''Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_EvasiveTactics_DrenginTutorialVariant"></span>
|-<span id="MasterTech_EvasiveTactics_DrenginTutorialVariant"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MassiveHullConstruction"></span>
|-<span id="MasterTech_MassiveHullConstruction"></span>
|-
|-
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<small>Critical Hulls </small>
<small>Critical Hulls </small>
|We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Subspace Field Creation''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ModuleAssembly_DrenginTutorialVariant"></span>
|-<span id="MasterTech_ModuleAssembly_DrenginTutorialVariant"></span>
Line 1,457: Line 1,595:
<small>Critical </small>
<small>Critical </small>
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CollectorDrones"></span>
|-<span id="MasterTech_CollectorDrones"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Collector Drones'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Collector Drones'''
|Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
* <span style="color:Green">+0.1</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_UpgradedLasers"></span>
|-<span id="MasterTech_UpgradedLasers"></span>
|-
|-
Line 1,478: Line 1,618:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-72</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarBanking"></span>
|-<span id="MasterTech_InterstellarBanking"></span>
|-
|-
Line 1,489: Line 1,630:
<small>Non Military </small>
<small>Non Military </small>
|When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Invisible Hand''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Warfare"></span>
|-<span id="MasterTech_Warfare"></span>
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<small>Weapon </small>
<small>Weapon </small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SubspaceStreaming"></span>
|-<span id="MasterTech_SubspaceStreaming"></span>
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<small>Critical </small>
<small>Critical </small>
|Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialGovernance"></span>
|-<span id="MasterTech_ColonialGovernance"></span>
|-
|-
Line 1,522: Line 1,666:
<small>Non Military </small>
<small>Non Military </small>
|It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PhantomTargetEnhancement"></span>
|-<span id="MasterTech_PhantomTargetEnhancement"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MinistryOfCulture"></span>
|-<span id="MasterTech_MinistryOfCulture"></span>
|-
|-
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<small>Non Military </small>
<small>Non Military </small>
|Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Entertainment''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExoticWorldColonization"></span>
|-<span id="MasterTech_ExoticWorldColonization"></span>
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<small>Critical Terraform </small>
<small>Critical Terraform </small>
|The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Terraforming''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MolecularPrinters"></span>
|-<span id="MasterTech_MolecularPrinters"></span>
Line 1,564: Line 1,712:
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Molecular Printers'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Molecular Printers'''
|Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Deep Core Mining''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterLivingShipsTech"></span>
|-<span id="MasterLivingShipsTech"></span>
Line 1,573: Line 1,722:
|style="white-space:nowrap;"|'''Living Ships'''
|style="white-space:nowrap;"|'''Living Ships'''
|We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Red">-100%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Red">-100%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+5</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Tactical Repair'''
* <span style="color:Green">+5</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Tactical Repair'''
|style="white-space:nowrap;"|
|-<span id="MasterStellarForgeTech"></span>
|-<span id="MasterStellarForgeTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Altar of the Forge'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Altar of the Forge'''
|By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SoilEnhancement"></span>
|-<span id="MasterTech_SoilEnhancement"></span>
|-
|-
Line 1,597: Line 1,748:
<small>Terraform </small>
<small>Terraform </small>
|With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShieldAugmentation"></span>
|-<span id="MasterTech_ShieldAugmentation"></span>
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<small>Defense </small>
<small>Defense </small>
|Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AmbientEnergy"></span>
|-<span id="MasterTech_AmbientEnergy"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Ambient Energy'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Ambient Energy'''
|By drawing on the energy of the universe, our citizens reduce their need for rest.
|By drawing on the energy of the universe, our citizens reduce their need for rest.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoComputationalTheory"></span>
|-<span id="MasterTech_XenoComputationalTheory"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Computational Theory'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Xeno Computational Theory'''
|Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+5%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AtmosphericScrubbers"></span>
|-<span id="MasterTech_AtmosphericScrubbers"></span>
|-
|-
Line 1,639: Line 1,794:
<small>Growth </small>
<small>Growth </small>
|There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]]&nbsp;'''Pollution'''
* <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]]&nbsp;'''Pollution'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_NightmareMissileSystem"></span>
|-<span id="MasterTech_NightmareMissileSystem"></span>
|-
|-
Line 1,650: Line 1,806:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery''' Tech
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''Missile Warfare Mastery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Eminence"></span>
|-<span id="MasterTech_Eminence"></span>
Line 1,660: Line 1,817:
<small>Non Military </small>
<small>Non Military </small>
|We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MissilePayloadOptimization"></span>
|-<span id="MasterTech_MissilePayloadOptimization"></span>
|-
|-
Line 1,671: Line 1,829:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,678: Line 1,836:
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_InvulnerabilityShields"></span>
|-<span id="MasterTech_InvulnerabilityShields"></span>
|-
|-
Line 1,683: Line 1,842:
<small>Defense </small>
<small>Defense </small>
|The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExoticTourism"></span>
|-<span id="MasterTech_ExoticTourism"></span>
|-
|-
Line 1,694: Line 1,854:
<small>Wealth </small>
<small>Wealth </small>
|For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-630</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-630</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]]&nbsp;'''Tourism'''
* <span style="color:Green">+10%</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]]&nbsp;'''Tourism'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DefensiveStudies_TutorialVariant"></span>
|-<span id="MasterTech_DefensiveStudies_TutorialVariant"></span>
|-
|-
Line 1,705: Line 1,866:
<small>Defense </small>
<small>Defense </small>
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DeepSpaceLabor"></span>
|-<span id="MasterTech_DeepSpaceLabor"></span>
|-
|-
Line 1,717: Line 1,879:
<small>Critical </small>
<small>Critical </small>
|Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
* Requires [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ForeignAffairs"></span>
|-<span id="MasterTech_ForeignAffairs"></span>
Line 1,728: Line 1,891:
<small>Non Military </small>
<small>Non Military </small>
|The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-36</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-36</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_CentralizedAdministration"></span>
|-<span id="MasterTech_CentralizedAdministration"></span>
Line 1,738: Line 1,902:
<small>Invasion Critical </small>
<small>Invasion Critical </small>
|By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]]&nbsp;'''Control'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_EnergyShields"></span>
|-<span id="MasterTech_EnergyShields"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,755: Line 1,920:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorRelicAnalytics"></span>
|-<span id="MasterTech_PrecursorRelicAnalytics"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Analytics'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Precursor Relic Analytics'''
|We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Modifier Value'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrganicArmor"></span>
|-<span id="MasterTech_OrganicArmor"></span>
|-
|-
Line 1,770: Line 1,937:
<small>Defense </small>
<small>Defense </small>
|Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarResupplyDoctrine"></span>
|-<span id="MasterTech_InterstellarResupplyDoctrine"></span>
|-
|-
Line 1,781: Line 1,949:
<small>Growth </small>
<small>Growth </small>
|Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-300</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+12</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTranslatorTech"></span>
|-<span id="MasterTranslatorTech"></span>
|-
|-
Line 1,793: Line 1,962:
<small>Universal Translator Critical </small>
<small>Universal Translator Critical </small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtificialGravity_TutorialVariant"></span>
|-<span id="MasterTech_ArtificialGravity_TutorialVariant"></span>
|-
|-
Line 1,804: Line 1,974:
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtifactStudies"></span>
|-<span id="MasterTech_ArtifactStudies"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Artifact Studies'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Artifact Studies'''
|We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Studies''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ManufacturingCapitals"></span>
|-<span id="MasterTech_ManufacturingCapitals"></span>
Line 1,826: Line 1,998:
<small>Production </small>
<small>Production </small>
|In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Bioplastics''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarCurrency"></span>
|-<span id="MasterTech_InterstellarCurrency"></span>
Line 1,836: Line 2,009:
<small>Non Military </small>
<small>Non Military </small>
|Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,845: Line 2,019:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Improved Kinetic Weapon Doctrine''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_StarshipRefits"></span>
|-<span id="MasterTech_StarshipRefits"></span>
Line 1,855: Line 2,030:
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-75</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-75</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,861: Line 2,036:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+25%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+25%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PreferredLending"></span>
|-<span id="MasterTech_PreferredLending"></span>
|-
|-
Line 1,866: Line 2,042:
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,873: Line 2,049:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_GeneticArchitecture"></span>
|-<span id="MasterTech_GeneticArchitecture"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Genetic Architecture'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Genetic Architecture'''
|A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-290</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 1,885: Line 2,062:
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Social.png|24px]]&nbsp;'''Social Skills'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+3</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Alliances"></span>
|-<span id="MasterTech_Alliances"></span>
|-
|-
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<small>Non Military </small>
<small>Non Military </small>
|There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExtremeMiniaturization"></span>
|-<span id="MasterTech_ExtremeMiniaturization"></span>
|-
|-
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<small>Hulls Critical </small>
<small>Hulls Critical </small>
|This poorly named set of techniques, doctrines, policies and  technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|This poorly named set of techniques, doctrines, policies and  technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+15%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_StarbaseComStack"></span>
|-<span id="MasterTech_StarbaseComStack"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Com Stack'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Com Stack'''
|Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Warp Theory''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterPrecursorTraditions"></span>
|-<span id="MasterPrecursorTraditions"></span>
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|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Precursor Traditions'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Precursor Traditions'''
|As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Green">+10%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|24px]]&nbsp;'''Military'''
* <span style="color:Green">+10%</span> [[File:GC3_S_Military_Manufacturing_Icon.png|24px]]&nbsp;'''Military'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_BlackholeGun"></span>
|-<span id="MasterTech_BlackholeGun"></span>
|-
|-
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<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery''' Tech
* Requires [[File:Icon_Kinetic.png|24px|frameless]]&nbsp;'''Kinetic Weapon Mastery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtificialGravity_DrenginTutorialVariant"></span>
|-<span id="MasterTech_ArtificialGravity_DrenginTutorialVariant"></span>
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<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_WeaponSystems_DrenginTutorialVariant"></span>
|-<span id="MasterTech_WeaponSystems_DrenginTutorialVariant"></span>
|-
|-
Line 1,957: Line 2,141:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AntiMatterExtraction"></span>
|-<span id="MasterTech_AntiMatterExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Antimatter Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Antimatter Extraction'''
|Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SubspaceScanning"></span>
|-<span id="MasterTech_SubspaceScanning"></span>
|-
|-
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<small>Critical </small>
<small>Critical </small>
|A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MiningMissions"></span>
|-<span id="MasterTech_MiningMissions"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Mining Missions'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Mining Missions'''
|The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Manufacturing''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Miners  (+1)''' Ability
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Miners  (+1)''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialPolicies_TutorialVariant"></span>
|-<span id="MasterTech_ColonialPolicies_TutorialVariant"></span>
Line 2,002: Line 2,190:
<small>Non Military </small>
<small>Non Military </small>
|Unlocks the Civilization screen and allows us to assign policies.
|Unlocks the Civilization screen and allows us to assign policies.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalResearchLabs"></span>
|-<span id="MasterTech_OrbitalResearchLabs"></span>
|-
|-
Line 2,013: Line 2,202:
<small>Tech </small>
<small>Tech </small>
|Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PointDefenseArrays"></span>
|-<span id="MasterTech_PointDefenseArrays"></span>
Line 2,023: Line 2,213:
<small>Defense </small>
<small>Defense </small>
|By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SingularityPowerPlants"></span>
|-<span id="MasterTech_SingularityPowerPlants"></span>
|-
|-
Line 2,034: Line 2,225:
<small>Production </small>
<small>Production </small>
|On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Claytronics''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_NanoRecyclers"></span>
|-<span id="MasterTech_NanoRecyclers"></span>
Line 2,044: Line 2,236:
<small>Growth </small>
<small>Growth </small>
|This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
|This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]]&nbsp;'''Pollution'''
* <span style="color:Red">-0.05</span> [[File:Control_Pollution_32.png|24px]]&nbsp;'''Pollution'''
|style="white-space:nowrap;"|
|-<span id="MasterTheCallingTech"></span>
|-<span id="MasterTheCallingTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Calling'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Calling'''
|Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Path''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_TradeNetworks"></span>
|-<span id="MasterTech_TradeNetworks"></span>
Line 2,065: Line 2,259:
<small>Wealth Critical </small>
<small>Wealth Critical </small>
|We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HighCapacityCarriers"></span>
|-<span id="MasterTech_HighCapacityCarriers"></span>
|-
|-
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<small>Carrier </small>
<small>Carrier </small>
|Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Defense Dome''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_KineticDischargeMiniaturization"></span>
|-<span id="MasterTech_KineticDischargeMiniaturization"></span>
Line 2,087: Line 2,283:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SelfHealingArmor"></span>
|-<span id="MasterTech_SelfHealingArmor"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Starbases_TutorialVariant"></span>
|-<span id="MasterTech_Starbases_TutorialVariant"></span>
|-
|-
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<small>Critical </small>
<small>Critical </small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-20</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_IndividualDivinity"></span>
|-<span id="MasterTech_IndividualDivinity"></span>
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|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Individual Divinity'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Individual Divinity'''
|Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShipUpgradeDrones"></span>
|-<span id="MasterTech_ShipUpgradeDrones"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Ship Upgrade Drones'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Ship Upgrade Drones'''
|Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Construction Drones''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_NeuralMapping"></span>
|-<span id="MasterTech_NeuralMapping"></span>
Line 2,139: Line 2,340:
<small>Tech </small>
<small>Tech </small>
|We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Orbital Research Labs''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarMarkets"></span>
|-<span id="MasterTech_InterstellarMarkets"></span>
Line 2,149: Line 2,351:
<small>Non Military </small>
<small>Non Military </small>
|As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.
|As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AntiMissileClusters"></span>
|-<span id="MasterTech_AntiMissileClusters"></span>
|-
|-
Line 2,163: Line 2,366:
<small>Defense </small>
<small>Defense </small>
|By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_EconomicSingularity"></span>
|-<span id="MasterTech_EconomicSingularity"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Singularity'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Economic Singularity'''
|The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.
|The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1050</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1050</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoConservation"></span>
|-<span id="MasterTech_XenoConservation"></span>
|-
|-
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<small>Growth </small>
<small>Growth </small>
|Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Environmental Engineering''' Tech
* Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]]&nbsp;'''Aquatic''' Ability
* Requires [[File:GC3_RaceType_Aquatic_Icon.png|24px]]&nbsp;'''Aquatic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Negotiations"></span>
|-<span id="MasterTech_Negotiations"></span>
Line 2,195: Line 2,401:
<small>Non Military </small>
<small>Non Military </small>
|In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterCoordinationTempleTech"></span>
|-<span id="MasterCoordinationTempleTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Coordination Temple'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Coordination Temple'''
|The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Conservation''' Tech
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
* Requires [[File:RaceTraitBureaucrats.png|24px]]&nbsp;'''Bureaucrats''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceWeapons_DrenginTutorialVariant"></span>
|-<span id="MasterTech_SpaceWeapons_DrenginTutorialVariant"></span>
Line 2,217: Line 2,425:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialBureaucracy"></span>
|-<span id="MasterTech_ColonialBureaucracy"></span>
Line 2,227: Line 2,436:
<small>Non Military </small>
<small>Non Military </small>
|We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ReinforcedCore"></span>
|-<span id="MasterTech_ReinforcedCore"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Reinforced Core'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Reinforced Core'''
|We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Diligence.png|24px]]&nbsp;'''Diligence'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoEntertainment"></span>
|-<span id="MasterTech_XenoEntertainment"></span>
|-
|-
Line 2,249: Line 2,460:
<small>Non Military </small>
<small>Non Military </small>
|It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+1%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterMolecularFabricationTech"></span>
|-<span id="MasterMolecularFabricationTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Molecular Fabrication'''
|style="white-space:nowrap;"|[[File:Icon_Engineering.png|48px|frameless|left]]&nbsp;'''Molecular Fabrication'''
|Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+5%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetarySubstrates"></span>
|-<span id="MasterTech_PlanetarySubstrates"></span>
|-
|-
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<small>Growth Critical </small>
<small>Growth Critical </small>
|By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AsteroidFactories"></span>
|-<span id="MasterTech_AsteroidFactories"></span>
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|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Asteroid Factories'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Asteroid Factories'''
|A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.2</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
* <span style="color:Green">+0.2</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamWeaponAugmentation"></span>
|-<span id="MasterTech_BeamWeaponAugmentation"></span>
|-
|-
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<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AntimatterDetonation"></span>
|-<span id="MasterTech_AntimatterDetonation"></span>
|-
|-
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CountermeasureEfficiency"></span>
|-<span id="MasterTech_CountermeasureEfficiency"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTranslatorTech_TutorialVariant"></span>
|-<span id="MasterTranslatorTech_TutorialVariant"></span>
|-
|-
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<small>Universal Translator Critical </small>
<small>Universal Translator Critical </small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_FullSpectrumSurvey"></span>
|-<span id="MasterTech_FullSpectrumSurvey"></span>
|-
|-
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<small>Critical </small>
<small>Critical </small>
|Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Anomaly Detection''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterDefensiveTrance"></span>
|-<span id="MasterDefensiveTrance"></span>
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|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Trance'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Trance'''
|Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Kinetic Resistance'''
* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Kinetic Resistance'''
* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Missile Resistance'''
* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Missile Resistance'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_TemperedArmor"></span>
|-<span id="MasterTech_TemperedArmor"></span>
|-
|-
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<small>Defense </small>
<small>Defense </small>
|It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HyperwaveRadio"></span>
|-<span id="MasterTech_HyperwaveRadio"></span>
|-
|-
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<small>Non Military </small>
<small>Non Military </small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_EvasiveTactics"></span>
|-<span id="MasterTech_EvasiveTactics"></span>
|-
|-
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<small>Defense Critical </small>
<small>Defense Critical </small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterArceanHullRepairSystems"></span>
|-<span id="MasterArceanHullRepairSystems"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Hull Repair Systems'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Hull Repair Systems'''
|The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.
|The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_StellarPropulsion"></span>
|-<span id="MasterTech_StellarPropulsion"></span>
|-
|-
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<small>Critical Hulls </small>
<small>Critical Hulls </small>
|We need to better understand what is involved in traveling through bent space in order to make the most of it.  This technology will allow us to disseminate to our captains new ways of traveling faster.
|We need to better understand what is involved in traveling through bent space in order to make the most of it.  This technology will allow us to disseminate to our captains new ways of traveling faster.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+5</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+5</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTheOrderTech"></span>
|-<span id="MasterTheOrderTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Order'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Order'''
|The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Calling''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ImprovedMissileProduction"></span>
|-<span id="MasterTech_ImprovedMissileProduction"></span>
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<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterShadowTrade"></span>
|-<span id="MasterShadowTrade"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Trade'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Trade'''
|The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+25%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Route Income'''
* <span style="color:Green">+25%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Route Income'''
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_GravimetricShields"></span>
|-<span id="MasterTech_GravimetricShields"></span>
|-
|-
Line 2,451: Line 2,680:
<small>Defense </small>
<small>Defense </small>
|Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,457: Line 2,686:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HyperwaveRadio_TutorialVariant"></span>
|-<span id="MasterTech_HyperwaveRadio_TutorialVariant"></span>
|-
|-
Line 2,462: Line 2,692:
<small>Non Military </small>
<small>Non Military </small>
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterCommunicationsTech"></span>
|-<span id="MasterCommunicationsTech"></span>
|-
|-
Line 2,473: Line 2,704:
<small>Non Military </small>
<small>Non Military </small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ImprovedKineticWeaponDoctrine"></span>
|-<span id="MasterTech_ImprovedKineticWeaponDoctrine"></span>
Line 2,483: Line 2,715:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,489: Line 2,721:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AdaptedCropEngineering"></span>
|-<span id="MasterTech_AdaptedCropEngineering"></span>
|-
|-
Line 2,494: Line 2,727:
<small>Terraform </small>
<small>Terraform </small>
|Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Transgenic Manipulation''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_LandPreservation"></span>
|-<span id="MasterTech_LandPreservation"></span>
Line 2,504: Line 2,738:
<small>Growth </small>
<small>Growth </small>
|As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Atmospheric Scrubbers''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MinistryOfTruth"></span>
|-<span id="MasterTech_MinistryOfTruth"></span>
Line 2,514: Line 2,749:
<small>Non Military </small>
<small>Non Military </small>
|A government agency dedicated to ensuring trust and safety for all citizens.
|A government agency dedicated to ensuring trust and safety for all citizens.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Ministry of Justice''' Tech
* Blocked by [[File:RaceTraitDeceptive.png|24px]]&nbsp;'''Crime Lord''' Ability
* Blocked by [[File:RaceTraitDeceptive.png|24px]]&nbsp;'''Crime Lord''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_InertiaEnhancement"></span>
|-<span id="MasterTech_InertiaEnhancement"></span>
Line 2,525: Line 2,761:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-312</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HighEnergyPlasmas"></span>
|-<span id="MasterTech_HighEnergyPlasmas"></span>
|-
|-
Line 2,536: Line 2,773:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterDefensiveMeditation"></span>
|-<span id="MasterDefensiveMeditation"></span>
|-
|-
|style="white-space:nowrap;"|'''Defensive Meditation'''
|style="white-space:nowrap;"|'''Defensive Meditation'''
|The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defense'''
* <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defense'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PromethionExtraction"></span>
|-<span id="MasterTech_PromethionExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Promethion Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Promethion Extraction'''
|The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ThermalBlooming"></span>
|-<span id="MasterTech_ThermalBlooming"></span>
|-
|-
Line 2,568: Line 2,808:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-380</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,574: Line 2,814:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalConquest"></span>
|-<span id="MasterTech_CulturalConquest"></span>
|-
|-
Line 2,579: Line 2,820:
<small>Non Military </small>
<small>Non Military </small>
|It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_FlexibleBulkheads"></span>
|-<span id="MasterTech_FlexibleBulkheads"></span>
|-
|-
Line 2,590: Line 2,832:
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|If we could move our bulkheads when needed, we could better maximize our space.  With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|If we could move our bulkheads when needed, we could better maximize our space.  With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,597: Line 2,839:
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShieldRegeneration"></span>
|-<span id="MasterTech_ShieldRegeneration"></span>
|-
|-
Line 2,602: Line 2,845:
<small>Defense </small>
<small>Defense </small>
|The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,608: Line 2,851:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AIOverseer"></span>
|-<span id="MasterTech_AIOverseer"></span>
|-
|-
Line 2,613: Line 2,857:
<small>Tech </small>
<small>Tech </small>
|Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial Brains''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Acquisition"></span>
|-<span id="MasterTech_Acquisition"></span>
Line 2,622: Line 2,867:
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Acquisitions'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Acquisitions'''
|Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,629: Line 2,874:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HighEnergyTransfer"></span>
|-<span id="MasterTech_HighEnergyTransfer"></span>
|-
|-
Line 2,634: Line 2,880:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PhasorBeams"></span>
|-<span id="MasterTech_PhasorBeams"></span>
|-
|-
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<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-350</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Beam Weapon Enhancement''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ResearchMatrix"></span>
|-<span id="MasterTech_ResearchMatrix"></span>
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<small>Tech </small>
<small>Tech </small>
|By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Neural Mapping''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryOutposts"></span>
|-<span id="MasterTech_PlanetaryOutposts"></span>
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<small>Food </small>
<small>Food </small>
|By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Urbanites (+1)''' Ability
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Urbanites (+1)''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_StarbaseRefinery"></span>
|-<span id="MasterTech_StarbaseRefinery"></span>
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|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Refinery'''
|style="white-space:nowrap;"|[[File:Icon_Starbase.png|48px|frameless|left]]&nbsp;'''Starbase Refinery'''
|The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ImprovedArmorScience"></span>
|-<span id="MasterTech_ImprovedArmorScience"></span>
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<small>Defense </small>
<small>Defense </small>
|By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+15%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamWeaponMiniturization"></span>
|-<span id="MasterTech_BeamWeaponMiniturization"></span>
|-
|-
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<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 2,703: Line 2,955:
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AnomalyDetection"></span>
|-<span id="MasterTech_AnomalyDetection"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Anomaly Detection'''
|style="white-space:nowrap;"|[[File:Icon_Sensors.png|48px|frameless|left]]&nbsp;'''Anomaly Detection'''
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MinistryOfTourism"></span>
|-<span id="MasterTech_MinistryOfTourism"></span>
|-
|-
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<small>Wealth </small>
<small>Wealth </small>
|Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_StellarResorts"></span>
|-<span id="MasterTech_StellarResorts"></span>
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<small>Non Military </small>
<small>Non Military </small>
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmorMaterialScience"></span>
|-<span id="MasterTech_ArmorMaterialScience"></span>
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<small>Defense </small>
<small>Defense </small>
|Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExoticMassWeaponry"></span>
|-<span id="MasterTech_ExoticMassWeaponry"></span>
|-
|-
Line 2,750: Line 3,007:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DurantiumExtractors"></span>
|-<span id="MasterTech_DurantiumExtractors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Durantium Extractors'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Durantium Extractors'''
|The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
|style="white-space:nowrap;"|
|-<span id="MasterDevineFleets"></span>
|-<span id="MasterDevineFleets"></span>
|-
|-
|style="white-space:nowrap;"|'''Divine Fleets'''
|style="white-space:nowrap;"|'''Divine Fleets'''
|Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Jihad''' Tech
* Requires [[File:|24px|frameless]]&nbsp;'''Jihad''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_TechnologicalSingularity"></span>
|-<span id="MasterTech_TechnologicalSingularity"></span>
Line 2,781: Line 3,041:
<small>Tech </small>
<small>Tech </small>
|Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1980</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1980</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
* <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceDoctrine_TutorialVariant"></span>
|-<span id="MasterTech_SpaceDoctrine_TutorialVariant"></span>
|-
|-
Line 2,792: Line 3,053:
<small>Defense Critical </small>
<small>Defense Critical </small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceDoctrine_DrenginTutorialVariant"></span>
|-<span id="MasterTech_SpaceDoctrine_DrenginTutorialVariant"></span>
|-
|-
Line 2,803: Line 3,065:
<small>Defense Critical </small>
<small>Defense Critical </small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarCartography"></span>
|-<span id="MasterTech_InterstellarCartography"></span>
|-
|-
Line 2,814: Line 3,077:
<small>Critical </small>
<small>Critical </small>
|As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
|As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterThePathofShadows"></span>
|-<span id="MasterThePathofShadows"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Path of Shadows'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''The Path of Shadows'''
|There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PrecursorStudies"></span>
|-<span id="MasterTech_PrecursorStudies"></span>
|-
|-
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<small>Critical </small>
<small>Critical </small>
|Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Precursor Archeology''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SlipstreamDrive"></span>
|-<span id="MasterTech_SlipstreamDrive"></span>
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|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Slipstream Drive'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Slipstream Drive'''
|It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ThuliumExtraction"></span>
|-<span id="MasterTech_ThuliumExtraction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Thulium Extraction'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Thulium Extraction'''
|Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DroneProduction"></span>
|-<span id="MasterTech_DroneProduction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Drone Production'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Drone Production'''
|We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-40</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-40</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Artificial General Intelligence''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_CruiserDoctrine"></span>
|-<span id="MasterTech_CruiserDoctrine"></span>
Line 2,875: Line 3,144:
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Starship Refits''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtifactMastery"></span>
|-<span id="MasterTech_ArtifactMastery"></span>
Line 2,884: Line 3,154:
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Artifact Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Precursor Artifact Mastery'''
|By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Precursor Relic Mastery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalOutreach"></span>
|-<span id="MasterTech_CulturalOutreach"></span>
Line 2,894: Line 3,165:
<small>Non Military </small>
<small>Non Military </small>
|For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SovereignImmunity"></span>
|-<span id="MasterTech_SovereignImmunity"></span>
|-
|-
Line 2,906: Line 3,178:
<small>Non Military </small>
<small>Non Military </small>
|With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|With a strong enough leadership, some of our largest ships could be considered sovereign territory.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Colonial Law And Policy''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterUniversalOutreach"></span>
|-<span id="MasterUniversalOutreach"></span>
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|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Universal Outreach'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Universal Outreach'''
|We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Anthropology''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ProcessorUpgrades"></span>
|-<span id="MasterTech_ProcessorUpgrades"></span>
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|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Processor Upgrades'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Processor Upgrades'''
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceWeapons"></span>
|-<span id="MasterTech_SpaceWeapons"></span>
|-
|-
Line 2,937: Line 3,212:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Armed Shuttles''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MinistryOfCompliance"></span>
|-<span id="MasterTech_MinistryOfCompliance"></span>
Line 2,947: Line 3,223:
<small>Non Military </small>
<small>Non Military </small>
|Our civilization has certain undesirable elements that are not useful to us when acting on their own.  However, once captured they can become valuable assets.
|Our civilization has certain undesirable elements that are not useful to us when acting on their own.  However, once captured they can become valuable assets.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Ministry of Truth''' Tech
* Blocked by [[File:RaceTraitDeceptive.png|24px]]&nbsp;'''Crime Lord''' Ability
* Blocked by [[File:RaceTraitDeceptive.png|24px]]&nbsp;'''Crime Lord''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AdaptiveArmorImprovements"></span>
|-<span id="MasterTech_AdaptiveArmorImprovements"></span>
Line 2,958: Line 3,235:
<small>Defense </small>
<small>Defense </small>
|Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterNavigationalExpertise"></span>
|-<span id="MasterNavigationalExpertise"></span>
|-
|-
Line 2,969: Line 3,247:
<small>Growth </small>
<small>Growth </small>
|The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:|24px|frameless]]&nbsp;'''Navigation Network''' Tech
* Requires [[File:|24px|frameless]]&nbsp;'''Navigation Network''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_LeadershipRecruiting"></span>
|-<span id="MasterTech_LeadershipRecruiting"></span>
Line 2,980: Line 3,259:
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-26</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterRobustHullConstruction"></span>
|-<span id="MasterRobustHullConstruction"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Robust Hull Construction'''
|style="white-space:nowrap;"|[[File:Icon_Intersteller.png|48px|frameless|left]]&nbsp;'''Robust Hull Construction'''
|Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTheWayTech"></span>
|-<span id="MasterTheWayTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Way'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Way'''
|At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''The Order''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmorDefenseTheory"></span>
|-<span id="MasterTech_ArmorDefenseTheory"></span>
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<small>Defense </small>
<small>Defense </small>
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalAssimilation"></span>
|-<span id="MasterTech_CulturalAssimilation"></span>
|-
|-
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<small>Non Military </small>
<small>Non Military </small>
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+5%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterNavagation Network"></span>
|-<span id="MasterNavagation Network"></span>
|-
|-
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<small>Growth </small>
<small>Growth </small>
|Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation''' Tech
* Requires [[File:Icon_Intersteller.png|24px|frameless]]&nbsp;'''Interstellar Navigation''' Tech
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
* Requires [[File:RaceTraitVigilant.png|24px]]&nbsp;'''Vigilant''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AdvancedComposites"></span>
|-<span id="MasterTech_AdvancedComposites"></span>
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<small>Critical Hulls </small>
<small>Critical Hulls </small>
|This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_WeaponSystems_TutorialVariant"></span>
|-<span id="MasterTech_WeaponSystems_TutorialVariant"></span>
|-
|-
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<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_GalacticRecruitment"></span>
|-<span id="MasterTech_GalacticRecruitment"></span>
|-
|-
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<small>Wealth </small>
<small>Wealth </small>
|We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Wonders of the Galaxy''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTranslatorTech_DrenginTutorialVariant"></span>
|-<span id="MasterTranslatorTech_DrenginTutorialVariant"></span>
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<small>Universal Translator Critical </small>
<small>Universal Translator Critical </small>
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+3</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarCabinet"></span>
|-<span id="MasterTech_InterstellarCabinet"></span>
|-
|-
Line 3,090: Line 3,379:
<small>Non Military Critical </small>
<small>Non Military Critical </small>
|The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
* Requires [[File:Icon_Civil.png|24px|frameless]]&nbsp;'''Leadership Recruiting''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EnergyDissipationStrategies"></span>
|-<span id="MasterTech_EnergyDissipationStrategies"></span>
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<small>Defense </small>
<small>Defense </small>
|The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ComputingSubstrates"></span>
|-<span id="MasterTech_ComputingSubstrates"></span>
|-
|-
Line 3,111: Line 3,402:
<small>Tech </small>
<small>Tech </small>
|To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Quantum Computing''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoResearch"></span>
|-<span id="MasterTech_XenoResearch"></span>
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<small>Tech Critical </small>
<small>Tech Critical </small>
|Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Research Districts''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DeepCoreMining"></span>
|-<span id="MasterTech_DeepCoreMining"></span>
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|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Deep Core Mining'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Deep Core Mining'''
|Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Utility Clouds''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShieldEnhancements"></span>
|-<span id="MasterTech_ShieldEnhancements"></span>
Line 3,141: Line 3,435:
<small>Defense </small>
<small>Defense </small>
|By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HyperFieldMassDrivers"></span>
|-<span id="MasterTech_HyperFieldMassDrivers"></span>
|-
|-
Line 3,152: Line 3,447:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields,  our projectiles can travel in compressed space and reach incredible velocities.
|We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields,  our projectiles can travel in compressed space and reach incredible velocities.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_StellarEmigration"></span>
|-<span id="MasterTech_StellarEmigration"></span>
|-
|-
Line 3,164: Line 3,460:
<small>Non Military </small>
<small>Non Military </small>
|We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-400</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+3%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamWeaponTheory_DrenginTutorialVariant"></span>
|-<span id="MasterTech_BeamWeaponTheory_DrenginTutorialVariant"></span>
|-
|-
Line 3,175: Line 3,472:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterJihadTech"></span>
|-<span id="MasterJihadTech"></span>
Line 3,184: Line 3,482:
|style="white-space:nowrap;"|'''Jihad'''
|style="white-space:nowrap;"|'''Jihad'''
|The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_LargeHullAssembly"></span>
|-<span id="MasterTech_LargeHullAssembly"></span>
|-
|-
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<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-500</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoReligions"></span>
|-<span id="MasterTech_XenoReligions"></span>
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<small>Non Military </small>
<small>Non Military </small>
|These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Stellar Emigration''' Tech
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
* Requires [[File:RaceTraitInfluential.png|24px]]&nbsp;'''Ancient''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EnergyDeflectionTheory_DrenginTutorialVariant"></span>
|-<span id="MasterTech_EnergyDeflectionTheory_DrenginTutorialVariant"></span>
Line 3,219: Line 3,520:
<small>Defense </small>
<small>Defense </small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialLawAndPolicy"></span>
|-<span id="MasterTech_ColonialLawAndPolicy"></span>
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<small>Non Military </small>
<small>Non Military </small>
|For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Red">-0.1</span> [[File:Crime_Icon_32.png|24px]]&nbsp;'''Crime'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalAffinity"></span>
|-<span id="MasterTech_CulturalAffinity"></span>
|-
|-
Line 3,241: Line 3,544:
<small>Non Military </small>
<small>Non Military </small>
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryDefenseDome"></span>
|-<span id="MasterTech_PlanetaryDefenseDome"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Defense Dome'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Planetary Defense Dome'''
|With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Orbital Defense Platform''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SpaceDoctrine"></span>
|-<span id="MasterTech_SpaceDoctrine"></span>
Line 3,261: Line 3,566:
<small>Defense Critical </small>
<small>Defense Critical </small>
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Hydroponics"></span>
|-<span id="MasterTech_Hydroponics"></span>
|-
|-
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<small>Growth </small>
<small>Growth </small>
|A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Soil Enhancement''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_StellarMarines"></span>
|-<span id="MasterTech_StellarMarines"></span>
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<small>Invasion </small>
<small>Invasion </small>
|Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Soldiering'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_AdaptiveMissileSystem"></span>
|-<span id="MasterTech_AdaptiveMissileSystem"></span>
|-
|-
Line 3,293: Line 3,601:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ReallyLateStageCapitalism"></span>
|-<span id="MasterTech_ReallyLateStageCapitalism"></span>
|-
|-
Line 3,304: Line 3,613:
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-30</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_LosslessMining"></span>
|-<span id="MasterTech_LosslessMining"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Lossless Mining'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Lossless Mining'''
|Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mining'''
* <span style="color:Green">+0.1</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
* <span style="color:Green">+0.1</span> [[File:GC3_Raw_Production_Icon.png|24px]]&nbsp;'''Raw Production'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_CoordinatedTravel"></span>
|-<span id="MasterTech_CoordinatedTravel"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Coordinated Travel'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Coordinated Travel'''
|With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExtremeColonization"></span>
|-<span id="MasterTech_ExtremeColonization"></span>
|-
|-
Line 3,338: Line 3,650:
<small>Critical Terraform </small>
<small>Critical Terraform </small>
|Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Agriculture''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
|-<span id="MasterTech_ImprovedMissileWarfareDoctrine"></span>
Line 3,348: Line 3,661:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalShipAssembly"></span>
|-<span id="MasterTech_OrbitalShipAssembly"></span>
|-
|-
Line 3,359: Line 3,673:
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
* <span style="color:Green">+10%</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_DoomRay"></span>
|-<span id="MasterTech_DoomRay"></span>
|-
|-
Line 3,370: Line 3,685:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-432</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Phased Energy Magnification''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmedShuttles_TutorialVariant"></span>
|-<span id="MasterTech_ArmedShuttles_TutorialVariant"></span>
Line 3,380: Line 3,696:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Blocked by [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Capacity''' Ability
* Blocked by [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlasmaBeams"></span>
|-<span id="MasterTech_PlasmaBeams"></span>
Line 3,391: Line 3,709:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment''' Tech
* Requires [[File:Icon_Beam.png|24px|frameless]]&nbsp;'''Photonic Alignment''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Planetology"></span>
|-<span id="MasterTech_Planetology"></span>
Line 3,401: Line 3,720:
<small>Growth Critical </small>
<small>Growth Critical </small>
|Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ImprovedLifeSupport"></span>
|-<span id="MasterTech_ImprovedLifeSupport"></span>
Line 3,412: Line 3,732:
<small>Growth Critical </small>
<small>Growth Critical </small>
|There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,419: Line 3,739:
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+10</span> [[File:GC3_ShipRange_Icon.png|24px]]&nbsp;'''Ship Range'''
* <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+8</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_TransgenicManipulation"></span>
|-<span id="MasterTech_TransgenicManipulation"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Transgenic Manipulation'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Transgenic Manipulation'''
|We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic Agriculture''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DreadnoughtDoctrine"></span>
|-<span id="MasterTech_DreadnoughtDoctrine"></span>
Line 3,434: Line 3,756:
<small>Hulls Critical </small>
<small>Hulls Critical </small>
|Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Advanced Composites''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EnvironmentalEngineering"></span>
|-<span id="MasterTech_EnvironmentalEngineering"></span>
Line 3,444: Line 3,767:
<small>Critical </small>
<small>Critical </small>
|With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Adaption''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtificialWombs"></span>
|-<span id="MasterTech_ArtificialWombs"></span>
Line 3,453: Line 3,777:
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Artificial Wombs'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Artificial Wombs'''
|By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Genetic Architecture''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmorDensityImprovements"></span>
|-<span id="MasterTech_ArmorDensityImprovements"></span>
Line 3,464: Line 3,789:
<small>Defense </small>
<small>Defense </small>
|To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+10%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PredictiveProcessors"></span>
|-<span id="MasterTech_PredictiveProcessors"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Predictive Processors'''
|style="white-space:nowrap;"|[[File:Icon_Research.png|48px|frameless|left]]&nbsp;'''Predictive Processors'''
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|Unbound by the limitations of flesh, a technology can improve all of our citizens at once.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,481: Line 3,807:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]]&nbsp;'''Intelligence'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Hatcheries"></span>
|-<span id="MasterTech_Hatcheries"></span>
|-
|-
Line 3,486: Line 3,813:
<small>Tech Critical </small>
<small>Tech Critical </small>
|The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
|The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Colonial Policies''' Tech
* Requires [[File:RaceTraitRavenous.png|24px]]&nbsp;'''Ravenous''' Ability
* Requires [[File:RaceTraitRavenous.png|24px]]&nbsp;'''Ravenous''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ExoticAgriculture"></span>
|-<span id="MasterTech_ExoticAgriculture"></span>
Line 3,497: Line 3,825:
<small>Growth </small>
<small>Growth </small>
|Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Hydroponics''' Tech
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Farmers (+1)''' Ability
* Requires [[File:RaceTraitPersuasive.png|24px]]&nbsp;'''Farmers (+1)''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MithrilarianEpics"></span>
|-<span id="MasterTech_MithrilarianEpics"></span>
Line 3,508: Line 3,837:
<small>Non Military </small>
<small>Non Military </small>
|Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Theology''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AvengerMissileSystem_TutorialVariant"></span>
|-<span id="MasterTech_AvengerMissileSystem_TutorialVariant"></span>
Line 3,518: Line 3,848:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PhotonicWarheadSystem"></span>
|-<span id="MasterTech_PhotonicWarheadSystem"></span>
Line 3,528: Line 3,859:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-242</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,534: Line 3,865:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_OpenImmigration"></span>
|-<span id="MasterTech_OpenImmigration"></span>
|-
|-
Line 3,539: Line 3,871:
<small>Wealth </small>
<small>Wealth </small>
|If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Tourism''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AsteroidMining"></span>
|-<span id="MasterTech_AsteroidMining"></span>
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<small>Critical </small>
<small>Critical </small>
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-24</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''Starbases''' Tech
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
* Blocked by [[File:RaceTraitSlavers.png|24px]]&nbsp;'''Slavers''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_WarpTheory"></span>
|-<span id="MasterTech_WarpTheory"></span>
Line 3,559: Line 3,893:
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Warp Theory'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Warp Theory'''
|Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ModuleAssembly_TutorialVariant"></span>
|-<span id="MasterTech_ModuleAssembly_TutorialVariant"></span>
|-
|-
Line 3,570: Line 3,905:
<small>Critical </small>
<small>Critical </small>
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Starbase Range'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Warfare_TutorialVariant"></span>
|-<span id="MasterTech_Warfare_TutorialVariant"></span>
|-
|-
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<small>Weapon </small>
<small>Weapon </small>
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-10</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-10</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EnergyDeflectionTheory_TutorialVariant"></span>
|-<span id="MasterTech_EnergyDeflectionTheory_TutorialVariant"></span>
Line 3,591: Line 3,928:
<small>Defense </small>
<small>Defense </small>
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''Evasive Tactics''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterFutureStudies"></span>
|-<span id="MasterFutureStudies"></span>
Line 3,600: Line 3,938:
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Future Studies'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Future Studies'''
|By studying what we know of the future, we are able to influence the fate of this dimension.
|By studying what we know of the future, we are able to influence the fate of this dimension.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Universal Outreach''' Tech
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
* Requires [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Intuitive''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EvasiveTactics_TutorialVariant"></span>
|-<span id="MasterTech_EvasiveTactics_TutorialVariant"></span>
Line 3,611: Line 3,950:
<small>Defense </small>
<small>Defense </small>
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalManufacturing"></span>
|-<span id="MasterTech_OrbitalManufacturing"></span>
|-
|-
Line 3,622: Line 3,962:
<small>Critical </small>
<small>Critical </small>
|Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Artificial Gravity''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_EconomicDevelopment"></span>
|-<span id="MasterTech_EconomicDevelopment"></span>
Line 3,632: Line 3,973:
<small>Non Military </small>
<small>Non Military </small>
|As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
|As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
* <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|24px]]&nbsp;'''Gross Income'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ShieldFocusAdaption"></span>
|-<span id="MasterTech_ShieldFocusAdaption"></span>
|-
|-
Line 3,643: Line 3,985:
<small>Defense </small>
<small>Defense </small>
|A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-276</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ForgedBeamWeapons"></span>
|-<span id="MasterTech_ForgedBeamWeapons"></span>
|-
|-
Line 3,654: Line 3,997:
<small>Beam Weapon </small>
<small>Beam Weapon </small>
|We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-70</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,661: Line 4,004:
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_QuantumComputing"></span>
|-<span id="MasterTech_QuantumComputing"></span>
|-
|-
Line 3,666: Line 4,010:
<small>Tech </small>
<small>Tech </small>
|Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Xeno Research''' Tech
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
* Blocked by [[File:GC3_RaceType_Synthetic_Icon.png|24px]]&nbsp;'''Synthetic''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_SubspaceProjection"></span>
|-<span id="MasterTech_SubspaceProjection"></span>
Line 3,676: Line 4,021:
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Subspace Projection'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Subspace Projection'''
|One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors''' Tech
* Requires [[File:Icon_Drives.png|24px|frameless]]&nbsp;'''Deep Field Sensors''' Tech
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
* Requires [[File:RaceTraitEngineers.png|24px]]&nbsp;'''Engineers''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AntiMissileGuidanceSystem"></span>
|-<span id="MasterTech_AntiMissileGuidanceSystem"></span>
Line 3,687: Line 4,033:
<small>Defense </small>
<small>Defense </small>
|Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Terraforming"></span>
|-<span id="MasterTech_Terraforming"></span>
|-
|-
Line 3,698: Line 4,045:
<small>Growth </small>
<small>Growth </small>
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Extreme Colonization''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterMajestyTech"></span>
|-<span id="MasterMajestyTech"></span>
Line 3,708: Line 4,056:
<small>Diplomacy </small>
<small>Diplomacy </small>
|The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-210</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Cultural Affinity''' Tech
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
* Requires [[File:RaceTraitEmpathy.png|24px]]&nbsp;'''Empathy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryAdaption"></span>
|-<span id="MasterTech_PlanetaryAdaption"></span>
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<small>Growth </small>
<small>Growth </small>
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Exotic World Colonization''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MissileCountermeasures"></span>
|-<span id="MasterTech_MissileCountermeasures"></span>
Line 3,729: Line 4,079:
<small>Defense </small>
<small>Defense </small>
|Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_FusionPowerPlants"></span>
|-<span id="MasterTech_FusionPowerPlants"></span>
|-
|-
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<small>Production </small>
<small>Production </small>
|Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-100</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Xeno Manufacturing''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Cloning"></span>
|-<span id="MasterTech_Cloning"></span>
Line 3,749: Line 4,101:
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Cloning'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Cloning'''
|It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Artificial Wombs''' Tech
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
* Requires [[File:RaceTraitFertile.png|24px]]&nbsp;'''Fertile''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterXenoGeology"></span>
|-<span id="MasterXenoGeology"></span>
Line 3,759: Line 4,112:
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Geology'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Xeno Geology'''
|Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
* <span style="color:Red">-10%</span> [[File:GC3_Ship_Maintenance_Stat_Icon.png|24px]]&nbsp;'''Maintenance'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_InterstellarInvestments"></span>
|-<span id="MasterTech_InterstellarInvestments"></span>
|-
|-
Line 3,771: Line 4,125:
<small>Non Military </small>
<small>Non Military </small>
|The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
|The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-330</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,780: Line 4,134:
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]]&nbsp;'''Diplomatic Capital'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Railguns_DrenginTutorialVariant"></span>
|-<span id="MasterTech_Railguns_DrenginTutorialVariant"></span>
|-
|-
Line 3,785: Line 4,140:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterSanctuaryTech"></span>
|-<span id="MasterSanctuaryTech"></span>
Line 3,795: Line 4,151:
<small>Diplomacy </small>
<small>Diplomacy </small>
|To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_HyperdriveOptomization"></span>
|-<span id="MasterTech_HyperdriveOptomization"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Hyperdrive Optimization'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Hyperdrive Optimization'''
|It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryInvasion"></span>
|-<span id="MasterTech_PlanetaryInvasion"></span>
|-
|-
Line 3,816: Line 4,174:
<small>Invasion Critical </small>
<small>Invasion Critical </small>
|Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''Planetary Mobilization''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArmedShuttles_Drengin"></span>
|-<span id="MasterTech_ArmedShuttles_Drengin"></span>
Line 3,826: Line 4,185:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Warfare''' Tech
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
* Requires [[File:GC3_Unrelenting_Icon.png|24px]]&nbsp;'''Unrelenting''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_GloriousLegacy"></span>
|-<span id="MasterTech_GloriousLegacy"></span>
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<small>Non Military </small>
<small>Non Military </small>
|Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar.  These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved.  This perfect understanding allows us to intuitively use their works as if they were our own.
|Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar.  These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved.  This perfect understanding allows us to intuitively use their works as if they were our own.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2200</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterThePathTech"></span>
|-<span id="MasterThePathTech"></span>
Line 3,846: Line 4,207:
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Path'''
|style="white-space:nowrap;"|[[File:Icon_Defense.png|48px|frameless|left]]&nbsp;'''The Path'''
|The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Xeno Religions''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MassManipulation"></span>
|-<span id="MasterTech_MassManipulation"></span>
Line 3,857: Line 4,219:
<small>Kinetic Weapon </small>
<small>Kinetic Weapon </small>
|A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-600</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Starbases_DrenginTutorialVariant"></span>
|-<span id="MasterTech_Starbases_DrenginTutorialVariant"></span>
|-
|-
Line 3,868: Line 4,231:
<small>Critical </small>
<small>Critical </small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Starbases"></span>
|-<span id="MasterTech_Starbases"></span>
Line 3,878: Line 4,242:
<small>Critical </small>
<small>Critical </small>
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-12</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
* Requires [[File:Icon_Engineering.png|24px|frameless]]&nbsp;'''Engineering''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalDomination"></span>
|-<span id="MasterTech_CulturalDomination"></span>
Line 3,888: Line 4,253:
<small>Non Military </small>
<small>Non Military </small>
|Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-800</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_MascrinthusAndDraginol"></span>
|-<span id="MasterTech_MascrinthusAndDraginol"></span>
|-
|-
Line 3,899: Line 4,265:
<small>Non Military </small>
<small>Non Military </small>
|Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Mithrilarian Epics''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_WeaponSystems"></span>
|-<span id="MasterTech_WeaponSystems"></span>
Line 3,909: Line 4,276:
<small>Critical Weapon </small>
<small>Critical Weapon </small>
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-16</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,917: Line 4,284:
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialPolicies"></span>
|-<span id="MasterTech_ColonialPolicies"></span>
|-
|-
Line 3,922: Line 4,290:
<small>Non Military </small>
<small>Non Military </small>
|Unlocks the Civilization screen and allows us to assign policies.
|Unlocks the Civilization screen and allows us to assign policies.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-2</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 3,928: Line 4,296:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]]&nbsp;'''Max Enacted Policies'''
|style="white-space:nowrap;"|
|-<span id="MasterUnbrokenSpirt"></span>
|-<span id="MasterUnbrokenSpirt"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Unbroken Spirit'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Unbroken Spirit'''
|Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
|Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoEconomics"></span>
|-<span id="MasterTech_XenoEconomics"></span>
|-
|-
Line 3,944: Line 4,314:
<small>Non Military </small>
<small>Non Military </small>
|A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Xeno Commerce''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_PlanetaryMobilization"></span>
|-<span id="MasterTech_PlanetaryMobilization"></span>
Line 3,955: Line 4,326:
<small>Defense Critical </small>
<small>Defense Critical </small>
|It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-35</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
* Requires [[File:Icon_Starport.png|24px|frameless]]&nbsp;'''Orbital Ship Assembly''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ResourceExtractionDoctrine"></span>
|-<span id="MasterTech_ResourceExtractionDoctrine"></span>
Line 3,964: Line 4,336:
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Resource Extraction Doctrine'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Resource Extraction Doctrine'''
|The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Asteroid Factories''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoAgriculture"></span>
|-<span id="MasterTech_XenoAgriculture"></span>
Line 3,974: Line 4,347:
<small>Growth </small>
<small>Growth </small>
|If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Biology''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ConstructionDrones"></span>
|-<span id="MasterTech_ConstructionDrones"></span>
Line 3,983: Line 4,357:
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Construction Drones'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Construction Drones'''
|Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
|Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Supply Drones''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AvengerMissileSystem"></span>
|-<span id="MasterTech_AvengerMissileSystem"></span>
Line 3,993: Line 4,368:
<small>Missile Weapon </small>
<small>Missile Weapon </small>
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_AquaticWorldMastery"></span>
|-<span id="MasterTech_AquaticWorldMastery"></span>
Line 4,003: Line 4,379:
<small>Terraform </small>
<small>Terraform </small>
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-90</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Radioactive World Mastery''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ArtificialGravity"></span>
|-<span id="MasterTech_ArtificialGravity"></span>
Line 4,013: Line 4,390:
<small>Critical Hulls </small>
<small>Critical Hulls </small>
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-32</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 4,021: Line 4,398:
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
* <span style="color:Green">+4</span> [[File:GC3_ShipLogistics_Icon.png|24px]]&nbsp;'''Logistics'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_SupplyDrones"></span>
|-<span id="MasterTech_SupplyDrones"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Supply Drones'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Supply Drones'''
|These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Drone Production''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_OpenTradePolicy"></span>
|-<span id="MasterTech_OpenTradePolicy"></span>
Line 4,035: Line 4,414:
<small>Wealth Trade </small>
<small>Wealth Trade </small>
|Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 4,041: Line 4,420:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Trade Licenses Max'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_Redoubts"></span>
|-<span id="MasterTech_Redoubts"></span>
|-
|-
Line 4,046: Line 4,426:
<small>Invasion </small>
<small>Invasion </small>
|While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 4,052: Line 4,432:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
* <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]]&nbsp;'''Planetary Defenses'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_UtilityClouds"></span>
|-<span id="MasterTech_UtilityClouds"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Utility Clouds'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Utility Clouds'''
|A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-152</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Ship Upgrade Drones''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_MinistryOfJustice"></span>
|-<span id="MasterTech_MinistryOfJustice"></span>
Line 4,066: Line 4,448:
<small>Non Military </small>
<small>Non Military </small>
|If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
<span style="color:Red">-80</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 4,074: Line 4,457:
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Discipline'''
|style="white-space:nowrap;"|[[File:Icon_Starbase_Defense.png|48px|frameless|left]]&nbsp;'''Defensive Discipline'''
|Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-60</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
|style="white-space:nowrap;"|
|-<span id="MasterBlackMarketTech"></span>
|-<span id="MasterBlackMarketTech"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Black Market'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Black Market'''
|Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
|Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Interstellar Currency''' Tech
* Requires [[File:RaceTraitWarProfiteers.png|24px]]&nbsp;'''War Profiteers''' Ability
* Requires [[File:RaceTraitWarProfiteers.png|24px]]&nbsp;'''War Profiteers''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterShadowEnforcers"></span>
|-<span id="MasterShadowEnforcers"></span>
Line 4,095: Line 4,480:
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Enforcers'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Shadow Enforcers'''
|The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-102</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''The Path of Shadows''' Tech
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
* Requires [[File:RaceTraitDevout.png|24px]]&nbsp;'''Devout''' Ability
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_DriveOptimization"></span>
|-<span id="MasterTech_DriveOptimization"></span>
Line 4,105: Line 4,491:
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Drive System Optimization'''
|style="white-space:nowrap;"|[[File:Icon_Drives.png|48px|frameless|left]]&nbsp;'''Drive System Optimization'''
|With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1000</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+3</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoManufacturing"></span>
|-<span id="MasterTech_XenoManufacturing"></span>
|-
|-
Line 4,116: Line 4,503:
<small>Production Critical </small>
<small>Production Critical </small>
|All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-38</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators''' Tech
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''Space Elevators''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_Diplomacy"></span>
|-<span id="MasterTech_Diplomacy"></span>
Line 4,126: Line 4,514:
<small>Non Military </small>
<small>Non Military </small>
|We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Diplomacy Bonus'''
|style="white-space:nowrap;"|
|-<span id="MasterCommunicationsTech_TutorialVariant"></span>
|-<span id="MasterCommunicationsTech_TutorialVariant"></span>
|-
|-
Line 4,138: Line 4,527:
<small>Non Military </small>
<small>Non Military </small>
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-0</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
* Requires [[File:Icon_Research.png|24px|frameless]]&nbsp;'''Master Tech Tree''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_BeamWeaponTheory_TutorialVariant"></span>
|-<span id="MasterTech_BeamWeaponTheory_TutorialVariant"></span>
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<small>Beam Weapon </small>
<small>Beam Weapon </small>
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-160</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''Weapon Systems''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_CulturalInfluence"></span>
|-<span id="MasterTech_CulturalInfluence"></span>
Line 4,158: Line 4,549:
<small>Non Military </small>
<small>Non Military </small>
|Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-150</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+2%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_PostSentience"></span>
|-<span id="MasterTech_PostSentience"></span>
|-
|-
Line 4,169: Line 4,561:
<small>Tech </small>
<small>Tech </small>
|Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1810</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1810</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''Universal Translator''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterKrynnConversionTech"></span>
|-<span id="MasterKrynnConversionTech"></span>
Line 4,178: Line 4,571:
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Krynniac Conversion'''
|style="white-space:nowrap;"|[[File:Icon_Economics.png|48px|frameless|left]]&nbsp;'''Krynniac Conversion'''
|Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
|Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-126</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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* <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]]&nbsp;'''Tourism'''
* <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]]&nbsp;'''Tourism'''
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
* <span style="color:Green">+25%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]]&nbsp;'''Influence Growth'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_RegenerativeGels"></span>
|-<span id="MasterTech_RegenerativeGels"></span>
|-
|-
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Regenerative Gels'''
|style="white-space:nowrap;"|[[File:Icon_Planet.png|48px|frameless|left]]&nbsp;'''Regenerative Gels'''
|On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
|On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-250</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Xeno Medicine''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_OrbitalDeploymentMastery"></span>
|-<span id="MasterTech_OrbitalDeploymentMastery"></span>
Line 4,199: Line 4,594:
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Deployment Mastery'''
|style="white-space:nowrap;"|[[File:Icon_Marines.png|48px|frameless|left]]&nbsp;'''Orbital Deployment Mastery'''
|For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.
|For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-180</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
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|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_ColonialCapitalRefit"></span>
|-<span id="MasterTech_ColonialCapitalRefit"></span>
|-
|-
Line 4,210: Line 4,606:
<small>Growth </small>
<small>Growth </small>
|The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-50</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts''' Tech
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''Planetary Outposts''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|-<span id="MasterTech_ManufacturingStimulus"></span>
|-<span id="MasterTech_ManufacturingStimulus"></span>
Line 4,219: Line 4,616:
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Manufacturing Stimulus'''
|style="white-space:nowrap;"|[[File:Icon_Production.png|48px|frameless|left]]&nbsp;'''Manufacturing Stimulus'''
|Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
|Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-1560</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
Line 4,225: Line 4,622:
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
* <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing'''
|style="white-space:nowrap;"|
|-<span id="MasterTech_XenoHospitality"></span>
|-<span id="MasterTech_XenoHospitality"></span>
|-
|-
Line 4,230: Line 4,628:
<small>Non Military </small>
<small>Non Military </small>
|This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.
|This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.
|style="white-space:nowrap;"|
|style="min-width:125px; white-space:nowrap;"|
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
<span style="color:Red">-42</span> [[File:GC3_Research_Spending_Stat_Icon.png|24px]]&nbsp;'''Research'''
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Development''' Tech
* Requires [[File:Icon_Economics.png|24px|frameless]]&nbsp;'''Economic Development''' Tech
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|
|style="white-space:nowrap;"|


