V2.21: Difference between revisions
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*Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam. | *Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam. | ||
== Other Resources == | |||
[https://forums.galciv3.com/483419/page/1 V2.21 Forum Post] | [https://forums.galciv3.com/483419/page/1 V2.21 Forum Post] | ||
[[Category:Updates]] |
Revision as of 17:42, 21 April 2020
V 2.21 Update
Balance
- New improvement: Galactic Mainframe. Can't be built on one's homeworld. Acts as a hub for other research buildings.
- Deep core mine base social production increased from 1 to 3, provides a universal manufacturing bonus to adjacent tiles.
- Various reclassifications of improvements for the AI
- Hyperspace project provides a +3 to neighboring research
- Brindle's Observatory adjacency research bonus increased from 2 to 3
- Kimberley's Refuge is now indestructible, provides +3 to the neighboring population.
- City population cap reduced from 16 to 9.
- City food cost increased from 2 to 3.
- Cities provide +2 level bonuses to Research, Manufacturing, Wealth and Influence improvements!
- Colonial hospital is now indestructible
- Colonial hospital population growth increased to 0.1 flat per turn
- The GIA provides a +1 influence adjacency bonus
- Consulate now provides a flat +1 influence per turn bonus
- Consulate goes up by +1 influence per turn for every other influence improvement that is adjacent
- Various higher level influence buildings receive the same benefit as the Consulate plus keep their existing benefits
- Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam.