Victory: Difference between revisions
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There are five types of '''victory''' in Galactic Civilizations III: Conquest, Influence,Technology, Ascension, and Diplomatic. Each has its own specific goals that must be met before you can claim supreme rulership of the entire galaxy. | There are five types of '''victory''' in Galactic Civilizations III: Conquest, Influence,Technology, Ascension, and Diplomatic. Each has its own specific goals that must be met before you can claim supreme rulership of the entire galaxy. | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Conquest Victory </h1> | |||
There’s no sugar-coating this one. In this condition for victory, you kill everything, and you win. | There’s no sugar-coating this one. In this condition for victory, you kill everything, and you win. | ||
''' Conditions ''' | |||
Defeat all other races. | Defeat all other races. | ||
''' Strategies ''' | |||
<ul> | <ul> | ||
<li>Don't ignore your cash flow. Invasion Tactics like Biological Warfare make a huge difference when conquering enemy worlds, but they cost money. Population growth can be a major factor, so limiting your battle casualties is helpful.</li> | <li>Don't ignore your cash flow. Invasion Tactics like Biological Warfare make a huge difference when conquering enemy worlds, but they cost money. Population growth can be a major factor, so limiting your battle casualties is helpful.</li> | ||
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<li>If you research warfare techs early, make them work for you either by bullying your way into tribute or favorable treaties, or by outright conquest. Remember, if you get better lasers and the other guy gets better laboratories, you're on the clock -- he'll outrace you unless you can use those lasers to make him pay before he passes you in technology.</li> | <li>If you research warfare techs early, make them work for you either by bullying your way into tribute or favorable treaties, or by outright conquest. Remember, if you get better lasers and the other guy gets better laboratories, you're on the clock -- he'll outrace you unless you can use those lasers to make him pay before he passes you in technology.</li> | ||
</ul> | </ul> | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Influence Victory </h1> | |||
This is sometimes called a “cultural victory” and is achieved by influencing other powers in the galaxy and convincing them to see your ways. | This is sometimes called a “cultural victory” and is achieved by influencing other powers in the galaxy and convincing them to see your ways. | ||
''' Conditions ''' | |||
<ul> | <ul> | ||
<li>You must control 76% of the galaxy within your influence borders.</li> | <li>You must control 76% of the galaxy within your influence borders.</li> | ||
<li>You must hold that control for 10 turns once achieved.</li> | <li>You must hold that control for 10 turns once achieved.</li> | ||
</ul> | </ul> | ||
''' Strategies ''' | |||
<ul> | <ul> | ||
<li>Build Influence improvements.</li> | <li>Build Influence improvements.</li> | ||
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<li>Influence Victories are also well-suited against aggressive players because taking enemy planets denies them that influence while adding to yours.</li> | <li>Influence Victories are also well-suited against aggressive players because taking enemy planets denies them that influence while adding to yours.</li> | ||
</ul> | </ul> | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Technology Victory </h1> | |||
This victory condition does not require you to control the map, but it does require researching an enormous amount of tech. | This victory condition does not require you to control the map, but it does require researching an enormous amount of tech. | ||
''' Conditions ''' | |||
<ul> | <ul> | ||
<li>Beyond Mortality must be unlocked.</li> | <li>Beyond Mortality must be unlocked.</li> | ||
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<li>Ascension Gate must be constructed.</li> | <li>Ascension Gate must be constructed.</li> | ||
</ul> | </ul> | ||
''' Strategies ''' | |||
<ul> | <ul> | ||
<li>Few empires will research this much technology in a single game. To win this way, you will want to prioritize research throughout all stages of the game.</li> | <li>Few empires will research this much technology in a single game. To win this way, you will want to prioritize research throughout all stages of the game.</li> | ||
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<li>Don't be afraid to fill a planet up with laboratories and switch it to maximum science in its planetary Govern screen. Planetary specialization is always important for advanced play, but particularly so when gunning for a tech victory.</li> | <li>Don't be afraid to fill a planet up with laboratories and switch it to maximum science in its planetary Govern screen. Planetary specialization is always important for advanced play, but particularly so when gunning for a tech victory.</li> | ||
</ul> | </ul> | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Ascension Victory </h1> | |||
Transcend the mortal universe and control the required points in order to achieve an Ascension Victory. | Transcend the mortal universe and control the required points in order to achieve an Ascension Victory. | ||
''' Conditions ''' | |||
<ul> | <ul> | ||
<li>You must reach the Aura points threshold designated on the Victory screen.</li> | <li>You must reach the Aura points threshold designated on the Victory screen.</li> | ||
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<li>Control Ascension Crystals by building a starbase nearby and adding a Xeno Archaeology Lab.</li> | <li>Control Ascension Crystals by building a starbase nearby and adding a Xeno Archaeology Lab.</li> | ||
</ul> | </ul> | ||
''' Strategies ''' | |||
<ul> | <ul> | ||
<li>The Ascension victory is a "softer" warlike victory than the genocidal goals of Conquest. But it still requires military power as you have to capture the Ascension crystal starbases from other races.</li> | <li>The Ascension victory is a "softer" warlike victory than the genocidal goals of Conquest. But it still requires military power as you have to capture the Ascension crystal starbases from other races.</li> | ||
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<li>Some maps lend themselves to early Ascension victories. Don't just look at your own territory -- if a rival empire is primed for an early Ascension run, take steps to prevent it.</li> | <li>Some maps lend themselves to early Ascension victories. Don't just look at your own territory -- if a rival empire is primed for an early Ascension run, take steps to prevent it.</li> | ||
</ul> | </ul> | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Diplomatic Victory </h1> | |||
Sometimes called an ‘alliance victory,’ this victory condition is involves making friends with as many people as possible. | Sometimes called an ‘alliance victory,’ this victory condition is involves making friends with as many people as possible. | ||
''' Conditions ''' | |||
<ul> | <ul> | ||
<li>You must form alliances with all remaining major races.</li> | <li>You must form alliances with all remaining major races.</li> | ||
</ul> | </ul> | ||
''' Strategies ''' | |||
<ul> | <ul> | ||
<li>Diplomacy technology is your best friend. Use it to dominate the United Planets, get peace from the warlike, trade from the friendly, and form alliances whenever you can.</li> | <li>Diplomacy technology is your best friend. Use it to dominate the United Planets, get peace from the warlike, trade from the friendly, and form alliances whenever you can.</li> | ||
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<li>Holocall softly and carry a big particle beam. If rivals see you as strong but not directly threatening them, that's the best diplomatic position you can be in.</li> | <li>Holocall softly and carry a big particle beam. If rivals see you as strong but not directly threatening them, that's the best diplomatic position you can be in.</li> | ||
</ul> | </ul> | ||
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Turn Victory </h1> | |||
Time keeps on slipping… in order to achieve victory through turns, you need to reach the maximum amount! | Time keeps on slipping… in order to achieve victory through turns, you need to reach the maximum amount! | ||
''' Conditions ''' | |||
<ul> | <ul> | ||
<li>You must have the highest score when the turn limit is reached.</li> | <li>You must have the highest score when the turn limit is reached.</li> | ||
</ul> | </ul> | ||
''' Strategies ''' | |||
<ul> | <ul> | ||
<li>Be the biggest and the strongest -- every facet of your empire counts toward your score.</li> | <li>Be the biggest and the strongest -- every facet of your empire counts toward your score.</li> | ||
<li>Generally you wouldn't want to try specifically for a Turn Victory -- it's more of a fallback for if the typical win conditions become untenable for whatever reason.</li> | <li>Generally you wouldn't want to try specifically for a Turn Victory -- it's more of a fallback for if the typical win conditions become untenable for whatever reason.</li> | ||
</ul> | </ul> |
Revision as of 13:57, 9 June 2020
Conquest VictoryThere’s no sugar-coating this one. In this condition for victory, you kill everything, and you win. Conditions Defeat all other races. Strategies
Influence VictoryThis is sometimes called a “cultural victory” and is achieved by influencing other powers in the galaxy and convincing them to see your ways. Conditions
Strategies
Technology VictoryThis victory condition does not require you to control the map, but it does require researching an enormous amount of tech. Conditions
Strategies
Ascension VictoryTranscend the mortal universe and control the required points in order to achieve an Ascension Victory. Conditions
Strategies
Diplomatic VictorySometimes called an ‘alliance victory,’ this victory condition is involves making friends with as many people as possible. Conditions
Strategies
Turn VictoryTime keeps on slipping… in order to achieve victory through turns, you need to reach the maximum amount! Conditions
Strategies
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