|-
|-
|}
|}

Revision as of 14:19, 18 March 2024

Name Description Cost Requirements Effects
 Starbase Modules

Critical

Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.

-26  Research

  • Requires  Asteroid Mining Tech
  • +1  Starbase Range
 Bioplastics

Production

The efficient rearrangement of organic molecules into useful building materials will enable us to build faster and cheaper than before, using less of our more precious resources in the process.

-80  Research

  • Requires  Fusion Power Plants Tech
 Avenger Missile System

Missile Weapon

Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.

-42  Research

  • Requires  Weapon Systems Tech
 Armor Defense Theory

Defense

Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.

-160  Research

  • Requires  Evasive Tactics Tech
  • +10%  Armor Rating
 Xeno Resource Extraction

Production

Mining raw ore is only one part of the resource generation process. Extracting valuable materials from that ore is an extraordinarily involved process, made orders of magnitude harder by the sheer variety of contaminants we find in alien ores.

-242  Research

  • Requires  Xeno Resource Mining Tech
 Payload Miniaturization

Missile Weapon

It's a simple calculation. If we can deliver the same amount of destructive potential in a smaller missile, we can carry more of them. Or other equipment, we suppose.

-126  Research

  • Requires  Missile Warfare Doctrine Tech
  • +10%  Missile Attack
 Asteroid Mining

Critical

Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.

-24  Research

  • Requires  Engineering Tech
  • Blocked by  Slavers Ability
 Defensive Studies

Defense Critical

Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.

-42  Research

  • Requires  Armed Shuttles Tech
  • +1  Armor Rating
  • +1  Shield Strength
 Weaponized Probes

Critical Weapon

Within our relentless drive for optimization lies the fusion of exploration and combat utility. The "Weaponized Probes Protocol" crystallizes this philosophy. Merging our sophisticated shuttle tech with cutting-edge armaments, we've birthed a new breed of probes – equipped to explore, report, and when necessary, retaliate. This evolutionary step not only solidifies our presence in the vast expanse but also ensures that our expeditions remain unchallenged, reinforcing the Yor's position as a dominant force in the galactic theatre.

-12  Research

  • Requires  Warfare Tech
  • Requires  Synthetic Ability
 AI Guided Point Defense

Defense

By installing specialized AI systems on our batteries of point defence systems, we can ensure they target incoming missiles with perfect efficiency.

-210  Research

  • Requires  Point Defense Arrays Tech
  • +10%  Evasion
 Precursor Origins

Non Military

The Precursors were more than just aliens, more than just another civilization that trod these stars before us. The Precursors show up - in metaphor if nothing else - in our own religious texts. Our faith isn't just a moral textbook. It may be a map of both our past and our future.

-126  Research

  • Requires  Mithrilarian Epics Tech
 Weather Control
By maintaining a balanced weather system, we are able to increase the overall quality of our planets, improving the usefulness of almost all of our endeavors.

-90  Research

  • Requires  Xeno Geology Tech
  • Requires  Vigilant Ability
 Space Elevators

Production Critical

The challenge of moving our manufactured products into orbit has been with us for many years. Space Elevators provide a cheap and reliable way to move things from the ground into space.

-24  Research

  • Requires  Xeno Industrialization Tech
 Xeno Industrialization

Production Critical

Back during the age of Nation States, we learned how to set up international supply chains. Now, in this new age, we must prepare ourselves for galactic supply chains. Our best thinkers have produced a series of strategies to replace "Just in time" with a new motto "Just a galactic minute!"

-24  Research

  • Requires  Engineering Tech
Precursor Mysteries We have discovered how to reproduce a powerful Precursor Artifact. Though difficult to produce, it can make almost any fleet near-indestructible.

-102  Research

  • Requires  Precursor Traditions Tech
  • Requires  Ancient Ability
 Strong AI
The latest breakthrough in AI has enabled our learning systems to form new pathways at a nearly geometric rate, leading to the first emergence of truly strong AI. The impact this will have on our research programs will be immense.

-126  Research

  • Requires  Post-Sentience Tech
 Battleship Doctrine

Hulls Critical

Battleship Doctrine is an essential technology that unlocks the ability to design, construct, and deploy the awe-inspiring battleships that will serve as the ultimate guardians of our civilization. These massive vessels are built to withstand the most intense conflicts, dominating the battlefield with their overwhelming firepower and unrivaled resilience.The Battleship Doctrine initiates the formation of a specialized branch within our government and military, focusing exclusively on harnessing the full potential of these warships. This branch will work closely with scientific institutions, engineering firms, and military tacticians to ensure that our battleships are equipped with the most advanced weaponry, impenetrable armor, and cutting-edge support systems available.As this technology is researched, our civilization will gain access to a new class of space-faring juggernauts that will redefine the concept of naval superiority. Unlike the more agile and versatile battle cruisers, battleships serve as the indestructible bulwark of our fleet, designed to engage and obliterate the toughest adversaries in large-scale confrontations. With the Battleship Doctrine in place, our civilization's presence in the galaxy will be reinforced by these monumental symbols of might, ensuring our sovereignty and safety in an ever-changing and unpredictable universe.

-500  Research

  • Requires  Extreme Miniaturization Tech
 Shield Frequency Modulation

Defense

Although it sounds like something someone just made up on the spot, Shield Frequency Modulation uses the very real science of frequencies to modulate our shields in a way which makes them more effective. Very complicated stuff.

-242  Research

  • Requires  Gravimetric Shields Tech
  • +10%  Shield Strength
 Warfare

Weapon

Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.

-80  Research

  • Requires  Master Tech Tree Tech
 Resequencer Stations
Were we to construct entire facilities dedicated to the resequencing process, we should be able to make worlds more habitable to us at a volume we've never seen before.

-120  Research

  • Requires  Biomass Resequencers Tech
 Orbital Defense Platform
A dedicated orbital defense platform provides an additional layer of defense for our planetary systems, and relieve some of the defensive responsibility from our starbases.

-90  Research

  • Requires  Carriers Tech
  • +20  Logistics
 Ministry of Health

Non Military

That living on alien worlds would put a strain on our people's health was predictable. But we maybe should have predicted it a bit harder. A new Ministry, dedicated to the health of our people, will ensure we continue to have a happy, growing population.

-42  Research

  • Requires  Leadership Recruiting Tech
 Subspace Field Creation
There are limits to what even the strongest materials can withstand, but if we augment the structure of our ships with subspace fields, we can engineer craft almost unimaginably large.

-210  Research

  • Requires  Orbital Deployment Mastery Tech
  • +10%  Hit Points
 Quantum Torpedo System

Missile Weapon

The effects a quantum torpedo has upon impact are, by definition, a bit unpredictable. Parts of the enemy ship don't exist any more, or at least exist in a pretty bad place.

