V2.71: Difference between revisions
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JYWLuca8269 (talk | contribs) (Updated.) |
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*Base game: Changed unforgiving text to get 5% which is the amount it actually changes in the base game. | *Base game: Changed unforgiving text to get 5% which is the amount it actually changes in the base game. | ||
== Other Resources == | |||
[https://forums.galciv3.com/486559/page/1 V2.71 Forum Post] | [https://forums.galciv3.com/486559/page/1 V2.71 Forum Post] | ||
[[Category:Updates]] |
Revision as of 17:39, 21 April 2020
V 2.71 Update
Updates
- AI will construct more survey ships and use them to explore and find anomalies more aggressively
- AI is more likely to construct scouts while there are unexplored areas around stars
- AI is more inclined to focus on fewer enemies even if it hates them in order to concentrate its might on individual enemies.
- AI will ignore military power if necessary to go to war against enemies of its allies
- AI will now use its colony ships, freighters and constructors to scout FOW areas rather than wait for scouts and other ships to uncover FOW.
- AI military ships will act as scouts early Game
- AI ships better at exploring for potential colony targets by exploring stars over the void.
- Precursor food artifact benefit reduced
- Crusade change: Unforgiving cultural trait gives a 10% empire-wide production bonus.
- Base game: Changed unforgiving text to get 5% which is the amount it actually changes in the base game.