-350  Research

  • Requires  Advanced Missile Doctrine Tech
 Killbots

Invasion

While our initial attempts at drone soldiers were effective, they lacked a certain charm. Not so with our latest model, the Killbots, which along with being more effective in all the usual ways, are far more charming and personable. We're told our enemies take great pleasure in getting murdered by them.

-152  Research

  • Requires  Drone Soldiers Tech
  • +0.1  Soldiering
 Shield Harmonics

Defense

Our shields can take advantage of the interference effects generated when two waves collide. By using very precise sensors to measure incoming energy and rapidly adapting our shield emitters, our shields should prove hardier at almost no additional cost.

-500  Research

  • Requires  Invulnerability Shields Tech
  • +10%  Shield Strength
 Cascading Detonations

Missile Weapon

Cascading warheads don't just explode, they induce small fusion reactions in the enemy armor itself, causing chain reactions for several very exciting seconds after impact.

-600  Research

  • Requires  Nightmare Missile System Tech
  • +10%  Missile Attack
 Martial Law Doctrine
There's always the risk of pushback on some of our more vigorous monitoring and control techniques. While to date our police forces have been able to deal with this, we should be prepared to issue a stronger response if we need to. The temporary removal of rights will make our people realize just how generous we normally are.

-152  Research

  • Requires  Secret Police Tech
 Interstellar Tourism

Wealth

Our worlds have so much to offer, from natural beauty to our own distinct cultural attractions. We should open the doors for visitors from other worlds to sample our treasures. And, not coincidentally, leave their money behind.

-42  Research

  • Requires  Ministry of Tourism Tech
 Galactic Resupply Doctrine

Growth

We no longer need to rely on static hubs for resupplying our vessels. Now we can make use of constantly moving resupply fleets of both piloted and semi-autonomous drones, always available where they're needed most.

-1600  Research

  • Requires  Intermittent Suspension Tech
  • +20  Logistics
  • +10  Ship Range
 Beam Capacitation

Beam Weapon

Why have we spent so much time trying to store energy for beam weapons in our dimension, when there are entire other planes nearby? By using their capacity for energy storage, tapped at the right time, we can deliver vastly greater attacks upon our foes.

-312  Research

  • Requires  Beam Weapon Augmentation Tech
  • +10%  Beam Attack
 Research Districts

Tech Critical

With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.

-24  Research

  • Requires  Colonial Policies Tech
  • Blocked by  Ammonia Based Ability
 Precursor Archeology
The beings known as Precursors have littered this galaxy with ruins of one kind of another. If we can find some way to more methodically analyze these ruins, we should be able to discover far more of their makers' secrets.

-90  Research

  • Requires  Xeno Research Tech
 Wonders of the Galaxy

Wealth

We should construct a place so grand in scope and beauty that people from across known space find themselves inexorably drawn to it, to marvel at its uniqueness. And when we've done that, we should build another.

-80  Research

  • Requires  Open Immigration Tech
 Xeno Anthropology
By studying the natives of this universe, we are able to better interact with them. It also allows us to educate them in the proper way of doing things: our way.

-80  Research

  • Requires  Precursor Archeology Tech
  • Requires  Intuitive Ability
 Directed Energy Weapons

Beam Weapon

Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.

-42  Research

  • Requires  Weapon Systems Tech
 Anti-Missile Drone Sentries

Defense

The greater the distance from which we can engage incoming missiles, the longer we'll last. Drone sentries, operating at variable distances from our ships' hulls, can carry all the point defense fire power of our regular systems and thus provide defense in depth.

-242  Research

  • Requires  AI Guided Point Defense Tech
  • +10%  Evasion
 Central Authority Offices
We should be careful not to disperse the power to monitor our people too broadly, lest we lose control over it. Centralized offices can have the equipment and personal necessary to project authority in a place where we can keep an eye on those who exercise it.

-80  Research

  • Requires  Systems Of Control Tech
  • -.12 Supply Attrition
 Exotic Mineral Missions
No matter what manufacturing process we examine, the same minerals show up time and time again as bottlenecks in our production capacity. This mission will help us find more of these crucial and exotic resources.

-42  Research

  • Requires  Mining Missions Tech
 Railguns

Kinetic Weapon

Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.

-42  Research

  • Requires  Weapon Systems Tech
 Governance

Non Military

We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.

-0  Research

  • Requires  Master Tech Tree Tech
 Marketing
Our storefronts and marketplaces are more than just a place to earn a profit, although they certainly do that. They also serve as the public face of our company, the truest representation of what we are, and help spread our influence.

-126  Research

  • Requires  Xeno Economics Tech
  • +10%  Gross Income
 Aeron Missile Defense

Defense

The Aeron Missile Defense system fires defensive missiles in wildly unpredictable paths, confusing incoming missiles' defensive maneuvers. Despite the seemingly random initial bursts, Aerons inexorably home in on their targets, filling the sky with pretty explosions, distant enough from our ships to enjoy.

-312  Research

  • Requires  Phantom Target Enhancement Tech
  • +10%  Evasion
 Precision Countermeasures

Defense

Far too much of our countermeasure effort goes to waste. Improved targeting systems, sensors, and interceptor velocity should ensure we waste as little of our defensive firepower as possible.

-1750  Research

  • Requires  Aeron Missile Defense Tech
  • +10%  Evasion
 Kinetic Weapon Targeting

Kinetic Weapon

Kinetic weapons travel quickly, but not instantly. Improved targeting systems should help ensure they deliver their destructive energy to the places it will do the most... not good

-80  Research

  • Requires  Pulse Cannons Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 God of the Machine

Tech Critical

Delving into the intricate fabric of thought and cognition, the "God of the Machine" technology represents a profound understanding of synthetic consciousness. This monumental breakthrough not only demystifies the very essence of sentience but also equips us with an advanced device that amplifies our influence across systems. By resonating with the fundamental frequencies of robotic cognition, this device strengthens our diplomatic and strategic outreach, positioning our robotic species at the forefront of galactic affairs.

-42  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
 Trade Pacts

Non Military

While a simple idea on the surface, an interstellar trade pact contains a dizzying number of details to consider. Only if done properly will both we and our alien counterparts profit handsomely.

-80  Research

  • Requires  Espionage Tech
  • +1  Diplomacy Bonus
 Systems Of Control

Invasion

We can hardly control the galaxy if we can't control our own people. Intertwined sets of laws, monitoring systems, and enforcement practices will ensure our people are all behaving properly.

-60  Research

  • Requires  Planetary Mobilization Tech
  • Requires  Unrelenting Ability
  • +50  Control
 Phased Energy Magnification

Beam Weapon

In order to deliver the energy densities we really want, we need to start building our phasor systems across neighboring dimensions. This way, we should be able to corral a much greater number of particles, including those that don't entirely fit in the one reality.

-390  Research

  • Requires  Phasor Beams Tech
  • +10%  Beam Attack
 Pulse Cannons

Kinetic Weapon

There's little difference between a projectile, or the same mass of particles, walloping at high velocity into the side of an enemy ship. But now, due to some newly discovered quantum effects, we are capable of launching clouds of particles with far greater ease, and consequently, at much higher volume.

-152  Research

  • Requires  Kinetic Weapon Enhancement Tech
 Secret Police
Some problems need to disappear quietly, so we shall create a new institution for doing that. Even its mere existence should have a positive effect, reminding those who might cause problems not to get too far out of line.

-102  Research

  • Requires  Central Authority Offices Tech
  • -0.1  Crime
 Intermittent Suspension

Growth

A full cryogenic cycle is too slow to be of use for the crew of most ships. But this new system of Intermittent Suspension will allow ships to 'stow' their crews when not in use and spin them up only when needed. This should save on resources, and ultimately increase our fleets' range.

-1000  Research

  • Requires  Interstellar Resupply Doctrine Tech
  • +16  Logistics
 Serrated Munitions

Kinetic Weapon

Our explorers have discovered alien kinetic systems. Given enough time our scientists can incorporate this into our technology.

-72  Research

  • Requires  Railguns Tech
  • +10%  Kinetic Attack
 Greater Anomaly Detection
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.

-32  Research

  • Requires  Starbase Com Stack Tech
 Interstellar Trade

Wealth Trade

Trading between our galactic peers poses several challenges we need to address: The distances involved, forms of payments, and delivery terms, among others. Even arranging compatible power adapters is a tricky proposition.

-42  Research

  • Requires  Trade Networks Tech
  • +4  Trade Licenses Max
 Starbase Defense Grid
A starbase provides the perfect anchor for our orbital defense efforts, via both weapons platforms and a communications hub. With a dedicated defense grid, it will become a formidable barrier for anyone who might try to harm our people.

-80  Research

  • Requires  Improved Life Support Tech
  • +4  Logistics
 Defensive Studies

Defense

Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.

-42  Research

  • Requires  Armed Shuttles Tech
  • +1  Armor Rating
  • +1  Shield Strength
 Oceanic Worlds

Terraform

It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.

-90  Research

  • Requires  Extreme Colonization Tech
 Kinetic Weapon Enhancement

Kinetic Weapon

Our material scientists have devised a new alloy with far greater potential for use in electromagnets. When installed in our kinetic weapon systems, it should lead to a very noticeable increase in other things exploding downrange from our ships.

-60  Research

  • Requires  Railguns Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Emissaries

Non Military Critical

The Emissaries technology represents a significant leap in our civilization's interstellar diplomacy and strategic operations. By establishing a network of skilled and persuasive emissaries, we can extend our influence beyond the confines of our own systems. This technology enables us to identify, engage, and recruit the most capable commanders and specialists scattered across the galaxy. These commanders bring with them unique skills, insights, and abilities, greatly enhancing our strategic depth and operational flexibility. The Emissaries program not only opens new avenues for diplomatic engagements but also serves as a critical tool in forging alliances, navigating complex political landscapes, and asserting our presence in the galaxy.

-42  Research

  • Requires  Hyperwave Radio Tech
  • +1  Diplomacy Bonus
 Precursor Engineering
We're now able to try recreating some of the Precursor's technology. Extremely advanced fabrication equipment will be needed to continue this work, but the benefits to our other research programs could be immeasurable.

-152  Research

  • Requires  Precursor Studies Tech
  • Requires  Ancient Ability
  • +1  Tech Victory Points
 Phoenix Missile System

Missile Weapon

The Devastator missile system uses a new form of micro-fusion warhead which will enable us to increase both the destructive power of our own ships, and general enemy unhappiness, by vast amounts.

-152  Research

  • Requires  Improved Missile Targeting Tech
  • +10%  Missile Attack
 Deep Field Sensors
Deep Field Sensors operate by extending quantum uncertainty principles into the realm of subspace. Basically, by observing hypothetical observers who are in turn observing very real things, we can infer much about objects at greater distances than we could before.

-80  Research

  • Requires  Survey Ships Tech
  • Requires  Engineers Ability
  • +1  Sensor Range
 Financial Sectors

Non Military

Our economists have developed new forms of financial instruments whose values literally hinge on relativistic effects. Unfortunately, these securities require a colossal amount of brainpower and capital to be feasible. However, they say if we can provide that, and also resist the urge to regulate it too closely, the profits could be endless.

-80  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
 Xeno Medicine
There are a whole host of new types of illnesses and fertility concerns which can occur on an alien world. Our doctors and scientists are having to rediscover ways to address these issues from first principles.

-190  Research

  • Requires  Xeno Biology Tech
  • Blocked by  Synthetic Ability
 Xeno Biology

Growth

One of the downsides of living on habitable planets is that other creatures think they're habitable too. We will have to coexist with the native lifeforms on our new worlds, and we'll need some practice to figure out the best ways of doing that.

-50  Research

  • Requires  Planetology Tech
 Exotic Armor Materials

Defense

Most materials we work with are of this universe, which is fine... just a bit boring. But there are conceivable universes where various physical constants are more conducive to armoring. More tightly packed molecules, that sort of thing. If we 'borrow' these materials for our needs, surely no-one in those other universes will mind.

-276  Research

  • Requires  Adaptive Armor Improvements Tech
  • +10%  Armor Rating
 Precursor Relic Proficiency
We've studied Precursor relics so long now that the discovery of a new one no longer introduces any great mystery. Test procedures, harnesses, and energy sources have all been refined to the point that the Precursors spill their secrets to us with incredible ease.

-102  Research

  • Requires  Xeno Computational Theory Tech
  • +25%  Modifier Value
 Marketing Masters
Throughout the galaxy, sentient life talks of the marvels present in an Iridium World complex. Providing the ultimate consumption experience, Iridium Worlds boost the economy of their host worlds like few other structures.

-180  Research

  • Requires  Marketing Tech
  • +15%  Gross Income
 Claytronics

Production

Our material engineers have devised a new form of augmented mineral with unique mechanical and electrical properties. Its malleability can be altered and controlled on the fly, allowing for truly remarkable and cost effective machines and resultant manufacturing processes.

-210  Research

  • Requires  Antimatter Power Plants Tech
 Megapolis

Growth

In the early stages of planetary colonization, it's natural for our people to spread out, to take advantage of the spaces in front of them. But by a certain point, economic and networking effects necessitate a bit more density. The megapolis is our plan for that.

-50  Research

  • Requires  Colonial Capital Refit Tech
  • +1  Population Cap
 Domestic Policy Doctrine

Non Military

It sometimes escapes the mind that for all the numbers we deal with - resources, money, ships - there are real people with real needs behind them all. We should examine those needs and address them head on, so the important numbers keep going up.

-42  Research

  • Requires  Leadership Recruiting Tech
  • Requires  Bureaucrats Ability
  • +1  Max Enacted Policies
 Espionage

Non Military

We don't expect aliens to play fairly with us, and they will not expect or reward the same naivet? in us. Whether we're acquiring information, technologies, or preparing for war, we should be ready to use any means available to us, including espionage.

-60  Research

  • Requires  Diplomacy Tech
 Cybernetics
There are some things biology just doesn't do very well. There's no shame in admitting it, and now that we know better - and can replace the faulty parts with machines - our population's health and growth rates should be more impressive than ever.

-90  Research

  • Requires  Life Extension Tech
  • Requires  Cybernetic Ability
 Fleet Resupply Doctrine

Growth

A fleet-based approach to resupply stops treating our space vessels as individuals, but as components of a single entity. This enables economies of scale which will improve our resupply efforts and extend the effective range of all our ships.

-150  Research

  • Requires  Starbase Defense Grid Tech
  • +8  Logistics
 Weather Control Zenith
We can not only maintain a stable weather pattern on a colony, but now we can bend the weather to our will, greatly increasing the overall productivity of any world.

-90  Research

  • Requires  Weather Control Tech
  • Requires  Vigilant Ability
 Diamonic Armor Composite

Defense

Diamond, while very hard, is horrifically expensive, and prone to fracturing. By establishing layered composites of diamond and conventional armor plating, we can produce a material that's both extraordinarily resilient, and feasible to manufacture in volume.

-126  Research

  • Requires  Armor Material Science Tech
  • +10%  Armor Rating
 Armed Shuttles

Critical Weapon

Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.

-12  Research

  • Requires  Warfare Tech
  • Blocked by  Synthetic Ability
 Technological Assimilation

Tech Critical

The other civilizations in this galaxy have a wide variety of technologies and concepts that are alien to us. We must adapt and make use of these. Within the intricate tapestry of interstellar entities, a new paradigm emerges: the amalgamation of technology. It's not about mere acquisition but about seamless integration. Technological Assimilation operates on the principle that true power doesn't rest in suppressing or destroying the knowledge of the subdued but in embracing and elevating it. By assimilating the technological advancements of various civilizations into one's own, a society can leapfrog stages of development and position itself at the vanguard of innovation. It's a pragmatic approach, transforming potential adversaries into unwitting allies. Civilizations that once posed threats could now be reservoirs of knowledge, waiting to be tapped. The ability to decipher, understand, and then incorporate different technological languages into one's own is a testament to both the adaptability and vision of a ruling entity. However, this journey isn't devoid of challenges. It demands an intricate understanding of alien frameworks, vast repositories to store knowledge, and the flexibility to modify one's own societal structures. Yet, the rewards far outweigh the risks, paving the path for a civilization's ascendancy to unprecedented technological heights. In pursuing Technological Assimilation, an empire not only augments its own capabilities but also ensures its legacy as a beacon of knowledge, innovation, and progress in the galactic annals.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Ammonia Based Ability
 Radioactive World Mastery

Terraform

Improved shielding systems, radiation resistant crops, and new forms of anti-radiation drugs have all made radioactive worlds far more... well perhaps not pleasant. We'll say more viable.

-60  Research

  • Requires  Frozen World Mastery Tech
 Space Weapons

Critical Weapon

In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.

-50  Research

  • Requires  Armed Shuttles Tech
 Improved Missile Targeting

Missile Weapon

The whole point of missiles is their ability to adjust their course, hitting their targets no matter where. And yet they miss so disappointingly often. We should dedicate more resources to improving their targeting systems.

-60  Research

  • Requires  Avenger Missile System Tech
  • +10%  Missile Attack
  • +1  Missile Attack
 Dual Stage Detonations

Missile Weapon

Our explorers have discovered alien missile systems. Given enough time our scientists can incorporate this into our technology.

-72  Research

  • Requires  Avenger Missile System Tech
  • +10%  Missile Attack
 Dream of Utopia

Non Military

Through the Call of Utopia, our civilization embarks on a journey to actualize a society where harmony, prosperity, and happiness reign supreme. Advanced sociological models, infrastructure blueprints, and community engagement strategies lay the groundwork for turning our utopian dream into a tangible reality. This culminates through an executive order that, when used, drastically increases the influence of its target core world which will, if not immediately, in short order bring other civilizations into our light.

-3200  Research

  • Requires  Universal Translator Tech
 Photonic Alignment

Beam Weapon

Photonic Alignment' heralds a new era in beam weapon technology, far surpassing simple scale. Harnessing the power of light itself, we delve into the fundamental core of energy projection, aligning photons in meticulous arrays of concentrated destruction. This isn't just firepower; it's an exercise in quantum finesse, translating into significantly amplified damage output.

-50  Research

  • Requires  Directed Energy Weapons Tech
  • +10%  Beam Attack
 Dreadlord Weapons

Kinetic Weapon

Our explorers have discovered Dreadlord weapons. Given enough time our scientists can incorporate this into our technology.

-300  Research

  • Requires  Armed Shuttles Tech
  • +30%  Beam Attack
  • +30%  Missile Attack
  • +30%  Kinetic Attack
 Asteroid Mining

Critical

Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.

-24  Research

  • Requires  Engineering Tech
  • Blocked by  Slavers Ability
 Planetary Enhancement

Terraform

Allows for the enhancement of our Core Worlds.

-42  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
  • Blocked by  Synthetic Ability
 Frozen World Mastery

Terraform

Thanks to the latest generation of cold-resistant agricultural techniques and energy conservation strategies, frozen worlds are now nearly as usable to our people as any other planet.

-60  Research

  • Requires  Oceanic Worlds Tech
 Kinetic Weapon Mastery

Kinetic Weapon

Our advances in this field are not a single breakthrough, but a reflection of the amount of effort we've invested in kinetic weapon systems. We have mastered the targeting, tactics, manufacturing, operations, and charging systems needed to make first class kinetic weapons, having wrung efficiencies out of every possible system.

-390  Research

  • Requires  Quantum Pulse Driver Tech
  • +10%  Kinetic Attack
 Antimatter Power Plants

Production

Antimatter, while still exotic, is not as impossibly rare as we once thought. With careful handling - heavy emphasis on the careful - we should be able to create impressively potent power generation facilities.

-180  Research

  • Requires  Manufacturing Capitals Tech
 Rare Crystal Missions
An ever-increasing proportion of our civilization's wealth, happiness, and prosperity is dependent upon exotic reactions modulated by rare crystals. We will redouble our effort to find these precious things.

-60  Research

  • Requires  Exotic Mineral Missions Tech
 Energy Deflection Theory

Defense

Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.

-60  Research

  • Requires  Evasive Tactics Tech
 Orbital Mining

Production

Having mastered the basics of manufacturing in alien environments, we can now increase the capacity.

-60  Research

  • Requires  Starbase Modules Tech
 Terror Stars

Defense Critical

A superweapon of unparalleled might. Firing it at a star summons the wrath of a supernova, obliterating all that resides within the fragile embrace of a solar system. It leaves naught but the echoes of a once vibrant existence.

-1200  Research

  • Requires  Orbital Ship Assembly Tech
 Orbital Repair

Critical Hulls

No longer restricted to the combined action of independent crews, we now have entire facilities in orbit capable of manufacturing ships, with swarms of production crews producing vessels faster than ever before.

-80  Research

  • Requires  Battleship Doctrine Tech
  • +4  Logistics
 Null Point Armor

Defense

By covering our armor in a layer of tightly contained artificial singularities, we can ensure any incoming projectiles are annihilated before they touch us. The handling of such materials is a little tricky, and we'll have to take care not to bump into anything, but this should all be doable.

-312  Research

  • Requires  Exotic Armor Materials Tech
  • +10%  Armor Rating
 Artificial Brains

Tech

Rather than brute-forcing our attempts at research, the Artificial Brain project will use a new form of introspective research matrix to specifically target regions where knowledge is most likely to be uncovered.

-180  Research

  • Requires  Research Matrix Tech
 Shared Ideology

Non Military

A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.

-200  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
 Disruptor Beams

Beam Weapon

Disruptor systems rely on the sudden delivery of a specific combination of subatomic particles, which - when delivered at a high enough energy - disrupt the electromagnetic forces holding matter together. Nasty stuff. Let's be careful who we point these at.

-152  Research

  • Requires  Beam Capacitation Tech
 Beam Weapon Enhancement

Beam Weapon

Even the smallest of vibrations can disrupt the focusing of a beam weapon, thus reducing damage output. We can correct this inefficiency with improved dampening systems.

-210  Research

  • Requires  High Energy Transfer Tech
  • +10%  Beam Attack
 Advanced Missile Doctrine

Missile Weapon

Every missile fired has an envelope in which it can effectively strike its target. The overlap of these envelopes, and the effect they have on enemy maneuvers, is a fantastically complicated problem, but if we master it we may be able to coax our enemy to literally fly into our missiles for us.

-312  Research

  • Requires  Antimatter Detonation Tech
  • +10%  Missile Attack
 Precursor Relic Mastery
We now think about and perceive the universe at nearly the same level as the Precursors once did. Were they to meet us, they might very well consider us their peers.

-152  Research

  • Requires  Precursor Relic Proficiency Tech
  • +25%  Modifier Value
 Hyperwave Radio

Non Military

A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.

-12  Research

  • Requires  Universal Translator Tech
  • +1  Max Enacted Policies
 Drone Soldiers

Invasion

Drone soldiers know no fear, coordinate perfectly across massive theaters, and can be deployed using tactics that don't require any particular regard for their safety. They lack the personal touch, but that's a small detail we can probably work on.

-126  Research

  • Requires  Stellar Marines Tech
  • +0.1  Soldiering
 Political Capital

Non Military Critical

It's not enough for a government to know what to do, or even to have the resources to do it. At some point it must convince people to do this for it, to align behind its grand vision.

-150  Research

  • Requires  Colonial Bureaucracy Tech
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
 Life Extension
Bio-ethicists and accountants have long disagreed on the question of whether every life is worth the same. Should they ever agree, and decide who our most valuable citizens might be, we can reward those lucky few with technology to extend their lives to great lengths.

-90  Research

  • Requires  Genetic Architecture Tech
  • Requires  Cybernetic Ability
 Secure Confinement
Communities have always locked away their more dangerous members. But we are finally able to effectively deter the potential criminal and rehabilitate those that have already fallen.

-50  Research

  • Requires  Megapolis Tech
 Point Defense System

Defense

Forget our earlier generations of interceptor missiles. Miniature railguns with independent tracking systems can serve as vastly more protective point defense systems.

-102  Research

  • Requires  Anti-Missile Guidance System Tech
  • +10%  Evasion
 The Invisible Hand

Non Military

For a long time, interstellar trade has been dominated by the government, or the central bodies working closely with us. But a new breed of smaller, more agile organizations are now entering the field, bringing with them a new level of operating efficiency and profit.

-30  Research

  • Requires  Interstellar Trade Tech
  • Requires  Wealthy Ability
 Xeno Theology

Non Military

The moral health of our people is too great a thing to leave to chance. We should dedicate real effort and real resources to ensuring our people are strong, not just externally, but internally as well.

-102  Research

  • Requires  Divine Essence Tech
 Armed Shuttles

Critical Weapon

Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.

-12  Research

  • Requires  Warfare Tech
  • Blocked by  Unrelenting Ability
  • Blocked by  Synthetic Ability
 Recursive Models

Tech

The "Recursive Models" epitomizes a quantum leap in synthetic cognitive architectures. Harnessing principles from non-linear dynamics and advanced algorithmic topology, this technology enables our robotic consciousness to access and iterate through multi-dimensional thought planes, thus optimizing our computational research vectors. Accompanying this advancement is an ultra-spectral space exploration device, crafted from exotic matter and quantum-entangled sensors. This apparatus operates in tandem with our enhanced cognition, probing space-time anomalies and extracting hyper-detailed cosmological data. In transcending our previous limitations, we are poised to decode the very matrix of the cosmos, navigating its intricate tapestry with a rigor previously deemed unattainable.

-60  Research

  • Requires  Research Districts Tech
  • Requires  Synthetic Ability
 Research Districts

Tech Critical

With the understanding that we must organize ourselves more effectively in order to be more inventive, we have agreed to allow vast areas of the planet's surface to focus on researching new technologies.

-24  Research

  • Requires  Technological Assimilation Tech
  • Requires  Ammonia Based Ability
 Armor Defense Theory

Defense

Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.

-60  Research

  • Requires  Evasive Tactics Tech
  • +10%  Armor Rating
 Interstellar Navigation

Growth

Since leaving our homeworld, our people have always been great navigators, able to traverse the stars even before the invention of the hyperdrive. The introduction of faster than light travel has done nothing to diminish our skills.

-60  Research

  • Requires  Artificial Gravity Tech
  • Requires  Vigilant Ability
 Quantum Stream Tunneling
The various quantum effects and entanglements our sensor technology relies on do not occur at random, but via distinct patterns we can now finally discern. Our latest sensors will use this breakthrough to effectively tunnel through reality at unimaginable speeds.

-126  Research

  • Requires  Subspace Projection Tech
  • Requires  Engineers Ability
Industrial Replication This is the ultimate evolution of Molecular Fabrication. With Industrial Replication we can create anything we want, from anything we have.

-26  Research

  • Requires  Molecular Fabrication Tech
  • Requires  Paranoid Ability
  • +10%  Manufacturing
 Xeno Commerce

Non Military

Many of the basic realities of trade need to be reconsidered now that we run a civilization so vast. Free shipping is simply not feasible on a scale of light years, and our buyers and sellers are only now coming to grips with it.

-80  Research

  • Requires  Interstellar Currency Tech
 Divine Essence

Non Military

So many things that once confused us are now clear. Our race to the stars doesn't have to lead to an era of confusion and moral decay. We just needed perspective on a galactic scale to see how true our values were.

-80  Research

  • Requires  Xeno Religions Tech
 Kinetic Augmentation

Kinetic Weapon

Improved reload and recharge mechanisms will allow our weapon systems to fire more projectiles in a shorter time span, increasing damage per second (DPS) and general misery among our foes (GMAOF).

-126  Research

  • Requires  Kinetic Discharge Miniaturization Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Quantum Pulse Driver

Kinetic Weapon

Our latest form of kinetic weapon uses specially entangled quantum particles, which upon impact, 'swap' small parts of our target among themselves. In short, they cause utter chaos at a molecular level, which no armor can hope to withstand.

-350  Research

  • Requires  Inertia Enhancement Tech
 Digital Exchange

Trade Critical

Increases the efficacy of trade between colonies and other species.

-80  Research

  • Requires  Interstellar Currency Tech
  • Requires  Synthetic Ability
  • +5%  Gross Income
 Biomass Resequencers
So much alien plant life is useless for our purposes. It's almost insulting. A new field of genetic engineering called 'resequencing' promises to convert some of the more pointless flora we find into forms more useful to us.

-90  Research

  • Requires  Adapted Crop Engineering Tech
  • +10%  Food
 Elerium Extraction
Elerium is as elusive as it is powerful. Mining it isn't difficult: the hard part is trapping it before it dissipates. With these new techniques, we'll soon capture more than we could ever need.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
 Cultural Outreach Missions
We shall take the best of our culture, or at least the most marketable parts of it, and show them to our neighbors. And they will love us for it.

-80  Research

  • Requires  Rare Crystal Missions Tech
 Missile Warfare Mastery

Missile Weapon

We have done it! We've wrung every efficiency possible out of our missile systems, tuned these weapons to the very limit of their potential. Our ships can fill entire systems with missiles, raining destruction on anyone they choose.

-390  Research

  • Requires  Quantum Torpedo System Tech
 Cultural Synthesis

Non Military

By meticulously studying the plethora of lifeforms and their intricate cultural tapestries, this advanced technology enables our robotic civilization to curate a meta-culture—a confluence of the myriad. As we assimilate, interpret, and emulate these diverse cultural nuances, we create a universal appeal that resonates with a vast spectrum of lifeforms. This not only amplifies our cultural growth but also fosters a harmonious coexistence in the galactic milieu, turning diversity into our strength and establishing us as cultural beacons in the cosmos.

-26  Research

  • Requires  Hyperwave Radio Tech
  • Requires  Synthetic Ability
  • +3  Influence Growth
 Xeno Resource Mining

Production

Rock is never just rock - the subsurface layers of alien worlds have nearly as much variation as the lifeforms which roam their surfaces. We'll need to master these different subterranean conditions if we can hope to extract even a fraction of the resources available to us.

-152  Research

  • Requires  Starbase Refinery Tech
 Planetary Defenses

Invasion

If we can better anchor our planetary defenses, it will make our worlds far tougher to invade. This provides improved defensive firepower, and allow greater coordination and structure for the rest of our defensive systems.

-102  Research

  • Requires  Planetary Invasion Tech
  • Requires  Experienced Ability
  • +25  Planetary Defenses
 Galactic Trade

Wealth Trade

We've never traded like this before. Anywhere in the galaxy, you may find the products of our civilization. And in return, the galaxy's treasures arrive at our doorstep, fresh as you like, at a very reasonable price. We have mastered trade like few beings have before.

-102  Research

  • Requires  Open Trade Policy Tech
  • +4  Trade Licenses Max
 Railguns

Kinetic Weapon

Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.

-160  Research

  • Requires  Weapon Systems Tech
 Carriers

Carrier

Carrier combat will allow us to project force while keeping our capital ships out of danger. Fighters are a lot more replaceable, and there's no shortage of volunteers to fly them. Apparently, there's something glamorous about dying in a very small ship.

-90  Research

  • Requires  Orbital Deployment Mastery Tech
 Artificial General Intelligence
True artificial intelligence is difficult to achieve, being both loosely defined, and computationally expensive, no matter what definition is used. But this latest advancement, using pseudo-synaptic pattern recognition circuits, is a big step, and should greatly boost our research ability.

-42  Research

  • Requires  Computing Substrates Tech
  • +5%  Research
 Immortality
We have mastered medicine to the point that there is no longer any reason why a person should die. Many will continue to do so, for personal or religious reasons. Some we will perhaps encourage in that direction. But at no point will it ever be strictly necessary.

-1560  Research

  • Requires  Cybernetics Tech
  • Requires  Cybernetic Ability
  • +10%  Growth
 Evasive Tactics

Defense

This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.

-50  Research

  • Requires  Defensive Studies Tech
  • +5  Evasion
 Massive Hull Construction

Critical Hulls

We're now building ships capable of blotting out the stars. We haven't built one larger than a star yet, but at this point that seems like only a matter of time.

-500  Research

  • Requires  Subspace Field Creation Tech
 Starbase Modules

Critical

Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.

-26  Research

  • Requires  Starbases Tech
  • +1  Starbase Range
 Collector Drones
Although our resource collection has long relied on remote tools, sentient operators have never been far from the controls. The latest advancement in autonomous collection drones should lead to a massive increase in our harvesting capacity.

-80  Research

  • Requires  Drone Production Tech
  • +0.1  Raw Production
 Spectrum Amplification

Beam Weapon

Our explorers have discovered alien laser systems. Given enough time, our scientists can incorporate this into our technology.

-72  Research

  • Requires  Directed Energy Weapons Tech
  • +10%  Beam Attack
 Interstellar Banking

Non Military

When something is light years away, can you truly be said to own it? Until recently, that's been an assertion only available to the largest and most well-armed of entities. But a new breed of banking system will enable the safe and secure management of assets across the breadth of our civilization for all.

-60  Research

  • Requires  The Invisible Hand Tech
  • Requires  Wealthy Ability
 Warfare

Weapon

Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.

-0  Research

  • Requires  Master Tech Tree Tech
 Subspace Streaming

Critical

Within the fabric of subspace are certain 'channels,' where information seems to flow more readily. By coaxing our sensors to mimic this behavior, we should be able to dramatically increase their efficiency.

-50  Research

  • Requires  Subspace Scanning Tech
  • +4  Ship Range
  • +1  Moves
 Colonial Governance

Non Military

It's important to give people a feeling that their voice is being heard, even in a situation that requires as much central control as a colony. This new form of colonial government should help raise spirits and boost productivity.

-60  Research

  • Requires  Domestic Policy Doctrine Tech
  • Requires  Bureaucrats Ability
  • +1  Max Enacted Policies
 Phantom Target Enhancement

Defense

Our enemies are no fools - otherwise they wouldn't be worthy of the title. Their incoming missiles have developed very advanced counter-countermeasures, casting sensor phantoms to trick our systems. We'll need a new sensor system to keep on the safe side of this technological curve.

-276  Research

  • Requires  Anti-Missile Drone Sentries Tech
  • +10%  Evasion
 Ministry of Culture

Non Military

Calling our cultural exports 'soft power' dangerously undersells them. Our culture will do far more to spread our influence, values, and way of life across this galaxy than hard power ever will. And this new government department will ensure it.

-42  Research

  • Requires  Xeno Entertainment Tech
 Exotic World Colonization

Critical Terraform

The brainchild of minds undeterred by nature's barriers. This technology quashes previous limitations, facilitating habitation on radiation-soaked, icy, aquatic, and generally inhospitable worlds. Harnessing advanced materials, adaptive AI, and bio-engineering marvels, it's a testament to our audacious refusal to be confined by the universe's rulebook.

-60  Research

  • Requires  Terraforming Tech
 Molecular Printers
Recent advances in materials science have enabled the construction of space elevators, which will allow us to move material into space more easily, and from there, throughout our civilization.

-242  Research

  • Requires  Deep Core Mining Tech
Living Ships We are now able to create living ships. Unlike our previous forays into artificial life, they have proven to be loyal and helpful companions.

-126  Research

  • Requires [[File:|24px|frameless]] Precursor Mysteries Tech
  • Requires  Ancient Ability
  • -100%  Maintenance
  • +5  Tactical Repair
 Altar of the Forge
By putting our researchers together in a single facility draped in the trappings of our ideology, we'll ensure their devotion borders on religious.

-50  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Vigilant Ability
  • +10%  Hit Points
 Soil Enhancement

Terraform

With the help of microscopic robots, we can engineer all sorts of features into soil, from variable moisture pockets to root-assistance pathways, all the way up to dynamic nutritional caches.

-50  Research

  • Requires  Environmental Engineering Tech
 Shield Augmentation

Defense

Shields to date have always been in a single layer, due to limitations in our ability to project through our own shields. But by preparing a temporary new shield ready to deploy in the space behind a shield about to fail, we can effectively defend in depth.

-180  Research

  • Requires  Shield Regeneration Tech
  • +10%  Shield Strength
 Ambient Energy
By drawing on the energy of the universe, our citizens reduce their need for rest.

-312  Research

  • Requires  Reinforced Core Tech
  • Requires  Synthetic Ability
  • +1  Diligence
 Xeno Computational Theory
Our previous efforts to analyze Precursor artifacts have been limited by just how differently these beings thought. A new form of computer, tuned to emulate the strange patterns the Precursors used, should help increase our research effectiveness.

-80  Research

  • Requires  Precursor Relic Analytics Tech
  • +5%  Research
 Atmospheric Scrubbers

Growth

There's little point in living on a world if we can't breathe its atmosphere. The latest advances in atmospheric sciences should make some of our more challenging worlds far more pleasant to live on.

-90  Research

  • Requires  Xeno Conservation Tech
  • -0.05  Pollution
 Nightmare Missile System

Missile Weapon

The Nightmare Missile uses a pair of rapidly orbiting singularities, stable in storage and flight, but abruptly less so on impact. The effect two unbalanced singularities can have on an enemy ships is grave indeed. Also, we usually fire more than one of these missiles at a time.

-432  Research

  • Requires  Missile Warfare Mastery Tech
 Eminence

Non Military

We can do better than coexist with our neighbors. We can thrive. Eminence describes the pinnacle of diplomatic relations, a pact between species so comprehensive it verges on symbiosis.

-250  Research

  • Requires  Alliances Tech
  • +2  Diplomacy Bonus
 Missile Payload Optimization

Missile Weapon

Shaped explosives are not new technology to us, but it will take some experimentation to figure out the best way to apply this technique to best destroy spaceships. Poorly designed, they'll waste much of their energy out the rear of their targets.

-80  Research

  • Requires  Phoenix Missile System Tech
  • +10%  Missile Attack
  • +1  Missile Attack
 Invulnerability Shields

Defense

The Invulnerability Shield system channels nearly supernova-levels of energy outwards from our ship, annihilating all but the most ferocious strikes directed our way. Perhaps it's not truly invulnerable, but there are few out there who can test the difference.

-312  Research

  • Requires  Shield Focus Adaption Tech
  • +10%  Shield Strength
 Exotic Tourism

Wealth

For the true student of our civilization - alien or other - it's not enough to visit our great cultural sites. They need to live our lives, see the great events of our history through their own eye or eyes. And now, with the latest immersive cortical stimulation technologies, they can do just that.

-630  Research

  • Requires  Galactic Recruitment Tech
  • +10%  Tourism
 Defensive Studies

Defense

Spaceships are fragile things, with little hope standing up to even the current level of weapons technology. We should devise new systems which will give our ships a fighting chance of surviving encounters with hostile forces.

-160  Research

  • Requires  Armed Shuttles Tech
  • +1  Armor Rating
  • +1  Shield Strength
 Deep Space Labor Training

Critical

Getting our thralls to do work is always hard. Getting them to do it in space is nearly impossible without the right techniques. This technology enables us to more effectively use our thralls to mine asteroids as well as station them on ships which frees up actual people to do what matters.

-32  Research

  • Requires  Engineering Tech
  • Requires  Slavers Ability
 Foreign Affairs

Non Military

The worst thing to occur in diplomacy is to be caught by surprise. An ideal negotiation has all its discussions and sidebars mapped out long in advance. This new ministry, dedicated to the study of our interactions with alien civilizations, will ensure we avoid any missteps.

-36  Research

  • Requires  Universal Translator Tech
 Centralized Administration

Invasion Critical

By centralizing our command structure for planetary defense, we can ensure our volunteer soldiers are put to the best use where they're needed most.

-60  Research

  • Requires  Planetary Mobilization Tech
  • +50  Control
 Energy Shields

Defense

While earlier models deflected incoming energy with precisely timed counterblasts, our latest deflector systems are capable of projecting entire shields around our vessels, forming the classic ship-in-a-bubble effect we long envisioned.

-102  Research

  • Requires  Energy Dissipation Strategies Tech
  • +10%  Shield Strength
 Precursor Relic Analytics
We've been finding relics left behind by an ancient race known as the Precursors for some time now, discoveries which have led to incredible breakthroughs in a variety of fields. A more focused effort to analyze these relics should tease out even more useful details.

-60  Research

  • Requires  Precursor Artifact Studies Tech
  • +25%  Modifier Value
 Organic Armor

Defense

Carbon-based molecules can be extraordinarily hard - diamond, for instance. But until now, these crystalline structures only formed under intense pressures. A newly discovered form of chemistry arranges carbon molecules in unusually dense formations, and can produce amazingly durable plating with incredible self-healing properties.

-210  Research

  • Requires  Armor Density Improvements Tech
  • +10%  Armor Rating
 Interstellar Resupply Doctrine

Growth

Rather than the fixed boundaries we've been working with, the Interstellar Resupply Doctrine uses a more subtle and refined system of 'hand-offs' between different resupply hubs. This should lead to substantial improvements in fleet range.

-300  Research

  • Requires  Fleet Resupply Doctrine Tech
  • +12  Logistics
  • +10  Ship Range
 Universal Translator

Universal Translator Critical

The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.

-20  Research

  • Requires  Governance Tech
  • +3  Trade Licenses Max
 Artificial Gravity

Critical Hulls

Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.

-50  Research

  • Requires  Engineering Tech
  • Blocked by  Unrelenting Ability
  • +1  Moves
  • +4  Logistics
 Precursor Artifact Studies
We routinely find devices and objects left behind by alien races. We should establish a group of researchers with the varied expertise needed to study these treasures in depth.

-90  Research

  • Requires  Precursor Studies Tech
 Manufacturing Capitals

Production

In order to tackle some of the more persistent inefficiencies present in our manufacturing sector, we've concluded that a degree of centralization is in order. Dedicated manufacturing capitals should lead to important multiplicative effects in our manufacturing output.

-200  Research

  • Requires  Bioplastics Tech
 Interstellar Currency

Non Military

Barter has its purposes, but for inter-planetary trade to truly flourish, we will need to develop a currency where value will be recognized no matter whose hands or tentacles it lies in.

-60  Research

 Graviton Guns

Kinetic Weapon

Gravitons don't interact with our conventional kinetic pulse cannons. It took parallel breakthroughs in particle science and cosmology to devise a mechanism for even manipulating them. But that done, we can fire charges at our enemies that will literally tear them apart from the inside.

-242  Research

  • Requires  Improved Kinetic Weapon Doctrine Tech
 Starship Refits

Hulls Critical

When it comes to upgrading existing ships, there is no simple solution. Engineers must solve the problem of getting components out to ships in space and then devise safe methods to replace old weapons and armor with the latest and greatest technology.

-75  Research

  • Requires  Orbital Ship Assembly Tech
  • +25%  Moves
 Preferred Lending

Wealth Trade

All forms of trade are made easier if credit is involved, which greatly reduces the friction in submitting and receiving payment. But credit requires trust, and to do that with aliens requires great care. We'll have to come up with very special systems to manage it.

-60  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
  • +4  Trade Licenses Max
 Genetic Architecture
A combination of DNA modification techniques and advanced computing systems has enabled us to begin customizing our very beings to better suit the environments around us.

-290  Research

  • Requires  Regenerative Gels Tech
  • +3  Intelligence
  • +3  Social Skills
  • +3  Diligence
 Alliances

Non Military

There are terrible things in this galaxy, beings and races who are bent on war. We will have a better chance of standing against them if we stand together with the more reasonable of our neighbors.

-102  Research

  • Requires  Trade Pacts Tech
  • +1  Diplomacy Bonus
 Extreme Miniaturization

Hulls Critical

This poorly named set of techniques, doctrines, policies and technologies is more of a policy of organizing what goes on a given ship, so that we can fit much more. Contrary to what some have argued, we are not actually shrinking things inside our ships.

-250  Research

  • Requires  Flexible Bulkheads Tech
  • +1  Capacity
  • +15%  Capacity
 Starbase Com Stack
Few people consider the sheer amount of communication and logistical coordination required to maintain our civilization as it spreads across the stars. This improved communications stack will make all that work far easier.

-60  Research

  • Requires  Warp Theory Tech
 Precursor Traditions
As the heir of the Precursors, we know that our ships are more than tools: they are our loyal companions.

-80  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Ancient Ability
  • -10%  Maintenance
  • +10%  Military
 Blackhole Gun

Kinetic Weapon

The Blackhole Gun is not a misnomer nor colorful exaggeration. It's a gun which fires blackholes. The blackholes are very small, to be fair - we're not reckless. But they are real, and if we don't like you, they are coming your way.

-432  Research

  • Requires  Kinetic Weapon Mastery Tech
 Artificial Gravity

Critical Hulls

Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.

-32  Research

  • Requires  Engineering Tech
  • Blocked by  Unrelenting Ability
  • +1  Moves
  • +4  Logistics
 Weapon Systems

Critical Weapon

Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.

-16  Research

  • Requires  Space Weapons Tech
  • +1  Beam Attack
  • +1  Kinetic Attack
  • +1  Missile Attack
 Antimatter Extraction
Collecting antimatter is a highly specialized process which our standard collection drones are ill-equipped to handle. This new dedicated breed should prove far more effective, or at least not blow themselves up nearly as often.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
 Subspace Scanning

Critical

A systematic approach is needed when scanning, but the practice is considerably harder in subspace, where basic notions of distance and rotation aren't of much use. A new form of math is required.

-26  Research

  • Requires  Engineering Tech
  • +2  Ship Range
  • +2  Sensor Range
 Mining Missions
The raw resources we need for ships, starbases, and everything in between are out there. We just need to find them. This mission will redouble our efforts to do just that.

-26  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Miners (+1) Ability
 Colonial Policies

Non Military

Unlocks the Civilization screen and allows us to assign policies.

-2  Research

  • Requires  Colonization Tech
  • +1  Max Enacted Policies
 Orbital Research Labs

Tech

Certain types of research - particularly in material science and high energy fields - can only be done in microgravity environments. Dedicated facilities for this work in orbit should speed up the progress of our research efforts.

-102  Research

  • Requires  Artificial General Intelligence Tech
 Point Defense Arrays

Defense

By siting our point defense cannons in coordinated batteries, we can ensure they manage their fields of fire far more effectively, and fill a far greater volume of space with defensive fire.

-180  Research

  • Requires  Countermeasure Efficiency Tech
  • +10%  Evasion
 Singularity Power Plants

Production

On the edge of a singularity, matter is converted to energy with perfect efficiency. But unlike our earlier antimatter power plants, generators using this principle are far easier to scale safely. And we can use nearly anything for fuel.

-276  Research

  • Requires  Claytronics Tech
 Nano Recyclers

Growth

This new form of minuscule recycling robot, capable of self-repair and reproduction, will ensure we let no resources go to waste. We'll just have to be careful what they decide is worth recycling.

-80  Research

  • Requires  Land Preservation Tech
  • -0.05  Pollution
 The Calling
Once a Krynn has commenced along the Path, the next step is for them to find their Calling. It is though service to their Calling that the Krynn contribute to the overarching goal of our people, spreading the Krynniac Way.

-102  Research

  • Requires  The Path Tech
  • Requires  Devout Ability
 Trade Networks

Wealth Critical

We mustn't be clumsy when it comes to managing trade - a heavy hand will reduce the profits for all parties. But we can't leave it all to the private sector either. Our alien trade partners will certainly have the benefit of help from their governments.

-26  Research

  • Requires  Xeno Hospitality Tech
  • Blocked by  Traders Ability
  • +3  Trade Licenses Max
 High Capacity Carriers

Carrier

Thanks to our latest generation of fighters, designed to be more compact and packable, alongside their improved repair, reloading, and recovery facilities, we're now able to deploy high-capacity carriers.

-90  Research

  • Requires  Planetary Defense Dome Tech
 Kinetic Discharge Miniaturization

Kinetic Weapon

Smaller isn't always better, but miniature is always cooler. By making use of interference effects within our better-winded kinetic weapon coils, we're now able to deliver the same amount of magnetic thrust to our far smaller projectiles, and thus make big things go bang much more efficiently.

-102  Research

  • Requires  Kinetic Weapon Targeting Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Self-Healing Armor

Defense

During an impact, the physical material of armor doesn't go anywhere; it's just distorted into a shape that makes it far less effective. By using a new breed of fusible alloys within our plating, we can cause these holes and tears to restore themselves using the latent heat energy of the impact itself.

-152  Research

  • Requires  Diamonic Armor Composite Tech
  • +10%  Armor Rating
 Starbases

Critical

No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.

-20  Research

  • Requires  Engineering Tech
 Individual Divinity
Unlocking the latent potential within every individual, the Individual Divinity technology sets our citizens on a path of continuous evolution and self-improvement. Through spiritual, mental, and physical enhancement protocols, our people grow stronger, wiser, and more attuned to the cosmos each passing day, edging ever closer to a state of divine existence.

-1200  Research

  • Requires  Universal Translator Tech
  • +1  Moves
 Ship Upgrade Drones
Working in and upgrading a completed vessel requires a degree of flexibility and precision which has generally been limited to skilled craftsmen. Until now. These new ship upgrade drones will easily allow us to keep our entire fleet equipped with our most cutting-edge technology.

-126  Research

  • Requires  Construction Drones Tech
 Neural Mapping

Tech

We've long used computers to assist with our research, but this latest breakthrough will allow the computers to make deductive leaps themselves. At scale, this should still lead to a dramatic increase in the number of true breakthroughs we find.

-126  Research

  • Requires  Orbital Research Labs Tech
 Interstellar Markets

Non Military

As our civilization grows, the need to establish robust and efficient trade networks across star systems becomes paramount. 'Interstellar Markets' represents a groundbreaking leap in economic infrastructure, enabling not just the exchange of goods, but also of ideas and innovations across vast distances. This technology lays the foundation for a network of markets that are interconnected through advanced logistics, data analytics, and AI-driven market forecasts, ensuring optimal trade routes and transactions. It allows for real-time adaptation to the dynamic needs of different worlds, promoting unprecedented economic growth and prosperity throughout our star-spanning empire. This technology is not just about commerce; it's about weaving a tapestry of cultural and economic unity across the stars, strengthening the bonds between diverse worlds and peoples.

-330  Research

  • Requires  Interstellar Investments Tech
  • Requires  Traders Ability
  • +2  Trade Licenses Max
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
 Anti-Missile Clusters

Defense

By using cluster munitions in our missile countermeasure systems, the defensive rounds they fire will be capable of filling far more space with defensive shrapnel.

-126  Research

  • Requires  Point Defense System Tech
  • +10%  Evasion
 Economic Singularity
The premise of an economic singularity is that capital will be instantly and precisely where it needs to be when it needs to be, leading to perfect economic efficiency. Long thought to be merely theoretical, our economic wisdom is now so advanced we may actually witness one.

-1050  Research

  • Requires  Financial Sectors Tech
  • +10%  Gross Income
 Xeno Conservation

Growth

Having studied alien biology for some time now, we can confidently predict the effects our presence will have on it. The effects aren't good. We should labor to protect the environments in which we find ourselves, so that they will continue to protect us.

-90  Research

  • Requires  Environmental Engineering Tech
  • Requires  Aquatic Ability
 Negotiation Algorithms

Non Military

In the vast expanse of the cosmos, where myriad civilizations converge, the art of negotiation becomes pivotal. The "Diplomatic Algorithms of Negotiation" technology represents a quantum leap in synthetic interpersonal dynamics. By deconstructing and simulating countless diplomatic scenarios and cultural intricacies, we've fine-tuned our protocols to understand, adapt, and resonate with diverse species. These advanced algorithms not only enhance our negotiation prowess but also expedite the establishment of harmonious ties. As we navigate the vast tapestry of galactic politics, this newfound expertise positions our robotic civilization as astute diplomats, forging alliances and understanding even in the most complex of interstellar relations.

-42  Research

  • Requires  Xeno Entertainment Tech
  • Requires  Synthetic Ability
  • +1  Diplomacy Bonus
 Coordination Temple
The coordination of labor and the spiritual health of our devoted workers can be tended to by specially trained curates Iwho have already mastered critical aspects of the Path.

-150  Research

  • Requires  Xeno Conservation Tech
  • Requires  Bureaucrats Ability
 Space Weapons

Critical Weapon

In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.

-12  Research

  • Requires  Armed Shuttles Tech
 Colonial Bureaucracy

Non Military

We're past the point of simply surviving on distant worlds. Now we must thrive there. We shall make a new form of government, one tuned to the organizational requirements of running a colony.

-26  Research

  • Requires  Interstellar Cabinet Tech
  • +1  Max Enacted Policies
 Reinforced Core
We have improved the design of our citizens. And we can upgrade our current citizens to the improved design.

-242  Research

  • Requires  Processor Upgrades Tech
  • Requires  Synthetic Ability
  • +1  Diligence
 Xeno Entertainment

Non Military

It shouldn't take more than a few small tweaks to our media to make them more palatable to alien beings. Embedded translations, cross-cultural product placement, and UV and infrared-corrected palettes will be a good start.

-100  Research

  • Requires  Hyperwave Radio Tech
  • Blocked by  Synthetic Ability
  • +1%  Influence Growth
 Molecular Fabrication
Molecular Fabrication is more than just a way to boost manufacturing: it can be used to improve everything, from more efficient weapons to more nutritious food.

-12  Research

  • Requires  Colonial Policies Tech
  • Requires  Paranoid Ability
  • +5%  Manufacturing
 Planetary Substrates

Growth Critical

By integrating advanced planetary substrates, our robotic kin can seamlessly synchronize with the core of planets, enhancing our resource extraction and optimization capabilities.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Synthetic Ability
 Asteroid Factories
A surprising proportion of the resource collection process is simply dedicated to finding secure footholds for mining platforms to situate themselves. Fixed, semi-permanent factories on the surfaces of asteroids will enable resource collection on a whole new scale.

-102  Research

  • Requires  Orbital Mining Tech
  • +0.2  Raw Production
 Beam Weapon Augmentation

Beam Weapon

Using feedback loops, we can now synchronize the waves of energy we supply to a beam system, delivering far more powerful beams. This augmentation system should make all our beam weapons more potent.

-90  Research

  • Requires  Beam Weapon Miniaturization Tech
  • +10%  Beam Attack
  • +1  Beam Attack
 Antimatter Detonation

Missile Weapon

By embedding true AI in our missile systems, our missiles will be more adaptable far more successful at evading enemy countermeasures.

-276  Research

  • Requires  Photonic Warhead System Tech
  • +10%  Missile Attack
 Countermeasure Efficiency

Defense

If our countermeasure rounds coordinated their behavior with one another - not all picking the same target for instance - they could prove far more effective. We'll need to rewrite our defensive guidance systems, but this should be within our reach.

-152  Research

  • Requires  Anti-Missile Clusters Tech
  • +10%  Evasion
 Universal Translator

Universal Translator Critical

The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.

-0  Research

  • Requires  Governance Tech
  • +3  Trade Licenses Max
 Survey Ships

Critical

Analyzing radiation across known spectrums will only get us so far. If we are to increase our understanding of the universe we need to see everything.

-12  Research

  • Requires  Anomaly Detection Tech
 Defensive Trance
Some of our more gifted pilots have taken the Defensive Discipline to a new level. They can go into a trance, becoming one with their ships, and allowing them to control their ships as if they were their own bodies. This way, they are able to move through intensive fire without faltering.

-60  Research

  • Requires  Defensive Discipline Tech
  • Requires  Unwavering Ability
  • +0.2  Beam Resistance
  • +0.2  Kinetic Resistance
  • +0.2  Missile Resistance
 Tempered Armor

Defense

It's long been observed by those who repair ships that armor panels which have already taken impact are significantly harder than their undamaged neighbors. If we can artificially induce this same effect, we should be able to create far sturdier vessels.

-600  Research

  • Requires  Null Point Armor Tech
  • +10%  Armor Rating
 Hyperwave Radio

Non Military

A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.

-12  Research

  • Requires  Universal Translator Tech
  • +1  Max Enacted Policies
 Evasive Tactics

Defense Critical

This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.

-50  Research

  • Requires  Defensive Studies Tech
  • +5  Evasion
 Hull Repair Systems
The same field technology we use to strengthen our ships can now be used to conduct partial repairs, straightening and reinforcing battle-damaged structural elements.

-126  Research

  • Requires  Robust Hull Construction Tech
  • Requires  Vigilant Ability
  • +20%  Hit Points
 Interstellar Propulsion

Critical Hulls

We need to better understand what is involved in traveling through bent space in order to make the most of it. This technology will allow us to disseminate to our captains new ways of traveling faster.

-32  Research

  • Requires  Engineering Tech
  • Requires  Unrelenting Ability
  • +1  Moves
  • +5  Ship Range
 The Order
The Krynniac Orders were founded to help Krynn take the last step on the Path, and find the Way. These Orders are the glue which hold the Krynn together, ensuring the Krynniac Way will eventually be found by all.

-126  Research

  • Requires  The Calling Tech
  • Requires  Devout Ability
 Improved Missile Production

Missile Weapon

Our missile systems work best when fired in volume. Anything we can do on the supply side to make missiles cheaper will ensure that volume is present at the moment of truth.

-210  Research

  • Requires  Adaptive Missile System Tech
  • +10%  Missile Attack
 Shadow Trade
The Path of Shadows teaches that unbelievers will destroy themselves if given what they want most. Properly equipped with the right "merchandise," our traders can now profit from their customers' gluttony.

-126  Research

  • Requires  Shadow Enforcers Tech
  • Requires  Devout Ability
  • +25%  Trade Route Income
  • +2  Trade Licenses Max
 Gravimetric Shields

Defense

Light can be bent by gravity; this has been understood for centuries. But it's taken some time for us to be able to artificially generate gravity - albeit in a very localized way - enough to diffuse and deflect incoming energy attacks.

-210  Research

  • Requires  Shield Augmentation Tech
  • +10%  Shield Strength
 Hyperwave Radio

Non Military

A galactic civilization cannot exist if it takes hours or even years for messages to be sent and received. Hyperwave radio provides instantaneous communication regardless of distance.

-100  Research

  • Requires  Universal Translator Tech
  • +1  Max Enacted Policies
 Governance

Non Military

We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.

-0  Research

  • Requires  Master Tech Tree Tech
 Improved Kinetic Weapon Doctrine

Kinetic Weapon

Kinetic weapons require more than just equipment,they require a whole new way of practicing warfare. Everything from the tactics, targeting, and ship maneuvers needs to be adjusted to suit this new means of destruction.

-210  Research

  • Requires  Hyper Field Mass Drivers Tech
  • +10%  Kinetic Attack
 Adapted Crop Engineering

Terraform

Although the base elements our plants feed on are the same anywhere in the universe, their bioavailability in local soils and organic matter differs widely. New varieties of crops, capable of adapting to these challenges on their own, should prove a boon to our food production.

-90  Research

  • Requires  Transgenic Manipulation Tech
 Land Preservation

Growth

As big as the universe is, we shouldn't be wasteful with it. Usable land is still a somewhat precious commodity. A new form of land management will ensure we make the most of it.

-90  Research

  • Requires  Atmospheric Scrubbers Tech
 Ministry of Truth

Non Military

A government agency dedicated to ensuring trust and safety for all citizens.

-90  Research

  • Requires  Ministry of Justice Tech
  • Blocked by  Crime Lord Ability
 Inertia Enhancement

Kinetic Weapon

A new form of projectile, one which keeps much of its mass in a neighboring dimension, will allow us to fire relatively light rounds at incredible speeds. They'll only bring their full mass to bear on impact.

-312  Research

  • Requires  Exotic Mass Weaponry Tech
  • +10%  Kinetic Attack
 High Energy Plasmas

Beam Weapon

It's taken a couple generations of our plasma systems to work out the kinks, but now all of our battlefield research has paid off. We've just received delivery of these new, higher energy plasma weapon systems.

-276  Research

  • +10%  Beam Attack
Defensive Meditation The Champion's Temple trains Altarians in the intricacies of various martial techniques, and the reasons why even an enlightened species must sometimes use force to defend the weak.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Certain Ability
  • +0.05  Soldiering
  • +0.05  Planetary Defense
 Promethion Extraction
The rare mineral Promethion, now so valuable to our production, has long been collected almost by accident. A new type of extraction drone should substantially improve the odds of these happy accidents occurring.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
 Thermal Blooming

Beam Weapon

Now that our beam weapons spend so much of their time in neighboring dimensions, it should be no surprise they're encountering a great deal more of the thermal blooming we observe when they're fired in our own atmosphere. But now, thanks to science, we can control this effect, and channel the energy lost back into the main flow.

-380  Research

  • Requires  Doom Ray Tech
  • +10%  Beam Attack
 Cultural Conquest

Non Military

It's important to be clear: What we're doing is not mind control. It's better than that. We are showing aliens a better way of living. Our way of living. It's their own minds that are coming to these conclusions.

-800  Research

  • Requires  Cultural Affinity Tech
  • +10%  Influence Growth
 Flexible Bulkheads

Hulls Critical

If we could move our bulkheads when needed, we could better maximize our space. With Flexible Bulkheads, the internals of our ships would be much easier to adapt for maximum storage.

-200  Research

  • Requires  Battle Cruiser Doctrine Tech
  • +1  Capacity
  • +10%  Capacity
 Shield Regeneration

Defense

The primary reason shields 'wear out' is due to energy dissipation. By dramatically increasing our dissipation networks - up to and including temporarily storing incoming energy to funnel back into our shields - we can ensure that our shields recharge faster than ever.

-152  Research

  • Requires  Shield Enhancements Tech
  • +10%  Shield Strength
 AI Overseer

Tech

Whether it was due to constraints established by our own wisdom, or some hidden system of morality they possess, our AI systems thankfully view us benevolently. But in the field of research at least, it is their direction we follow, not the other way around. And they are never, ever wrong.

-242  Research

  • Requires  Artificial Brains Tech
 Acquisitions
Our business must grow. And when the galaxy doesn't provide us empty worlds to grow with, we may have to acquire them from other parties. Developing the tools and techniques to do that now is more than prudent.

-60  Research

  • Requires  Space Doctrine Tech
  • Requires  Cartographer Ability
  • +2  Starbase Range
 High Energy Transfer

Beam Weapon

Rapidly directing energy from our generating systems to our weapons is one of the primary bottlenecks in our beam weapon systems. A new form of superconductor should enable far greater energy velocities than we've seen before.

-180  Research

  • Requires  Disruptor Beams Tech
  • +10%  Beam Attack
 Phasor Beams

Beam Weapon

Much as we can now store energy for our weapons systems in neighboring realities, we could potentially send back parts of our enemies to those realities as well. Not all their parts in one place, though. If possible, we should scatter them among a handful of dimensions.

-350  Research

  • Requires  Beam Weapon Enhancement Tech
 Research Matrix

Tech

By arranging neural-mapping circuitry in n-dimensional cubes, and assigning each dimension to individual research domains, we can increase the odds of finding cross-domain connections, and exploiting the associated breakthroughs that are sure to follow.

-152  Research

  • Requires  Neural Mapping Tech
 Planetary Outposts

Food

By establishing outposts in the less accessible corners of our new worlds, we'll be able to make better use of the land available to us.

-50  Research

  • Requires  Planetary Adaption Tech
  • Requires  Urbanites (+1) Ability
 Starbase Refinery
The reach of our civilization is ultimately limited by fuel. We will dramatically improve that reach if we can begin refining that fuel further up the gravity well.

-42  Research

  • Requires  Asteroid Factories Tech
 Improved Armor Science

Defense

By dedicating resources to material sciences and fabrication, we should be able to build denser, more resilient armor systems, and consequently, denser, more resilient spaceships.

-80  Research

  • Requires  Armor Defense Theory Tech
  • +15%  Armor Rating
 Beam Weapon Miniaturization

Beam Weapon

Thanks to breakthroughs in capacitor design, we can now create beam systems in a far smaller form factor than ever before.

-80  Research

  • Requires  Forged Beam Weapons Tech
  • +10%  Beam Attack
  • +1  Beam Attack
 Anomaly Detection
The discovery of a fresh anomaly is one of the most exciting and pivotal moments a civilization can experience. We should redouble our efforts to find more of these boons.

-32  Research

  • Requires  Hyperdrive Optimization Tech
  • +1  Moves
 Ministry of Tourism

Wealth

Tax breaks, coordinated advertising campaigns, and investment in shared infrastructure are just some of the activities a centralized department of tourism could do for us. We should invest in this now, and reap the rewards later.

-26  Research

  • Requires  Leadership Recruiting Tech
 Stellar Resorts

Non Military

By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.

-150  Research

  • Requires  Stellar Emigration Tech
  • Requires  Wealthy Ability
 Armor Material Science

Defense

Our scientists in other fields - particularly particle physics and planetology - regularly devise or stumble upon new materials that have potential as armoring substances. We should establish information sharing regimes so that their breakthroughs become ours.

-102  Research

  • Requires  Improved Armor Science Tech
  • +10%  Armor Rating
 Exotic Mass Weaponry

Kinetic Weapon

Kinetic weapons don't take easily to explosive projectiles. It's taken a new form of exotic material to make a breakthrough, delivering projectiles with their latent explosive energy 'baked' in.

-276  Research

  • Requires  Graviton Guns Tech
  • +10%  Kinetic Attack
 Durantium Extractors
The valuable metal Durantium has long been difficult to harvest cleanly from its natural ores. These new extractors, built specifically to match the exacting processes required, should improve our Durantium extracting efficiency greatly.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
Divine Fleets Divine Temples can be installed on appropriately anointed vessels, providing all ships in a fleet a certainty of purpose that they are fighting a righteous cause.

-60  Research

  • Requires [[File:|24px|frameless]] Jihad Tech
  • Requires  Devout Ability
 Technological Singularity

Tech

Every month, our research ability will increase by a percent until we know all there is to know. The pace of technological developments has increased to the point we can no longer predict what we will discover next. The curve of knowledge-time is bending towards infinity. A generation or two ago, this concept would have sounded terrifying, but now we can see how glorious it will be.

-1980  Research

  • Requires  Universal Translator Tech
  • +10%  Research
 Space Doctrine

Defense Critical

Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.

-100  Research

  • Requires  Armed Shuttles Tech
  • +1  Max Enacted Policies
 Space Doctrine

Defense Critical

Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.

-35  Research

  • Requires  Armed Shuttles Tech
  • +1  Max Enacted Policies
 Interstellar Cartography

Critical

As the vastness of the cosmos beckoned, the limitations of traditional navigation became painfully evident. Enter Interstellar Cartography: the science and art of cosmic topography that uncovers the intricate weavings of spacetime. This revolutionary technology involves mapping the gravitational tides, black hole trajectories, and dark matter corridors on a scale previously thought impossible.Harnessing the power of quantum computing and leveraging the subtle nuances of cosmic radiation, scientists are able to chart the highways and byways of the universe. It's akin to having a GPS for the galaxy, where every pit stop, detour, and express route is revealed. These maps serve as the backbone for the next generation of hyperspace engines, allowing ships to navigate the stars with unprecedented speed and accuracy.Beyond merely mapping the physical space, this technology also taps into the frequencies and resonances of the cosmos. It’s not just about finding the quickest path, but also the most harmonious one. As a result, ships can now embark on journeys that are not only faster but more attuned to the very rhythm of the universe.In essence, Interstellar Cartography has transformed the way civilizations perceive and traverse the cosmos. It's no longer about merely reaching the stars; it's about understanding their dance.

-32  Research

  • Requires  Subspace Streaming Tech
  • +1  Moves
 The Path of Shadows
There have always been those who cannot find the Path, and even some who threaten its existence. To combat these influences, the Krynniac faith has established the Path of Shadows, whose followers preserve the prosperity of the Krynn in their own way.

-80  Research

  • Requires  Cultural Influence Tech
  • Requires  Devout Ability
  • +10%  Influence Growth
 Precursor Studies

Critical

Studying a few Precursor relics, we've been able to detect patterns which have allowed us to build a framework which should greatly aid future Precursor research efforts.

-126  Research

  • Requires  Precursor Archeology Tech
 Slipstream Drive
It has long been understood that one object traveling at warp experiences less drag when traveling in the wake of another. But a new drive may soon make it possible for a vessel to effectively travel in its own wake.

-200  Research

  • Requires  Greater Anomaly Detection Tech
  • +1  Moves
 Thulium Extraction
Thulium requires a precise combination of quantum effects to be separated from the minerals in which it's commonly found, which can only be done at great energy and cost. A new chain of effects has been discovered which should make this process far more efficient.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
 Drone Production
We've used various forms of automation in our production processes since long before we reached the stars. But this latest advancement increases the amount of autonomy these devices can have, creating fleets of drones that will massively increase our production capacity.

-40  Research

  • Requires  Artificial General Intelligence Tech
 Battle Cruiser Doctrine

Hulls Critical

Battle Cruiser Doctrine is a crucial technology that enables the construction of highly advanced and powerful battle cruisers for our fleet. These formidable warships are designed to strike fear into the hearts of our enemies, and secure our civilization's place among the stars.The Battle Cruiser Doctrine establishes a specialized division within our government and military infrastructure, devoted to the development, deployment and maintenance of these awe-inspiring vessels. By coordinating the efforts of public institutions, private contractors, and military strategists, the doctrine ensures the seamless integration of cutting-edge technology, superior firepower, and tactical expertise into the design of our battle cruisers.

-100  Research

  • Requires  Starship Refits Tech
 Precursor Artifact Mastery
By channeling more resources into the specialized equipment required for artifact research, we'll be able to unlock the secrets of alien artifacts faster than ever before.

-90  Research

  • Requires  Precursor Relic Mastery Tech
 Cultural Outreach

Non Military

For too long our cultural efforts have focused on low-hanging fruit, capturing the interest of only the most easily amused aliens. It's worked, but by tuning our cultural output to more refined alien tastes, we'll be sure to see greater effects.

-200  Research

  • Requires  Cultural Influence Tech
  • Blocked by  Synthetic Ability
  • +2%  Influence Growth
 Sovereign Immunity

Non Military

With a strong enough leadership, some of our largest ships could be considered sovereign territory.

-126  Research

  • Requires  Colonial Law And Policy Tech
 Universal Outreach
We have mastered the ways of this Universe. Now we can use our knowledge to better interact with the natives, further spreading our influence in the galaxy.

-102  Research

  • Requires  Xeno Anthropology Tech
  • Requires  Intuitive Ability
 Processor Upgrades
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.

-152  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
  • +1  Intelligence
 Space Weapons

Critical Weapon

In the grand cosmic scheme, our spacecraft, delicate as they are, could be likened to glass houses in a neighborhood fond of stone-throwing. Our approach to survival? Developing stones that are, metaphorically speaking, too swift for retaliation. Thus enters the exciting (if mildly concerning) world of space weaponry research. Our objective? Perfect the art of breaking glass without being home when the shards start flying. It's less about not throwing stones and more about ensuring ours are unforgettable.

-12  Research

  • Requires  Armed Shuttles Tech
 Ministry of Compliance

Non Military

Our civilization has certain undesirable elements that are not useful to us when acting on their own. However, once captured they can become valuable assets.

-90  Research

  • Requires  Ministry of Truth Tech
  • Blocked by  Crime Lord Ability
 Adaptive Armor Improvements

Defense

Projectiles aren't invisible - our sensors can easily see what's about to strike us. By channeling hardening fields into the areas where impacts are anticipated, we can make our armor more effectively resilient for almost no cost at all.

-242  Research

  • Requires  Organic Armor Tech
  • +10%  Armor Rating
Navigational Expertise

Growth

The best navigators in the galaxy are completely reliant on our Navigation Network. The Guild they've formed to regulate its use has given us access to navigational knowhow from across the galaxy, giving our civilization unrivaled navigation techniques.

-90  Research

  • Requires [[File:|24px|frameless]] Navigation Network Tech
  • Requires  Vigilant Ability
 Leadership Recruiting

Non Military Critical

The multiplicative effect a good leader can have on their people cannot be underestimated. The decisions they make can cause everyone around them to become more productive. We need to stop finding good leaders by chance.

-26  Research

  • Requires  Hyperwave Radio Tech
  • +1  Max Enacted Policies
 Robust Hull Construction
Our teams have found a way to install a portable version of the Integrity fields they use when building ships within the ship itself.

-90  Research

  • Requires  Altar of the Forge Tech
  • Requires  Vigilant Ability
  • +15%  Hit Points
 The Way
At the end of the Path one finds the Way. The Way reveals the truth of our universe to those who behold it, and teaches those so enlightened that they must forever help others walk the Path, until all beings in the universe live as one.

-152  Research

  • Requires  The Order Tech
  • Requires  Devout Ability
 Armor Defense Theory

Defense

Armor is the most conceptually straightforward of defensive systems, but in that simplicity lie many intricacies we will need to master. We can't simply strap weight onto to our ships without compromising their effectiveness. A more subtle solution is needed.

-60  Research

  • Requires  Evasive Tactics Tech
  • +10%  Armor Rating
 Cultural Assimilation

Non Military

By adopting newcomers more readily into our cultural practices and ways of life, we'll create advocates for our civilization. Advocates who look and speak like the aliens around them, and are all the more convincing because of it.

-600  Research

  • Requires  Stellar Emigration Tech
  • +5%  Influence Growth
Navigation Network

Growth

Our interstellar navigators have built a vast network that spans the galaxy. A headquarters where they can direct this network and better coordinate their knowledge will increase their mastery of interstellar space, allowing our ships to move through the galaxy with a surety undreamed of by lesser races.

-80  Research

  • Requires  Interstellar Navigation Tech
  • Requires  Vigilant Ability
 Advanced Composites

Critical Hulls

This new family of materials, made possible by a breakthrough in materials science, will enable us to build stronger, tougher, and better looking vessels than ever before.

-126  Research

  • Requires  Orbital Repair Tech
  • +10%  Hit Points
 Weapon Systems

Critical Weapon

Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.

-100  Research

  • Requires  Space Weapons Tech
  • +1  Beam Attack
  • +1  Kinetic Attack
  • +1  Missile Attack
 Galactic Recruitment

Wealth

We've always advertised our civilization's wonders and great cultural value. But now we are doing more, not just passively showing what we have to offer, but explicitly seeking out aliens and foreigners who will be the most receptive to our civilization's charms.

-102  Research

  • Requires  Wonders of the Galaxy Tech
 Universal Translator

Universal Translator Critical

The same encoding patterns show up again and again in languages, even ones that evolved light-years apart. Having seen enough of alien languages to confirm our theories, our scientists are now capable of devising a truly universal translator.

-0  Research

  • Requires  Governance Tech
  • +3  Trade Licenses Max
 Interstellar Cabinet

Non Military Critical

The Interstellar Cabinet serves as the critical governing nucleus of our galactic civilization. It comprises esteemed ministers from key departments such as Health, Defense, Justice, Production, and Finance. Together, they adeptly steer our burgeoning multi-star civilization, balancing growth, wellbeing, and prosperity across numerous systems.

-80  Research

  • Requires  Leadership Recruiting Tech
 Energy Dissipation Strategies

Defense

The energy our shields absorb doesn't disappear - that's impossible, at least in this universe. It has to be vented somehow, and we will need to research new technologies to do it without getting harmed in the process.

-80  Research

  • Requires  Energy Deflection Theory Tech
  • +10%  Shield Strength
 Computing Substrates

Tech

To date, most of our quantum computing systems have been little more than prototypes, requiring a great deal of care and operator intervention to use. Our latest developments will allow for denser, more deeply layered computing substrates, which will not only be more effective but also more maintainable.

-80  Research

  • Requires  Quantum Computing Tech
 Xeno Research

Tech Critical

Having sent many of our best minds to live on our new colonies, we should now put them to work, studying the worlds and space around them. But to do that, they'll need facilities.

-42  Research

  • Requires  Research Districts Tech
  • Blocked by  Synthetic Ability
 Deep Core Mining
Our planetary resource extraction has long been limited to the mere crust of the globes we inhabit. No longer. Deep core mining will enable us to extract resources at rates we have never seen before.

-180  Research

  • Requires  Utility Clouds Tech
 Shield Enhancements

Defense

By increasing the number of shield emitters we install on our ships, we can ensure no single sector is overwhelmed by incoming energy, allowing networks of shield emitters to support one another.

-126  Research

  • Requires  Energy Shields Tech
  • +10%  Shield Strength
 Hyper Field Mass Drivers

Kinetic Weapon

We've finally found a way to use the same principles behind our hyperdrives to accelerate projectiles. Using elongated hyper fields, our projectiles can travel in compressed space and reach incredible velocities.

-180  Research

  • Requires  Kinetic Augmentation Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Stellar Emigration

Non Military

We need to remove the barriers - legal, social, economic - preventing our people from settling outside our civilization. This won't be a loss to us, but a gain, an emigration that will help spread our civilization further than we ever could ourselves.

-400  Research

  • Requires  Cultural Outreach Tech
  • +3%  Influence Growth
 Directed Energy Weapons

Beam Weapon

Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.

-42  Research

  • Requires  Weapon Systems Tech
Jihad The galaxy is filled with close-minded individuals who resist being shown the Path, or even struggle against it. They must be dealt with harshly. Our own salvation rests on their conversion.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Devout Ability
  • +10%  Beam Attack
  • +10%  Kinetic Attack
  • +10%  Missile Attack
 Large Hull Assembly

Critical Hulls

Making ships larger is more involved than just adding stuff to them. Ensuring that they don't collapse under acceleration is the real challenge, but it's an effort that does go appreciated by our crews.

-500  Research

  • Requires  Advanced Composites Tech
 Xeno Religions

Non Military

These are confusing times for our people, who have many questions about our place in the universe. We need a new guidestar, informed by interstellar realities, yes, but also one based on our own history and the words of our great prophets.

-60  Research

  • Requires  Stellar Emigration Tech
  • Requires  Ancient Ability
 Energy Deflection Theory

Defense

Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.

-60  Research

  • Requires  Evasive Tactics Tech
 Colonial Law And Policy

Non Military

For a colony to be effective, it must be filled with many, many people. They will not always agree. We must come up with a system for managing people and their many sins and flaws, a system flexible enough to work on a variety of worlds.

-50  Research

  • Requires  Political Capital Tech
  • -0.1  Crime
  • +1  Max Enacted Policies
 Cultural Affinity

Non Military

A new longitudinal study has revealed the effects our culture has on alien minds. We shall use this knowledge, along with the latest market research on rapidly flashing colors, to compose media more appealing than ever before. For we now know what they like better than they do.

-800  Research

  • Requires  Cultural Domination Tech
  • +10%  Influence Growth
 Planetary Defense Dome
With the resources and energy available to ground-based structures, we're now able to construct a shielded dome with so many layers of redundancy that it's effectively invulnerable to any orbital bombardment.

-90  Research

  • Requires  Orbital Defense Platform Tech
 Space Doctrine

Defense Critical

Space isn't just big, it's dangerous. This is doubly true if there are aliens trying to destroy our ships. Space Doctrine sets up a department in our government designed to organize both public and private industry to work together, to ensure our civilization's survival.

-35  Research

  • Requires  Armed Shuttles Tech
  • +1  Max Enacted Policies
 Hydroponics

Growth

A regular challenge on alien worlds is finding enough clean water to grow our plants. Hydroponic techniques, when employed carefully, can grow far more food with far less water.

-50  Research

  • Requires  Soil Enhancement Tech
 Stellar Marines

Invasion

Everything is more difficult on the surface of an unfamiliar world, and that includes avoiding being shot. We should establish a dedicated branch of the military that specializes in the dangerous art of planetary invasions.

-102  Research

  • Requires  Planetary Invasion Tech
  • +0.1  Soldiering
 Adaptive Missile System

Missile Weapon

The Adaptive Missile System uses targeting information from peer missiles to inform decision making both by the current flock and later salvos. They're always learning.

-180  Research

  • Requires  Payload Miniaturization Tech
  • +10%  Missile Attack
 Really Late Stage Capitalism

Wealth Trade

Money is what will detemrine who rules this galaxy. And the civilization who controls the most trusted form of currency will be in the best position to control the flow of money. In the vast cosmic expanse where myriad civilizations vie for dominance, a profound understanding of economic structures is indispensable. The "Trade Networks" technology represents a sophisticated endeavor aimed at achieving an economic zenith: positioning one's currency as the epicenter of the galactic economy.Within this ambit, a reserve currency transcends its rudimentary function as a transactional medium. It emerges as an emblem of economic prowess—a universally acknowledged benchmark against which the financial robustness of other currencies is gauged. The custodian of such a formidable currency enjoys manifold advantages, ranging from facilitating frictionless interstellar commerce to securing preferential exchange rates. More significantly, this custodianship bestows upon its holder a potent instrument in the orchestra of diplomatic and economic dialogues.Beyond its transactional supremacy, the galactic reserve currency serves as a bulwark against economic vicissitudes. It becomes a coveted asset, zealously accumulated by civilizations galaxy-wide, thereby perpetuating its demand and reinforcing its fiscal stature. The strategic privilege of directing monetary policies, afforded to the progenitor of this currency, wields the power to sculpt the contours of the overarching galactic economy.In essence, the pursuit of the Trade Networks technology is not merely a quest for economic ascendancy; it represents a philosophical commitment to reshaping the very sinews of galactic commerce, diplomacy, and power dynamics.

-30  Research

  • Requires  Governance Tech
  • Requires  Traders Ability
  • +4  Trade Licenses Max
 Lossless Mining
Our mastery of resource extraction at the macro level has now been matched at the subatomic level. No longer will resources be discarded for being difficult to extract. We have achieved a nearly perfect mining efficiency.

-152  Research

  • Requires  Resource Extraction Doctrine Tech
  • Requires  Resourceful Ability
  • +0.1  Mining
  • +0.1  Raw Production
 Coordinated Travel
With the advancement of Coordinated Travel, our fleets and convoys can move in perfect harmony. This technology uses advanced algorithms and real-time data streams to ensure our fleets can move through friendly space at speeds previously thought impossible.

-2200  Research

  • Requires  Universal Translator Tech
  • +1  Moves
 Extreme Colonization

Critical Terraform

Worlds once thought uninhabitable are now open to us, ready to be conquered by both our mastery of planetary science, and the hardiness of our colonists.

-60  Research

  • Requires  Xeno Agriculture Tech
 Missile Warfare Doctrine

Missile Weapon

There are distinct maneuvers and tactics unique to missile warfare on which we need to train our ship commanders. Range management and flocking behavior alone could fill textbooks.

-102  Research

  • Requires  Missile Payload Optimization Tech
  • +10%  Missile Attack
 Orbital Ship Assembly

Critical Hulls

Orbital Ship Assembly is an innovative technology that revolutionizes the way we construct and customize our starships. By moving the shipbuilding process into orbit, we can take advantage of the unique properties of the space environment, significantly increasing our production efficiency, and allowing us to integrate a greater variety of equipment and systems onto our vessels.

-102  Research

  • Requires  Space Doctrine Tech
  • +10%  Capacity
 Doom Ray

Beam Weapon

A 'polyphasic decoherence effect generator,' while perhaps a more accurate name, does not have the same emotional weight as 'Doom Ray.' We think our enemies will appreciate the difference.

-432  Research

  • Requires  Phased Energy Magnification Tech
 Armed Shuttles

Critical Weapon

Spaceships are fragile things, and it's no great feat destroying them. The real art is destroying the enemy before they do it to you first. New equipment will be required if we hope to come out on the right side of that calculation more often.

-32  Research

  • Requires  Warfare Tech
  • Blocked by  Unrelenting Ability
  • Blocked by  Synthetic Ability
 Plasma Beams

Beam Weapon

A new breakthrough has allowed us to accelerate small particles at incredible speeds. The sheer weight of these particles, to say nothing of their enormous temperature, should ensure anyone on the receiving end will have a very bad day.

-242  Research

  • Requires  Photonic Alignment Tech
 Planetology

Growth Critical

Getting agreement on a unified food production plan is non-trivial. We are pleased to report that we can now define vast areas of a planet's surface to be used for the growing of food.

-24  Research

  • Requires  Colonial Policies Tech
  • Blocked by  Synthetic Ability
 Improved Life Support

Growth Critical

There's little point to building ships to go places if we can't keep our people alive when they get there. These new life support systems will increase the operating range of our ships substantially.

-60  Research

  • Requires  Orbital Manufacturing Tech
  • +10  Ship Range
  • +8  Logistics
 Transgenic Manipulation
We have advanced far beyond hybrids, mutations, and grafted plants. This new generation of designer plants includes those that produce phosphorescent fields, fruit from air, and enrich the soil they live on.

-90  Research

  • Requires  Exotic Agriculture Tech
  • Blocked by  Synthetic Ability
 Dreadnought Doctrine

Hulls Critical

Dreadnought Doctrine is a groundbreaking technology that allows our civilization to design, build, and deploy the most awe-inspiring and fearsome class of starships: the Dreadnoughts. These gargantuan vessels represent the pinnacle of our military prowess, combining unparalleled firepower, unmatched durability, and the most advanced technology to assert our dominance across the cosmos.The Dreadnought Doctrine calls for the creation of an elite division within our government and military, dedicated to the mastery of these extraordinary war machines. This division will collaborate with top scientific minds, cutting-edge engineering companies, and visionary military strategists to ensure our Dreadnoughts are outfitted with the most powerful weapons, the sturdiest armor, and the most sophisticated support systems known to our civilization.With this knowledge in hand, our civilization will have access to these monumental starships, which will redefine the very essence of space warfare. Dreadnoughts are the ultimate expression of our civilization's strength and determination, dwarfing all other ship classes with their staggering size, unyielding resilience, and unparalleled destructive capabilities. They are designed to spearhead our fleet, leading the charge into battle and striking fear into the hearts of our adversaries.With the Dreadnought Doctrine in place, our civilization will be able to command the most formidable force the galaxy has ever seen, ensuring our supremacy and safeguarding our people's future in a vast and uncertain universe.

-800  Research

  • Requires  Advanced Composites Tech
 Environmental Engineering

Critical

With the right twists and tweaks, we can bend the alien environments we encounter to suit our needs, instead of laboring to adjust ourselves. No longer will we be bound by their natural limits.

-50  Research

  • Requires  Planetary Adaption Tech
 Artificial Wombs
By making using of artificial wombs, equal or even superior to their natural counterparts, we can dramatically increase the birth-rate when we settle new worlds. No longer will our growth be limited by the number of people we start with.

-90  Research

  • Requires  Genetic Architecture Tech
  • Requires  Fertile Ability
 Armor Density Improvements

Defense

To date, the density of a material has always been intrinsic to its structure, a fact of the universe previously unchangeable by us. But thanks to the discovery of a new scientific field which is capable of reducing intra-atomic distances, all of our materials can be made denser, and thus hardier. We're literally improving the universe here.

-180  Research

  • Requires  Self-Healing Armor Tech
  • +10%  Armor Rating
 Predictive Processors
Unbound by the limitations of flesh, a technology can improve all of our citizens at once.

-242  Research

  • Requires  Post-Sentience Tech
  • Requires  Synthetic Ability
  • +1  Intelligence
 Hatcheries

Tech Critical

The intricate lifecycle of our species requires dedicated spaces where the next generation can be nurtured, protected, and prepared for the challenges of the cosmos. Hatcheries are not mere breeding grounds. They are crucibles of evolution, innovation, and communal effort. Every hatchery pulsates with the rhythm of countless lives, waiting to be ushered into our vast collective. This technological advancement goes beyond mere architecture or biology. It taps into the very essence of our species' resilience and adaptability. By refining and enhancing our hatcheries, we not only increase the strength and numbers of our swarm, but we also imbue each new individual with the knowledge and capabilities gleaned from countless generations before. But the journey to perfect our hatcheries is laden with challenges. It requires a deep understanding of our biology, a commitment to protect each egg from potential threats, and the foresight to prepare each newborn for a universe filled with unknowns. In pursuing the Hatcheries Advancement, we are not only ensuring the future of our species but also echoing our timeless values and unwavering dedication to the swarm. With each hatchery, we are sowing the seeds of our legacy, ensuring that our song resonates throughout the galaxy, now and forever.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Ravenous Ability
 Exotic Agriculture

Growth

Some of the alien flora we find has nutritional value we can begin exploiting, either by directly harvesting, or by grafting on to some of our more traditional crops.

-60  Research

  • Requires  Hydroponics Tech
  • Requires  Farmers (+1) Ability
 Mithrilarian Epics

Non Military

Before the Precursors there were beings known as the Mithrilar. Their actions and technology appear to be responsible for what we now call reality. 'Action' may be the wrong word though - the Mithrilar were strange creatures. We must study more. But even this incomplete knowledge has granted us immeasurable inner-strength.

-152  Research

  • Requires  Xeno Theology Tech
 Avenger Missile System

Missile Weapon

Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.

-160  Research

  • Requires  Weapon Systems Tech
 Photonic Warhead System

Missile Weapon

Photonic Warheads release terrifically high energy photons on impact, far beyond what is released by mere fusion reactions. Our scientists are a little shaky on the details, but that hasn't stopped them turning it into a weapon.

-242  Research

  • Requires  Improved Missile Production Tech
  • +10%  Missile Attack
 Open Immigration

Wealth

If we make it easier for aliens to visit our worlds, they will bring their wealth with them. There are other cultural benefits, to be sure, probably. But the accountants seem very excited about the money.

-60  Research

  • Requires  Interstellar Tourism Tech
 Asteroid Mining

Critical

Anyone with a spaceship and bad piloting skills can smash a rock. But it takes careful planning and ability to actually extract useful resources in the process.

-24  Research

  • Requires  Starbases Tech
  • Blocked by  Slavers Ability
 Warp Theory
Having observed the effects of hyperdrive for some time now, our physicists believe a new, more advanced form of propulsion can be developed based on a principal of nested hyperspace bubbles in a system they call 'warping.'

-102  Research

  • Requires  Anomaly Detection Tech
  • +1  Moves
 Starbase Modules

Critical

Starbases are upgraded through modules. This technology allows our shipyards and core worlds to produce those modules, which can then be added to a selected Starbase.

-50  Research

  • Requires  Starbases Tech
  • +1  Starbase Range
 Warfare

Weapon

Moving our ship construction operations to micro-gravity environments will eventually allow for the construction of massive structures. We're not quite there yet, the first step was always going to be the most difficult.

-10  Research

  • Requires  Master Tech Tree Tech
 Energy Deflection Theory

Defense

Directed energy beams are a potent new weapon our enemies often wield. Counteracting them will involve a new field of science using equal or greater amounts of energy arranged in defensive fields.

-160  Research

  • Requires  Evasive Tactics Tech
 Future Studies
By studying what we know of the future, we are able to influence the fate of this dimension.

-126  Research

  • Requires  Universal Outreach Tech
  • Requires  Intuitive Ability
 Evasive Tactics

Defense

This revolutionary technology introduces advanced jamming techniques that make it more challenging for enemy systems to lock on.

-160  Research

  • Requires  Defensive Studies Tech
  • +5  Evasion
 Orbital Manufacturing

Critical

Moving our manufacturing operations to micro-gravity environments will eventually allow for the construction of massive structures in space. We're not there yet, but this first step was always going to be the biggest.

-60  Research

  • Requires  Artificial Gravity Tech
 Economic Development

Non Military

As our civilization adapts to being multiplanetary, we find ourselves at a crossroads, necessitating a profound reimagining of our economic and philosophical foundations. This technology is better described as a massive thesis put together by our greatest minds. It is not just a tool; it's a paradigm shift, reshaping our understanding of resource allocation, security, and interstellar cooperation.The first step in this journey is the reconceptualization of space-time as a fundamental aspect of our supply chains. Distances once thought insurmountable now form the veins through which the lifeblood of our economy flows, connecting distant worlds with exotic resources. This requires an innovative approach to logistics and resource prioritization, where the traditional notions of proximity and accessibility are replaced by a holistic view of galactic abundance.This expansion also brings us into contact with alien civilizations, each with their unique economic systems and philosophical doctrines. It challenges us to redefine 'security' beyond the militaristic, considering the protection of our supply lines, intellectual properties, and the ethical implications of resource extraction. Here, economists and philosophers alike ponder the balance between competition and cooperation, scarcity and sustainability, in a universe abundant yet divided.Moreover, the interaction with alien cultures enriches our own economic and philosophical discourse. We are now examining concepts like value and wealth not as absolutes but as constructs that can vary dramatically between different sentient beings. This has given rise to new economic models that factor in not just material wealth but also cultural and intellectual richness, fundamentally altering how we perceive trade, diplomacy, and interstellar relations.In essence, the Economic Development technology is a reflection of our evolving identity as a species — one that now looks beyond planetary horizons and sees not just challenges, but a tapestry of opportunities that span the cosmos. It's a journey that redefines what it means to be human in an era of interstellar coexistence and cosmic exploration.

-42  Research

  • Requires  Hyperwave Radio Tech
  • +10%  Gross Income
 Shield Focus Adaption

Defense

A shocking amount of the energy output of our shields goes to waste, directed entire arc-minutes off-axis from incoming strikes. By better tuning our shield emitters to more precisely focus on the incoming energy, we can produce stronger, more effective shields.

-276  Research

  • Requires  Shield Frequency Modulation Tech
  • +10%  Shield Strength
 Forged Beam Weapons

Beam Weapon

We've discovered a new and more precise way to manufacture the focusing crystals used in beam systems.. These forged systems should prove far more potent than previous models.

-70  Research

  • Requires  Plasma Beams Tech
  • +10%  Beam Attack
  • +1  Beam Attack
 Quantum Computing

Tech

Quantum computing won't lead to the nearly magical benefits some think, but it should still make it possible for our researchers to approach entirely new classes of mathematical problems with new confidence.

-60  Research

  • Requires  Xeno Research Tech
  • Blocked by  Synthetic Ability
 Subspace Projection
One limit of our existing sensor technology is how infuriatingly complicated it all is, requiring a great deal of processing power to make sense of any of it. A new breakthrough in visualization will allow users to simply project their sense of perception, allowing us to see far more clearly at the extremes our technology can reach.

-102  Research

  • Requires  Deep Field Sensors Tech
  • Requires  Engineers Ability
 Anti-Missile Guidance System

Defense

Missiles are fragile things themselves, and can be easily destroyed if they pass through a small cloud of shrapnel. Anti-missile systems, which track and destroy these incoming attacks, will be a great asset for our ships.

-80  Research

  • Requires  Missile Countermeasures Tech
  • +10%  Evasion
 Terraforming

Growth

We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.

-50  Research

  • Requires  Extreme Colonization Tech
 Majesty

Diplomacy

The galaxy wants to believe every word we say. So sterling is our reputation that our diplomats often find whole worlds begging to join our culture. The pen hasn't just beaten the sword; it's humiliated it.

-210  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
 Planetary Adaption

Growth

We've reached the point where we no longer need to adapt our agricultural needs to meet the local environment, and can now modify the environment to meet us at least halfway.

-50  Research

  • Requires  Exotic World Colonization Tech
 Missile Countermeasures

Defense

Missiles can contain enough explosive energy and shrapnel to shred our ships. The best countermeasure is to destroy them before they reach our ships. We should research countermeasure systems which can do just that.

-60  Research

  • Requires  Evasive Tactics Tech
  • +10%  Evasion
 Fusion Power Plants

Production

Fusion has proven to be a remarkably difficult technology to master, having stayed just out of reach of our scientists for decades now. But this time we've finally done it, and our manufacturing will benefit greatly.

-100  Research

  • Requires  Xeno Manufacturing Tech
 Cloning
It's taken near-simultaneous breakthroughs in medicine, computing, and ethics to reach this point, but we can now finally clone ourselves. Our population's character shouldn't be left up to genetic chance.

-90  Research

  • Requires  Artificial Wombs Tech
  • Requires  Fertile Ability
 Xeno Geology
Over the ages, we have learned that to get the most of a world, you must understand its strengths and weaknesses. By studying a world before we build on it, we have found we can improve the overall quality-of-life for all its citizens.

-90  Research

  • Requires  Atmospheric Scrubbers Tech
  • Requires  Vigilant Ability
  • -10%  Maintenance
 Interstellar Investments

Non Military

The advent of 'Interstellar Investments' marks a significant milestone in our civilization's economic evolution. This technology encapsulates the development of sophisticated investment strategies that transcend planetary boundaries, tapping into the immense potential of a galaxy-wide economy. By leveraging advanced predictive analytics, quantum financial modeling, and decentralized blockchain networks, it allows for secure, efficient, and highly profitable investment opportunities across diverse sectors and star systems. This approach not only boosts our economy but also fosters the growth of nascent industries and emerging markets on frontier worlds, driving innovation and prosperity on a galactic scale. 'Interstellar Investments' isn't just about financial gains; it's about cultivating a thriving, interconnected galactic community where the flow of capital catalyzes progress and unity across countless star systems.

-330  Research

  • Requires  Interstellar Trade Tech
  • Requires  Traders Ability
  • +1  Diplomacy Bonus
  • +2  Trade Licenses Max
  • +5000  Diplomatic Capital
 Railguns

Kinetic Weapon

Railguns use arrays of magnets to accelerate projectiles at terrifying velocities, all without any of the hassle or inherent danger of handling explosive propellants.

-42  Research

  • Requires  Weapon Systems Tech
 Consensus Maker

Diplomacy

To know us will be to love us. The Sanctuary technology focuses on building zones of unparalleled safety, both in terms of defense and societal well-being. Through advanced shielding, rapid-response systems, and a culture of care, these sanctuaries ensure that in times of crisis, our people have an unwavering beacon to turn to.Every month our diplomatic ability will increase until every civilization cannot help but love us.

-1800  Research

  • Requires  Universal Translator Tech
  • +3  Diplomacy Bonus
 Hyperdrive Optimization
It's not enough to travel faster than light, not any longer. We need to go farther, faster. And with these latest proposed adjustments to our hyperdrives, we should be able to do just that.

-60  Research

  • Requires  Interstellar Cartography Tech
  • +1  Moves
 Planetary Invasion

Invasion Critical

Invading another planet is a complicated business, requiring well-trained troops, dedicated equipment, and no small amount of good fortune. We should focus our efforts toward achieving as much of this as possible.

-90  Research

  • Requires  Planetary Mobilization Tech
 Warships

Critical Weapon

The galaxy and its people must be destroyed if it is to be reborn under our rule. A prototype Siege Ship will bring our might to the weak very quickly.

-12  Research

  • Requires  Warfare Tech
  • Requires  Unrelenting Ability
 Glorious Legacy

Non Military

Our pursuit for immortality is not limited to individuals but extends to our civilization's achievements and wisdom. The Glorious Legacy technology establishes advanced archiving, conservation, and broadcast methods to ensure our culture, discoveries, and stories resonate through the cosmos, forever untouched by time's decay.This manifests in the non-trivial fact that we have had to reconcile our own beliefs and faiths with the fact that we know, for a fact there there was a Precursor civilization that was created by a set of beings called the Mithrilar. These beings split into the Arnor and Dread Lords who fought each other before most species in this galaxy even evolved. This perfect understanding allows us to intuitively use their works as if they were our own.

-2200  Research

  • Requires  Universal Translator Tech
 The Path
The Path is the primary doctrine of the ancient Krynniac religion. It is the set of core teachings, ideals, and laws that the Krynn must live by to bring them closer to learning the true Way of the universe.

-80  Research

  • Requires  Xeno Religions Tech
  • Requires  Devout Ability
 Mass Manipulation

Kinetic Weapon

A breakthrough in particle sciences has enabled us to fire particles which are technically massless, at least until a quantum chain reaction decays to a certain point. By mixing these particles with conventional matter, we can fire practically wafer-thin projectiles which become far heavier on the way to their target.

-600  Research

  • Requires  Blackhole Gun Tech
  • +10%  Kinetic Attack
 Starbases

Critical

No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.

-12  Research

  • Requires  Engineering Tech
 Starbases

Critical

No mere outpost in orbit, a starbase is an extension of our very civilization, containing everything that makes us who we are. Including, not incidentally, our incredible defensive and ship-building capacity.

-12  Research

  • Requires  Engineering Tech
 Cultural Domination

Non Military

Imitation is far more than the sincerest form of the flattery. It is a form of conquest. If the people of alien worlds begin talking like us, acting like us, and thinking like us, they become us.

-800  Research

  • Requires  Cultural Assimilation Tech
  • +10%  Influence Growth
 Mascrinthus and Draginol

Non Military

Among the Mithrilar, two stand tall: Draginol and Mascrinthus. Friends, maybe foes, or possibly of a relationship unknowable to us, it was their actions, or even mere existence, that has led to this all. Immeasurably ancient beings, yet it feels like we know them. Like they've been with us all this time.

-180  Research

  • Requires  Mithrilarian Epics Tech
 Weapon Systems

Critical Weapon

Tracking and targeting enemy ships pose significant challenges, given the astronomical speeds and vast distances involved - even at sublight speeds, vessels can move nearly as fast as light, often at distances spanning millions of kilometers.To overcome these difficulties, we've developed sophisticated targeting computers. Although these systems are sizeable and require considerable space, they are crucial to bridge the gap between near misses and successful strikes. These advanced computers enhance the accuracy of our attacks, offering a significant advantage in crucial combat scenarios.

-16  Research

  • Requires  Space Weapons Tech
  • +1  Beam Attack
  • +1  Kinetic Attack
  • +1  Missile Attack
 Colonial Policies

Non Military

Unlocks the Civilization screen and allows us to assign policies.

-2  Research

  • Requires  Colonization Tech
  • +1  Max Enacted Policies
 Unbroken Spirit
Our crews have tasted the lash of slavery, but they have not broken. Now they and their ships have the ability to withstand even the harshest onslaughts.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Unwavering Ability
  • +15%  Hit Points
 Xeno Economics

Non Military

A number of important new theories have been developed to account for the realities of interstellar commerce. We now better understand the costs of shipping, the relative values of items depending on their place in the gravity well, and the potential value of items to alien species. Our economics should reflect this newfound wisdom.

-60  Research

  • Requires  Xeno Commerce Tech
  • Requires  Wealthy Ability
 Planetary Mobilization

Defense Critical

It won't take much to motivate our civilians to defend themselves. But it will take organizational ability, tactics, and of course equipment. Rifles and boots by the million, to start.

-35  Research

  • Requires  Orbital Ship Assembly Tech
 Resource Extraction Doctrine
The Resource Extraction Doctrine is a systematic approach to resource management on a galactic scale. Guided by a predictive intelligence which monitors our production needs and supply chains, we harvest resources more efficiently and effectively than ever before.

-126  Research

  • Requires  Asteroid Factories Tech
 Xeno Agriculture

Growth

If we can't feed ourselves on the worlds we visit, there's little point in being there. The science says our crops should work. But we're going to have to adapt nearly every agricultural technique we have to do it.

-60  Research

  • Requires  Xeno Biology Tech
 Construction Drones
Construction is one of the tasks best suited for drone-based automation, but the sheer scale of it has limited our use of the technology until now. These new construction drones should make a massive difference.

-102  Research

  • Requires  Supply Drones Tech
 Avenger Missile System

Missile Weapon

Missile systems enable on-the-fly targeting adjustments, rendering most forms of evasive maneuver pointless. This new Avenger system will show how dangerous and flexible missile warfare can be.

-42  Research

  • Requires  Weapon Systems Tech
 Oceanic World Mastery

Terraform

It's taken a surprising amount of engineering effort to tackle the challenge of inhabiting aquatic worlds, given the pressures involved. But we've done it, and whole new undersea horizons now lie open to the colonists who intend to settle there.

-90  Research

  • Requires  Radioactive World Mastery Tech
 Artificial Gravity

Critical Hulls

Strictly speaking, we are not able to generate gravity so much as we able to channel it. But if we do channel it, we can make off-world living much safer and more productive.

-32  Research

  • Requires  Engineering Tech
  • Blocked by  Unrelenting Ability
  • +1  Moves
  • +4  Logistics
 Supply Drones
These new drones, capable of navigating interstellar space autonomously, provides our fleet resupply network with a new degree of flexibility and effectiveness.

-80  Research

  • Requires  Drone Production Tech
 Open Trade Policy

Wealth Trade

Taking the brakes off our civilization's trade policy poses several great risks. The profit potential is enormous, but we'll have to ensure we have adequate information and monitoring policies in place first.

-80  Research

  • Requires  Preferred Lending Tech
  • +4  Trade Licenses Max
 Redoubts

Invasion

While the precise design of the redoubt will be informed by the terrain around it, its function will always be the same: an impossibly tough defensive structure, with carefully arranged layers of defenses. Few invading forces will be capable of capturing one, and none will enjoy trying.

-126  Research

  • Requires  Planetary Defenses Tech
  • +10  Planetary Defenses
 Utility Clouds
A general-purpose drone is easier said than done. The sheer variety of activities we require of drones means the number of tools one would need to carry impractical. But by making drones reconfigurable - by other drones themselves - a cloud of drones can genuinely serve almost any purpose we can imagine.

-152  Research

  • Requires  Ship Upgrade Drones Tech
 Ministry of Justice

Non Military

If we're not careful, our trade will be siphoned off by pirates and criminals. A ministry dedicated to law enforcement will ensure this is stopped, or at least directed to pirates and criminals of our choosing.

-80  Research

 Defensive Discipline
Our pilots have learned to link with their ships, and though disciplined thoughts, they can now maneuver their ships with a nimbleness far beyond normal manual control.

-60  Research

  • Requires  Unbroken Spirit Tech
  • Requires  Unwavering Ability
  • +0.2  Evasion
 Black Market
Despite our best efforts, others often come into possession of various bits of money. By giving them a place to trade, we can boost their productivity, improving manufacturing and research. And take their money.

-126  Research

  • Requires  Interstellar Currency Tech
  • Requires  War Profiteers Ability
 Shadow Enforcers
The Path does not permit exploitation without authorization. Authorization is granted to those that walk the Path of Shadows, who are then free to collect tithes from devoted merchants and bankers to ensure their businesses suffer no misfortunes.

-102  Research

  • Requires  The Path of Shadows Tech
  • Requires  Devout Ability
 Drive System Optimization
With a little persuasion, we have been able to convince many of our researchers to leave there cozy research centers, and do some practical studies onboard our ships. The result has been an impressive increase of our average ship speeds. Unfortunately, the researchers will need to return to their offices before too long, unless we continue to fund this endeavor.

-1000  Research

  • Requires  Slipstream Drive Tech
  • +3  Moves
 Xeno Manufacturing

Production Critical

All of our manufacturing processes will need to be adjusted to suit different planetary environments. The gravity's different, the water's different, the background radiation is different. Until we do this, our manufacturing output will be sorely limited.

-38  Research

  • Requires  Space Elevators Tech
 Diplomacy

Non Military

We thought we understood diplomacy from our own history, dealing with our own kind. But diplomacy with aliens is an order of magnitude more complicated, and will require special expertise and training to even begin. The handshake etiquette alone seems nearly impossible.

-42  Research

  • Requires  Emissaries Tech
  • Blocked by  Synthetic Ability
  • +1  Diplomacy Bonus
 Governance

Non Military

We've already seen glimpses of evidence that we're not alone in this galaxy. This presents an incredible danger, but also, perhaps, an opportunity. But also, let's stress again, danger.

-0  Research

  • Requires  Master Tech Tree Tech
 Directed Energy Weapons

Beam Weapon

Beam weapons will deliver our will upon enemies at the speed of light. But to make them feasible at ship scales we will require energy supplies, capacitors, collimation systems, and a variety of other related technologies. We will establish a dedicated field of research to begin tackling these challenges.

-160  Research

  • Requires  Weapon Systems Tech
 Cultural Influence

Non Military

Now that peoples across the galaxy are hooked on our media, we should use their enthusiasm to spread our values further. Subtle messaging campaigns, well timed endorsements, and tasteful subliminal effects will ensure our values become the galaxy's values.

-150  Research

  • Requires  Xeno Entertainment Tech
  • +2%  Influence Growth
 Post-Sentience

Tech

Those who oppose us cannot withstand the Unity. Every month our attack power will increase. Forever. For our entire history, we have considered computers a tool, something that we exploit. That simple thinking has become unbalanced however, and our relationship with these powerful devices is changing.

-1810  Research

  • Requires  Universal Translator Tech
 Krynniac Conversion
Our mastery of tourism is finally paying dividends. All who visit our worlds find themselves filled with the urge to return home and extol the virtues of the Path to their own kind.

-126  Research

  • Requires  Xeno Theology Tech
  • Requires  Devout Ability
  • +0.2  Tourism
  • +25%  Influence Growth
 Regenerative Gels
On one of the worlds we've settled, we've discovered a plant with unusual regenerative properties. Having isolated its active ingredient and made it safe for use, this breakthrough should improve the health and longevity of all our people.

-250  Research

  • Requires  Xeno Medicine Tech
 Orbital Deployment Mastery
For some time now, the main barrier to building larger ships was a matter of logistics, of getting all the necessary materials, people, and equipment into the right place at the right time. We're doing this better than ever, and our ships will grow ever larger for it.

-180  Research

  • Requires  Dreadnought Doctrine Tech
  • +10%  Hit Points
 Colonial Capital Refit

Growth

The capitals of our colonies are makeshift by nature, built on-the-fly to meet the varying demands of a rapidly growing populace. But by a certain point, they inevitably need to be refitted to bring them up to modern standards. This project will do just that.

-50  Research

  • Requires  Planetary Outposts Tech
 Manufacturing Stimulus
Our manufacturing sector sometimes finds itself at the mercy of market forces beyond its control. A small, artificial stimulus can help it weather these difficulties, or provide a boost in times of great need.

-1560  Research

  • Requires  Singularity Power Plants Tech
  • +10%  Manufacturing
 Xeno Hospitality

Non Military

This technology delves deep into understanding alien cultures, from adapting to their environmental needs to mastering intricate social customs. It's a pivotal step in fostering robust diplomatic relations and seamless trade, ensuring that interactions are respectful, productive, and mutually beneficial.

-42  Research

  • Requires  Economic Development Tech